~~~~~~~~~~~~~~~
Text File : 0
~~~~~~~~~~~~~~~
[~ 0]
[~ 1]
[~ 2]
[~ 3]
[~ 4]
[~ 5]
[~ 6]
[~ 7]
[~ 8]
[~ 9]
[~ 10]
[~ 11]
[~ 12]
[~ 13]
[~ 14]
[~ 15]
[~ 16]
[~ 17]
[~ 18]
[~ 19]
[~ 20]
[~ 21]
[~ 22]
[~ 23]
[~ 24]
[~ 25]
[~ 26]
[~ 27]
[~ 28]
[~ 29]
[~ 30]
[~ 31]
[~ 32]
[~ 33]
[~ 34]
[~ 35]
[~ 36]
[~ 37]
[~ 38]
[~ 39]
[~ 40]
[~ 41]
$123456789
~~~~~~~~~~~~~~~
Text File : 1
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[VAR ITEM2(0000)]
[VAR MOVE(0000)]
Empty
[VAR 0112(0000)]
TM[VAR NUM3(0000)] [VAR MOVE(0001)]
TYPE
CATEGORY
POWER
ACCURACY
PP
/
×
+ [VAR NUM2(0000)]
[VAR NUM3(0000)]
[VAR NUM2(0000)]
—
MONEY
PURCHASE PRICE
$[VAR NUM8(0000,002C)]
---
SORT
MOVE
[~ 23]
[~ 24]
[~ 25]
l
[VAR NUM3(0000)]
/
[VAR NUM3(0000)]
Use this item
Give to Pokémon
[~ 32]
Move to Free Space
Return to Pocket
[~ 35]
[~ 36]
On
Off
Cancel
Check
Learn Move
Change Forme
By Type
By Name
By Number
+ NEW
Sell
What do you want to do with\nthe [VAR ITEM2(0000)]?
What would you like to do with the\n[VAR ITEM2(0000)] and [VAR PKNICK(0001)]?
How do you want to sort your items?
Items have been sorted by type!
Items have been sorted by name!
Items have been sorted by number!
Items have been sorted from newest to oldest!
Which move’s PP do you want to restore?
Which move’s PP do you want to boost?
The [VAR ITEM2(0000)] was moved to the\nFree Space.
The [VAR ITEM2(0000)] was returned to the\n[VAR 0112(0001)] Pocket!
[~ 59]
[~ 60]
Would you like to change [VAR PKNICK(0000)]’s\nAbility to [VAR ABILITY(0001)]?
Yes
No
This item cannot be used or given.
[VAR PKNICK(0000)]’s HP was restored\nby [VAR NUM3(0001)] point[VAR NUMBRNCH(0001,0100)]s.
[VAR PKNICK(0000)] recovered from fainting!
[VAR PKNICK(0000)] was cured of its poisoning.
[VAR PKNICK(0000)] was cured of paralysis.
[VAR PKNICK(0000)]’s burn was healed.
[VAR PKNICK(0000)] was thawed out.
[VAR PKNICK(0000)] woke up!
[VAR PKNICK(0000)] became healthy.
[VAR PKNICK(0000)]’s base [VAR EVSTAT(0001)]\nrose!
[VAR PKNICK(0000)] became more friendly.\c\nHowever, its base [VAR EVSTAT(0001)] fell!
[VAR PKNICK(0000)] adores you!\c\nHowever, its base [VAR EVSTAT(0001)] fell!
[VAR PKNICK(0000)] became more friendly.\c\nIts base [VAR EVSTAT(0001)] can’t go lower.
You used the [VAR ITEM2(0001)].
You can’t use that now because the Repel you\nused is still in effect.
The Exp. Share has been turned on.
The Exp. Share has been turned off.
Your Pokémon is now holding\nthe [VAR ITEM2(0000)]!
[VAR PKNICK(0001)] is already holding\n[VAR iCOLOR2(0000)][VAR ITEM2(0000)].\c\nWould you like to switch the two items?
You took the Pokémon’s [VAR ITEM2(0000)]\nand gave it the [VAR ITEM2(0001)].
The [VAR ITEM2(0000)] can’t be held.
[VAR PKNICK(0000)] is already holding\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)].\c\nDo you want to remove the\n[VAR ITEM2(0002)] and give another item?
It won’t have any effect.
Kukui’s words echoed...\n[VAR TRNAME(0000)]! There’s a time and\r\nplace for everything, but this ain’t it!
You can’t receive the item because your Bag\nis full.
You have no Pokémon!
Eggs can’t hold items.
[~ 91]
[~ 92]
The move’s PP was restored.
[VAR MOVE(0000)]’s PP increased.
How many [VAR ITEMPLUR1][VAR ITEM2(0000)] will you sell?
[VAR ITEMPLUR1][VAR ITEM2(0000)]? Oh, no.\nI can’t buy those.
I can pay $[VAR NUM8(0000,002C)].\nWould that be OK?
You turned over the [VAR ITEM2(0000)]\nand received $[VAR NUM8(0001,002C)].
[VAR PKNICK(0000)] was elevated to Lv. [VAR NUM3(0001)]![VAR BE05(0005)][VAR BE05(0001)]
[VAR PKNAME(0000)] transformed!
This can’t be used on the fainted Pokémon.
It cannot be fused with that fainted Pokémon.
It cannot be fused with that Pokémon.
It cannot be fused with an Egg.
You have no room to separate the Pokémon.
You threw away [VAR NUM3(0001)] [VAR ITEM2(0000)].
[VAR PKNICK(0000)]’s Ability changed to\n[VAR ABILITY(0001)]![VAR BE05(0005)][VAR BE05(0001)]
It’s an item for storing Zygarde Cores and\nZygarde Cells.\c\nYou have [VAR NUM3(0001)] in the Zygarde Cube now.
Zygarde transformed to Zygarde 10% Forme!\nThe remaining Cells disappeared.
Cells have appeared!\nZygarde transformed to Zygarde 50% Forme!
Only a Zygarde with the Power Construct \nAbility can change its Forme.
What would you like to do with\nthe [VAR ITEM2(0000)]?
You booted up the TM.[VAR BE05(0002)][VAR BE05(0000)]
[VAR PKNICK(0000)] and [VAR MOVE(0001)]\nare not compatible.\c\n[VAR MOVE(0001)] can’t be learned by\nthis Pokémon.
[VAR PKNICK(0000)] already knows\n[VAR MOVE(0001)].
Please choose a move that will be replaced\nwith [VAR MOVE(0000)].
[VAR PKNICK(0000)] learned\n[VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)]
1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)]\c\n[VAR PKNICK(0000)] forgot how to\nuse [VAR MOVE(0001)].\c\nAnd...\c\n[VAR PKNICK(0000)] learned\n[VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)]
[VAR PKNICK(0000)] did not learn\n[VAR MOVE(0001)].
[VAR PKNICK(0000)] wants to learn the\nmove [VAR MOVE(0001)].\c\nShould an old move be forgotten and\nreplaced with [VAR MOVE(0001)]?
Which Pokémon do you\nwant to use this item on?
Which Pokémon do you\nwant to give this item to?
Which Pokémon do you\nwant to teach it to?
Which Pokémon do you\nwant to fuse?
Able!
[VAR COLOR(0001)]Unable![VAR COLOR(0000)]
[VAR COLOR(0002)]Learned[VAR COLOR(0000)]
Able!
[VAR COLOR(0001)]Unable![VAR COLOR(0000)]
Compatible
[VAR COLOR(0002)]Holding[VAR COLOR(0000)]
[VAR COLOR(0001)]Incompatible[VAR COLOR(0000)]
This Pokémon currently can’t use this crystal’s\nZ-Power. Is that OK?
The [VAR ITEM2(0001)] will be given to\nthe Pokémon so that the Pokémon can use\r\nits Z-Power!
The item can’t be used on [VAR PKNICK(0000)]\nbecause of [VAR MOVE(0001)]’s effects!
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
Attack
Defense
Sp. Atk
Sp. Def
Speed
HP
Held Item
[~ 149]
[~ 150]
[~ 151]
[~ 152]
[~ 153]
[~ 154]
You turned over the [VAR ITEMPLUR1][VAR ITEM2(0000)]\nand received $[VAR NUM8(0001,002C)].
[VAR PKNICK(0000)] forgot how to use\n[VAR MOVE(0001)]...
The previous Rotom Power is still in effect!
[VAR PKNICK(0000)] forgot\n[VAR MOVE(0001)]...\c\nAnd... [VAR PKNICK(0000)] learned\n[VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)]
~~~~~~~~~~~~~~~
Text File : 2
~~~~~~~~~~~~~~~
Medicine
Items
Z-Crystals
TMs
Berries
Key Items
Free Space
Rotom Powers
~~~~~~~~~~~~~~~
Text File : 3
~~~~~~~~~~~~~~~
♪ “Trainer, Version 2”
♪ “Wild Pokémon, Version 2”
♪ “Totem Pokémon”
♪ “Island Kahuna”
♪ “My Friend Hau, Version 1”
♪ “Gladion”
♪ “Team Skull”
♪ “Team Skull Admin”
♪ “Team Skull Boss”
♪ “Aether Foundation”
♪ “Lusamine, Version 1”
♪ “Lusamine, Version 2”
♪ “Enter the Ultra Beasts”
♪ “Elite Four”
♪ “League Title Defense”
♪ “Legendary Pokémon”
♪ “Battle Royal”
♪ “Guardian Deity”
♪ “Formidable Battle Legend”
♪ “Team Rainbow Rocket”
♪ “Giovanni”
♪ “Maxie & Archie”
♪ “Cyrus”
♪ “Ghetsis”
♪ “Leader Lysandre”
♪ “Ultra Recon Squad”
♪ “Necrozma, Version 1”
♪ “Necrozma, Version 2”
♪ “Mewtwo”
♪ “Kanto Pokémon”
♪ “Hoenn Pokémon”
♪ “Hoenn Legend, Version 2”
♪ “Hoenn Legend, Version 1”
♪ “Ho-Oh”
♪ “Lugia”
♪ “Johto Legend”
♪ “Sinnoh Legend, Version 2”
♪ “Sinnoh Legend, Version 3”
♪ “Sinnoh Legend, Version 1”
♪ “Giratina”
♪ “Unova Legend, Version 1”
♪ “Unova Legend, Version 2”
♪ “Kalos Legend”
♪ “Trainer, Version 1”
♪ “Wild Pokémon, Version 1”
♪ “My Friend Hau, Version 2”
~~~~~~~~~~~~~~~
Text File : 4
~~~~~~~~~~~~~~~
[VAR TRNAME(0000)]
Next
~~~~~~~~~~~~~~~
Text File : 5
~~~~~~~~~~~~~~~
Free Battle
Rating Battle
Online Competition
Friendly Competition
Single Battle
Double Battle
Battle Royal
Special Battle
Continue battling
Switch Battle Teams
Quit battling
Participate in a Competition
Battle
Check Digital Player ID
Cancel Participation
Previous Competition
Competition Information
Yes
No
Special Pokémon: Allowed
Special Pokémon: Banned
Scan a QR Code
Championships Battle
Battle Spot
Rating Battle
Free Battle
Single
Double
Special
Battle Royal
Online Competition
[VAR 011A(0000)]
[VAR 011A(0000)]
Friendly Competition
Welcome to the Battle Spot!\n\nThis is the place where you can enjoy Link Battles with\npeople all over the world!\n\nYou can also enter various competitions for which you’ve\nregistered at the Pokémon Global Link.
In Free Battles, your Battle Team must not contain duplicate\nPokémon or duplicate held items.\nAs for special Pokémon, you can choose if they are allowed\nor not.
Special Pokémon cannot participate in Rating Battles.\nYour Battle Team must not contain duplicate Pokémon or\nduplicate held items.\n\nSpecial Battles and Pokémon World Championships Battles\nhave different regulations for each season.
To participate in Online Competitions, you need to register\nat the Pokémon Global Link website.\n\nYou can visit the Pokémon Global Link website for\ninformation about ongoing competitions and their rules:\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]
To participate in Friendly Competitions, you need to register\nat the Pokémon Global Link website.\n\nYou can visit the Pokémon Global Link website for\ninformation about Friendly Competitions you can participate\nin and their rules:\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]
You can visit the Pokémon Global Link website for details\nabout these regulations:\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\n\nIf you scan the QR Code using a QR Code reader, you will\nbe directed to the web page for the details.
You can choose to automatically transmit your Battle Videos\nafter Rating Battles so that their search codes may be\npublished on the Pokémon Global Link website.\n\nNote that you can join in Rating Battles even if you don’t\napprove automatic transmission of your Battle Videos.
You are going to register participating Pokémon\nbefore the first battle.
[~ 42]
Rating:
[VAR NUM4(0000,002C)]
No. of Battles:
[VAR NUM7(0000,002C)]
Wins:
[VAR NUM7(0000,002C)]
Losses:
[VAR NUM7(0000,002C)]
[VAR 0122(0000)]
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
l
[VAR NUM3(0000)]
[VAR TRNAME(0000)]
Rating:
[VAR NUM4(0000,002C)]
[VAR 0124(0000)]
[VAR 0125(0000)]
[VAR 011A(0000)]
No. [VAR NUM3(0000)]
Opponent 1
Opponent 2
Opponent 3
Please choose a mode.
You’re going to challenge a Free Battle!\nWhich battle format would you like?
You’re going to challenge a Rating Battle!\nWhich battle format would you like?
Do you agree to the automatic transmission of\nyour Battle Videos?
To participate in Rating Battles, you need to\nregister at the Pokémon Global Link website:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
Communicating...\nPlease wait a moment.
Checking your SD Card...\nDon’t turn off the power.
The regulations have been updated.\c
The regulations data is corrupted.\nPlease start again.\c
The regulations data that was corrupted has\nbeen restored.\c
The regulations data cannot be saved because\nthe SD Card is full.\c
The server is under maintenance.\nPlease try again later.\c
The season ended.\c
Do you want to register your system for\nRating Battles?
Registering your system...
This system has been registered.\c\nPlease note that participating in a Rating Battle\nwith a different system will reset your results.\c
You’re trying to participate with a different\nsystem.\c\nYour past results will be reset.\nAre you really OK with resetting your results?
Resetting the results and registering your\nsystem...
Your results have been reset, and the system\nhas been registered.\c
Searching for an opposing Trainer...\nPlease wait.
An opposing Trainer has been found!\nThe battle will begin soon.
An opposing Trainer could not be found.\nPlease try again later.\c
Communication error.\nPlease start again from the beginning.\c
It will take some time for the results to\nbe updated.\c\nYou can check the results in the\nPokémon Global Link website, too.\c\nDo you want to continue battling?
Do you want to continue battling?
Checking the status of competitions...
To participate in the competition, please register\nat the Pokémon Global Link website:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
There’s no competition you can currently\nparticipate in.\c
The competition in which you were participating\nhas ended.\c\nPlease visit the Pokémon Global Link website\nfor information about upcoming competitions:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
The competition in which you were participating\nhas ended.\c\nYour Battle Team has been unlocked.\c\nPlease visit the Pokémon Global Link website\nfor information about upcoming competitions:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
You cannot participate in this competition.\c
If you cancel your participation in the\ncompetition, you won’t be able to participate in\r\nit again.\c\nDo you want to cancel your participation for the\n[VAR 01AF(0000)]?
You won’t be able to participate in the\n[VAR 01AF(0000)].\c\nAre you absolutely sure you’d like to cancel your\nparticipation?
Your participation has been canceled, and your\nBattle Team has been unlocked.\c
Downloading the Digital Player ID...
The Digital Player ID has been downloaded.\c
Please choose a Battle Team that will\nparticipate in the competition.
The competition you entered hasn’t started yet.\c\nPlease visit the Pokémon Global Link for the\ncompetition dates:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
You canceled your participation in this\ncompetition.\c
Your Battle Team is locked, and Game Sync is\ncomplete.\c\nYou are ready for participating in the\ncompetition.\c
The system is different from the one you used\nto register for the competition.\c\nPlease check your system.\c
You cannot battle right now.\c\nPlease visit the Pokémon Global Link to find\nout when you can battle:\r\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]\c
Sorry. You have participated in the maximum\nnumber of battles for the day.\c\nYou cannot battle anymore today.\c
Current competition
Previous competition
You canceled participation.
You cannot participate in this competition.
The camera will start up to take a photo of\na QR Code.
You obtained the Digital Player ID.
What would you like to do?
You don’t have the Digital Player ID for the\ncompetition you are participating in.\c\nIs it OK to cancel your participation?
If you’re participating in a competition,\nyou won’t be able to participate in it again.\c\nAre you absolutely sure you’d like to cancel\nyour participation?
If you cancel your participation in the\ncompetition, you won’t be able to participate in\r\nit again.\c\nDo you want to cancel your participation in\nthe competition and unlock the Battle Team?
The previous Battle Team has been unlocked\nfor you to participate in a new\r\nFriendly Competition.\c
[~ 120]
~~~~~~~~~~~~~~~
Text File : 6
~~~~~~~~~~~~~~~
Confirm
Create a Battle Team
Check the Battle Rules
Yes
No
Scan a QR Code
Switch
Check the Battle Rules
Select a Battle Team
[VAR 0122(0000)]
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
[VAR NUM3(0000)]
[VAR NUM2(0000)]
/
Scan a QR Code
l
Party
\n[VAR COLOR(0001)]\n\n\n\nPokémon Eggs cannot participate.[VAR COLOR(0000)]
\n[VAR COLOR(0001)]\n\n\n\nYou don’t have enough Pokémon.[VAR COLOR(0000)]
\n[VAR COLOR(0001)]\n\n\n\nYou have too many Pokémon to participate.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nAt least one of the Pokémon required to\nparticipate is missing.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nThere is at least one Pokémon with a\nbanned move.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nThere is at least one Pokémon that is not able\nto participate.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nThere is at least one Pokémon with a banned\nheld item.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nAt least one Pokémon does not meet the\nlevel requirement.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nTwo or more of your Pokémon are the\nsame species.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nThere are at least two Pokémon with the same\nheld item.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nThe number of special Pokémon you have\nexceeds the limit.[VAR COLOR(0000)]
\n[VAR COLOR(0001)]\n\n\n\nQR Battle Teams cannot participate.[VAR COLOR(0000)]
[VAR COLOR(0001)]\n\n\n\nYou have not met the participation\nrequirements.[VAR COLOR(0000)]
This Battle Team has been entered in a\nLive Competition.\c\nYou can’t use it because it’s locked.\c
This Battle Team has been entered in an\nOnline Competition.\c\nYou can’t use it because it’s locked.\c
If you register a Battle Team for a competition,\nthe team will be locked until it ends.\c\nWhile a Battle Team is locked, you cannot\nswitch or trade Pokémon, or change their items.\c\nAre you sure you want to register your\n[VAR 0122(0000)] for this competition?
Please select a Battle Team.
You don’t have a Battle Team.\c\nPlease create a Battle Team.
You’ll battle with your [VAR 0122(0000)].\nIs it OK?
There appears to be a problem with one\nor more Pokémon in your Battle Team.\c
Checking the Battle Team...
This Battle Team has been entered in a\nFriendly Competition.\c\nYou can’t use it because it’s locked.\c
\n[VAR COLOR(0001)]At least one participant is using Pokémon Sun\nor Pokémon Moon.\nAny elements (such as Pokémon) that are new\nto Pokémon Ultra Sun or Pokémon Ultra Moon\ncannot be used in this battle.[VAR COLOR(0000)]
~~~~~~~~~~~~~~~
Text File : 7
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[VAR TRNAME(0000)]’s Party
Please select a Trainer.
Are you OK with this Trainer?
Yes
No
~~~~~~~~~~~~~~~
Text File : 8
~~~~~~~~~~~~~~~
Vs. Recorder
A Vs. Recorder is a device that allows you to record battles\nsuch as Link Battles and battles at the Battle Spot.\nIt also allows you to replay battles or reenact them in mock\nbattles against the same opponents again.\nIf you use the PC in the castle in Festival Plaza, you can\nmake your Battle Videos public or view Battle Videos that\nare made public via the Internet.
You can make your Battle Videos recorded by your Vs.\nRecorder public, or search and view Battle Videos that\nare made public by other players.\nA Battle Video that is made public has a search code.\nShare the code with other people, and they can view the\nsame video even if they are far away.
Inverse Battle
[VAR TRNAME(0000)]
Played:
Registered:
[~ 7]
[VAR NUM7(0000,002C)]
[VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)]
[VAR NUM4(0000,0000)]-[VAR NUM4(0001,0000)]-[VAR NUM4(0002,0000)]-[VAR NUM4(0003,0000)]
[VAR NUM3(0000)]
:
No. [VAR NUM4(0000,002C)]
You can’t play this Battle Video.
Turn:
A win by knockout
A win by decision because the time ran out
A win by the opponent’s surrender
A draw by decision
Player 2
Player 3
Player 4
/
There is no Battle Video.\n\nYou can record up to 100 Battle Videos in the\nLink Battles, the Battle Spot, and so on.\n\nUse Battle Videos to study battles!
Link Battle
Battle Spot
Battle Tree
Battle Royal Dome
Online Competition
Live Competition
Friendly Competition
Open the Vs. Recorder
Search for a Battle Video
Make a Battle Video public
Yes
No
Multiple Delete
Delete
Switch
Rewind the turn
Skip the turn
Quit
Open the Vs. Recorder!
What would you like to do?
Checking the SD Card...\nPlease don’t turn off the power.
Corrupted Battle Videos have been deleted.\c
Checking the server...\nDon’t turn off the power.
Your Vs. Recorder has successfully been\nconnected to the Internet.\c
[VAR NUM3(0000)] Battle Videos you’ve selected\nwill be deleted. Are you sure about this?
Deleting one or more Battle Videos...\nDon’t turn off the power.
Deleted!\c
Please choose a Battle Team to use for a\nmock battle.\c
Once you make this Battle Video public, you\nwon’t be able to withdraw it until tomorrow.\c\nDo you want to make this Battle Video public\non the Internet?
This Battle Video cannot be made public.\c
Sending the Battle Video...\nDon’t turn off the power.
The Battle Video has been made public on\nthe Internet.\c
Do you want to remove this Battle Video from\npublic view?
This Battle Video can’t be withdrawn\nuntil tomorrow.\c
The Battle Video has been removed from\npublic view.\c
This Battle Video will be deleted.\nAre you sure about this?
Searching for the Battle Video...
The Battle Video couldn’t be found.\c
To view this Battle Video, you need the latest\nupdated data.
This Battle Video can’t be played.\c
Preparing to play the Battle Video...\nPlease wait.
Please choose an opponent for a mock battle.\c
Removing it from public viewing...\nDon’t turn off the power.
Skipping the video...\nPlease wait a moment.
Communicating...\nPlease wait.
Single Battle
Double Battle
Battle Royal
Multi Battle
Link Battle
Battle Spot
Battle Tree
Battle Royal Dome
[VAR 011A(0000)]
Free Battle
Rating Battle
Special Battle
Single
Double
Multi
Super Single
Super Double
Super Multi
Normal Rank
Super Rank
Hyper Rank
Master Rank
[VAR 011A(0000)]
A loss by knockout
A loss by decision because the time ran out
A loss by your surrender
First Place
Second Place
Third Place
Fourth Place
Championships Battle
You can’t make any more Battle Videos public.\c\nThe maximum number of Battle Videos you can\nmake public is 10.\c\nPlease remove a Battle Video from public view\nor delete a Battle Video that has been\r\nmade public.\c
Battle Agency
Grade [VAR NUM2(0000)]
~~~~~~~~~~~~~~~
Text File : 9
~~~~~~~~~~~~~~~
You cannot record videos with this Trainer.\c
Would you like to save a video of this battle?
No video will be saved for your last battle.\nIs this OK?
You cannot save your video because your\nSD Card is full.\c
You’ve run out of space for Battle Videos,\nand so your latest video could not be saved.\c\nPlease open the Vs. Recorder and delete any\nold videos that you no longer need.\c
Saving video...\nDon’t turn off the power.
Warning!\c\nYou have run out of space for Battle Videos.\c\nYou will not be able to save any more videos\nunless you delete some old ones.\c\nPlease open the Vs. Recorder and delete any\nold videos that you no longer need.\c
Your Battle Video has been saved!\c
Your Battle Video failed to save.\c
This battle cannot be recorded.\c
Yes
No
~~~~~~~~~~~~~~~
Text File : 10
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[VAR PKNAME(0000)]
[VAR NUM3(0000)]
[VAR NUM3(0000)]
[VAR NUM2(0000)]
[~ 5]
[~ 6]
—
l
Pokédex No.
???
Name
Type
OT
[VAR TRNAME(0000)]
HP
/
Attack
Defense
Sp. Atk
Sp. Def
Speed
Nature
[VAR ITEM1(0000)]
Ability
[VAR ABILITY(0000)]
Held Item
[VAR ITEM2(0000)]
Moves Learned
[VAR MOVE(0000)]
[VAR BOX(0000)]
Judge
Party
[~ 33]
Group 1
Group 2
Group 3
Move
Summary
Held Item
Marking
Release
Remove
Switch Box
Wallpaper
Name
Bag
Give
Register
Cancel
Scenery 1
Scenery 2
Scenery 3
Misc.
Forest
City
Desert
Savanna
Crag
Volcano
Snow
Cave
Beach
Seafloor
River
Sky
Pokémon Center
Machine
Checks
Simple
Back
Confirm
Yes
No
Would you like to quit operating Boxes?
What do you want to do with [VAR PKNICK(0000)]?
You need to keep a healthy Pokémon!
What do you want to do with this Box?
Do you want to change your team name?
Where do you want to jump to?
Please pick a theme.
Pick a wallpaper.
Do you want to take the [VAR ITEM2(0000)]?
You placed the [VAR ITEM2(0000)] in your Bag.
Your Bag is full!
A Pokémon Egg cannot hold an item.
Choose a mark.
Do you really want to release this Pokémon?
[VAR PKNICK(0000)] was released.
Bye-bye, [VAR PKNICK(0000)]!
[VAR ITEM2(0000)] selected.
It can hold an item.
You cannot release a Pokémon Egg.
You cannot release the fused Pokémon.
You can’t register an Egg.
Where do you want to register it?
Do you want to return to Poké Pelago?
Want to remove the [VAR ITEM2(0000)]?
The [VAR ITEM2(0000)] has been removed!
Trade
Deposit
Remove
Cancel
Yes
No
This Pokémon will be traded.\nIs that OK?
This Pokémon will be removed from your\nBattle Team and traded. Is that OK?
The Pokémon cannot be traded.
You need that Pokémon to get through your\nadventure!
You cannot offer a Pokémon Egg in trade.
You can’t trade a Pokémon that is registered\nfor a Battle Team.
It’s a special Pokémon.\nYou cannot trade it.
The Pokémon has a special item.\nYou cannot offer it for trade.
Communicating. Please stand by...
This Battle Team is locked.\nYou cannot remove this Pokémon.
You can’t move any Pokémon in a locked\nBattle Team.
This Battle Team is locked.\nItems cannot be given or taken.
This Battle Team is locked.\nYou cannot mark your Pokémon in the team.
You can’t release this Pokémon because it’s an\nimportant Pokémon that Sina entrusted to you.
You can’t offer this Pokémon for trade because\nit’s the Pokémon that Sina entrusted to you.
This Battle Team is locked.\nYou can’t register any Pokémon for the team.
You can’t release any Pokémon registered for\nBattle Teams.
You can’t register any Pokémon in Battle Teams\nfor a group.
Waiting for the other person’s decision...
Time Left:
[~ 125]
No good
Decent
Pretty good
Very good
Fantastic
Best
Decent potential
Above-average potential
Relatively superior potential
Outstanding potential!
Reset
Search
—
Pokémon
[VAR PKNAME(0000)]
Type 1
[VAR TYPE(0000)]
Type 2
[VAR TYPE(0000)]
Move
[VAR MOVE(0000)]
TMs
[VAR MOVE(0000)]
Ability
[VAR ABILITY(0000)]
Nature
[VAR ITEM1(0000)]
Gender


Unknown
Held Item
[VAR ITEM2(0000)]
Mark
Holding Item
Not Holding Item
Registered
Yes
No
Team
[~ 166]
Choose the conditions, and then press “SEARCH”\nto turn on the filter.
Choose the first letter of the Pokémon’s name.
Choose a Pokémon.
Choose Type 1.
Choose Type 2.
Choose the first letter of the move.
Please choose a move.
You can check whether any Pokémon can use the\nselected TM.
Please choose the first letter of an Ability.
Please choose an Ability.
Please choose a Nature.
Please choose a gender.
You can check Pokémon with items.
You can check Pokémon with marks.
You can check Pokémon registered for any team.
You can check Pokémon registered for a team\nyou select.
[VAR TYPE(0001)]
[VAR TYPE(0002)]
[VAR MOVE(0000)]
[VAR ABILITY(0000)]
[VAR ITEM1(0000)]
Every stat grows in a balanced way.
Attack grows faster. Defense grows slower.
Attack grows faster. Speed grows slower.
Attack grows faster. Sp. Atk grows slower.
Attack grows faster. Sp. Def grows slower.
Defense grows faster. Attack grows slower.
Every stat grows in a balanced way.
Defense grows faster. Speed grows slower.
Defense grows faster. Sp. Atk grows slower.
Defense grows faster. Sp. Def grows slower.
Speed grows faster. Attack grows slower.
Speed grows faster. Defense grows slower.
Every stat grows in a balanced way.
Speed grows faster. Sp. Atk grows slower.
Speed grows faster. Sp. Def grows slower.
Sp. Atk grows faster. Attack grows slower.
Sp. Atk grows faster. Defense grows slower.
Sp. Atk grows faster. Speed grows slower.
Every stat grows in a balanced way.
Sp. Atk grows faster. Sp. Def grows slower.
Sp. Def grows faster. Attack grows slower.
Sp. Def grows faster. Defense grows slower.
Sp. Def grows faster. Speed grows slower.
Sp. Def grows faster. Sp. Atk grows slower.
Every stat grows in a balanced way.
[~ 213]
[VAR NUM1(0000)]
/
A Box is a place where you can deposit\nyour Pokémon.\n\nYou can also organize your Pokémon in Boxes.\n\nAccess your Boxes from a PC at any\nPokémon Center.
Your Boxes have three modes.\nPress the X Button to change between modes.\n\nThe first mode is to organize your Boxes.\n\nYou can switch Pokémon between your party\nand your Boxes. You can also change the\norder of Pokémon.
The second mode is to organize Pokémon’s\nheld items.\n\nYou can give Pokémon items, switch items,\nand so on.
The third mode is to register Pokémon for your\nBattle Teams.\n\nRegister Pokémon you often use in battle for\nyour Battle Teams. You can have up to six Battle\nTeams and register the same Pokémon for\nmultiple teams, so create various teams!
Press START or SELECT to change between\noperation modes.\n\nThe red cursor is for normal Box operation.\nThe blue cursor allows you to switch Pokémon\none after another.\nThe green cursor allows you to select multiple\nPokémon at once.
Press the Y Button to switch to search mode.\n\nYou can quickly search for Pokémon by\nPokémon name, type, learned move, and more.
[~ 222]
Show me your Pokémon.
I would like to trade my Pokémon for\nthat Pokémon!
I would like to see other Pokémon.
I have no more Pokémon I want to trade.
Please!
Thank you!
I’m sorry.
Bye-bye.
I would like to trade my Pokémon\nfor [VAR PKNAME(0000)]!
I’m checking the summary of the Pokémon...
I’m going to offer [VAR PKNAME(0000)]\nfor trade.
I’m looking for a Pokémon...
...
Check Yours
Check Partner’s
Cancel
The trading partner canceled the trade.
You canceled the trade.
You can’t trade Pokémon because there is a\nproblem with the trading partner’s Pokémon.
Would you like to quit the Pokémon trade?
A communication partner chose to quit trading.\nThe trade will end.
Ending the communication...\nPlease wait.
The [VAR ITEM2(0000)] will be removed if\nyou trade the Pokémon. Is that OK?
You can’t trade Pokémon because there is a\nproblem with your Pokémon.
Communication failed.
Hyper trained!
You can’t invite a Pokémon Egg to Poké Pelago!
You can’t select this Pokémon.
~~~~~~~~~~~~~~~
Text File : 11
~~~~~~~~~~~~~~~
Box 1
Box 2
Box 3
Box 4
Box 5
Box 6
Box 7
Box 8
Box 9
Box 10
Box 11
Box 12
Box 13
Box 14
Box 15
Box 16
Box 17
Box 18
Box 19
Box 20
Box 21
Box 22
Box 23
Box 24
Box 25
Box 26
Box 27
Box 28
Box 29
Box 30
Box 31
Box 32
Team 1
Team 2
Team 3
Team 4
Team 5
Team 6
~~~~~~~~~~~~~~~
Text File : 12
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[VAR PKNICK(0000)]
[VAR MOVE(0000)]
[VAR 01B0(0000)]
[VAR ABILITY(0000)]
[VAR ITEM2(0000)]
[VAR TRNAME(0000)]
Opponents
[VAR 01B1(0000)]
PP
L
l
[VAR NUM2(0000)]
[VAR NUM3(0000)]
[VAR NUM4(0000,002C)]
[VAR NUM3(0000)]
[VAR NUM3(0000)]
+ [VAR NUM1(0000)]
[VAR NUM1(0000)]/[VAR NUM1(0001)]
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
[~ 25]
[~ 26]
Switch
In Battle
Cannot Battle
Partner’s
Standing By
Restore
Summary
Category
Power
Accuracy
Evasiveness
There is no usable move.
Select a Pokémon.
Use on which Pokémon?
Which Pokémon will you battle with?
[~ 42]
[VAR PKNICK(0001)] is already in battle!
[VAR PKNICK(0001)] has no energy left to battle!
Let your partner decide for themselves.
[VAR PKNICK(0001)] can’t be switched out!
[VAR PKNICK(0001)] has already been selected.
Are you serious?
Which move do you want to restore?
Forget this move
Return to the move-selection screen
Give up on learning the move
HP/PP Restore
Status Restore
Poké Balls
Battle Items
Use
Knock one out! You can't aim when\nthere is more than one Pokemon!
There is no room left in the PC!
It’s impossible to aim without being focused!
It’s no good! It’s impossible to aim\nat a Pokémon that’s not in sight!
The item can’t be used on [VAR PKNICK(0000)]\nbecause of [VAR MOVE(0001)]’s effects!
No! You can’t catch any Pokémon until you\nfinish the trial!
[~ 64]
You can hear Cherry's voice...\nThere’s a time and place for everything,\r\nBut now is NOT the time, hun!
You can’t throw a Poké Ball in the conservation\narea!
Empty
Yes
No
Switch Pokémon
Keep Battling
Use Next Pokémon
Run
Forget an old move
Keep old moves!
Where do you want to use it?
[~ 77]
Right
Left
×
/
/
L
[VAR NUM5(0000,0000)]
[VAR NUM5(0000,0000)]
—
Rating:
:
L+A Move info
Care
Communicating. Please stand by...
[VAR NUM3(0000)]
/
Previous Turn
Next Turn
Skipping the video...\nPlease wait a moment.
Stopping the video...\nPlease wait.
[~ 98]
[~ 99]
[~ 100]
Z-Power Effect: Boosts critical-hit ratio
Z-Power Effect: Attack ↑
Z-Power Effect: Defense ↑
Z-Power Effect: Special Attack ↑
Z-Power Effect: Special Defense ↑
Z-Power Effect: Speed ↑
Z-Power Effect: Accuracy ↑
Z-Power Effect: Evasiveness ↑
Z-Power Effect: Attack ↑↑
Z-Power Effect: Defense ↑↑
Z-Power Effect: Special Attack ↑↑
Z-Power Effect: Special Defense ↑↑
Z-Power Effect: Speed ↑↑
Z-Power Effect: Accuracy ↑↑
Z-Power Effect: Evasiveness ↑↑
Z-Power Effect: Attack ↑↑↑
Z-Power Effect: Defense ↑↑↑
Z-Power Effect: Special Attack ↑↑↑
Z-Power Effect: Special Defense ↑↑↑
Z-Power Effect: Speed ↑↑↑
Z-Power Effect: Accuracy ↑↑↑
Z-Power Effect: Evasiveness ↑↑↑
Z-Power Effect: Stats ↑
Z-Power Effect: Stats ↑↑
Z-Power Effect: Stats ↑↑↑
Z-Power Effect: Reset Stats
Z-Power Effect: Restores HP
Z-Power Effect: Restores replacement’s HP
Z-Power Effect: Center of attention
Z-Power Effect: Changes depending on the type
[VAR PKNAME(0000)]
No. [VAR NUM3(0000)]
No. ???
Rotom Powers
You can’t catch it while its fused with Nebby!
~~~~~~~~~~~~~~~
Text File : 13
~~~~~~~~~~~~~~~
!
!
!
!
[VAR PKNAME(0000)] used Pound!
The wild [VAR PKNAME(0000)] used Pound!
The opposing [VAR PKNAME(0000)] used Pound!
Totem [VAR PKNAME(0000)] used Pound!
[VAR PKNAME(0000)] used Karate Chop!
The wild [VAR PKNAME(0000)] used Karate Chop!
The opposing [VAR PKNAME(0000)] used Karate Chop!
Totem [VAR PKNAME(0000)] used Karate Chop!
[VAR PKNAME(0000)] used Double Slap!
The wild [VAR PKNAME(0000)] used Double Slap!
The opposing [VAR PKNAME(0000)] used Double Slap!
Totem [VAR PKNAME(0000)] used Double Slap!
[VAR PKNAME(0000)] used Stress Test!
The wild [VAR PKNAME(0000)] used Stress Test!
The opposing [VAR PKNAME(0000)] used Stress Test!
Totem [VAR PKNAME(0000)] used Stress Test!
[VAR PKNAME(0000)] used Mega Punch!
The wild [VAR PKNAME(0000)] used Mega Punch!
The opposing [VAR PKNAME(0000)] used Mega Punch!
Totem [VAR PKNAME(0000)] used Mega Punch!
[VAR PKNAME(0000)] used Pay Day!
The wild [VAR PKNAME(0000)] used Pay Day!
The opposing [VAR PKNAME(0000)] used Pay Day!
Totem [VAR PKNAME(0000)] used Pay Day!
[VAR PKNAME(0000)] used Fire Punch!
The wild [VAR PKNAME(0000)] used Fire Punch!
The opposing [VAR PKNAME(0000)] used Fire Punch!
Totem [VAR PKNAME(0000)] used Fire Punch!
[VAR PKNAME(0000)] used Ice Punch!
The wild [VAR PKNAME(0000)] used Ice Punch!
The opposing [VAR PKNAME(0000)] used Ice Punch!
Totem [VAR PKNAME(0000)] used Ice Punch!
[VAR PKNAME(0000)] used Thunder Punch!
The wild [VAR PKNAME(0000)] used Thunder Punch!
The opposing [VAR PKNAME(0000)] used Thunder Punch!
Totem [VAR PKNAME(0000)] used Thunder Punch!
[VAR PKNAME(0000)] used Scratch!
The wild [VAR PKNAME(0000)] used Scratch!
The opposing [VAR PKNAME(0000)] used Scratch!
Totem [VAR PKNAME(0000)] used Scratch!
[VAR PKNAME(0000)] used Vice Grip!
The wild [VAR PKNAME(0000)] used Vice Grip!
The opposing [VAR PKNAME(0000)] used Vice Grip!
Totem [VAR PKNAME(0000)] used Vice Grip!
[VAR PKNAME(0000)] used Guillotine!
The wild [VAR PKNAME(0000)] used Guillotine!
The opposing [VAR PKNAME(0000)] used Guillotine!
Totem [VAR PKNAME(0000)] used Guillotine!
[VAR PKNAME(0000)] used Razor Wind!
The wild [VAR PKNAME(0000)] used Razor Wind!
The opposing [VAR PKNAME(0000)] used Razor Wind!
Totem [VAR PKNAME(0000)] used Razor Wind!
[VAR PKNAME(0000)] used Swords Dance!
The wild [VAR PKNAME(0000)] used Swords Dance!
The opposing [VAR PKNAME(0000)] used Swords Dance!
Totem [VAR PKNAME(0000)] used Swords Dance!
[VAR PKNAME(0000)] used Cut!
The wild [VAR PKNAME(0000)] used Cut!
The opposing [VAR PKNAME(0000)] used Cut!
Totem [VAR PKNAME(0000)] used Cut!
[VAR PKNAME(0000)] used Gust!
The wild [VAR PKNAME(0000)] used Gust!
The opposing [VAR PKNAME(0000)] used Gust!
Totem [VAR PKNAME(0000)] used Gust!
[VAR PKNAME(0000)] used Wing Attack!
The wild [VAR PKNAME(0000)] used Wing Attack!
The opposing [VAR PKNAME(0000)] used Wing Attack!
Totem [VAR PKNAME(0000)] used Wing Attack!
[VAR PKNAME(0000)] used Whirlwind!
The wild [VAR PKNAME(0000)] used Whirlwind!
The opposing [VAR PKNAME(0000)] used Whirlwind!
Totem [VAR PKNAME(0000)] used Whirlwind!
[VAR PKNAME(0000)] used Fly!
The wild [VAR PKNAME(0000)] used Fly!
The opposing [VAR PKNAME(0000)] used Fly!
Totem [VAR PKNAME(0000)] used Fly!
[VAR PKNAME(0000)] used Bind!
The wild [VAR PKNAME(0000)] used Bind!
The opposing [VAR PKNAME(0000)] used Bind!
Totem [VAR PKNAME(0000)] used Bind!
[VAR PKNAME(0000)] used Slam!
The wild [VAR PKNAME(0000)] used Slam!
The opposing [VAR PKNAME(0000)] used Slam!
Totem [VAR PKNAME(0000)] used Slam!
[VAR PKNAME(0000)] used Love Tap!
The wild [VAR PKNAME(0000)] used Love Tap!
The opposing [VAR PKNAME(0000)] used Love Tap!
Totem [VAR PKNAME(0000)] used Love Tap!
[VAR PKNAME(0000)] used Stomp!
The wild [VAR PKNAME(0000)] used Stomp!
The opposing [VAR PKNAME(0000)] used Stomp!
Totem [VAR PKNAME(0000)] used Stomp!
[VAR PKNAME(0000)] used Double Kick!
The wild [VAR PKNAME(0000)] used Double Kick!
The opposing [VAR PKNAME(0000)] used Double Kick!
Totem [VAR PKNAME(0000)] used Double Kick!
[VAR PKNAME(0000)] used Mega Kick!
The wild [VAR PKNAME(0000)] used Mega Kick!
The opposing [VAR PKNAME(0000)] used Mega Kick!
Totem [VAR PKNAME(0000)] used Mega Kick!
[VAR PKNAME(0000)] used Jump Kick!
The wild [VAR PKNAME(0000)] used Jump Kick!
The opposing [VAR PKNAME(0000)] used Jump Kick!
Totem [VAR PKNAME(0000)] used Jump Kick!
[VAR PKNAME(0000)] used Rolling Kick!
The wild [VAR PKNAME(0000)] used Rolling Kick!
The opposing [VAR PKNAME(0000)] used Rolling Kick!
Totem [VAR PKNAME(0000)] used Rolling Kick!
[VAR PKNAME(0000)] used Diamond Dust!
The wild [VAR PKNAME(0000)] used Diamond Dust!
The opposing [VAR PKNAME(0000)] used Diamond Dust!
Totem [VAR PKNAME(0000)] used Diamond Dust!
[VAR PKNAME(0000)] used Headbutt!
The wild [VAR PKNAME(0000)] used Headbutt!
The opposing [VAR PKNAME(0000)] used Headbutt!
Totem [VAR PKNAME(0000)] used Headbutt!
[VAR PKNAME(0000)] used Horn Attack!
The wild [VAR PKNAME(0000)] used Horn Attack!
The opposing [VAR PKNAME(0000)] used Horn Attack!
Totem [VAR PKNAME(0000)] used Horn Attack!
[VAR PKNAME(0000)] used Fury Attack!
The wild [VAR PKNAME(0000)] used Fury Attack!
The opposing [VAR PKNAME(0000)] used Fury Attack!
Totem [VAR PKNAME(0000)] used Fury Attack!
[VAR PKNAME(0000)] used Horn Drill!
The wild [VAR PKNAME(0000)] used Horn Drill!
The opposing [VAR PKNAME(0000)] used Horn Drill!
Totem [VAR PKNAME(0000)] used Horn Drill!
[VAR PKNAME(0000)] used Tackle!
The wild [VAR PKNAME(0000)] used Tackle!
The opposing [VAR PKNAME(0000)] used Tackle!
Totem [VAR PKNAME(0000)] used Tackle!
[VAR PKNAME(0000)] used Body Slam!
The wild [VAR PKNAME(0000)] used Body Slam!
The opposing [VAR PKNAME(0000)] used Body Slam!
Totem [VAR PKNAME(0000)] used Body Slam!
[VAR PKNAME(0000)] used Wrap!
The wild [VAR PKNAME(0000)] used Wrap!
The opposing [VAR PKNAME(0000)] used Wrap!
Totem [VAR PKNAME(0000)] used Wrap!
[VAR PKNAME(0000)] used Take Down!
The wild [VAR PKNAME(0000)] used Take Down!
The opposing [VAR PKNAME(0000)] used Take Down!
Totem [VAR PKNAME(0000)] used Take Down!
[VAR PKNAME(0000)] used Thrash!
The wild [VAR PKNAME(0000)] used Thrash!
The opposing [VAR PKNAME(0000)] used Thrash!
Totem [VAR PKNAME(0000)] used Thrash!
[VAR PKNAME(0000)] used Double-Edge!
The wild [VAR PKNAME(0000)] used Double-Edge!
The opposing [VAR PKNAME(0000)] used Double-Edge!
Totem [VAR PKNAME(0000)] used Double-Edge!
[VAR PKNAME(0000)] used Tail Whip!
The wild [VAR PKNAME(0000)] used Tail Whip!
The opposing [VAR PKNAME(0000)] used Tail Whip!
Totem [VAR PKNAME(0000)] used Tail Whip!
[VAR PKNAME(0000)] used Poison Sting!
The wild [VAR PKNAME(0000)] used Poison Sting!
The opposing [VAR PKNAME(0000)] used Poison Sting!
Totem [VAR PKNAME(0000)] used Poison Sting!
[VAR PKNAME(0000)] used Twineedle!
The wild [VAR PKNAME(0000)] used Twineedle!
The opposing [VAR PKNAME(0000)] used Twineedle!
Totem [VAR PKNAME(0000)] used Twineedle!
[VAR PKNAME(0000)] used Pin Missile!
The wild [VAR PKNAME(0000)] used Pin Missile!
The opposing [VAR PKNAME(0000)] used Pin Missile!
Totem [VAR PKNAME(0000)] used Pin Missile!
[VAR PKNAME(0000)] used Leer!
The wild [VAR PKNAME(0000)] used Leer!
The opposing [VAR PKNAME(0000)] used Leer!
Totem [VAR PKNAME(0000)] used Leer!
[VAR PKNAME(0000)] used Stalagbite!
The wild [VAR PKNAME(0000)] used Stalagbite!
The opposing [VAR PKNAME(0000)] used Stalagbite!
Totem [VAR PKNAME(0000)] used Stalagbite!
[VAR PKNAME(0000)] used Growl!
The wild [VAR PKNAME(0000)] used Growl!
The opposing [VAR PKNAME(0000)] used Growl!
Totem [VAR PKNAME(0000)] used Growl!
[VAR PKNAME(0000)] used Roar!
The wild [VAR PKNAME(0000)] used Roar!
The opposing [VAR PKNAME(0000)] used Roar!
Totem [VAR PKNAME(0000)] used Roar!
[VAR PKNAME(0000)] used Sing!
The wild [VAR PKNAME(0000)] used Sing!
The opposing [VAR PKNAME(0000)] used Sing!
Totem [VAR PKNAME(0000)] used Sing!
[VAR PKNAME(0000)] used Supersonic!
The wild [VAR PKNAME(0000)] used Supersonic!
The opposing [VAR PKNAME(0000)] used Supersonic!
Totem [VAR PKNAME(0000)] used Supersonic!
[VAR PKNAME(0000)] used Sonic Boom!
The wild [VAR PKNAME(0000)] used Sonic Boom!
The opposing [VAR PKNAME(0000)] used Sonic Boom!
Totem [VAR PKNAME(0000)] used Sonic Boom!
[VAR PKNAME(0000)] used Disable!
The wild [VAR PKNAME(0000)] used Disable!
The opposing [VAR PKNAME(0000)] used Disable!
Totem [VAR PKNAME(0000)] used Disable!
[VAR PKNAME(0000)] used Acid!
The wild [VAR PKNAME(0000)] used Acid!
The opposing [VAR PKNAME(0000)] used Acid!
Totem [VAR PKNAME(0000)] used Acid!
[VAR PKNAME(0000)] used Ember!
The wild [VAR PKNAME(0000)] used Ember!
The opposing [VAR PKNAME(0000)] used Ember!
Totem [VAR PKNAME(0000)] used Ember!
[VAR PKNAME(0000)] used Flamethrower!
The wild [VAR PKNAME(0000)] used Flamethrower!
The opposing [VAR PKNAME(0000)] used Flamethrower!
Totem [VAR PKNAME(0000)] used Flamethrower!
[VAR PKNAME(0000)] used Shiver Dance!
The wild [VAR PKNAME(0000)] used Shiver Dance!
The opposing [VAR PKNAME(0000)] used Shiver Dance!
Totem [VAR PKNAME(0000)] used Shiver Dance!
[VAR PKNAME(0000)] used Water Gun!
The wild [VAR PKNAME(0000)] used Water Gun!
The opposing [VAR PKNAME(0000)] used Water Gun!
Totem [VAR PKNAME(0000)] used Water Gun!
[VAR PKNAME(0000)] used Hydro Pump!
The wild [VAR PKNAME(0000)] used Hydro Pump!
The opposing [VAR PKNAME(0000)] used Hydro Pump!
Totem [VAR PKNAME(0000)] used Hydro Pump!
[VAR PKNAME(0000)] used Surf!
The wild [VAR PKNAME(0000)] used Surf!
The opposing [VAR PKNAME(0000)] used Surf!
Totem [VAR PKNAME(0000)] used Surf!
[VAR PKNAME(0000)] used Ice Beam!
The wild [VAR PKNAME(0000)] used Ice Beam!
The opposing [VAR PKNAME(0000)] used Ice Beam!
Totem [VAR PKNAME(0000)] used Ice Beam!
[VAR PKNAME(0000)] used Blizzard!
The wild [VAR PKNAME(0000)] used Blizzard!
The opposing [VAR PKNAME(0000)] used Blizzard!
Totem [VAR PKNAME(0000)] used Blizzard!
[VAR PKNAME(0000)] used Psybeam!
The wild [VAR PKNAME(0000)] used Psybeam!
The opposing [VAR PKNAME(0000)] used Psybeam!
Totem [VAR PKNAME(0000)] used Psybeam!
[VAR PKNAME(0000)] used Bubble Beam!
The wild [VAR PKNAME(0000)] used Bubble Beam!
The opposing [VAR PKNAME(0000)] used Bubble Beam!
Totem [VAR PKNAME(0000)] used Bubble Beam!
[VAR PKNAME(0000)] used Aurora Beam!
The wild [VAR PKNAME(0000)] used Aurora Beam!
The opposing [VAR PKNAME(0000)] used Aurora Beam!
Totem [VAR PKNAME(0000)] used Aurora Beam!
[VAR PKNAME(0000)] used Hyper Beam!
The wild [VAR PKNAME(0000)] used Hyper Beam!
The opposing [VAR PKNAME(0000)] used Hyper Beam!
Totem [VAR PKNAME(0000)] used Hyper Beam!
[VAR PKNAME(0000)] used Peck!
The wild [VAR PKNAME(0000)] used Peck!
The opposing [VAR PKNAME(0000)] used Peck!
Totem [VAR PKNAME(0000)] used Peck!
[VAR PKNAME(0000)] used Drill Peck!
The wild [VAR PKNAME(0000)] used Drill Peck!
The opposing [VAR PKNAME(0000)] used Drill Peck!
Totem [VAR PKNAME(0000)] used Drill Peck!
[VAR PKNAME(0000)] used Submission!
The wild [VAR PKNAME(0000)] used Submission!
The opposing [VAR PKNAME(0000)] used Submission!
Totem [VAR PKNAME(0000)] used Submission!
[VAR PKNAME(0000)] used Low Kick!
The wild [VAR PKNAME(0000)] used Low Kick!
The opposing [VAR PKNAME(0000)] used Low Kick!
Totem [VAR PKNAME(0000)] used Low Kick!
[VAR PKNAME(0000)] used Counter!
The wild [VAR PKNAME(0000)] used Counter!
The opposing [VAR PKNAME(0000)] used Counter!
Totem [VAR PKNAME(0000)] used Counter!
[VAR PKNAME(0000)] used Seismic Toss!
The wild [VAR PKNAME(0000)] used Seismic Toss!
The opposing [VAR PKNAME(0000)] used Seismic Toss!
Totem [VAR PKNAME(0000)] used Seismic Toss!
[VAR PKNAME(0000)] used Strength!
The wild [VAR PKNAME(0000)] used Strength!
The opposing [VAR PKNAME(0000)] used Strength!
Totem [VAR PKNAME(0000)] used Strength!
[VAR PKNAME(0000)] used Absorb!
The wild [VAR PKNAME(0000)] used Absorb!
The opposing [VAR PKNAME(0000)] used Absorb!
Totem [VAR PKNAME(0000)] used Absorb!
[VAR PKNAME(0000)] used Mega Drain!
The wild [VAR PKNAME(0000)] used Mega Drain!
The opposing [VAR PKNAME(0000)] used Mega Drain!
Totem [VAR PKNAME(0000)] used Mega Drain!
[VAR PKNAME(0000)] used Leech Seed!
The wild [VAR PKNAME(0000)] used Leech Seed!
The opposing [VAR PKNAME(0000)] used Leech Seed!
Totem [VAR PKNAME(0000)] used Leech Seed!
[VAR PKNAME(0000)] used Growth!
The wild [VAR PKNAME(0000)] used Growth!
The opposing [VAR PKNAME(0000)] used Growth!
Totem [VAR PKNAME(0000)] used Growth!
[VAR PKNAME(0000)] used Razor Leaf!
The wild [VAR PKNAME(0000)] used Razor Leaf!
The opposing [VAR PKNAME(0000)] used Razor Leaf!
Totem [VAR PKNAME(0000)] used Razor Leaf!
[VAR PKNAME(0000)] used Solar Beam!
The wild [VAR PKNAME(0000)] used Solar Beam!
The opposing [VAR PKNAME(0000)] used Solar Beam!
Totem [VAR PKNAME(0000)] used Solar Beam!
[VAR PKNAME(0000)] used Poison Powder!
The wild [VAR PKNAME(0000)] used Poison Powder!
The opposing [VAR PKNAME(0000)] used Poison Powder!
Totem [VAR PKNAME(0000)] used Poison Powder!
[VAR PKNAME(0000)] used Stun Spore!
The wild [VAR PKNAME(0000)] used Stun Spore!
The opposing [VAR PKNAME(0000)] used Stun Spore!
Totem [VAR PKNAME(0000)] used Stun Spore!
[VAR PKNAME(0000)] used Sleep Powder!
The wild [VAR PKNAME(0000)] used Sleep Powder!
The opposing [VAR PKNAME(0000)] used Sleep Powder!
Totem [VAR PKNAME(0000)] used Sleep Powder!
[VAR PKNAME(0000)] used Petal Dance!
The wild [VAR PKNAME(0000)] used Petal Dance!
The opposing [VAR PKNAME(0000)] used Petal Dance!
Totem [VAR PKNAME(0000)] used Petal Dance!
[VAR PKNAME(0000)] used String Shot!
The wild [VAR PKNAME(0000)] used String Shot!
The opposing [VAR PKNAME(0000)] used String Shot!
Totem [VAR PKNAME(0000)] used String Shot!
[VAR PKNAME(0000)] used Dragon Rage!
The wild [VAR PKNAME(0000)] used Dragon Rage!
The opposing [VAR PKNAME(0000)] used Dragon Rage!
Totem [VAR PKNAME(0000)] used Dragon Rage!
[VAR PKNAME(0000)] used Fire Spin!
The wild [VAR PKNAME(0000)] used Fire Spin!
The opposing [VAR PKNAME(0000)] used Fire Spin!
Totem [VAR PKNAME(0000)] used Fire Spin!
[VAR PKNAME(0000)] used Thunder Shock!
The wild [VAR PKNAME(0000)] used Thunder Shock!
The opposing [VAR PKNAME(0000)] used Thunder Shock!
Totem [VAR PKNAME(0000)] used Thunder Shock!
[VAR PKNAME(0000)] used Thunderbolt!
The wild [VAR PKNAME(0000)] used Thunderbolt!
The opposing [VAR PKNAME(0000)] used Thunderbolt!
Totem [VAR PKNAME(0000)] used Thunderbolt!
[VAR PKNAME(0000)] used Thunder Wave!
The wild [VAR PKNAME(0000)] used Thunder Wave!
The opposing [VAR PKNAME(0000)] used Thunder Wave!
Totem [VAR PKNAME(0000)] used Thunder Wave!
[VAR PKNAME(0000)] used Thunder!
The wild [VAR PKNAME(0000)] used Thunder!
The opposing [VAR PKNAME(0000)] used Thunder!
Totem [VAR PKNAME(0000)] used Thunder!
[VAR PKNAME(0000)] used Rock Throw!
The wild [VAR PKNAME(0000)] used Rock Throw!
The opposing [VAR PKNAME(0000)] used Rock Throw!
Totem [VAR PKNAME(0000)] used Rock Throw!
[VAR PKNAME(0000)] used Earthquake!
The wild [VAR PKNAME(0000)] used Earthquake!
The opposing [VAR PKNAME(0000)] used Earthquake!
Totem [VAR PKNAME(0000)] used Earthquake!
[VAR PKNAME(0000)] used Fissure!
The wild [VAR PKNAME(0000)] used Fissure!
The opposing [VAR PKNAME(0000)] used Fissure!
Totem [VAR PKNAME(0000)] used Fissure!
[VAR PKNAME(0000)] used Dig!
The wild [VAR PKNAME(0000)] used Dig!
The opposing [VAR PKNAME(0000)] used Dig!
Totem [VAR PKNAME(0000)] used Dig!
[VAR PKNAME(0000)] used Toxic!
The wild [VAR PKNAME(0000)] used Toxic!
The opposing [VAR PKNAME(0000)] used Toxic!
Totem [VAR PKNAME(0000)] used Toxic!
[VAR PKNAME(0000)] used Quick Thinking!
The wild [VAR PKNAME(0000)] used Quick Thinking!
The opposing [VAR PKNAME(0000)] used Quick Thinking!
Totem [VAR PKNAME(0000)] used Quick Thinking!
[VAR PKNAME(0000)] used Psychic!
The wild [VAR PKNAME(0000)] used Psychic!
The opposing [VAR PKNAME(0000)] used Psychic!
Totem [VAR PKNAME(0000)] used Psychic!
[VAR PKNAME(0000)] used Hypnosis!
The wild [VAR PKNAME(0000)] used Hypnosis!
The opposing [VAR PKNAME(0000)] used Hypnosis!
Totem [VAR PKNAME(0000)] used Hypnosis!
[VAR PKNAME(0000)] used Meditate!
The wild [VAR PKNAME(0000)] used Meditate!
The opposing [VAR PKNAME(0000)] used Meditate!
Totem [VAR PKNAME(0000)] used Meditate!
[VAR PKNAME(0000)] used Agility!
The wild [VAR PKNAME(0000)] used Agility!
The opposing [VAR PKNAME(0000)] used Agility!
Totem [VAR PKNAME(0000)] used Agility!
[VAR PKNAME(0000)] used Quick Attack!
The wild [VAR PKNAME(0000)] used Quick Attack!
The opposing [VAR PKNAME(0000)] used Quick Attack!
Totem [VAR PKNAME(0000)] used Quick Attack!
[VAR PKNAME(0000)] used Rage!
The wild [VAR PKNAME(0000)] used Rage!
The opposing [VAR PKNAME(0000)] used Rage!
Totem [VAR PKNAME(0000)] used Rage!
[VAR PKNAME(0000)] used Teleport!
The wild [VAR PKNAME(0000)] used Teleport!
The opposing [VAR PKNAME(0000)] used Teleport!
Totem [VAR PKNAME(0000)] used Teleport!
[VAR PKNAME(0000)] used Night Shade!
The wild [VAR PKNAME(0000)] used Night Shade!
The opposing [VAR PKNAME(0000)] used Night Shade!
Totem [VAR PKNAME(0000)] used Night Shade!
[VAR PKNAME(0000)] used Mimic!
The wild [VAR PKNAME(0000)] used Mimic!
The opposing [VAR PKNAME(0000)] used Mimic!
Totem [VAR PKNAME(0000)] used Mimic!
[VAR PKNAME(0000)] used Screech!
The wild [VAR PKNAME(0000)] used Screech!
The opposing [VAR PKNAME(0000)] used Screech!
Totem [VAR PKNAME(0000)] used Screech!
[VAR PKNAME(0000)] used Double Team!
The wild [VAR PKNAME(0000)] used Double Team!
The opposing [VAR PKNAME(0000)] used Double Team!
Totem [VAR PKNAME(0000)] used Double Team!
[VAR PKNAME(0000)] used Recover!
The wild [VAR PKNAME(0000)] used Recover!
The opposing [VAR PKNAME(0000)] used Recover!
Totem [VAR PKNAME(0000)] used Recover!
[VAR PKNAME(0000)] used Harden!
The wild [VAR PKNAME(0000)] used Harden!
The opposing [VAR PKNAME(0000)] used Harden!
Totem [VAR PKNAME(0000)] used Harden!
[VAR PKNAME(0000)] used Minimize!
The wild [VAR PKNAME(0000)] used Minimize!
The opposing [VAR PKNAME(0000)] used Minimize!
Totem [VAR PKNAME(0000)] used Minimize!
[VAR PKNAME(0000)] used Smokescreen!
The wild [VAR PKNAME(0000)] used Smokescreen!
The opposing [VAR PKNAME(0000)] used Smokescreen!
Totem [VAR PKNAME(0000)] used Smokescreen!
[VAR PKNAME(0000)] used Confuse Ray!
The wild [VAR PKNAME(0000)] used Confuse Ray!
The opposing [VAR PKNAME(0000)] used Confuse Ray!
Totem [VAR PKNAME(0000)] used Confuse Ray!
[VAR PKNAME(0000)] used Withdraw!
The wild [VAR PKNAME(0000)] used Withdraw!
The opposing [VAR PKNAME(0000)] used Withdraw!
Totem [VAR PKNAME(0000)] used Withdraw!
[VAR PKNAME(0000)] used Defense Curl!
The wild [VAR PKNAME(0000)] used Defense Curl!
The opposing [VAR PKNAME(0000)] used Defense Curl!
Totem [VAR PKNAME(0000)] used Defense Curl!
