With warm regards from the Pokemon Nightmare Project team: We combined our findings with other user's findings to get a good list of garcs List of Garcs a\0\0\0 - DUMMY a\0\0\1 - DUMMY a\0\0\2 - DUMMY a\0\0\3 - DUMMY a\0\0\4 - DUMMY a\0\0\5 - DUMMY a\0\0\6 - DUMMY a\0\0\7 - DUMMY a\0\0\8 - DUMMY a\0\0\9 - DUMMY a\0\1\0 - DUMMY a\0\1\1 - WD - Move Data a\0\1\2 - Egg Move Map a\0\1\3 - Learnset (Level Up) files a\0\1\4 - Evolution Map a\0\1\5 - MEvo Map a\0\1\6 - 8 * 404 bytes a\0\1\7 - Personal Info (0x54 size) a\0\1\8 - 786 * 2bytes a\0\1\9 - Item Data a\0\2\0 - 921 bytes (bitflags, used sparingly - items) a\0\2\1 - DUMMY a\0\2\2 - DUMMY a\0\2\3 - DUMMY a\0\2\4 - DUMMY a\0\2\5 - Fonts a\0\2\6 - white fade anim ALYT a\0\2\7 - Map Fade (ALYT) a\0\2\8 - DUMMY a\0\2\9 - DUMMY a/0/3/0 - GameText japanese a/0/3/1 - GameText japanesekanji a/0/3/2 - GameText english a/0/3/3 - GameText french a/0/3/4 - GameText italian a/0/3/5 - GameText german a/0/3/6 - GameText spanish a/0/3/7 - GameText korean a/0/3/8 - GameText simplechinese a/0/3/9 - GameText traditionalchinese a/0/4/0 - StoryText japanese a/0/4/1 - StoryText japanesekanji (unused) a/0/4/2 - StoryText english a/0/4/3 - StoryText french a/0/4/4 - StoryText italian a/0/4/5 - StoryText german a/0/4/6 - StoryText spanish a/0/4/7 - StoryText korean a/0/4/8 - StoryText simplechinese a/0/4/9 - StoryText traditionalchinese a\0\5\0 - DUMMY a\0\5\1 - DUMMY a\0\5\2 - DUMMY a\0\5\3 - DUMMY a\0\5\4 - DUMMY a\0\5\5 - DUMMY a\0\5\6 - DUMMY a\0\5\7 - DUMMY a\0\5\8 - DUMMY a\0\5\9 - DUMMY a\0\6\0 - the, An (language prefixes) a\0\6\1 - Item sprites a\0\6\2 - Pokemon sprites a\0\6\3 - DUMMY a\0\6\4 - a\0\6\5 - a\0\6\6 - Field Bag ALYT (bflim, bflan) a\0\6\7 - Battle UI (multilang) lower screen? (includes battle video) a\0\6\8 - Battle UI (multilang) upper screen sprites (primal, mega) a\0\6\9 - Common UI elements a\0\7\0 - Common UI elements ...? a\0\7\1 - Common UI elements ...??? a\0\7\2 - Skybox Model a\0\7\3 - CSEQ/CWAR a\0\7\4 - Common UI Windows a\0\7\5 - Common UI Finger icon a\0\7\6 - ZONEDATA Master table a\0\7\7 - DUMMY a\0\7\8 - Battle plates a\0\7\9 - More UI (ribbons) a\0\8\0 - Battle Arena Models a\0\8\1 - Encounter Data (Maps) [EA - two files, day/night], NPC models, Map textures, etc a\0\8\2 - DUMMY a\0\8\3 - a\0\8\4 - DUMMY a\0\8\5 - Map Models a\0\8\6 - Overworld Models a\0\8\7 - SESD (Move Animations?) a\0\8\8 - DUMMY a\0\8\9 - DUMMY a\0\9\0 - MoveData part 2? a\0\9\1 - 47 encrypted scripts a\0\9\2 - 12 language (sorting?) a\0\9\3 - Pokémon Models a\0\9\4 - DUMMY a\0\9\5 - DUMMY a\0\9\6 - EdgeMap comb a\0\9\7 - Intro scene a\0\9\8 - Riding Tutorial model (ride_kenta_tut) a\0\9\9 - Overworld