[VAR PKNAME(0000)] used Barrier!
The wild [VAR PKNAME(0000)] used Barrier!
The opposing [VAR PKNAME(0000)] used Barrier!
Totem [VAR PKNAME(0000)] used Barrier!
[VAR PKNAME(0000)] used Light Screen!
The wild [VAR PKNAME(0000)] used Light Screen!
The opposing [VAR PKNAME(0000)] used Light Screen!
Totem [VAR PKNAME(0000)] used Light Screen!
[VAR PKNAME(0000)] used Haze!
The wild [VAR PKNAME(0000)] used Haze!
The opposing [VAR PKNAME(0000)] used Haze!
Totem [VAR PKNAME(0000)] used Haze!
[VAR PKNAME(0000)] used Reflect!
The wild [VAR PKNAME(0000)] used Reflect!
The opposing [VAR PKNAME(0000)] used Reflect!
Totem [VAR PKNAME(0000)] used Reflect!
[VAR PKNAME(0000)] used Focus Energy!
The wild [VAR PKNAME(0000)] used Focus Energy!
The opposing [VAR PKNAME(0000)] used Focus Energy!
Totem [VAR PKNAME(0000)] used Focus Energy!
[VAR PKNAME(0000)] used Bide!
The wild [VAR PKNAME(0000)] used Bide!
The opposing [VAR PKNAME(0000)] used Bide!
Totem [VAR PKNAME(0000)] used Bide!
[VAR PKNAME(0000)] used Metronome!
The wild [VAR PKNAME(0000)] used Metronome!
The opposing [VAR PKNAME(0000)] used Metronome!
Totem [VAR PKNAME(0000)] used Metronome!
[VAR PKNAME(0000)] used Mirror Move!
The wild [VAR PKNAME(0000)] used Mirror Move!
The opposing [VAR PKNAME(0000)] used Mirror Move!
Totem [VAR PKNAME(0000)] used Mirror Move!
[VAR PKNAME(0000)] used Self-Destruct!
The wild [VAR PKNAME(0000)] used Self-Destruct!
The opposing [VAR PKNAME(0000)] used Self-Destruct!
Totem [VAR PKNAME(0000)] used Self-Destruct!
[VAR PKNAME(0000)] used Egg Bomb!
The wild [VAR PKNAME(0000)] used Egg Bomb!
The opposing [VAR PKNAME(0000)] used Egg Bomb!
Totem [VAR PKNAME(0000)] used Egg Bomb!
[VAR PKNAME(0000)] used Cow-Lick!
The wild [VAR PKNAME(0000)] used Cow-Lick!
The opposing [VAR PKNAME(0000)] used Cow-Lick!
Totem [VAR PKNAME(0000)] used Cow-Lick!
[VAR PKNAME(0000)] used Smog!
The wild [VAR PKNAME(0000)] used Smog!
The opposing [VAR PKNAME(0000)] used Smog!
Totem [VAR PKNAME(0000)] used Smog!
[VAR PKNAME(0000)] used Sludge!
The wild [VAR PKNAME(0000)] used Sludge!
The opposing [VAR PKNAME(0000)] used Sludge!
Totem [VAR PKNAME(0000)] used Sludge!
[VAR PKNAME(0000)] used Bone Club!
The wild [VAR PKNAME(0000)] used Bone Club!
The opposing [VAR PKNAME(0000)] used Bone Club!
Totem [VAR PKNAME(0000)] used Bone Club!
[VAR PKNAME(0000)] used Fire Blast!
The wild [VAR PKNAME(0000)] used Fire Blast!
The opposing [VAR PKNAME(0000)] used Fire Blast!
Totem [VAR PKNAME(0000)] used Fire Blast!
[VAR PKNAME(0000)] used Rising Tide!
The wild [VAR PKNAME(0000)] used Rising Tide!
The opposing [VAR PKNAME(0000)] used Rising Tide!
Totem [VAR PKNAME(0000)] used Rising Tide!
[VAR PKNAME(0000)] used Clamp!
The wild [VAR PKNAME(0000)] used Clamp!
The opposing [VAR PKNAME(0000)] used Clamp!
Totem [VAR PKNAME(0000)] used Clamp!
[VAR PKNAME(0000)] used Swift!
The wild [VAR PKNAME(0000)] used Swift!
The opposing [VAR PKNAME(0000)] used Swift!
Totem [VAR PKNAME(0000)] used Swift!
[VAR PKNAME(0000)] used Skull Bash!
The wild [VAR PKNAME(0000)] used Skull Bash!
The opposing [VAR PKNAME(0000)] used Skull Bash!
Totem [VAR PKNAME(0000)] used Skull Bash!
[VAR PKNAME(0000)] used Spike Cannon!
The wild [VAR PKNAME(0000)] used Spike Cannon!
The opposing [VAR PKNAME(0000)] used Spike Cannon!
Totem [VAR PKNAME(0000)] used Spike Cannon!
[VAR PKNAME(0000)] used Constrict!
The wild [VAR PKNAME(0000)] used Constrict!
The opposing [VAR PKNAME(0000)] used Constrict!
Totem [VAR PKNAME(0000)] used Constrict!
[VAR PKNAME(0000)] used Amnesia!
The wild [VAR PKNAME(0000)] used Amnesia!
The opposing [VAR PKNAME(0000)] used Amnesia!
Totem [VAR PKNAME(0000)] used Amnesia!
[VAR PKNAME(0000)] used Kinesis!
The wild [VAR PKNAME(0000)] used Kinesis!
The opposing [VAR PKNAME(0000)] used Kinesis!
Totem [VAR PKNAME(0000)] used Kinesis!
[VAR PKNAME(0000)] used Soft-Boiled!
The wild [VAR PKNAME(0000)] used Soft-Boiled!
The opposing [VAR PKNAME(0000)] used Soft-Boiled!
Totem [VAR PKNAME(0000)] used Soft-Boiled!
[VAR PKNAME(0000)] used High Jump Kick!
The wild [VAR PKNAME(0000)] used High Jump Kick!
The opposing [VAR PKNAME(0000)] used High Jump Kick!
Totem [VAR PKNAME(0000)] used High Jump Kick!
[VAR PKNAME(0000)] used Glare!
The wild [VAR PKNAME(0000)] used Glare!
The opposing [VAR PKNAME(0000)] used Glare!
Totem [VAR PKNAME(0000)] used Glare!
[VAR PKNAME(0000)] used Dream Eater!
The wild [VAR PKNAME(0000)] used Dream Eater!
The opposing [VAR PKNAME(0000)] used Dream Eater!
Totem [VAR PKNAME(0000)] used Dream Eater!
[VAR PKNAME(0000)] used Poison Gas!
The wild [VAR PKNAME(0000)] used Poison Gas!
The opposing [VAR PKNAME(0000)] used Poison Gas!
Totem [VAR PKNAME(0000)] used Poison Gas!
[VAR PKNAME(0000)] used Eggsicute!
The wild [VAR PKNAME(0000)] used Eggsicute!
The opposing [VAR PKNAME(0000)] used Eggsicute!
Totem [VAR PKNAME(0000)] used Eggsicute!
[VAR PKNAME(0000)] used Leech Life!
The wild [VAR PKNAME(0000)] used Leech Life!
The opposing [VAR PKNAME(0000)] used Leech Life!
Totem [VAR PKNAME(0000)] used Leech Life!
[VAR PKNAME(0000)] used Lovely Kiss!
The wild [VAR PKNAME(0000)] used Lovely Kiss!
The opposing [VAR PKNAME(0000)] used Lovely Kiss!
Totem [VAR PKNAME(0000)] used Lovely Kiss!
[VAR PKNAME(0000)] used Sky Attack!
The wild [VAR PKNAME(0000)] used Sky Attack!
The opposing [VAR PKNAME(0000)] used Sky Attack!
Totem [VAR PKNAME(0000)] used Sky Attack!
[VAR PKNAME(0000)] used Transform!
The wild [VAR PKNAME(0000)] used Transform!
The opposing [VAR PKNAME(0000)] used Transform!
Totem [VAR PKNAME(0000)] used Transform!
[VAR PKNAME(0000)] used Bubble!
The wild [VAR PKNAME(0000)] used Bubble!
The opposing [VAR PKNAME(0000)] used Bubble!
Totem [VAR PKNAME(0000)] used Bubble!
[VAR PKNAME(0000)] used Dizzy Punch!
The wild [VAR PKNAME(0000)] used Dizzy Punch!
The opposing [VAR PKNAME(0000)] used Dizzy Punch!
Totem [VAR PKNAME(0000)] used Dizzy Punch!
[VAR PKNAME(0000)] used Spore!
The wild [VAR PKNAME(0000)] used Spore!
The opposing [VAR PKNAME(0000)] used Spore!
Totem [VAR PKNAME(0000)] used Spore!
[VAR PKNAME(0000)] used Flash!
The wild [VAR PKNAME(0000)] used Flash!
The opposing [VAR PKNAME(0000)] used Flash!
Totem [VAR PKNAME(0000)] used Flash!
[VAR PKNAME(0000)] used Psywave!
The wild [VAR PKNAME(0000)] used Psywave!
The opposing [VAR PKNAME(0000)] used Psywave!
Totem [VAR PKNAME(0000)] used Psywave!
[VAR PKNAME(0000)] used Despair!
The wild [VAR PKNAME(0000)] used Despair!
The opposing [VAR PKNAME(0000)] used Despair!
Totem [VAR PKNAME(0000)] used Despair!
[VAR PKNAME(0000)] used Acid Armor!
The wild [VAR PKNAME(0000)] used Acid Armor!
The opposing [VAR PKNAME(0000)] used Acid Armor!
Totem [VAR PKNAME(0000)] used Acid Armor!
[VAR PKNAME(0000)] used Crabhammer!
The wild [VAR PKNAME(0000)] used Crabhammer!
The opposing [VAR PKNAME(0000)] used Crabhammer!
Totem [VAR PKNAME(0000)] used Crabhammer!
[VAR PKNAME(0000)] used Holy Duty!
The wild [VAR PKNAME(0000)] used Holy Duty!
The opposing [VAR PKNAME(0000)] used Holy Duty!
Totem [VAR PKNAME(0000)] used Holy Duty!
[VAR PKNAME(0000)] used Fury Swipes!
The wild [VAR PKNAME(0000)] used Fury Swipes!
The opposing [VAR PKNAME(0000)] used Fury Swipes!
Totem [VAR PKNAME(0000)] used Fury Swipes!
[VAR PKNAME(0000)] used Bonemerang!
The wild [VAR PKNAME(0000)] used Bonemerang!
The opposing [VAR PKNAME(0000)] used Bonemerang!
Totem [VAR PKNAME(0000)] used Bonemerang!
[VAR PKNAME(0000)] used Rest!
The wild [VAR PKNAME(0000)] used Rest!
The opposing [VAR PKNAME(0000)] used Rest!
Totem [VAR PKNAME(0000)] used Rest!
[VAR PKNAME(0000)] used Rock Slide!
The wild [VAR PKNAME(0000)] used Rock Slide!
The opposing [VAR PKNAME(0000)] used Rock Slide!
Totem [VAR PKNAME(0000)] used Rock Slide!
[VAR PKNAME(0000)] used Hyper Fang!
The wild [VAR PKNAME(0000)] used Hyper Fang!
The opposing [VAR PKNAME(0000)] used Hyper Fang!
Totem [VAR PKNAME(0000)] used Hyper Fang!
[VAR PKNAME(0000)] used Sharpen!
The wild [VAR PKNAME(0000)] used Sharpen!
The opposing [VAR PKNAME(0000)] used Sharpen!
Totem [VAR PKNAME(0000)] used Sharpen!
[VAR PKNAME(0000)] used Conversion!
The wild [VAR PKNAME(0000)] used Conversion!
The opposing [VAR PKNAME(0000)] used Conversion!
Totem [VAR PKNAME(0000)] used Conversion!
[VAR PKNAME(0000)] used Tri Attack!
The wild [VAR PKNAME(0000)] used Tri Attack!
The opposing [VAR PKNAME(0000)] used Tri Attack!
Totem [VAR PKNAME(0000)] used Tri Attack!
[VAR PKNAME(0000)] used Super Fang!
The wild [VAR PKNAME(0000)] used Super Fang!
The opposing [VAR PKNAME(0000)] used Super Fang!
Totem [VAR PKNAME(0000)] used Super Fang!
[VAR PKNAME(0000)] used Slash!
The wild [VAR PKNAME(0000)] used Slash!
The opposing [VAR PKNAME(0000)] used Slash!
Totem [VAR PKNAME(0000)] used Slash!
[VAR PKNAME(0000)] used Substitute!
The wild [VAR PKNAME(0000)] used Substitute!
The opposing [VAR PKNAME(0000)] used Substitute!
Totem [VAR PKNAME(0000)] used Substitute!
[VAR PKNAME(0000)] used Struggle!
The wild [VAR PKNAME(0000)] used Struggle!
The opposing [VAR PKNAME(0000)] used Struggle!
Totem [VAR PKNAME(0000)] used Struggle!
[VAR PKNAME(0000)] used Sketch!
The wild [VAR PKNAME(0000)] used Sketch!
The opposing [VAR PKNAME(0000)] used Sketch!
Totem [VAR PKNAME(0000)] used Sketch!
[VAR PKNAME(0000)] used Triple Kick!
The wild [VAR PKNAME(0000)] used Triple Kick!
The opposing [VAR PKNAME(0000)] used Triple Kick!
Totem [VAR PKNAME(0000)] used Triple Kick!
[VAR PKNAME(0000)] used Thief!
The wild [VAR PKNAME(0000)] used Thief!
The opposing [VAR PKNAME(0000)] used Thief!
Totem [VAR PKNAME(0000)] used Thief!
[VAR PKNAME(0000)] used Spider Web!
The wild [VAR PKNAME(0000)] used Spider Web!
The opposing [VAR PKNAME(0000)] used Spider Web!
Totem [VAR PKNAME(0000)] used Spider Web!
[VAR PKNAME(0000)] used Mind Reader!
The wild [VAR PKNAME(0000)] used Mind Reader!
The opposing [VAR PKNAME(0000)] used Mind Reader!
Totem [VAR PKNAME(0000)] used Mind Reader!
[VAR PKNAME(0000)] used Nightmare!
The wild [VAR PKNAME(0000)] used Nightmare!
The opposing [VAR PKNAME(0000)] used Nightmare!
Totem [VAR PKNAME(0000)] used Nightmare!
[VAR PKNAME(0000)] used Flame Wheel!
The wild [VAR PKNAME(0000)] used Flame Wheel!
The opposing [VAR PKNAME(0000)] used Flame Wheel!
Totem [VAR PKNAME(0000)] used Flame Wheel!
[VAR PKNAME(0000)] used Snore!
The wild [VAR PKNAME(0000)] used Snore!
The opposing [VAR PKNAME(0000)] used Snore!
Totem [VAR PKNAME(0000)] used Snore!
[VAR PKNAME(0000)] used Curse!
The wild [VAR PKNAME(0000)] used Curse!
The opposing [VAR PKNAME(0000)] used Curse!
Totem [VAR PKNAME(0000)] used Curse!
[VAR PKNAME(0000)] used Flail!
The wild [VAR PKNAME(0000)] used Flail!
The opposing [VAR PKNAME(0000)] used Flail!
Totem [VAR PKNAME(0000)] used Flail!
[VAR PKNAME(0000)] used Conversion 2!
The wild [VAR PKNAME(0000)] used Conversion 2!
The opposing [VAR PKNAME(0000)] used Conversion 2!
Totem [VAR PKNAME(0000)] used Conversion 2!
[VAR PKNAME(0000)] used Aeroblast!
The wild [VAR PKNAME(0000)] used Aeroblast!
The opposing [VAR PKNAME(0000)] used Aeroblast!
Totem [VAR PKNAME(0000)] used Aeroblast!
[VAR PKNAME(0000)] used Cotton Spore!
The wild [VAR PKNAME(0000)] used Cotton Spore!
The opposing [VAR PKNAME(0000)] used Cotton Spore!
Totem [VAR PKNAME(0000)] used Cotton Spore!
[VAR PKNAME(0000)] used Reversal!
The wild [VAR PKNAME(0000)] used Reversal!
The opposing [VAR PKNAME(0000)] used Reversal!
Totem [VAR PKNAME(0000)] used Reversal!
[VAR PKNAME(0000)] used Spite!
The wild [VAR PKNAME(0000)] used Spite!
The opposing [VAR PKNAME(0000)] used Spite!
Totem [VAR PKNAME(0000)] used Spite!
[VAR PKNAME(0000)] used Powder Snow!
The wild [VAR PKNAME(0000)] used Powder Snow!
The opposing [VAR PKNAME(0000)] used Powder Snow!
Totem [VAR PKNAME(0000)] used Powder Snow!
[VAR PKNAME(0000)] used Protect!
The wild [VAR PKNAME(0000)] used Protect!
The opposing [VAR PKNAME(0000)] used Protect!
Totem [VAR PKNAME(0000)] used Protect!
[VAR PKNAME(0000)] used Mach Punch!
The wild [VAR PKNAME(0000)] used Mach Punch!
The opposing [VAR PKNAME(0000)] used Mach Punch!
Totem [VAR PKNAME(0000)] used Mach Punch!
[VAR PKNAME(0000)] used Scary Face!
The wild [VAR PKNAME(0000)] used Scary Face!
The opposing [VAR PKNAME(0000)] used Scary Face!
Totem [VAR PKNAME(0000)] used Scary Face!
[VAR PKNAME(0000)] used Blind Spot!
The wild [VAR PKNAME(0000)] used Blind Spot!
The opposing [VAR PKNAME(0000)] used Blind Spot!
Totem [VAR PKNAME(0000)] used Blind Spot!
[VAR PKNAME(0000)] used Sweet Kiss!
The wild [VAR PKNAME(0000)] used Sweet Kiss!
The opposing [VAR PKNAME(0000)] used Sweet Kiss!
Totem [VAR PKNAME(0000)] used Sweet Kiss!
[VAR PKNAME(0000)] used Belly Drum!
The wild [VAR PKNAME(0000)] used Belly Drum!
The opposing [VAR PKNAME(0000)] used Belly Drum!
Totem [VAR PKNAME(0000)] used Belly Drum!
[VAR PKNAME(0000)] used Sludge Bomb!
The wild [VAR PKNAME(0000)] used Sludge Bomb!
The opposing [VAR PKNAME(0000)] used Sludge Bomb!
Totem [VAR PKNAME(0000)] used Sludge Bomb!
[VAR PKNAME(0000)] used Mud-Slap!
The wild [VAR PKNAME(0000)] used Mud-Slap!
The opposing [VAR PKNAME(0000)] used Mud-Slap!
Totem [VAR PKNAME(0000)] used Mud-Slap!
[VAR PKNAME(0000)] used Octazooka!
The wild [VAR PKNAME(0000)] used Octazooka!
The opposing [VAR PKNAME(0000)] used Octazooka!
Totem [VAR PKNAME(0000)] used Octazooka!
[VAR PKNAME(0000)] used Spikes!
The wild [VAR PKNAME(0000)] used Spikes!
The opposing [VAR PKNAME(0000)] used Spikes!
Totem [VAR PKNAME(0000)] used Spikes!
[VAR PKNAME(0000)] used Zap Cannon!
The wild [VAR PKNAME(0000)] used Zap Cannon!
The opposing [VAR PKNAME(0000)] used Zap Cannon!
Totem [VAR PKNAME(0000)] used Zap Cannon!
[VAR PKNAME(0000)] used Foresight!
The wild [VAR PKNAME(0000)] used Foresight!
The opposing [VAR PKNAME(0000)] used Foresight!
Totem [VAR PKNAME(0000)] used Foresight!
[VAR PKNAME(0000)] used Destiny Bond!
The wild [VAR PKNAME(0000)] used Destiny Bond!
The opposing [VAR PKNAME(0000)] used Destiny Bond!
Totem [VAR PKNAME(0000)] used Destiny Bond!
[VAR PKNAME(0000)] used Perish Song!
The wild [VAR PKNAME(0000)] used Perish Song!
The opposing [VAR PKNAME(0000)] used Perish Song!
Totem [VAR PKNAME(0000)] used Perish Song!
[VAR PKNAME(0000)] used Icy Wind!
The wild [VAR PKNAME(0000)] used Icy Wind!
The opposing [VAR PKNAME(0000)] used Icy Wind!
Totem [VAR PKNAME(0000)] used Icy Wind!
[VAR PKNAME(0000)] used Detect!
The wild [VAR PKNAME(0000)] used Detect!
The opposing [VAR PKNAME(0000)] used Detect!
Totem [VAR PKNAME(0000)] used Detect!
[VAR PKNAME(0000)] used Bone Rush!
The wild [VAR PKNAME(0000)] used Bone Rush!
The opposing [VAR PKNAME(0000)] used Bone Rush!
Totem [VAR PKNAME(0000)] used Bone Rush!
[VAR PKNAME(0000)] used Lock-On!
The wild [VAR PKNAME(0000)] used Lock-On!
The opposing [VAR PKNAME(0000)] used Lock-On!
Totem [VAR PKNAME(0000)] used Lock-On!
[VAR PKNAME(0000)] used Outrage!
The wild [VAR PKNAME(0000)] used Outrage!
The opposing [VAR PKNAME(0000)] used Outrage!
Totem [VAR PKNAME(0000)] used Outrage!
[VAR PKNAME(0000)] used Sandstorm!
The wild [VAR PKNAME(0000)] used Sandstorm!
The opposing [VAR PKNAME(0000)] used Sandstorm!
Totem [VAR PKNAME(0000)] used Sandstorm!
[VAR PKNAME(0000)] used Giga Drain!
The wild [VAR PKNAME(0000)] used Giga Drain!
The opposing [VAR PKNAME(0000)] used Giga Drain!
Totem [VAR PKNAME(0000)] used Giga Drain!
[VAR PKNAME(0000)] used Endure!
The wild [VAR PKNAME(0000)] used Endure!
The opposing [VAR PKNAME(0000)] used Endure!
Totem [VAR PKNAME(0000)] used Endure!
[VAR PKNAME(0000)] used Charm!
The wild [VAR PKNAME(0000)] used Charm!
The opposing [VAR PKNAME(0000)] used Charm!
Totem [VAR PKNAME(0000)] used Charm!
[VAR PKNAME(0000)] used Rollout!
The wild [VAR PKNAME(0000)] used Rollout!
The opposing [VAR PKNAME(0000)] used Rollout!
Totem [VAR PKNAME(0000)] used Rollout!
[VAR PKNAME(0000)] used False Swipe!
The wild [VAR PKNAME(0000)] used False Swipe!
The opposing [VAR PKNAME(0000)] used False Swipe!
Totem [VAR PKNAME(0000)] used False Swipe!
[VAR PKNAME(0000)] used Swagger!
The wild [VAR PKNAME(0000)] used Swagger!
The opposing [VAR PKNAME(0000)] used Swagger!
Totem [VAR PKNAME(0000)] used Swagger!
[VAR PKNAME(0000)] used Milk Drink!
The wild [VAR PKNAME(0000)] used Milk Drink!
The opposing [VAR PKNAME(0000)] used Milk Drink!
Totem [VAR PKNAME(0000)] used Milk Drink!
[VAR PKNAME(0000)] used Spark!
The wild [VAR PKNAME(0000)] used Spark!
The opposing [VAR PKNAME(0000)] used Spark!
Totem [VAR PKNAME(0000)] used Spark!
[VAR PKNAME(0000)] used Fury Cutter!
The wild [VAR PKNAME(0000)] used Fury Cutter!
The opposing [VAR PKNAME(0000)] used Fury Cutter!
Totem [VAR PKNAME(0000)] used Fury Cutter!
[VAR PKNAME(0000)] used Steel Wing!
The wild [VAR PKNAME(0000)] used Steel Wing!
The opposing [VAR PKNAME(0000)] used Steel Wing!
Totem [VAR PKNAME(0000)] used Steel Wing!
[VAR PKNAME(0000)] used Mean Look!
The wild [VAR PKNAME(0000)] used Mean Look!
The opposing [VAR PKNAME(0000)] used Mean Look!
Totem [VAR PKNAME(0000)] used Mean Look!
[VAR PKNAME(0000)] used Attract!
The wild [VAR PKNAME(0000)] used Attract!
The opposing [VAR PKNAME(0000)] used Attract!
Totem [VAR PKNAME(0000)] used Attract!
[VAR PKNAME(0000)] used Sleep Talk!
The wild [VAR PKNAME(0000)] used Sleep Talk!
The opposing [VAR PKNAME(0000)] used Sleep Talk!
Totem [VAR PKNAME(0000)] used Sleep Talk!
[VAR PKNAME(0000)] used Heal Bell!
The wild [VAR PKNAME(0000)] used Heal Bell!
The opposing [VAR PKNAME(0000)] used Heal Bell!
Totem [VAR PKNAME(0000)] used Heal Bell!
[VAR PKNAME(0000)] used Return!
The wild [VAR PKNAME(0000)] used Return!
The opposing [VAR PKNAME(0000)] used Return!
Totem [VAR PKNAME(0000)] used Return!
[VAR PKNAME(0000)] used Present!
The wild [VAR PKNAME(0000)] used Present!
The opposing [VAR PKNAME(0000)] used Present!
Totem [VAR PKNAME(0000)] used Present!
[VAR PKNAME(0000)] used Frustration!
The wild [VAR PKNAME(0000)] used Frustration!
The opposing [VAR PKNAME(0000)] used Frustration!
Totem [VAR PKNAME(0000)] used Frustration!
[VAR PKNAME(0000)] used Safeguard!
The wild [VAR PKNAME(0000)] used Safeguard!
The opposing [VAR PKNAME(0000)] used Safeguard!
Totem [VAR PKNAME(0000)] used Safeguard!
[VAR PKNAME(0000)] used Pain Split!
The wild [VAR PKNAME(0000)] used Pain Split!
The opposing [VAR PKNAME(0000)] used Pain Split!
Totem [VAR PKNAME(0000)] used Pain Split!
[VAR PKNAME(0000)] used Sacred Fire!
The wild [VAR PKNAME(0000)] used Sacred Fire!
The opposing [VAR PKNAME(0000)] used Sacred Fire!
Totem [VAR PKNAME(0000)] used Sacred Fire!
[VAR PKNAME(0000)] used Magnitude!
The wild [VAR PKNAME(0000)] used Magnitude!
The opposing [VAR PKNAME(0000)] used Magnitude!
Totem [VAR PKNAME(0000)] used Magnitude!
[VAR PKNAME(0000)] used Dynamic Punch!
The wild [VAR PKNAME(0000)] used Dynamic Punch!
The opposing [VAR PKNAME(0000)] used Dynamic Punch!
Totem [VAR PKNAME(0000)] used Dynamic Punch!
[VAR PKNAME(0000)] used Megahorn!
The wild [VAR PKNAME(0000)] used Megahorn!
The opposing [VAR PKNAME(0000)] used Megahorn!
Totem [VAR PKNAME(0000)] used Megahorn!
[VAR PKNAME(0000)] used Dragon Breath!
The wild [VAR PKNAME(0000)] used Dragon Breath!
The opposing [VAR PKNAME(0000)] used Dragon Breath!
Totem [VAR PKNAME(0000)] used Dragon Breath!
[VAR PKNAME(0000)] used Baton Pass!
The wild [VAR PKNAME(0000)] used Baton Pass!
The opposing [VAR PKNAME(0000)] used Baton Pass!
Totem [VAR PKNAME(0000)] used Baton Pass!
[VAR PKNAME(0000)] used Encore!
The wild [VAR PKNAME(0000)] used Encore!
The opposing [VAR PKNAME(0000)] used Encore!
Totem [VAR PKNAME(0000)] used Encore!
[VAR PKNAME(0000)] used Pursuit!
The wild [VAR PKNAME(0000)] used Pursuit!
The opposing [VAR PKNAME(0000)] used Pursuit!
Totem [VAR PKNAME(0000)] used Pursuit!
[VAR PKNAME(0000)] used Rapid Spin!
The wild [VAR PKNAME(0000)] used Rapid Spin!
The opposing [VAR PKNAME(0000)] used Rapid Spin!
Totem [VAR PKNAME(0000)] used Rapid Spin!
[VAR PKNAME(0000)] used Sweet Scent!
The wild [VAR PKNAME(0000)] used Sweet Scent!
The opposing [VAR PKNAME(0000)] used Sweet Scent!
Totem [VAR PKNAME(0000)] used Sweet Scent!
[VAR PKNAME(0000)] used Iron Tail!
The wild [VAR PKNAME(0000)] used Iron Tail!
The opposing [VAR PKNAME(0000)] used Iron Tail!
Totem [VAR PKNAME(0000)] used Iron Tail!
[VAR PKNAME(0000)] used Metal Claw!
The wild [VAR PKNAME(0000)] used Metal Claw!
The opposing [VAR PKNAME(0000)] used Metal Claw!
Totem [VAR PKNAME(0000)] used Metal Claw!
[VAR PKNAME(0000)] used Vital Throw!
The wild [VAR PKNAME(0000)] used Vital Throw!
The opposing [VAR PKNAME(0000)] used Vital Throw!
Totem [VAR PKNAME(0000)] used Vital Throw!
[VAR PKNAME(0000)] used Morning Sun!
The wild [VAR PKNAME(0000)] used Morning Sun!
The opposing [VAR PKNAME(0000)] used Morning Sun!
Totem [VAR PKNAME(0000)] used Morning Sun!
[VAR PKNAME(0000)] used Synthesis!
The wild [VAR PKNAME(0000)] used Synthesis!
The opposing [VAR PKNAME(0000)] used Synthesis!
Totem [VAR PKNAME(0000)] used Synthesis!
[VAR PKNAME(0000)] used Moonlight!
The wild [VAR PKNAME(0000)] used Moonlight!
The opposing [VAR PKNAME(0000)] used Moonlight!
Totem [VAR PKNAME(0000)] used Moonlight!
[VAR PKNAME(0000)] used Hidden Power!
The wild [VAR PKNAME(0000)] used Hidden Power!
The opposing [VAR PKNAME(0000)] used Hidden Power!
Totem [VAR PKNAME(0000)] used Hidden Power!
[VAR PKNAME(0000)] used Cross Chop!
The wild [VAR PKNAME(0000)] used Cross Chop!
The opposing [VAR PKNAME(0000)] used Cross Chop!
Totem [VAR PKNAME(0000)] used Cross Chop!
[VAR PKNAME(0000)] used Twister!
The wild [VAR PKNAME(0000)] used Twister!
The opposing [VAR PKNAME(0000)] used Twister!
Totem [VAR PKNAME(0000)] used Twister!
[VAR PKNAME(0000)] used Rain Dance!
The wild [VAR PKNAME(0000)] used Rain Dance!
The opposing [VAR PKNAME(0000)] used Rain Dance!
Totem [VAR PKNAME(0000)] used Rain Dance!
[VAR PKNAME(0000)] used Sunny Day!
The wild [VAR PKNAME(0000)] used Sunny Day!
The opposing [VAR PKNAME(0000)] used Sunny Day!
Totem [VAR PKNAME(0000)] used Sunny Day!
[VAR PKNAME(0000)] used Crunch!
The wild [VAR PKNAME(0000)] used Crunch!
The opposing [VAR PKNAME(0000)] used Crunch!
Totem [VAR PKNAME(0000)] used Crunch!
[VAR PKNAME(0000)] used Mirror Coat!
The wild [VAR PKNAME(0000)] used Mirror Coat!
The opposing [VAR PKNAME(0000)] used Mirror Coat!
Totem [VAR PKNAME(0000)] used Mirror Coat!
[VAR PKNAME(0000)] used Psych Up!
The wild [VAR PKNAME(0000)] used Psych Up!
The opposing [VAR PKNAME(0000)] used Psych Up!
Totem [VAR PKNAME(0000)] used Psych Up!
[VAR PKNAME(0000)] used Extreme Speed!
The wild [VAR PKNAME(0000)] used Extreme Speed!
The opposing [VAR PKNAME(0000)] used Extreme Speed!
Totem [VAR PKNAME(0000)] used Extreme Speed!
[VAR PKNAME(0000)] used Ancient Power!
The wild [VAR PKNAME(0000)] used Ancient Power!
The opposing [VAR PKNAME(0000)] used Ancient Power!
Totem [VAR PKNAME(0000)] used Ancient Power!
[VAR PKNAME(0000)] used Shadow Ball!
The wild [VAR PKNAME(0000)] used Shadow Ball!
The opposing [VAR PKNAME(0000)] used Shadow Ball!
Totem [VAR PKNAME(0000)] used Shadow Ball!
[VAR PKNAME(0000)] used Future Sight!
The wild [VAR PKNAME(0000)] used Future Sight!
The opposing [VAR PKNAME(0000)] used Future Sight!
Totem [VAR PKNAME(0000)] used Future Sight!
[VAR PKNAME(0000)] used Rock Smash!
The wild [VAR PKNAME(0000)] used Rock Smash!
The opposing [VAR PKNAME(0000)] used Rock Smash!
Totem [VAR PKNAME(0000)] used Rock Smash!
[VAR PKNAME(0000)] used Whirlpool!
The wild [VAR PKNAME(0000)] used Whirlpool!
The opposing [VAR PKNAME(0000)] used Whirlpool!
Totem [VAR PKNAME(0000)] used Whirlpool!
[VAR PKNAME(0000)] used Beat Up!
The wild [VAR PKNAME(0000)] used Beat Up!
The opposing [VAR PKNAME(0000)] used Beat Up!
Totem [VAR PKNAME(0000)] used Beat Up!
[VAR PKNAME(0000)] used Fake Out!
The wild [VAR PKNAME(0000)] used Fake Out!
The opposing [VAR PKNAME(0000)] used Fake Out!
Totem [VAR PKNAME(0000)] used Fake Out!
[VAR PKNAME(0000)] used Uproar!
The wild [VAR PKNAME(0000)] used Uproar!
The opposing [VAR PKNAME(0000)] used Uproar!
Totem [VAR PKNAME(0000)] used Uproar!
[VAR PKNAME(0000)] used Stockpile!
The wild [VAR PKNAME(0000)] used Stockpile!
The opposing [VAR PKNAME(0000)] used Stockpile!
Totem [VAR PKNAME(0000)] used Stockpile!
[VAR PKNAME(0000)] used Spit Up!
The wild [VAR PKNAME(0000)] used Spit Up!
The opposing [VAR PKNAME(0000)] used Spit Up!
Totem [VAR PKNAME(0000)] used Spit Up!
[VAR PKNAME(0000)] used Swallow!
The wild [VAR PKNAME(0000)] used Swallow!
The opposing [VAR PKNAME(0000)] used Swallow!
Totem [VAR PKNAME(0000)] used Swallow!
[VAR PKNAME(0000)] used Heat Wave!
The wild [VAR PKNAME(0000)] used Heat Wave!
The opposing [VAR PKNAME(0000)] used Heat Wave!
Totem [VAR PKNAME(0000)] used Heat Wave!
[VAR PKNAME(0000)] used Hail!
The wild [VAR PKNAME(0000)] used Hail!
The opposing [VAR PKNAME(0000)] used Hail!
Totem [VAR PKNAME(0000)] used Hail!
[VAR PKNAME(0000)] used Embellish!
The wild [VAR PKNAME(0000)] used Embellish!
The opposing [VAR PKNAME(0000)] used Embellish!
Totem [VAR PKNAME(0000)] used Embellish!
[VAR PKNAME(0000)] used Flatter!
The wild [VAR PKNAME(0000)] used Flatter!
The opposing [VAR PKNAME(0000)] used Flatter!
Totem [VAR PKNAME(0000)] used Flatter!
[VAR PKNAME(0000)] used Will-O-Wisp!
The wild [VAR PKNAME(0000)] used Will-O-Wisp!
The opposing [VAR PKNAME(0000)] used Will-O-Wisp!
Totem [VAR PKNAME(0000)] used Will-O-Wisp!
[VAR PKNAME(0000)] used Memento!
The wild [VAR PKNAME(0000)] used Memento!
The opposing [VAR PKNAME(0000)] used Memento!
Totem [VAR PKNAME(0000)] used Memento!
[VAR PKNAME(0000)] used Facade!
The wild [VAR PKNAME(0000)] used Facade!
The opposing [VAR PKNAME(0000)] used Facade!
Totem [VAR PKNAME(0000)] used Facade!
[VAR PKNAME(0000)] used Focus Punch!
The wild [VAR PKNAME(0000)] used Focus Punch!
The opposing [VAR PKNAME(0000)] used Focus Punch!
Totem [VAR PKNAME(0000)] used Focus Punch!
[VAR PKNAME(0000)] used Smelling Salts!
The wild [VAR PKNAME(0000)] used Smelling Salts!
The opposing [VAR PKNAME(0000)] used Smelling Salts!
Totem [VAR PKNAME(0000)] used Smelling Salts!
[VAR PKNAME(0000)] used Follow Me!
The wild [VAR PKNAME(0000)] used Follow Me!
The opposing [VAR PKNAME(0000)] used Follow Me!
Totem [VAR PKNAME(0000)] used Follow Me!
[VAR PKNAME(0000)] used Nature Power!
The wild [VAR PKNAME(0000)] used Nature Power!
The opposing [VAR PKNAME(0000)] used Nature Power!
Totem [VAR PKNAME(0000)] used Nature Power!
[VAR PKNAME(0000)] used Charge!
The wild [VAR PKNAME(0000)] used Charge!
The opposing [VAR PKNAME(0000)] used Charge!
Totem [VAR PKNAME(0000)] used Charge!
[VAR PKNAME(0000)] used Taunt!
The wild [VAR PKNAME(0000)] used Taunt!
The opposing [VAR PKNAME(0000)] used Taunt!
Totem [VAR PKNAME(0000)] used Taunt!
[VAR PKNAME(0000)] used Helping Hand!
The wild [VAR PKNAME(0000)] used Helping Hand!
The opposing [VAR PKNAME(0000)] used Helping Hand!
Totem [VAR PKNAME(0000)] used Helping Hand!
[VAR PKNAME(0000)] used Trick!
The wild [VAR PKNAME(0000)] used Trick!
The opposing [VAR PKNAME(0000)] used Trick!
Totem [VAR PKNAME(0000)] used Trick!
[VAR PKNAME(0000)] used Role Play!
The wild [VAR PKNAME(0000)] used Role Play!
The opposing [VAR PKNAME(0000)] used Role Play!
Totem [VAR PKNAME(0000)] used Role Play!
[VAR PKNAME(0000)] used Wish!
The wild [VAR PKNAME(0000)] used Wish!
The opposing [VAR PKNAME(0000)] used Wish!
Totem [VAR PKNAME(0000)] used Wish!
[VAR PKNAME(0000)] used Assist!
The wild [VAR PKNAME(0000)] used Assist!
The opposing [VAR PKNAME(0000)] used Assist!
Totem [VAR PKNAME(0000)] used Assist!
[VAR PKNAME(0000)] used Ingrain!
The wild [VAR PKNAME(0000)] used Ingrain!
The opposing [VAR PKNAME(0000)] used Ingrain!
Totem [VAR PKNAME(0000)] used Ingrain!
[VAR PKNAME(0000)] used Superpower!
The wild [VAR PKNAME(0000)] used Superpower!
The opposing [VAR PKNAME(0000)] used Superpower!
Totem [VAR PKNAME(0000)] used Superpower!
[VAR PKNAME(0000)] used Magic Coat!
The wild [VAR PKNAME(0000)] used Magic Coat!
The opposing [VAR PKNAME(0000)] used Magic Coat!
Totem [VAR PKNAME(0000)] used Magic Coat!
[VAR PKNAME(0000)] used Recycle!
The wild [VAR PKNAME(0000)] used Recycle!
The opposing [VAR PKNAME(0000)] used Recycle!
Totem [VAR PKNAME(0000)] used Recycle!
[VAR PKNAME(0000)] used Revenge!
The wild [VAR PKNAME(0000)] used Revenge!
The opposing [VAR PKNAME(0000)] used Revenge!
Totem [VAR PKNAME(0000)] used Revenge!
[VAR PKNAME(0000)] used Brick Break!
The wild [VAR PKNAME(0000)] used Brick Break!
The opposing [VAR PKNAME(0000)] used Brick Break!
Totem [VAR PKNAME(0000)] used Brick Break!
[VAR PKNAME(0000)] used Yawn!
The wild [VAR PKNAME(0000)] used Yawn!
The opposing [VAR PKNAME(0000)] used Yawn!
Totem [VAR PKNAME(0000)] used Yawn!
[VAR PKNAME(0000)] used Knock Off!
The wild [VAR PKNAME(0000)] used Knock Off!
The opposing [VAR PKNAME(0000)] used Knock Off!
Totem [VAR PKNAME(0000)] used Knock Off!
[VAR PKNAME(0000)] used Endeavor!
The wild [VAR PKNAME(0000)] used Endeavor!
The opposing [VAR PKNAME(0000)] used Endeavor!
Totem [VAR PKNAME(0000)] used Endeavor!
[VAR PKNAME(0000)] used Eruption!
The wild [VAR PKNAME(0000)] used Eruption!
The opposing [VAR PKNAME(0000)] used Eruption!
Totem [VAR PKNAME(0000)] used Eruption!
[VAR PKNAME(0000)] used Skill Swap!
The wild [VAR PKNAME(0000)] used Skill Swap!
The opposing [VAR PKNAME(0000)] used Skill Swap!
Totem [VAR PKNAME(0000)] used Skill Swap!
[VAR PKNAME(0000)] used Imprison!
The wild [VAR PKNAME(0000)] used Imprison!
The opposing [VAR PKNAME(0000)] used Imprison!
Totem [VAR PKNAME(0000)] used Imprison!
[VAR PKNAME(0000)] used Refresh!
The wild [VAR PKNAME(0000)] used Refresh!
The opposing [VAR PKNAME(0000)] used Refresh!
Totem [VAR PKNAME(0000)] used Refresh!
[VAR PKNAME(0000)] used Grudge!
The wild [VAR PKNAME(0000)] used Grudge!
The opposing [VAR PKNAME(0000)] used Grudge!
Totem [VAR PKNAME(0000)] used Grudge!
[VAR PKNAME(0000)] used Snatch!
The wild [VAR PKNAME(0000)] used Snatch!
The opposing [VAR PKNAME(0000)] used Snatch!
Totem [VAR PKNAME(0000)] used Snatch!
[VAR PKNAME(0000)] used Secret Power!
The wild [VAR PKNAME(0000)] used Secret Power!
The opposing [VAR PKNAME(0000)] used Secret Power!
Totem [VAR PKNAME(0000)] used Secret Power!
[VAR PKNAME(0000)] used Dive!
The wild [VAR PKNAME(0000)] used Dive!
The opposing [VAR PKNAME(0000)] used Dive!
Totem [VAR PKNAME(0000)] used Dive!
[VAR PKNAME(0000)] used Arm Thrust!
The wild [VAR PKNAME(0000)] used Arm Thrust!
The opposing [VAR PKNAME(0000)] used Arm Thrust!
Totem [VAR PKNAME(0000)] used Arm Thrust!
[VAR PKNAME(0000)] used Camouflage!
The wild [VAR PKNAME(0000)] used Camouflage!
The opposing [VAR PKNAME(0000)] used Camouflage!
Totem [VAR PKNAME(0000)] used Camouflage!
[VAR PKNAME(0000)] used Tail Glow!
The wild [VAR PKNAME(0000)] used Tail Glow!
The opposing [VAR PKNAME(0000)] used Tail Glow!
Totem [VAR PKNAME(0000)] used Tail Glow!
[VAR PKNAME(0000)] used Luster Purge!
The wild [VAR PKNAME(0000)] used Luster Purge!
The opposing [VAR PKNAME(0000)] used Luster Purge!
Totem [VAR PKNAME(0000)] used Luster Purge!
[VAR PKNAME(0000)] used Mist Ball!
The wild [VAR PKNAME(0000)] used Mist Ball!
The opposing [VAR PKNAME(0000)] used Mist Ball!
Totem [VAR PKNAME(0000)] used Mist Ball!
[VAR PKNAME(0000)] used Chicken Out!
The wild [VAR PKNAME(0000)] used Chicken Out!
The opposing [VAR PKNAME(0000)] used Chicken Out!
Totem [VAR PKNAME(0000)] used Chicken Out!
[VAR PKNAME(0000)] used Teeter Dance!
The wild [VAR PKNAME(0000)] used Teeter Dance!
The opposing [VAR PKNAME(0000)] used Teeter Dance!
Totem [VAR PKNAME(0000)] used Teeter Dance!
[VAR PKNAME(0000)] used Blaze Kick!
The wild [VAR PKNAME(0000)] used Blaze Kick!
The opposing [VAR PKNAME(0000)] used Blaze Kick!
Totem [VAR PKNAME(0000)] used Blaze Kick!
[VAR PKNAME(0000)] used Mud Sport!
The wild [VAR PKNAME(0000)] used Mud Sport!
The opposing [VAR PKNAME(0000)] used Mud Sport!
Totem [VAR PKNAME(0000)] used Mud Sport!
[VAR PKNAME(0000)] used Ice Ball!
The wild [VAR PKNAME(0000)] used Ice Ball!
The opposing [VAR PKNAME(0000)] used Ice Ball!
Totem [VAR PKNAME(0000)] used Ice Ball!
[VAR PKNAME(0000)] used Needle Arm!
The wild [VAR PKNAME(0000)] used Needle Arm!
The opposing [VAR PKNAME(0000)] used Needle Arm!
Totem [VAR PKNAME(0000)] used Needle Arm!
[VAR PKNAME(0000)] used Slack Off!
The wild [VAR PKNAME(0000)] used Slack Off!
The opposing [VAR PKNAME(0000)] used Slack Off!
Totem [VAR PKNAME(0000)] used Slack Off!
[VAR PKNAME(0000)] used Hyper Voice!
The wild [VAR PKNAME(0000)] used Hyper Voice!
The opposing [VAR PKNAME(0000)] used Hyper Voice!
Totem [VAR PKNAME(0000)] used Hyper Voice!
[VAR PKNAME(0000)] used Poison Fang!
The wild [VAR PKNAME(0000)] used Poison Fang!
The opposing [VAR PKNAME(0000)] used Poison Fang!
Totem [VAR PKNAME(0000)] used Poison Fang!
[VAR PKNAME(0000)] used Crush Claw!
The wild [VAR PKNAME(0000)] used Crush Claw!
The opposing [VAR PKNAME(0000)] used Crush Claw!
Totem [VAR PKNAME(0000)] used Crush Claw!
[VAR PKNAME(0000)] used Blast Burn!
The wild [VAR PKNAME(0000)] used Blast Burn!
The opposing [VAR PKNAME(0000)] used Blast Burn!
Totem [VAR PKNAME(0000)] used Blast Burn!
[VAR PKNAME(0000)] used Hydro Cannon!
The wild [VAR PKNAME(0000)] used Hydro Cannon!
The opposing [VAR PKNAME(0000)] used Hydro Cannon!
Totem [VAR PKNAME(0000)] used Hydro Cannon!
[VAR PKNAME(0000)] used Meteor Mash!
The wild [VAR PKNAME(0000)] used Meteor Mash!
The opposing [VAR PKNAME(0000)] used Meteor Mash!
Totem [VAR PKNAME(0000)] used Meteor Mash!
[VAR PKNAME(0000)] used Astonish!
The wild [VAR PKNAME(0000)] used Astonish!
The opposing [VAR PKNAME(0000)] used Astonish!
Totem [VAR PKNAME(0000)] used Astonish!
[VAR PKNAME(0000)] used Weather Ball!
The wild [VAR PKNAME(0000)] used Weather Ball!
The opposing [VAR PKNAME(0000)] used Weather Ball!
Totem [VAR PKNAME(0000)] used Weather Ball!
[VAR PKNAME(0000)] used Aromatherapy!
The wild [VAR PKNAME(0000)] used Aromatherapy!
The opposing [VAR PKNAME(0000)] used Aromatherapy!
Totem [VAR PKNAME(0000)] used Aromatherapy!
[VAR PKNAME(0000)] used Fake Tears!
The wild [VAR PKNAME(0000)] used Fake Tears!
The opposing [VAR PKNAME(0000)] used Fake Tears!
Totem [VAR PKNAME(0000)] used Fake Tears!
[VAR PKNAME(0000)] used Air Cutter!
The wild [VAR PKNAME(0000)] used Air Cutter!
The opposing [VAR PKNAME(0000)] used Air Cutter!
Totem [VAR PKNAME(0000)] used Air Cutter!
[VAR PKNAME(0000)] used Overheat!
The wild [VAR PKNAME(0000)] used Overheat!
The opposing [VAR PKNAME(0000)] used Overheat!
Totem [VAR PKNAME(0000)] used Overheat!
[VAR PKNAME(0000)] used Odor Sleuth!
The wild [VAR PKNAME(0000)] used Odor Sleuth!
The opposing [VAR PKNAME(0000)] used Odor Sleuth!
Totem [VAR PKNAME(0000)] used Odor Sleuth!
[VAR PKNAME(0000)] used Rock Tomb!
The wild [VAR PKNAME(0000)] used Rock Tomb!
The opposing [VAR PKNAME(0000)] used Rock Tomb!
Totem [VAR PKNAME(0000)] used Rock Tomb!
[VAR PKNAME(0000)] used Silver Wind!
The wild [VAR PKNAME(0000)] used Silver Wind!
The opposing [VAR PKNAME(0000)] used Silver Wind!
Totem [VAR PKNAME(0000)] used Silver Wind!
[VAR PKNAME(0000)] used Metal Sound!
The wild [VAR PKNAME(0000)] used Metal Sound!
The opposing [VAR PKNAME(0000)] used Metal Sound!
Totem [VAR PKNAME(0000)] used Metal Sound!
[VAR PKNAME(0000)] used Grass Whistle!
The wild [VAR PKNAME(0000)] used Grass Whistle!
The opposing [VAR PKNAME(0000)] used Grass Whistle!
Totem [VAR PKNAME(0000)] used Grass Whistle!
[VAR PKNAME(0000)] used Tickle!
The wild [VAR PKNAME(0000)] used Tickle!
The opposing [VAR PKNAME(0000)] used Tickle!
Totem [VAR PKNAME(0000)] used Tickle!
[VAR PKNAME(0000)] used Cosmic Power!
The wild [VAR PKNAME(0000)] used Cosmic Power!
The opposing [VAR PKNAME(0000)] used Cosmic Power!
Totem [VAR PKNAME(0000)] used Cosmic Power!
[VAR PKNAME(0000)] used Water Spout!
The wild [VAR PKNAME(0000)] used Water Spout!
The opposing [VAR PKNAME(0000)] used Water Spout!
Totem [VAR PKNAME(0000)] used Water Spout!
[VAR PKNAME(0000)] used Signal Beam!
The wild [VAR PKNAME(0000)] used Signal Beam!
The opposing [VAR PKNAME(0000)] used Signal Beam!
Totem [VAR PKNAME(0000)] used Signal Beam!
[VAR PKNAME(0000)] used Shadow Punch!
The wild [VAR PKNAME(0000)] used Shadow Punch!
The opposing [VAR PKNAME(0000)] used Shadow Punch!
Totem [VAR PKNAME(0000)] used Shadow Punch!
[VAR PKNAME(0000)] used Extrasensory!
The wild [VAR PKNAME(0000)] used Extrasensory!
The opposing [VAR PKNAME(0000)] used Extrasensory!
Totem [VAR PKNAME(0000)] used Extrasensory!
[VAR PKNAME(0000)] used Sky Uppercut!
The wild [VAR PKNAME(0000)] used Sky Uppercut!
The opposing [VAR PKNAME(0000)] used Sky Uppercut!
Totem [VAR PKNAME(0000)] used Sky Uppercut!
[VAR PKNAME(0000)] used Sand Tomb!
The wild [VAR PKNAME(0000)] used Sand Tomb!
The opposing [VAR PKNAME(0000)] used Sand Tomb!
Totem [VAR PKNAME(0000)] used Sand Tomb!
[VAR PKNAME(0000)] used Sheer Cold!
The wild [VAR PKNAME(0000)] used Sheer Cold!
The opposing [VAR PKNAME(0000)] used Sheer Cold!
Totem [VAR PKNAME(0000)] used Sheer Cold!
[VAR PKNAME(0000)] used Muddy Water!
The wild [VAR PKNAME(0000)] used Muddy Water!
The opposing [VAR PKNAME(0000)] used Muddy Water!
Totem [VAR PKNAME(0000)] used Muddy Water!
[VAR PKNAME(0000)] used Bullet Seed!
The wild [VAR PKNAME(0000)] used Bullet Seed!
The opposing [VAR PKNAME(0000)] used Bullet Seed!
Totem [VAR PKNAME(0000)] used Bullet Seed!
[VAR PKNAME(0000)] used Aerial Ace!
The wild [VAR PKNAME(0000)] used Aerial Ace!
The opposing [VAR PKNAME(0000)] used Aerial Ace!
Totem [VAR PKNAME(0000)] used Aerial Ace!
[VAR PKNAME(0000)] used Icicle Spear!
The wild [VAR PKNAME(0000)] used Icicle Spear!
The opposing [VAR PKNAME(0000)] used Icicle Spear!
Totem [VAR PKNAME(0000)] used Icicle Spear!
[VAR PKNAME(0000)] used Iron Defense!
The wild [VAR PKNAME(0000)] used Iron Defense!
The opposing [VAR PKNAME(0000)] used Iron Defense!
Totem [VAR PKNAME(0000)] used Iron Defense!
[VAR PKNAME(0000)] used Block!
The wild [VAR PKNAME(0000)] used Block!
The opposing [VAR PKNAME(0000)] used Block!
Totem [VAR PKNAME(0000)] used Block!
[VAR PKNAME(0000)] used Howl!
The wild [VAR PKNAME(0000)] used Howl!
The opposing [VAR PKNAME(0000)] used Howl!
Totem [VAR PKNAME(0000)] used Howl!
[VAR PKNAME(0000)] used Dragon Claw!
The wild [VAR PKNAME(0000)] used Dragon Claw!
The opposing [VAR PKNAME(0000)] used Dragon Claw!
Totem [VAR PKNAME(0000)] used Dragon Claw!
[VAR PKNAME(0000)] used Frenzy Plant!
The wild [VAR PKNAME(0000)] used Frenzy Plant!
The opposing [VAR PKNAME(0000)] used Frenzy Plant!
Totem [VAR PKNAME(0000)] used Frenzy Plant!
[VAR PKNAME(0000)] used Bulk Up!
The wild [VAR PKNAME(0000)] used Bulk Up!
The opposing [VAR PKNAME(0000)] used Bulk Up!
Totem [VAR PKNAME(0000)] used Bulk Up!
[VAR PKNAME(0000)] used Bounce!
The wild [VAR PKNAME(0000)] used Bounce!
The opposing [VAR PKNAME(0000)] used Bounce!
Totem [VAR PKNAME(0000)] used Bounce!
[VAR PKNAME(0000)] used Mud Shot!
The wild [VAR PKNAME(0000)] used Mud Shot!
The opposing [VAR PKNAME(0000)] used Mud Shot!
Totem [VAR PKNAME(0000)] used Mud Shot!
[VAR PKNAME(0000)] used Poison Tail!
The wild [VAR PKNAME(0000)] used Poison Tail!
The opposing [VAR PKNAME(0000)] used Poison Tail!
Totem [VAR PKNAME(0000)] used Poison Tail!
[VAR PKNAME(0000)] used Covet!
The wild [VAR PKNAME(0000)] used Covet!
The opposing [VAR PKNAME(0000)] used Covet!
Totem [VAR PKNAME(0000)] used Covet!
[VAR PKNAME(0000)] used Volt Tackle!
The wild [VAR PKNAME(0000)] used Volt Tackle!
The opposing [VAR PKNAME(0000)] used Volt Tackle!
Totem [VAR PKNAME(0000)] used Volt Tackle!
[VAR PKNAME(0000)] used Magical Leaf!
The wild [VAR PKNAME(0000)] used Magical Leaf!
The opposing [VAR PKNAME(0000)] used Magical Leaf!
Totem [VAR PKNAME(0000)] used Magical Leaf!
[VAR PKNAME(0000)] used Water Sport!
The wild [VAR PKNAME(0000)] used Water Sport!
The opposing [VAR PKNAME(0000)] used Water Sport!
Totem [VAR PKNAME(0000)] used Water Sport!
[VAR PKNAME(0000)] used Calm Mind!
The wild [VAR PKNAME(0000)] used Calm Mind!
The opposing [VAR PKNAME(0000)] used Calm Mind!
Totem [VAR PKNAME(0000)] used Calm Mind!
[VAR PKNAME(0000)] used Leaf Blade!
The wild [VAR PKNAME(0000)] used Leaf Blade!
The opposing [VAR PKNAME(0000)] used Leaf Blade!
Totem [VAR PKNAME(0000)] used Leaf Blade!
[VAR PKNAME(0000)] used Dragon Dance!
The wild [VAR PKNAME(0000)] used Dragon Dance!
The opposing [VAR PKNAME(0000)] used Dragon Dance!
Totem [VAR PKNAME(0000)] used Dragon Dance!
[VAR PKNAME(0000)] used Rock Blast!
The wild [VAR PKNAME(0000)] used Rock Blast!
The opposing [VAR PKNAME(0000)] used Rock Blast!
Totem [VAR PKNAME(0000)] used Rock Blast!
[VAR PKNAME(0000)] used Shock Wave!
The wild [VAR PKNAME(0000)] used Shock Wave!
The opposing [VAR PKNAME(0000)] used Shock Wave!
Totem [VAR PKNAME(0000)] used Shock Wave!
[VAR PKNAME(0000)] used Water Pulse!
The wild [VAR PKNAME(0000)] used Water Pulse!
The opposing [VAR PKNAME(0000)] used Water Pulse!
Totem [VAR PKNAME(0000)] used Water Pulse!
[VAR PKNAME(0000)] used Doom Desire!
The wild [VAR PKNAME(0000)] used Doom Desire!
The opposing [VAR PKNAME(0000)] used Doom Desire!
Totem [VAR PKNAME(0000)] used Doom Desire!
[VAR PKNAME(0000)] used Psycho Boost!
The wild [VAR PKNAME(0000)] used Psycho Boost!
The opposing [VAR PKNAME(0000)] used Psycho Boost!
Totem [VAR PKNAME(0000)] used Psycho Boost!
[VAR PKNAME(0000)] used Roost!
The wild [VAR PKNAME(0000)] used Roost!
The opposing [VAR PKNAME(0000)] used Roost!
Totem [VAR PKNAME(0000)] used Roost!
[VAR PKNAME(0000)] used Gravity!
The wild [VAR PKNAME(0000)] used Gravity!
The opposing [VAR PKNAME(0000)] used Gravity!
Totem [VAR PKNAME(0000)] used Gravity!
[VAR PKNAME(0000)] used Miracle Eye!
The wild [VAR PKNAME(0000)] used Miracle Eye!
The opposing [VAR PKNAME(0000)] used Miracle Eye!
Totem [VAR PKNAME(0000)] used Miracle Eye!
[VAR PKNAME(0000)] used Wake-Up Slap!
The wild [VAR PKNAME(0000)] used Wake-Up Slap!
The opposing [VAR PKNAME(0000)] used Wake-Up Slap!
Totem [VAR PKNAME(0000)] used Wake-Up Slap!
[VAR PKNAME(0000)] used Hammer Arm!
The wild [VAR PKNAME(0000)] used Hammer Arm!
The opposing [VAR PKNAME(0000)] used Hammer Arm!
Totem [VAR PKNAME(0000)] used Hammer Arm!
[VAR PKNAME(0000)] used Gyro Ball!
The wild [VAR PKNAME(0000)] used Gyro Ball!
The opposing [VAR PKNAME(0000)] used Gyro Ball!
Totem [VAR PKNAME(0000)] used Gyro Ball!
[VAR PKNAME(0000)] used Healing Wish!
The wild [VAR PKNAME(0000)] used Healing Wish!
The opposing [VAR PKNAME(0000)] used Healing Wish!
Totem [VAR PKNAME(0000)] used Healing Wish!
[VAR PKNAME(0000)] used Brine!
The wild [VAR PKNAME(0000)] used Brine!
The opposing [VAR PKNAME(0000)] used Brine!
Totem [VAR PKNAME(0000)] used Brine!
[VAR PKNAME(0000)] used Natural Gift!
The wild [VAR PKNAME(0000)] used Natural Gift!
The opposing [VAR PKNAME(0000)] used Natural Gift!
Totem [VAR PKNAME(0000)] used Natural Gift!
[VAR PKNAME(0000)] used Feint!
The wild [VAR PKNAME(0000)] used Feint!
The opposing [VAR PKNAME(0000)] used Feint!
Totem [VAR PKNAME(0000)] used Feint!
[VAR PKNAME(0000)] used Pluck!
The wild [VAR PKNAME(0000)] used Pluck!
The opposing [VAR PKNAME(0000)] used Pluck!
Totem [VAR PKNAME(0000)] used Pluck!
[VAR PKNAME(0000)] used Tailwind!
The wild [VAR PKNAME(0000)] used Tailwind!
The opposing [VAR PKNAME(0000)] used Tailwind!
Totem [VAR PKNAME(0000)] used Tailwind!
[VAR PKNAME(0000)] used Acupressure!
The wild [VAR PKNAME(0000)] used Acupressure!
The opposing [VAR PKNAME(0000)] used Acupressure!
Totem [VAR PKNAME(0000)] used Acupressure!
[VAR PKNAME(0000)] used Metal Burst!
The wild [VAR PKNAME(0000)] used Metal Burst!
The opposing [VAR PKNAME(0000)] used Metal Burst!
Totem [VAR PKNAME(0000)] used Metal Burst!
[VAR PKNAME(0000)] used U-turn!
The wild [VAR PKNAME(0000)] used U-turn!
The opposing [VAR PKNAME(0000)] used U-turn!
Totem [VAR PKNAME(0000)] used U-turn!
[VAR PKNAME(0000)] used Close Combat!
The wild [VAR PKNAME(0000)] used Close Combat!
The opposing [VAR PKNAME(0000)] used Close Combat!
Totem [VAR PKNAME(0000)] used Close Combat!
[VAR PKNAME(0000)] used Payback!
The wild [VAR PKNAME(0000)] used Payback!
The opposing [VAR PKNAME(0000)] used Payback!
Totem [VAR PKNAME(0000)] used Payback!
[VAR PKNAME(0000)] used Assurance!
The wild [VAR PKNAME(0000)] used Assurance!
The opposing [VAR PKNAME(0000)] used Assurance!
Totem [VAR PKNAME(0000)] used Assurance!
[VAR PKNAME(0000)] used Embargo!
The wild [VAR PKNAME(0000)] used Embargo!
The opposing [VAR PKNAME(0000)] used Embargo!
Totem [VAR PKNAME(0000)] used Embargo!
[VAR PKNAME(0000)] used Fling!
The wild [VAR PKNAME(0000)] used Fling!
The opposing [VAR PKNAME(0000)] used Fling!
Totem [VAR PKNAME(0000)] used Fling!
[VAR PKNAME(0000)] used Psycho Shift!
The wild [VAR PKNAME(0000)] used Psycho Shift!
The opposing [VAR PKNAME(0000)] used Psycho Shift!
Totem [VAR PKNAME(0000)] used Psycho Shift!
[VAR PKNAME(0000)] used Trump Card!
The wild [VAR PKNAME(0000)] used Trump Card!
The opposing [VAR PKNAME(0000)] used Trump Card!
Totem [VAR PKNAME(0000)] used Trump Card!
[VAR PKNAME(0000)] used Heal Block!
The wild [VAR PKNAME(0000)] used Heal Block!
The opposing [VAR PKNAME(0000)] used Heal Block!
Totem [VAR PKNAME(0000)] used Heal Block!
[VAR PKNAME(0000)] used Wring Out!
The wild [VAR PKNAME(0000)] used Wring Out!
The opposing [VAR PKNAME(0000)] used Wring Out!
Totem [VAR PKNAME(0000)] used Wring Out!
[VAR PKNAME(0000)] used Power Trick!
The wild [VAR PKNAME(0000)] used Power Trick!
The opposing [VAR PKNAME(0000)] used Power Trick!
Totem [VAR PKNAME(0000)] used Power Trick!
[VAR PKNAME(0000)] used Gastro Acid!
The wild [VAR PKNAME(0000)] used Gastro Acid!
The opposing [VAR PKNAME(0000)] used Gastro Acid!
Totem [VAR PKNAME(0000)] used Gastro Acid!
[VAR PKNAME(0000)] used Lucky Chant!
The wild [VAR PKNAME(0000)] used Lucky Chant!
The opposing [VAR PKNAME(0000)] used Lucky Chant!
Totem [VAR PKNAME(0000)] used Lucky Chant!
[VAR PKNAME(0000)] used Me First!
The wild [VAR PKNAME(0000)] used Me First!
The opposing [VAR PKNAME(0000)] used Me First!
Totem [VAR PKNAME(0000)] used Me First!
[VAR PKNAME(0000)] used Copycat!
The wild [VAR PKNAME(0000)] used Copycat!
The opposing [VAR PKNAME(0000)] used Copycat!
Totem [VAR PKNAME(0000)] used Copycat!
[VAR PKNAME(0000)] used Power Swap!
The wild [VAR PKNAME(0000)] used Power Swap!
The opposing [VAR PKNAME(0000)] used Power Swap!
Totem [VAR PKNAME(0000)] used Power Swap!
[VAR PKNAME(0000)] used Guard Swap!
The wild [VAR PKNAME(0000)] used Guard Swap!
The opposing [VAR PKNAME(0000)] used Guard Swap!
Totem [VAR PKNAME(0000)] used Guard Swap!
[VAR PKNAME(0000)] used Punishment!
The wild [VAR PKNAME(0000)] used Punishment!
The opposing [VAR PKNAME(0000)] used Punishment!
Totem [VAR PKNAME(0000)] used Punishment!
[VAR PKNAME(0000)] used Last Resort!
The wild [VAR PKNAME(0000)] used Last Resort!
The opposing [VAR PKNAME(0000)] used Last Resort!
Totem [VAR PKNAME(0000)] used Last Resort!
[VAR PKNAME(0000)] used Worry Seed!
The wild [VAR PKNAME(0000)] used Worry Seed!
The opposing [VAR PKNAME(0000)] used Worry Seed!
Totem [VAR PKNAME(0000)] used Worry Seed!
[VAR PKNAME(0000)] used Sucker Punch!
The wild [VAR PKNAME(0000)] used Sucker Punch!
The opposing [VAR PKNAME(0000)] used Sucker Punch!
Totem [VAR PKNAME(0000)] used Sucker Punch!
[VAR PKNAME(0000)] used Toxic Spikes!
The wild [VAR PKNAME(0000)] used Toxic Spikes!
The opposing [VAR PKNAME(0000)] used Toxic Spikes!
Totem [VAR PKNAME(0000)] used Toxic Spikes!
[VAR PKNAME(0000)] used Heart Swap!
The wild [VAR PKNAME(0000)] used Heart Swap!
The opposing [VAR PKNAME(0000)] used Heart Swap!
Totem [VAR PKNAME(0000)] used Heart Swap!
[VAR PKNAME(0000)] used Aqua Ring!
The wild [VAR PKNAME(0000)] used Aqua Ring!
The opposing [VAR PKNAME(0000)] used Aqua Ring!
Totem [VAR PKNAME(0000)] used Aqua Ring!
[VAR PKNAME(0000)] used Magnet Rise!
The wild [VAR PKNAME(0000)] used Magnet Rise!
The opposing [VAR PKNAME(0000)] used Magnet Rise!
Totem [VAR PKNAME(0000)] used Magnet Rise!
[VAR PKNAME(0000)] used Flare Blitz!
The wild [VAR PKNAME(0000)] used Flare Blitz!
The opposing [VAR PKNAME(0000)] used Flare Blitz!
Totem [VAR PKNAME(0000)] used Flare Blitz!
[VAR PKNAME(0000)] used Force Palm!
The wild [VAR PKNAME(0000)] used Force Palm!
The opposing [VAR PKNAME(0000)] used Force Palm!
Totem [VAR PKNAME(0000)] used Force Palm!
[VAR PKNAME(0000)] used Aura Sphere!
The wild [VAR PKNAME(0000)] used Aura Sphere!
The opposing [VAR PKNAME(0000)] used Aura Sphere!
Totem [VAR PKNAME(0000)] used Aura Sphere!
[VAR PKNAME(0000)] used Rock Polish!
The wild [VAR PKNAME(0000)] used Rock Polish!
The opposing [VAR PKNAME(0000)] used Rock Polish!
Totem [VAR PKNAME(0000)] used Rock Polish!
[VAR PKNAME(0000)] used Poison Jab!
The wild [VAR PKNAME(0000)] used Poison Jab!
The opposing [VAR PKNAME(0000)] used Poison Jab!
Totem [VAR PKNAME(0000)] used Poison Jab!
[VAR PKNAME(0000)] used Dark Pulse!
The wild [VAR PKNAME(0000)] used Dark Pulse!
The opposing [VAR PKNAME(0000)] used Dark Pulse!
Totem [VAR PKNAME(0000)] used Dark Pulse!
[VAR PKNAME(0000)] used Night Slash!
The wild [VAR PKNAME(0000)] used Night Slash!
The opposing [VAR PKNAME(0000)] used Night Slash!
Totem [VAR PKNAME(0000)] used Night Slash!
[VAR PKNAME(0000)] used Aqua Tail!
The wild [VAR PKNAME(0000)] used Aqua Tail!
The opposing [VAR PKNAME(0000)] used Aqua Tail!
Totem [VAR PKNAME(0000)] used Aqua Tail!
[VAR PKNAME(0000)] used Seed Bomb!
The wild [VAR PKNAME(0000)] used Seed Bomb!
The opposing [VAR PKNAME(0000)] used Seed Bomb!
Totem [VAR PKNAME(0000)] used Seed Bomb!
[VAR PKNAME(0000)] used Air Slash!
The wild [VAR PKNAME(0000)] used Air Slash!
The opposing [VAR PKNAME(0000)] used Air Slash!
Totem [VAR PKNAME(0000)] used Air Slash!
[VAR PKNAME(0000)] used X-Scissor!
The wild [VAR PKNAME(0000)] used X-Scissor!
The opposing [VAR PKNAME(0000)] used X-Scissor!
Totem [VAR PKNAME(0000)] used X-Scissor!
[VAR PKNAME(0000)] used Bug Buzz!
The wild [VAR PKNAME(0000)] used Bug Buzz!
The opposing [VAR PKNAME(0000)] used Bug Buzz!
Totem [VAR PKNAME(0000)] used Bug Buzz!
[VAR PKNAME(0000)] used Dragon Pulse!
The wild [VAR PKNAME(0000)] used Dragon Pulse!
The opposing [VAR PKNAME(0000)] used Dragon Pulse!
Totem [VAR PKNAME(0000)] used Dragon Pulse!
[VAR PKNAME(0000)] used Dragon Rush!
The wild [VAR PKNAME(0000)] used Dragon Rush!
The opposing [VAR PKNAME(0000)] used Dragon Rush!
Totem [VAR PKNAME(0000)] used Dragon Rush!
[VAR PKNAME(0000)] used Power Gem!
The wild [VAR PKNAME(0000)] used Power Gem!
The opposing [VAR PKNAME(0000)] used Power Gem!
Totem [VAR PKNAME(0000)] used Power Gem!
[VAR PKNAME(0000)] used Drain Punch!
The wild [VAR PKNAME(0000)] used Drain Punch!
The opposing [VAR PKNAME(0000)] used Drain Punch!
Totem [VAR PKNAME(0000)] used Drain Punch!
[VAR PKNAME(0000)] used Vacuum Wave!
The wild [VAR PKNAME(0000)] used Vacuum Wave!
The opposing [VAR PKNAME(0000)] used Vacuum Wave!
Totem [VAR PKNAME(0000)] used Vacuum Wave!
[VAR PKNAME(0000)] used Focus Blast!
The wild [VAR PKNAME(0000)] used Focus Blast!
The opposing [VAR PKNAME(0000)] used Focus Blast!
Totem [VAR PKNAME(0000)] used Focus Blast!
[VAR PKNAME(0000)] used Energy Ball!
The wild [VAR PKNAME(0000)] used Energy Ball!
The opposing [VAR PKNAME(0000)] used Energy Ball!
Totem [VAR PKNAME(0000)] used Energy Ball!
[VAR PKNAME(0000)] used Brave Bird!
The wild [VAR PKNAME(0000)] used Brave Bird!
The opposing [VAR PKNAME(0000)] used Brave Bird!
Totem [VAR PKNAME(0000)] used Brave Bird!
[VAR PKNAME(0000)] used Earth Power!
The wild [VAR PKNAME(0000)] used Earth Power!
The opposing [VAR PKNAME(0000)] used Earth Power!
Totem [VAR PKNAME(0000)] used Earth Power!
[VAR PKNAME(0000)] used Switcheroo!
The wild [VAR PKNAME(0000)] used Switcheroo!
The opposing [VAR PKNAME(0000)] used Switcheroo!
Totem [VAR PKNAME(0000)] used Switcheroo!
[VAR PKNAME(0000)] used Giga Impact!
The wild [VAR PKNAME(0000)] used Giga Impact!
The opposing [VAR PKNAME(0000)] used Giga Impact!
Totem [VAR PKNAME(0000)] used Giga Impact!
[VAR PKNAME(0000)] used Nasty Plot!
The wild [VAR PKNAME(0000)] used Nasty Plot!
The opposing [VAR PKNAME(0000)] used Nasty Plot!
Totem [VAR PKNAME(0000)] used Nasty Plot!
[VAR PKNAME(0000)] used Bullet Punch!
The wild [VAR PKNAME(0000)] used Bullet Punch!
The opposing [VAR PKNAME(0000)] used Bullet Punch!
Totem [VAR PKNAME(0000)] used Bullet Punch!
[VAR PKNAME(0000)] used Avalanche!
The wild [VAR PKNAME(0000)] used Avalanche!
The opposing [VAR PKNAME(0000)] used Avalanche!
Totem [VAR PKNAME(0000)] used Avalanche!
[VAR PKNAME(0000)] used Ice Shard!
The wild [VAR PKNAME(0000)] used Ice Shard!
The opposing [VAR PKNAME(0000)] used Ice Shard!
Totem [VAR PKNAME(0000)] used Ice Shard!
[VAR PKNAME(0000)] used Shadow Claw!
The wild [VAR PKNAME(0000)] used Shadow Claw!
The opposing [VAR PKNAME(0000)] used Shadow Claw!
Totem [VAR PKNAME(0000)] used Shadow Claw!
[VAR PKNAME(0000)] used Thunder Fang!
The wild [VAR PKNAME(0000)] used Thunder Fang!
The opposing [VAR PKNAME(0000)] used Thunder Fang!
Totem [VAR PKNAME(0000)] used Thunder Fang!
[VAR PKNAME(0000)] used Ice Fang!
The wild [VAR PKNAME(0000)] used Ice Fang!
The opposing [VAR PKNAME(0000)] used Ice Fang!
Totem [VAR PKNAME(0000)] used Ice Fang!
[VAR PKNAME(0000)] used Fire Fang!
The wild [VAR PKNAME(0000)] used Fire Fang!
The opposing [VAR PKNAME(0000)] used Fire Fang!
Totem [VAR PKNAME(0000)] used Fire Fang!
[VAR PKNAME(0000)] used Shadow Sneak!
The wild [VAR PKNAME(0000)] used Shadow Sneak!
The opposing [VAR PKNAME(0000)] used Shadow Sneak!
Totem [VAR PKNAME(0000)] used Shadow Sneak!
[VAR PKNAME(0000)] used Mud Bomb!
The wild [VAR PKNAME(0000)] used Mud Bomb!
The opposing [VAR PKNAME(0000)] used Mud Bomb!
Totem [VAR PKNAME(0000)] used Mud Bomb!
[VAR PKNAME(0000)] used Psycho Cut!
The wild [VAR PKNAME(0000)] used Psycho Cut!
The opposing [VAR PKNAME(0000)] used Psycho Cut!
Totem [VAR PKNAME(0000)] used Psycho Cut!
[VAR PKNAME(0000)] used Zen Headbutt!
The wild [VAR PKNAME(0000)] used Zen Headbutt!
The opposing [VAR PKNAME(0000)] used Zen Headbutt!
Totem [VAR PKNAME(0000)] used Zen Headbutt!
[VAR PKNAME(0000)] used Mirror Shot!
The wild [VAR PKNAME(0000)] used Mirror Shot!
The opposing [VAR PKNAME(0000)] used Mirror Shot!
Totem [VAR PKNAME(0000)] used Mirror Shot!
[VAR PKNAME(0000)] used Flash Cannon!
The wild [VAR PKNAME(0000)] used Flash Cannon!
The opposing [VAR PKNAME(0000)] used Flash Cannon!
Totem [VAR PKNAME(0000)] used Flash Cannon!
[VAR PKNAME(0000)] used Rock Climb!
The wild [VAR PKNAME(0000)] used Rock Climb!
The opposing [VAR PKNAME(0000)] used Rock Climb!
Totem [VAR PKNAME(0000)] used Rock Climb!
[VAR PKNAME(0000)] used Defog!
The wild [VAR PKNAME(0000)] used Defog!
The opposing [VAR PKNAME(0000)] used Defog!
Totem [VAR PKNAME(0000)] used Defog!
[VAR PKNAME(0000)] used Trick Room!
The wild [VAR PKNAME(0000)] used Trick Room!
The opposing [VAR PKNAME(0000)] used Trick Room!
Totem [VAR PKNAME(0000)] used Trick Room!
[VAR PKNAME(0000)] used Draco Meteor!
The wild [VAR PKNAME(0000)] used Draco Meteor!
The opposing [VAR PKNAME(0000)] used Draco Meteor!
Totem [VAR PKNAME(0000)] used Draco Meteor!
[VAR PKNAME(0000)] used Discharge!
The wild [VAR PKNAME(0000)] used Discharge!
The opposing [VAR PKNAME(0000)] used Discharge!
Totem [VAR PKNAME(0000)] used Discharge!
[VAR PKNAME(0000)] used Lava Plume!
The wild [VAR PKNAME(0000)] used Lava Plume!
The opposing [VAR PKNAME(0000)] used Lava Plume!
Totem [VAR PKNAME(0000)] used Lava Plume!
[VAR PKNAME(0000)] used Leaf Storm!
The wild [VAR PKNAME(0000)] used Leaf Storm!
The opposing [VAR PKNAME(0000)] used Leaf Storm!
Totem [VAR PKNAME(0000)] used Leaf Storm!
[VAR PKNAME(0000)] used Power Whip!
The wild [VAR PKNAME(0000)] used Power Whip!
The opposing [VAR PKNAME(0000)] used Power Whip!
Totem [VAR PKNAME(0000)] used Power Whip!
[VAR PKNAME(0000)] used Rock Wrecker!
The wild [VAR PKNAME(0000)] used Rock Wrecker!
The opposing [VAR PKNAME(0000)] used Rock Wrecker!
Totem [VAR PKNAME(0000)] used Rock Wrecker!
[VAR PKNAME(0000)] used Cross Poison!
The wild [VAR PKNAME(0000)] used Cross Poison!
The opposing [VAR PKNAME(0000)] used Cross Poison!
Totem [VAR PKNAME(0000)] used Cross Poison!
[VAR PKNAME(0000)] used Gunk Shot!
The wild [VAR PKNAME(0000)] used Gunk Shot!
The opposing [VAR PKNAME(0000)] used Gunk Shot!
Totem [VAR PKNAME(0000)] used Gunk Shot!
[VAR PKNAME(0000)] used Iron Head!
The wild [VAR PKNAME(0000)] used Iron Head!
The opposing [VAR PKNAME(0000)] used Iron Head!
Totem [VAR PKNAME(0000)] used Iron Head!
[VAR PKNAME(0000)] used Magnet Bomb!
The wild [VAR PKNAME(0000)] used Magnet Bomb!
The opposing [VAR PKNAME(0000)] used Magnet Bomb!
Totem [VAR PKNAME(0000)] used Magnet Bomb!
[VAR PKNAME(0000)] used Stone Edge!
The wild [VAR PKNAME(0000)] used Stone Edge!
The opposing [VAR PKNAME(0000)] used Stone Edge!
Totem [VAR PKNAME(0000)] used Stone Edge!
[VAR PKNAME(0000)] used Captivate!
The wild [VAR PKNAME(0000)] used Captivate!
The opposing [VAR PKNAME(0000)] used Captivate!
Totem [VAR PKNAME(0000)] used Captivate!
[VAR PKNAME(0000)] used Stealth Rock!
The wild [VAR PKNAME(0000)] used Stealth Rock!
The opposing [VAR PKNAME(0000)] used Stealth Rock!
Totem [VAR PKNAME(0000)] used Stealth Rock!
[VAR PKNAME(0000)] used Grass Knot!
The wild [VAR PKNAME(0000)] used Grass Knot!
The opposing [VAR PKNAME(0000)] used Grass Knot!
Totem [VAR PKNAME(0000)] used Grass Knot!
[VAR PKNAME(0000)] used Chatter!
The wild [VAR PKNAME(0000)] used Chatter!
The opposing [VAR PKNAME(0000)] used Chatter!
Totem [VAR PKNAME(0000)] used Chatter!
[VAR PKNAME(0000)] used Judgment!
The wild [VAR PKNAME(0000)] used Judgment!
The opposing [VAR PKNAME(0000)] used Judgment!
Totem [VAR PKNAME(0000)] used Judgment!
[VAR PKNAME(0000)] used Bug Bite!
The wild [VAR PKNAME(0000)] used Bug Bite!
The opposing [VAR PKNAME(0000)] used Bug Bite!
Totem [VAR PKNAME(0000)] used Bug Bite!
[VAR PKNAME(0000)] used Charge Beam!
The wild [VAR PKNAME(0000)] used Charge Beam!
The opposing [VAR PKNAME(0000)] used Charge Beam!
Totem [VAR PKNAME(0000)] used Charge Beam!
[VAR PKNAME(0000)] used Wood Hammer!
The wild [VAR PKNAME(0000)] used Wood Hammer!
The opposing [VAR PKNAME(0000)] used Wood Hammer!
Totem [VAR PKNAME(0000)] used Wood Hammer!
[VAR PKNAME(0000)] used Aqua Jet!
The wild [VAR PKNAME(0000)] used Aqua Jet!
The opposing [VAR PKNAME(0000)] used Aqua Jet!
Totem [VAR PKNAME(0000)] used Aqua Jet!
[VAR PKNAME(0000)] used Attack Order!
The wild [VAR PKNAME(0000)] used Attack Order!
The opposing [VAR PKNAME(0000)] used Attack Order!
Totem [VAR PKNAME(0000)] used Attack Order!
[VAR PKNAME(0000)] used Defend Order!
The wild [VAR PKNAME(0000)] used Defend Order!
The opposing [VAR PKNAME(0000)] used Defend Order!
Totem [VAR PKNAME(0000)] used Defend Order!
[VAR PKNAME(0000)] used Heal Order!
The wild [VAR PKNAME(0000)] used Heal Order!
The opposing [VAR PKNAME(0000)] used Heal Order!
Totem [VAR PKNAME(0000)] used Heal Order!
[VAR PKNAME(0000)] used Head Smash!
The wild [VAR PKNAME(0000)] used Head Smash!
The opposing [VAR PKNAME(0000)] used Head Smash!
Totem [VAR PKNAME(0000)] used Head Smash!
[VAR PKNAME(0000)] used Double Hit!
The wild [VAR PKNAME(0000)] used Double Hit!
The opposing [VAR PKNAME(0000)] used Double Hit!
Totem [VAR PKNAME(0000)] used Double Hit!
[VAR PKNAME(0000)] used Roar of Time!
The wild [VAR PKNAME(0000)] used Roar of Time!
The opposing [VAR PKNAME(0000)] used Roar of Time!
Totem [VAR PKNAME(0000)] used Roar of Time!
[VAR PKNAME(0000)] used Spacial Rend!
The wild [VAR PKNAME(0000)] used Spacial Rend!
The opposing [VAR PKNAME(0000)] used Spacial Rend!
Totem [VAR PKNAME(0000)] used Spacial Rend!
[VAR PKNAME(0000)] used Lunar Dance!
The wild [VAR PKNAME(0000)] used Lunar Dance!
The opposing [VAR PKNAME(0000)] used Lunar Dance!
Totem [VAR PKNAME(0000)] used Lunar Dance!
[VAR PKNAME(0000)] used Crush Grip!
The wild [VAR PKNAME(0000)] used Crush Grip!
The opposing [VAR PKNAME(0000)] used Crush Grip!
Totem [VAR PKNAME(0000)] used Crush Grip!
[VAR PKNAME(0000)] used Magma Storm!
The wild [VAR PKNAME(0000)] used Magma Storm!
The opposing [VAR PKNAME(0000)] used Magma Storm!
Totem [VAR PKNAME(0000)] used Magma Storm!
[VAR PKNAME(0000)] used Dark Void!
The wild [VAR PKNAME(0000)] used Dark Void!
The opposing [VAR PKNAME(0000)] used Dark Void!
Totem [VAR PKNAME(0000)] used Dark Void!
[VAR PKNAME(0000)] used Seed Flare!
The wild [VAR PKNAME(0000)] used Seed Flare!
The opposing [VAR PKNAME(0000)] used Seed Flare!
Totem [VAR PKNAME(0000)] used Seed Flare!
[VAR PKNAME(0000)] used Ominous Wind!
The wild [VAR PKNAME(0000)] used Ominous Wind!
The opposing [VAR PKNAME(0000)] used Ominous Wind!
Totem [VAR PKNAME(0000)] used Ominous Wind!
[VAR PKNAME(0000)] used Shadow Force!
The wild [VAR PKNAME(0000)] used Shadow Force!
The opposing [VAR PKNAME(0000)] used Shadow Force!
Totem [VAR PKNAME(0000)] used Shadow Force!
[VAR PKNAME(0000)] used Hone Claws!
The wild [VAR PKNAME(0000)] used Hone Claws!
The opposing [VAR PKNAME(0000)] used Hone Claws!
Totem [VAR PKNAME(0000)] used Hone Claws!
[VAR PKNAME(0000)] used Wide Guard!
The wild [VAR PKNAME(0000)] used Wide Guard!
The opposing [VAR PKNAME(0000)] used Wide Guard!
Totem [VAR PKNAME(0000)] used Wide Guard!
[VAR PKNAME(0000)] used Guard Split!
The wild [VAR PKNAME(0000)] used Guard Split!
The opposing [VAR PKNAME(0000)] used Guard Split!
Totem [VAR PKNAME(0000)] used Guard Split!
[VAR PKNAME(0000)] used Power Split!
The wild [VAR PKNAME(0000)] used Power Split!
The opposing [VAR PKNAME(0000)] used Power Split!
Totem [VAR PKNAME(0000)] used Power Split!
[VAR PKNAME(0000)] used Wonder Room!
The wild [VAR PKNAME(0000)] used Wonder Room!
The opposing [VAR PKNAME(0000)] used Wonder Room!
Totem [VAR PKNAME(0000)] used Wonder Room!
[VAR PKNAME(0000)] used Psyshock!
The wild [VAR PKNAME(0000)] used Psyshock!
The opposing [VAR PKNAME(0000)] used Psyshock!
Totem [VAR PKNAME(0000)] used Psyshock!
[VAR PKNAME(0000)] used Venoshock!
The wild [VAR PKNAME(0000)] used Venoshock!
The opposing [VAR PKNAME(0000)] used Venoshock!
Totem [VAR PKNAME(0000)] used Venoshock!
[VAR PKNAME(0000)] used Autotomize!
The wild [VAR PKNAME(0000)] used Autotomize!
The opposing [VAR PKNAME(0000)] used Autotomize!
Totem [VAR PKNAME(0000)] used Autotomize!
[VAR PKNAME(0000)] used Rage Powder!
The wild [VAR PKNAME(0000)] used Rage Powder!
The opposing [VAR PKNAME(0000)] used Rage Powder!
Totem [VAR PKNAME(0000)] used Rage Powder!
[VAR PKNAME(0000)] used Telekinesis!
The wild [VAR PKNAME(0000)] used Telekinesis!
The opposing [VAR PKNAME(0000)] used Telekinesis!
Totem [VAR PKNAME(0000)] used Telekinesis!
[VAR PKNAME(0000)] used Magic Room!
The wild [VAR PKNAME(0000)] used Magic Room!
The opposing [VAR PKNAME(0000)] used Magic Room!
Totem [VAR PKNAME(0000)] used Magic Room!
[VAR PKNAME(0000)] used Smack Down!
The wild [VAR PKNAME(0000)] used Smack Down!
The opposing [VAR PKNAME(0000)] used Smack Down!
Totem [VAR PKNAME(0000)] used Smack Down!
[VAR PKNAME(0000)] used Storm Throw!
The wild [VAR PKNAME(0000)] used Storm Throw!
The opposing [VAR PKNAME(0000)] used Storm Throw!
Totem [VAR PKNAME(0000)] used Storm Throw!
[VAR PKNAME(0000)] used Flame Burst!
The wild [VAR PKNAME(0000)] used Flame Burst!
The opposing [VAR PKNAME(0000)] used Flame Burst!
Totem [VAR PKNAME(0000)] used Flame Burst!
[VAR PKNAME(0000)] used Sludge Wave!
The wild [VAR PKNAME(0000)] used Sludge Wave!
The opposing [VAR PKNAME(0000)] used Sludge Wave!
Totem [VAR PKNAME(0000)] used Sludge Wave!
[VAR PKNAME(0000)] used Quiver Dance!
The wild [VAR PKNAME(0000)] used Quiver Dance!
The opposing [VAR PKNAME(0000)] used Quiver Dance!
Totem [VAR PKNAME(0000)] used Quiver Dance!
[VAR PKNAME(0000)] used Heavy Slam!
The wild [VAR PKNAME(0000)] used Heavy Slam!
The opposing [VAR PKNAME(0000)] used Heavy Slam!
Totem [VAR PKNAME(0000)] used Heavy Slam!
[VAR PKNAME(0000)] used Synchronoise!
The wild [VAR PKNAME(0000)] used Synchronoise!
The opposing [VAR PKNAME(0000)] used Synchronoise!
Totem [VAR PKNAME(0000)] used Synchronoise!
[VAR PKNAME(0000)] used Electro Ball!
The wild [VAR PKNAME(0000)] used Electro Ball!
The opposing [VAR PKNAME(0000)] used Electro Ball!
Totem [VAR PKNAME(0000)] used Electro Ball!
[VAR PKNAME(0000)] used Soak!
The wild [VAR PKNAME(0000)] used Soak!
The opposing [VAR PKNAME(0000)] used Soak!
Totem [VAR PKNAME(0000)] used Soak!
[VAR PKNAME(0000)] used Flame Charge!
The wild [VAR PKNAME(0000)] used Flame Charge!
The opposing [VAR PKNAME(0000)] used Flame Charge!
Totem [VAR PKNAME(0000)] used Flame Charge!
[VAR PKNAME(0000)] used Coil!
The wild [VAR PKNAME(0000)] used Coil!
The opposing [VAR PKNAME(0000)] used Coil!
Totem [VAR PKNAME(0000)] used Coil!
[VAR PKNAME(0000)] used Low Sweep!
The wild [VAR PKNAME(0000)] used Low Sweep!
The opposing [VAR PKNAME(0000)] used Low Sweep!
Totem [VAR PKNAME(0000)] used Low Sweep!
[VAR PKNAME(0000)] used Acid Spray!
The wild [VAR PKNAME(0000)] used Acid Spray!
The opposing [VAR PKNAME(0000)] used Acid Spray!
Totem [VAR PKNAME(0000)] used Acid Spray!
[VAR PKNAME(0000)] used Foul Play!
The wild [VAR PKNAME(0000)] used Foul Play!
The opposing [VAR PKNAME(0000)] used Foul Play!
Totem [VAR PKNAME(0000)] used Foul Play!
[VAR PKNAME(0000)] used Simple Beam!
The wild [VAR PKNAME(0000)] used Simple Beam!
The opposing [VAR PKNAME(0000)] used Simple Beam!
Totem [VAR PKNAME(0000)] used Simple Beam!
[VAR PKNAME(0000)] used Entrainment!
The wild [VAR PKNAME(0000)] used Entrainment!
The opposing [VAR PKNAME(0000)] used Entrainment!
Totem [VAR PKNAME(0000)] used Entrainment!
[VAR PKNAME(0000)] used After You!
The wild [VAR PKNAME(0000)] used After You!
The opposing [VAR PKNAME(0000)] used After You!
Totem [VAR PKNAME(0000)] used After You!
[VAR PKNAME(0000)] used Round!
The wild [VAR PKNAME(0000)] used Round!
The opposing [VAR PKNAME(0000)] used Round!
Totem [VAR PKNAME(0000)] used Round!
[VAR PKNAME(0000)] used Echoed Voice!
The wild [VAR PKNAME(0000)] used Echoed Voice!
The opposing [VAR PKNAME(0000)] used Echoed Voice!
Totem [VAR PKNAME(0000)] used Echoed Voice!
[VAR PKNAME(0000)] used Chip Away!
The wild [VAR PKNAME(0000)] used Chip Away!
The opposing [VAR PKNAME(0000)] used Chip Away!
Totem [VAR PKNAME(0000)] used Chip Away!
[VAR PKNAME(0000)] used Clear Smog!
The wild [VAR PKNAME(0000)] used Clear Smog!
The opposing [VAR PKNAME(0000)] used Clear Smog!
Totem [VAR PKNAME(0000)] used Clear Smog!
[VAR PKNAME(0000)] used Stored Power!
The wild [VAR PKNAME(0000)] used Stored Power!
The opposing [VAR PKNAME(0000)] used Stored Power!
Totem [VAR PKNAME(0000)] used Stored Power!
[VAR PKNAME(0000)] used Quick Guard!
The wild [VAR PKNAME(0000)] used Quick Guard!
The opposing [VAR PKNAME(0000)] used Quick Guard!
Totem [VAR PKNAME(0000)] used Quick Guard!
[VAR PKNAME(0000)] used Ally Switch!
The wild [VAR PKNAME(0000)] used Ally Switch!
The opposing [VAR PKNAME(0000)] used Ally Switch!
Totem [VAR PKNAME(0000)] used Ally Switch!
[VAR PKNAME(0000)] used Scald!
The wild [VAR PKNAME(0000)] used Scald!
The opposing [VAR PKNAME(0000)] used Scald!
Totem [VAR PKNAME(0000)] used Scald!
[VAR PKNAME(0000)] used Shell Smash!
The wild [VAR PKNAME(0000)] used Shell Smash!
The opposing [VAR PKNAME(0000)] used Shell Smash!
Totem [VAR PKNAME(0000)] used Shell Smash!
[VAR PKNAME(0000)] used Heal Pulse!
The wild [VAR PKNAME(0000)] used Heal Pulse!
The opposing [VAR PKNAME(0000)] used Heal Pulse!
Totem [VAR PKNAME(0000)] used Heal Pulse!
[VAR PKNAME(0000)] used Hex!
The wild [VAR PKNAME(0000)] used Hex!
The opposing [VAR PKNAME(0000)] used Hex!
Totem [VAR PKNAME(0000)] used Hex!
[VAR PKNAME(0000)] used Sky Drop!
The wild [VAR PKNAME(0000)] used Sky Drop!
The opposing [VAR PKNAME(0000)] used Sky Drop!
Totem [VAR PKNAME(0000)] used Sky Drop!
[VAR PKNAME(0000)] used Shift Gear!
The wild [VAR PKNAME(0000)] used Shift Gear!
The opposing [VAR PKNAME(0000)] used Shift Gear!
Totem [VAR PKNAME(0000)] used Shift Gear!
[VAR PKNAME(0000)] used Circle Throw!
The wild [VAR PKNAME(0000)] used Circle Throw!
The opposing [VAR PKNAME(0000)] used Circle Throw!
Totem [VAR PKNAME(0000)] used Circle Throw!
[VAR PKNAME(0000)] used Incinerate!
The wild [VAR PKNAME(0000)] used Incinerate!
The opposing [VAR PKNAME(0000)] used Incinerate!
Totem [VAR PKNAME(0000)] used Incinerate!
[VAR PKNAME(0000)] used Quash!
The wild [VAR PKNAME(0000)] used Quash!
The opposing [VAR PKNAME(0000)] used Quash!
Totem [VAR PKNAME(0000)] used Quash!
[VAR PKNAME(0000)] used Acrobatics!
The wild [VAR PKNAME(0000)] used Acrobatics!
The opposing [VAR PKNAME(0000)] used Acrobatics!
Totem [VAR PKNAME(0000)] used Acrobatics!
[VAR PKNAME(0000)] used Reflect Type!
The wild [VAR PKNAME(0000)] used Reflect Type!
The opposing [VAR PKNAME(0000)] used Reflect Type!
Totem [VAR PKNAME(0000)] used Reflect Type!
[VAR PKNAME(0000)] used Retaliate!
The wild [VAR PKNAME(0000)] used Retaliate!
The opposing [VAR PKNAME(0000)] used Retaliate!
Totem [VAR PKNAME(0000)] used Retaliate!
[VAR PKNAME(0000)] used Final Gambit!
The wild [VAR PKNAME(0000)] used Final Gambit!
The opposing [VAR PKNAME(0000)] used Final Gambit!
Totem [VAR PKNAME(0000)] used Final Gambit!
[VAR PKNAME(0000)] used Bestow!
The wild [VAR PKNAME(0000)] used Bestow!
The opposing [VAR PKNAME(0000)] used Bestow!
Totem [VAR PKNAME(0000)] used Bestow!
[VAR PKNAME(0000)] used Inferno!
The wild [VAR PKNAME(0000)] used Inferno!
The opposing [VAR PKNAME(0000)] used Inferno!
Totem [VAR PKNAME(0000)] used Inferno!
[VAR PKNAME(0000)] used Water Pledge!
The wild [VAR PKNAME(0000)] used Water Pledge!
The opposing [VAR PKNAME(0000)] used Water Pledge!
Totem [VAR PKNAME(0000)] used Water Pledge!
[VAR PKNAME(0000)] used Fire Pledge!
The wild [VAR PKNAME(0000)] used Fire Pledge!
The opposing [VAR PKNAME(0000)] used Fire Pledge!
Totem [VAR PKNAME(0000)] used Fire Pledge!
[VAR PKNAME(0000)] used Grass Pledge!
The wild [VAR PKNAME(0000)] used Grass Pledge!
The opposing [VAR PKNAME(0000)] used Grass Pledge!
Totem [VAR PKNAME(0000)] used Grass Pledge!
[VAR PKNAME(0000)] used Volt Switch!
The wild [VAR PKNAME(0000)] used Volt Switch!
The opposing [VAR PKNAME(0000)] used Volt Switch!
Totem [VAR PKNAME(0000)] used Volt Switch!
[VAR PKNAME(0000)] used Struggle Bug!
The wild [VAR PKNAME(0000)] used Struggle Bug!
The opposing [VAR PKNAME(0000)] used Struggle Bug!
Totem [VAR PKNAME(0000)] used Struggle Bug!
[VAR PKNAME(0000)] used Bulldoze!
The wild [VAR PKNAME(0000)] used Bulldoze!
The opposing [VAR PKNAME(0000)] used Bulldoze!
Totem [VAR PKNAME(0000)] used Bulldoze!
[VAR PKNAME(0000)] used Frost Breath!
The wild [VAR PKNAME(0000)] used Frost Breath!
The opposing [VAR PKNAME(0000)] used Frost Breath!
Totem [VAR PKNAME(0000)] used Frost Breath!
[VAR PKNAME(0000)] used Dragon Tail!
The wild [VAR PKNAME(0000)] used Dragon Tail!
The opposing [VAR PKNAME(0000)] used Dragon Tail!
Totem [VAR PKNAME(0000)] used Dragon Tail!
[VAR PKNAME(0000)] used Work Up!
The wild [VAR PKNAME(0000)] used Work Up!
The opposing [VAR PKNAME(0000)] used Work Up!
Totem [VAR PKNAME(0000)] used Work Up!
[VAR PKNAME(0000)] used Electroweb!
The wild [VAR PKNAME(0000)] used Electroweb!
The opposing [VAR PKNAME(0000)] used Electroweb!
Totem [VAR PKNAME(0000)] used Electroweb!
[VAR PKNAME(0000)] used Wild Charge!
The wild [VAR PKNAME(0000)] used Wild Charge!
The opposing [VAR PKNAME(0000)] used Wild Charge!
Totem [VAR PKNAME(0000)] used Wild Charge!
[VAR PKNAME(0000)] used Drill Run!
The wild [VAR PKNAME(0000)] used Drill Run!
The opposing [VAR PKNAME(0000)] used Drill Run!
Totem [VAR PKNAME(0000)] used Drill Run!
[VAR PKNAME(0000)] used Dual Chop!
The wild [VAR PKNAME(0000)] used Dual Chop!
The opposing [VAR PKNAME(0000)] used Dual Chop!
Totem [VAR PKNAME(0000)] used Dual Chop!
[VAR PKNAME(0000)] used Heart Stamp!
The wild [VAR PKNAME(0000)] used Heart Stamp!
The opposing [VAR PKNAME(0000)] used Heart Stamp!
Totem [VAR PKNAME(0000)] used Heart Stamp!
[VAR PKNAME(0000)] used Horn Leech!
The wild [VAR PKNAME(0000)] used Horn Leech!
The opposing [VAR PKNAME(0000)] used Horn Leech!
Totem [VAR PKNAME(0000)] used Horn Leech!
[VAR PKNAME(0000)] used Sacred Sword!
The wild [VAR PKNAME(0000)] used Sacred Sword!
The opposing [VAR PKNAME(0000)] used Sacred Sword!
Totem [VAR PKNAME(0000)] used Sacred Sword!
[VAR PKNAME(0000)] used Razor Shell!
The wild [VAR PKNAME(0000)] used Razor Shell!
The opposing [VAR PKNAME(0000)] used Razor Shell!
Totem [VAR PKNAME(0000)] used Razor Shell!
[VAR PKNAME(0000)] used Heat Crash!
The wild [VAR PKNAME(0000)] used Heat Crash!
The opposing [VAR PKNAME(0000)] used Heat Crash!
Totem [VAR PKNAME(0000)] used Heat Crash!
[VAR PKNAME(0000)] used Leaf Tornado!
The wild [VAR PKNAME(0000)] used Leaf Tornado!
The opposing [VAR PKNAME(0000)] used Leaf Tornado!
Totem [VAR PKNAME(0000)] used Leaf Tornado!
[VAR PKNAME(0000)] used Steamroller!
The wild [VAR PKNAME(0000)] used Steamroller!
The opposing [VAR PKNAME(0000)] used Steamroller!
Totem [VAR PKNAME(0000)] used Steamroller!
[VAR PKNAME(0000)] used Cotton Guard!
The wild [VAR PKNAME(0000)] used Cotton Guard!
The opposing [VAR PKNAME(0000)] used Cotton Guard!
Totem [VAR PKNAME(0000)] used Cotton Guard!
[VAR PKNAME(0000)] used Night Daze!
The wild [VAR PKNAME(0000)] used Night Daze!
The opposing [VAR PKNAME(0000)] used Night Daze!
Totem [VAR PKNAME(0000)] used Night Daze!
[VAR PKNAME(0000)] used Psystrike!
The wild [VAR PKNAME(0000)] used Psystrike!
The opposing [VAR PKNAME(0000)] used Psystrike!
Totem [VAR PKNAME(0000)] used Psystrike!
[VAR PKNAME(0000)] used Tail Slap!
The wild [VAR PKNAME(0000)] used Tail Slap!
The opposing [VAR PKNAME(0000)] used Tail Slap!
Totem [VAR PKNAME(0000)] used Tail Slap!
[VAR PKNAME(0000)] used Hurricane!
The wild [VAR PKNAME(0000)] used Hurricane!
The opposing [VAR PKNAME(0000)] used Hurricane!
Totem [VAR PKNAME(0000)] used Hurricane!
[VAR PKNAME(0000)] used Head Charge!
The wild [VAR PKNAME(0000)] used Head Charge!
The opposing [VAR PKNAME(0000)] used Head Charge!
Totem [VAR PKNAME(0000)] used Head Charge!
[VAR PKNAME(0000)] used Gear Grind!
The wild [VAR PKNAME(0000)] used Gear Grind!
The opposing [VAR PKNAME(0000)] used Gear Grind!
Totem [VAR PKNAME(0000)] used Gear Grind!
[VAR PKNAME(0000)] used Searing Shot!
The wild [VAR PKNAME(0000)] used Searing Shot!
The opposing [VAR PKNAME(0000)] used Searing Shot!
Totem [VAR PKNAME(0000)] used Searing Shot!
[VAR PKNAME(0000)] used Techno Blast!
The wild [VAR PKNAME(0000)] used Techno Blast!
The opposing [VAR PKNAME(0000)] used Techno Blast!
Totem [VAR PKNAME(0000)] used Techno Blast!
[VAR PKNAME(0000)] used Relic Song!
The wild [VAR PKNAME(0000)] used Relic Song!
The opposing [VAR PKNAME(0000)] used Relic Song!
Totem [VAR PKNAME(0000)] used Relic Song!
[VAR PKNAME(0000)] used Secret Sword!
The wild [VAR PKNAME(0000)] used Secret Sword!
The opposing [VAR PKNAME(0000)] used Secret Sword!
Totem [VAR PKNAME(0000)] used Secret Sword!
[VAR PKNAME(0000)] used Glaciate!
The wild [VAR PKNAME(0000)] used Glaciate!
The opposing [VAR PKNAME(0000)] used Glaciate!
Totem [VAR PKNAME(0000)] used Glaciate!
[VAR PKNAME(0000)] used Bolt Strike!
The wild [VAR PKNAME(0000)] used Bolt Strike!
The opposing [VAR PKNAME(0000)] used Bolt Strike!
Totem [VAR PKNAME(0000)] used Bolt Strike!
[VAR PKNAME(0000)] used Blue Flare!
The wild [VAR PKNAME(0000)] used Blue Flare!
The opposing [VAR PKNAME(0000)] used Blue Flare!
Totem [VAR PKNAME(0000)] used Blue Flare!
[VAR PKNAME(0000)] used Fiery Dance!
The wild [VAR PKNAME(0000)] used Fiery Dance!
The opposing [VAR PKNAME(0000)] used Fiery Dance!
Totem [VAR PKNAME(0000)] used Fiery Dance!
[VAR PKNAME(0000)] used Freeze Shock!
The wild [VAR PKNAME(0000)] used Freeze Shock!
The opposing [VAR PKNAME(0000)] used Freeze Shock!
Totem [VAR PKNAME(0000)] used Freeze Shock!
[VAR PKNAME(0000)] used Ice Age!
The wild [VAR PKNAME(0000)] used Ice Age!
The opposing [VAR PKNAME(0000)] used Ice Age!
Totem [VAR PKNAME(0000)] used Age!
[VAR PKNAME(0000)] used Snarl!
The wild [VAR PKNAME(0000)] used Snarl!
The opposing [VAR PKNAME(0000)] used Snarl!
Totem [VAR PKNAME(0000)] used Snarl!
[VAR PKNAME(0000)] used Icicle Crash!
The wild [VAR PKNAME(0000)] used Icicle Crash!
The opposing [VAR PKNAME(0000)] used Icicle Crash!
Totem [VAR PKNAME(0000)] used Icicle Crash!
[VAR PKNAME(0000)] used V-create!
The wild [VAR PKNAME(0000)] used V-create!
The opposing [VAR PKNAME(0000)] used V-create!
Totem [VAR PKNAME(0000)] used V-create!
[VAR PKNAME(0000)] used Fusion Flare!
The wild [VAR PKNAME(0000)] used Fusion Flare!
The opposing [VAR PKNAME(0000)] used Fusion Flare!
Totem [VAR PKNAME(0000)] used Fusion Flare!
[VAR PKNAME(0000)] used Fusion Bolt!
The wild [VAR PKNAME(0000)] used Fusion Bolt!
The opposing [VAR PKNAME(0000)] used Fusion Bolt!
Totem [VAR PKNAME(0000)] used Fusion Bolt!
[VAR PKNAME(0000)] used Flying Press!
The wild [VAR PKNAME(0000)] used Flying Press!
The opposing [VAR PKNAME(0000)] used Flying Press!
Totem [VAR PKNAME(0000)] used Flying Press!
[VAR PKNAME(0000)] used Mat Block!
The wild [VAR PKNAME(0000)] used Mat Block!
The opposing [VAR PKNAME(0000)] used Mat Block!
Totem [VAR PKNAME(0000)] used Mat Block!
[VAR PKNAME(0000)] used Belch!
The wild [VAR PKNAME(0000)] used Belch!
The opposing [VAR PKNAME(0000)] used Belch!
Totem [VAR PKNAME(0000)] used Belch!
[VAR PKNAME(0000)] used Rototiller!
The wild [VAR PKNAME(0000)] used Rototiller!
The opposing [VAR PKNAME(0000)] used Rototiller!
Totem [VAR PKNAME(0000)] used Rototiller!
[VAR PKNAME(0000)] used Sticky Web!
The wild [VAR PKNAME(0000)] used Sticky Web!
The opposing [VAR PKNAME(0000)] used Sticky Web!
Totem [VAR PKNAME(0000)] used Sticky Web!
[VAR PKNAME(0000)] used Fell Stinger!
The wild [VAR PKNAME(0000)] used Fell Stinger!
The opposing [VAR PKNAME(0000)] used Fell Stinger!
Totem [VAR PKNAME(0000)] used Fell Stinger!
[VAR PKNAME(0000)] used Haunt!
The wild [VAR PKNAME(0000)] used Haunt!
The opposing [VAR PKNAME(0000)] used Haunt!
Totem [VAR PKNAME(0000)] used Haunt!
[VAR PKNAME(0000)] used Trick-or-Treat!
The wild [VAR PKNAME(0000)] used Trick-or-Treat!
The opposing [VAR PKNAME(0000)] used Trick-or-Treat!
Totem [VAR PKNAME(0000)] used Trick-or-Treat!
[VAR PKNAME(0000)] used Noble Roar!
The wild [VAR PKNAME(0000)] used Noble Roar!
The opposing [VAR PKNAME(0000)] used Noble Roar!
Totem [VAR PKNAME(0000)] used Noble Roar!
[VAR PKNAME(0000)] used Ion Deluge!
The wild [VAR PKNAME(0000)] used Ion Deluge!
The opposing [VAR PKNAME(0000)] used Ion Deluge!
Totem [VAR PKNAME(0000)] used Ion Deluge!
[VAR PKNAME(0000)] used Parabolic Charge!
The wild [VAR PKNAME(0000)] used Parabolic Charge!
The opposing [VAR PKNAME(0000)] used Parabolic Charge!
Totem [VAR PKNAME(0000)] used Parabolic Charge!
[VAR PKNAME(0000)] used Forest’s Curse!
The wild [VAR PKNAME(0000)] used Forest’s Curse!
The opposing [VAR PKNAME(0000)] used Forest’s Curse!
Totem [VAR PKNAME(0000)] used Forest’s Curse!
[VAR PKNAME(0000)] used Petal Blizzard!
The wild [VAR PKNAME(0000)] used Petal Blizzard!
The opposing [VAR PKNAME(0000)] used Petal Blizzard!
Totem [VAR PKNAME(0000)] used Petal Blizzard!
[VAR PKNAME(0000)] used Freeze-Dry!
The wild [VAR PKNAME(0000)] used Freeze-Dry!
The opposing [VAR PKNAME(0000)] used Freeze-Dry!
Totem [VAR PKNAME(0000)] used Freeze-Dry!
[VAR PKNAME(0000)] used Disarming Voice!
The wild [VAR PKNAME(0000)] used Disarming Voice!
The opposing [VAR PKNAME(0000)] used Disarming Voice!
Totem [VAR PKNAME(0000)] used Disarming Voice!
[VAR PKNAME(0000)] used Parting Shot!
The wild [VAR PKNAME(0000)] used Parting Shot!
The opposing [VAR PKNAME(0000)] used Parting Shot!
Totem [VAR PKNAME(0000)] used Parting Shot!
[VAR PKNAME(0000)] used Topsy-Turvy!
The wild [VAR PKNAME(0000)] used Topsy-Turvy!
The opposing [VAR PKNAME(0000)] used Topsy-Turvy!
Totem [VAR PKNAME(0000)] used Topsy-Turvy!
[VAR PKNAME(0000)] used Draining Kiss!
The wild [VAR PKNAME(0000)] used Draining Kiss!
The opposing [VAR PKNAME(0000)] used Draining Kiss!
Totem [VAR PKNAME(0000)] used Draining Kiss!
[VAR PKNAME(0000)] used Crafty Shield!
The wild [VAR PKNAME(0000)] used Crafty Shield!
The opposing [VAR PKNAME(0000)] used Crafty Shield!
Totem [VAR PKNAME(0000)] used Crafty Shield!
[VAR PKNAME(0000)] used Flower Shield!
The wild [VAR PKNAME(0000)] used Flower Shield!
The opposing [VAR PKNAME(0000)] used Flower Shield!
Totem [VAR PKNAME(0000)] used Flower Shield!
[VAR PKNAME(0000)] used Grassy Terrain!
The wild [VAR PKNAME(0000)] used Grassy Terrain!
The opposing [VAR PKNAME(0000)] used Grassy Terrain!
Totem [VAR PKNAME(0000)] used Grassy Terrain!
[VAR PKNAME(0000)] used Misty Terrain!
The wild [VAR PKNAME(0000)] used Misty Terrain!
The opposing [VAR PKNAME(0000)] used Misty Terrain!
Totem [VAR PKNAME(0000)] used Misty Terrain!
[VAR PKNAME(0000)] used Electrify!
The wild [VAR PKNAME(0000)] used Electrify!
The opposing [VAR PKNAME(0000)] used Electrify!
Totem [VAR PKNAME(0000)] used Electrify!
[VAR PKNAME(0000)] used Play Rough!
The wild [VAR PKNAME(0000)] used Play Rough!
The opposing [VAR PKNAME(0000)] used Play Rough!
Totem [VAR PKNAME(0000)] used Play Rough!
[VAR PKNAME(0000)] used Fairy Wind!
The wild [VAR PKNAME(0000)] used Fairy Wind!
The opposing [VAR PKNAME(0000)] used Fairy Wind!
Totem [VAR PKNAME(0000)] used Fairy Wind!
[VAR PKNAME(0000)] used Moonblast!
The wild [VAR PKNAME(0000)] used Moonblast!
The opposing [VAR PKNAME(0000)] used Moonblast!
Totem [VAR PKNAME(0000)] used Moonblast!
[VAR PKNAME(0000)] used Boomburst!
The wild [VAR PKNAME(0000)] used Boomburst!
The opposing [VAR PKNAME(0000)] used Boomburst!
Totem [VAR PKNAME(0000)] used Boomburst!
[VAR PKNAME(0000)] used Fairy Lock!
The wild [VAR PKNAME(0000)] used Fairy Lock!
The opposing [VAR PKNAME(0000)] used Fairy Lock!
Totem [VAR PKNAME(0000)] used Fairy Lock!
[VAR PKNAME(0000)] used King’s Shield!
The wild [VAR PKNAME(0000)] used King’s Shield!
The opposing [VAR PKNAME(0000)] used King’s Shield!
Totem [VAR PKNAME(0000)] used King’s Shield!
[VAR PKNAME(0000)] used Play Nice!
The wild [VAR PKNAME(0000)] used Play Nice!
The opposing [VAR PKNAME(0000)] used Play Nice!
Totem [VAR PKNAME(0000)] used Play Nice!
[VAR PKNAME(0000)] used Confide!
The wild [VAR PKNAME(0000)] used Confide!
The opposing [VAR PKNAME(0000)] used Confide!
Totem [VAR PKNAME(0000)] used Confide!
[VAR PKNAME(0000)] used Diamond Storm!
The wild [VAR PKNAME(0000)] used Diamond Storm!
The opposing [VAR PKNAME(0000)] used Diamond Storm!
Totem [VAR PKNAME(0000)] used Diamond Storm!
[VAR PKNAME(0000)] used Steam Eruption!
The wild [VAR PKNAME(0000)] used Steam Eruption!
The opposing [VAR PKNAME(0000)] used Steam Eruption!
Totem [VAR PKNAME(0000)] used Steam Eruption!
[VAR PKNAME(0000)] used Hyperspace Hole!
The wild [VAR PKNAME(0000)] used Hyperspace Hole!
The opposing [VAR PKNAME(0000)] used Hyperspace Hole!
Totem [VAR PKNAME(0000)] used Hyperspace Hole!
[VAR PKNAME(0000)] used Water Shuriken!
The wild [VAR PKNAME(0000)] used Water Shuriken!
The opposing [VAR PKNAME(0000)] used Water Shuriken!
Totem [VAR PKNAME(0000)] used Water Shuriken!
[VAR PKNAME(0000)] used Mystical Fire!
The wild [VAR PKNAME(0000)] used Mystical Fire!
The opposing [VAR PKNAME(0000)] used Mystical Fire!
Totem [VAR PKNAME(0000)] used Mystical Fire!
[VAR PKNAME(0000)] used Spiky Shield!
The wild [VAR PKNAME(0000)] used Spiky Shield!
The opposing [VAR PKNAME(0000)] used Spiky Shield!
Totem [VAR PKNAME(0000)] used Spiky Shield!
[VAR PKNAME(0000)] used Aromatic Mist!
The wild [VAR PKNAME(0000)] used Aromatic Mist!
The opposing [VAR PKNAME(0000)] used Aromatic Mist!
Totem [VAR PKNAME(0000)] used Aromatic Mist!
[VAR PKNAME(0000)] used Eerie Impulse!
The wild [VAR PKNAME(0000)] used Eerie Impulse!
The opposing [VAR PKNAME(0000)] used Eerie Impulse!
Totem [VAR PKNAME(0000)] used Eerie Impulse!
[VAR PKNAME(0000)] used Venom Drench!
The wild [VAR PKNAME(0000)] used Venom Drench!
The opposing [VAR PKNAME(0000)] used Venom Drench!
Totem [VAR PKNAME(0000)] used Venom Drench!
[VAR PKNAME(0000)] used Powder!
The wild [VAR PKNAME(0000)] used Powder!
The opposing [VAR PKNAME(0000)] used Powder!
Totem [VAR PKNAME(0000)] used Powder!
[VAR PKNAME(0000)] used Geomancy!
The wild [VAR PKNAME(0000)] used Geomancy!
The opposing [VAR PKNAME(0000)] used Geomancy!
Totem [VAR PKNAME(0000)] used Geomancy!
[VAR PKNAME(0000)] used Magnetic Flux!
The wild [VAR PKNAME(0000)] used Magnetic Flux!
The opposing [VAR PKNAME(0000)] used Magnetic Flux!
Totem [VAR PKNAME(0000)] used Magnetic Flux!
[VAR PKNAME(0000)] used Happy Hour!
The wild [VAR PKNAME(0000)] used Happy Hour!
The opposing [VAR PKNAME(0000)] used Happy Hour!
Totem [VAR PKNAME(0000)] used Happy Hour!
[VAR PKNAME(0000)] used Electric Terrain!
The wild [VAR PKNAME(0000)] used Electric Terrain!
The opposing [VAR PKNAME(0000)] used Electric Terrain!
Totem [VAR PKNAME(0000)] used Electric Terrain!
[VAR PKNAME(0000)] used Dazzling Gleam!
The wild [VAR PKNAME(0000)] used Dazzling Gleam!
The opposing [VAR PKNAME(0000)] used Dazzling Gleam!
Totem [VAR PKNAME(0000)] used Dazzling Gleam!
[VAR PKNAME(0000)] used Celebrate!
The wild [VAR PKNAME(0000)] used Celebrate!
The opposing [VAR PKNAME(0000)] used Celebrate!
Totem [VAR PKNAME(0000)] used Celebrate!
[VAR PKNAME(0000)] used Hold Hands!
The wild [VAR PKNAME(0000)] used Hold Hands!
The opposing [VAR PKNAME(0000)] used Hold Hands!
Totem [VAR PKNAME(0000)] used Hold Hands!
[VAR PKNAME(0000)] used Baby-Doll Eyes!
The wild [VAR PKNAME(0000)] used Baby-Doll Eyes!
The opposing [VAR PKNAME(0000)] used Baby-Doll Eyes!
Totem [VAR PKNAME(0000)] used Baby-Doll Eyes!
[VAR PKNAME(0000)] used Nuzzle!
The wild [VAR PKNAME(0000)] used Nuzzle!
The opposing [VAR PKNAME(0000)] used Nuzzle!
Totem [VAR PKNAME(0000)] used Nuzzle!
[VAR PKNAME(0000)] used Hold Back!
The wild [VAR PKNAME(0000)] used Hold Back!
The opposing [VAR PKNAME(0000)] used Hold Back!
Totem [VAR PKNAME(0000)] used Hold Back!
[VAR PKNAME(0000)] used Infestation!
The wild [VAR PKNAME(0000)] used Infestation!
The opposing [VAR PKNAME(0000)] used Infestation!
Totem [VAR PKNAME(0000)] used Infestation!
[VAR PKNAME(0000)] used Power-Up Punch!
The wild [VAR PKNAME(0000)] used Power-Up Punch!
The opposing [VAR PKNAME(0000)] used Power-Up Punch!
Totem [VAR PKNAME(0000)] used Power-Up Punch!
[VAR PKNAME(0000)] used Oblivion Wing!
The wild [VAR PKNAME(0000)] used Oblivion Wing!
The opposing [VAR PKNAME(0000)] used Oblivion Wing!
Totem [VAR PKNAME(0000)] used Oblivion Wing!
[VAR PKNAME(0000)] used Thousand Arrows!
The wild [VAR PKNAME(0000)] used Thousand Arrows!
The opposing [VAR PKNAME(0000)] used Thousand Arrows!
Totem [VAR PKNAME(0000)] used Thousand Arrows!
[VAR PKNAME(0000)] used Thousand Waves!
The wild [VAR PKNAME(0000)] used Thousand Waves!
The opposing [VAR PKNAME(0000)] used Thousand Waves!
Totem [VAR PKNAME(0000)] used Thousand Waves!
[VAR PKNAME(0000)] used Land’s Wrath!
The wild [VAR PKNAME(0000)] used Land’s Wrath!
The opposing [VAR PKNAME(0000)] used Land’s Wrath!
Totem [VAR PKNAME(0000)] used Land’s Wrath!
[VAR PKNAME(0000)] used Light of Ruin!
The wild [VAR PKNAME(0000)] used Light of Ruin!
The opposing [VAR PKNAME(0000)] used Light of Ruin!
Totem [VAR PKNAME(0000)] used Light of Ruin!
[VAR PKNAME(0000)] used Origin Pulse!
The wild [VAR PKNAME(0000)] used Origin Pulse!
The opposing [VAR PKNAME(0000)] used Origin Pulse!
Totem [VAR PKNAME(0000)] used Origin Pulse!
[VAR PKNAME(0000)] used Precipice Blades!
The wild [VAR PKNAME(0000)] used Precipice Blades!
The opposing [VAR PKNAME(0000)] used Precipice Blades!
Totem [VAR PKNAME(0000)] used Precipice Blades!
[VAR PKNAME(0000)] used Dragon Ascent!
The wild [VAR PKNAME(0000)] used Dragon Ascent!
The opposing [VAR PKNAME(0000)] used Dragon Ascent!
Totem [VAR PKNAME(0000)] used Dragon Ascent!
[VAR PKNAME(0000)] used Hyperspace Fury!
The wild [VAR PKNAME(0000)] used Hyperspace Fury!
The opposing [VAR PKNAME(0000)] used Hyperspace Fury!
Totem [VAR PKNAME(0000)] used Hyperspace Fury!
[~ 2488]
[~ 2489]
[~ 2490]
[~ 2491]
[~ 2492]
[~ 2493]
[~ 2494]
[~ 2495]
[~ 2496]
[~ 2497]
[~ 2498]
[~ 2499]
[~ 2500]
[~ 2501]
[~ 2502]
[~ 2503]
[~ 2504]
[~ 2505]
[~ 2506]
[~ 2507]
[~ 2508]
[~ 2509]
[~ 2510]
[~ 2511]
[~ 2512]
[~ 2513]
[~ 2514]
[~ 2515]
[~ 2516]
[~ 2517]
[~ 2518]
[~ 2519]
[~ 2520]
[~ 2521]
[~ 2522]
[~ 2523]
[~ 2524]
[~ 2525]
[~ 2526]
[~ 2527]
[~ 2528]
[~ 2529]
[~ 2530]
[~ 2531]
[~ 2532]
[~ 2533]
[~ 2534]
[~ 2535]
[~ 2536]
[~ 2537]
[~ 2538]
[~ 2539]
[~ 2540]
[~ 2541]
[~ 2542]
[~ 2543]
[~ 2544]
[~ 2545]
[~ 2546]
[~ 2547]
[~ 2548]
[~ 2549]
[~ 2550]
[~ 2551]
[~ 2552]
[~ 2553]
[~ 2554]
[~ 2555]
[~ 2556]
[~ 2557]
[~ 2558]
[~ 2559]
[~ 2560]
[~ 2561]
[~ 2562]
[~ 2563]
[~ 2564]
[~ 2565]
[~ 2566]
[~ 2567]
[~ 2568]
[~ 2569]
[~ 2570]
[~ 2571]
[~ 2572]
[~ 2573]
[~ 2574]
[~ 2575]
[~ 2576]
[~ 2577]
[~ 2578]
[~ 2579]
[~ 2580]
[~ 2581]
[~ 2582]
[~ 2583]
[~ 2584]
[~ 2585]
[~ 2586]
[~ 2587]
[~ 2588]
[~ 2589]
[~ 2590]
[~ 2591]
[~ 2592]
[~ 2593]
[~ 2594]
[~ 2595]
[~ 2596]
[~ 2597]
[~ 2598]
[~ 2599]
[~ 2600]
[~ 2601]
[~ 2602]
[~ 2603]
[~ 2604]
[~ 2605]
[~ 2606]
[~ 2607]
[~ 2608]
[~ 2609]
[~ 2610]
[~ 2611]
[~ 2612]
[~ 2613]
[~ 2614]
[~ 2615]
[~ 2616]
[~ 2617]
[~ 2618]
[~ 2619]
[~ 2620]
[~ 2621]
[~ 2622]
[~ 2623]
[~ 2624]
[~ 2625]
[~ 2626]
[~ 2627]
[~ 2628]
[~ 2629]
[~ 2630]
[~ 2631]
[~ 2632]
[~ 2633]
[~ 2634]
[~ 2635]
[VAR PKNAME(0000)] used Shore Up!