Menu buttons / rotom UI (party/trainer/options) a\1\0\0 - 461 bytes, bitflags? a\1\0\1 - 186 * trclass (20byte) 0x02 - Ball Used a\1\0\2 - 8 * trdata (20byte) Trainer0 - Empty Trainer1 - Lass Ellie Trainer2 - Team Skull Grunt Trainer3 - Team Skull Admin Trainer4 - Youngster Honus Trainer5 - Rising Star Ikaika Trainer6 - Ace Trainer Sheri Trainer7 - Ace Trainer (1) 0x00 - Trainer Class String/Model a\1\0\3 - 8 * trpoke (32byte/pkm) 0x00: Ability/Gender 0x01: Nature 0x02-0x07: EVs 0x08-0x0B: IVs a\1\0\4 - DUMMY a\1\0\5 - Game Over a\1\0\6 - a\1\0\7 - DUMMY a\1\0\8 - DUMMY a\1\0\9 - ride effects + ??? a\1\1\0 - a\1\1\1 - a\1\1\2 - a\1\1\3 - a\1\1\4 - a\1\1\5 - DUMMY a\1\1\6 - DUMMY a\1\1\7 - DUMMY a\1\1\8 - Window Information a\1\1\9 - FR Pack, SB encgrass01_anime a\1\2\0 - a\1\2\1 - a\1\2\2 - z-crystal sprites a\1\2\3 - a\1\2\4 - a\1\2\5 - DUMMY a\1\2\6 - DUMMY a\1\2\7 - a\1\2\8 - DUMMY a\1\2\9 - DUMMY a\1\3\0 - DUMMY a\1\3\1 - DUMMY a\1\3\2 - a\1\3\3 - DUMMY a\1\3\4 - a\1\3\5 - a\1\3\6 - a\1\3\7 - com_seasand02 02_beachslope a\1\3\8 - a\1\3\9 - a\1\4\0 - CM tr0004_00_BodyA tr0015_00_BodyA == trainer models a\1\4\1 - a\1\4\2 - a\1\4\3 - a\1\4\4 - a\1\4\5 - a\1\4\6 - a\1\4\7 - a\1\4\8 - a\1\4\9 - a\1\5\0 - a\1\5\1 - gfmodel situ_ride character models, tons of <10b files a\1\5\2 - gfmodels CDC_ba_Body, Chara_Rim_Black a\1\5\3 - gfmodel BattleCharacter a\1\5\4 - a\1\5\5 - a\1\5\6 - a\1\5\7 - a\1\5\8 - a\1\5\9 - a\1\6\0 - CM p2_bottoms_dhotpants (dressup clothes model) a\1\6\1 - a\1\6\2 - a\1\6\3 - a\1\6\4 - a\1\6\5 - CM p2_tops_dcut (dressup clothes model) a\1\6\6 - CM p1_base_fi a\1\6\7 - a\1\6\8 - a\1\6\9 - a\1\7\0 - a\1\7\1 - a\1\7\2 - a\1\7\3 - a\1\7\4 - a\1\7\5 - a\1\7\6 - a\1\7\7 - a\1\7\8 - a\1\7\9 - a\1\8\0 - CM p2_face01 a\1\8\1 - CM p2_hair_bob a\1\8\2 - CM p2_acceye_butterfly a\1\8\3 - CM p2_acchair_simplepin a\1\8\4 - CM p2_bag_dbag a\1\8\5 - CM p2_bngl_zenbress a\1\8\6 - CM p2_bottoms_dhotpants a\1\8\7 - CM p2_hat_dhat a\1\8\8 - CM p2_legs_short (barefoot) a\1\8\9 - CM p2_shoes_dshoes a\1\9\0 - CM p2_situ_ridesea p2_situ_ridels01_hat ...? a\1\9\1 - Chara_Rim_1_fi.tga a\1\9\2 - SMDH a\1\9\3 - DUMMY a\1\9\4 - Comb1_Manual.gffsh NéöxComb1_Manual FillScreanNéöx a\1\9\5 - PokeCenter heal sprites a\1\9\6 - DUMMY a\1\9\7 - overworld effects? ef_b_demo_uroko2_smoke ef_ride_apper_land ef_b_demo_trial2_water_splash a\1\9\8 - Item 1-25 popups a\1\9\9 - monsterball UA / UE pack gfmodel (all old pokeball models) a\2\0\0 - DUMMY a\2\0\1 - DUMMY a\2\0\2 - 4 ~250KB ??? a\2\0\3 - DUMMY a\2\0\4 - 48 FLIM (old ribbons, scrubbed of new ones) a\2\0\5 - 0x44C bytes (bitflag, hardly any) a\2\0\6 - 25 WE pack (Environment lighting?) a\2\0\7 - 