The wild [VAR PKNAME(0000)] used Shore Up!
The opposing [VAR PKNAME(0000)] used Shore Up!
Totem [VAR PKNAME(0000)] used Shore Up!
[VAR PKNAME(0000)] used First Impression!
The wild [VAR PKNAME(0000)] used First Impression!
The opposing [VAR PKNAME(0000)] used First Impression!
Totem [VAR PKNAME(0000)] used First Impression!
[VAR PKNAME(0000)] used Baneful Bunker!
The wild [VAR PKNAME(0000)] used Baneful Bunker!
The opposing [VAR PKNAME(0000)] used Baneful Bunker!
Totem [VAR PKNAME(0000)] used Baneful Bunker!
[VAR PKNAME(0000)] used Spirit Shackle!
The wild [VAR PKNAME(0000)] used Spirit Shackle!
The opposing [VAR PKNAME(0000)] used Spirit Shackle!
Totem [VAR PKNAME(0000)] used Spirit Shackle!
[VAR PKNAME(0000)] used Darkest Lariat!
The wild [VAR PKNAME(0000)] used Darkest Lariat!
The opposing [VAR PKNAME(0000)] used Darkest Lariat!
Totem [VAR PKNAME(0000)] used Darkest Lariat!
[VAR PKNAME(0000)] used Sparkling Aria!
The wild [VAR PKNAME(0000)] used Sparkling Aria!
The opposing [VAR PKNAME(0000)] used Sparkling Aria!
Totem [VAR PKNAME(0000)] used Sparkling Aria!
[VAR PKNAME(0000)] used Ice Hammer!
The wild [VAR PKNAME(0000)] used Ice Hammer!
The opposing [VAR PKNAME(0000)] used Ice Hammer!
Totem [VAR PKNAME(0000)] used Ice Hammer!
[VAR PKNAME(0000)] used Floral Healing!
The wild [VAR PKNAME(0000)] used Floral Healing!
The opposing [VAR PKNAME(0000)] used Floral Healing!
Totem [VAR PKNAME(0000)] used Floral Healing!
[VAR PKNAME(0000)] used High Horsepower!
The wild [VAR PKNAME(0000)] used High Horsepower!
The opposing [VAR PKNAME(0000)] used High Horsepower!
Totem [VAR PKNAME(0000)] used High Horsepower!
[VAR PKNAME(0000)] used Strength Sap!
The wild [VAR PKNAME(0000)] used Strength Sap!
The opposing [VAR PKNAME(0000)] used Strength Sap!
Totem [VAR PKNAME(0000)] used Strength Sap!
[VAR PKNAME(0000)] used Solar Blade!
The wild [VAR PKNAME(0000)] used Solar Blade!
The opposing [VAR PKNAME(0000)] used Solar Blade!
Totem [VAR PKNAME(0000)] used Solar Blade!
[VAR PKNAME(0000)] used Speed Weed!
The wild [VAR PKNAME(0000)] used Speed Weed!
The opposing [VAR PKNAME(0000)] used Speed Weed!
Totem [VAR PKNAME(0000)] used Speed Weed!
[VAR PKNAME(0000)] used Spotlight!
The wild [VAR PKNAME(0000)] used Spotlight!
The opposing [VAR PKNAME(0000)] used Spotlight!
Totem [VAR PKNAME(0000)] used Spotlight!
[VAR PKNAME(0000)] used Toxic Thread!
The wild [VAR PKNAME(0000)] used Toxic Thread!
The opposing [VAR PKNAME(0000)] used Toxic Thread!
Totem [VAR PKNAME(0000)] used Toxic Thread!
[VAR PKNAME(0000)] used Laser Focus!
The wild [VAR PKNAME(0000)] used Laser Focus!
The opposing [VAR PKNAME(0000)] used Laser Focus!
Totem [VAR PKNAME(0000)] used Laser Focus!
[VAR PKNAME(0000)] used Gear Up!
The wild [VAR PKNAME(0000)] used Gear Up!
The opposing [VAR PKNAME(0000)] used Gear Up!
Totem [VAR PKNAME(0000)] used Gear Up!
[VAR PKNAME(0000)] used Throat Chop!
The wild [VAR PKNAME(0000)] used Throat Chop!
The opposing [VAR PKNAME(0000)] used Throat Chop!
Totem [VAR PKNAME(0000)] used Throat Chop!
[VAR PKNAME(0000)] used Pollen Puff!
The wild [VAR PKNAME(0000)] used Pollen Puff!
The opposing [VAR PKNAME(0000)] used Pollen Puff!
Totem [VAR PKNAME(0000)] used Pollen Puff!
[VAR PKNAME(0000)] used Anchor Shot!
The wild [VAR PKNAME(0000)] used Anchor Shot!
The opposing [VAR PKNAME(0000)] used Anchor Shot!
Totem [VAR PKNAME(0000)] used Anchor Shot!
[VAR PKNAME(0000)] used Psychic Terrain!
The wild [VAR PKNAME(0000)] used Psychic Terrain!
The opposing [VAR PKNAME(0000)] used Psychic Terrain!
Totem [VAR PKNAME(0000)] used Psychic Terrain!
[VAR PKNAME(0000)] used Lunge!
The wild [VAR PKNAME(0000)] used Lunge!
The opposing [VAR PKNAME(0000)] used Lunge!
Totem [VAR PKNAME(0000)] used Lunge!
[VAR PKNAME(0000)] used Fire Lash!
The wild [VAR PKNAME(0000)] used Fire Lash!
The opposing [VAR PKNAME(0000)] used Fire Lash!
Totem [VAR PKNAME(0000)] used Fire Lash!
[VAR PKNAME(0000)] used Power Trip!
The wild [VAR PKNAME(0000)] used Power Trip!
The opposing [VAR PKNAME(0000)] used Power Trip!
Totem [VAR PKNAME(0000)] used Power Trip!
[VAR PKNAME(0000)] used Burn Up!
The wild [VAR PKNAME(0000)] used Burn Up!
The opposing [VAR PKNAME(0000)] used Burn Up!
Totem [VAR PKNAME(0000)] used Burn Up!
[VAR PKNAME(0000)] used Speed Swap!
The wild [VAR PKNAME(0000)] used Speed Swap!
The opposing [VAR PKNAME(0000)] used Speed Swap!
Totem [VAR PKNAME(0000)] used Speed Swap!
[VAR PKNAME(0000)] used Smart Strike!
The wild [VAR PKNAME(0000)] used Smart Strike!
The opposing [VAR PKNAME(0000)] used Smart Strike!
Totem [VAR PKNAME(0000)] used Smart Strike!
[VAR PKNAME(0000)] used Purify!
The wild [VAR PKNAME(0000)] used Purify!
The opposing [VAR PKNAME(0000)] used Purify!
Totem [VAR PKNAME(0000)] used Purify!
[VAR PKNAME(0000)] used Revelation Dance!
The wild [VAR PKNAME(0000)] used Revelation Dance!
The opposing [VAR PKNAME(0000)] used Revelation Dance!
Totem [VAR PKNAME(0000)] used Revelation Dance!
[VAR PKNAME(0000)] used Core Enforcer!
The wild [VAR PKNAME(0000)] used Core Enforcer!
The opposing [VAR PKNAME(0000)] used Core Enforcer!
Totem [VAR PKNAME(0000)] used Core Enforcer!
[VAR PKNAME(0000)] used Trop Kick!
The wild [VAR PKNAME(0000)] used Trop Kick!
The opposing [VAR PKNAME(0000)] used Trop Kick!
Totem [VAR PKNAME(0000)] used Trop Kick!
[VAR PKNAME(0000)] used Instruct!
The wild [VAR PKNAME(0000)] used Instruct!
The opposing [VAR PKNAME(0000)] used Instruct!
Totem [VAR PKNAME(0000)] used Instruct!
[VAR PKNAME(0000)] used Beak Blast!
The wild [VAR PKNAME(0000)] used Beak Blast!
The opposing [VAR PKNAME(0000)] used Beak Blast!
Totem [VAR PKNAME(0000)] used Beak Blast!
[VAR PKNAME(0000)] used Clanging Scales!
The wild [VAR PKNAME(0000)] used Clanging Scales!
The opposing [VAR PKNAME(0000)] used Clanging Scales!
Totem [VAR PKNAME(0000)] used Clanging Scales!
[VAR PKNAME(0000)] used Dragon Hammer!
The wild [VAR PKNAME(0000)] used Dragon Hammer!
The opposing [VAR PKNAME(0000)] used Dragon Hammer!
Totem [VAR PKNAME(0000)] used Dragon Hammer!
[VAR PKNAME(0000)] used Brutal Swing!
The wild [VAR PKNAME(0000)] used Brutal Swing!
The opposing [VAR PKNAME(0000)] used Brutal Swing!
Totem [VAR PKNAME(0000)] used Brutal Swing!
[VAR PKNAME(0000)] used Aurora Veil!
The wild [VAR PKNAME(0000)] used Aurora Veil!
The opposing [VAR PKNAME(0000)] used Aurora Veil!
Totem [VAR PKNAME(0000)] used Aurora Veil!
[~ 2780]
[~ 2781]
[~ 2782]
[~ 2783]
[~ 2784]
[~ 2785]
[~ 2786]
[~ 2787]
[~ 2788]
[~ 2789]
[~ 2790]
[~ 2791]
[~ 2792]
[~ 2793]
[~ 2794]
[~ 2795]
[~ 2796]
[~ 2797]
[~ 2798]
[~ 2799]
[~ 2800]
[~ 2801]
[~ 2802]
[~ 2803]
[~ 2804]
[~ 2805]
[~ 2806]
[~ 2807]
[~ 2808]
[~ 2809]
[~ 2810]
[~ 2811]
[~ 2812]
[~ 2813]
[~ 2814]
[~ 2815]
[VAR PKNAME(0000)] used Shell Trap!
The wild [VAR PKNAME(0000)] used Shell Trap!
The opposing [VAR PKNAME(0000)] used Shell Trap!
Totem [VAR PKNAME(0000)] used Shell Trap!
[VAR PKNAME(0000)] used Fleur Cannon!
The wild [VAR PKNAME(0000)] used Fleur Cannon!
The opposing [VAR PKNAME(0000)] used Fleur Cannon!
Totem [VAR PKNAME(0000)] used Fleur Cannon!
[VAR PKNAME(0000)] used Psychic Fangs!
The wild [VAR PKNAME(0000)] used Psychic Fangs!
The opposing [VAR PKNAME(0000)] used Psychic Fangs!
Totem [VAR PKNAME(0000)] used Psychic Fangs!
[VAR PKNAME(0000)] used Stomping Tantrum!
The wild [VAR PKNAME(0000)] used Stomping Tantrum!
The opposing [VAR PKNAME(0000)] used Stomping Tantrum!
Totem [VAR PKNAME(0000)] used Stomping Tantrum!
[VAR PKNAME(0000)] used Shadow Bone!
The wild [VAR PKNAME(0000)] used Shadow Bone!
The opposing [VAR PKNAME(0000)] used Shadow Bone!
Totem [VAR PKNAME(0000)] used Shadow Bone!
[VAR PKNAME(0000)] used Accelerock!
The wild [VAR PKNAME(0000)] used Accelerock!
The opposing [VAR PKNAME(0000)] used Accelerock!
Totem [VAR PKNAME(0000)] used Accelerock!
[VAR PKNAME(0000)] used Liquidation!
The wild [VAR PKNAME(0000)] used Liquidation!
The opposing [VAR PKNAME(0000)] used Liquidation!
Totem [VAR PKNAME(0000)] used Liquidation!
[VAR PKNAME(0000)] used Prismatic Laser!
The wild [VAR PKNAME(0000)] used Prismatic Laser!
The opposing [VAR PKNAME(0000)] used Prismatic Laser!
Totem [VAR PKNAME(0000)] used Prismatic Laser!
[VAR PKNAME(0000)] used Spectral Thief!
The wild [VAR PKNAME(0000)] used Spectral Thief!
The opposing [VAR PKNAME(0000)] used Spectral Thief!
Totem [VAR PKNAME(0000)] used Spectral Thief!
[VAR PKNAME(0000)] used Sunsteel Strike!
The wild [VAR PKNAME(0000)] used Sunsteel Strike!
The opposing [VAR PKNAME(0000)] used Sunsteel Strike!
Totem [VAR PKNAME(0000)] used Sunsteel Strike!
[VAR PKNAME(0000)] used Moongeist Beam!
The wild [VAR PKNAME(0000)] used Moongeist Beam!
The opposing [VAR PKNAME(0000)] used Moongeist Beam!
Totem [VAR PKNAME(0000)] used Moongeist Beam!
[VAR PKNAME(0000)] used Tearful Look!
The wild [VAR PKNAME(0000)] used Tearful Look!
The opposing [VAR PKNAME(0000)] used Tearful Look!
Totem [VAR PKNAME(0000)] used Tearful Look!
[VAR PKNAME(0000)] used Zing Zap!
The wild [VAR PKNAME(0000)] used Zing Zap!
The opposing [VAR PKNAME(0000)] used Zing Zap!
Totem [VAR PKNAME(0000)] used Zing Zap!
[VAR PKNAME(0000)] used Nature’s Madness!
The wild [VAR PKNAME(0000)] used Nature’s Madness!
The opposing [VAR PKNAME(0000)] used Nature’s Madness!
Totem [VAR PKNAME(0000)] used Nature’s Madness!
[VAR PKNAME(0000)] used Multi-Attack!
The wild [VAR PKNAME(0000)] used Multi-Attack!
The opposing [VAR PKNAME(0000)] used Multi-Attack!
Totem [VAR PKNAME(0000)] used Multi-Attack!
[~ 2876]
[~ 2877]
[~ 2878]
[~ 2879]
[VAR PKNAME(0000)] used Mind Blown!
The wild [VAR PKNAME(0000)] used Mind Blown!
The opposing [VAR PKNAME(0000)] used Mind Blown!
Totem [VAR PKNAME(0000)] used Mind Blown!
[VAR PKNAME(0000)] used Plasma Fists!
The wild [VAR PKNAME(0000)] used Plasma Fists!
The opposing [VAR PKNAME(0000)] used Plasma Fists!
Totem [VAR PKNAME(0000)] used Plasma Fists!
[VAR PKNAME(0000)] used Photon Geyser!
The wild [VAR PKNAME(0000)] used Photon Geyser!
The opposing [VAR PKNAME(0000)] used Photon Geyser!
Totem [VAR PKNAME(0000)] used Photon Geyser!
[~ 2892]
[~ 2893]
[~ 2894]
[~ 2895]
[~ 2896]
[~ 2897]
[~ 2898]
[~ 2899]
[~ 2900]
[~ 2901]
[~ 2902]
[~ 2903]
[~ 2904]
[~ 2905]
[~ 2906]
[~ 2907]
[~ 2908]
[~ 2909]
[~ 2910]
[~ 2911]
[~ 2912]
[~ 2913]
[~ 2914]
[~ 2915]
~~~~~~~~~~~~~~~
Text File : 14
~~~~~~~~~~~~~~~
!
!
!
!
[VAR PKNAME(0000)] used Z-Pound!
The wild [VAR PKNAME(0000)] used Z-Pound!
The opposing [VAR PKNAME(0000)] used Z-Pound!
Totem [VAR PKNAME(0000)] used Z-Pound!
[VAR PKNAME(0000)] used Z-Karate Chop!
The wild [VAR PKNAME(0000)] used Z-Karate Chop!
The opposing [VAR PKNAME(0000)] used Z-Karate Chop!
Totem [VAR PKNAME(0000)] used Z-Karate Chop!
[VAR PKNAME(0000)] used Z-Double Slap!
The wild [VAR PKNAME(0000)] used Z-Double Slap!
The opposing [VAR PKNAME(0000)] used Z-Double Slap!
Totem [VAR PKNAME(0000)] used Z-Double Slap!
[VAR PKNAME(0000)] used Z-Stress Test!
The wild [VAR PKNAME(0000)] used Z-Stress Test!
The opposing [VAR PKNAME(0000)] used Z-Stress Test!
Totem [VAR PKNAME(0000)] used Z-Stress Test!
[VAR PKNAME(0000)] used Z-Mega Punch!
The wild [VAR PKNAME(0000)] used Z-Mega Punch!
The opposing [VAR PKNAME(0000)] used Z-Mega Punch!
Totem [VAR PKNAME(0000)] used Z-Mega Punch!
[VAR PKNAME(0000)] used Z-Pay Day!
The wild [VAR PKNAME(0000)] used Z-Pay Day!
The opposing [VAR PKNAME(0000)] used Z-Pay Day!
Totem [VAR PKNAME(0000)] used Z-Pay Day!
[VAR PKNAME(0000)] used Z-Fire Punch!
The wild [VAR PKNAME(0000)] used Z-Fire Punch!
The opposing [VAR PKNAME(0000)] used Z-Fire Punch!
Totem [VAR PKNAME(0000)] used Z-Fire Punch!
[VAR PKNAME(0000)] used Z-Ice Punch!
The wild [VAR PKNAME(0000)] used Z-Ice Punch!
The opposing [VAR PKNAME(0000)] used Z-Ice Punch!
Totem [VAR PKNAME(0000)] used Z-Ice Punch!
[VAR PKNAME(0000)] used Z-Thunder Punch!
The wild [VAR PKNAME(0000)] used Z-Thunder Punch!
The opposing [VAR PKNAME(0000)] used Z-Thunder Punch!
Totem [VAR PKNAME(0000)] used Z-Thunder Punch!
[VAR PKNAME(0000)] used Z-Scratch!
The wild [VAR PKNAME(0000)] used Z-Scratch!
The opposing [VAR PKNAME(0000)] used Z-Scratch!
Totem [VAR PKNAME(0000)] used Z-Scratch!
[VAR PKNAME(0000)] used Z-Vice Grip!
The wild [VAR PKNAME(0000)] used Z-Vice Grip!
The opposing [VAR PKNAME(0000)] used Z-Vice Grip!
Totem [VAR PKNAME(0000)] used Z-Vice Grip!
[VAR PKNAME(0000)] used Z-Guillotine!
The wild [VAR PKNAME(0000)] used Z-Guillotine!
The opposing [VAR PKNAME(0000)] used Z-Guillotine!
Totem [VAR PKNAME(0000)] used Z-Guillotine!
[VAR PKNAME(0000)] used Z-Razor Wind!
The wild [VAR PKNAME(0000)] used Z-Razor Wind!
The opposing [VAR PKNAME(0000)] used Z-Razor Wind!
Totem [VAR PKNAME(0000)] used Z-Razor Wind!
[VAR PKNAME(0000)] used Z-Swords Dance!
The wild [VAR PKNAME(0000)] used Z-Swords Dance!
The opposing [VAR PKNAME(0000)] used Z-Swords Dance!
Totem [VAR PKNAME(0000)] used Z-Swords Dance!
[VAR PKNAME(0000)] used Z-Cut!
The wild [VAR PKNAME(0000)] used Z-Cut!
The opposing [VAR PKNAME(0000)] used Z-Cut!
Totem [VAR PKNAME(0000)] used Z-Cut!
[VAR PKNAME(0000)] used Z-Gust!
The wild [VAR PKNAME(0000)] used Z-Gust!
The opposing [VAR PKNAME(0000)] used Z-Gust!
Totem [VAR PKNAME(0000)] used Z-Gust!
[VAR PKNAME(0000)] used Z-Wing Attack!
The wild [VAR PKNAME(0000)] used Z-Wing Attack!
The opposing [VAR PKNAME(0000)] used Z-Wing Attack!
Totem [VAR PKNAME(0000)] used Z-Wing Attack!
[VAR PKNAME(0000)] used Z-Whirlwind!
The wild [VAR PKNAME(0000)] used Z-Whirlwind!
The opposing [VAR PKNAME(0000)] used Z-Whirlwind!
Totem [VAR PKNAME(0000)] used Z-Whirlwind!
[VAR PKNAME(0000)] used Z-Fly!
The wild [VAR PKNAME(0000)] used Z-Fly!
The opposing [VAR PKNAME(0000)] used Z-Fly!
Totem [VAR PKNAME(0000)] used Z-Fly!
[VAR PKNAME(0000)] used Z-Bind!
The wild [VAR PKNAME(0000)] used Z-Bind!
The opposing [VAR PKNAME(0000)] used Z-Bind!
Totem [VAR PKNAME(0000)] used Z-Bind!
[VAR PKNAME(0000)] used Z-Slam!
The wild [VAR PKNAME(0000)] used Z-Slam!
The opposing [VAR PKNAME(0000)] used Z-Slam!
Totem [VAR PKNAME(0000)] used Z-Slam!
[VAR PKNAME(0000)] used Z-Love Tap!
The wild [VAR PKNAME(0000)] used Z-Love Tap!
The opposing [VAR PKNAME(0000)] used Z-Love Tap!
Totem [VAR PKNAME(0000)] used Z-Love Tap!
[VAR PKNAME(0000)] used Z-Stomp!
The wild [VAR PKNAME(0000)] used Z-Stomp!
The opposing [VAR PKNAME(0000)] used Z-Stomp!
Totem [VAR PKNAME(0000)] used Z-Stomp!
[VAR PKNAME(0000)] used Z-Double Kick!
The wild [VAR PKNAME(0000)] used Z-Double Kick!
The opposing [VAR PKNAME(0000)] used Z-Double Kick!
Totem [VAR PKNAME(0000)] used Z-Double Kick!
[VAR PKNAME(0000)] used Z-Mega Kick!
The wild [VAR PKNAME(0000)] used Z-Mega Kick!
The opposing [VAR PKNAME(0000)] used Z-Mega Kick!
Totem [VAR PKNAME(0000)] used Z-Mega Kick!
[VAR PKNAME(0000)] used Z-Jump Kick!
The wild [VAR PKNAME(0000)] used Z-Jump Kick!
The opposing [VAR PKNAME(0000)] used Z-Jump Kick!
Totem [VAR PKNAME(0000)] used Z-Jump Kick!
[VAR PKNAME(0000)] used Z-Rolling Kick!
The wild [VAR PKNAME(0000)] used Z-Rolling Kick!
The opposing [VAR PKNAME(0000)] used Z-Rolling Kick!
Totem [VAR PKNAME(0000)] used Z-Rolling Kick!
[VAR PKNAME(0000)] used Z-Diamond Dust!
The wild [VAR PKNAME(0000)] used Z-Diamond Dust!
The opposing [VAR PKNAME(0000)] used Z-Diamond Dust!
Totem [VAR PKNAME(0000)] used Z-Diamond Dust!
[VAR PKNAME(0000)] used Z-Headbutt!
The wild [VAR PKNAME(0000)] used Z-Headbutt!
The opposing [VAR PKNAME(0000)] used Z-Headbutt!
Totem [VAR PKNAME(0000)] used Z-Headbutt!
[VAR PKNAME(0000)] used Z-Horn Attack!
The wild [VAR PKNAME(0000)] used Z-Horn Attack!
The opposing [VAR PKNAME(0000)] used Z-Horn Attack!
Totem [VAR PKNAME(0000)] used Z-Horn Attack!
[VAR PKNAME(0000)] used Z-Fury Attack!
The wild [VAR PKNAME(0000)] used Z-Fury Attack!
The opposing [VAR PKNAME(0000)] used Z-Fury Attack!
Totem [VAR PKNAME(0000)] used Z-Fury Attack!
[VAR PKNAME(0000)] used Z-Horn Drill!
The wild [VAR PKNAME(0000)] used Z-Horn Drill!
The opposing [VAR PKNAME(0000)] used Z-Horn Drill!
Totem [VAR PKNAME(0000)] used Z-Horn Drill!
[VAR PKNAME(0000)] used Z-Tackle!
The wild [VAR PKNAME(0000)] used Z-Tackle!
The opposing [VAR PKNAME(0000)] used Z-Tackle!
Totem [VAR PKNAME(0000)] used Z-Tackle!
[VAR PKNAME(0000)] used Z-Body Slam!
The wild [VAR PKNAME(0000)] used Z-Body Slam!
The opposing [VAR PKNAME(0000)] used Z-Body Slam!
Totem [VAR PKNAME(0000)] used Z-Body Slam!
[VAR PKNAME(0000)] used Z-Wrap!
The wild [VAR PKNAME(0000)] used Z-Wrap!
The opposing [VAR PKNAME(0000)] used Z-Wrap!
Totem [VAR PKNAME(0000)] used Z-Wrap!
[VAR PKNAME(0000)] used Z-Take Down!
The wild [VAR PKNAME(0000)] used Z-Take Down!
The opposing [VAR PKNAME(0000)] used Z-Take Down!
Totem [VAR PKNAME(0000)] used Z-Take Down!
[VAR PKNAME(0000)] used Z-Thrash!
The wild [VAR PKNAME(0000)] used Z-Thrash!
The opposing [VAR PKNAME(0000)] used Z-Thrash!
Totem [VAR PKNAME(0000)] used Z-Thrash!
[VAR PKNAME(0000)] used Z-Double-Edge!
The wild [VAR PKNAME(0000)] used Z-Double-Edge!
The opposing [VAR PKNAME(0000)] used Z-Double-Edge!
Totem [VAR PKNAME(0000)] used Z-Double-Edge!
[VAR PKNAME(0000)] used Z-Tail Whip!
The wild [VAR PKNAME(0000)] used Z-Tail Whip!
The opposing [VAR PKNAME(0000)] used Z-Tail Whip!
Totem [VAR PKNAME(0000)] used Z-Tail Whip!
[VAR PKNAME(0000)] used Z-Poison Sting!
The wild [VAR PKNAME(0000)] used Z-Poison Sting!
The opposing [VAR PKNAME(0000)] used Z-Poison Sting!
Totem [VAR PKNAME(0000)] used Z-Poison Sting!
[VAR PKNAME(0000)] used Z-Twineedle!
The wild [VAR PKNAME(0000)] used Z-Twineedle!
The opposing [VAR PKNAME(0000)] used Z-Twineedle!
Totem [VAR PKNAME(0000)] used Z-Twineedle!
[VAR PKNAME(0000)] used Z-Pin Missile!
The wild [VAR PKNAME(0000)] used Z-Pin Missile!
The opposing [VAR PKNAME(0000)] used Z-Pin Missile!
Totem [VAR PKNAME(0000)] used Z-Pin Missile!
[VAR PKNAME(0000)] used Z-Leer!
The wild [VAR PKNAME(0000)] used Z-Leer!
The opposing [VAR PKNAME(0000)] used Z-Leer!
Totem [VAR PKNAME(0000)] used Z-Leer!
[VAR PKNAME(0000)] used Z-Stalagbite!
The wild [VAR PKNAME(0000)] used Z-Stalagbite!
The opposing [VAR PKNAME(0000)] used Z-Stalagbite!
Totem [VAR PKNAME(0000)] used Z-Stalagbite!
[VAR PKNAME(0000)] used Z-Growl!
The wild [VAR PKNAME(0000)] used Z-Growl!
The opposing [VAR PKNAME(0000)] used Z-Growl!
Totem [VAR PKNAME(0000)] used Z-Growl!
[VAR PKNAME(0000)] used Z-Roar!
The wild [VAR PKNAME(0000)] used Z-Roar!
The opposing [VAR PKNAME(0000)] used Z-Roar!
Totem [VAR PKNAME(0000)] used Z-Roar!
[VAR PKNAME(0000)] used Z-Sing!
The wild [VAR PKNAME(0000)] used Z-Sing!
The opposing [VAR PKNAME(0000)] used Z-Sing!
Totem [VAR PKNAME(0000)] used Z-Sing!
[VAR PKNAME(0000)] used Z-Supersonic!
The wild [VAR PKNAME(0000)] used Z-Supersonic!
The opposing [VAR PKNAME(0000)] used Z-Supersonic!
Totem [VAR PKNAME(0000)] used Z-Supersonic!
[VAR PKNAME(0000)] used Z-Sonic Boom!
The wild [VAR PKNAME(0000)] used Z-Sonic Boom!
The opposing [VAR PKNAME(0000)] used Z-Sonic Boom!
Totem [VAR PKNAME(0000)] used Z-Sonic Boom!
[VAR PKNAME(0000)] used Z-Disable!
The wild [VAR PKNAME(0000)] used Z-Disable!
The opposing [VAR PKNAME(0000)] used Z-Disable!
Totem [VAR PKNAME(0000)] used Z-Disable!
[VAR PKNAME(0000)] used Z-Acid!
The wild [VAR PKNAME(0000)] used Z-Acid!
The opposing [VAR PKNAME(0000)] used Z-Acid!
Totem [VAR PKNAME(0000)] used Z-Acid!
[VAR PKNAME(0000)] used Z-Ember!
The wild [VAR PKNAME(0000)] used Z-Ember!
The opposing [VAR PKNAME(0000)] used Z-Ember!
Totem [VAR PKNAME(0000)] used Z-Ember!
[VAR PKNAME(0000)] used Z-Flamethrower!
The wild [VAR PKNAME(0000)] used Z-Flamethrower!
The opposing [VAR PKNAME(0000)] used Z-Flamethrower!
Totem [VAR PKNAME(0000)] used Z-Flamethrower!
[VAR PKNAME(0000)] used Z-Shiver Dance!
The wild [VAR PKNAME(0000)] used Z-Shiver Dance!
The opposing [VAR PKNAME(0000)] used Z-Shiver Dance!
Totem [VAR PKNAME(0000)] used Z-Shiver Dance!
[VAR PKNAME(0000)] used Z-Water Gun!
The wild [VAR PKNAME(0000)] used Z-Water Gun!
The opposing [VAR PKNAME(0000)] used Z-Water Gun!
Totem [VAR PKNAME(0000)] used Z-Water Gun!
[VAR PKNAME(0000)] used Z-Hydro Pump!
The wild [VAR PKNAME(0000)] used Z-Hydro Pump!
The opposing [VAR PKNAME(0000)] used Z-Hydro Pump!
Totem [VAR PKNAME(0000)] used Z-Hydro Pump!
[VAR PKNAME(0000)] used Z-Surf!
The wild [VAR PKNAME(0000)] used Z-Surf!
The opposing [VAR PKNAME(0000)] used Z-Surf!
Totem [VAR PKNAME(0000)] used Z-Surf!
[VAR PKNAME(0000)] used Z-Ice Beam!
The wild [VAR PKNAME(0000)] used Z-Ice Beam!
The opposing [VAR PKNAME(0000)] used Z-Ice Beam!
Totem [VAR PKNAME(0000)] used Z-Ice Beam!
[VAR PKNAME(0000)] used Z-Blizzard!
The wild [VAR PKNAME(0000)] used Z-Blizzard!
The opposing [VAR PKNAME(0000)] used Z-Blizzard!
Totem [VAR PKNAME(0000)] used Z-Blizzard!
[VAR PKNAME(0000)] used Z-Psybeam!
The wild [VAR PKNAME(0000)] used Z-Psybeam!
The opposing [VAR PKNAME(0000)] used Z-Psybeam!
Totem [VAR PKNAME(0000)] used Z-Psybeam!
[VAR PKNAME(0000)] used Z-Bubble Beam!
The wild [VAR PKNAME(0000)] used Z-Bubble Beam!
The opposing [VAR PKNAME(0000)] used Z-Bubble Beam!
Totem [VAR PKNAME(0000)] used Z-Bubble Beam!
[VAR PKNAME(0000)] used Z-Aurora Beam!
The wild [VAR PKNAME(0000)] used Z-Aurora Beam!
The opposing [VAR PKNAME(0000)] used Z-Aurora Beam!
Totem [VAR PKNAME(0000)] used Z-Aurora Beam!
[VAR PKNAME(0000)] used Z-Hyper Beam!
The wild [VAR PKNAME(0000)] used Z-Hyper Beam!
The opposing [VAR PKNAME(0000)] used Z-Hyper Beam!
Totem [VAR PKNAME(0000)] used Z-Hyper Beam!
[VAR PKNAME(0000)] used Z-Peck!
The wild [VAR PKNAME(0000)] used Z-Peck!
The opposing [VAR PKNAME(0000)] used Z-Peck!
Totem [VAR PKNAME(0000)] used Z-Peck!
[VAR PKNAME(0000)] used Z-Drill Peck!
The wild [VAR PKNAME(0000)] used Z-Drill Peck!
The opposing [VAR PKNAME(0000)] used Z-Drill Peck!
Totem [VAR PKNAME(0000)] used Z-Drill Peck!
[VAR PKNAME(0000)] used Z-Submission!
The wild [VAR PKNAME(0000)] used Z-Submission!
The opposing [VAR PKNAME(0000)] used Z-Submission!
Totem [VAR PKNAME(0000)] used Z-Submission!
[VAR PKNAME(0000)] used Z-Low Kick!
The wild [VAR PKNAME(0000)] used Z-Low Kick!
The opposing [VAR PKNAME(0000)] used Z-Low Kick!
Totem [VAR PKNAME(0000)] used Z-Low Kick!
[VAR PKNAME(0000)] used Z-Counter!
The wild [VAR PKNAME(0000)] used Z-Counter!
The opposing [VAR PKNAME(0000)] used Z-Counter!
Totem [VAR PKNAME(0000)] used Z-Counter!
[VAR PKNAME(0000)] used Z-Seismic Toss!
The wild [VAR PKNAME(0000)] used Z-Seismic Toss!
The opposing [VAR PKNAME(0000)] used Z-Seismic Toss!
Totem [VAR PKNAME(0000)] used Z-Seismic Toss!
[VAR PKNAME(0000)] used Z-Strength!
The wild [VAR PKNAME(0000)] used Z-Strength!
The opposing [VAR PKNAME(0000)] used Z-Strength!
Totem [VAR PKNAME(0000)] used Z-Strength!
[VAR PKNAME(0000)] used Z-Absorb!
The wild [VAR PKNAME(0000)] used Z-Absorb!
The opposing [VAR PKNAME(0000)] used Z-Absorb!
Totem [VAR PKNAME(0000)] used Z-Absorb!
[VAR PKNAME(0000)] used Z-Mega Drain!
The wild [VAR PKNAME(0000)] used Z-Mega Drain!
The opposing [VAR PKNAME(0000)] used Z-Mega Drain!
Totem [VAR PKNAME(0000)] used Z-Mega Drain!
[VAR PKNAME(0000)] used Z-Leech Seed!
The wild [VAR PKNAME(0000)] used Z-Leech Seed!
The opposing [VAR PKNAME(0000)] used Z-Leech Seed!
Totem [VAR PKNAME(0000)] used Z-Leech Seed!
[VAR PKNAME(0000)] used Z-Growth!
The wild [VAR PKNAME(0000)] used Z-Growth!
The opposing [VAR PKNAME(0000)] used Z-Growth!
Totem [VAR PKNAME(0000)] used Z-Growth!
[VAR PKNAME(0000)] used Z-Razor Leaf!
The wild [VAR PKNAME(0000)] used Z-Razor Leaf!
The opposing [VAR PKNAME(0000)] used Z-Razor Leaf!
Totem [VAR PKNAME(0000)] used Z-Razor Leaf!
[VAR PKNAME(0000)] used Z-Solar Beam!
The wild [VAR PKNAME(0000)] used Z-Solar Beam!
The opposing [VAR PKNAME(0000)] used Z-Solar Beam!
Totem [VAR PKNAME(0000)] used Z-Solar Beam!
[VAR PKNAME(0000)] used Z-Poison Powder!
The wild [VAR PKNAME(0000)] used Z-Poison Powder!
The opposing [VAR PKNAME(0000)] used Z-Poison Powder!
Totem [VAR PKNAME(0000)] used Z-Poison Powder!
[VAR PKNAME(0000)] used Z-Stun Spore!
The wild [VAR PKNAME(0000)] used Z-Stun Spore!
The opposing [VAR PKNAME(0000)] used Z-Stun Spore!
Totem [VAR PKNAME(0000)] used Z-Stun Spore!
[VAR PKNAME(0000)] used Z-Sleep Powder!
The wild [VAR PKNAME(0000)] used Z-Sleep Powder!
The opposing [VAR PKNAME(0000)] used Z-Sleep Powder!
Totem [VAR PKNAME(0000)] used Z-Sleep Powder!
[VAR PKNAME(0000)] used Z-Petal Dance!
The wild [VAR PKNAME(0000)] used Z-Petal Dance!
The opposing [VAR PKNAME(0000)] used Z-Petal Dance!
Totem [VAR PKNAME(0000)] used Z-Petal Dance!
[VAR PKNAME(0000)] used Z-String Shot!
The wild [VAR PKNAME(0000)] used Z-String Shot!
The opposing [VAR PKNAME(0000)] used Z-String Shot!
Totem [VAR PKNAME(0000)] used Z-String Shot!
[VAR PKNAME(0000)] used Z-Dragon Rage!
The wild [VAR PKNAME(0000)] used Z-Dragon Rage!
The opposing [VAR PKNAME(0000)] used Z-Dragon Rage!
Totem [VAR PKNAME(0000)] used Z-Dragon Rage!
[VAR PKNAME(0000)] used Z-Fire Spin!
The wild [VAR PKNAME(0000)] used Z-Fire Spin!
The opposing [VAR PKNAME(0000)] used Z-Fire Spin!
Totem [VAR PKNAME(0000)] used Z-Fire Spin!
[VAR PKNAME(0000)] used Z-Thunder Shock!
The wild [VAR PKNAME(0000)] used Z-Thunder Shock!
The opposing [VAR PKNAME(0000)] used Z-Thunder Shock!
Totem [VAR PKNAME(0000)] used Z-Thunder Shock!
[VAR PKNAME(0000)] used Z-Thunderbolt!
The wild [VAR PKNAME(0000)] used Z-Thunderbolt!
The opposing [VAR PKNAME(0000)] used Z-Thunderbolt!
Totem [VAR PKNAME(0000)] used Z-Thunderbolt!
[VAR PKNAME(0000)] used Z-Thunder Wave!
The wild [VAR PKNAME(0000)] used Z-Thunder Wave!
The opposing [VAR PKNAME(0000)] used Z-Thunder Wave!
Totem [VAR PKNAME(0000)] used Z-Thunder Wave!
[VAR PKNAME(0000)] used Z-Thunder!
The wild [VAR PKNAME(0000)] used Z-Thunder!
The opposing [VAR PKNAME(0000)] used Z-Thunder!
Totem [VAR PKNAME(0000)] used Z-Thunder!
[VAR PKNAME(0000)] used Z-Rock Throw!
The wild [VAR PKNAME(0000)] used Z-Rock Throw!
The opposing [VAR PKNAME(0000)] used Z-Rock Throw!
Totem [VAR PKNAME(0000)] used Z-Rock Throw!
[VAR PKNAME(0000)] used Z-Earthquake!
The wild [VAR PKNAME(0000)] used Z-Earthquake!
The opposing [VAR PKNAME(0000)] used Z-Earthquake!
Totem [VAR PKNAME(0000)] used Z-Earthquake!
[VAR PKNAME(0000)] used Z-Fissure!
The wild [VAR PKNAME(0000)] used Z-Fissure!
The opposing [VAR PKNAME(0000)] used Z-Fissure!
Totem [VAR PKNAME(0000)] used Z-Fissure!
[VAR PKNAME(0000)] used Z-Dig!
The wild [VAR PKNAME(0000)] used Z-Dig!
The opposing [VAR PKNAME(0000)] used Z-Dig!
Totem [VAR PKNAME(0000)] used Z-Dig!
[VAR PKNAME(0000)] used Z-Toxic!
The wild [VAR PKNAME(0000)] used Z-Toxic!
The opposing [VAR PKNAME(0000)] used Z-Toxic!
Totem [VAR PKNAME(0000)] used Z-Toxic!
[VAR PKNAME(0000)] used Z-Quick Thinking!
The wild [VAR PKNAME(0000)] used Z-Quick Thinking!
The opposing [VAR PKNAME(0000)] used Z-Quick Thinking!
Totem [VAR PKNAME(0000)] used Z-Quick Thinking!
[VAR PKNAME(0000)] used Z-Psychic!
The wild [VAR PKNAME(0000)] used Z-Psychic!
The opposing [VAR PKNAME(0000)] used Z-Psychic!
Totem [VAR PKNAME(0000)] used Z-Psychic!
[VAR PKNAME(0000)] used Z-Hypnosis!
The wild [VAR PKNAME(0000)] used Z-Hypnosis!
The opposing [VAR PKNAME(0000)] used Z-Hypnosis!
Totem [VAR PKNAME(0000)] used Z-Hypnosis!
[VAR PKNAME(0000)] used Z-Meditate!
The wild [VAR PKNAME(0000)] used Z-Meditate!
The opposing [VAR PKNAME(0000)] used Z-Meditate!
Totem [VAR PKNAME(0000)] used Z-Meditate!
[VAR PKNAME(0000)] used Z-Agility!
The wild [VAR PKNAME(0000)] used Z-Agility!
The opposing [VAR PKNAME(0000)] used Z-Agility!
Totem [VAR PKNAME(0000)] used Z-Agility!
[VAR PKNAME(0000)] used Z-Quick Attack!
The wild [VAR PKNAME(0000)] used Z-Quick Attack!
The opposing [VAR PKNAME(0000)] used Z-Quick Attack!
Totem [VAR PKNAME(0000)] used Z-Quick Attack!
[VAR PKNAME(0000)] used Z-Rage!
The wild [VAR PKNAME(0000)] used Z-Rage!
The opposing [VAR PKNAME(0000)] used Z-Rage!
Totem [VAR PKNAME(0000)] used Z-Rage!
[VAR PKNAME(0000)] used Z-Teleport!
The wild [VAR PKNAME(0000)] used Z-Teleport!
The opposing [VAR PKNAME(0000)] used Z-Teleport!
Totem [VAR PKNAME(0000)] used Z-Teleport!
[VAR PKNAME(0000)] used Z-Night Shade!
The wild [VAR PKNAME(0000)] used Z-Night Shade!
The opposing [VAR PKNAME(0000)] used Z-Night Shade!
Totem [VAR PKNAME(0000)] used Z-Night Shade!
[VAR PKNAME(0000)] used Z-Mimic!
The wild [VAR PKNAME(0000)] used Z-Mimic!
The opposing [VAR PKNAME(0000)] used Z-Mimic!
Totem [VAR PKNAME(0000)] used Z-Mimic!
[VAR PKNAME(0000)] used Z-Screech!
The wild [VAR PKNAME(0000)] used Z-Screech!
The opposing [VAR PKNAME(0000)] used Z-Screech!
Totem [VAR PKNAME(0000)] used Z-Screech!
[VAR PKNAME(0000)] used Z-Double Team!
The wild [VAR PKNAME(0000)] used Z-Double Team!
The opposing [VAR PKNAME(0000)] used Z-Double Team!
Totem [VAR PKNAME(0000)] used Z-Double Team!
[VAR PKNAME(0000)] used Z-Recover!
The wild [VAR PKNAME(0000)] used Z-Recover!
The opposing [VAR PKNAME(0000)] used Z-Recover!
Totem [VAR PKNAME(0000)] used Z-Recover!
[VAR PKNAME(0000)] used Z-Harden!
The wild [VAR PKNAME(0000)] used Z-Harden!
The opposing [VAR PKNAME(0000)] used Z-Harden!
Totem [VAR PKNAME(0000)] used Z-Harden!
[VAR PKNAME(0000)] used Z-Minimize!
The wild [VAR PKNAME(0000)] used Z-Minimize!
The opposing [VAR PKNAME(0000)] used Z-Minimize!
Totem [VAR PKNAME(0000)] used Z-Minimize!
[VAR PKNAME(0000)] used Z-Smokescreen!
The wild [VAR PKNAME(0000)] used Z-Smokescreen!
The opposing [VAR PKNAME(0000)] used Z-Smokescreen!
Totem [VAR PKNAME(0000)] used Z-Smokescreen!
[VAR PKNAME(0000)] used Z-Confuse Ray!
The wild [VAR PKNAME(0000)] used Z-Confuse Ray!
The opposing [VAR PKNAME(0000)] used Z-Confuse Ray!
Totem [VAR PKNAME(0000)] used Z-Confuse Ray!
[VAR PKNAME(0000)] used Z-Withdraw!
The wild [VAR PKNAME(0000)] used Z-Withdraw!
The opposing [VAR PKNAME(0000)] used Z-Withdraw!
Totem [VAR PKNAME(0000)] used Z-Withdraw!
[VAR PKNAME(0000)] used Z-Defense Curl!
The wild [VAR PKNAME(0000)] used Z-Defense Curl!
The opposing [VAR PKNAME(0000)] used Z-Defense Curl!
Totem [VAR PKNAME(0000)] used Z-Defense Curl!
[VAR PKNAME(0000)] used Z-Barrier!
The wild [VAR PKNAME(0000)] used Z-Barrier!
The opposing [VAR PKNAME(0000)] used Z-Barrier!
Totem [VAR PKNAME(0000)] used Z-Barrier!
[VAR PKNAME(0000)] used Z-Light Screen!
The wild [VAR PKNAME(0000)] used Z-Light Screen!
The opposing [VAR PKNAME(0000)] used Z-Light Screen!
Totem [VAR PKNAME(0000)] used Z-Light Screen!
[VAR PKNAME(0000)] used Z-Haze!
The wild [VAR PKNAME(0000)] used Z-Haze!
The opposing [VAR PKNAME(0000)] used Z-Haze!
Totem [VAR PKNAME(0000)] used Z-Haze!
[VAR PKNAME(0000)] used Z-Reflect!
The wild [VAR PKNAME(0000)] used Z-Reflect!
The opposing [VAR PKNAME(0000)] used Z-Reflect!
Totem [VAR PKNAME(0000)] used Z-Reflect!
[VAR PKNAME(0000)] used Z-Focus Energy!
The wild [VAR PKNAME(0000)] used Z-Focus Energy!
The opposing [VAR PKNAME(0000)] used Z-Focus Energy!
Totem [VAR PKNAME(0000)] used Z-Focus Energy!
[VAR PKNAME(0000)] used Z-Bide!
The wild [VAR PKNAME(0000)] used Z-Bide!
The opposing [VAR PKNAME(0000)] used Z-Bide!
Totem [VAR PKNAME(0000)] used Z-Bide!
[VAR PKNAME(0000)] used Z-Metronome!
The wild [VAR PKNAME(0000)] used Z-Metronome!
The opposing [VAR PKNAME(0000)] used Z-Metronome!
Totem [VAR PKNAME(0000)] used Z-Metronome!
[VAR PKNAME(0000)] used Z-Mirror Move!
The wild [VAR PKNAME(0000)] used Z-Mirror Move!
The opposing [VAR PKNAME(0000)] used Z-Mirror Move!
Totem [VAR PKNAME(0000)] used Z-Mirror Move!
[VAR PKNAME(0000)] used Z-Self-Destruct!
The wild [VAR PKNAME(0000)] used Z-Self-Destruct!
The opposing [VAR PKNAME(0000)] used Z-Self-Destruct!
Totem [VAR PKNAME(0000)] used Z-Self-Destruct!
[VAR PKNAME(0000)] used Z-Egg Bomb!
The wild [VAR PKNAME(0000)] used Z-Egg Bomb!
The opposing [VAR PKNAME(0000)] used Z-Egg Bomb!
Totem [VAR PKNAME(0000)] used Z-Egg Bomb!
[VAR PKNAME(0000)] used Z-Cow-Lick!
The wild [VAR PKNAME(0000)] used Z-Cow-Lick!
The opposing [VAR PKNAME(0000)] used Z-Cow-Lick!
Totem [VAR PKNAME(0000)] used Z-Cow-Lick!
[VAR PKNAME(0000)] used Z-Smog!
The wild [VAR PKNAME(0000)] used Z-Smog!
The opposing [VAR PKNAME(0000)] used Z-Smog!
Totem [VAR PKNAME(0000)] used Z-Smog!
[VAR PKNAME(0000)] used Z-Sludge!
The wild [VAR PKNAME(0000)] used Z-Sludge!
The opposing [VAR PKNAME(0000)] used Z-Sludge!
Totem [VAR PKNAME(0000)] used Z-Sludge!
[VAR PKNAME(0000)] used Z-Bone Club!
The wild [VAR PKNAME(0000)] used Z-Bone Club!
The opposing [VAR PKNAME(0000)] used Z-Bone Club!
Totem [VAR PKNAME(0000)] used Z-Bone Club!
[VAR PKNAME(0000)] used Z-Fire Blast!
The wild [VAR PKNAME(0000)] used Z-Fire Blast!
The opposing [VAR PKNAME(0000)] used Z-Fire Blast!
Totem [VAR PKNAME(0000)] used Z-Fire Blast!
[VAR PKNAME(0000)] used Z-Rising Tide!
The wild [VAR PKNAME(0000)] used Z-Rising Tide!
The opposing [VAR PKNAME(0000)] used Z-Rising Tide!
Totem [VAR PKNAME(0000)] used Z-Rising Tide!
[VAR PKNAME(0000)] used Z-Clamp!
The wild [VAR PKNAME(0000)] used Z-Clamp!
The opposing [VAR PKNAME(0000)] used Z-Clamp!
Totem [VAR PKNAME(0000)] used Z-Clamp!
[VAR PKNAME(0000)] used Z-Swift!
The wild [VAR PKNAME(0000)] used Z-Swift!
The opposing [VAR PKNAME(0000)] used Z-Swift!
Totem [VAR PKNAME(0000)] used Z-Swift!
[VAR PKNAME(0000)] used Z-Skull Bash!
The wild [VAR PKNAME(0000)] used Z-Skull Bash!
The opposing [VAR PKNAME(0000)] used Z-Skull Bash!
Totem [VAR PKNAME(0000)] used Z-Skull Bash!
[VAR PKNAME(0000)] used Z-Spike Cannon!
The wild [VAR PKNAME(0000)] used Z-Spike Cannon!
The opposing [VAR PKNAME(0000)] used Z-Spike Cannon!
Totem [VAR PKNAME(0000)] used Z-Spike Cannon!
[VAR PKNAME(0000)] used Z-Constrict!
The wild [VAR PKNAME(0000)] used Z-Constrict!
The opposing [VAR PKNAME(0000)] used Z-Constrict!
Totem [VAR PKNAME(0000)] used Z-Constrict!
[VAR PKNAME(0000)] used Z-Amnesia!
The wild [VAR PKNAME(0000)] used Z-Amnesia!
The opposing [VAR PKNAME(0000)] used Z-Amnesia!
Totem [VAR PKNAME(0000)] used Z-Amnesia!
[VAR PKNAME(0000)] used Z-Kinesis!
The wild [VAR PKNAME(0000)] used Z-Kinesis!
The opposing [VAR PKNAME(0000)] used Z-Kinesis!
Totem [VAR PKNAME(0000)] used Z-Kinesis!
[VAR PKNAME(0000)] used Z-Soft-Boiled!
The wild [VAR PKNAME(0000)] used Z-Soft-Boiled!
The opposing [VAR PKNAME(0000)] used Z-Soft-Boiled!
Totem [VAR PKNAME(0000)] used Z-Soft-Boiled!
[VAR PKNAME(0000)] used Z-High Jump Kick!
The wild [VAR PKNAME(0000)] used Z-High Jump Kick!
The opposing [VAR PKNAME(0000)] used Z-High Jump Kick!
Totem [VAR PKNAME(0000)] used Z-High Jump Kick!
[VAR PKNAME(0000)] used Z-Glare!
The wild [VAR PKNAME(0000)] used Z-Glare!
The opposing [VAR PKNAME(0000)] used Z-Glare!
Totem [VAR PKNAME(0000)] used Z-Glare!
[VAR PKNAME(0000)] used Z-Dream Eater!
The wild [VAR PKNAME(0000)] used Z-Dream Eater!
The opposing [VAR PKNAME(0000)] used Z-Dream Eater!
Totem [VAR PKNAME(0000)] used Z-Dream Eater!
[VAR PKNAME(0000)] used Z-Poison Gas!
The wild [VAR PKNAME(0000)] used Z-Poison Gas!
The opposing [VAR PKNAME(0000)] used Z-Poison Gas!
Totem [VAR PKNAME(0000)] used Z-Poison Gas!
[VAR PKNAME(0000)] used Z-Eggsicute!
The wild [VAR PKNAME(0000)] used Z-Eggsicute!
The opposing [VAR PKNAME(0000)] used Z-Eggsicute!
Totem [VAR PKNAME(0000)] used Z-Eggsicute!
[VAR PKNAME(0000)] used Z-Eggsicute!
The wild [VAR PKNAME(0000)] used Z-Leech Life!
The opposing [VAR PKNAME(0000)] used Z-Leech Life!
Totem [VAR PKNAME(0000)] used Z-Leech Life!
[VAR PKNAME(0000)] used Z-Lovely Kiss!
The wild [VAR PKNAME(0000)] used Z-Lovely Kiss!
The opposing [VAR PKNAME(0000)] used Z-Lovely Kiss!
Totem [VAR PKNAME(0000)] used Z-Lovely Kiss!
[VAR PKNAME(0000)] used Z-Sky Attack!
The wild [VAR PKNAME(0000)] used Z-Sky Attack!
The opposing [VAR PKNAME(0000)] used Z-Sky Attack!
Totem [VAR PKNAME(0000)] used Z-Sky Attack!
[VAR PKNAME(0000)] used Z-Transform!
The wild [VAR PKNAME(0000)] used Z-Transform!
The opposing [VAR PKNAME(0000)] used Z-Transform!
Totem [VAR PKNAME(0000)] used Z-Transform!
[VAR PKNAME(0000)] used Z-Bubble!
The wild [VAR PKNAME(0000)] used Z-Bubble!
The opposing [VAR PKNAME(0000)] used Z-Bubble!
Totem [VAR PKNAME(0000)] used Z-Bubble!
[VAR PKNAME(0000)] used Z-Dizzy Punch!
The wild [VAR PKNAME(0000)] used Z-Dizzy Punch!
The opposing [VAR PKNAME(0000)] used Z-Dizzy Punch!
Totem [VAR PKNAME(0000)] used Z-Dizzy Punch!
[VAR PKNAME(0000)] used Z-Spore!
The wild [VAR PKNAME(0000)] used Z-Spore!
The opposing [VAR PKNAME(0000)] used Z-Spore!
Totem [VAR PKNAME(0000)] used Z-Spore!
[VAR PKNAME(0000)] used Z-Flash!
The wild [VAR PKNAME(0000)] used Z-Flash!
The opposing [VAR PKNAME(0000)] used Z-Flash!
Totem [VAR PKNAME(0000)] used Z-Flash!
[VAR PKNAME(0000)] used Z-Psywave!
The wild [VAR PKNAME(0000)] used Z-Psywave!
The opposing [VAR PKNAME(0000)] used Z-Psywave!
Totem [VAR PKNAME(0000)] used Z-Psywave!
[VAR PKNAME(0000)] used Z-Despair!
The wild [VAR PKNAME(0000)] used Z-Despair!
The opposing [VAR PKNAME(0000)] used Z-Despair!
Totem [VAR PKNAME(0000)] used Z-Despair!
[VAR PKNAME(0000)] used Z-Acid Armor!
The wild [VAR PKNAME(0000)] used Z-Acid Armor!
The opposing [VAR PKNAME(0000)] used Z-Acid Armor!
Totem [VAR PKNAME(0000)] used Z-Acid Armor!
[VAR PKNAME(0000)] used Z-Crabhammer!
The wild [VAR PKNAME(0000)] used Z-Crabhammer!
The opposing [VAR PKNAME(0000)] used Z-Crabhammer!
Totem [VAR PKNAME(0000)] used Z-Crabhammer!
[VAR PKNAME(0000)] used Z-Holy Duty!
The wild [VAR PKNAME(0000)] used Z-Holy Duty!
The opposing [VAR PKNAME(0000)] used Z-Holy Duty!
Totem [VAR PKNAME(0000)] used Z-Holy Duty!
[VAR PKNAME(0000)] used Z-Fury Swipes!
The wild [VAR PKNAME(0000)] used Z-Fury Swipes!
The opposing [VAR PKNAME(0000)] used Z-Fury Swipes!
Totem [VAR PKNAME(0000)] used Z-Fury Swipes!
[VAR PKNAME(0000)] used Z-Bonemerang!
The wild [VAR PKNAME(0000)] used Z-Bonemerang!
The opposing [VAR PKNAME(0000)] used Z-Bonemerang!
Totem [VAR PKNAME(0000)] used Z-Bonemerang!
[VAR PKNAME(0000)] used Z-Rest!
The wild [VAR PKNAME(0000)] used Z-Rest!
The opposing [VAR PKNAME(0000)] used Z-Rest!
Totem [VAR PKNAME(0000)] used Z-Rest!
[VAR PKNAME(0000)] used Z-Rock Slide!
The wild [VAR PKNAME(0000)] used Z-Rock Slide!
The opposing [VAR PKNAME(0000)] used Z-Rock Slide!
Totem [VAR PKNAME(0000)] used Z-Rock Slide!
[VAR PKNAME(0000)] used Z-Hyper Fang!
The wild [VAR PKNAME(0000)] used Z-Hyper Fang!
The opposing [VAR PKNAME(0000)] used Z-Hyper Fang!
Totem [VAR PKNAME(0000)] used Z-Hyper Fang!
[VAR PKNAME(0000)] used Z-Sharpen!
The wild [VAR PKNAME(0000)] used Z-Sharpen!
The opposing [VAR PKNAME(0000)] used Z-Sharpen!
Totem [VAR PKNAME(0000)] used Z-Sharpen!
[VAR PKNAME(0000)] used Z-Conversion!
The wild [VAR PKNAME(0000)] used Z-Conversion!
The opposing [VAR PKNAME(0000)] used Z-Conversion!
Totem [VAR PKNAME(0000)] used Z-Conversion!
[VAR PKNAME(0000)] used Z-Tri Attack!
The wild [VAR PKNAME(0000)] used Z-Tri Attack!
The opposing [VAR PKNAME(0000)] used Z-Tri Attack!
Totem [VAR PKNAME(0000)] used Z-Tri Attack!
[VAR PKNAME(0000)] used Z-Super Fang!
The wild [VAR PKNAME(0000)] used Z-Super Fang!
The opposing [VAR PKNAME(0000)] used Z-Super Fang!
Totem [VAR PKNAME(0000)] used Z-Super Fang!
[VAR PKNAME(0000)] used Z-Slash!
The wild [VAR PKNAME(0000)] used Z-Slash!
The opposing [VAR PKNAME(0000)] used Z-Slash!
Totem [VAR PKNAME(0000)] used Z-Slash!
[VAR PKNAME(0000)] used Z-Substitute!
The wild [VAR PKNAME(0000)] used Z-Substitute!
The opposing [VAR PKNAME(0000)] used Z-Substitute!
Totem [VAR PKNAME(0000)] used Z-Substitute!
[VAR PKNAME(0000)] used Z-Struggle!
The wild [VAR PKNAME(0000)] used Z-Struggle!
The opposing [VAR PKNAME(0000)] used Z-Struggle!
Totem [VAR PKNAME(0000)] used Z-Struggle!
[VAR PKNAME(0000)] used Z-Sketch!
The wild [VAR PKNAME(0000)] used Z-Sketch!
The opposing [VAR PKNAME(0000)] used Z-Sketch!
Totem [VAR PKNAME(0000)] used Z-Sketch!
[VAR PKNAME(0000)] used Z-Triple Kick!
The wild [VAR PKNAME(0000)] used Z-Triple Kick!
The opposing [VAR PKNAME(0000)] used Z-Triple Kick!
Totem [VAR PKNAME(0000)] used Z-Triple Kick!
[VAR PKNAME(0000)] used Z-Thief!
The wild [VAR PKNAME(0000)] used Z-Thief!
The opposing [VAR PKNAME(0000)] used Z-Thief!
Totem [VAR PKNAME(0000)] used Z-Thief!
[VAR PKNAME(0000)] used Z-Spider Web!
The wild [VAR PKNAME(0000)] used Z-Spider Web!
The opposing [VAR PKNAME(0000)] used Z-Spider Web!
Totem [VAR PKNAME(0000)] used Z-Spider Web!
[VAR PKNAME(0000)] used Z-Mind Reader!
The wild [VAR PKNAME(0000)] used Z-Mind Reader!
The opposing [VAR PKNAME(0000)] used Z-Mind Reader!
Totem [VAR PKNAME(0000)] used Z-Mind Reader!
[VAR PKNAME(0000)] used Z-Nightmare!
The wild [VAR PKNAME(0000)] used Z-Nightmare!
The opposing [VAR PKNAME(0000)] used Z-Nightmare!
Totem [VAR PKNAME(0000)] used Z-Nightmare!
[VAR PKNAME(0000)] used Z-Flame Wheel!
The wild [VAR PKNAME(0000)] used Z-Flame Wheel!
The opposing [VAR PKNAME(0000)] used Z-Flame Wheel!
Totem [VAR PKNAME(0000)] used Z-Flame Wheel!
[VAR PKNAME(0000)] used Z-Snore!
The wild [VAR PKNAME(0000)] used Z-Snore!
The opposing [VAR PKNAME(0000)] used Z-Snore!
Totem [VAR PKNAME(0000)] used Z-Snore!
[VAR PKNAME(0000)] used Z-Curse!
The wild [VAR PKNAME(0000)] used Z-Curse!
The opposing [VAR PKNAME(0000)] used Z-Curse!
Totem [VAR PKNAME(0000)] used Z-Curse!
[VAR PKNAME(0000)] used Z-Flail!
The wild [VAR PKNAME(0000)] used Z-Flail!
The opposing [VAR PKNAME(0000)] used Z-Flail!
Totem [VAR PKNAME(0000)] used Z-Flail!
[VAR PKNAME(0000)] used Z-Conversion 2!
The wild [VAR PKNAME(0000)] used Z-Conversion 2!
The opposing [VAR PKNAME(0000)] used Z-Conversion 2!
Totem [VAR PKNAME(0000)] used Z-Conversion 2!
[VAR PKNAME(0000)] used Z-Aeroblast!
The wild [VAR PKNAME(0000)] used Z-Aeroblast!
The opposing [VAR PKNAME(0000)] used Z-Aeroblast!
Totem [VAR PKNAME(0000)] used Z-Aeroblast!
[VAR PKNAME(0000)] used Z-Cotton Spore!
The wild [VAR PKNAME(0000)] used Z-Cotton Spore!
The opposing [VAR PKNAME(0000)] used Z-Cotton Spore!
Totem [VAR PKNAME(0000)] used Z-Cotton Spore!
[VAR PKNAME(0000)] used Z-Reversal!
The wild [VAR PKNAME(0000)] used Z-Reversal!
The opposing [VAR PKNAME(0000)] used Z-Reversal!
Totem [VAR PKNAME(0000)] used Z-Reversal!
[VAR PKNAME(0000)] used Z-Spite!
The wild [VAR PKNAME(0000)] used Z-Spite!
The opposing [VAR PKNAME(0000)] used Z-Spite!
Totem [VAR PKNAME(0000)] used Z-Spite!
[VAR PKNAME(0000)] used Z-Powder Snow!
The wild [VAR PKNAME(0000)] used Z-Powder Snow!
The opposing [VAR PKNAME(0000)] used Z-Powder Snow!
Totem [VAR PKNAME(0000)] used Z-Powder Snow!
[VAR PKNAME(0000)] used Z-Protect!
The wild [VAR PKNAME(0000)] used Z-Protect!
The opposing [VAR PKNAME(0000)] used Z-Protect!
Totem [VAR PKNAME(0000)] used Z-Protect!
[VAR PKNAME(0000)] used Z-Mach Punch!
The wild [VAR PKNAME(0000)] used Z-Mach Punch!
The opposing [VAR PKNAME(0000)] used Z-Mach Punch!
Totem [VAR PKNAME(0000)] used Z-Mach Punch!
[VAR PKNAME(0000)] used Z-Scary Face!
The wild [VAR PKNAME(0000)] used Z-Scary Face!
The opposing [VAR PKNAME(0000)] used Z-Scary Face!
Totem [VAR PKNAME(0000)] used Z-Scary Face!
[VAR PKNAME(0000)] used Z-Blind Spot!
The wild [VAR PKNAME(0000)] used Z-Blind Spot!
The opposing [VAR PKNAME(0000)] used Z-Blind Spot!
Totem [VAR PKNAME(0000)] used Z-Blind Spot!
[VAR PKNAME(0000)] used Z-Sweet Kiss!
The wild [VAR PKNAME(0000)] used Z-Sweet Kiss!
The opposing [VAR PKNAME(0000)] used Z-Sweet Kiss!
Totem [VAR PKNAME(0000)] used Z-Sweet Kiss!
[VAR PKNAME(0000)] used Z-Belly Drum!
The wild [VAR PKNAME(0000)] used Z-Belly Drum!
The opposing [VAR PKNAME(0000)] used Z-Belly Drum!
Totem [VAR PKNAME(0000)] used Z-Belly Drum!
[VAR PKNAME(0000)] used Z-Sludge Bomb!
The wild [VAR PKNAME(0000)] used Z-Sludge Bomb!
The opposing [VAR PKNAME(0000)] used Z-Sludge Bomb!
Totem [VAR PKNAME(0000)] used Z-Sludge Bomb!
[VAR PKNAME(0000)] used Z-Mud-Slap!
The wild [VAR PKNAME(0000)] used Z-Mud-Slap!
The opposing [VAR PKNAME(0000)] used Z-Mud-Slap!
Totem [VAR PKNAME(0000)] used Z-Mud-Slap!
[VAR PKNAME(0000)] used Z-Octazooka!
The wild [VAR PKNAME(0000)] used Z-Octazooka!
The opposing [VAR PKNAME(0000)] used Z-Octazooka!
Totem [VAR PKNAME(0000)] used Z-Octazooka!
[VAR PKNAME(0000)] used Z-Spikes!
The wild [VAR PKNAME(0000)] used Z-Spikes!
The opposing [VAR PKNAME(0000)] used Z-Spikes!
Totem [VAR PKNAME(0000)] used Z-Spikes!
[VAR PKNAME(0000)] used Z-Zap Cannon!
The wild [VAR PKNAME(0000)] used Z-Zap Cannon!
The opposing [VAR PKNAME(0000)] used Z-Zap Cannon!
Totem [VAR PKNAME(0000)] used Z-Zap Cannon!
[VAR PKNAME(0000)] used Z-Foresight!
The wild [VAR PKNAME(0000)] used Z-Foresight!
The opposing [VAR PKNAME(0000)] used Z-Foresight!
Totem [VAR PKNAME(0000)] used Z-Foresight!
[VAR PKNAME(0000)] used Z-Destiny Bond!
The wild [VAR PKNAME(0000)] used Z-Destiny Bond!
The opposing [VAR PKNAME(0000)] used Z-Destiny Bond!
Totem [VAR PKNAME(0000)] used Z-Destiny Bond!
[VAR PKNAME(0000)] used Z-Perish Song!
The wild [VAR PKNAME(0000)] used Z-Perish Song!
The opposing [VAR PKNAME(0000)] used Z-Perish Song!
Totem [VAR PKNAME(0000)] used Z-Perish Song!
[VAR PKNAME(0000)] used Z-Icy Wind!
The wild [VAR PKNAME(0000)] used Z-Icy Wind!
The opposing [VAR PKNAME(0000)] used Z-Icy Wind!
Totem [VAR PKNAME(0000)] used Z-Icy Wind!
[VAR PKNAME(0000)] used Z-Detect!
The wild [VAR PKNAME(0000)] used Z-Detect!
The opposing [VAR PKNAME(0000)] used Z-Detect!
Totem [VAR PKNAME(0000)] used Z-Detect!
[VAR PKNAME(0000)] used Z-Bone Rush!
The wild [VAR PKNAME(0000)] used Z-Bone Rush!
The opposing [VAR PKNAME(0000)] used Z-Bone Rush!
Totem [VAR PKNAME(0000)] used Z-Bone Rush!
[VAR PKNAME(0000)] used Z-Lock-On!
The wild [VAR PKNAME(0000)] used Z-Lock-On!
The opposing [VAR PKNAME(0000)] used Z-Lock-On!
Totem [VAR PKNAME(0000)] used Z-Lock-On!
[VAR PKNAME(0000)] used Z-Outrage!
The wild [VAR PKNAME(0000)] used Z-Outrage!
The opposing [VAR PKNAME(0000)] used Z-Outrage!
Totem [VAR PKNAME(0000)] used Z-Outrage!
[VAR PKNAME(0000)] used Z-Sandstorm!
The wild [VAR PKNAME(0000)] used Z-Sandstorm!
The opposing [VAR PKNAME(0000)] used Z-Sandstorm!
Totem [VAR PKNAME(0000)] used Z-Sandstorm!
[VAR PKNAME(0000)] used Z-Giga Drain!
The wild [VAR PKNAME(0000)] used Z-Giga Drain!
The opposing [VAR PKNAME(0000)] used Z-Giga Drain!
Totem [VAR PKNAME(0000)] used Z-Giga Drain!
[VAR PKNAME(0000)] used Z-Endure!
The wild [VAR PKNAME(0000)] used Z-Endure!
The opposing [VAR PKNAME(0000)] used Z-Endure!
Totem [VAR PKNAME(0000)] used Z-Endure!
[VAR PKNAME(0000)] used Z-Charm!
The wild [VAR PKNAME(0000)] used Z-Charm!
The opposing [VAR PKNAME(0000)] used Z-Charm!
Totem [VAR PKNAME(0000)] used Z-Charm!
[VAR PKNAME(0000)] used Z-Rollout!
The wild [VAR PKNAME(0000)] used Z-Rollout!
The opposing [VAR PKNAME(0000)] used Z-Rollout!
Totem [VAR PKNAME(0000)] used Z-Rollout!
[VAR PKNAME(0000)] used Z-False Swipe!
The wild [VAR PKNAME(0000)] used Z-False Swipe!
The opposing [VAR PKNAME(0000)] used Z-False Swipe!
Totem [VAR PKNAME(0000)] used Z-False Swipe!
[VAR PKNAME(0000)] used Z-Swagger!
The wild [VAR PKNAME(0000)] used Z-Swagger!
The opposing [VAR PKNAME(0000)] used Z-Swagger!
Totem [VAR PKNAME(0000)] used Z-Swagger!
[VAR PKNAME(0000)] used Z-Milk Drink!
The wild [VAR PKNAME(0000)] used Z-Milk Drink!
The opposing [VAR PKNAME(0000)] used Z-Milk Drink!
Totem [VAR PKNAME(0000)] used Z-Milk Drink!
[VAR PKNAME(0000)] used Z-Spark!
The wild [VAR PKNAME(0000)] used Z-Spark!
The opposing [VAR PKNAME(0000)] used Z-Spark!
Totem [VAR PKNAME(0000)] used Z-Spark!
[VAR PKNAME(0000)] used Z-Fury Cutter!
The wild [VAR PKNAME(0000)] used Z-Fury Cutter!
The opposing [VAR PKNAME(0000)] used Z-Fury Cutter!
Totem [VAR PKNAME(0000)] used Z-Fury Cutter!
[VAR PKNAME(0000)] used Z-Steel Wing!
The wild [VAR PKNAME(0000)] used Z-Steel Wing!
The opposing [VAR PKNAME(0000)] used Z-Steel Wing!
Totem [VAR PKNAME(0000)] used Z-Steel Wing!
[VAR PKNAME(0000)] used Z-Mean Look!
The wild [VAR PKNAME(0000)] used Z-Mean Look!
The opposing [VAR PKNAME(0000)] used Z-Mean Look!
Totem [VAR PKNAME(0000)] used Z-Mean Look!
[VAR PKNAME(0000)] used Z-Attract!
The wild [VAR PKNAME(0000)] used Z-Attract!
The opposing [VAR PKNAME(0000)] used Z-Attract!
Totem [VAR PKNAME(0000)] used Z-Attract!
[VAR PKNAME(0000)] used Z-Sleep Talk!
The wild [VAR PKNAME(0000)] used Z-Sleep Talk!
The opposing [VAR PKNAME(0000)] used Z-Sleep Talk!
Totem [VAR PKNAME(0000)] used Z-Sleep Talk!
[VAR PKNAME(0000)] used Z-Heal Bell!
The wild [VAR PKNAME(0000)] used Z-Heal Bell!
The opposing [VAR PKNAME(0000)] used Z-Heal Bell!
Totem [VAR PKNAME(0000)] used Z-Heal Bell!
[VAR PKNAME(0000)] used Z-Return!
The wild [VAR PKNAME(0000)] used Z-Return!
The opposing [VAR PKNAME(0000)] used Z-Return!
Totem [VAR PKNAME(0000)] used Z-Return!
[VAR PKNAME(0000)] used Z-Present!
The wild [VAR PKNAME(0000)] used Z-Present!
The opposing [VAR PKNAME(0000)] used Z-Present!
Totem [VAR PKNAME(0000)] used Z-Present!
[VAR PKNAME(0000)] used Z-Frustration!
The wild [VAR PKNAME(0000)] used Z-Frustration!
The opposing [VAR PKNAME(0000)] used Z-Frustration!
Totem [VAR PKNAME(0000)] used Z-Frustration!
[VAR PKNAME(0000)] used Z-Safeguard!
The wild [VAR PKNAME(0000)] used Z-Safeguard!
The opposing [VAR PKNAME(0000)] used Z-Safeguard!
Totem [VAR PKNAME(0000)] used Z-Safeguard!
[VAR PKNAME(0000)] used Z-Pain Split!
The wild [VAR PKNAME(0000)] used Z-Pain Split!
The opposing [VAR PKNAME(0000)] used Z-Pain Split!
Totem [VAR PKNAME(0000)] used Z-Pain Split!
[VAR PKNAME(0000)] used Z-Sacred Fire!
The wild [VAR PKNAME(0000)] used Z-Sacred Fire!
The opposing [VAR PKNAME(0000)] used Z-Sacred Fire!
Totem [VAR PKNAME(0000)] used Z-Sacred Fire!
[VAR PKNAME(0000)] used Z-Magnitude!
The wild [VAR PKNAME(0000)] used Z-Magnitude!
The opposing [VAR PKNAME(0000)] used Z-Magnitude!
Totem [VAR PKNAME(0000)] used Z-Magnitude!
[VAR PKNAME(0000)] used Z-Dynamic Punch!
The wild [VAR PKNAME(0000)] used Z-Dynamic Punch!
The opposing [VAR PKNAME(0000)] used Z-Dynamic Punch!
Totem [VAR PKNAME(0000)] used Z-Dynamic Punch!
[VAR PKNAME(0000)] used Z-Megahorn!
The wild [VAR PKNAME(0000)] used Z-Megahorn!
The opposing [VAR PKNAME(0000)] used Z-Megahorn!
Totem [VAR PKNAME(0000)] used Z-Megahorn!
[VAR PKNAME(0000)] used Z-Dragon Breath!
The wild [VAR PKNAME(0000)] used Z-Dragon Breath!
The opposing [VAR PKNAME(0000)] used Z-Dragon Breath!
Totem [VAR PKNAME(0000)] used Z-Dragon Breath!
[VAR PKNAME(0000)] used Z-Baton Pass!
The wild [VAR PKNAME(0000)] used Z-Baton Pass!
The opposing [VAR PKNAME(0000)] used Z-Baton Pass!
Totem [VAR PKNAME(0000)] used Z-Baton Pass!
[VAR PKNAME(0000)] used Z-Encore!
The wild [VAR PKNAME(0000)] used Z-Encore!
The opposing [VAR PKNAME(0000)] used Z-Encore!
Totem [VAR PKNAME(0000)] used Z-Encore!
[VAR PKNAME(0000)] used Z-Pursuit!
The wild [VAR PKNAME(0000)] used Z-Pursuit!
The opposing [VAR PKNAME(0000)] used Z-Pursuit!
Totem [VAR PKNAME(0000)] used Z-Pursuit!
[VAR PKNAME(0000)] used Z-Rapid Spin!
The wild [VAR PKNAME(0000)] used Z-Rapid Spin!
The opposing [VAR PKNAME(0000)] used Z-Rapid Spin!
Totem [VAR PKNAME(0000)] used Z-Rapid Spin!
[VAR PKNAME(0000)] used Z-Sweet Scent!
The wild [VAR PKNAME(0000)] used Z-Sweet Scent!
The opposing [VAR PKNAME(0000)] used Z-Sweet Scent!
Totem [VAR PKNAME(0000)] used Z-Sweet Scent!
[VAR PKNAME(0000)] used Z-Iron Tail!
The wild [VAR PKNAME(0000)] used Z-Iron Tail!
The opposing [VAR PKNAME(0000)] used Z-Iron Tail!
Totem [VAR PKNAME(0000)] used Z-Iron Tail!
[VAR PKNAME(0000)] used Z-Metal Claw!
The wild [VAR PKNAME(0000)] used Z-Metal Claw!
The opposing [VAR PKNAME(0000)] used Z-Metal Claw!
Totem [VAR PKNAME(0000)] used Z-Metal Claw!
[VAR PKNAME(0000)] used Z-Vital Throw!
The wild [VAR PKNAME(0000)] used Z-Vital Throw!
The opposing [VAR PKNAME(0000)] used Z-Vital Throw!
Totem [VAR PKNAME(0000)] used Z-Vital Throw!
[VAR PKNAME(0000)] used Z-Morning Sun!
The wild [VAR PKNAME(0000)] used Z-Morning Sun!
The opposing [VAR PKNAME(0000)] used Z-Morning Sun!
Totem [VAR PKNAME(0000)] used Z-Morning Sun!
[VAR PKNAME(0000)] used Z-Synthesis!
The wild [VAR PKNAME(0000)] used Z-Synthesis!
The opposing [VAR PKNAME(0000)] used Z-Synthesis!
Totem [VAR PKNAME(0000)] used Z-Synthesis!
[VAR PKNAME(0000)] used Z-Moonlight!
The wild [VAR PKNAME(0000)] used Z-Moonlight!
The opposing [VAR PKNAME(0000)] used Z-Moonlight!
Totem [VAR PKNAME(0000)] used Z-Moonlight!
[VAR PKNAME(0000)] used Z-Hidden Power!
The wild [VAR PKNAME(0000)] used Z-Hidden Power!
The opposing [VAR PKNAME(0000)] used Z-Hidden Power!
Totem [VAR PKNAME(0000)] used Z-Hidden Power!
[VAR PKNAME(0000)] used Z-Cross Chop!
The wild [VAR PKNAME(0000)] used Z-Cross Chop!
The opposing [VAR PKNAME(0000)] used Z-Cross Chop!
Totem [VAR PKNAME(0000)] used Z-Cross Chop!
[VAR PKNAME(0000)] used Z-Twister!
The wild [VAR PKNAME(0000)] used Z-Twister!
The opposing [VAR PKNAME(0000)] used Z-Twister!
Totem [VAR PKNAME(0000)] used Z-Twister!
[VAR PKNAME(0000)] used Z-Rain Dance!
The wild [VAR PKNAME(0000)] used Z-Rain Dance!
The opposing [VAR PKNAME(0000)] used Z-Rain Dance!
Totem [VAR PKNAME(0000)] used Z-Rain Dance!
[VAR PKNAME(0000)] used Z-Sunny Day!
The wild [VAR PKNAME(0000)] used Z-Sunny Day!
The opposing [VAR PKNAME(0000)] used Z-Sunny Day!
Totem [VAR PKNAME(0000)] used Z-Sunny Day!
[VAR PKNAME(0000)] used Z-Crunch!
The wild [VAR PKNAME(0000)] used Z-Crunch!
The opposing [VAR PKNAME(0000)] used Z-Crunch!
Totem [VAR PKNAME(0000)] used Z-Crunch!
[VAR PKNAME(0000)] used Z-Mirror Coat!
The wild [VAR PKNAME(0000)] used Z-Mirror Coat!
The opposing [VAR PKNAME(0000)] used Z-Mirror Coat!
Totem [VAR PKNAME(0000)] used Z-Mirror Coat!
[VAR PKNAME(0000)] used Z-Psych Up!
The wild [VAR PKNAME(0000)] used Z-Psych Up!
The opposing [VAR PKNAME(0000)] used Z-Psych Up!
Totem [VAR PKNAME(0000)] used Z-Psych Up!
[VAR PKNAME(0000)] used Z-Extreme Speed!
The wild [VAR PKNAME(0000)] used Z-Extreme Speed!
The opposing [VAR PKNAME(0000)] used Z-Extreme Speed!
Totem [VAR PKNAME(0000)] used Z-Extreme Speed!
[VAR PKNAME(0000)] used Z-Ancient Power!
The wild [VAR PKNAME(0000)] used Z-Ancient Power!
The opposing [VAR PKNAME(0000)] used Z-Ancient Power!
Totem [VAR PKNAME(0000)] used Z-Ancient Power!
[VAR PKNAME(0000)] used Z-Shadow Ball!
The wild [VAR PKNAME(0000)] used Z-Shadow Ball!
The opposing [VAR PKNAME(0000)] used Z-Shadow Ball!
Totem [VAR PKNAME(0000)] used Z-Shadow Ball!
[VAR PKNAME(0000)] used Z-Future Sight!
The wild [VAR PKNAME(0000)] used Z-Future Sight!
The opposing [VAR PKNAME(0000)] used Z-Future Sight!
Totem [VAR PKNAME(0000)] used Z-Future Sight!
[VAR PKNAME(0000)] used Z-Rock Smash!
The wild [VAR PKNAME(0000)] used Z-Rock Smash!
The opposing [VAR PKNAME(0000)] used Z-Rock Smash!
Totem [VAR PKNAME(0000)] used Z-Rock Smash!
[VAR PKNAME(0000)] used Z-Whirlpool!
The wild [VAR PKNAME(0000)] used Z-Whirlpool!
The opposing [VAR PKNAME(0000)] used Z-Whirlpool!
Totem [VAR PKNAME(0000)] used Z-Whirlpool!
[VAR PKNAME(0000)] used Z-Beat Up!
The wild [VAR PKNAME(0000)] used Z-Beat Up!
The opposing [VAR PKNAME(0000)] used Z-Beat Up!
Totem [VAR PKNAME(0000)] used Z-Beat Up!
[VAR PKNAME(0000)] used Z-Fake Out!
The wild [VAR PKNAME(0000)] used Z-Fake Out!
The opposing [VAR PKNAME(0000)] used Z-Fake Out!
Totem [VAR PKNAME(0000)] used Z-Fake Out!
[VAR PKNAME(0000)] used Z-Uproar!
The wild [VAR PKNAME(0000)] used Z-Uproar!
The opposing [VAR PKNAME(0000)] used Z-Uproar!
Totem [VAR PKNAME(0000)] used Z-Uproar!
[VAR PKNAME(0000)] used Z-Stockpile!
The wild [VAR PKNAME(0000)] used Z-Stockpile!
The opposing [VAR PKNAME(0000)] used Z-Stockpile!
Totem [VAR PKNAME(0000)] used Z-Stockpile!
[VAR PKNAME(0000)] used Z-Spit Up!
The wild [VAR PKNAME(0000)] used Z-Spit Up!
The opposing [VAR PKNAME(0000)] used Z-Spit Up!
Totem [VAR PKNAME(0000)] used Z-Spit Up!
[VAR PKNAME(0000)] used Z-Swallow!
The wild [VAR PKNAME(0000)] used Z-Swallow!
The opposing [VAR PKNAME(0000)] used Z-Swallow!
Totem [VAR PKNAME(0000)] used Z-Swallow!
[VAR PKNAME(0000)] used Z-Heat Wave!
The wild [VAR PKNAME(0000)] used Z-Heat Wave!
The opposing [VAR PKNAME(0000)] used Z-Heat Wave!
Totem [VAR PKNAME(0000)] used Z-Heat Wave!
[VAR PKNAME(0000)] used Z-Hail!
The wild [VAR PKNAME(0000)] used Z-Hail!
The opposing [VAR PKNAME(0000)] used Z-Hail!
Totem [VAR PKNAME(0000)] used Z-Hail!
[VAR PKNAME(0000)] used Z-Embellish!
The wild [VAR PKNAME(0000)] used Z-Embellish!
The opposing [VAR PKNAME(0000)] used Z-Embellish!
Totem [VAR PKNAME(0000)] used Z-Embellish!
[VAR PKNAME(0000)] used Z-Flatter!
The wild [VAR PKNAME(0000)] used Z-Flatter!
The opposing [VAR PKNAME(0000)] used Z-Flatter!
Totem [VAR PKNAME(0000)] used Z-Flatter!
[VAR PKNAME(0000)] used Z-Will-O-Wisp!
The wild [VAR PKNAME(0000)] used Z-Will-O-Wisp!
The opposing [VAR PKNAME(0000)] used Z-Will-O-Wisp!
Totem [VAR PKNAME(0000)] used Z-Will-O-Wisp!
[VAR PKNAME(0000)] used Z-Memento!
The wild [VAR PKNAME(0000)] used Z-Memento!
The opposing [VAR PKNAME(0000)] used Z-Memento!
Totem [VAR PKNAME(0000)] used Z-Memento!
[VAR PKNAME(0000)] used Z-Facade!
The wild [VAR PKNAME(0000)] used Z-Facade!
The opposing [VAR PKNAME(0000)] used Z-Facade!
Totem [VAR PKNAME(0000)] used Z-Facade!
[VAR PKNAME(0000)] used Z-Focus Punch!
The wild [VAR PKNAME(0000)] used Z-Focus Punch!
The opposing [VAR PKNAME(0000)] used Z-Focus Punch!
Totem [VAR PKNAME(0000)] used Z-Focus Punch!
[VAR PKNAME(0000)] used Z-Smelling Salts!
The wild [VAR PKNAME(0000)] used Z-Smelling Salts!
The opposing [VAR PKNAME(0000)] used Z-Smelling Salts!
Totem [VAR PKNAME(0000)] used Z-Smelling Salts!
[VAR PKNAME(0000)] used Z-Follow Me!
The wild [VAR PKNAME(0000)] used Z-Follow Me!
The opposing [VAR PKNAME(0000)] used Z-Follow Me!
Totem [VAR PKNAME(0000)] used Z-Follow Me!
[VAR PKNAME(0000)] used Z-Nature Power!
The wild [VAR PKNAME(0000)] used Z-Nature Power!
The opposing [VAR PKNAME(0000)] used Z-Nature Power!
Totem [VAR PKNAME(0000)] used Z-Nature Power!
[VAR PKNAME(0000)] used Z-Charge!
The wild [VAR PKNAME(0000)] used Z-Charge!
The opposing [VAR PKNAME(0000)] used Z-Charge!
Totem [VAR PKNAME(0000)] used Z-Charge!
[VAR PKNAME(0000)] used Z-Taunt!
The wild [VAR PKNAME(0000)] used Z-Taunt!
The opposing [VAR PKNAME(0000)] used Z-Taunt!
Totem [VAR PKNAME(0000)] used Z-Taunt!
[VAR PKNAME(0000)] used Z-Helping Hand!
The wild [VAR PKNAME(0000)] used Z-Helping Hand!
The opposing [VAR PKNAME(0000)] used Z-Helping Hand!
Totem [VAR PKNAME(0000)] used Z-Helping Hand!
[VAR PKNAME(0000)] used Z-Trick!
The wild [VAR PKNAME(0000)] used Z-Trick!
The opposing [VAR PKNAME(0000)] used Z-Trick!
Totem [VAR PKNAME(0000)] used Z-Trick!
[VAR PKNAME(0000)] used Z-Role Play!
The wild [VAR PKNAME(0000)] used Z-Role Play!
The opposing [VAR PKNAME(0000)] used Z-Role Play!
Totem [VAR PKNAME(0000)] used Z-Role Play!
[VAR PKNAME(0000)] used Z-Wish!
The wild [VAR PKNAME(0000)] used Z-Wish!
The opposing [VAR PKNAME(0000)] used Z-Wish!
Totem [VAR PKNAME(0000)] used Z-Wish!
[VAR PKNAME(0000)] used Z-Assist!
The wild [VAR PKNAME(0000)] used Z-Assist!
The opposing [VAR PKNAME(0000)] used Z-Assist!
Totem [VAR PKNAME(0000)] used Z-Assist!
[VAR PKNAME(0000)] used Z-Ingrain!
The wild [VAR PKNAME(0000)] used Z-Ingrain!
The opposing [VAR PKNAME(0000)] used Z-Ingrain!
Totem [VAR PKNAME(0000)] used Z-Ingrain!
[VAR PKNAME(0000)] used Z-Superpower!
The wild [VAR PKNAME(0000)] used Z-Superpower!
The opposing [VAR PKNAME(0000)] used Z-Superpower!
Totem [VAR PKNAME(0000)] used Z-Superpower!
[VAR PKNAME(0000)] used Z-Magic Coat!
The wild [VAR PKNAME(0000)] used Z-Magic Coat!
The opposing [VAR PKNAME(0000)] used Z-Magic Coat!
Totem [VAR PKNAME(0000)] used Z-Magic Coat!
[VAR PKNAME(0000)] used Z-Recycle!
The wild [VAR PKNAME(0000)] used Z-Recycle!
The opposing [VAR PKNAME(0000)] used Z-Recycle!
Totem [VAR PKNAME(0000)] used Z-Recycle!
[VAR PKNAME(0000)] used Z-Revenge!
The wild [VAR PKNAME(0000)] used Z-Revenge!
The opposing [VAR PKNAME(0000)] used Z-Revenge!
Totem [VAR PKNAME(0000)] used Z-Revenge!
[VAR PKNAME(0000)] used Z-Brick Break!
The wild [VAR PKNAME(0000)] used Z-Brick Break!
The opposing [VAR PKNAME(0000)] used Z-Brick Break!
Totem [VAR PKNAME(0000)] used Z-Brick Break!
[VAR PKNAME(0000)] used Z-Yawn!
The wild [VAR PKNAME(0000)] used Z-Yawn!
The opposing [VAR PKNAME(0000)] used Z-Yawn!
Totem [VAR PKNAME(0000)] used Z-Yawn!
[VAR PKNAME(0000)] used Z-Knock Off!
The wild [VAR PKNAME(0000)] used Z-Knock Off!
The opposing [VAR PKNAME(0000)] used Z-Knock Off!
Totem [VAR PKNAME(0000)] used Z-Knock Off!
[VAR PKNAME(0000)] used Z-Endeavor!
The wild [VAR PKNAME(0000)] used Z-Endeavor!
The opposing [VAR PKNAME(0000)] used Z-Endeavor!
Totem [VAR PKNAME(0000)] used Z-Endeavor!
[VAR PKNAME(0000)] used Z-Eruption!
The wild [VAR PKNAME(0000)] used Z-Eruption!
The opposing [VAR PKNAME(0000)] used Z-Eruption!
Totem [VAR PKNAME(0000)] used Z-Eruption!
[VAR PKNAME(0000)] used Z-Skill Swap!
The wild [VAR PKNAME(0000)] used Z-Skill Swap!
The opposing [VAR PKNAME(0000)] used Z-Skill Swap!
Totem [VAR PKNAME(0000)] used Z-Skill Swap!
[VAR PKNAME(0000)] used Z-Imprison!
The wild [VAR PKNAME(0000)] used Z-Imprison!
The opposing [VAR PKNAME(0000)] used Z-Imprison!
Totem [VAR PKNAME(0000)] used Z-Imprison!
[VAR PKNAME(0000)] used Z-Refresh!
The wild [VAR PKNAME(0000)] used Z-Refresh!
The opposing [VAR PKNAME(0000)] used Z-Refresh!
Totem [VAR PKNAME(0000)] used Z-Refresh!
[VAR PKNAME(0000)] used Z-Grudge!
The wild [VAR PKNAME(0000)] used Z-Grudge!
The opposing [VAR PKNAME(0000)] used Z-Grudge!
Totem [VAR PKNAME(0000)] used Z-Grudge!
[VAR PKNAME(0000)] used Z-Snatch!
The wild [VAR PKNAME(0000)] used Z-Snatch!
The opposing [VAR PKNAME(0000)] used Z-Snatch!
Totem [VAR PKNAME(0000)] used Z-Snatch!
[VAR PKNAME(0000)] used Z-Secret Power!
The wild [VAR PKNAME(0000)] used Z-Secret Power!
The opposing [VAR PKNAME(0000)] used Z-Secret Power!
Totem [VAR PKNAME(0000)] used Z-Secret Power!
[VAR PKNAME(0000)] used Z-Dive!
The wild [VAR PKNAME(0000)] used Z-Dive!
The opposing [VAR PKNAME(0000)] used Z-Dive!
Totem [VAR PKNAME(0000)] used Z-Dive!
[VAR PKNAME(0000)] used Z-Arm Thrust!
The wild [VAR PKNAME(0000)] used Z-Arm Thrust!
The opposing [VAR PKNAME(0000)] used Z-Arm Thrust!
Totem [VAR PKNAME(0000)] used Z-Arm Thrust!
[VAR PKNAME(0000)] used Z-Camouflage!
The wild [VAR PKNAME(0000)] used Z-Camouflage!
The opposing [VAR PKNAME(0000)] used Z-Camouflage!
Totem [VAR PKNAME(0000)] used Z-Camouflage!
[VAR PKNAME(0000)] used Z-Tail Glow!
The wild [VAR PKNAME(0000)] used Z-Tail Glow!
The opposing [VAR PKNAME(0000)] used Z-Tail Glow!
Totem [VAR PKNAME(0000)] used Z-Tail Glow!
[VAR PKNAME(0000)] used Z-Luster Purge!
The wild [VAR PKNAME(0000)] used Z-Luster Purge!
The opposing [VAR PKNAME(0000)] used Z-Luster Purge!
Totem [VAR PKNAME(0000)] used Z-Luster Purge!
[VAR PKNAME(0000)] used Z-Mist Ball!
The wild [VAR PKNAME(0000)] used Z-Mist Ball!
The opposing [VAR PKNAME(0000)] used Z-Mist Ball!
Totem [VAR PKNAME(0000)] used Z-Mist Ball!
[VAR PKNAME(0000)] used Z-Chicken Out!
The wild [VAR PKNAME(0000)] used Z-Chicken Out!
The opposing [VAR PKNAME(0000)] used Z-Chicken Out!
Totem [VAR PKNAME(0000)] used Z-Chicken Out!
[VAR PKNAME(0000)] used Z-Teeter Dance!
The wild [VAR PKNAME(0000)] used Z-Teeter Dance!
The opposing [VAR PKNAME(0000)] used Z-Teeter Dance!
Totem [VAR PKNAME(0000)] used Z-Teeter Dance!
[VAR PKNAME(0000)] used Z-Blaze Kick!
The wild [VAR PKNAME(0000)] used Z-Blaze Kick!
The opposing [VAR PKNAME(0000)] used Z-Blaze Kick!
Totem [VAR PKNAME(0000)] used Z-Blaze Kick!
[VAR PKNAME(0000)] used Z-Mud Sport!
The wild [VAR PKNAME(0000)] used Z-Mud Sport!
The opposing [VAR PKNAME(0000)] used Z-Mud Sport!
Totem [VAR PKNAME(0000)] used Z-Mud Sport!
[VAR PKNAME(0000)] used Z-Ice Ball!
The wild [VAR PKNAME(0000)] used Z-Ice Ball!
The opposing [VAR PKNAME(0000)] used Z-Ice Ball!
Totem [VAR PKNAME(0000)] used Z-Ice Ball!
[VAR PKNAME(0000)] used Z-Needle Arm!
The wild [VAR PKNAME(0000)] used Z-Needle Arm!
The opposing [VAR PKNAME(0000)] used Z-Needle Arm!
Totem [VAR PKNAME(0000)] used Z-Needle Arm!
[VAR PKNAME(0000)] used Z-Slack Off!
The wild [VAR PKNAME(0000)] used Z-Slack Off!
The opposing [VAR PKNAME(0000)] used Z-Slack Off!
Totem [VAR PKNAME(0000)] used Z-Slack Off!
[VAR PKNAME(0000)] used Z-Hyper Voice!
The wild [VAR PKNAME(0000)] used Z-Hyper Voice!
The opposing [VAR PKNAME(0000)] used Z-Hyper Voice!
Totem [VAR PKNAME(0000)] used Z-Hyper Voice!
[VAR PKNAME(0000)] used Z-Poison Fang!
The wild [VAR PKNAME(0000)] used Z-Poison Fang!
The opposing [VAR PKNAME(0000)] used Z-Poison Fang!
Totem [VAR PKNAME(0000)] used Z-Poison Fang!
[VAR PKNAME(0000)] used Z-Crush Claw!
The wild [VAR PKNAME(0000)] used Z-Crush Claw!
The opposing [VAR PKNAME(0000)] used Z-Crush Claw!
Totem [VAR PKNAME(0000)] used Z-Crush Claw!
[VAR PKNAME(0000)] used Z-Blast Burn!
The wild [VAR PKNAME(0000)] used Z-Blast Burn!
The opposing [VAR PKNAME(0000)] used Z-Blast Burn!
Totem [VAR PKNAME(0000)] used Z-Blast Burn!
[VAR PKNAME(0000)] used Z-Hydro Cannon!
The wild [VAR PKNAME(0000)] used Z-Hydro Cannon!
The opposing [VAR PKNAME(0000)] used Z-Hydro Cannon!
Totem [VAR PKNAME(0000)] used Z-Hydro Cannon!
[VAR PKNAME(0000)] used Z-Meteor Mash!
The wild [VAR PKNAME(0000)] used Z-Meteor Mash!
The opposing [VAR PKNAME(0000)] used Z-Meteor Mash!
Totem [VAR PKNAME(0000)] used Z-Meteor Mash!
[VAR PKNAME(0000)] used Z-Astonish!
The wild [VAR PKNAME(0000)] used Z-Astonish!
The opposing [VAR PKNAME(0000)] used Z-Astonish!
Totem [VAR PKNAME(0000)] used Z-Astonish!
[VAR PKNAME(0000)] used Z-Weather Ball!
The wild [VAR PKNAME(0000)] used Z-Weather Ball!
The opposing [VAR PKNAME(0000)] used Z-Weather Ball!
Totem [VAR PKNAME(0000)] used Z-Weather Ball!
[VAR PKNAME(0000)] used Z-Aromatherapy!
The wild [VAR PKNAME(0000)] used Z-Aromatherapy!
The opposing [VAR PKNAME(0000)] used Z-Aromatherapy!
Totem [VAR PKNAME(0000)] used Z-Aromatherapy!
[VAR PKNAME(0000)] used Z-Fake Tears!
The wild [VAR PKNAME(0000)] used Z-Fake Tears!
The opposing [VAR PKNAME(0000)] used Z-Fake Tears!
Totem [VAR PKNAME(0000)] used Z-Fake Tears!
[VAR PKNAME(0000)] used Z-Air Cutter!
The wild [VAR PKNAME(0000)] used Z-Air Cutter!
The opposing [VAR PKNAME(0000)] used Z-Air Cutter!
Totem [VAR PKNAME(0000)] used Z-Air Cutter!
[VAR PKNAME(0000)] used Z-Overheat!
The wild [VAR PKNAME(0000)] used Z-Overheat!
The opposing [VAR PKNAME(0000)] used Z-Overheat!
Totem [VAR PKNAME(0000)] used Z-Overheat!
[VAR PKNAME(0000)] used Z-Odor Sleuth!
The wild [VAR PKNAME(0000)] used Z-Odor Sleuth!
The opposing [VAR PKNAME(0000)] used Z-Odor Sleuth!
Totem [VAR PKNAME(0000)] used Z-Odor Sleuth!
[VAR PKNAME(0000)] used Z-Rock Tomb!
The wild [VAR PKNAME(0000)] used Z-Rock Tomb!
The opposing [VAR PKNAME(0000)] used Z-Rock Tomb!
Totem [VAR PKNAME(0000)] used Z-Rock Tomb!
[VAR PKNAME(0000)] used Z-Silver Wind!
The wild [VAR PKNAME(0000)] used Z-Silver Wind!
The opposing [VAR PKNAME(0000)] used Z-Silver Wind!
Totem [VAR PKNAME(0000)] used Z-Silver Wind!
[VAR PKNAME(0000)] used Z-Metal Sound!
The wild [VAR PKNAME(0000)] used Z-Metal Sound!
The opposing [VAR PKNAME(0000)] used Z-Metal Sound!
Totem [VAR PKNAME(0000)] used Z-Metal Sound!
[VAR PKNAME(0000)] used Z-Grass Whistle!
The wild [VAR PKNAME(0000)] used Z-Grass Whistle!
The opposing [VAR PKNAME(0000)] used Z-Grass Whistle!
Totem [VAR PKNAME(0000)] used Z-Grass Whistle!
[VAR PKNAME(0000)] used Z-Tickle!
The wild [VAR PKNAME(0000)] used Z-Tickle!
The opposing [VAR PKNAME(0000)] used Z-Tickle!
Totem [VAR PKNAME(0000)] used Z-Tickle!
[VAR PKNAME(0000)] used Z-Cosmic Power!
The wild [VAR PKNAME(0000)] used Z-Cosmic Power!
The opposing [VAR PKNAME(0000)] used Z-Cosmic Power!
Totem [VAR PKNAME(0000)] used Z-Cosmic Power!
[VAR PKNAME(0000)] used Z-Water Spout!
The wild [VAR PKNAME(0000)] used Z-Water Spout!
The opposing [VAR PKNAME(0000)] used Z-Water Spout!
Totem [VAR PKNAME(0000)] used Z-Water Spout!
[VAR PKNAME(0000)] used Z-Signal Beam!
The wild [VAR PKNAME(0000)] used Z-Signal Beam!
The opposing [VAR PKNAME(0000)] used Z-Signal Beam!
Totem [VAR PKNAME(0000)] used Z-Signal Beam!
[VAR PKNAME(0000)] used Z-Shadow Punch!
The wild [VAR PKNAME(0000)] used Z-Shadow Punch!
The opposing [VAR PKNAME(0000)] used Z-Shadow Punch!
Totem [VAR PKNAME(0000)] used Z-Shadow Punch!
[VAR PKNAME(0000)] used Z-Extrasensory!
The wild [VAR PKNAME(0000)] used Z-Extrasensory!
The opposing [VAR PKNAME(0000)] used Z-Extrasensory!
Totem [VAR PKNAME(0000)] used Z-Extrasensory!
[VAR PKNAME(0000)] used Z-Sky Uppercut!
The wild [VAR PKNAME(0000)] used Z-Sky Uppercut!
The opposing [VAR PKNAME(0000)] used Z-Sky Uppercut!
Totem [VAR PKNAME(0000)] used Z-Sky Uppercut!
[VAR PKNAME(0000)] used Z-Sand Tomb!
The wild [VAR PKNAME(0000)] used Z-Sand Tomb!
The opposing [VAR PKNAME(0000)] used Z-Sand Tomb!
Totem [VAR PKNAME(0000)] used Z-Sand Tomb!
[VAR PKNAME(0000)] used Z-Sheer Cold!
The wild [VAR PKNAME(0000)] used Z-Sheer Cold!
The opposing [VAR PKNAME(0000)] used Z-Sheer Cold!
Totem [VAR PKNAME(0000)] used Z-Sheer Cold!
[VAR PKNAME(0000)] used Z-Muddy Water!
The wild [VAR PKNAME(0000)] used Z-Muddy Water!
The opposing [VAR PKNAME(0000)] used Z-Muddy Water!
Totem [VAR PKNAME(0000)] used Z-Muddy Water!
[VAR PKNAME(0000)] used Z-Bullet Seed!
The wild [VAR PKNAME(0000)] used Z-Bullet Seed!
The opposing [VAR PKNAME(0000)] used Z-Bullet Seed!
Totem [VAR PKNAME(0000)] used Z-Bullet Seed!
[VAR PKNAME(0000)] used Z-Aerial Ace!
The wild [VAR PKNAME(0000)] used Z-Aerial Ace!
The opposing [VAR PKNAME(0000)] used Z-Aerial Ace!
Totem [VAR PKNAME(0000)] used Z-Aerial Ace!
[VAR PKNAME(0000)] used Z-Icicle Spear!
The wild [VAR PKNAME(0000)] used Z-Icicle Spear!
The opposing [VAR PKNAME(0000)] used Z-Icicle Spear!
Totem [VAR PKNAME(0000)] used Z-Icicle Spear!
[VAR PKNAME(0000)] used Z-Iron Defense!
The wild [VAR PKNAME(0000)] used Z-Iron Defense!
The opposing [VAR PKNAME(0000)] used Z-Iron Defense!
Totem [VAR PKNAME(0000)] used Z-Iron Defense!
[VAR PKNAME(0000)] used Z-Block!
The wild [VAR PKNAME(0000)] used Z-Block!
The opposing [VAR PKNAME(0000)] used Z-Block!
Totem [VAR PKNAME(0000)] used Z-Block!
[VAR PKNAME(0000)] used Z-Howl!
The wild [VAR PKNAME(0000)] used Z-Howl!
The opposing [VAR PKNAME(0000)] used Z-Howl!
Totem [VAR PKNAME(0000)] used Z-Howl!
[VAR PKNAME(0000)] used Z-Dragon Claw!
The wild [VAR PKNAME(0000)] used Z-Dragon Claw!
The opposing [VAR PKNAME(0000)] used Z-Dragon Claw!
Totem [VAR PKNAME(0000)] used Z-Dragon Claw!
[VAR PKNAME(0000)] used Z-Frenzy Plant!
The wild [VAR PKNAME(0000)] used Z-Frenzy Plant!
The opposing [VAR PKNAME(0000)] used Z-Frenzy Plant!
Totem [VAR PKNAME(0000)] used Z-Frenzy Plant!
[VAR PKNAME(0000)] used Z-Bulk Up!
The wild [VAR PKNAME(0000)] used Z-Bulk Up!
The opposing [VAR PKNAME(0000)] used Z-Bulk Up!
Totem [VAR PKNAME(0000)] used Z-Bulk Up!
[VAR PKNAME(0000)] used Z-Bounce!
The wild [VAR PKNAME(0000)] used Z-Bounce!
The opposing [VAR PKNAME(0000)] used Z-Bounce!
Totem [VAR PKNAME(0000)] used Z-Bounce!
[VAR PKNAME(0000)] used Z-Mud Shot!
The wild [VAR PKNAME(0000)] used Z-Mud Shot!
The opposing [VAR PKNAME(0000)] used Z-Mud Shot!
Totem [VAR PKNAME(0000)] used Z-Mud Shot!
[VAR PKNAME(0000)] used Z-Poison Tail!
The wild [VAR PKNAME(0000)] used Z-Poison Tail!
The opposing [VAR PKNAME(0000)] used Z-Poison Tail!
Totem [VAR PKNAME(0000)] used Z-Poison Tail!
[VAR PKNAME(0000)] used Z-Covet!
The wild [VAR PKNAME(0000)] used Z-Covet!
The opposing [VAR PKNAME(0000)] used Z-Covet!
Totem [VAR PKNAME(0000)] used Z-Covet!
[VAR PKNAME(0000)] used Z-Volt Tackle!
The wild [VAR PKNAME(0000)] used Z-Volt Tackle!
The opposing [VAR PKNAME(0000)] used Z-Volt Tackle!
Totem [VAR PKNAME(0000)] used Z-Volt Tackle!
[VAR PKNAME(0000)] used Z-Magical Leaf!
The wild [VAR PKNAME(0000)] used Z-Magical Leaf!
The opposing [VAR PKNAME(0000)] used Z-Magical Leaf!
Totem [VAR PKNAME(0000)] used Z-Magical Leaf!
[VAR PKNAME(0000)] used Z-Water Sport!
The wild [VAR PKNAME(0000)] used Z-Water Sport!
The opposing [VAR PKNAME(0000)] used Z-Water Sport!
Totem [VAR PKNAME(0000)] used Z-Water Sport!
[VAR PKNAME(0000)] used Z-Calm Mind!
The wild [VAR PKNAME(0000)] used Z-Calm Mind!
The opposing [VAR PKNAME(0000)] used Z-Calm Mind!
Totem [VAR PKNAME(0000)] used Z-Calm Mind!
[VAR PKNAME(0000)] used Z-Leaf Blade!
The wild [VAR PKNAME(0000)] used Z-Leaf Blade!
The opposing [VAR PKNAME(0000)] used Z-Leaf Blade!
Totem [VAR PKNAME(0000)] used Z-Leaf Blade!
[VAR PKNAME(0000)] used Z-Dragon Dance!
The wild [VAR PKNAME(0000)] used Z-Dragon Dance!
The opposing [VAR PKNAME(0000)] used Z-Dragon Dance!
Totem [VAR PKNAME(0000)] used Z-Dragon Dance!
[VAR PKNAME(0000)] used Z-Rock Blast!
The wild [VAR PKNAME(0000)] used Z-Rock Blast!
The opposing [VAR PKNAME(0000)] used Z-Rock Blast!
Totem [VAR PKNAME(0000)] used Z-Rock Blast!
[VAR PKNAME(0000)] used Z-Shock Wave!
The wild [VAR PKNAME(0000)] used Z-Shock Wave!
The opposing [VAR PKNAME(0000)] used Z-Shock Wave!
Totem [VAR PKNAME(0000)] used Z-Shock Wave!
[VAR PKNAME(0000)] used Z-Water Pulse!
The wild [VAR PKNAME(0000)] used Z-Water Pulse!
The opposing [VAR PKNAME(0000)] used Z-Water Pulse!
Totem [VAR PKNAME(0000)] used Z-Water Pulse!
[VAR PKNAME(0000)] used Z-Doom Desire!
The wild [VAR PKNAME(0000)] used Z-Doom Desire!
The opposing [VAR PKNAME(0000)] used Z-Doom Desire!
Totem [VAR PKNAME(0000)] used Z-Doom Desire!
[VAR PKNAME(0000)] used Z-Psycho Boost!
The wild [VAR PKNAME(0000)] used Z-Psycho Boost!
The opposing [VAR PKNAME(0000)] used Z-Psycho Boost!
Totem [VAR PKNAME(0000)] used Z-Psycho Boost!
[VAR PKNAME(0000)] used Z-Roost!
The wild [VAR PKNAME(0000)] used Z-Roost!
The opposing [VAR PKNAME(0000)] used Z-Roost!
Totem [VAR PKNAME(0000)] used Z-Roost!
[VAR PKNAME(0000)] used Z-Gravity!
The wild [VAR PKNAME(0000)] used Z-Gravity!
The opposing [VAR PKNAME(0000)] used Z-Gravity!
Totem [VAR PKNAME(0000)] used Z-Gravity!
[VAR PKNAME(0000)] used Z-Miracle Eye!
The wild [VAR PKNAME(0000)] used Z-Miracle Eye!
The opposing [VAR PKNAME(0000)] used Z-Miracle Eye!
Totem [VAR PKNAME(0000)] used Z-Miracle Eye!
[VAR PKNAME(0000)] used Z-Wake-Up Slap!
The wild [VAR PKNAME(0000)] used Z-Wake-Up Slap!
The opposing [VAR PKNAME(0000)] used Z-Wake-Up Slap!
Totem [VAR PKNAME(0000)] used Z-Wake-Up Slap!
[VAR PKNAME(0000)] used Z-Hammer Arm!
The wild [VAR PKNAME(0000)] used Z-Hammer Arm!
The opposing [VAR PKNAME(0000)] used Z-Hammer Arm!
Totem [VAR PKNAME(0000)] used Z-Hammer Arm!
[VAR PKNAME(0000)] used Z-Gyro Ball!
The wild [VAR PKNAME(0000)] used Z-Gyro Ball!
The opposing [VAR PKNAME(0000)] used Z-Gyro Ball!
Totem [VAR PKNAME(0000)] used Z-Gyro Ball!
[VAR PKNAME(0000)] used Z-Healing Wish!
The wild [VAR PKNAME(0000)] used Z-Healing Wish!
The opposing [VAR PKNAME(0000)] used Z-Healing Wish!
Totem [VAR PKNAME(0000)] used Z-Healing Wish!
[VAR PKNAME(0000)] used Z-Brine!
The wild [VAR PKNAME(0000)] used Z-Brine!
The opposing [VAR PKNAME(0000)] used Z-Brine!
Totem [VAR PKNAME(0000)] used Z-Brine!
[VAR PKNAME(0000)] used Z-Natural Gift!
The wild [VAR PKNAME(0000)] used Z-Natural Gift!
The opposing [VAR PKNAME(0000)] used Z-Natural Gift!
Totem [VAR PKNAME(0000)] used Z-Natural Gift!
[VAR PKNAME(0000)] used Z-Feint!
The wild [VAR PKNAME(0000)] used Z-Feint!
The opposing [VAR PKNAME(0000)] used Z-Feint!
Totem [VAR PKNAME(0000)] used Z-Feint!
[VAR PKNAME(0000)] used Z-Pluck!
The wild [VAR PKNAME(0000)] used Z-Pluck!
The opposing [VAR PKNAME(0000)] used Z-Pluck!
Totem [VAR PKNAME(0000)] used Z-Pluck!
[VAR PKNAME(0000)] used Z-Tailwind!
The wild [VAR PKNAME(0000)] used Z-Tailwind!
The opposing [VAR PKNAME(0000)] used Z-Tailwind!
Totem [VAR PKNAME(0000)] used Z-Tailwind!
[VAR PKNAME(0000)] used Z-Acupressure!
The wild [VAR PKNAME(0000)] used Z-Acupressure!
The opposing [VAR PKNAME(0000)] used Z-Acupressure!
Totem [VAR PKNAME(0000)] used Z-Acupressure!
[VAR PKNAME(0000)] used Z-Metal Burst!
The wild [VAR PKNAME(0000)] used Z-Metal Burst!
The opposing [VAR PKNAME(0000)] used Z-Metal Burst!
Totem [VAR PKNAME(0000)] used Z-Metal Burst!
[VAR PKNAME(0000)] used Z-U-turn!
The wild [VAR PKNAME(0000)] used Z-U-turn!
The opposing [VAR PKNAME(0000)] used Z-U-turn!
Totem [VAR PKNAME(0000)] used Z-U-turn!
[VAR PKNAME(0000)] used Z-Close Combat!
The wild [VAR PKNAME(0000)] used Z-Close Combat!
The opposing [VAR PKNAME(0000)] used Z-Close Combat!
Totem [VAR PKNAME(0000)] used Z-Close Combat!
[VAR PKNAME(0000)] used Z-Payback!
The wild [VAR PKNAME(0000)] used Z-Payback!
The opposing [VAR PKNAME(0000)] used Z-Payback!
Totem [VAR PKNAME(0000)] used Z-Payback!
[VAR PKNAME(0000)] used Z-Assurance!
The wild [VAR PKNAME(0000)] used Z-Assurance!
The opposing [VAR PKNAME(0000)] used Z-Assurance!
Totem [VAR PKNAME(0000)] used Z-Assurance!
[VAR PKNAME(0000)] used Z-Embargo!
The wild [VAR PKNAME(0000)] used Z-Embargo!
The opposing [VAR PKNAME(0000)] used Z-Embargo!
Totem [VAR PKNAME(0000)] used Z-Embargo!
[VAR PKNAME(0000)] used Z-Fling!
The wild [VAR PKNAME(0000)] used Z-Fling!
The opposing [VAR PKNAME(0000)] used Z-Fling!
Totem [VAR PKNAME(0000)] used Z-Fling!
[VAR PKNAME(0000)] used Z-Psycho Shift!
The wild [VAR PKNAME(0000)] used Z-Psycho Shift!
The opposing [VAR PKNAME(0000)] used Z-Psycho Shift!
Totem [VAR PKNAME(0000)] used Z-Psycho Shift!
[VAR PKNAME(0000)] used Z-Trump Card!
The wild [VAR PKNAME(0000)] used Z-Trump Card!
The opposing [VAR PKNAME(0000)] used Z-Trump Card!
Totem [VAR PKNAME(0000)] used Z-Trump Card!
[VAR PKNAME(0000)] used Z-Heal Block!
The wild [VAR PKNAME(0000)] used Z-Heal Block!
The opposing [VAR PKNAME(0000)] used Z-Heal Block!
Totem [VAR PKNAME(0000)] used Z-Heal Block!
[VAR PKNAME(0000)] used Z-Wring Out!
The wild [VAR PKNAME(0000)] used Z-Wring Out!
The opposing [VAR PKNAME(0000)] used Z-Wring Out!
Totem [VAR PKNAME(0000)] used Z-Wring Out!
[VAR PKNAME(0000)] used Z-Power Trick!
The wild [VAR PKNAME(0000)] used Z-Power Trick!
The opposing [VAR PKNAME(0000)] used Z-Power Trick!
Totem [VAR PKNAME(0000)] used Z-Power Trick!
[VAR PKNAME(0000)] used Z-Gastro Acid!
The wild [VAR PKNAME(0000)] used Z-Gastro Acid!
The opposing [VAR PKNAME(0000)] used Z-Gastro Acid!
Totem [VAR PKNAME(0000)] used Z-Gastro Acid!
[VAR PKNAME(0000)] used Z-Lucky Chant!
The wild [VAR PKNAME(0000)] used Z-Lucky Chant!
The opposing [VAR PKNAME(0000)] used Z-Lucky Chant!
Totem [VAR PKNAME(0000)] used Z-Lucky Chant!
[VAR PKNAME(0000)] used Z-Me First!
The wild [VAR PKNAME(0000)] used Z-Me First!
The opposing [VAR PKNAME(0000)] used Z-Me First!
Totem [VAR PKNAME(0000)] used Z-Me First!
[VAR PKNAME(0000)] used Z-Copycat!
The wild [VAR PKNAME(0000)] used Z-Copycat!
The opposing [VAR PKNAME(0000)] used Z-Copycat!
Totem [VAR PKNAME(0000)] used Z-Copycat!
[VAR PKNAME(0000)] used Z-Power Swap!
The wild [VAR PKNAME(0000)] used Z-Power Swap!
The opposing [VAR PKNAME(0000)] used Z-Power Swap!
Totem [VAR PKNAME(0000)] used Z-Power Swap!
[VAR PKNAME(0000)] used Z-Guard Swap!
The wild [VAR PKNAME(0000)] used Z-Guard Swap!
The opposing [VAR PKNAME(0000)] used Z-Guard Swap!
Totem [VAR PKNAME(0000)] used Z-Guard Swap!
[VAR PKNAME(0000)] used Z-Punishment!
The wild [VAR PKNAME(0000)] used Z-Punishment!
The opposing [VAR PKNAME(0000)] used Z-Punishment!
Totem [VAR PKNAME(0000)] used Z-Punishment!
[VAR PKNAME(0000)] used Z-Last Resort!
The wild [VAR PKNAME(0000)] used Z-Last Resort!
The opposing [VAR PKNAME(0000)] used Z-Last Resort!
Totem [VAR PKNAME(0000)] used Z-Last Resort!
[VAR PKNAME(0000)] used Z-Worry Seed!
The wild [VAR PKNAME(0000)] used Z-Worry Seed!
The opposing [VAR PKNAME(0000)] used Z-Worry Seed!
Totem [VAR PKNAME(0000)] used Z-Worry Seed!
[VAR PKNAME(0000)] used Z-Sucker Punch!
The wild [VAR PKNAME(0000)] used Z-Sucker Punch!
The opposing [VAR PKNAME(0000)] used Z-Sucker Punch!
Totem [VAR PKNAME(0000)] used Z-Sucker Punch!
[VAR PKNAME(0000)] used Z-Toxic Spikes!
The wild [VAR PKNAME(0000)] used Z-Toxic Spikes!
The opposing [VAR PKNAME(0000)] used Z-Toxic Spikes!
Totem [VAR PKNAME(0000)] used Z-Toxic Spikes!
[VAR PKNAME(0000)] used Z-Heart Swap!
The wild [VAR PKNAME(0000)] used Z-Heart Swap!
The opposing [VAR PKNAME(0000)] used Z-Heart Swap!
Totem [VAR PKNAME(0000)] used Z-Heart Swap!
[VAR PKNAME(0000)] used Z-Aqua Ring!
The wild [VAR PKNAME(0000)] used Z-Aqua Ring!
The opposing [VAR PKNAME(0000)] used Z-Aqua Ring!
Totem [VAR PKNAME(0000)] used Z-Aqua Ring!
[VAR PKNAME(0000)] used Z-Magnet Rise!
The wild [VAR PKNAME(0000)] used Z-Magnet Rise!
The opposing [VAR PKNAME(0000)] used Z-Magnet Rise!
Totem [VAR PKNAME(0000)] used Z-Magnet Rise!
[VAR PKNAME(0000)] used Z-Flare Blitz!
The wild [VAR PKNAME(0000)] used Z-Flare Blitz!
The opposing [VAR PKNAME(0000)] used Z-Flare Blitz!
Totem [VAR PKNAME(0000)] used Z-Flare Blitz!
[VAR PKNAME(0000)] used Z-Force Palm!
The wild [VAR PKNAME(0000)] used Z-Force Palm!
The opposing [VAR PKNAME(0000)] used Z-Force Palm!
Totem [VAR PKNAME(0000)] used Z-Force Palm!
[VAR PKNAME(0000)] used Z-Aura Sphere!
The wild [VAR PKNAME(0000)] used Z-Aura Sphere!
The opposing [VAR PKNAME(0000)] used Z-Aura Sphere!
Totem [VAR PKNAME(0000)] used Z-Aura Sphere!
[VAR PKNAME(0000)] used Z-Rock Polish!
The wild [VAR PKNAME(0000)] used Z-Rock Polish!
The opposing [VAR PKNAME(0000)] used Z-Rock Polish!
Totem [VAR PKNAME(0000)] used Z-Rock Polish!
[VAR PKNAME(0000)] used Z-Poison Jab!
The wild [VAR PKNAME(0000)] used Z-Poison Jab!
The opposing [VAR PKNAME(0000)] used Z-Poison Jab!
Totem [VAR PKNAME(0000)] used Z-Poison Jab!
[VAR PKNAME(0000)] used Z-Dark Pulse!
The wild [VAR PKNAME(0000)] used Z-Dark Pulse!
The opposing [VAR PKNAME(0000)] used Z-Dark Pulse!
Totem [VAR PKNAME(0000)] used Z-Dark Pulse!
[VAR PKNAME(0000)] used Z-Night Slash!
The wild [VAR PKNAME(0000)] used Z-Night Slash!
The opposing [VAR PKNAME(0000)] used Z-Night Slash!
Totem [VAR PKNAME(0000)] used Z-Night Slash!
[VAR PKNAME(0000)] used Z-Aqua Tail!
The wild [VAR PKNAME(0000)] used Z-Aqua Tail!
The opposing [VAR PKNAME(0000)] used Z-Aqua Tail!
Totem [VAR PKNAME(0000)] used Z-Aqua Tail!
[VAR PKNAME(0000)] used Z-Seed Bomb!
The wild [VAR PKNAME(0000)] used Z-Seed Bomb!
The opposing [VAR PKNAME(0000)] used Z-Seed Bomb!
Totem [VAR PKNAME(0000)] used Z-Seed Bomb!
[VAR PKNAME(0000)] used Z-Air Slash!
The wild [VAR PKNAME(0000)] used Z-Air Slash!
The opposing [VAR PKNAME(0000)] used Z-Air Slash!
Totem [VAR PKNAME(0000)] used Z-Air Slash!
[VAR PKNAME(0000)] used Z-X-Scissor!
The wild [VAR PKNAME(0000)] used Z-X-Scissor!
The opposing [VAR PKNAME(0000)] used Z-X-Scissor!
Totem [VAR PKNAME(0000)] used Z-X-Scissor!
[VAR PKNAME(0000)] used Z-Bug Buzz!
The wild [VAR PKNAME(0000)] used Z-Bug Buzz!
The opposing [VAR PKNAME(0000)] used Z-Bug Buzz!
Totem [VAR PKNAME(0000)] used Z-Bug Buzz!
[VAR PKNAME(0000)] used Z-Dragon Pulse!
The wild [VAR PKNAME(0000)] used Z-Dragon Pulse!
The opposing [VAR PKNAME(0000)] used Z-Dragon Pulse!
Totem [VAR PKNAME(0000)] used Z-Dragon Pulse!
[VAR PKNAME(0000)] used Z-Dragon Rush!
The wild [VAR PKNAME(0000)] used Z-Dragon Rush!
The opposing [VAR PKNAME(0000)] used Z-Dragon Rush!
Totem [VAR PKNAME(0000)] used Z-Dragon Rush!
[VAR PKNAME(0000)] used Z-Power Gem!
The wild [VAR PKNAME(0000)] used Z-Power Gem!
The opposing [VAR PKNAME(0000)] used Z-Power Gem!
Totem [VAR PKNAME(0000)] used Z-Power Gem!
[VAR PKNAME(0000)] used Z-Drain Punch!
The wild [VAR PKNAME(0000)] used Z-Drain Punch!
The opposing [VAR PKNAME(0000)] used Z-Drain Punch!
Totem [VAR PKNAME(0000)] used Z-Drain Punch!
[VAR PKNAME(0000)] used Z-Vacuum Wave!
The wild [VAR PKNAME(0000)] used Z-Vacuum Wave!
The opposing [VAR PKNAME(0000)] used Z-Vacuum Wave!
Totem [VAR PKNAME(0000)] used Z-Vacuum Wave!
[VAR PKNAME(0000)] used Z-Focus Blast!
The wild [VAR PKNAME(0000)] used Z-Focus Blast!