88 bytes a\2\0\8 - DUMMY a\2\0\9 - BG pack of Camera1 a\2\1\0 - 11 * <80 bytes a\2\1\1 - 00 00 00 00 01 00 00 00 19 00 00 00 00 00 02 00 19 00 00 00 00 00 01 00 92 02 01 00 00 00 00 00 a\2\1\2 - FieldMenu rotom a\2\1\3 - DVLB drawershader version 3002 font2_RectDrawerShader a\2\1\4 - Forme change SPBD3 0-ea_formchange_fupa 1-ea_formchange_gira 2-ea_formchange_kyure 3-ea_formchange_mitsu 4-ea_formchange_reshi 5-ea_formchange_syeimi 6-ea_formchange_torne 7-ea_formchange_zeku 8-ea_formchange_ziga_down 9-ea_formchange_ziga_up 10-ea_z_bead a\2\1\5 - game_clear_save_dummy a\2\1\6 - DUMMY a\2\1\7 - DUMMY a\2\1\8 - 12 bytes: 01 00 00 00 00 00 AF C4 00 00 00 00 a\2\1\9 - DUMMY a\2\2\0 - Grpfont_Finder a\2\2\1 - DUMMY a\2\2\2 - DUMMY a\2\2\3 - zukan picturebook a\2\2\4 - 4 bytes (all zeroes) a\2\2\5 - 4 bytes (all zeroes) a\2\2\6 - 4 bytes (all zeroes) a\2\2\7 - Release Date images a\2\2\8 - 27 FLIM - Available now! a\2\2\9 - Miracle Trade (Wonder Trade) images a\2\3\0 - Grpfont_FinderMenu multilang Version # a\2\3\1 - pokeicon_view debug a\2\3\2 - font_viewer debug a\2\3\3 - Town Map a\2\3\4 - Pokedex related (multiple files, 802 entries in a few) a\2\3\5 - 4 bytes (all zeroes) a\2\3\6 - THE MISTAKE a\2\3\7 - Pokedex language name sprites a\2\3\8 - Pokedex language name sprites (copy?) Clothes and Other things: BOY (HD) a176 face a177 hair a178 accessories a179 bag a180 zring a181 pants a182 hats a183 leg a184 shoes a185 ride outfit a186 shirts BOY (OVERWORLD) a202 face a203 hair a204 accessories a205 bag a206 zring a207 pants a208 hats a209 leg a210 shoes a211 ride outfit a212 shirts GIRL (HD) a188 face a189 hair a190 accessories a191 ornaments a192 bag a193 zring a194 pants a195 hats a196 leg a197 shoes a198 ride outfit a199 shirts GIRL (OVERWORLD) a214 face a215 hair a216 accessories a217 ornaments a218 bag a219 zring a220 pants a221 hats a222 leg a223 shoes a224 ride outfit a225 shirts a098 - overworld buildings a094 : Pokemon 3d models a062 - box sprites a061 - item sprites a087 - z moves titles and Trainer battle images a082(a083?) - overoworld models a163 - some sort of 2d maps a174 - battle and cutscene models data/sound : all music m : moflex files containing the intro Pk3ds editable(tr- trainer) move - a\0\1\1 eggmove - a\0\1\2 levelup - a\0\1\3 evolution - a\0\1\4 megaevo - a\0\1\5 personal - a\0\1\7 item - a\0\1\9 zonedata - a\0\7\7 worlddata - a\0\9\1 trclass - a\1\0\5 trdata - a\1\0\6 trpoke - a\1\0\7 e ncounterstatic - a\1\5\9 pickup - a\2\7\1 maisonpkN - a\2\8\1 maisontrN - a\2\8\2 maisonpkS - a\2\8\3 maisontrS - a\2\8\4 gametext - a\0\3\2 storytext - a\0\4\2 encdata - a\0\8\2 Good luck everyone and have fun! -From darklink1010