The opposing [VAR PKNAME(0000)] used Z-Focus Blast!
Totem [VAR PKNAME(0000)] used Z-Focus Blast!
[VAR PKNAME(0000)] used Z-Energy Ball!
The wild [VAR PKNAME(0000)] used Z-Energy Ball!
The opposing [VAR PKNAME(0000)] used Z-Energy Ball!
Totem [VAR PKNAME(0000)] used Z-Energy Ball!
[VAR PKNAME(0000)] used Z-Brave Bird!
The wild [VAR PKNAME(0000)] used Z-Brave Bird!
The opposing [VAR PKNAME(0000)] used Z-Brave Bird!
Totem [VAR PKNAME(0000)] used Z-Brave Bird!
[VAR PKNAME(0000)] used Z-Earth Power!
The wild [VAR PKNAME(0000)] used Z-Earth Power!
The opposing [VAR PKNAME(0000)] used Z-Earth Power!
Totem [VAR PKNAME(0000)] used Z-Earth Power!
[VAR PKNAME(0000)] used Z-Switcheroo!
The wild [VAR PKNAME(0000)] used Z-Switcheroo!
The opposing [VAR PKNAME(0000)] used Z-Switcheroo!
Totem [VAR PKNAME(0000)] used Z-Switcheroo!
[VAR PKNAME(0000)] used Z-Giga Impact!
The wild [VAR PKNAME(0000)] used Z-Giga Impact!
The opposing [VAR PKNAME(0000)] used Z-Giga Impact!
Totem [VAR PKNAME(0000)] used Z-Giga Impact!
[VAR PKNAME(0000)] used Z-Nasty Plot!
The wild [VAR PKNAME(0000)] used Z-Nasty Plot!
The opposing [VAR PKNAME(0000)] used Z-Nasty Plot!
Totem [VAR PKNAME(0000)] used Z-Nasty Plot!
[VAR PKNAME(0000)] used Z-Bullet Punch!
The wild [VAR PKNAME(0000)] used Z-Bullet Punch!
The opposing [VAR PKNAME(0000)] used Z-Bullet Punch!
Totem [VAR PKNAME(0000)] used Z-Bullet Punch!
[VAR PKNAME(0000)] used Z-Avalanche!
The wild [VAR PKNAME(0000)] used Z-Avalanche!
The opposing [VAR PKNAME(0000)] used Z-Avalanche!
Totem [VAR PKNAME(0000)] used Z-Avalanche!
[VAR PKNAME(0000)] used Z-Ice Shard!
The wild [VAR PKNAME(0000)] used Z-Ice Shard!
The opposing [VAR PKNAME(0000)] used Z-Ice Shard!
Totem [VAR PKNAME(0000)] used Z-Ice Shard!
[VAR PKNAME(0000)] used Z-Shadow Claw!
The wild [VAR PKNAME(0000)] used Z-Shadow Claw!
The opposing [VAR PKNAME(0000)] used Z-Shadow Claw!
Totem [VAR PKNAME(0000)] used Z-Shadow Claw!
[VAR PKNAME(0000)] used Z-Thunder Fang!
The wild [VAR PKNAME(0000)] used Z-Thunder Fang!
The opposing [VAR PKNAME(0000)] used Z-Thunder Fang!
Totem [VAR PKNAME(0000)] used Z-Thunder Fang!
[VAR PKNAME(0000)] used Z-Ice Fang!
The wild [VAR PKNAME(0000)] used Z-Ice Fang!
The opposing [VAR PKNAME(0000)] used Z-Ice Fang!
Totem [VAR PKNAME(0000)] used Z-Ice Fang!
[VAR PKNAME(0000)] used Z-Fire Fang!
The wild [VAR PKNAME(0000)] used Z-Fire Fang!
The opposing [VAR PKNAME(0000)] used Z-Fire Fang!
Totem [VAR PKNAME(0000)] used Z-Fire Fang!
[VAR PKNAME(0000)] used Z-Shadow Sneak!
The wild [VAR PKNAME(0000)] used Z-Shadow Sneak!
The opposing [VAR PKNAME(0000)] used Z-Shadow Sneak!
Totem [VAR PKNAME(0000)] used Z-Shadow Sneak!
[VAR PKNAME(0000)] used Z-Mud Bomb!
The wild [VAR PKNAME(0000)] used Z-Mud Bomb!
The opposing [VAR PKNAME(0000)] used Z-Mud Bomb!
Totem [VAR PKNAME(0000)] used Z-Mud Bomb!
[VAR PKNAME(0000)] used Z-Psycho Cut!
The wild [VAR PKNAME(0000)] used Z-Psycho Cut!
The opposing [VAR PKNAME(0000)] used Z-Psycho Cut!
Totem [VAR PKNAME(0000)] used Z-Psycho Cut!
[VAR PKNAME(0000)] used Z-Zen Headbutt!
The wild [VAR PKNAME(0000)] used Z-Zen Headbutt!
The opposing [VAR PKNAME(0000)] used Z-Zen Headbutt!
Totem [VAR PKNAME(0000)] used Z-Zen Headbutt!
[VAR PKNAME(0000)] used Z-Mirror Shot!
The wild [VAR PKNAME(0000)] used Z-Mirror Shot!
The opposing [VAR PKNAME(0000)] used Z-Mirror Shot!
Totem [VAR PKNAME(0000)] used Z-Mirror Shot!
[VAR PKNAME(0000)] used Z-Flash Cannon!
The wild [VAR PKNAME(0000)] used Z-Flash Cannon!
The opposing [VAR PKNAME(0000)] used Z-Flash Cannon!
Totem [VAR PKNAME(0000)] used Z-Flash Cannon!
[VAR PKNAME(0000)] used Z-Rock Climb!
The wild [VAR PKNAME(0000)] used Z-Rock Climb!
The opposing [VAR PKNAME(0000)] used Z-Rock Climb!
Totem [VAR PKNAME(0000)] used Z-Rock Climb!
[VAR PKNAME(0000)] used Z-Defog!
The wild [VAR PKNAME(0000)] used Z-Defog!
The opposing [VAR PKNAME(0000)] used Z-Defog!
Totem [VAR PKNAME(0000)] used Z-Defog!
[VAR PKNAME(0000)] used Z-Trick Room!
The wild [VAR PKNAME(0000)] used Z-Trick Room!
The opposing [VAR PKNAME(0000)] used Z-Trick Room!
Totem [VAR PKNAME(0000)] used Z-Trick Room!
[VAR PKNAME(0000)] used Z-Draco Meteor!
The wild [VAR PKNAME(0000)] used Z-Draco Meteor!
The opposing [VAR PKNAME(0000)] used Z-Draco Meteor!
Totem [VAR PKNAME(0000)] used Z-Draco Meteor!
[VAR PKNAME(0000)] used Z-Discharge!
The wild [VAR PKNAME(0000)] used Z-Discharge!
The opposing [VAR PKNAME(0000)] used Z-Discharge!
Totem [VAR PKNAME(0000)] used Z-Discharge!
[VAR PKNAME(0000)] used Z-Lava Plume!
The wild [VAR PKNAME(0000)] used Z-Lava Plume!
The opposing [VAR PKNAME(0000)] used Z-Lava Plume!
Totem [VAR PKNAME(0000)] used Z-Lava Plume!
[VAR PKNAME(0000)] used Z-Leaf Storm!
The wild [VAR PKNAME(0000)] used Z-Leaf Storm!
The opposing [VAR PKNAME(0000)] used Z-Leaf Storm!
Totem [VAR PKNAME(0000)] used Z-Leaf Storm!
[VAR PKNAME(0000)] used Z-Power Whip!
The wild [VAR PKNAME(0000)] used Z-Power Whip!
The opposing [VAR PKNAME(0000)] used Z-Power Whip!
Totem [VAR PKNAME(0000)] used Z-Power Whip!
[VAR PKNAME(0000)] used Z-Rock Wrecker!
The wild [VAR PKNAME(0000)] used Z-Rock Wrecker!
The opposing [VAR PKNAME(0000)] used Z-Rock Wrecker!
Totem [VAR PKNAME(0000)] used Z-Rock Wrecker!
[VAR PKNAME(0000)] used Z-Cross Poison!
The wild [VAR PKNAME(0000)] used Z-Cross Poison!
The opposing [VAR PKNAME(0000)] used Z-Cross Poison!
Totem [VAR PKNAME(0000)] used Z-Cross Poison!
[VAR PKNAME(0000)] used Z-Gunk Shot!
The wild [VAR PKNAME(0000)] used Z-Gunk Shot!
The opposing [VAR PKNAME(0000)] used Z-Gunk Shot!
Totem [VAR PKNAME(0000)] used Z-Gunk Shot!
[VAR PKNAME(0000)] used Z-Iron Head!
The wild [VAR PKNAME(0000)] used Z-Iron Head!
The opposing [VAR PKNAME(0000)] used Z-Iron Head!
Totem [VAR PKNAME(0000)] used Z-Iron Head!
[VAR PKNAME(0000)] used Z-Magnet Bomb!
The wild [VAR PKNAME(0000)] used Z-Magnet Bomb!
The opposing [VAR PKNAME(0000)] used Z-Magnet Bomb!
Totem [VAR PKNAME(0000)] used Z-Magnet Bomb!
[VAR PKNAME(0000)] used Z-Stone Edge!
The wild [VAR PKNAME(0000)] used Z-Stone Edge!
The opposing [VAR PKNAME(0000)] used Z-Stone Edge!
Totem [VAR PKNAME(0000)] used Z-Stone Edge!
[VAR PKNAME(0000)] used Z-Captivate!
The wild [VAR PKNAME(0000)] used Z-Captivate!
The opposing [VAR PKNAME(0000)] used Z-Captivate!
Totem [VAR PKNAME(0000)] used Z-Captivate!
[VAR PKNAME(0000)] used Z-Stealth Rock!
The wild [VAR PKNAME(0000)] used Z-Stealth Rock!
The opposing [VAR PKNAME(0000)] used Z-Stealth Rock!
Totem [VAR PKNAME(0000)] used Z-Stealth Rock!
[VAR PKNAME(0000)] used Z-Grass Knot!
The wild [VAR PKNAME(0000)] used Z-Grass Knot!
The opposing [VAR PKNAME(0000)] used Z-Grass Knot!
Totem [VAR PKNAME(0000)] used Z-Grass Knot!
[VAR PKNAME(0000)] used Z-Chatter!
The wild [VAR PKNAME(0000)] used Z-Chatter!
The opposing [VAR PKNAME(0000)] used Z-Chatter!
Totem [VAR PKNAME(0000)] used Z-Chatter!
[VAR PKNAME(0000)] used Z-Judgment!
The wild [VAR PKNAME(0000)] used Z-Judgment!
The opposing [VAR PKNAME(0000)] used Z-Judgment!
Totem [VAR PKNAME(0000)] used Z-Judgment!
[VAR PKNAME(0000)] used Z-Bug Bite!
The wild [VAR PKNAME(0000)] used Z-Bug Bite!
The opposing [VAR PKNAME(0000)] used Z-Bug Bite!
Totem [VAR PKNAME(0000)] used Z-Bug Bite!
[VAR PKNAME(0000)] used Z-Charge Beam!
The wild [VAR PKNAME(0000)] used Z-Charge Beam!
The opposing [VAR PKNAME(0000)] used Z-Charge Beam!
Totem [VAR PKNAME(0000)] used Z-Charge Beam!
[VAR PKNAME(0000)] used Z-Wood Hammer!
The wild [VAR PKNAME(0000)] used Z-Wood Hammer!
The opposing [VAR PKNAME(0000)] used Z-Wood Hammer!
Totem [VAR PKNAME(0000)] used Z-Wood Hammer!
[VAR PKNAME(0000)] used Z-Aqua Jet!
The wild [VAR PKNAME(0000)] used Z-Aqua Jet!
The opposing [VAR PKNAME(0000)] used Z-Aqua Jet!
Totem [VAR PKNAME(0000)] used Z-Aqua Jet!
[VAR PKNAME(0000)] used Z-Attack Order!
The wild [VAR PKNAME(0000)] used Z-Attack Order!
The opposing [VAR PKNAME(0000)] used Z-Attack Order!
Totem [VAR PKNAME(0000)] used Z-Attack Order!
[VAR PKNAME(0000)] used Z-Defend Order!
The wild [VAR PKNAME(0000)] used Z-Defend Order!
The opposing [VAR PKNAME(0000)] used Z-Defend Order!
Totem [VAR PKNAME(0000)] used Z-Defend Order!
[VAR PKNAME(0000)] used Z-Heal Order!
The wild [VAR PKNAME(0000)] used Z-Heal Order!
The opposing [VAR PKNAME(0000)] used Z-Heal Order!
Totem [VAR PKNAME(0000)] used Z-Heal Order!
[VAR PKNAME(0000)] used Z-Head Smash!
The wild [VAR PKNAME(0000)] used Z-Head Smash!
The opposing [VAR PKNAME(0000)] used Z-Head Smash!
Totem [VAR PKNAME(0000)] used Z-Head Smash!
[VAR PKNAME(0000)] used Z-Double Hit!
The wild [VAR PKNAME(0000)] used Z-Double Hit!
The opposing [VAR PKNAME(0000)] used Z-Double Hit!
Totem [VAR PKNAME(0000)] used Z-Double Hit!
[VAR PKNAME(0000)] used Z-Roar of Time!
The wild [VAR PKNAME(0000)] used Z-Roar of Time!
The opposing [VAR PKNAME(0000)] used Z-Roar of Time!
Totem [VAR PKNAME(0000)] used Z-Roar of Time!
[VAR PKNAME(0000)] used Z-Spacial Rend!
The wild [VAR PKNAME(0000)] used Z-Spacial Rend!
The opposing [VAR PKNAME(0000)] used Z-Spacial Rend!
Totem [VAR PKNAME(0000)] used Z-Spacial Rend!
[VAR PKNAME(0000)] used Z-Lunar Dance!
The wild [VAR PKNAME(0000)] used Z-Lunar Dance!
The opposing [VAR PKNAME(0000)] used Z-Lunar Dance!
Totem [VAR PKNAME(0000)] used Z-Lunar Dance!
[VAR PKNAME(0000)] used Z-Crush Grip!
The wild [VAR PKNAME(0000)] used Z-Crush Grip!
The opposing [VAR PKNAME(0000)] used Z-Crush Grip!
Totem [VAR PKNAME(0000)] used Z-Crush Grip!
[VAR PKNAME(0000)] used Z-Magma Storm!
The wild [VAR PKNAME(0000)] used Z-Magma Storm!
The opposing [VAR PKNAME(0000)] used Z-Magma Storm!
Totem [VAR PKNAME(0000)] used Z-Magma Storm!
[VAR PKNAME(0000)] used Z-Dark Void!
The wild [VAR PKNAME(0000)] used Z-Dark Void!
The opposing [VAR PKNAME(0000)] used Z-Dark Void!
Totem [VAR PKNAME(0000)] used Z-Dark Void!
[VAR PKNAME(0000)] used Z-Seed Flare!
The wild [VAR PKNAME(0000)] used Z-Seed Flare!
The opposing [VAR PKNAME(0000)] used Z-Seed Flare!
Totem [VAR PKNAME(0000)] used Z-Seed Flare!
[VAR PKNAME(0000)] used Z-Ominous Wind!
The wild [VAR PKNAME(0000)] used Z-Ominous Wind!
The opposing [VAR PKNAME(0000)] used Z-Ominous Wind!
Totem [VAR PKNAME(0000)] used Z-Ominous Wind!
[VAR PKNAME(0000)] used Z-Shadow Force!
The wild [VAR PKNAME(0000)] used Z-Shadow Force!
The opposing [VAR PKNAME(0000)] used Z-Shadow Force!
Totem [VAR PKNAME(0000)] used Z-Shadow Force!
[VAR PKNAME(0000)] used Z-Hone Claws!
The wild [VAR PKNAME(0000)] used Z-Hone Claws!
The opposing [VAR PKNAME(0000)] used Z-Hone Claws!
Totem [VAR PKNAME(0000)] used Z-Hone Claws!
[VAR PKNAME(0000)] used Z-Wide Guard!
The wild [VAR PKNAME(0000)] used Z-Wide Guard!
The opposing [VAR PKNAME(0000)] used Z-Wide Guard!
Totem [VAR PKNAME(0000)] used Z-Wide Guard!
[VAR PKNAME(0000)] used Z-Guard Split!
The wild [VAR PKNAME(0000)] used Z-Guard Split!
The opposing [VAR PKNAME(0000)] used Z-Guard Split!
Totem [VAR PKNAME(0000)] used Z-Guard Split!
[VAR PKNAME(0000)] used Z-Power Split!
The wild [VAR PKNAME(0000)] used Z-Power Split!
The opposing [VAR PKNAME(0000)] used Z-Power Split!
Totem [VAR PKNAME(0000)] used Z-Power Split!
[VAR PKNAME(0000)] used Z-Wonder Room!
The wild [VAR PKNAME(0000)] used Z-Wonder Room!
The opposing [VAR PKNAME(0000)] used Z-Wonder Room!
Totem [VAR PKNAME(0000)] used Z-Wonder Room!
[VAR PKNAME(0000)] used Z-Psyshock!
The wild [VAR PKNAME(0000)] used Z-Psyshock!
The opposing [VAR PKNAME(0000)] used Z-Psyshock!
Totem [VAR PKNAME(0000)] used Z-Psyshock!
[VAR PKNAME(0000)] used Z-Venoshock!
The wild [VAR PKNAME(0000)] used Z-Venoshock!
The opposing [VAR PKNAME(0000)] used Z-Venoshock!
Totem [VAR PKNAME(0000)] used Z-Venoshock!
[VAR PKNAME(0000)] used Z-Autotomize!
The wild [VAR PKNAME(0000)] used Z-Autotomize!
The opposing [VAR PKNAME(0000)] used Z-Autotomize!
Totem [VAR PKNAME(0000)] used Z-Autotomize!
[VAR PKNAME(0000)] used Z-Rage Powder!
The wild [VAR PKNAME(0000)] used Z-Rage Powder!
The opposing [VAR PKNAME(0000)] used Z-Rage Powder!
Totem [VAR PKNAME(0000)] used Z-Rage Powder!
[VAR PKNAME(0000)] used Z-Telekinesis!
The wild [VAR PKNAME(0000)] used Z-Telekinesis!
The opposing [VAR PKNAME(0000)] used Z-Telekinesis!
Totem [VAR PKNAME(0000)] used Z-Telekinesis!
[VAR PKNAME(0000)] used Z-Magic Room!
The wild [VAR PKNAME(0000)] used Z-Magic Room!
The opposing [VAR PKNAME(0000)] used Z-Magic Room!
Totem [VAR PKNAME(0000)] used Z-Magic Room!
[VAR PKNAME(0000)] used Z-Smack Down!
The wild [VAR PKNAME(0000)] used Z-Smack Down!
The opposing [VAR PKNAME(0000)] used Z-Smack Down!
Totem [VAR PKNAME(0000)] used Z-Smack Down!
[VAR PKNAME(0000)] used Z-Storm Throw!
The wild [VAR PKNAME(0000)] used Z-Storm Throw!
The opposing [VAR PKNAME(0000)] used Z-Storm Throw!
Totem [VAR PKNAME(0000)] used Z-Storm Throw!
[VAR PKNAME(0000)] used Z-Flame Burst!
The wild [VAR PKNAME(0000)] used Z-Flame Burst!
The opposing [VAR PKNAME(0000)] used Z-Flame Burst!
Totem [VAR PKNAME(0000)] used Z-Flame Burst!
[VAR PKNAME(0000)] used Z-Sludge Wave!
The wild [VAR PKNAME(0000)] used Z-Sludge Wave!
The opposing [VAR PKNAME(0000)] used Z-Sludge Wave!
Totem [VAR PKNAME(0000)] used Z-Sludge Wave!
[VAR PKNAME(0000)] used Z-Quiver Dance!
The wild [VAR PKNAME(0000)] used Z-Quiver Dance!
The opposing [VAR PKNAME(0000)] used Z-Quiver Dance!
Totem [VAR PKNAME(0000)] used Z-Quiver Dance!
[VAR PKNAME(0000)] used Z-Heavy Slam!
The wild [VAR PKNAME(0000)] used Z-Heavy Slam!
The opposing [VAR PKNAME(0000)] used Z-Heavy Slam!
Totem [VAR PKNAME(0000)] used Z-Heavy Slam!
[VAR PKNAME(0000)] used Z-Synchronoise!
The wild [VAR PKNAME(0000)] used Z-Synchronoise!
The opposing [VAR PKNAME(0000)] used Z-Synchronoise!
Totem [VAR PKNAME(0000)] used Z-Synchronoise!
[VAR PKNAME(0000)] used Z-Electro Ball!
The wild [VAR PKNAME(0000)] used Z-Electro Ball!
The opposing [VAR PKNAME(0000)] used Z-Electro Ball!
Totem [VAR PKNAME(0000)] used Z-Electro Ball!
[VAR PKNAME(0000)] used Z-Soak!
The wild [VAR PKNAME(0000)] used Z-Soak!
The opposing [VAR PKNAME(0000)] used Z-Soak!
Totem [VAR PKNAME(0000)] used Z-Soak!
[VAR PKNAME(0000)] used Z-Flame Charge!
The wild [VAR PKNAME(0000)] used Z-Flame Charge!
The opposing [VAR PKNAME(0000)] used Z-Flame Charge!
Totem [VAR PKNAME(0000)] used Z-Flame Charge!
[VAR PKNAME(0000)] used Z-Coil!
The wild [VAR PKNAME(0000)] used Z-Coil!
The opposing [VAR PKNAME(0000)] used Z-Coil!
Totem [VAR PKNAME(0000)] used Z-Coil!
[VAR PKNAME(0000)] used Z-Low Sweep!
The wild [VAR PKNAME(0000)] used Z-Low Sweep!
The opposing [VAR PKNAME(0000)] used Z-Low Sweep!
Totem [VAR PKNAME(0000)] used Z-Low Sweep!
[VAR PKNAME(0000)] used Z-Acid Spray!
The wild [VAR PKNAME(0000)] used Z-Acid Spray!
The opposing [VAR PKNAME(0000)] used Z-Acid Spray!
Totem [VAR PKNAME(0000)] used Z-Acid Spray!
[VAR PKNAME(0000)] used Z-Foul Play!
The wild [VAR PKNAME(0000)] used Z-Foul Play!
The opposing [VAR PKNAME(0000)] used Z-Foul Play!
Totem [VAR PKNAME(0000)] used Z-Foul Play!
[VAR PKNAME(0000)] used Z-Simple Beam!
The wild [VAR PKNAME(0000)] used Z-Simple Beam!
The opposing [VAR PKNAME(0000)] used Z-Simple Beam!
Totem [VAR PKNAME(0000)] used Z-Simple Beam!
[VAR PKNAME(0000)] used Z-Entrainment!
The wild [VAR PKNAME(0000)] used Z-Entrainment!
The opposing [VAR PKNAME(0000)] used Z-Entrainment!
Totem [VAR PKNAME(0000)] used Z-Entrainment!
[VAR PKNAME(0000)] used Z-After You!
The wild [VAR PKNAME(0000)] used Z-After You!
The opposing [VAR PKNAME(0000)] used Z-After You!
Totem [VAR PKNAME(0000)] used Z-After You!
[VAR PKNAME(0000)] used Z-Round!
The wild [VAR PKNAME(0000)] used Z-Round!
The opposing [VAR PKNAME(0000)] used Z-Round!
Totem [VAR PKNAME(0000)] used Z-Round!
[VAR PKNAME(0000)] used Z-Echoed Voice!
The wild [VAR PKNAME(0000)] used Z-Echoed Voice!
The opposing [VAR PKNAME(0000)] used Z-Echoed Voice!
Totem [VAR PKNAME(0000)] used Z-Echoed Voice!
[VAR PKNAME(0000)] used Z-Chip Away!
The wild [VAR PKNAME(0000)] used Z-Chip Away!
The opposing [VAR PKNAME(0000)] used Z-Chip Away!
Totem [VAR PKNAME(0000)] used Z-Chip Away!
[VAR PKNAME(0000)] used Z-Clear Smog!
The wild [VAR PKNAME(0000)] used Z-Clear Smog!
The opposing [VAR PKNAME(0000)] used Z-Clear Smog!
Totem [VAR PKNAME(0000)] used Z-Clear Smog!
[VAR PKNAME(0000)] used Z-Stored Power!
The wild [VAR PKNAME(0000)] used Z-Stored Power!
The opposing [VAR PKNAME(0000)] used Z-Stored Power!
Totem [VAR PKNAME(0000)] used Z-Stored Power!
[VAR PKNAME(0000)] used Z-Quick Guard!
The wild [VAR PKNAME(0000)] used Z-Quick Guard!
The opposing [VAR PKNAME(0000)] used Z-Quick Guard!
Totem [VAR PKNAME(0000)] used Z-Quick Guard!
[VAR PKNAME(0000)] used Z-Ally Switch!
The wild [VAR PKNAME(0000)] used Z-Ally Switch!
The opposing [VAR PKNAME(0000)] used Z-Ally Switch!
Totem [VAR PKNAME(0000)] used Z-Ally Switch!
[VAR PKNAME(0000)] used Z-Scald!
The wild [VAR PKNAME(0000)] used Z-Scald!
The opposing [VAR PKNAME(0000)] used Z-Scald!
Totem [VAR PKNAME(0000)] used Z-Scald!
[VAR PKNAME(0000)] used Z-Shell Smash!
The wild [VAR PKNAME(0000)] used Z-Shell Smash!
The opposing [VAR PKNAME(0000)] used Z-Shell Smash!
Totem [VAR PKNAME(0000)] used Z-Shell Smash!
[VAR PKNAME(0000)] used Z-Heal Pulse!
The wild [VAR PKNAME(0000)] used Z-Heal Pulse!
The opposing [VAR PKNAME(0000)] used Z-Heal Pulse!
Totem [VAR PKNAME(0000)] used Z-Heal Pulse!
[VAR PKNAME(0000)] used Z-Hex!
The wild [VAR PKNAME(0000)] used Z-Hex!
The opposing [VAR PKNAME(0000)] used Z-Hex!
Totem [VAR PKNAME(0000)] used Z-Hex!
[VAR PKNAME(0000)] used Z-Sky Drop!
The wild [VAR PKNAME(0000)] used Z-Sky Drop!
The opposing [VAR PKNAME(0000)] used Z-Sky Drop!
Totem [VAR PKNAME(0000)] used Z-Sky Drop!
[VAR PKNAME(0000)] used Z-Shift Gear!
The wild [VAR PKNAME(0000)] used Z-Shift Gear!
The opposing [VAR PKNAME(0000)] used Z-Shift Gear!
Totem [VAR PKNAME(0000)] used Z-Shift Gear!
[VAR PKNAME(0000)] used Z-Circle Throw!
The wild [VAR PKNAME(0000)] used Z-Circle Throw!
The opposing [VAR PKNAME(0000)] used Z-Circle Throw!
Totem [VAR PKNAME(0000)] used Z-Circle Throw!
[VAR PKNAME(0000)] used Z-Incinerate!
The wild [VAR PKNAME(0000)] used Z-Incinerate!
The opposing [VAR PKNAME(0000)] used Z-Incinerate!
Totem [VAR PKNAME(0000)] used Z-Incinerate!
[VAR PKNAME(0000)] used Z-Quash!
The wild [VAR PKNAME(0000)] used Z-Quash!
The opposing [VAR PKNAME(0000)] used Z-Quash!
Totem [VAR PKNAME(0000)] used Z-Quash!
[VAR PKNAME(0000)] used Z-Acrobatics!
The wild [VAR PKNAME(0000)] used Z-Acrobatics!
The opposing [VAR PKNAME(0000)] used Z-Acrobatics!
Totem [VAR PKNAME(0000)] used Z-Acrobatics!
[VAR PKNAME(0000)] used Z-Reflect Type!
The wild [VAR PKNAME(0000)] used Z-Reflect Type!
The opposing [VAR PKNAME(0000)] used Z-Reflect Type!
Totem [VAR PKNAME(0000)] used Z-Reflect Type!
[VAR PKNAME(0000)] used Z-Retaliate!
The wild [VAR PKNAME(0000)] used Z-Retaliate!
The opposing [VAR PKNAME(0000)] used Z-Retaliate!
Totem [VAR PKNAME(0000)] used Z-Retaliate!
[VAR PKNAME(0000)] used Z-Final Gambit!
The wild [VAR PKNAME(0000)] used Z-Final Gambit!
The opposing [VAR PKNAME(0000)] used Z-Final Gambit!
Totem [VAR PKNAME(0000)] used Z-Final Gambit!
[VAR PKNAME(0000)] used Z-Bestow!
The wild [VAR PKNAME(0000)] used Z-Bestow!
The opposing [VAR PKNAME(0000)] used Z-Bestow!
Totem [VAR PKNAME(0000)] used Z-Bestow!
[VAR PKNAME(0000)] used Z-Inferno!
The wild [VAR PKNAME(0000)] used Z-Inferno!
The opposing [VAR PKNAME(0000)] used Z-Inferno!
Totem [VAR PKNAME(0000)] used Z-Inferno!
[VAR PKNAME(0000)] used Z-Water Pledge!
The wild [VAR PKNAME(0000)] used Z-Water Pledge!
The opposing [VAR PKNAME(0000)] used Z-Water Pledge!
Totem [VAR PKNAME(0000)] used Z-Water Pledge!
[VAR PKNAME(0000)] used Z-Fire Pledge!
The wild [VAR PKNAME(0000)] used Z-Fire Pledge!
The opposing [VAR PKNAME(0000)] used Z-Fire Pledge!
Totem [VAR PKNAME(0000)] used Z-Fire Pledge!
[VAR PKNAME(0000)] used Z-Grass Pledge!
The wild [VAR PKNAME(0000)] used Z-Grass Pledge!
The opposing [VAR PKNAME(0000)] used Z-Grass Pledge!
Totem [VAR PKNAME(0000)] used Z-Grass Pledge!
[VAR PKNAME(0000)] used Z-Volt Switch!
The wild [VAR PKNAME(0000)] used Z-Volt Switch!
The opposing [VAR PKNAME(0000)] used Z-Volt Switch!
Totem [VAR PKNAME(0000)] used Z-Volt Switch!
[VAR PKNAME(0000)] used Z-Struggle Bug!
The wild [VAR PKNAME(0000)] used Z-Struggle Bug!
The opposing [VAR PKNAME(0000)] used Z-Struggle Bug!
Totem [VAR PKNAME(0000)] used Z-Struggle Bug!
[VAR PKNAME(0000)] used Z-Bulldoze!
The wild [VAR PKNAME(0000)] used Z-Bulldoze!
The opposing [VAR PKNAME(0000)] used Z-Bulldoze!
Totem [VAR PKNAME(0000)] used Z-Bulldoze!
[VAR PKNAME(0000)] used Z-Frost Breath!
The wild [VAR PKNAME(0000)] used Z-Frost Breath!
The opposing [VAR PKNAME(0000)] used Z-Frost Breath!
Totem [VAR PKNAME(0000)] used Z-Frost Breath!
[VAR PKNAME(0000)] used Z-Dragon Tail!
The wild [VAR PKNAME(0000)] used Z-Dragon Tail!
The opposing [VAR PKNAME(0000)] used Z-Dragon Tail!
Totem [VAR PKNAME(0000)] used Z-Dragon Tail!
[VAR PKNAME(0000)] used Z-Work Up!
The wild [VAR PKNAME(0000)] used Z-Work Up!
The opposing [VAR PKNAME(0000)] used Z-Work Up!
Totem [VAR PKNAME(0000)] used Z-Work Up!
[VAR PKNAME(0000)] used Z-Electroweb!
The wild [VAR PKNAME(0000)] used Z-Electroweb!
The opposing [VAR PKNAME(0000)] used Z-Electroweb!
Totem [VAR PKNAME(0000)] used Z-Electroweb!
[VAR PKNAME(0000)] used Z-Wild Charge!
The wild [VAR PKNAME(0000)] used Z-Wild Charge!
The opposing [VAR PKNAME(0000)] used Z-Wild Charge!
Totem [VAR PKNAME(0000)] used Z-Wild Charge!
[VAR PKNAME(0000)] used Z-Drill Run!
The wild [VAR PKNAME(0000)] used Z-Drill Run!
The opposing [VAR PKNAME(0000)] used Z-Drill Run!
Totem [VAR PKNAME(0000)] used Z-Drill Run!
[VAR PKNAME(0000)] used Z-Dual Chop!
The wild [VAR PKNAME(0000)] used Z-Dual Chop!
The opposing [VAR PKNAME(0000)] used Z-Dual Chop!
Totem [VAR PKNAME(0000)] used Z-Dual Chop!
[VAR PKNAME(0000)] used Z-Heart Stamp!
The wild [VAR PKNAME(0000)] used Z-Heart Stamp!
The opposing [VAR PKNAME(0000)] used Z-Heart Stamp!
Totem [VAR PKNAME(0000)] used Z-Heart Stamp!
[VAR PKNAME(0000)] used Z-Horn Leech!
The wild [VAR PKNAME(0000)] used Z-Horn Leech!
The opposing [VAR PKNAME(0000)] used Z-Horn Leech!
Totem [VAR PKNAME(0000)] used Z-Horn Leech!
[VAR PKNAME(0000)] used Z-Sacred Sword!
The wild [VAR PKNAME(0000)] used Z-Sacred Sword!
The opposing [VAR PKNAME(0000)] used Z-Sacred Sword!
Totem [VAR PKNAME(0000)] used Z-Sacred Sword!
[VAR PKNAME(0000)] used Z-Razor Shell!
The wild [VAR PKNAME(0000)] used Z-Razor Shell!
The opposing [VAR PKNAME(0000)] used Z-Razor Shell!
Totem [VAR PKNAME(0000)] used Z-Razor Shell!
[VAR PKNAME(0000)] used Z-Heat Crash!
The wild [VAR PKNAME(0000)] used Z-Heat Crash!
The opposing [VAR PKNAME(0000)] used Z-Heat Crash!
Totem [VAR PKNAME(0000)] used Z-Heat Crash!
[VAR PKNAME(0000)] used Z-Leaf Tornado!
The wild [VAR PKNAME(0000)] used Z-Leaf Tornado!
The opposing [VAR PKNAME(0000)] used Z-Leaf Tornado!
Totem [VAR PKNAME(0000)] used Z-Leaf Tornado!
[VAR PKNAME(0000)] used Z-Steamroller!
The wild [VAR PKNAME(0000)] used Z-Steamroller!
The opposing [VAR PKNAME(0000)] used Z-Steamroller!
Totem [VAR PKNAME(0000)] used Z-Steamroller!
[VAR PKNAME(0000)] used Z-Cotton Guard!
The wild [VAR PKNAME(0000)] used Z-Cotton Guard!
The opposing [VAR PKNAME(0000)] used Z-Cotton Guard!
Totem [VAR PKNAME(0000)] used Z-Cotton Guard!
[VAR PKNAME(0000)] used Z-Night Daze!
The wild [VAR PKNAME(0000)] used Z-Night Daze!
The opposing [VAR PKNAME(0000)] used Z-Night Daze!
Totem [VAR PKNAME(0000)] used Z-Night Daze!
[VAR PKNAME(0000)] used Z-Psystrike!
The wild [VAR PKNAME(0000)] used Z-Psystrike!
The opposing [VAR PKNAME(0000)] used Z-Psystrike!
Totem [VAR PKNAME(0000)] used Z-Psystrike!
[VAR PKNAME(0000)] used Z-Tail Slap!
The wild [VAR PKNAME(0000)] used Z-Tail Slap!
The opposing [VAR PKNAME(0000)] used Z-Tail Slap!
Totem [VAR PKNAME(0000)] used Z-Tail Slap!
[VAR PKNAME(0000)] used Z-Hurricane!
The wild [VAR PKNAME(0000)] used Z-Hurricane!
The opposing [VAR PKNAME(0000)] used Z-Hurricane!
Totem [VAR PKNAME(0000)] used Z-Hurricane!
[VAR PKNAME(0000)] used Z-Head Charge!
The wild [VAR PKNAME(0000)] used Z-Head Charge!
The opposing [VAR PKNAME(0000)] used Z-Head Charge!
Totem [VAR PKNAME(0000)] used Z-Head Charge!
[VAR PKNAME(0000)] used Z-Gear Grind!
The wild [VAR PKNAME(0000)] used Z-Gear Grind!
The opposing [VAR PKNAME(0000)] used Z-Gear Grind!
Totem [VAR PKNAME(0000)] used Z-Gear Grind!
[VAR PKNAME(0000)] used Z-Searing Shot!
The wild [VAR PKNAME(0000)] used Z-Searing Shot!
The opposing [VAR PKNAME(0000)] used Z-Searing Shot!
Totem [VAR PKNAME(0000)] used Z-Searing Shot!
[VAR PKNAME(0000)] used Z-Techno Blast!
The wild [VAR PKNAME(0000)] used Z-Techno Blast!
The opposing [VAR PKNAME(0000)] used Z-Techno Blast!
Totem [VAR PKNAME(0000)] used Z-Techno Blast!
[VAR PKNAME(0000)] used Z-Relic Song!
The wild [VAR PKNAME(0000)] used Z-Relic Song!
The opposing [VAR PKNAME(0000)] used Z-Relic Song!
Totem [VAR PKNAME(0000)] used Z-Relic Song!
[VAR PKNAME(0000)] used Z-Secret Sword!
The wild [VAR PKNAME(0000)] used Z-Secret Sword!
The opposing [VAR PKNAME(0000)] used Z-Secret Sword!
Totem [VAR PKNAME(0000)] used Z-Secret Sword!
[VAR PKNAME(0000)] used Z-Glaciate!
The wild [VAR PKNAME(0000)] used Z-Glaciate!
The opposing [VAR PKNAME(0000)] used Z-Glaciate!
Totem [VAR PKNAME(0000)] used Z-Glaciate!
[VAR PKNAME(0000)] used Z-Bolt Strike!
The wild [VAR PKNAME(0000)] used Z-Bolt Strike!
The opposing [VAR PKNAME(0000)] used Z-Bolt Strike!
Totem [VAR PKNAME(0000)] used Z-Bolt Strike!
[VAR PKNAME(0000)] used Z-Blue Flare!
The wild [VAR PKNAME(0000)] used Z-Blue Flare!
The opposing [VAR PKNAME(0000)] used Z-Blue Flare!
Totem [VAR PKNAME(0000)] used Z-Blue Flare!
[VAR PKNAME(0000)] used Z-Fiery Dance!
The wild [VAR PKNAME(0000)] used Z-Fiery Dance!
The opposing [VAR PKNAME(0000)] used Z-Fiery Dance!
Totem [VAR PKNAME(0000)] used Z-Fiery Dance!
[VAR PKNAME(0000)] used Z-Freeze Shock!
The wild [VAR PKNAME(0000)] used Z-Freeze Shock!
The opposing [VAR PKNAME(0000)] used Z-Freeze Shock!
Totem [VAR PKNAME(0000)] used Z-Freeze Shock!
[VAR PKNAME(0000)] used Z-Ice Age!
The wild [VAR PKNAME(0000)] used Z-Ice Age!
The opposing [VAR PKNAME(0000)] used Z-Ice Age!
Totem [VAR PKNAME(0000)] used Z-Ice Age!
[VAR PKNAME(0000)] used Z-Snarl!
The wild [VAR PKNAME(0000)] used Z-Snarl!
The opposing [VAR PKNAME(0000)] used Z-Snarl!
Totem [VAR PKNAME(0000)] used Z-Snarl!
[VAR PKNAME(0000)] used Z-Icicle Crash!
The wild [VAR PKNAME(0000)] used Z-Icicle Crash!
The opposing [VAR PKNAME(0000)] used Z-Icicle Crash!
Totem [VAR PKNAME(0000)] used Z-Icicle Crash!
[VAR PKNAME(0000)] used Z-V-create!
The wild [VAR PKNAME(0000)] used Z-V-create!
The opposing [VAR PKNAME(0000)] used Z-V-create!
Totem [VAR PKNAME(0000)] used Z-V-create!
[VAR PKNAME(0000)] used Z-Fusion Flare!
The wild [VAR PKNAME(0000)] used Z-Fusion Flare!
The opposing [VAR PKNAME(0000)] used Z-Fusion Flare!
Totem [VAR PKNAME(0000)] used Z-Fusion Flare!
[VAR PKNAME(0000)] used Z-Fusion Bolt!
The wild [VAR PKNAME(0000)] used Z-Fusion Bolt!
The opposing [VAR PKNAME(0000)] used Z-Fusion Bolt!
Totem [VAR PKNAME(0000)] used Z-Fusion Bolt!
[VAR PKNAME(0000)] used Z-Flying Press!
The wild [VAR PKNAME(0000)] used Z-Flying Press!
The opposing [VAR PKNAME(0000)] used Z-Flying Press!
Totem [VAR PKNAME(0000)] used Z-Flying Press!
[VAR PKNAME(0000)] used Z-Mat Block!
The wild [VAR PKNAME(0000)] used Z-Mat Block!
The opposing [VAR PKNAME(0000)] used Z-Mat Block!
Totem [VAR PKNAME(0000)] used Z-Mat Block!
[VAR PKNAME(0000)] used Z-Belch!
The wild [VAR PKNAME(0000)] used Z-Belch!
The opposing [VAR PKNAME(0000)] used Z-Belch!
Totem [VAR PKNAME(0000)] used Z-Belch!
[VAR PKNAME(0000)] used Z-Rototiller!
The wild [VAR PKNAME(0000)] used Z-Rototiller!
The opposing [VAR PKNAME(0000)] used Z-Rototiller!
Totem [VAR PKNAME(0000)] used Z-Rototiller!
[VAR PKNAME(0000)] used Z-Sticky Web!
The wild [VAR PKNAME(0000)] used Z-Sticky Web!
The opposing [VAR PKNAME(0000)] used Z-Sticky Web!
Totem [VAR PKNAME(0000)] used Z-Sticky Web!
[VAR PKNAME(0000)] used Z-Fell Stinger!
The wild [VAR PKNAME(0000)] used Z-Fell Stinger!
The opposing [VAR PKNAME(0000)] used Z-Fell Stinger!
Totem [VAR PKNAME(0000)] used Z-Fell Stinger!
[VAR PKNAME(0000)] used Z-Haunt!
The wild [VAR PKNAME(0000)] used Z-Haunt!
The opposing [VAR PKNAME(0000)] used Z-Haunt!
Totem [VAR PKNAME(0000)] used Z-Haunt!
[VAR PKNAME(0000)] used Z-Trick-or-Treat!
The wild [VAR PKNAME(0000)] used Z-Trick-or-Treat!
The opposing [VAR PKNAME(0000)] used Z-Trick-or-Treat!
Totem [VAR PKNAME(0000)] used Z-Trick-or-Treat!
[VAR PKNAME(0000)] used Z-Noble Roar!
The wild [VAR PKNAME(0000)] used Z-Noble Roar!
The opposing [VAR PKNAME(0000)] used Z-Noble Roar!
Totem [VAR PKNAME(0000)] used Z-Noble Roar!
[VAR PKNAME(0000)] used Z-Ion Deluge!
The wild [VAR PKNAME(0000)] used Z-Ion Deluge!
The opposing [VAR PKNAME(0000)] used Z-Ion Deluge!
Totem [VAR PKNAME(0000)] used Z-Ion Deluge!
[VAR PKNAME(0000)] used Z-Parabolic Charge!
The wild [VAR PKNAME(0000)] used Z-Parabolic Charge!
The opposing [VAR PKNAME(0000)] used Z-Parabolic Charge!
Totem [VAR PKNAME(0000)] used Z-Parabolic Charge!
[VAR PKNAME(0000)] used Z-Forest’s Curse!
The wild [VAR PKNAME(0000)] used Z-Forest’s Curse!
The opposing [VAR PKNAME(0000)] used Z-Forest’s Curse!
Totem [VAR PKNAME(0000)] used Z-Forest’s Curse!
[VAR PKNAME(0000)] used Z-Petal Blizzard!
The wild [VAR PKNAME(0000)] used Z-Petal Blizzard!
The opposing [VAR PKNAME(0000)] used Z-Petal Blizzard!
Totem [VAR PKNAME(0000)] used Z-Petal Blizzard!
[VAR PKNAME(0000)] used Z-Freeze-Dry!
The wild [VAR PKNAME(0000)] used Z-Freeze-Dry!
The opposing [VAR PKNAME(0000)] used Z-Freeze-Dry!
Totem [VAR PKNAME(0000)] used Z-Freeze-Dry!
[VAR PKNAME(0000)] used Z-Disarming Voice!
The wild [VAR PKNAME(0000)] used Z-Disarming Voice!
The opposing [VAR PKNAME(0000)] used Z-Disarming Voice!
Totem [VAR PKNAME(0000)] used Z-Disarming Voice!
[VAR PKNAME(0000)] used Z-Parting Shot!
The wild [VAR PKNAME(0000)] used Z-Parting Shot!
The opposing [VAR PKNAME(0000)] used Z-Parting Shot!
Totem [VAR PKNAME(0000)] used Z-Parting Shot!
[VAR PKNAME(0000)] used Z-Topsy-Turvy!
The wild [VAR PKNAME(0000)] used Z-Topsy-Turvy!
The opposing [VAR PKNAME(0000)] used Z-Topsy-Turvy!
Totem [VAR PKNAME(0000)] used Z-Topsy-Turvy!
[VAR PKNAME(0000)] used Z-Draining Kiss!
The wild [VAR PKNAME(0000)] used Z-Draining Kiss!
The opposing [VAR PKNAME(0000)] used Z-Draining Kiss!
Totem [VAR PKNAME(0000)] used Z-Draining Kiss!
[VAR PKNAME(0000)] used Z-Crafty Shield!
The wild [VAR PKNAME(0000)] used Z-Crafty Shield!
The opposing [VAR PKNAME(0000)] used Z-Crafty Shield!
Totem [VAR PKNAME(0000)] used Z-Crafty Shield!
[VAR PKNAME(0000)] used Z-Flower Shield!
The wild [VAR PKNAME(0000)] used Z-Flower Shield!
The opposing [VAR PKNAME(0000)] used Z-Flower Shield!
Totem [VAR PKNAME(0000)] used Z-Flower Shield!
[VAR PKNAME(0000)] used Z-Grassy Terrain!
The wild [VAR PKNAME(0000)] used Z-Grassy Terrain!
The opposing [VAR PKNAME(0000)] used Z-Grassy Terrain!
Totem [VAR PKNAME(0000)] used Z-Grassy Terrain!
[VAR PKNAME(0000)] used Z-Misty Terrain!
The wild [VAR PKNAME(0000)] used Z-Misty Terrain!
The opposing [VAR PKNAME(0000)] used Z-Misty Terrain!
Totem [VAR PKNAME(0000)] used Z-Misty Terrain!
[VAR PKNAME(0000)] used Z-Electrify!
The wild [VAR PKNAME(0000)] used Z-Electrify!
The opposing [VAR PKNAME(0000)] used Z-Electrify!
Totem [VAR PKNAME(0000)] used Z-Electrify!
[VAR PKNAME(0000)] used Z-Play Rough!
The wild [VAR PKNAME(0000)] used Z-Play Rough!
The opposing [VAR PKNAME(0000)] used Z-Play Rough!
Totem [VAR PKNAME(0000)] used Z-Play Rough!
[VAR PKNAME(0000)] used Z-Fairy Wind!
The wild [VAR PKNAME(0000)] used Z-Fairy Wind!
The opposing [VAR PKNAME(0000)] used Z-Fairy Wind!
Totem [VAR PKNAME(0000)] used Z-Fairy Wind!
[VAR PKNAME(0000)] used Z-Moonblast!
The wild [VAR PKNAME(0000)] used Z-Moonblast!
The opposing [VAR PKNAME(0000)] used Z-Moonblast!
Totem [VAR PKNAME(0000)] used Z-Moonblast!
[VAR PKNAME(0000)] used Z-Boomburst!
The wild [VAR PKNAME(0000)] used Z-Boomburst!
The opposing [VAR PKNAME(0000)] used Z-Boomburst!
Totem [VAR PKNAME(0000)] used Z-Boomburst!
[VAR PKNAME(0000)] used Z-Fairy Lock!
The wild [VAR PKNAME(0000)] used Z-Fairy Lock!
The opposing [VAR PKNAME(0000)] used Z-Fairy Lock!
Totem [VAR PKNAME(0000)] used Z-Fairy Lock!
[VAR PKNAME(0000)] used Z-King’s Shield!
The wild [VAR PKNAME(0000)] used Z-King’s Shield!
The opposing [VAR PKNAME(0000)] used Z-King’s Shield!
Totem [VAR PKNAME(0000)] used Z-King’s Shield!
[VAR PKNAME(0000)] used Z-Play Nice!
The wild [VAR PKNAME(0000)] used Z-Play Nice!
The opposing [VAR PKNAME(0000)] used Z-Play Nice!
Totem [VAR PKNAME(0000)] used Z-Play Nice!
[VAR PKNAME(0000)] used Z-Confide!
The wild [VAR PKNAME(0000)] used Z-Confide!
The opposing [VAR PKNAME(0000)] used Z-Confide!
Totem [VAR PKNAME(0000)] used Z-Confide!
[VAR PKNAME(0000)] used Z-Diamond Storm!
The wild [VAR PKNAME(0000)] used Z-Diamond Storm!
The opposing [VAR PKNAME(0000)] used Z-Diamond Storm!
Totem [VAR PKNAME(0000)] used Z-Diamond Storm!
[VAR PKNAME(0000)] used Z-Steam Eruption!
The wild [VAR PKNAME(0000)] used Z-Steam Eruption!
The opposing [VAR PKNAME(0000)] used Z-Steam Eruption!
Totem [VAR PKNAME(0000)] used Z-Steam Eruption!
[VAR PKNAME(0000)] used Z-Hyperspace Hole!
The wild [VAR PKNAME(0000)] used Z-Hyperspace Hole!
The opposing [VAR PKNAME(0000)] used Z-Hyperspace Hole!
Totem [VAR PKNAME(0000)] used Z-Hyperspace Hole!
[VAR PKNAME(0000)] used Z-Water Shuriken!
The wild [VAR PKNAME(0000)] used Z-Water Shuriken!
The opposing [VAR PKNAME(0000)] used Z-Water Shuriken!
Totem [VAR PKNAME(0000)] used Z-Water Shuriken!
[VAR PKNAME(0000)] used Z-Mystical Fire!
The wild [VAR PKNAME(0000)] used Z-Mystical Fire!
The opposing [VAR PKNAME(0000)] used Z-Mystical Fire!
Totem [VAR PKNAME(0000)] used Z-Mystical Fire!
[VAR PKNAME(0000)] used Z-Spiky Shield!
The wild [VAR PKNAME(0000)] used Z-Spiky Shield!
The opposing [VAR PKNAME(0000)] used Z-Spiky Shield!
Totem [VAR PKNAME(0000)] used Z-Spiky Shield!
[VAR PKNAME(0000)] used Z-Aromatic Mist!
The wild [VAR PKNAME(0000)] used Z-Aromatic Mist!
The opposing [VAR PKNAME(0000)] used Z-Aromatic Mist!
Totem [VAR PKNAME(0000)] used Z-Aromatic Mist!
[VAR PKNAME(0000)] used Z-Eerie Impulse!
The wild [VAR PKNAME(0000)] used Z-Eerie Impulse!
The opposing [VAR PKNAME(0000)] used Z-Eerie Impulse!
Totem [VAR PKNAME(0000)] used Z-Eerie Impulse!
[VAR PKNAME(0000)] used Z-Venom Drench!
The wild [VAR PKNAME(0000)] used Z-Venom Drench!
The opposing [VAR PKNAME(0000)] used Z-Venom Drench!
Totem [VAR PKNAME(0000)] used Z-Venom Drench!
[VAR PKNAME(0000)] used Z-Powder!
The wild [VAR PKNAME(0000)] used Z-Powder!
The opposing [VAR PKNAME(0000)] used Z-Powder!
Totem [VAR PKNAME(0000)] used Z-Powder!
[VAR PKNAME(0000)] used Z-Geomancy!
The wild [VAR PKNAME(0000)] used Z-Geomancy!
The opposing [VAR PKNAME(0000)] used Z-Geomancy!
Totem [VAR PKNAME(0000)] used Z-Geomancy!
[VAR PKNAME(0000)] used Z-Magnetic Flux!
The wild [VAR PKNAME(0000)] used Z-Magnetic Flux!
The opposing [VAR PKNAME(0000)] used Z-Magnetic Flux!
Totem [VAR PKNAME(0000)] used Z-Magnetic Flux!
[VAR PKNAME(0000)] used Z-Happy Hour!
The wild [VAR PKNAME(0000)] used Z-Happy Hour!
The opposing [VAR PKNAME(0000)] used Z-Happy Hour!
Totem [VAR PKNAME(0000)] used Z-Happy Hour!
[VAR PKNAME(0000)] used Z-Electric Terrain!
The wild [VAR PKNAME(0000)] used Z-Electric Terrain!
The opposing [VAR PKNAME(0000)] used Z-Electric Terrain!
Totem [VAR PKNAME(0000)] used Z-Electric Terrain!
[VAR PKNAME(0000)] used Z-Dazzling Gleam!
The wild [VAR PKNAME(0000)] used Z-Dazzling Gleam!
The opposing [VAR PKNAME(0000)] used Z-Dazzling Gleam!
Totem [VAR PKNAME(0000)] used Z-Dazzling Gleam!
[VAR PKNAME(0000)] used Z-Celebrate!
The wild [VAR PKNAME(0000)] used Z-Celebrate!
The opposing [VAR PKNAME(0000)] used Z-Celebrate!
Totem [VAR PKNAME(0000)] used Z-Celebrate!
[VAR PKNAME(0000)] used Z-Hold Hands!
The wild [VAR PKNAME(0000)] used Z-Hold Hands!
The opposing [VAR PKNAME(0000)] used Z-Hold Hands!
Totem [VAR PKNAME(0000)] used Z-Hold Hands!
[VAR PKNAME(0000)] used Z-Baby-Doll Eyes!
The wild [VAR PKNAME(0000)] used Z-Baby-Doll Eyes!
The opposing [VAR PKNAME(0000)] used Z-Baby-Doll Eyes!
Totem [VAR PKNAME(0000)] used Z-Baby-Doll Eyes!
[VAR PKNAME(0000)] used Z-Nuzzle!
The wild [VAR PKNAME(0000)] used Z-Nuzzle!
The opposing [VAR PKNAME(0000)] used Z-Nuzzle!
Totem [VAR PKNAME(0000)] used Z-Nuzzle!
[VAR PKNAME(0000)] used Z-Hold Back!
The wild [VAR PKNAME(0000)] used Z-Hold Back!
The opposing [VAR PKNAME(0000)] used Z-Hold Back!
Totem [VAR PKNAME(0000)] used Z-Hold Back!
[VAR PKNAME(0000)] used Z-Infestation!
The wild [VAR PKNAME(0000)] used Z-Infestation!
The opposing [VAR PKNAME(0000)] used Z-Infestation!
Totem [VAR PKNAME(0000)] used Z-Infestation!
[VAR PKNAME(0000)] used Z-Power-Up Punch!
The wild [VAR PKNAME(0000)] used Z-Power-Up Punch!
The opposing [VAR PKNAME(0000)] used Z-Power-Up Punch!
Totem [VAR PKNAME(0000)] used Z-Power-Up Punch!
[VAR PKNAME(0000)] used Z-Oblivion Wing!
The wild [VAR PKNAME(0000)] used Z-Oblivion Wing!
The opposing [VAR PKNAME(0000)] used Z-Oblivion Wing!
Totem [VAR PKNAME(0000)] used Z-Oblivion Wing!
[VAR PKNAME(0000)] used Z-Thousand Arrows!
The wild [VAR PKNAME(0000)] used Z-Thousand Arrows!
The opposing [VAR PKNAME(0000)] used Z-Thousand Arrows!
Totem [VAR PKNAME(0000)] used Z-Thousand Arrows!
[VAR PKNAME(0000)] used Z-Thousand Waves!
The wild [VAR PKNAME(0000)] used Z-Thousand Waves!
The opposing [VAR PKNAME(0000)] used Z-Thousand Waves!
Totem [VAR PKNAME(0000)] used Z-Thousand Waves!
[VAR PKNAME(0000)] used Z-Land’s Wrath!
The wild [VAR PKNAME(0000)] used Z-Land’s Wrath!
The opposing [VAR PKNAME(0000)] used Z-Land’s Wrath!
Totem [VAR PKNAME(0000)] used Z-Land’s Wrath!
[VAR PKNAME(0000)] used Z-Light of Ruin!
The wild [VAR PKNAME(0000)] used Z-Light of Ruin!
The opposing [VAR PKNAME(0000)] used Z-Light of Ruin!
Totem [VAR PKNAME(0000)] used Z-Light of Ruin!
[VAR PKNAME(0000)] used Z-Origin Pulse!
The wild [VAR PKNAME(0000)] used Z-Origin Pulse!
The opposing [VAR PKNAME(0000)] used Z-Origin Pulse!
Totem [VAR PKNAME(0000)] used Z-Origin Pulse!
[VAR PKNAME(0000)] used Z-Precipice Blades!
The wild [VAR PKNAME(0000)] used Z-Precipice Blades!
The opposing [VAR PKNAME(0000)] used Z-Precipice Blades!
Totem [VAR PKNAME(0000)] used Z-Precipice Blades!
[VAR PKNAME(0000)] used Z-Dragon Ascent!
The wild [VAR PKNAME(0000)] used Z-Dragon Ascent!
The opposing [VAR PKNAME(0000)] used Z-Dragon Ascent!
Totem [VAR PKNAME(0000)] used Z-Dragon Ascent!
[VAR PKNAME(0000)] used Z-Hyperspace Fury!
The wild [VAR PKNAME(0000)] used Z-Hyperspace Fury!
The opposing [VAR PKNAME(0000)] used Z-Hyperspace Fury!
Totem [VAR PKNAME(0000)] used Z-Hyperspace Fury!
[VAR PKNAME(0000)] used Breakneck Blitz!
The wild [VAR PKNAME(0000)] used Breakneck Blitz!
The opposing [VAR PKNAME(0000)] used Breakneck Blitz!
Totem [VAR PKNAME(0000)] used Breakneck Blitz!
[VAR PKNAME(0000)] used Breakneck Blitz!
The wild [VAR PKNAME(0000)] used Breakneck Blitz!
The opposing [VAR PKNAME(0000)] used Breakneck Blitz!
Totem [VAR PKNAME(0000)] used Breakneck Blitz!
[VAR PKNAME(0000)] used All-Out Pummeling!
The wild [VAR PKNAME(0000)] used All-Out Pummeling!
The opposing [VAR PKNAME(0000)] used All-Out Pummeling!
Totem [VAR PKNAME(0000)] used All-Out Pummeling!
[VAR PKNAME(0000)] used All-Out Pummeling!
The wild [VAR PKNAME(0000)] used All-Out Pummeling!
The opposing [VAR PKNAME(0000)] used All-Out Pummeling!
Totem [VAR PKNAME(0000)] used All-Out Pummeling!
[VAR PKNAME(0000)] used Supersonic Skystrike!
The wild [VAR PKNAME(0000)] used Supersonic Skystrike!
The opposing [VAR PKNAME(0000)] used Supersonic Skystrike!
Totem [VAR PKNAME(0000)] used Supersonic Skystrike!
[VAR PKNAME(0000)] used Supersonic Skystrike!
The wild [VAR PKNAME(0000)] used Supersonic Skystrike!
The opposing [VAR PKNAME(0000)] used Supersonic Skystrike!
Totem [VAR PKNAME(0000)] used Supersonic Skystrike!
[VAR PKNAME(0000)] used Acid Downpour!
The wild [VAR PKNAME(0000)] used Acid Downpour!
The opposing [VAR PKNAME(0000)] used Acid Downpour!
Totem [VAR PKNAME(0000)] used Acid Downpour!
[VAR PKNAME(0000)] used Acid Downpour!
The wild [VAR PKNAME(0000)] used Acid Downpour!
The opposing [VAR PKNAME(0000)] used Acid Downpour!
Totem [VAR PKNAME(0000)] used Acid Downpour!
[VAR PKNAME(0000)] used Tectonic Rage!
The wild [VAR PKNAME(0000)] used Tectonic Rage!
The opposing [VAR PKNAME(0000)] used Tectonic Rage!
Totem [VAR PKNAME(0000)] used Tectonic Rage!
[VAR PKNAME(0000)] used Tectonic Rage!
The wild [VAR PKNAME(0000)] used Tectonic Rage!
The opposing [VAR PKNAME(0000)] used Tectonic Rage!
Totem [VAR PKNAME(0000)] used Tectonic Rage!
[VAR PKNAME(0000)] used Continental Crush!
The wild [VAR PKNAME(0000)] used Continental Crush!
The opposing [VAR PKNAME(0000)] used Continental Crush!
Totem [VAR PKNAME(0000)] used Continental Crush!
[VAR PKNAME(0000)] used Continental Crush!
The wild [VAR PKNAME(0000)] used Continental Crush!
The opposing [VAR PKNAME(0000)] used Continental Crush!
Totem [VAR PKNAME(0000)] used Continental Crush!
[VAR PKNAME(0000)] used Savage Spin-Out!
The wild [VAR PKNAME(0000)] used Savage Spin-Out!
The opposing [VAR PKNAME(0000)] used Savage Spin-Out!
Totem [VAR PKNAME(0000)] used Savage Spin-Out!
[VAR PKNAME(0000)] used Savage Spin-Out!
The wild [VAR PKNAME(0000)] used Savage Spin-Out!
The opposing [VAR PKNAME(0000)] used Savage Spin-Out!
Totem [VAR PKNAME(0000)] used Savage Spin-Out!
[VAR PKNAME(0000)] used Never-Ending Nightmare!
The wild [VAR PKNAME(0000)] used Never-Ending Nightmare!
The opposing [VAR PKNAME(0000)] used Never-Ending Nightmare!
Totem [VAR PKNAME(0000)] used Never-Ending Nightmare!
[VAR PKNAME(0000)] used Never-Ending Nightmare!
The wild [VAR PKNAME(0000)] used Never-Ending Nightmare!
The opposing [VAR PKNAME(0000)] used Never-Ending Nightmare!
Totem [VAR PKNAME(0000)] used Never-Ending Nightmare!
[VAR PKNAME(0000)] used Corkscrew Crash!
The wild [VAR PKNAME(0000)] used Corkscrew Crash!
The opposing [VAR PKNAME(0000)] used Corkscrew Crash!
Totem [VAR PKNAME(0000)] used Corkscrew Crash!
[VAR PKNAME(0000)] used Corkscrew Crash!
The wild [VAR PKNAME(0000)] used Corkscrew Crash!
The opposing [VAR PKNAME(0000)] used Corkscrew Crash!
Totem [VAR PKNAME(0000)] used Corkscrew Crash!
[VAR PKNAME(0000)] used Inferno Overdrive!
The wild [VAR PKNAME(0000)] used Inferno Overdrive!
The opposing [VAR PKNAME(0000)] used Inferno Overdrive!
Totem [VAR PKNAME(0000)] used Inferno Overdrive!
[VAR PKNAME(0000)] used Inferno Overdrive!
The wild [VAR PKNAME(0000)] used Inferno Overdrive!
The opposing [VAR PKNAME(0000)] used Inferno Overdrive!
Totem [VAR PKNAME(0000)] used Inferno Overdrive!
[VAR PKNAME(0000)] used Hydro Vortex!
The wild [VAR PKNAME(0000)] used Hydro Vortex!
The opposing [VAR PKNAME(0000)] used Hydro Vortex!
Totem [VAR PKNAME(0000)] used Hydro Vortex!
[VAR PKNAME(0000)] used Hydro Vortex!
The wild [VAR PKNAME(0000)] used Hydro Vortex!
The opposing [VAR PKNAME(0000)] used Hydro Vortex!
Totem [VAR PKNAME(0000)] used Hydro Vortex!
[VAR PKNAME(0000)] used Bloom Doom!
The wild [VAR PKNAME(0000)] used Bloom Doom!
The opposing [VAR PKNAME(0000)] used Bloom Doom!
Totem [VAR PKNAME(0000)] used Bloom Doom!
[VAR PKNAME(0000)] used Bloom Doom!
The wild [VAR PKNAME(0000)] used Bloom Doom!
The opposing [VAR PKNAME(0000)] used Bloom Doom!
Totem [VAR PKNAME(0000)] used Bloom Doom!
[VAR PKNAME(0000)] used Gigavolt Havoc!
The wild [VAR PKNAME(0000)] used Gigavolt Havoc!
The opposing [VAR PKNAME(0000)] used Gigavolt Havoc!
Totem [VAR PKNAME(0000)] used Gigavolt Havoc!
[VAR PKNAME(0000)] used Gigavolt Havoc!
The wild [VAR PKNAME(0000)] used Gigavolt Havoc!
The opposing [VAR PKNAME(0000)] used Gigavolt Havoc!
Totem [VAR PKNAME(0000)] used Gigavolt Havoc!
[VAR PKNAME(0000)] used Shattered Psyche!
The wild [VAR PKNAME(0000)] used Shattered Psyche!
The opposing [VAR PKNAME(0000)] used Shattered Psyche!
Totem [VAR PKNAME(0000)] used Shattered Psyche!
[VAR PKNAME(0000)] used Shattered Psyche!
The wild [VAR PKNAME(0000)] used Shattered Psyche!
The opposing [VAR PKNAME(0000)] used Shattered Psyche!
Totem [VAR PKNAME(0000)] used Shattered Psyche!
[VAR PKNAME(0000)] used Subzero Slammer!
The wild [VAR PKNAME(0000)] used Subzero Slammer!
The opposing [VAR PKNAME(0000)] used Subzero Slammer!
Totem [VAR PKNAME(0000)] used Subzero Slammer!
[VAR PKNAME(0000)] used Subzero Slammer!
The wild [VAR PKNAME(0000)] used Subzero Slammer!
The opposing [VAR PKNAME(0000)] used Subzero Slammer!
Totem [VAR PKNAME(0000)] used Subzero Slammer!
[VAR PKNAME(0000)] used Devastating Drake!
The wild [VAR PKNAME(0000)] used Devastating Drake!
The opposing [VAR PKNAME(0000)] used Devastating Drake!
Totem [VAR PKNAME(0000)] used Devastating Drake!
[VAR PKNAME(0000)] used Devastating Drake!
The wild [VAR PKNAME(0000)] used Devastating Drake!
The opposing [VAR PKNAME(0000)] used Devastating Drake!
Totem [VAR PKNAME(0000)] used Devastating Drake!
[VAR PKNAME(0000)] used Black Hole Eclipse!
The wild [VAR PKNAME(0000)] used Black Hole Eclipse!
The opposing [VAR PKNAME(0000)] used Black Hole Eclipse!
Totem [VAR PKNAME(0000)] used Black Hole Eclipse!
[VAR PKNAME(0000)] used Black Hole Eclipse!
The wild [VAR PKNAME(0000)] used Black Hole Eclipse!
The opposing [VAR PKNAME(0000)] used Black Hole Eclipse!
Totem [VAR PKNAME(0000)] used Black Hole Eclipse!
[VAR PKNAME(0000)] used Twinkle Tackle!
The wild [VAR PKNAME(0000)] used Twinkle Tackle!
The opposing [VAR PKNAME(0000)] used Twinkle Tackle!
Totem [VAR PKNAME(0000)] used Twinkle Tackle!
[VAR PKNAME(0000)] used Twinkle Tackle!
The wild [VAR PKNAME(0000)] used Twinkle Tackle!
The opposing [VAR PKNAME(0000)] used Twinkle Tackle!
Totem [VAR PKNAME(0000)] used Twinkle Tackle!
[VAR PKNAME(0000)] used Catastropika!
The wild [VAR PKNAME(0000)] used Catastropika!
The opposing [VAR PKNAME(0000)] used Catastropika!
Totem [VAR PKNAME(0000)] used Catastropika!
[VAR PKNAME(0000)] used Z-Shore Up!
The wild [VAR PKNAME(0000)] used Z-Shore Up!
The opposing [VAR PKNAME(0000)] used Z-Shore Up!
Totem [VAR PKNAME(0000)] used Z-Shore Up!
[VAR PKNAME(0000)] used Z-First Impression!
The wild [VAR PKNAME(0000)] used Z-First Impression!
The opposing [VAR PKNAME(0000)] used Z-First Impression!
Totem [VAR PKNAME(0000)] used Z-First Impression!
[VAR PKNAME(0000)] used Z-Baneful Bunker!
The wild [VAR PKNAME(0000)] used Z-Baneful Bunker!
The opposing [VAR PKNAME(0000)] used Z-Baneful Bunker!
Totem [VAR PKNAME(0000)] used Z-Baneful Bunker!
[VAR PKNAME(0000)] used Z-Spirit Shackle!
The wild [VAR PKNAME(0000)] used Z-Spirit Shackle!
The opposing [VAR PKNAME(0000)] used Z-Spirit Shackle!
Totem [VAR PKNAME(0000)] used Z-Spirit Shackle!
[VAR PKNAME(0000)] used Z-Darkest Lariat!
The wild [VAR PKNAME(0000)] used Z-Darkest Lariat!
The opposing [VAR PKNAME(0000)] used Z-Darkest Lariat!
Totem [VAR PKNAME(0000)] used Z-Darkest Lariat!
[VAR PKNAME(0000)] used Z-Sparkling Aria!
The wild [VAR PKNAME(0000)] used Z-Sparkling Aria!
The opposing [VAR PKNAME(0000)] used Z-Sparkling Aria!
Totem [VAR PKNAME(0000)] used Z-Sparkling Aria!
[VAR PKNAME(0000)] used Z-Ice Hammer!
The wild [VAR PKNAME(0000)] used Z-Ice Hammer!
The opposing [VAR PKNAME(0000)] used Z-Ice Hammer!
Totem [VAR PKNAME(0000)] used Z-Ice Hammer!
[VAR PKNAME(0000)] used Z-Floral Healing!
The wild [VAR PKNAME(0000)] used Z-Floral Healing!
The opposing [VAR PKNAME(0000)] used Z-Floral Healing!
Totem [VAR PKNAME(0000)] used Z-Floral Healing!
[VAR PKNAME(0000)] used Z-High Horsepower!
The wild [VAR PKNAME(0000)] used Z-High Horsepower!
The opposing [VAR PKNAME(0000)] used Z-High Horsepower!
Totem [VAR PKNAME(0000)] used Z-High Horsepower!
[VAR PKNAME(0000)] used Z-Strength Sap!
The wild [VAR PKNAME(0000)] used Z-Strength Sap!
The opposing [VAR PKNAME(0000)] used Z-Strength Sap!
Totem [VAR PKNAME(0000)] used Z-Strength Sap!
[VAR PKNAME(0000)] used Z-Solar Blade!
The wild [VAR PKNAME(0000)] used Z-Solar Blade!
The opposing [VAR PKNAME(0000)] used Z-Solar Blade!
Totem [VAR PKNAME(0000)] used Z-Solar Blade!
[VAR PKNAME(0000)] used Z-Speed Weed!
The wild [VAR PKNAME(0000)] used Z-Speed Weed!
The opposing [VAR PKNAME(0000)] used Z-Speed Weed!
Totem [VAR PKNAME(0000)] used Z-Speed Weed!
[VAR PKNAME(0000)] used Z-Spotlight!
The wild [VAR PKNAME(0000)] used Z-Spotlight!
The opposing [VAR PKNAME(0000)] used Z-Spotlight!
Totem [VAR PKNAME(0000)] used Z-Spotlight!
[VAR PKNAME(0000)] used Z-Toxic Thread!
The wild [VAR PKNAME(0000)] used Z-Toxic Thread!
The opposing [VAR PKNAME(0000)] used Z-Toxic Thread!
Totem [VAR PKNAME(0000)] used Z-Toxic Thread!
[VAR PKNAME(0000)] used Z-Laser Focus!
The wild [VAR PKNAME(0000)] used Z-Laser Focus!
The opposing [VAR PKNAME(0000)] used Z-Laser Focus!
Totem [VAR PKNAME(0000)] used Z-Laser Focus!
[VAR PKNAME(0000)] used Z-Gear Up!
The wild [VAR PKNAME(0000)] used Z-Gear Up!
The opposing [VAR PKNAME(0000)] used Z-Gear Up!
Totem [VAR PKNAME(0000)] used Z-Gear Up!
[VAR PKNAME(0000)] used Z-Throat Chop!
The wild [VAR PKNAME(0000)] used Z-Throat Chop!
The opposing [VAR PKNAME(0000)] used Z-Throat Chop!
Totem [VAR PKNAME(0000)] used Z-Throat Chop!
[VAR PKNAME(0000)] used Z-Pollen Puff!
The wild [VAR PKNAME(0000)] used Z-Pollen Puff!
The opposing [VAR PKNAME(0000)] used Z-Pollen Puff!
Totem [VAR PKNAME(0000)] used Z-Pollen Puff!
[VAR PKNAME(0000)] used Z-Anchor Shot!
The wild [VAR PKNAME(0000)] used Z-Anchor Shot!
The opposing [VAR PKNAME(0000)] used Z-Anchor Shot!
Totem [VAR PKNAME(0000)] used Z-Anchor Shot!
[VAR PKNAME(0000)] used Z-Psychic Terrain!
The wild [VAR PKNAME(0000)] used Z-Psychic Terrain!
The opposing [VAR PKNAME(0000)] used Z-Psychic Terrain!
Totem [VAR PKNAME(0000)] used Z-Psychic Terrain!
[VAR PKNAME(0000)] used Z-Lunge!
The wild [VAR PKNAME(0000)] used Z-Lunge!
The opposing [VAR PKNAME(0000)] used Z-Lunge!
Totem [VAR PKNAME(0000)] used Z-Lunge!
[VAR PKNAME(0000)] used Z-Fire Lash!
The wild [VAR PKNAME(0000)] used Z-Fire Lash!
The opposing [VAR PKNAME(0000)] used Z-Fire Lash!
Totem [VAR PKNAME(0000)] used Z-Fire Lash!
[VAR PKNAME(0000)] used Z-Power Trip!
The wild [VAR PKNAME(0000)] used Z-Power Trip!
The opposing [VAR PKNAME(0000)] used Z-Power Trip!
Totem [VAR PKNAME(0000)] used Z-Power Trip!
[VAR PKNAME(0000)] used Z-Burn Up!
The wild [VAR PKNAME(0000)] used Z-Burn Up!
The opposing [VAR PKNAME(0000)] used Z-Burn Up!
Totem [VAR PKNAME(0000)] used Z-Burn Up!
[VAR PKNAME(0000)] used Z-Speed Swap!
The wild [VAR PKNAME(0000)] used Z-Speed Swap!
The opposing [VAR PKNAME(0000)] used Z-Speed Swap!
Totem [VAR PKNAME(0000)] used Z-Speed Swap!
[VAR PKNAME(0000)] used Z-Smart Strike!
The wild [VAR PKNAME(0000)] used Z-Smart Strike!
The opposing [VAR PKNAME(0000)] used Z-Smart Strike!
Totem [VAR PKNAME(0000)] used Z-Smart Strike!
[VAR PKNAME(0000)] used Z-Purify!
The wild [VAR PKNAME(0000)] used Z-Purify!
The opposing [VAR PKNAME(0000)] used Z-Purify!
Totem [VAR PKNAME(0000)] used Z-Purify!
[VAR PKNAME(0000)] used Z-Revelation Dance!
The wild [VAR PKNAME(0000)] used Z-Revelation Dance!
The opposing [VAR PKNAME(0000)] used Z-Revelation Dance!
Totem [VAR PKNAME(0000)] used Z-Revelation Dance!
[VAR PKNAME(0000)] used Z-Core Enforcer!
The wild [VAR PKNAME(0000)] used Z-Core Enforcer!
The opposing [VAR PKNAME(0000)] used Z-Core Enforcer!
Totem [VAR PKNAME(0000)] used Z-Core Enforcer!
[VAR PKNAME(0000)] used Z-Trop Kick!
The wild [VAR PKNAME(0000)] used Z-Trop Kick!
The opposing [VAR PKNAME(0000)] used Z-Trop Kick!
Totem [VAR PKNAME(0000)] used Z-Trop Kick!
[VAR PKNAME(0000)] used Z-Instruct!
The wild [VAR PKNAME(0000)] used Z-Instruct!
The opposing [VAR PKNAME(0000)] used Z-Instruct!
Totem [VAR PKNAME(0000)] used Z-Instruct!
[VAR PKNAME(0000)] used Z-Beak Blast!
The wild [VAR PKNAME(0000)] used Z-Beak Blast!
The opposing [VAR PKNAME(0000)] used Z-Beak Blast!
Totem [VAR PKNAME(0000)] used Z-Beak Blast!
[VAR PKNAME(0000)] used Z-Clanging Scales!
The wild [VAR PKNAME(0000)] used Z-Clanging Scales!
The opposing [VAR PKNAME(0000)] used Z-Clanging Scales!
Totem [VAR PKNAME(0000)] used Z-Clanging Scales!
[VAR PKNAME(0000)] used Z-Dragon Hammer!
The wild [VAR PKNAME(0000)] used Z-Dragon Hammer!
The opposing [VAR PKNAME(0000)] used Z-Dragon Hammer!
Totem [VAR PKNAME(0000)] used Z-Dragon Hammer!
[VAR PKNAME(0000)] used Z-Brutal Swing!
The wild [VAR PKNAME(0000)] used Z-Brutal Swing!
The opposing [VAR PKNAME(0000)] used Z-Brutal Swing!
Totem [VAR PKNAME(0000)] used Z-Brutal Swing!
[VAR PKNAME(0000)] used Z-Aurora Veil!
The wild [VAR PKNAME(0000)] used Z-Aurora Veil!
The opposing [VAR PKNAME(0000)] used Z-Aurora Veil!
Totem [VAR PKNAME(0000)] used Z-Aurora Veil!
[VAR PKNAME(0000)] used Sinister Arrow Raid!
The wild [VAR PKNAME(0000)] used Sinister Arrow Raid!
The opposing [VAR PKNAME(0000)] used Sinister Arrow Raid!
Totem [VAR PKNAME(0000)] used Sinister Arrow Raid!
[VAR PKNAME(0000)] used Malicious Moonsault!
The wild [VAR PKNAME(0000)] used Malicious Moonsault!
The opposing [VAR PKNAME(0000)] used Malicious Moonsault!
Totem [VAR PKNAME(0000)] used Malicious Moonsault!
[VAR PKNAME(0000)] used Oceanic Operetta!
The wild [VAR PKNAME(0000)] used Oceanic Operetta!
The opposing [VAR PKNAME(0000)] used Oceanic Operetta!
Totem [VAR PKNAME(0000)] used Oceanic Operetta!
[VAR PKNAME(0000)] used Guardian of Alola!
The wild [VAR PKNAME(0000)] used Guardian of Alola!
The opposing [VAR PKNAME(0000)] used Guardian of Alola!
Totem [VAR PKNAME(0000)] used Guardian of Alola!
[VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike!
The wild [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike!
The opposing [VAR PKNAME(0000)] used\nSoul-Stealing 7-Star Strike!
Totem [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike!
[VAR PKNAME(0000)] used Stoked Sparksurfer!
The wild [VAR PKNAME(0000)] used Stoked Sparksurfer!
The opposing [VAR PKNAME(0000)] used Stoked Sparksurfer!
Totem [VAR PKNAME(0000)] used Stoked Sparksurfer!
[VAR PKNAME(0000)] used Pulverizing Pancake!
The wild [VAR PKNAME(0000)] used Pulverizing Pancake!
The opposing [VAR PKNAME(0000)] used Pulverizing Pancake!
Totem [VAR PKNAME(0000)] used Pulverizing Pancake!
[VAR PKNAME(0000)] used Extreme Evoboost!
The wild [VAR PKNAME(0000)] used Extreme Evoboost!
The opposing [VAR PKNAME(0000)] used Extreme Evoboost!
Totem [VAR PKNAME(0000)] used Extreme Evoboost!
[VAR PKNAME(0000)] used Genesis Supernova!
The wild [VAR PKNAME(0000)] used Genesis Supernova!
The opposing [VAR PKNAME(0000)] used Genesis Supernova!
Totem [VAR PKNAME(0000)] used Genesis Supernova!
[VAR PKNAME(0000)] used Z-Shell Trap!
The wild [VAR PKNAME(0000)] used Z-Shell Trap!
The opposing [VAR PKNAME(0000)] used Z-Shell Trap!
Totem [VAR PKNAME(0000)] used Z-Shell Trap!
[VAR PKNAME(0000)] used Z-Fleur Cannon!
The wild [VAR PKNAME(0000)] used Z-Fleur Cannon!
The opposing [VAR PKNAME(0000)] used Z-Fleur Cannon!
Totem [VAR PKNAME(0000)] used Z-Fleur Cannon!
[VAR PKNAME(0000)] used Z-Psychic Fangs!
The wild [VAR PKNAME(0000)] used Z-Psychic Fangs!
The opposing [VAR PKNAME(0000)] used Z-Psychic Fangs!
Totem [VAR PKNAME(0000)] used Z-Psychic Fangs!
[VAR PKNAME(0000)] used Z-Stomping Tantrum!
The wild [VAR PKNAME(0000)] used Z-Stomping Tantrum!
The opposing [VAR PKNAME(0000)] used Z-Stomping Tantrum!
Totem [VAR PKNAME(0000)] used Z-Stomping Tantrum!
[VAR PKNAME(0000)] used Z-Shadow Bone!
The wild [VAR PKNAME(0000)] used Z-Shadow Bone!
The opposing [VAR PKNAME(0000)] used Z-Shadow Bone!
Totem [VAR PKNAME(0000)] used Z-Shadow Bone!
[VAR PKNAME(0000)] used Z-Accelerock!
The wild [VAR PKNAME(0000)] used Z-Accelerock!
The opposing [VAR PKNAME(0000)] used Z-Accelerock!
Totem [VAR PKNAME(0000)] used Z-Accelerock!
[VAR PKNAME(0000)] used Z-Liquidation!
The wild [VAR PKNAME(0000)] used Z-Liquidation!
The opposing [VAR PKNAME(0000)] used Z-Liquidation!
Totem [VAR PKNAME(0000)] used Z-Liquidation!
[VAR PKNAME(0000)] used Z-Prismatic Laser!
The wild [VAR PKNAME(0000)] used Z-Prismatic Laser!
The opposing [VAR PKNAME(0000)] used Z-Prismatic Laser!
Totem [VAR PKNAME(0000)] used Z-Prismatic Laser!
[VAR PKNAME(0000)] used Z-Spectral Thief!
The wild [VAR PKNAME(0000)] used Z-Spectral Thief!
The opposing [VAR PKNAME(0000)] used Z-Spectral Thief!
Totem [VAR PKNAME(0000)] used Z-Spectral Thief!
[VAR PKNAME(0000)] used Z-Sunsteel Striker!
The wild [VAR PKNAME(0000)] used Z-Sunsteel Striker!
The opposing [VAR PKNAME(0000)] used Z-Sunsteel Striker!
Totem [VAR PKNAME(0000)] used Z-Sunsteel Striker!
[VAR PKNAME(0000)] used Z-Moongeist Beam!
The wild [VAR PKNAME(0000)] used Z-Moongeist Beam!
The opposing [VAR PKNAME(0000)] used Z-Moongeist Beam!
Totem [VAR PKNAME(0000)] used Z-Moongeist Beam!
[VAR PKNAME(0000)] used Z-Tearful Look!
The wild [VAR PKNAME(0000)] used Z-Tearful Look!
The opposing [VAR PKNAME(0000)] used Z-Tearful Look!
Totem [VAR PKNAME(0000)] used Z-Tearful Look!
[VAR PKNAME(0000)] used Z-Zing Zap!
The wild [VAR PKNAME(0000)] used Z-Zing Zap!
The opposing [VAR PKNAME(0000)] used Z-Zing Zap!
Totem [VAR PKNAME(0000)] used Z-Zing Zap!
[VAR PKNAME(0000)] used Z-Nature’s Madness!
The wild [VAR PKNAME(0000)] used Z-Nature’s Madness!
The opposing [VAR PKNAME(0000)] used Z-Nature’s Madness!
Totem [VAR PKNAME(0000)] used Z-Nature’s Madness!
[VAR PKNAME(0000)] used Z-Multi-Attack!
The wild [VAR PKNAME(0000)] used Z-Multi-Attack!
The opposing [VAR PKNAME(0000)] used Z-Multi-Attack!
Totem [VAR PKNAME(0000)] used Z-Multi-Attack!
[VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt!
The wild [VAR PKNAME(0000)] used\n10,000,000 Volt Thunderbolt!
The opposing [VAR PKNAME(0000)] used\n10,000,000 Volt Thunderbolt!
Totem [VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt!
[VAR PKNAME(0000)] used Inferno Overdrive!
The wild [VAR PKNAME(0000)] used Inferno Overdrive!
The opposing [VAR PKNAME(0000)] used Inferno Overdrive!
Totem [VAR PKNAME(0000)] used Inferno Overdrive!
[VAR PKNAME(0000)] used Gigavolt Havoc!
The wild [VAR PKNAME(0000)] used Gigavolt Havoc!
The opposing [VAR PKNAME(0000)] used Gigavolt Havoc!
Totem [VAR PKNAME(0000)] used Gigavolt Havoc!
[VAR PKNAME(0000)] used Shattered Psyche!
The wild [VAR PKNAME(0000)] used Shattered Psyche!
The opposing [VAR PKNAME(0000)] used Shattered Psyche!
Totem [VAR PKNAME(0000)] used Shattered Psyche!
[VAR PKNAME(0000)] used Light That Burns the Sky!
The wild [VAR PKNAME(0000)] used Light That Burns the Sky!
The opposing [VAR PKNAME(0000)] used\nLight That Burns the Sky!
Totem [VAR PKNAME(0000)] used Light That Burns the Sky!
[VAR PKNAME(0000)] used Searing Sunraze Smash!
The wild [VAR PKNAME(0000)] used Searing Sunraze Smash!
The opposing [VAR PKNAME(0000)] used Searing Sunraze Smash!
Totem [VAR PKNAME(0000)] used Searing Sunraze Smash!
[VAR PKNAME(0000)] used Menacing Moonraze Maelstrom!
The wild [VAR PKNAME(0000)] used\nMenacing Moonraze Maelstrom!
The opposing [VAR PKNAME(0000)] used\nMenacing Moonraze Maelstrom!
Totem [VAR PKNAME(0000)] used Menacing Moonraze Maelstrom!
[VAR PKNAME(0000)] used Let’s Snuggle Forever!
The wild [VAR PKNAME(0000)] used Let’s Snuggle Forever!
The opposing [VAR PKNAME(0000)] used Let’s Snuggle Forever!
Totem [VAR PKNAME(0000)] used Let’s Snuggle Forever!
[VAR PKNAME(0000)] used Splintered Stormshards!
The wild [VAR PKNAME(0000)] used Splintered Stormshards!
The opposing [VAR PKNAME(0000)] used Splintered Stormshards!
Totem [VAR PKNAME(0000)] used Splintered Stormshards!
[VAR PKNAME(0000)] used Clangorous Soulblaze!
The wild [VAR PKNAME(0000)] used Clangorous Soulblaze!
The opposing [VAR PKNAME(0000)] used Clangorous Soulblaze!
Totem [VAR PKNAME(0000)] used Clangorous Soulblaze!
~~~~~~~~~~~~~~~
Text File : 15
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)] fainted!
The wild [VAR PKNICK(0000)] fainted!
The opposing [VAR PKNICK(0000)] fainted!
Totem [VAR PKNICK(0000)] fainted!
[VAR PKNICK(0000)] recovered from fainting!
The wild [VAR PKNICK(0000)] recovered from fainting!
The opposing [VAR PKNICK(0000)] recovered from fainting!
Totem [VAR PKNICK(0000)] recovered from fainting!
It’s super effective on [VAR PKNICK(0000)]!
It’s super effective on the wild [VAR PKNICK(0000)]!
It’s super effective on the opposing [VAR PKNICK(0000)]!
It’s super effective on Totem [VAR PKNICK(0000)]!
It’s super effective on\n[VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
It’s super effective on the wild\n[VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
It’s super effective on the opposing\n[VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
It’s super effective on Totem\n[VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
It’s super effective on [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
It’s super effective on the wild [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
It’s super effective on the opposing [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
It’s super effective on Totem [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
It’s not very effective on [VAR PKNICK(0000)].
It’s not very effective on the wild [VAR PKNICK(0000)].
It’s not very effective on the\nopposing [VAR PKNICK(0000)].
It’s not very effective on Totem [VAR PKNICK(0000)].
It’s not very effective on\n[VAR PKNICK(0000)] or [VAR PKNICK(0001)].
It’s not very effective on the wild\n[VAR PKNICK(0000)] or [VAR PKNICK(0001)].
It’s not very effective on the opposing\n[VAR PKNICK(0000)] or [VAR PKNICK(0001)].
It’s not very effective on Totem\n[VAR PKNICK(0000)] or [VAR PKNICK(0001)].
It’s not very effective on [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
It’s not very effective on the wild [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
It’s not very effective on the opposing [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
It’s not very effective on Totem [VAR PKNICK(0000)],\n[VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
But it failed to affect [VAR PKNICK(0000)]!
But it failed to affect the wild [VAR PKNICK(0000)]!
But it failed to affect the opposing [VAR PKNICK(0000)]!
But it failed to affect Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s Attack rose!
The wild [VAR PKNICK(0000)]’s Attack rose!
The opposing [VAR PKNICK(0000)]’s Attack rose!
Totem [VAR PKNICK(0000)]’s Attack rose!
[VAR PKNICK(0000)]’s Defense rose!
The wild [VAR PKNICK(0000)]’s Defense rose!
The opposing [VAR PKNICK(0000)]’s Defense rose!
Totem [VAR PKNICK(0000)]’s Defense rose!
[VAR PKNICK(0000)]’s Special Attack rose!
The wild [VAR PKNICK(0000)]’s Special Attack rose!
The opposing [VAR PKNICK(0000)]’s Special Attack rose!
Totem [VAR PKNICK(0000)]’s Special Attack rose!
[VAR PKNICK(0000)]’s Special Defense rose!
The wild [VAR PKNICK(0000)]’s Special Defense\nrose!
The opposing [VAR PKNICK(0000)]’s Special Defense\nrose!
Totem [VAR PKNICK(0000)]’s Special Defense rose!
[VAR PKNICK(0000)]’s Speed rose!
The wild [VAR PKNICK(0000)]’s Speed rose!
The opposing [VAR PKNICK(0000)]’s Speed rose!
Totem [VAR PKNICK(0000)]’s Speed rose!
[VAR PKNICK(0000)]’s accuracy rose!
The wild [VAR PKNICK(0000)]’s accuracy rose!
The opposing [VAR PKNICK(0000)]’s accuracy rose!
Totem [VAR PKNICK(0000)]’s accuracy rose!
[VAR PKNICK(0000)]’s evasiveness rose!
The wild [VAR PKNICK(0000)]’s evasiveness rose!
The opposing [VAR PKNICK(0000)]’s evasiveness rose!
Totem [VAR PKNICK(0000)]’s evasiveness rose!
[VAR PKNICK(0000)]’s Attack rose sharply!
The wild [VAR PKNICK(0000)]’s Attack rose sharply!
The opposing [VAR PKNICK(0000)]’s Attack rose sharply!
Totem [VAR PKNICK(0000)]’s Attack rose sharply!
[VAR PKNICK(0000)]’s Defense rose sharply!
The wild [VAR PKNICK(0000)]’s Defense rose sharply!
The opposing [VAR PKNICK(0000)]’s Defense rose sharply!
Totem [VAR PKNICK(0000)]’s Defense rose sharply!
[VAR PKNICK(0000)]’s Special Attack rose sharply!
The wild [VAR PKNICK(0000)]’s Special Attack rose sharply!
The opposing [VAR PKNICK(0000)]’s Special Attack\nrose sharply!
Totem [VAR PKNICK(0000)]’s Special Attack rose sharply!
[VAR PKNICK(0000)]’s Special Defense rose sharply!
The wild [VAR PKNICK(0000)]’s Special Defense rose sharply!
The opposing [VAR PKNICK(0000)]’s Special Defense\nrose sharply!
Totem [VAR PKNICK(0000)]’s Special Defense rose sharply!
[VAR PKNICK(0000)]’s Speed rose sharply!
The wild [VAR PKNICK(0000)]’s Speed rose sharply!
The opposing [VAR PKNICK(0000)]’s Speed rose sharply!
Totem [VAR PKNICK(0000)]’s Speed rose sharply!
[VAR PKNICK(0000)]’s accuracy rose sharply!
The wild [VAR PKNICK(0000)]’s accuracy rose sharply!
The opposing [VAR PKNICK(0000)]’s accuracy rose sharply!
Totem [VAR PKNICK(0000)]’s accuracy rose sharply!
[VAR PKNICK(0000)]’s evasiveness rose sharply!
The wild [VAR PKNICK(0000)]’s evasiveness rose sharply!
The opposing [VAR PKNICK(0000)]’s evasiveness rose sharply!
Totem [VAR PKNICK(0000)]’s evasiveness rose sharply!
[VAR PKNICK(0000)]’s Attack rose drastically!
The wild [VAR PKNICK(0000)]’s Attack rose drastically!
The opposing [VAR PKNICK(0000)]’s Attack rose drastically!
Totem [VAR PKNICK(0000)]’s Attack rose drastically!
[VAR PKNICK(0000)]’s Defense rose drastically!
The wild [VAR PKNICK(0000)]’s Defense rose drastically!
The opposing [VAR PKNICK(0000)]’s Defense rose drastically!
Totem [VAR PKNICK(0000)]’s Defense rose drastically!
[VAR PKNICK(0000)]’s Special Attack rose drastically!
The wild [VAR PKNICK(0000)]’s Special Attack rose drastically!
The opposing [VAR PKNICK(0000)]’s Special Attack\nrose drastically!
Totem [VAR PKNICK(0000)]’s Special Attack\nrose drastically!
[VAR PKNICK(0000)]’s Special Defense rose drastically!
The wild [VAR PKNICK(0000)]’s Special Defense\nrose drastically!
The opposing [VAR PKNICK(0000)]’s Special Defense\nrose drastically!
Totem [VAR PKNICK(0000)]’s Special Defense\nrose drastically!
[VAR PKNICK(0000)]’s Speed rose drastically!
The wild [VAR PKNICK(0000)]’s Speed rose drastically!
The opposing [VAR PKNICK(0000)]’s Speed rose drastically!
Totem [VAR PKNICK(0000)]’s Speed rose drastically!
[VAR PKNICK(0000)]’s accuracy rose drastically!
The wild [VAR PKNICK(0000)]’s accuracy rose drastically!
The opposing [VAR PKNICK(0000)]’s accuracy rose drastically!
Totem [VAR PKNICK(0000)]’s accuracy rose drastically!
[VAR PKNICK(0000)]’s evasiveness rose drastically!
The wild [VAR PKNICK(0000)]’s evasiveness rose drastically!
The opposing [VAR PKNICK(0000)]’s evasiveness\nrose drastically!
Totem [VAR PKNICK(0000)]’s evasiveness\nrose drastically!
[VAR PKNICK(0000)]’s Attack fell!
The wild [VAR PKNICK(0000)]’s Attack fell!
The opposing [VAR PKNICK(0000)]’s Attack fell!
Totem [VAR PKNICK(0000)]’s Attack fell!
[VAR PKNICK(0000)]’s Defense fell!
The wild [VAR PKNICK(0000)]’s Defense fell!
The opposing [VAR PKNICK(0000)]’s Defense fell!
Totem [VAR PKNICK(0000)]’s Defense fell!
[VAR PKNICK(0000)]’s Special Attack fell!
The wild [VAR PKNICK(0000)]’s Special Attack fell!
The opposing [VAR PKNICK(0000)]’s Special Attack fell!
Totem [VAR PKNICK(0000)]’s Special Attack fell!
[VAR PKNICK(0000)]’s Special Defense fell!
The wild [VAR PKNICK(0000)]’s Special Defense fell!
The opposing [VAR PKNICK(0000)]’s Special Defense fell!
Totem [VAR PKNICK(0000)]’s Special Defense fell!
[VAR PKNICK(0000)]’s Speed fell!
The wild [VAR PKNICK(0000)]’s Speed fell!
The opposing [VAR PKNICK(0000)]’s Speed fell!
Totem [VAR PKNICK(0000)]’s Speed fell!
[VAR PKNICK(0000)]’s accuracy fell!
The wild [VAR PKNICK(0000)]’s accuracy fell!
The opposing [VAR PKNICK(0000)]’s accuracy fell!
Totem [VAR PKNICK(0000)]’s accuracy fell!
[VAR PKNICK(0000)]’s evasiveness fell!
The wild [VAR PKNICK(0000)]’s evasiveness fell!
The opposing [VAR PKNICK(0000)]’s evasiveness fell!
Totem [VAR PKNICK(0000)]’s evasiveness fell!
[VAR PKNICK(0000)]’s Attack harshly fell!
The wild [VAR PKNICK(0000)]’s Attack harshly fell!
The opposing [VAR PKNICK(0000)]’s Attack harshly fell!
Totem [VAR PKNICK(0000)]’s Attack harshly fell!
[VAR PKNICK(0000)]’s Defense harshly fell!
The wild [VAR PKNICK(0000)]’s Defense harshly fell!
The opposing [VAR PKNICK(0000)]’s Defense harshly fell!
Totem [VAR PKNICK(0000)]’s Defense harshly fell!
[VAR PKNICK(0000)]’s Special Attack harshly fell!
The wild [VAR PKNICK(0000)]’s Special Attack harshly fell!
The opposing [VAR PKNICK(0000)]’s Special Attack harshly fell!
Totem [VAR PKNICK(0000)]’s Special Attack harshly fell!
[VAR PKNICK(0000)]’s Special Defense harshly fell!
The wild [VAR PKNICK(0000)]’s Special Defense harshly fell!
The opposing [VAR PKNICK(0000)]’s Special Defense\nharshly fell!
Totem [VAR PKNICK(0000)]’s Special Defense harshly fell!
[VAR PKNICK(0000)]’s Speed harshly fell!
The wild [VAR PKNICK(0000)]’s Speed harshly fell!
The opposing [VAR PKNICK(0000)]’s Speed harshly fell!
Totem [VAR PKNICK(0000)]’s Speed harshly fell!
[VAR PKNICK(0000)]’s accuracy harshly fell!
The wild [VAR PKNICK(0000)]’s accuracy harshly fell!
The opposing [VAR PKNICK(0000)]’s accuracy harshly fell!
Totem [VAR PKNICK(0000)]’s accuracy harshly fell!
[VAR PKNICK(0000)]’s evasiveness harshly fell!
The wild [VAR PKNICK(0000)]’s evasiveness harshly fell!
The opposing [VAR PKNICK(0000)]’s evasiveness harshly fell!
Totem [VAR PKNICK(0000)]’s evasiveness harshly fell!
[VAR PKNICK(0000)]’s Attack severely fell!
The wild [VAR PKNICK(0000)]’s Attack severely fell!
The opposing [VAR PKNICK(0000)]’s Attack severely fell!
Totem [VAR PKNICK(0000)]’s Attack severely fell!
[VAR PKNICK(0000)]’s Defense severely fell!
The wild [VAR PKNICK(0000)]’s Defense severely fell!
The opposing [VAR PKNICK(0000)]’s Defense severely fell!
Totem [VAR PKNICK(0000)]’s Defense severely fell!
[VAR PKNICK(0000)]’s Special Attack severely fell!
The wild [VAR PKNICK(0000)]’s Special Attack severely fell!
The opposing [VAR PKNICK(0000)]’s Special Attack\nseverely fell!
Totem [VAR PKNICK(0000)]’s Special Attack severely fell!
[VAR PKNICK(0000)]’s Special Defense severely fell!
The wild [VAR PKNICK(0000)]’s Special Defense severely fell!
The opposing [VAR PKNICK(0000)]’s Special Defense\nseverely fell!
Totem [VAR PKNICK(0000)]’s Special Defense severely fell!
[VAR PKNICK(0000)]’s Speed severely fell!
The wild [VAR PKNICK(0000)]’s Speed severely fell!
The opposing [VAR PKNICK(0000)]’s Speed severely fell!
Totem [VAR PKNICK(0000)]’s Speed severely fell!
[VAR PKNICK(0000)]’s accuracy severely fell!
The wild [VAR PKNICK(0000)]’s accuracy severely fell!
The opposing [VAR PKNICK(0000)]’s accuracy severely fell!
Totem [VAR PKNICK(0000)]’s accuracy severely fell!
[VAR PKNICK(0000)]’s evasiveness severely fell!
The wild [VAR PKNICK(0000)]’s evasiveness severely fell!
The opposing [VAR PKNICK(0000)]’s evasiveness severely fell!
Totem [VAR PKNICK(0000)]’s evasiveness severely fell!
[VAR PKNICK(0000)]’s Attack won’t go any higher!
The wild [VAR PKNICK(0000)]’s Attack won’t go any higher!
The opposing [VAR PKNICK(0000)]’s Attack won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s Attack won’t go any higher!
[VAR PKNICK(0000)]’s Defense won’t go any higher!
The wild [VAR PKNICK(0000)]’s Defense won’t go any higher!
The opposing [VAR PKNICK(0000)]’s Defense won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s Defense won’t go any higher!
[VAR PKNICK(0000)]’s Special Attack won’t go any higher!
The wild [VAR PKNICK(0000)]’s Special Attack won’t\ngo any higher!
The opposing [VAR PKNICK(0000)]’s Special Attack won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s Special Attack won’t go any higher!
[VAR PKNICK(0000)]’s Special Defense won’t go any higher!
The wild [VAR PKNICK(0000)]’s Special Defense won’t\ngo any higher!
The opposing [VAR PKNICK(0000)]’s Special Defense won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s Special Defense won’t\ngo any higher!
[VAR PKNICK(0000)]’s Speed won’t go any higher!
The wild [VAR PKNICK(0000)]’s Speed won’t go any higher!
The opposing [VAR PKNICK(0000)]’s Speed won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s Speed won’t go any higher!
[VAR PKNICK(0000)]’s accuracy won’t go any higher!
The wild [VAR PKNICK(0000)]’s accuracy won’t go any higher!
The opposing [VAR PKNICK(0000)]’s accuracy won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s accuracy won’t go any higher!
[VAR PKNICK(0000)]’s evasiveness won’t go any higher!
The wild [VAR PKNICK(0000)]’s evasiveness won’t\ngo any higher!
The opposing [VAR PKNICK(0000)]’s evasiveness won’t\ngo any higher!
Totem [VAR PKNICK(0000)]’s evasiveness won’t go any higher!
[VAR PKNICK(0000)]’s Attack won’t go any lower!
The wild [VAR PKNICK(0000)]’s Attack won’t go any lower!
The opposing [VAR PKNICK(0000)]’s Attack won’t go any lower!
Totem [VAR PKNICK(0000)]’s Attack won’t go any lower!
[VAR PKNICK(0000)]’s Defense won’t go any lower!
The wild [VAR PKNICK(0000)]’s Defense won’t go any lower!
The opposing [VAR PKNICK(0000)]’s Defense won’t\ngo any lower!
Totem [VAR PKNICK(0000)]’s Defense won’t go any lower!
[VAR PKNICK(0000)]’s Special Attack won’t go any lower!
The wild [VAR PKNICK(0000)]’s Special Attack won’t\ngo any lower!
The opposing [VAR PKNICK(0000)]’s Special Attack won’t\ngo any lower!
Totem [VAR PKNICK(0000)]’s Special Attack won’t go any lower!
[VAR PKNICK(0000)]’s Special Defense won’t go any lower!
The wild [VAR PKNICK(0000)]’s Special Defense won’t\ngo any lower!
The opposing [VAR PKNICK(0000)]’s Special Defense won’t\ngo any lower!
Totem [VAR PKNICK(0000)]’s Special Defense won’t go any lower!
[VAR PKNICK(0000)]’s Speed won’t go any lower!
The wild [VAR PKNICK(0000)]’s Speed won’t go any lower!
The opposing [VAR PKNICK(0000)]’s Speed won’t go any lower!
Totem [VAR PKNICK(0000)]’s Speed won’t go any lower!
[VAR PKNICK(0000)]’s accuracy won’t go any lower!
The wild [VAR PKNICK(0000)]’s accuracy won’t go any lower!
The opposing [VAR PKNICK(0000)]’s accuracy won’t\ngo any lower!
Totem [VAR PKNICK(0000)]’s accuracy won’t go any lower!
[VAR PKNICK(0000)]’s evasiveness won’t go any lower!
The wild [VAR PKNICK(0000)]’s evasiveness won’t\ngo any lower!
The opposing [VAR PKNICK(0000)]’s evasiveness won’t\ngo any lower!
Totem [VAR PKNICK(0000)]’s evasiveness won’t go any lower!
[VAR PKNICK(0000)]’s stat changes were removed!
The wild [VAR PKNICK(0000)]’s stat changes were removed!
The opposing [VAR PKNICK(0000)]’s stat changes\nwere removed!
Totem [VAR PKNICK(0000)]’s stat changes were removed!
[VAR PKNICK(0000)]’s stats were not lowered!
The wild [VAR PKNICK(0000)]’s stats were not lowered!
The opposing [VAR PKNICK(0000)]’s stats were not lowered!
Totem [VAR PKNICK(0000)]’s stats were not lowered!
[VAR PKNICK(0000)]’s Attack was not lowered!
The wild [VAR PKNICK(0000)]’s Attack was not lowered!
The opposing [VAR PKNICK(0000)]’s Attack was not lowered!
Totem [VAR PKNICK(0000)]’s Attack was not lowered!
[VAR PKNICK(0000)]’s Defense was not lowered!
The wild [VAR PKNICK(0000)]’s Defense was not lowered!
The opposing [VAR PKNICK(0000)]’s Defense was not lowered!
Totem [VAR PKNICK(0000)]’s Defense was not lowered!
[VAR PKNICK(0000)]’s accuracy was not lowered!
The wild [VAR PKNICK(0000)]’s accuracy was not lowered!
The opposing [VAR PKNICK(0000)]’s accuracy was not lowered!
Totem [VAR PKNICK(0000)]’s accuracy was not lowered!
It doesn’t affect [VAR PKNICK(0000)]...
It doesn’t affect the wild [VAR PKNICK(0000)]...
It doesn’t affect the opposing [VAR PKNICK(0000)]...
It doesn’t affect Totem [VAR PKNICK(0000)]...
[VAR PKNICK(0000)] avoided the attack!
The wild [VAR PKNICK(0000)] avoided the attack!
The opposing [VAR PKNICK(0000)] avoided the attack!
Totem [VAR PKNICK(0000)] avoided the attack!
[VAR PKNICK(0000)] is unaffected!
The wild [VAR PKNICK(0000)] is unaffected!
The opposing [VAR PKNICK(0000)] is unaffected!
Totem [VAR PKNICK(0000)] is unaffected!
The [VAR ITEM2(0001)] weakened the damage\nto [VAR PKNICK(0000)]!
The [VAR ITEM2(0001)] weakened the damage\nto the wild [VAR PKNICK(0000)]!
The [VAR ITEM2(0001)] weakened the damage\nto the opposing [VAR PKNICK(0000)]!
The [VAR ITEM2(0001)] weakened the damage\nto Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] transformed!
The wild [VAR PKNICK(0000)] transformed!
The opposing [VAR PKNICK(0000)] transformed!
Totem [VAR PKNICK(0000)] transformed!
[VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] dropped\nits [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] dropped\nits [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s status was restored!
The wild [VAR PKNICK(0000)]’s status was restored!
The opposing [VAR PKNICK(0000)]’s status was restored!
Totem [VAR PKNICK(0000)]’s status was restored!
[VAR PKNICK(0000)] moved to the center!
The wild [VAR PKNICK(0000)] moved to the center!
The opposing [VAR PKNICK(0000)] moved to the center!
Totem [VAR PKNICK(0000)] moved to the center!
[VAR PKNICK(0000)] was poisoned!
The wild [VAR PKNICK(0000)] was poisoned!
The opposing [VAR PKNICK(0000)] was poisoned!
Totem [VAR PKNICK(0000)] was poisoned!
[VAR PKNICK(0000)] was badly poisoned!
The wild [VAR PKNICK(0000)] was badly poisoned!
The opposing [VAR PKNICK(0000)] was badly poisoned!
Totem [VAR PKNICK(0000)] was badly poisoned!
[VAR PKNICK(0000)] was badly poisoned by the\n[VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] was badly poisoned by the\n[VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] was badly poisoned by the\n[VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] was badly poisoned by\nthe [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]'s poisoning worsened!
The wild [VAR PKNICK(0000)]'s poisoning worsened!
The opposing [VAR PKNICK(0000)]'s poisoning worsened!
Totem [VAR PKNICK(0000)]'s poisoning worsened!
[VAR PKNICK(0000)] was cured of its poisoning.
The wild [VAR PKNICK(0000)] was cured\nof its poisoning.
The opposing [VAR PKNICK(0000)] was cured\nof its poisoning.
Totem [VAR PKNICK(0000)] was cured of its poisoning.
[VAR PKNICK(0000)] is already poisoned.
The wild [VAR PKNICK(0000)] is already poisoned.
The opposing [VAR PKNICK(0000)] is already poisoned.
Totem [VAR PKNICK(0000)] is already poisoned.
[VAR PKNICK(0000)] cannot be poisoned!
The wild [VAR PKNICK(0000)] cannot be poisoned!
The opposing [VAR PKNICK(0000)] cannot be poisoned!
Totem [VAR PKNICK(0000)] cannot be poisoned!
[VAR PKNICK(0000)] was burned!
The wild [VAR PKNICK(0000)] was burned!
The opposing [VAR PKNICK(0000)] was burned!
Totem [VAR PKNICK(0000)] was burned!
[VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] was burned by the\n[VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] was burned by the\n[VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] was burned by\nthe [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] was hurt by its burn!
The wild [VAR PKNICK(0000)] was hurt by its burn!
The opposing [VAR PKNICK(0000)] was hurt by its burn!
Totem [VAR PKNICK(0000)] was hurt by its burn!
[VAR PKNICK(0000)]’s burn was healed.
The wild [VAR PKNICK(0000)]’s burn was healed!
The opposing [VAR PKNICK(0000)]’s burn was healed!
Totem [VAR PKNICK(0000)]’s burn was healed!
[VAR PKNICK(0000)] already has a burn.
The wild [VAR PKNICK(0000)] already has a burn.
The opposing [VAR PKNICK(0000)] already has a burn.
Totem [VAR PKNICK(0000)] already has a burn.
[VAR PKNICK(0000)] cannot be burned!
The wild [VAR PKNICK(0000)] cannot be burned!
The opposing [VAR PKNICK(0000)] cannot be burned!
Totem [VAR PKNICK(0000)] cannot be burned!
[VAR PKNICK(0000)] is paralyzed!\nIt may be unable to move!
The wild [VAR PKNICK(0000)] is paralyzed!\nIt may be unable to move!
The opposing [VAR PKNICK(0000)] is paralyzed!\nIt may be unable to move!
Totem [VAR PKNICK(0000)] is paralyzed!\nIt may be unable to move!
[VAR PKNICK(0000)] is paralyzed!\nIt can’t move!
The wild [VAR PKNICK(0000)] is paralyzed!\nIt can’t move!
The opposing [VAR PKNICK(0000)] is paralyzed!\nIt can’t move!
Totem [VAR PKNICK(0000)] is paralyzed!\nIt can’t move!
[VAR PKNICK(0000)] was cured of paralysis.
The wild [VAR PKNICK(0000)] was cured of paralysis.
The opposing [VAR PKNICK(0000)] was cured of paralysis.
Totem [VAR PKNICK(0000)] was cured of paralysis.
[VAR PKNICK(0000)] is already paralyzed!
The wild [VAR PKNICK(0000)] is already paralyzed!
The opposing [VAR PKNICK(0000)] is already paralyzed!
Totem [VAR PKNICK(0000)] is already paralyzed!
[VAR PKNICK(0000)] cannot be paralyzed!
The wild [VAR PKNICK(0000)] cannot be paralyzed!
The opposing [VAR PKNICK(0000)] cannot be paralyzed!
Totem [VAR PKNICK(0000)] cannot be paralyzed!
[VAR PKNICK(0000)] was frozen solid!
The wild [VAR PKNICK(0000)] was frozen solid!
The opposing [VAR PKNICK(0000)] was frozen solid!
Totem [VAR PKNICK(0000)] was frozen solid!
[VAR PKNICK(0000)] is frozen solid!
The wild [VAR PKNICK(0000)] is frozen solid!
The opposing [VAR PKNICK(0000)] is frozen solid!
Totem [VAR PKNICK(0000)] is frozen solid!
[VAR PKNICK(0000)] thawed out!
The wild [VAR PKNICK(0000)] thawed out!
The opposing [VAR PKNICK(0000)] thawed out!
Totem [VAR PKNICK(0000)] thawed out!
[VAR PKNICK(0000)] is already frozen solid!
The wild [VAR PKNICK(0000)] is already frozen solid!
The opposing [VAR PKNICK(0000)] is already frozen solid!
Totem [VAR PKNICK(0000)] is already frozen solid!
[VAR PKNICK(0000)] cannot be frozen solid!
The wild [VAR PKNICK(0000)] cannot be frozen solid!
The opposing [VAR PKNICK(0000)] cannot be frozen solid!
Totem [VAR PKNICK(0000)] cannot be frozen solid!
[VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice!
The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nmelted the ice!
The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nmelted the ice!
Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nmelted the ice!
[VAR PKNICK(0000)] fell asleep!
The wild [VAR PKNICK(0000)] fell asleep!
The opposing [VAR PKNICK(0000)] fell asleep!
Totem [VAR PKNICK(0000)] fell asleep!
[VAR PKNICK(0000)] is fast asleep.
The wild [VAR PKNICK(0000)] is fast asleep.
The opposing [VAR PKNICK(0000)] is fast asleep.
Totem [VAR PKNICK(0000)] is fast asleep.
[VAR PKNICK(0000)] woke up!
The wild [VAR PKNICK(0000)] woke up!
The opposing [VAR PKNICK(0000)] woke up!
Totem [VAR PKNICK(0000)] woke up!
[VAR PKNICK(0000)] is already asleep!
The wild [VAR PKNICK(0000)] is already asleep!
The opposing [VAR PKNICK(0000)] is already asleep!
Totem [VAR PKNICK(0000)] is already asleep!
[VAR PKNICK(0000)] stays awake!
The wild [VAR PKNICK(0000)] stays awake!
The opposing [VAR PKNICK(0000)] stays awake!
Totem [VAR PKNICK(0000)] stays awake!
[VAR PKNICK(0000)] began having a nightmare!
The wild [VAR PKNICK(0000)] began having a nightmare!
The opposing [VAR PKNICK(0000)] began having a nightmare!
Totem [VAR PKNICK(0000)] began having a nightmare!
[VAR PKNICK(0000)] is locked in a nightmare!
The wild [VAR PKNICK(0000)] is locked in a nightmare!
The opposing [VAR PKNICK(0000)] is locked in a nightmare!
Totem [VAR PKNICK(0000)] is locked in a nightmare!
[VAR PKNICK(0000)] fell in love!
The wild [VAR PKNICK(0000)] fell in love!
The opposing [VAR PKNICK(0000)] fell in love!
Totem [VAR PKNICK(0000)] fell in love!
[VAR PKNICK(0000)] fell in love from\nthe [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] fell in love from\nthe [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] fell in love from\nthe [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] fell in love from\nthe [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] is in love\nwith [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] is in love\nwith [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] is in love\nwith [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] is immobilized by love!
The wild [VAR PKNICK(0000)] is immobilized by love!
The opposing [VAR PKNICK(0000)] is immobilized by love!
Totem [VAR PKNICK(0000)] is immobilized by love!
[VAR PKNICK(0000)] got over its infatuation.
The wild [VAR PKNICK(0000)] got over its infatuation.
The opposing [VAR PKNICK(0000)] got over its infatuation.
Totem [VAR PKNICK(0000)] got over its infatuation.
[VAR PKNICK(0000)]’s status returned to normal!
The wild [VAR PKNICK(0000)]’s status returned to normal!
The opposing [VAR PKNICK(0000)]’s status\nreturned to normal!
Totem [VAR PKNICK(0000)]’s status returned to normal!
[VAR PKNICK(0000)] became confused!
The wild [VAR PKNICK(0000)] became confused!
The opposing [VAR PKNICK(0000)] became confused!
Totem [VAR PKNICK(0000)] became confused!
[VAR PKNICK(0000)] is confused!
The wild [VAR PKNICK(0000)] is confused!
The opposing [VAR PKNICK(0000)] is confused!
Totem [VAR PKNICK(0000)] is confused!
[VAR PKNICK(0000)] snapped out of its confusion.
The wild [VAR PKNICK(0000)] snapped out\nof its confusion!
The opposing [VAR PKNICK(0000)] snapped out\nof its confusion!
Totem [VAR PKNICK(0000)] snapped out\nof its confusion!
[VAR PKNICK(0000)] is already confused!
The wild [VAR PKNICK(0000)] is already confused!
The opposing [VAR PKNICK(0000)] is already confused!
Totem [VAR PKNICK(0000)] is already confused!
[VAR PKNICK(0000)] doesn’t become confused!
The wild [VAR PKNICK(0000)] doesn’t become confused!
The opposing [VAR PKNICK(0000)] doesn’t become confused!
Totem [VAR PKNICK(0000)] doesn’t become confused!
[VAR PKNICK(0000)] became confused due to fatigue!
The wild [VAR PKNICK(0000)] became confused\ndue to fatigue!
The opposing [VAR PKNICK(0000)] became confused\ndue to fatigue!
Totem [VAR PKNICK(0000)] became confused\ndue to fatigue!
[VAR PKNICK(0000)] flinched and couldn’t move!
The wild [VAR PKNICK(0000)] flinched and couldn’t move!
The opposing [VAR PKNICK(0000)] flinched and couldn’t move!
Totem [VAR PKNICK(0000)] flinched and couldn’t move!
[VAR PKNICK(0000)] lost its focus and couldn’t move!
The wild [VAR PKNICK(0000)] lost its focus\nand couldn’t move!
The opposing [VAR PKNICK(0000)] lost its focus\nand couldn’t move!
Totem [VAR PKNICK(0000)] lost its focus and couldn’t move!
[VAR PKNICK(0000)] was identified!
The wild [VAR PKNICK(0000)] was identified!
The opposing [VAR PKNICK(0000)] was identified!
Totem [VAR PKNICK(0000)] was identified!
[VAR PKNICK(0000)] was hurt by its binds!
The wild [VAR PKNICK(0000)] was hurt by its binds!
The opposing [VAR PKNICK(0000)] was hurt by its binds!
Totem [VAR PKNICK(0000)] was hurt by its binds!
[VAR PKNICK(0000)] was freed from its binds!
The wild [VAR PKNICK(0000)] was freed\nfrom its binds!
The opposing [VAR PKNICK(0000)] was freed\nfrom its binds!
Totem [VAR PKNICK(0000)] was freed\nfrom its binds!
[VAR PKNICK(0000)] is damaged by the recoil!
The wild [VAR PKNICK(0000)] is damaged by the recoil!
The opposing [VAR PKNICK(0000)] is damaged by the recoil!
Totem [VAR PKNICK(0000)] is damaged by the recoil!
It traced [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
It traced the wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
It traced the opposing [VAR PKNICK(0000)]’s\n[VAR ABILITY(0001)]!
It traced Totem [VAR PKNICK(0000)]’s\n[VAR ABILITY(0001)]!
[VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on [VAR PKNICK(0000)]!
[VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the wild [VAR PKNICK(0000)]!
[VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the opposing [VAR PKNICK(0000)]!
[VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s HP was restored.
The wild [VAR PKNICK(0000)] had its HP restored.
The opposing [VAR PKNICK(0000)] had its HP restored.
Totem [VAR PKNICK(0000)] had its HP restored.
The PP of [VAR PKNICK(0000)]’s [VAR MOVE(0001)] \nwas restored!
The PP of the wild [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] was restored!
The PP of the opposing [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] was restored!
Totem [VAR PKNICK(0000)] had its\n[VAR MOVE(0001)] PP restored!
[VAR PKNICK(0000)] restored all its moves’ PP!
All of wild [VAR PKNICK(0000)]’s moves had their PP restored!
The opposing [VAR PKNICK(0000)]’s moves had their \nPP restored!
Totem [VAR PKNICK(0000)] had all its moves’ PP restored!
[VAR PKNICK(0000)] is buffeted by the sandstorm!
The wild [VAR PKNICK(0000)] is buffeted by the sandstorm!
The opposing [VAR PKNICK(0000)] is buffeted by\nthe sandstorm!
Totem [VAR PKNICK(0000)] is buffeted by the sandstorm!
[VAR PKNICK(0000)] is buffeted by the hail!
The wild [VAR PKNICK(0000)] is buffeted by the hail!
The opposing [VAR PKNICK(0000)] is buffeted by the hail!
Totem [VAR PKNICK(0000)] is buffeted by the hail!
[VAR PKNICK(0000)] is hurt!
The wild [VAR PKNICK(0000)] is hurt!
The opposing [VAR PKNICK(0000)] is hurt!
Totem [VAR PKNICK(0000)] is hurt!
[VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
The wild [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
The opposing [VAR PKNICK(0000)] acquired\n[VAR ABILITY(0001)]!
Totem [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
[VAR PKNICK(0000)] floats in the air with its Air Balloon!
The wild [VAR PKNICK(0000)] floats in the air with\nits Air Balloon!
The opposing [VAR PKNICK(0000)] floats in the air with\nits Air Balloon!
Totem [VAR PKNICK(0000)] floats in the air with its Air Balloon!
[VAR PKNICK(0000)]’s Air Balloon popped!
The wild [VAR PKNICK(0000)]’s Air Balloon popped!
The opposing [VAR PKNICK(0000)]’s Air Balloon popped!
Totem [VAR PKNICK(0000)]’s Air Balloon popped!
[VAR PKNICK(0000)] is switched out with the Eject Button!
The wild [VAR PKNICK(0000)] is switched out with\nthe Eject Button!
The opposing [VAR PKNICK(0000)] is switched out with\nthe Eject Button!
Totem [VAR PKNICK(0000)] is switched out with\nthe Eject Button!
[VAR PKNICK(0000)] held up its Red Card\nagainst [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] held up its Red Card\nagainst the wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] held up its Red Card\nagainst the opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] held up its Red Card\nagainst Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] held up its Red Card\nagainst [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] held up its Red Card\nagainst the wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] held up its Red Card\nagainst [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] held up its Red Card\nagainst the opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] held up its Red Card\nagainst [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] held up its Red Card\nagainst Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was hurt by the Rocky Helmet!
The wild [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
The opposing [VAR PKNICK(0000)] was hurt by\nthe Rocky Helmet!
Totem [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
The power of [VAR PKNICK(0000)]’s Fire-type moves rose!
The power of the wild [VAR PKNICK(0000)]’s\nFire-type moves rose!
The power of the opposing [VAR PKNICK(0000)]’s\nFire-type moves rose!
The power of Totem [VAR PKNICK(0000)]’s Fire-type moves rose!
[VAR PKNICK(0000)] was hurt!
The wild [VAR PKNICK(0000)] was hurt!
The opposing [VAR PKNICK(0000)] was hurt!
Totem [VAR PKNICK(0000)] was hurt!
It was alerted to [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
It was alerted to the wild [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
It was alerted to the opposing [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
It was alerted to Totem [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
[VAR PKNICK(0000)] shuddered!
The wild [VAR PKNICK(0000)] shuddered!
The opposing [VAR PKNICK(0000)] shuddered!
Totem [VAR PKNICK(0000)] shuddered!
[VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its\n[VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and\nfound its [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and\nfound its [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and\nfound its [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] breaks the mold!
The wild [VAR PKNICK(0000)] breaks the mold!
The opposing [VAR PKNICK(0000)] breaks the mold!
Totem [VAR PKNICK(0000)] breaks the mold!
[VAR PKNICK(0000)] is loafing around!
The wild [VAR PKNICK(0000)] is loafing around!
The opposing [VAR PKNICK(0000)] is loafing around!
Totem [VAR PKNICK(0000)] is loafing around!
[VAR PKNICK(0000)] took the attack!
The wild [VAR PKNICK(0000)] took the attack!
The opposing [VAR PKNICK(0000)] took the attack!
Totem [VAR PKNICK(0000)] took the attack!
[VAR PKNICK(0000)] stays awake!
The wild [VAR PKNICK(0000)] stays awake!
The opposing [VAR PKNICK(0000)] stays awake!
Totem [VAR PKNICK(0000)] stays awake!
[VAR PKNICK(0000)] anchors itself!
The wild [VAR PKNICK(0000)] anchors itself!
The opposing [VAR PKNICK(0000)] anchors itself!
Totem [VAR PKNICK(0000)] anchors itself!
[VAR PKNICK(0000)] sucked up the liquid ooze!
The wild [VAR PKNICK(0000)] sucked up the liquid ooze!
The opposing [VAR PKNICK(0000)] sucked up the liquid ooze!
Totem [VAR PKNICK(0000)] sucked up the liquid ooze!
It stole [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
It stole the wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
It stole the opposing [VAR PKNICK(0000)]’s\n[VAR ITEM2(0001)]!
It stole Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s Ability became Mummy!
The wild [VAR PKNICK(0000)]’s Ability became Mummy!
The opposing [VAR PKNICK(0000)]’s Ability became Mummy!
Totem [VAR PKNICK(0000)]’s Ability became Mummy!
It bounced back [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
It bounced back the wild [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
It bounced back the opposing [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
It bounced back Totem [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)]!
[VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
The wild [VAR PKNICK(0000)] avoids attacks\nby its ally Pokémon!
The opposing [VAR PKNICK(0000)] avoids attacks\nby its ally Pokémon!
Totem [VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
It poisoned [VAR PKNICK(0000)]!
It poisoned the wild [VAR PKNICK(0000)]!
It poisoned the opposing [VAR PKNICK(0000)]!
It poisoned Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] harvested\none [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] harvested\none [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] harvested\none [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s illusion wore off!
The wild [VAR PKNICK(0000)]’s illusion wore off!
The opposing [VAR PKNICK(0000)]’s illusion wore off!
Totem [VAR PKNICK(0000)]’s illusion wore off!
[VAR PKNICK(0000)] maxed its Attack!
The wild [VAR PKNICK(0000)] maxed its Attack!
The opposing [VAR PKNICK(0000)] maxed its Attack!
Totem [VAR PKNICK(0000)] maxed its Attack!
[VAR PKNICK(0000)] is tormented!
The wild [VAR PKNICK(0000)] is tormented!
The opposing [VAR PKNICK(0000)] is tormented!
Totem [VAR PKNICK(0000)] is tormented!
[VAR PKNICK(0000)] is exerting its pressure!
The wild [VAR PKNICK(0000)] is exerting its pressure!
The opposing [VAR PKNICK(0000)] is exerting its pressure!
Totem [VAR PKNICK(0000)] is exerting its pressure!
[VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] found\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] found\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s item cannot be removed!
The wild [VAR PKNICK(0000)]’s item\ncannot be removed!
The opposing [VAR PKNICK(0000)]’s item\ncannot be removed!
Totem [VAR PKNICK(0000)]’s item\ncannot be removed!
[VAR PKNICK(0000)] can’t get it going!
The wild [VAR PKNICK(0000)] can’t get it going!
The opposing [VAR PKNICK(0000)] can’t get it going!
Totem [VAR PKNICK(0000)] can’t get it going!
[VAR PKNICK(0000)] finally got its act together!
The wild [VAR PKNICK(0000)] finally got its act together!
The opposing [VAR PKNICK(0000)] finally got its act together!
Totem [VAR PKNICK(0000)] finally got its act together!
[VAR PKNICK(0000)] is radiating a bursting aura!
The wild [VAR PKNICK(0000)] is radiating a bursting aura!
The opposing [VAR PKNICK(0000)] is radiating a bursting aura!
Totem [VAR PKNICK(0000)] is radiating a bursting aura!
[VAR PKNICK(0000)] is radiating a blazing aura!
The wild [VAR PKNICK(0000)] is radiating a blazing aura!
The opposing [VAR PKNICK(0000)] is radiating a blazing aura!
Totem [VAR PKNICK(0000)] is radiating a blazing aura!
[VAR PKNICK(0000)] swapped Abilities with its target!
The wild [VAR PKNICK(0000)] swapped Abilities with its target!
The opposing [VAR PKNICK(0000)] swapped Abilities\nwith its target!
Totem [VAR PKNICK(0000)] swapped Abilities with its target!
[VAR PKNICK(0000)] braced itself!
The wild [VAR PKNICK(0000)] braced itself!
The opposing [VAR PKNICK(0000)] braced itself!
Totem [VAR PKNICK(0000)] braced itself!
[VAR PKNICK(0000)] endured the hit!
The wild [VAR PKNICK(0000)] endured the hit!
The opposing [VAR PKNICK(0000)] endured the hit!
Totem [VAR PKNICK(0000)] endured the hit!
[VAR PKNICK(0000)] protected itself!
The wild [VAR PKNICK(0000)] protected itself!
The opposing [VAR PKNICK(0000)] protected itself!
Totem [VAR PKNICK(0000)] protected itself!
It broke through [VAR PKNICK(0000)]’s protection!
It broke through the wild [VAR PKNICK(0000)]’s protection!
It broke through the opposing [VAR PKNICK(0000)]’s\nprotection!
It broke through Totem [VAR PKNICK(0000)]’s protection!
[VAR PKNICK(0000)] protected itself!
The wild [VAR PKNICK(0000)] protected itself!
The opposing [VAR PKNICK(0000)] protected itself!
Totem [VAR PKNICK(0000)] protected itself!
[VAR PKNICK(0000)] fell for the feint!
The wild [VAR PKNICK(0000)] fell for the feint!
The opposing [VAR PKNICK(0000)] fell for the feint!
Totem [VAR PKNICK(0000)] fell for the feint!
[VAR PKNICK(0000)] flew up high!
The wild [VAR PKNICK(0000)] flew up high!
The opposing [VAR PKNICK(0000)] flew up high!
Totem [VAR PKNICK(0000)] flew up high!
[VAR PKNICK(0000)]’s rage is building!
The wild [VAR PKNICK(0000)]’s rage is building!
The opposing [VAR PKNICK(0000)]’s rage is building!
Totem [VAR PKNICK(0000)]’s rage is building!
[VAR PKNICK(0000)] hid underwater!
The wild [VAR PKNICK(0000)] hid underwater!
The opposing [VAR PKNICK(0000)] hid underwater!
Totem [VAR PKNICK(0000)] hid underwater!
[VAR PKNICK(0000)] burrowed its way under the ground!
The wild [VAR PKNICK(0000)] burrowed its way\nunder the ground!
The opposing [VAR PKNICK(0000)] burrowed its way\nunder the ground!
Totem [VAR PKNICK(0000)] burrowed its way under the ground!
[VAR PKNICK(0000)] vanished instantly!
The wild [VAR PKNICK(0000)] vanished instantly!
The opposing [VAR PKNICK(0000)] vanished instantly!
Totem [VAR PKNICK(0000)] vanished instantly!
[VAR PKNICK(0000)] sprang up!
The wild [VAR PKNICK(0000)] sprang up!
The opposing [VAR PKNICK(0000)] sprang up!
Totem [VAR PKNICK(0000)] sprang up!
[VAR PKNICK(0000)] whipped up a whirlwind!
The wild [VAR PKNICK(0000)] whipped up a whirlwind!
The opposing [VAR PKNICK(0000)] whipped up a whirlwind!
Totem [VAR PKNICK(0000)] whipped up a whirlwind!
[VAR PKNICK(0000)] became cloaked in a harsh light!
The wild [VAR PKNICK(0000)] became cloaked in a harsh light!
The opposing [VAR PKNICK(0000)] became cloaked in\na harsh light!
Totem [VAR PKNICK(0000)] became cloaked in a harsh light!
[VAR PKNICK(0000)] absorbed light!
The wild [VAR PKNICK(0000)] absorbed light!
The opposing [VAR PKNICK(0000)] absorbed light!
Totem [VAR PKNICK(0000)] absorbed light!
[VAR PKNICK(0000)] tucked in its head!
The wild [VAR PKNICK(0000)] tucked in its head!
The opposing [VAR PKNICK(0000)] tucked in its head!
Totem [VAR PKNICK(0000)] tucked in its head!
[VAR PKNICK(0000)] received an encore!
The wild [VAR PKNICK(0000)] received an encore!
The opposing [VAR PKNICK(0000)] received an encore!
Totem [VAR PKNICK(0000)] received an encore!
[VAR PKNICK(0000)]’s encore ended!
The wild [VAR PKNICK(0000)]’s encore ended!
The opposing [VAR PKNICK(0000)]’s encore ended!
Totem [VAR PKNICK(0000)]’s encore ended!
[VAR PKNICK(0000)]’s Ability was suppressed!
The wild [VAR PKNICK(0000)]’s Ability was suppressed!
The opposing [VAR PKNICK(0000)]’s Ability was suppressed!
Totem [VAR PKNICK(0000)]’s Ability was suppressed!
[VAR PKNICK(0000)] fell for the taunt!
The wild [VAR PKNICK(0000)] fell for the taunt!
The opposing [VAR PKNICK(0000)] fell for the taunt!
Totem [VAR PKNICK(0000)] fell for the taunt!
[VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] after the taunt!
The wild [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] after the taunt!
The opposing [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] after the taunt!
Totem [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] after the taunt!
[VAR PKNICK(0000)]’s taunt wore off!
The wild [VAR PKNICK(0000)]’s taunt wore off!
The opposing [VAR PKNICK(0000)]’s taunt wore off!
Totem [VAR PKNICK(0000)]’s taunt wore off!
[VAR PKNICK(0000)] was subjected to torment!
The wild [VAR PKNICK(0000)] was subjected to torment!
The opposing [VAR PKNICK(0000)] was subjected to torment!
Totem [VAR PKNICK(0000)] was subjected to torment!
[VAR PKNICK(0000)] can’t use the same move\ntwice in a row due to the torment!
The wild [VAR PKNICK(0000)] can’t use the same move\ntwice in a row due to the torment!
The opposing [VAR PKNICK(0000)] can’t use the same move\ntwice in a row due to the torment!
Totem [VAR PKNICK(0000)] can’t use the same move\ntwice in a row due to the torment!
[VAR PKNICK(0000)]’s torment wore off!
The wild [VAR PKNICK(0000)]’s torment wore off!
The opposing [VAR PKNICK(0000)]’s torment wore off!
Totem [VAR PKNICK(0000)]’s torment wore off!
[VAR PKNICK(0000)] sealed any moves its\ntarget shares with it!
The wild [VAR PKNICK(0000)] sealed any moves its\ntarget shares with it!
The opposing [VAR PKNICK(0000)] sealed any moves its\ntarget shares with it!
Totem [VAR PKNICK(0000)] sealed any moves its\ntarget shares with it!
[VAR PKNICK(0000)] can’t use its sealed\n[VAR MOVE(0001)]!
The wild [VAR PKNICK(0000)] can’t use its sealed\n[VAR MOVE(0001)]!
The opposing [VAR PKNICK(0000)] can’t use its sealed\n[VAR MOVE(0001)]!
Totem [VAR PKNICK(0000)] can’t use its sealed\n[VAR MOVE(0001)]!
[VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled!
The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nwas disabled!
The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nwas disabled!
Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nwas disabled!
[VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nis disabled!
The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nis disabled!
The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nis disabled!
Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nis disabled!
[VAR PKNICK(0000)]’s move is no longer disabled!
The wild [VAR PKNICK(0000)]’s move is no longer disabled!
The opposing [VAR PKNICK(0000)]’s move is no\nlonger disabled!
Totem [VAR PKNICK(0000)]’s move is no longer disabled!
[VAR PKNICK(0000)] surrounded itself\nwith a veil of water!
The wild [VAR PKNICK(0000)] surrounded itself\nwith a veil of water!
The opposing [VAR PKNICK(0000)] surrounded itself\nwith a veil of water!
Totem [VAR PKNICK(0000)] surrounded itself\nwith a veil of water!
A veil of water restored [VAR PKNICK(0000)]’s HP!
A veil of water restored the wild [VAR PKNICK(0000)]’s HP!
A veil of water restored the opposing [VAR PKNICK(0000)]’s HP!
A veil of water restored Totem [VAR PKNICK(0000)]’s HP!
[VAR PKNICK(0000)] was seeded!
The wild [VAR PKNICK(0000)] was seeded!
The opposing [VAR PKNICK(0000)] was seeded!
Totem [VAR PKNICK(0000)] was seeded!
[VAR PKNICK(0000)]’s health is sapped by Leech Seed!
The wild [VAR PKNICK(0000)]’s health is\nsapped by Leech Seed!
The opposing [VAR PKNICK(0000)]’s health is\nsapped by Leech Seed!
Totem [VAR PKNICK(0000)]’s health is\nsapped by Leech Seed!
[VAR PKNICK(0000)] cut its own HP and\nmaximized its Attack!
The wild [VAR PKNICK(0000)] cut its own HP and\nmaximized its Attack!
The opposing [VAR PKNICK(0000)] cut its own HP and\nmaximized its Attack!
Totem [VAR PKNICK(0000)] cut its own HP and\nmaximized its Attack!
[VAR PKNICK(0000)] is tightening its focus!
The wild [VAR PKNICK(0000)] is tightening its focus!
The opposing [VAR PKNICK(0000)] is tightening its focus!
Totem [VAR PKNICK(0000)] is tightening its focus!
[VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
[VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
[VAR PKNICK(0000)] copied the opposing [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
[VAR PKNICK(0000)] copied Totem [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
The wild [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
The wild [VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
The opposing [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
The opposing [VAR PKNICK(0000)] copied the opposing\n[VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
Totem [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s\n[VAR ABILITY(0002)] Ability!
Totem [VAR PKNICK(0000)] copied Totem\n[VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
[VAR PKNICK(0000)] is hoping to take its attacker down with it!
The wild [VAR PKNICK(0000)] is hoping to take its attacker\ndown with it!
The opposing [VAR PKNICK(0000)] is hoping to take its attacker\ndown with it!
Totem [VAR PKNICK(0000)] is hoping to take its attacker\ndown with it!
[VAR PKNICK(0000)] took its attacker down with it!
The wild [VAR PKNICK(0000)] took its attacker\ndown with it!
The opposing [VAR PKNICK(0000)] took its attacker\ndown with it!
Totem [VAR PKNICK(0000)] took its attacker\ndown with it!
[VAR PKNICK(0000)] wants its target to bear a grudge!
The wild [VAR PKNICK(0000)] wants its target to\nbear a grudge!
The opposing [VAR PKNICK(0000)] wants its target to\nbear a grudge!
Totem [VAR PKNICK(0000)] wants its target to\nbear a grudge!
[VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all\nof its PP due to the grudge!
The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all\nof its PP due to the grudge!
The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nlost all of its PP due to the grudge!
Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]\nlost all of its PP due to the grudge!
[VAR PKNICK(0000)] slept and became healthy!
The wild [VAR PKNICK(0000)] slept and became healthy!
The opposing [VAR PKNICK(0000)] slept and became healthy!
Totem [VAR PKNICK(0000)] slept and became healthy!
It reduced the PP of [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] by [VAR NUM1(0002)]!
It reduced the PP of the wild [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] by [VAR NUM1(0002)]!
It reduced the PP of the opposing [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] by [VAR NUM1(0002)]!
It reduced the PP of Totem [VAR PKNICK(0000)]’s\n[VAR MOVE(0001)] by [VAR NUM1(0002)]!
[VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] transformed into\nthe wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] transformed into\nthe opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] transformed into\nTotem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] transformed into\nthe wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] transformed\ninto [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] transformed\ninto the opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] transformed\ninto [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] transformed\ninto Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] took aim at\nthe wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] took aim at\nthe opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] took aim at\nthe wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] took aim at\nthe opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] levitated\nwith electromagnetism!
The wild [VAR PKNICK(0000)] levitated\nwith electromagnetism!
The opposing [VAR PKNICK(0000)] levitated\nwith electromagnetism!
Totem [VAR PKNICK(0000)] levitated\nwith electromagnetism!
[VAR PKNICK(0000)]’s electromagnetism wore off!
The wild [VAR PKNICK(0000)]’s electromagnetism wore off!
The opposing [VAR PKNICK(0000)]’s electromagnetism wore off!
Totem [VAR PKNICK(0000)]’s electromagnetism wore off!
[VAR PKNICK(0000)] began charging power!
The wild [VAR PKNICK(0000)] began charging power!
The opposing [VAR PKNICK(0000)] began charging power!
Totem [VAR PKNICK(0000)] began charging power!
[VAR PKNICK(0000)] grew drowsy!
The wild [VAR PKNICK(0000)] grew drowsy!
The opposing [VAR PKNICK(0000)] grew drowsy!
Totem [VAR PKNICK(0000)] grew drowsy!
[VAR PKNICK(0000)] became the center of attention!
The wild [VAR PKNICK(0000)] became\nthe center of attention!
The opposing [VAR PKNICK(0000)] became\nthe center of attention!
Totem [VAR PKNICK(0000)] became the center of attention!
[VAR PKNICK(0000)] switched stat changes\nwith its target!
The wild [VAR PKNICK(0000)] switched stat changes\nwith its target!
The opposing [VAR PKNICK(0000)] switched stat changes\nwith its target!
Totem [VAR PKNICK(0000)] switched stat changes\nwith its target!
[VAR PKNICK(0000)] switched all changes to\nits Attack and Sp. Atk with its target!
The wild [VAR PKNICK(0000)] switched all changes to\nits Attack and Sp. Atk with its target!
The opposing [VAR PKNICK(0000)] switched all changes to\nits Attack and Sp. Atk with its target!
Totem [VAR PKNICK(0000)] switched all changes to\nits Attack and Sp. Atk with its target!
[VAR PKNICK(0000)] switched all changes to\nits Defense and Sp. Def with its target!
The wild [VAR PKNICK(0000)] switched all changes to\nits Defense and Sp. Def with its target!
The opposing [VAR PKNICK(0000)] switched all changes to\nits Defense and Sp. Def with its target!
Totem [VAR PKNICK(0000)] switched all changes to\nits Defense and Sp. Def with its target!
[VAR PKNICK(0000)] switched items with its target!
The wild [VAR PKNICK(0000)] switched items with its target!
The opposing [VAR PKNICK(0000)] switched items\nwith its target!
Totem [VAR PKNICK(0000)] switched items with its target!
[VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
The wild [VAR PKNICK(0000)] obtained\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)].
The opposing [VAR PKNICK(0000)] obtained\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)].
Totem [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
[VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
The wild [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
The opposing [VAR PKNICK(0000)] learned\n[VAR MOVE(0001)]!
Totem [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
[VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
The wild [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
The opposing [VAR PKNICK(0000)] sketched\n[VAR MOVE(0001)]!
Totem [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
[VAR PKNICK(0000)] became cloaked\nin mystical moonlight!
The wild [VAR PKNICK(0000)] became cloaked\nin mystical moonlight!
The opposing [VAR PKNICK(0000)] became cloaked\nin mystical moonlight!
Totem [VAR PKNICK(0000)] became cloaked\nin mystical moonlight!
The healing wish came true for [VAR PKNICK(0000)]!
The healing wish came true\nfor the wild [VAR PKNICK(0000)]!
The healing wish came true\nfor the opposing [VAR PKNICK(0000)]!
The healing wish came true for Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s wish came true!
The wild [VAR PKNICK(0000)]’s wish came true!
The opposing [VAR PKNICK(0000)]’s wish came true!
Totem [VAR PKNICK(0000)]’s wish came true!
[VAR PKNICK(0000)] caused an uproar!
The wild [VAR PKNICK(0000)] caused an uproar!
The opposing [VAR PKNICK(0000)] caused an uproar!
Totem [VAR PKNICK(0000)] caused an uproar!
The uproar woke [VAR PKNICK(0000)]!
The uproar woke the wild [VAR PKNICK(0000)]!
The uproar woke the opposing [VAR PKNICK(0000)]!
The uproar woke Totem [VAR PKNICK(0000)]!
But the uproar kept [VAR PKNICK(0000)] awake!
But the uproar kept the wild [VAR PKNICK(0000)] awake!
But the uproar kept the opposing [VAR PKNICK(0000)] awake!
But the uproar kept Totem [VAR PKNICK(0000)] awake!
But [VAR PKNICK(0000)] can’t sleep in an uproar!
But the wild [VAR PKNICK(0000)] can’t sleep in an uproar!
But the opposing [VAR PKNICK(0000)] can’t sleep in an uproar!
But Totem [VAR PKNICK(0000)] can’t sleep in an uproar!
[VAR PKNICK(0000)] is making an uproar!
The wild [VAR PKNICK(0000)] is making an uproar!
The opposing [VAR PKNICK(0000)] is making an uproar!
Totem [VAR PKNICK(0000)] is making an uproar!
[VAR PKNICK(0000)] calmed down.
The wild [VAR PKNICK(0000)] calmed down.
The opposing [VAR PKNICK(0000)] calmed down.
Totem [VAR PKNICK(0000)] calmed down.
[VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
The wild [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
The opposing [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
Totem [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
[VAR PKNICK(0000)]’s stockpiled effect wore off!
The wild [VAR PKNICK(0000)]’s stockpiled effect wore off!
The opposing [VAR PKNICK(0000)]’s stockpiled effect wore off!
Totem [VAR PKNICK(0000)]’s stockpiled effect wore off!
[VAR PKNICK(0000)] can’t use items anymore!
The wild [VAR PKNICK(0000)] can’t use items anymore!
The opposing [VAR PKNICK(0000)] can’t use items anymore!
Totem [VAR PKNICK(0000)] can’t use items anymore!
[VAR PKNICK(0000)] can use items again!
The wild [VAR PKNICK(0000)] can use items again!
The opposing [VAR PKNICK(0000)] can use items again!
Totem [VAR PKNICK(0000)] can use items again!
[VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] found\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] found\n[VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
[VAR PKNICK(0000)] planted its roots!
The wild [VAR PKNICK(0000)] planted its roots!
The opposing [VAR PKNICK(0000)] planted its roots!
Totem [VAR PKNICK(0000)] planted its roots!
[VAR PKNICK(0000)] absorbed nutrients with its roots!
The wild [VAR PKNICK(0000)] absorbed nutrients\nwith its roots!
The opposing [VAR PKNICK(0000)] absorbed nutrients\nwith its roots!
Totem [VAR PKNICK(0000)] absorbed nutrients with its roots!
[VAR PKNICK(0000)] anchored itself with its roots!
The wild [VAR PKNICK(0000)] anchored itself\nwith its roots!
The opposing [VAR PKNICK(0000)] anchored itself\nwith its roots!
Totem [VAR PKNICK(0000)] anchored itself with its roots!
[VAR PKNICK(0000)] is storing energy!
The wild [VAR PKNICK(0000)] is storing energy!
The opposing [VAR PKNICK(0000)] is storing energy!
Totem [VAR PKNICK(0000)] is storing energy!
[VAR PKNICK(0000)] unleashed its energy!
The wild [VAR PKNICK(0000)] unleashed its energy!
The opposing [VAR PKNICK(0000)] unleashed its energy!
Totem [VAR PKNICK(0000)] unleashed its energy!
[VAR PKNICK(0000)] waits for a target to make a move!
The wild [VAR PKNICK(0000)] waits for a target to\nmake a move!
The opposing [VAR PKNICK(0000)] waits for a target to\nmake a move!
Totem [VAR PKNICK(0000)] waits for a target to\nmake a move!
[VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
[VAR PKNICK(0000)] snatched the wild\n[VAR PKNICK(0001)]’s move!
[VAR PKNICK(0000)] snatched the opposing\n[VAR PKNICK(0001)]’s move!
[VAR PKNICK(0000)] snatched Totem [VAR PKNICK(0001)]’s move!
The wild [VAR PKNICK(0000)] snatched\n[VAR PKNICK(0001)]’s move!
The wild [VAR PKNICK(0000)] snatched\nthe wild [VAR PKNICK(0001)]’s move!
The opposing [VAR PKNICK(0000)] snatched\n[VAR PKNICK(0001)]’s move!
The opposing [VAR PKNICK(0000)] snatched\nthe opposing [VAR PKNICK(0001)]’s move!
Totem [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
Totem [VAR PKNICK(0000)] snatched\nTotem [VAR PKNICK(0001)]’s move!
[VAR PKNICK(0000)] shrouded itself with Magic Coat!
The wild [VAR PKNICK(0000)] shrouded itself\nwith Magic Coat!
The opposing [VAR PKNICK(0000)] shrouded itself\nwith Magic Coat!
Totem [VAR PKNICK(0000)] shrouded itself with Magic Coat!
[VAR PKNICK(0000)] bounced the\n[VAR MOVE(0001)] back!
The wild [VAR PKNICK(0000)] bounced the\n[VAR MOVE(0001)] back!
The opposing [VAR PKNICK(0000)] bounced the\n[VAR MOVE(0001)] back!
Totem [VAR PKNICK(0000)] bounced the\n[VAR MOVE(0001)] back!
[VAR PKNICK(0000)] fled from battle!
The wild [VAR PKNICK(0000)] fled from battle!
The opposing [VAR PKNICK(0000)] fled from battle!
Totem [VAR PKNICK(0000)] fled from battle!
[VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
The wild [VAR PKNICK(0000)] went back\nto [VAR TRNAME(0001)]!
The opposing [VAR PKNICK(0000)] went back\nto [VAR TRNAME(0001)]!
Totem [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
[VAR PKNICK(0000)] switched its Attack and Defense!
The wild [VAR PKNICK(0000)] switched\nits Attack and Defense!
The opposing [VAR PKNICK(0000)] switched\nits Attack and Defense!
Totem [VAR PKNICK(0000)] switched its Attack and Defense!
[VAR PKNICK(0000)] stole and ate its\ntarget’s [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] stole and ate its\ntarget’s [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] stole and ate its\ntarget’s [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] stole and ate its\ntarget’s [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] flung\nits [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] flung\nits [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
The wild [VAR PKNICK(0000)] blew away\n[VAR MOVE(0001)]!
The opposing [VAR PKNICK(0000)] blew away\n[VAR MOVE(0001)]!
Totem [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
[VAR PKNICK(0000)] put in a substitute!
The wild [VAR PKNICK(0000)] put in a substitute!
The opposing [VAR PKNICK(0000)] put in a substitute!
Totem [VAR PKNICK(0000)] put in a substitute!
[VAR PKNICK(0000)] already has a substitute!
The wild [VAR PKNICK(0000)] already has a substitute!
The opposing [VAR PKNICK(0000)] already has a substitute!
Totem [VAR PKNICK(0000)] already has a substitute!
The substitute took damage for [VAR PKNICK(0000)]!
The substitute took damage for\nthe wild [VAR PKNICK(0000)]!
The substitute took damage for\nthe opposing [VAR PKNICK(0000)]!
The substitute took damage for Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s substitute faded!
The wild [VAR PKNICK(0000)]’s substitute faded!
The opposing [VAR PKNICK(0000)]’s substitute faded!
Totem [VAR PKNICK(0000)]’s substitute faded!
Wide Guard protected [VAR PKNICK(0000)]!
Wide Guard protected the wild [VAR PKNICK(0000)]!
Wide Guard protected the opposing [VAR PKNICK(0000)]!
Wide Guard protected Totem [VAR PKNICK(0000)]!
Quick Guard protected [VAR PKNICK(0000)]!
Quick Guard protected the wild [VAR PKNICK(0000)]!
Quick Guard protected the opposing [VAR PKNICK(0000)]!
Quick Guard protected Totem [VAR PKNICK(0000)]!
Crafty Shield protected [VAR PKNICK(0000)]!
Crafty Shield protected the wild [VAR PKNICK(0000)]!
Crafty Shield protected the opposing [VAR PKNICK(0000)]!
Crafty Shield protected Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was squeezed by\nthe wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was squeezed by\nthe opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was squeezed by Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] was squeezed\nby [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] was squeezed by\nthe wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] was squeezed by\n[VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] was squeezed by\nthe opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] was squeezed by\nTotem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was wrapped by\nthe wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was wrapped by\nthe opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] was wrapped by Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] was wrapped by\n[VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] was wrapped by\nthe wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] was wrapped by\n[VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] was wrapped by\nthe opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] was wrapped by\nTotem [VAR PKNICK(0001)]!
[VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
The wild [VAR PKNICK(0001)] clamped down\non [VAR PKNICK(0000)]!
The opposing [VAR PKNICK(0001)] clamped down\non [VAR PKNICK(0000)]!
Totem [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
[VAR PKNICK(0001)] clamped down on\nthe wild [VAR PKNICK(0000)]!
The wild [VAR PKNICK(0001)] clamped down on\nthe wild [VAR PKNICK(0000)]!
[VAR PKNICK(0001)] clamped down on\nthe opposing [VAR PKNICK(0000)]!
The opposing [VAR PKNICK(0001)] clamped down on\nthe opposing [VAR PKNICK(0000)]!
[VAR PKNICK(0001)] clamped down on Totem [VAR PKNICK(0000)]!
Totem [VAR PKNICK(0001)] clamped down on\nTotem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] became trapped in the vortex!
The wild [VAR PKNICK(0000)] became trapped\nin the vortex!
The opposing [VAR PKNICK(0000)] became trapped\nin the vortex!
Totem [VAR PKNICK(0000)] became trapped in the vortex!
[VAR PKNICK(0000)] became trapped in\nthe fiery vortex!
The wild [VAR PKNICK(0000)] became trapped in\nthe fiery vortex!
The opposing [VAR PKNICK(0000)] became trapped in\nthe fiery vortex!
Totem [VAR PKNICK(0000)] became trapped in the fiery vortex!
[VAR PKNICK(0000)] became trapped by swirling magma!
The wild [VAR PKNICK(0000)] became trapped\nby swirling magma!
The opposing [VAR PKNICK(0000)] became trapped\nby swirling magma!
Totem [VAR PKNICK(0000)] became trapped by swirling magma!
[VAR PKNICK(0000)] became trapped by the quicksand!
The wild [VAR PKNICK(0000)] became trapped by the quicksand!
The opposing [VAR PKNICK(0000)] became trapped\nby the quicksand!
Totem [VAR PKNICK(0000)] became trapped by the quicksand!
[VAR PKNICK(0000)] has no moves left!
The wild [VAR PKNICK(0000)] has no moves left!
The opposing [VAR PKNICK(0000)] has no moves left!
Totem [VAR PKNICK(0000)] has no moves left!
[VAR PKNICK(0000)] is protected by Safeguard!
The wild [VAR PKNICK(0000)] is protected by Safeguard!
The opposing [VAR PKNICK(0000)] is protected by Safeguard!
Totem [VAR PKNICK(0000)] is protected by Safeguard!
[VAR PKNICK(0000)] is protected by the mist!
The wild [VAR PKNICK(0000)] is protected\nby the mist!
The opposing [VAR PKNICK(0000)] is protected\nby the mist!
Totem [VAR PKNICK(0000)] is protected by the mist!
[VAR PKNICK(0000)] was dragged out!
The wild [VAR PKNICK(0000)] was dragged out!
The opposing [VAR PKNICK(0000)] was dragged out!
Totem [VAR PKNICK(0000)] was dragged out!
[VAR PKNICK(0000)] must recharge!
The wild [VAR PKNICK(0000)] must recharge!
The opposing [VAR PKNICK(0000)] must recharge!
Totem [VAR PKNICK(0000)] must recharge!
[VAR PKNICK(0000)] is hurt by the spikes!
The wild [VAR PKNICK(0000)] is hurt by the spikes!
The opposing [VAR PKNICK(0000)] is hurt by the spikes!
Totem [VAR PKNICK(0000)] is hurt by the spikes!
Pointed stones dug into [VAR PKNICK(0000)]!
Pointed stones dug into the wild [VAR PKNICK(0000)]!
Pointed stones dug into the opposing [VAR PKNICK(0000)]!
Pointed stones dug into Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] twisted the dimensions!
The wild [VAR PKNICK(0000)] twisted the dimensions!
The opposing [VAR PKNICK(0000)] twisted the dimensions!
Totem [VAR PKNICK(0000)] twisted the dimensions!
[VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
The wild [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
The opposing [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
Totem [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
[VAR PKNICK(0000)] became cloaked in a freezing light!
The wild [VAR PKNICK(0000)] became cloaked in\na freezing light!
The opposing [VAR PKNICK(0000)] became cloaked in\na freezing light!
Totem [VAR PKNICK(0000)] became cloaked in\na freezing light!
[VAR PKNICK(0000)] became cloaked in freezing air!
The wild [VAR PKNICK(0000)] became cloaked\nin freezing air!
The opposing [VAR PKNICK(0000)] became cloaked\nin freezing air!
Totem [VAR PKNICK(0000)] became cloaked\nin freezing air!
[VAR PKNICK(0000)] prevents escape with\n[VAR ABILITY(0001)]!
The wild [VAR PKNICK(0000)] prevents escape with\n[VAR ABILITY(0001)]!
The opposing [VAR PKNICK(0000)] prevents escape with\n[VAR ABILITY(0001)]!
Totem [VAR PKNICK(0000)] prevents escape with\n[VAR ABILITY(0001)]!
[VAR PKNICK(0000)] can no longer escape!
The wild [VAR PKNICK(0000)] can no longer escape!
The opposing [VAR PKNICK(0000)] can no longer escape!
Totem [VAR PKNICK(0000)] can no longer escape!
[VAR PKNICK(0000)] can’t escape!
The wild [VAR PKNICK(0000)] can’t escape!
The opposing [VAR PKNICK(0000)] can’t escape!
Totem [VAR PKNICK(0000)] can’t escape!
[VAR PKNICK(0000)]’s [VAR ABILITY(0001)]\nprevents switching!
The wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]\nprevents switching!
The opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]\nprevents switching!
Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]\nprevents switching!
[VAR PKNICK(0000)] was prevented from healing!
The wild [VAR PKNICK(0000)] was prevented from healing!
The opposing [VAR PKNICK(0000)] was prevented from healing!
Totem [VAR PKNICK(0000)] was prevented from healing!
[VAR PKNICK(0000)]’s Heal Block wore off!
The wild [VAR PKNICK(0000)]’s Heal Block wore off!
The opposing [VAR PKNICK(0000)]’s Heal Block wore off!
Totem [VAR PKNICK(0000)]’s Heal Block wore off!
[VAR PKNICK(0000)] was prevented from\nhealing due to Heal Block!
The wild [VAR PKNICK(0000)] was prevented from\nhealing due to Heal Block!
The opposing [VAR PKNICK(0000)] was prevented from\nhealing due to Heal Block!
Totem [VAR PKNICK(0000)] was prevented from\nhealing due to Heal Block!
[VAR PKNICK(0000)] can’t use [VAR MOVE(0001)]\nbecause of Heal Block!
The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)]\nbecause of Heal Block!
The opposing [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] because of Heal Block!
Totem [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] because of Heal Block!
[VAR PKNICK(0000)]’s HP is full!
The wild [VAR PKNICK(0000)]’s HP is full!
The opposing [VAR PKNICK(0000)]’s HP is full!
Totem [VAR PKNICK(0000)]’s HP is full!
[VAR PKNICK(0000)] transformed into\nthe [VAR TYPE(0001)] type!
The wild [VAR PKNICK(0000)] transformed into\nthe [VAR TYPE(0001)] type!
The opposing [VAR PKNICK(0000)] transformed into\nthe [VAR TYPE(0001)] type!
Totem [VAR PKNICK(0000)] transformed into\nthe [VAR TYPE(0001)] type!
[VAR TYPE(0001)] type was added to [VAR PKNICK(0000)]!
[VAR TYPE(0001)] type was added to the wild\n[VAR PKNICK(0000)]!
[VAR TYPE(0001)] type was added to the opposing\n[VAR PKNICK(0000)]!
[VAR TYPE(0001)] type was added to Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] had its energy drained!
The wild [VAR PKNICK(0000)] had its energy drained!
The opposing [VAR PKNICK(0000)] had its energy drained!
Totem [VAR PKNICK(0000)] had its energy drained!
[VAR PKNICK(0000)] kept going and crashed!
The wild [VAR PKNICK(0000)] kept going and crashed!
The opposing [VAR PKNICK(0000)] kept going and crashed!
Totem [VAR PKNICK(0000)] kept going and crashed!
[VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
The wild [VAR PKNICK(0000)] cannot\nuse [VAR MOVE(0001)]!
The opposing [VAR PKNICK(0000)] cannot\nuse [VAR MOVE(0001)]!
Totem [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
[VAR PKNICK(0000)] restored its health\nusing its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] restored its health\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] restored its health\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] restored its health\nusing its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)]\nmove using [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] restored PP to its\n[VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] restored PP to its\n[VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] restored PP to its\n[VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] restored a little HP\nusing its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] restored a little HP\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] restored a little HP\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] restored a little HP\nusing its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its poison!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its poison!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its poison!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its paralysis!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its paralysis!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its paralysis!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ncured its paralysis!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nwoke it up!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nwoke it up!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ndefrosted it!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ndefrosted it!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\ndefrosted it!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nhealed its burn!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nhealed its burn!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nhealed its burn!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nsnapped it out of its confusion!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nsnapped it out of its confusion!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nsnapped it out of its confusion!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nsnapped it out of its confusion!
[VAR PKNICK(0000)] cured its infatuation status\nusing its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] cured its infatuation status\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] cured its infatuation status\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] cured its infatuation status\nusing its [VAR ITEM2(0001)]!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] raised\n[VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] raised\nthe wild [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] raised\nthe opposing [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] raised\nTotem [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] sharply raised\n[VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] sharply raised\nthe wild [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] sharply raised\nthe opposing [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] sharply raised\nTotem [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s Attack!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s Defense!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s Special Attack!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s Special Defense!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s Speed!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s accuracy!
The [VAR ITEM2(0001)] drastically raised\n[VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] drastically raised\nthe wild [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] drastically raised\nthe opposing [VAR PKNICK(0000)]’s evasiveness!
The [VAR ITEM2(0001)] drastically raised\nTotem [VAR PKNICK(0000)]’s evasiveness!
[VAR PKNICK(0000)] used the [VAR ITEM2(0001)]\nto get pumped!
The wild [VAR PKNICK(0000)] used the\n[VAR ITEM2(0001)] to get pumped!
The opposing [VAR PKNICK(0000)] used the\n[VAR ITEM2(0001)] to get pumped!
Totem [VAR PKNICK(0000)] used the\n[VAR ITEM2(0001)] to get pumped!
[VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] fled\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] fled\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] hung on\nusing its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] hung on\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] hung on\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] hung on\nusing its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] returned its status to normal\nusing its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] returned its status to normal\nusing its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] returned its status to normal\nusing its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] returned its status to normal\nusing its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] lost some of its HP!
The wild [VAR PKNICK(0000)] lost some of its HP!
The opposing [VAR PKNICK(0000)] lost some of its HP!
Totem [VAR PKNICK(0000)] lost some of its HP!
...But [VAR PKNICK(0000)] isn’t here!
...But the wild [VAR PKNICK(0000)] isn’t here!
...But the opposing [VAR PKNICK(0000)] isn’t here!
...But Totem [VAR PKNICK(0000)] isn’t here!
...But [VAR PKNICK(0000)] was not holding a usable item!
...But the wild [VAR PKNICK(0000)] was not holding\na usable item!
...But the opposing [VAR PKNICK(0000)] was not holding\na usable item!
...But Totem [VAR PKNICK(0000)] was not holding\na usable item!
[VAR PKNICK(0000)] became fully charged due\nto its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] became fully charged due\nto its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] became fully charged due\nto its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] became fully charged due\nto its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nlet it move first!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nlet it move first!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nlet it move first!
[VAR PKNICK(0000)] boosted the accuracy\nof its next move using its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] boosted the accuracy\nof its next move using its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] boosted the accuracy\nof its next move using its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] boosted the accuracy\nof its next move using its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] is hurt by\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] is hurt by the wild\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] is hurt by the opposing\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] is hurt by Totem\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] is hurt by\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] is hurt by\nthe wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] is hurt by\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] is hurt by\nthe opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] is hurt by\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] is hurt by\nTotem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] is hurt\nby its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] is hurt\nby its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] is hurt\nby its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] is getting pumped!
The wild [VAR PKNICK(0000)] is getting pumped!
The opposing [VAR PKNICK(0000)] is getting pumped!
Totem [VAR PKNICK(0000)] is getting pumped!
[VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] is ready\nto help [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes!
The wild [VAR PKNICK(0000)] copied\n[VAR PKNICK(0001)]’s stat changes!
The opposing [VAR PKNICK(0000)] copied\n[VAR PKNICK(0001)]’s stat changes!
Totem [VAR PKNICK(0000)] copied\n[VAR PKNICK(0001)]’s stat changes!
[VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s\n[VAR ITEM2(0002)]!
[VAR PKNICK(0000)] knocked off the wild\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] knocked off the opposing\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] knocked off Totem\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] knocked off\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] knocked off the\nwild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] knocked off\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] knocked off\nthe opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] knocked off\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] knocked off\nTotem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s\n[VAR ITEM2(0002)]!
[VAR PKNICK(0000)] stole the wild\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] stole the opposing\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] stole Totem\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] stole\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The wild [VAR PKNICK(0000)] stole the wild\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] stole\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)] stole the\nopposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] stole\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
Totem [VAR PKNICK(0000)] stole Totem\n[VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
[VAR PKNICK(0000)] cut its own HP and\nput a curse on [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] cut its own HP and\nput a curse on the wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] cut its own HP and\nput a curse on the opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] cut its own HP and\nput a curse on Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] cut its own HP and\nput a curse on [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] cut its own HP and\nput a curse on the wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] cut its own HP and\nput a curse on [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] cut its own HP and\nput a curse on the opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] cut its own HP and\nput a curse on [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] cut its own HP and\nput a curse on Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] is afflicted by the curse!
The wild [VAR PKNICK(0000)] is afflicted by the curse!
The opposing [VAR PKNICK(0000)] is afflicted by the curse!
Totem [VAR PKNICK(0000)] is afflicted by the curse!
[VAR PKNICK(0000)] foresaw an attack!
The wild [VAR PKNICK(0000)] foresaw an attack!
The opposing [VAR PKNICK(0000)] foresaw an attack!
Totem [VAR PKNICK(0000)] foresaw an attack!
[VAR PKNICK(0000)] chose Doom Desire as its destiny!
The wild [VAR PKNICK(0000)] chose\nDoom Desire as its destiny!
The opposing [VAR PKNICK(0000)] chose\nDoom Desire as its destiny!
Totem [VAR PKNICK(0000)] chose\nDoom Desire as its destiny!
[VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack!
The wild [VAR PKNICK(0000)] took\nthe [VAR MOVE(0001)] attack!
The opposing [VAR PKNICK(0000)] took\nthe [VAR MOVE(0001)] attack!
Totem [VAR PKNICK(0000)] took\nthe [VAR MOVE(0001)] attack!
[VAR PKNICK(0000)] couldn’t stay airborne because of gravity!
The wild [VAR PKNICK(0000)] couldn’t stay\nairborne because of gravity!
The opposing [VAR PKNICK(0000)] couldn’t stay\nairborne because of gravity!
Totem [VAR PKNICK(0000)] couldn’t stay\nairborne because of gravity!
[VAR PKNICK(0000)] can’t use [VAR MOVE(0001)]\nbecause of gravity!
The wild [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] because of gravity!
The opposing [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] because of gravity!
Totem [VAR PKNICK(0000)] can’t use\n[VAR MOVE(0001)] because of gravity!
[VAR PKNICK(0000)]’s type became the same as\n[VAR PKNICK(0001)]’s type!
[VAR PKNICK(0000)]’s type became the same as\nthe wild [VAR PKNICK(0001)]’s type!
[VAR PKNICK(0000)]’s type became the same as\nthe opposing [VAR PKNICK(0001)]’s type!
[VAR PKNICK(0000)]’s type became the same as\nTotem [VAR PKNICK(0001)]’s type!
The wild [VAR PKNICK(0000)]’s type became the same as\n[VAR PKNICK(0001)]’s type!
The wild [VAR PKNICK(0000)]’s type became the same as\nthe wild [VAR PKNICK(0001)]’s type!
The opposing [VAR PKNICK(0000)]’s type became the same as\n[VAR PKNICK(0001)]’s type!
The opposing [VAR PKNICK(0000)]’s type became the same as\nthe opposing [VAR PKNICK(0001)]’s type!
Totem [VAR PKNICK(0000)]’s type became the same as\n[VAR PKNICK(0001)]’s type!
Totem [VAR PKNICK(0000)]’s type became the same as\nTotem [VAR PKNICK(0001)]’s type!
[VAR PKNICK(0000)] shared its power with the target!
The wild [VAR PKNICK(0000)] shared its power with the target!
The opposing [VAR PKNICK(0000)] shared its\npower with the target!
Totem [VAR PKNICK(0000)] shared its\npower with the target!
[VAR PKNICK(0000)] shared its guard with the target!
The wild [VAR PKNICK(0000)] shared its guard with the target!
The opposing [VAR PKNICK(0000)] shared its\nguard with the target!
Totem [VAR PKNICK(0000)] shared its\nguard with the target!
[VAR PKNICK(0000)] became nimble!
The wild [VAR PKNICK(0000)] became nimble!
The opposing [VAR PKNICK(0000)] became nimble!
Totem [VAR PKNICK(0000)] became nimble!
The bursting flame hit [VAR PKNICK(0000)]!
The bursting flame hit the wild [VAR PKNICK(0000)]!
The bursting flame hit the opposing [VAR PKNICK(0000)]!
The bursting flame hit Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up!
The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nwas burned up!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nwas burned up!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]\nwas burned up!
[VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom the wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom the opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)]\nfrom the wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] received\n[VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] received\n[VAR ITEM2(0002)] from the opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] received\n[VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] received\n[VAR ITEM2(0002)] from Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky!
[VAR PKNICK(0000)] took the wild\n[VAR PKNICK(0001)] into the sky!
[VAR PKNICK(0000)] took the opposing\n[VAR PKNICK(0001)] into the sky!
[VAR PKNICK(0000)] took Totem\n[VAR PKNICK(0001)] into the sky!
The wild [VAR PKNICK(0000)] took\n[VAR PKNICK(0001)] into the sky!
The wild [VAR PKNICK(0000)] took\nthe wild [VAR PKNICK(0001)] into the sky!
The opposing [VAR PKNICK(0000)] took\n[VAR PKNICK(0001)] into the sky!
The opposing [VAR PKNICK(0000)] took\nthe opposing [VAR PKNICK(0001)] into the sky!
Totem [VAR PKNICK(0000)] took\n[VAR PKNICK(0001)] into the sky!
Totem [VAR PKNICK(0000)] took\nTotem [VAR PKNICK(0001)] into the sky!
[VAR PKNICK(0000)] was freed from the Sky Drop!
The wild [VAR PKNICK(0000)] was freed from the Sky Drop!
The opposing [VAR PKNICK(0000)] was freed\nfrom the Sky Drop!
Totem [VAR PKNICK(0000)] was freed\nfrom the Sky Drop!
[VAR PKNICK(0000)] fell straight down!
The wild [VAR PKNICK(0000)] fell straight down!
The opposing [VAR PKNICK(0000)] fell straight down!
Totem [VAR PKNICK(0000)] fell straight down!
[VAR PKNICK(0000)]’s move was postponed!
The wild [VAR PKNICK(0000)]’s move was postponed!
The opposing [VAR PKNICK(0000)]’s move was postponed!
Totem [VAR PKNICK(0000)]’s move was postponed!
[VAR PKNICK(0000)] took the kind offer!
The wild [VAR PKNICK(0000)] took the kind offer!
The opposing [VAR PKNICK(0000)] took the kind offer!
Totem [VAR PKNICK(0000)] took the kind offer!
[VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places!
The wild [VAR PKNICK(0000)] and\n[VAR PKNICK(0001)] switched places!
The opposing [VAR PKNICK(0000)] and\n[VAR PKNICK(0001)] switched places!
Totem [VAR PKNICK(0000)] and\n[VAR PKNICK(0001)] switched places!
[VAR PKNICK(0000)] was hurled into the air!
The wild [VAR PKNICK(0000)] was hurled into the air!
The opposing [VAR PKNICK(0000)] was hurled into the air!
Totem [VAR PKNICK(0000)] was hurled into the air!
[VAR PKNICK(0000)] was freed\nfrom the telekinesis!
The wild [VAR PKNICK(0000)] was freed\nfrom the telekinesis!
The opposing [VAR PKNICK(0000)] was freed\nfrom the telekinesis!
Totem [VAR PKNICK(0000)] was freed\nfrom the telekinesis!
[VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move...
[VAR PKNICK(0000)] is waiting for\nthe wild [VAR PKNICK(0001)]’s move...
[VAR PKNICK(0000)] is waiting for\nthe opposing [VAR PKNICK(0001)]...
[VAR PKNICK(0000)] is waiting for\nTotem [VAR PKNICK(0001)]...
The wild [VAR PKNICK(0000)] is waiting for\n[VAR PKNICK(0001)]’s move...
The wild [VAR PKNICK(0000)] is waiting for\nthe wild [VAR PKNICK(0001)]’s move...
The opposing [VAR PKNICK(0000)] is waiting for\n[VAR PKNICK(0001)]’s move...
The opposing [VAR PKNICK(0000)] is waiting for\nthe opposing [VAR PKNICK(0001)]’s move...
Totem [VAR PKNICK(0000)] is waiting for\n[VAR PKNICK(0001)]’s move...
Totem [VAR PKNICK(0000)] is waiting for\nTotem [VAR PKNICK(0001)]’s move...
It is completely synchronized with [VAR PKNICK(0000)]!
It is completely synchronized with the wild [VAR PKNICK(0000)]!
It is completely synchronized with\nthe opposing [VAR PKNICK(0000)]!
It is completely synchronized with\nTotem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] is hurt by the sea of fire!
The wild [VAR PKNICK(0000)] is hurt by the sea of fire!
The opposing [VAR PKNICK(0000)] is hurt by the sea of fire!
Totem [VAR PKNICK(0000)] is hurt by the sea of fire!
[VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to\nthe [VAR ITEM2(0003)]!
The wild [VAR PKNICK(0000)] is reacting to\nthe [VAR ITEM2(0002)]!
The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is\nreacting to the [VAR ITEM2(0003)]!
Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is\nreacting to your [VAR ITEM2(0003)]!
[VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
The wild [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
The opposing [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
Totem [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
[~ 1572]
[~ 1573]
[~ 1574]
[~ 1575]
[~ 1576]
[~ 1577]
[~ 1578]
[~ 1579]
[VAR PKNICK(0000)]’s stat changes were all reversed!
The wild [VAR PKNICK(0000)]’s stat changes were all reversed!
The opposing [VAR PKNICK(0000)]’s stat changes\nwere all reversed!
Totem [VAR PKNICK(0000)]’s stat changes were all reversed!
[VAR PKNICK(0000)] surrounded\nitself with a veil of petals!
The wild [VAR PKNICK(0000)] surrounded\nitself with a veil of petals!
The opposing [VAR PKNICK(0000)] surrounded\nitself with a veil of petals!
Totem [VAR PKNICK(0000)] surrounded\nitself with a veil of petals!
[VAR PKNICK(0000)] is protected by an aromatic veil!
The wild [VAR PKNICK(0000)] is protected by an aromatic veil!
The opposing [VAR PKNICK(0000)] is protected\nby an aromatic veil!
Totem [VAR PKNICK(0000)] is protected by an aromatic veil!
[VAR PKNICK(0000)] surrounded\nitself with a veil of sweetness!
The wild [VAR PKNICK(0000)] surrounded\nitself with a veil of sweetness!
The opposing [VAR PKNICK(0000)] surrounded\nitself with a veil of sweetness!
Totem [VAR PKNICK(0000)] surrounded\nitself with a veil of sweetness!
[VAR PKNICK(0000)] intends to flip up a mat and\nblock incoming attacks!
The wild [VAR PKNICK(0000)] intends to flip up a mat and\nblock incoming attacks!
The opposing [VAR PKNICK(0000)] intends to flip up a mat and\nblock incoming attacks!
Totem [VAR PKNICK(0000)] intends to flip up a mat and\nblock incoming attacks!
[VAR PKNICK(0000)] hasn’t eaten any held Berries,\nso it can’t possibly belch!
The wild [VAR PKNICK(0000)] hasn’t eaten any\nheld Berries, so it can’t possibly belch!
The opposing [VAR PKNICK(0000)] hasn’t eaten\nany held Berries, so it can’t possibly belch!
Totem [VAR PKNICK(0000)] hasn’t eaten\nany held Berries, so it can’t possibly belch!
[VAR PKNICK(0000)]’s moves have been electrified!
The wild [VAR PKNICK(0000)]’s moves\nhave been electrified!
The opposing [VAR PKNICK(0000)]’s moves\nhave been electrified!
Totem [VAR PKNICK(0000)]’s moves have been electrified!
[VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)]\nthanks to its [VAR ITEM2(0001)]!
The wild [VAR PKNICK(0000)] is not affected by\n[VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
The opposing [VAR PKNICK(0000)] is not affected by\n[VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
Totem [VAR PKNICK(0000)] is not affected by\n[VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
[VAR PKNICK(0000)] is radiating a dark aura!
The wild [VAR PKNICK(0000)] is radiating a dark aura!
The opposing [VAR PKNICK(0000)] is radiating a dark aura!
Totem [VAR PKNICK(0000)] is radiating a dark aura!
[VAR PKNICK(0000)] is radiating a fairy aura!
The wild [VAR PKNICK(0000)] is radiating a fairy aura!
The opposing [VAR PKNICK(0000)] is radiating a fairy aura!
Totem [VAR PKNICK(0000)] is radiating a fairy aura!
[VAR PKNICK(0000)] surrounds itself with electrified terrain!
The wild [VAR PKNICK(0000)] surrounds\nitself with electrified terrain!
The opposing [VAR PKNICK(0000)] surrounds\nitself with electrified terrain!
Totem [VAR PKNICK(0000)] surrounds\nitself with electrified terrain!
[VAR PKNICK(0000)] is covered in powder!
The wild [VAR PKNICK(0000)] is covered in powder!
The opposing [VAR PKNICK(0000)] is covered in powder!
Totem [VAR PKNICK(0000)] is covered in powder!
[VAR PKNICK(0000)] is absorbing power!
The wild [VAR PKNICK(0000)] is absorbing power!
The opposing [VAR PKNICK(0000)] is absorbing power!
Totem [VAR PKNICK(0000)] is absorbing power!
[VAR PKNICK(0000)] was hurt!
The wild [VAR PKNICK(0000)] was hurt!
The opposing [VAR PKNICK(0000)] was hurt!
Totem [VAR PKNICK(0000)] was hurt!
[VAR PKNICK(0000)] shared its\n[VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
The wild [VAR PKNICK(0000)] shared its\n[VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
The opposing [VAR PKNICK(0000)] shared its\n[VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
Totem [VAR PKNICK(0000)] shared its\n[VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
[VAR PKNICK(0000)] was caught in a sticky web!
The wild [VAR PKNICK(0000)] was caught in a sticky web!
The opposing [VAR PKNICK(0000)] was caught in a sticky web!
Totem [VAR PKNICK(0000)] was caught in a sticky web!
[VAR PKNICK(0000)] surrounds\nitself with a protective mist!
The wild [VAR PKNICK(0000)] surrounds\nitself with a protective mist!
The opposing [VAR PKNICK(0000)] surrounds\nitself with a protective mist!
Totem [VAR PKNICK(0000)] surrounds\nitself with a protective mist!
[VAR PKNICK(0000)] is too heavy to be lifted!
The wild [VAR PKNICK(0000)] is too heavy to be lifted!
The opposing [VAR PKNICK(0000)] is too heavy to be lifted!
Totem [VAR PKNICK(0000)] is too heavy to be lifted!
[VAR PKNICK(0000)] reversed all other Pokémon’s auras!
The wild [VAR PKNICK(0000)] reversed all other\nPokémon’s auras!
The opposing [VAR PKNICK(0000)] reversed all other\nPokémon’s auras!
Totem [VAR PKNICK(0000)] reversed all other Pokémon’s auras!
[VAR PKNICK(0000)] has been afflicted with\nan infestation by [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] has been afflicted with an infestation\nby the wild [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] has been afflicted with\nan infestation by the opposing [VAR PKNICK(0001)]!
[VAR PKNICK(0000)] has been afflicted with\nan infestation by Totem [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] has been afflicted\nwith an infestation by [VAR PKNICK(0001)]!
The wild [VAR PKNICK(0000)] has been afflicted with an\ninfestation by the wild [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] has been afflicted\nwith an infestation by [VAR PKNICK(0001)]!
The opposing [VAR PKNICK(0000)] has been afflicted with an\ninfestation by the opposing [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] has been afflicted\nwith an infestation by [VAR PKNICK(0001)]!
Totem [VAR PKNICK(0000)] has been afflicted with an\ninfestation by Totem [VAR PKNICK(0001)]!
[VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
The wild [VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
The opposing [VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
[VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
The wild [VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
The opposing [VAR PKNICK(0000)]’s Primal Reversion!\nIt reverted to its primal state!
[VAR TRNAME(0001)]’s fervent wish\nhas reached [VAR PKNICK(0000)]!
[VAR TRNAME(0001)]’s fervent wish has reached\nthe wild [VAR PKNICK(0000)]!
[VAR TRNAME(0001)]’s fervent wish has reached\nthe opposing [VAR PKNICK(0000)]!
[VAR TRNAME(0001)]’s fervent wish has reached\nTotem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
The wild [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
The opposing [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
Totem [VAR PKNICK(0000)] has Mega Evolved into\nMega [VAR PKNAME(0001)]!
[VAR PKNICK(0000)] unleashes its full-force Z-Move!
The wild [VAR PKNICK(0000)] unleashes its full-force Z-Move!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] unleashes its full-force\nZ-Move!
Totem [VAR PKNICK(0000)] unleashes its full-force Z-Move!
[VAR PKNICK(0000)] surrounded itself with its Z-Power!
The wild [VAR PKNICK(0000)] surrounded itself with its Z-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounded itself with its\nZ-Power!
Totem [VAR PKNICK(0000)] surrounded itself with its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its critical-hit ratio using\nits Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its critical-hit ratio using\nits Z-Power!
The opposing [VAR PKNICK(0000)] boosted its critical-hit ratio\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its critical-hit ratio using its\nZ-Power!
[VAR PKNICK(0000)] boosted its Attack using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Attack using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Attack using\nits Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack using its\nZ-Power!
[VAR PKNICK(0000)] boosted its Defense using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Defense using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Defense using its\nZ-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack using\nits Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Special Attack using its\nZ-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Attack\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Special Attack using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Defense using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Special Defense using\nits Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Defense\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Special Defense using its\nZ-Power!
[VAR PKNICK(0000)] boosted its Speed using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Speed using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Speed using its\nZ-Power!
Totem [VAR PKNICK(0000)] boosted its Speed using its Z-Power!
[VAR PKNICK(0000)] boosted its accuracy using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its accuracy using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its accuracy using its\nZ-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its accuracy using its\nZ-Power!
[VAR PKNICK(0000)] boosted its evasiveness using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its evasiveness using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its evasiveness using\nits Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its evasiveness using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Attack sharply using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Attack sharply using\nits Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Attack sharply\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack sharply using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Defense sharply using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Defense sharply using\nits Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Defense sharply\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense sharply using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack sharply using its\nZ-Power!
The wild [VAR PKNICK(0000)] boosted its Special Attack\nsharply using its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Attack\nsharply using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its Special Attack sharply\nusing its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Defense sharply using\nits Z-Power!
The wild [VAR PKNICK(0000)] boosted its Special Defense\nsharply using its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Defense\nsharply using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its Special Defense sharply\nusing its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Speed sharply using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Speed sharply using its\nZ-Power!
The opposing [VAR PKNICK(0000)] boosted its Speed sharply\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Speed sharply using\nits Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its accuracy sharply using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its accuracy sharply using\nits Z-Power!
The opposing [VAR PKNICK(0000)] boosted its accuracy\nsharply using its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its accuracy sharply using\nits Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its evasiveness sharply using its\nZ-Power!
The wild [VAR PKNICK(0000)] boosted its evasiveness sharply\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its evasiveness\nsharply using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its evasiveness sharply\nusing its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Attack drastically using\nits Z-Power!
The wild [VAR PKNICK(0000)] boosted its Attack drastically\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Attack drastically\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack drastically using\nits Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Defense drastically using its\nZ-Power!
The wild [VAR PKNICK(0000)] boosted its Defense drastically\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Defense\ndrastically using its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense drastically using\nits Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack drastically using\nits Z-Power!
The wild [VAR PKNICK(0000)] boosted its Special Attack\ndrastically using its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Attack\ndrastically using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its Special Attack drastically\nusing its Z-Power!
[VAR PKNICK(0000)] boosted its Special Defense drastically\nusing its Z-Power!
The wild [VAR PKNICK(0000)] boosted its Special Defense\ndrastically using its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Special Defense\ndrastically using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its Special Defense\ndrastically using its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its Speed drastically using its\nZ-Power!
The wild [VAR PKNICK(0000)] boosted its Speed drastically\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its Speed drastically\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Speed drastically using\nits Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its accuracy drastically using its\nZ-Power!
The wild [VAR PKNICK(0000)] boosted its accuracy drastically\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its accuracy\ndrastically using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its accuracy drastically\nusing its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its evasiveness drastically using\nits Z-Power!
The wild [VAR PKNICK(0000)] boosted its evasiveness drastically\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] boosted its evasiveness\ndrastically using its Z-Power!
Totem [VAR PKNICK(0000)] boosted its evasiveness drastically\nusing its Z-Power!
[VAR PKNICK(0000)] boosted its stats using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats using its\nZ-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its stats using its\nZ-Power!
Totem [VAR PKNICK(0000)] boosted its stats using its Z-Power!
[VAR PKNICK(0000)] boosted its stats sharply using its Z-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats sharply using its\nZ-Power!
The opposing [VAR PKNICK(0000)] boosted its stats sharply\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its stats sharply using its\nZ-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] boosted its stats drastically using its\nZ-Power!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats drastically\nusing its Z-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its stats drastically\nusing its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its stats drastically using\nits Z-Power!
[VAR PKNICK(0000)] returned its decreased stats to normal\nusing its Z-Power!
The wild [VAR PKNICK(0000)] returned its decreased stats to\nnormal using its Z-Power!
The opposing [VAR PKNICK(0000)] returned its decreased stats\nto normal using its Z-Power!
Totem [VAR PKNICK(0000)] returned its decreased stats to\nnormal using its Z-Power!
[VAR PKNICK(0000)] restored its HP using its Z-Power!
The wild [VAR PKNICK(0000)] restored its HP using its Z-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] restored its HP using its\nZ-Power!
Totem [VAR PKNICK(0000)] restored its HP using its Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] will restore its replacement’s HP using its\nZ-Power!
The wild [VAR PKNICK(0000)] will restore its replacement’s HP\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] will restore its replacement’s\nHP using its Z-Power!
Totem [VAR PKNICK(0000)] will restore its replacement’s HP\nusing its Z-Power!
[VAR PKNICK(0000)]’s HP was restored by the Z-Power!
The wild [VAR PKNICK(0000)]’s HP was restored by the Z-Power!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s HP was restored by the\nZ-Power!
Totem [VAR PKNICK(0000)]’s HP was restored by the Z-Power!
[VAR BD06(0000)][VAR PKNICK(0000)] became the center of attention using its\nZ-Power!
The wild [VAR PKNICK(0000)] became the center of attention\nusing its Z-Power!
The opposing [VAR PKNICK(0000)] became the center of\nattention using its Z-Power!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] became the center of attention using\nits Z-Power!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen\nby Metronome to its Z-Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Metronome to its Z-Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] chosen by Metronome to its Z-Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Metronome to its Z-Move!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] to its\nZ-Move using Mirror Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nto its Z-Move using Mirror Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] to its Z-Move using Mirror Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] to\nits Z-Move using Mirror Move!
[VAR BD06(0000)][VAR PKNICK(0000)]’s Nature Power turned into\n[VAR MOVE(0001)]!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)]’s Nature Power turned into\n[VAR MOVE(0001)]!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s Nature Power turned into\n[VAR MOVE(0001)]!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)]’s Nature Power turned into\n[VAR MOVE(0001)]!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen\nby Assist to its Z-Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Assist to its Z-Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] chosen by Assist to its Z-Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Assist to its Z-Move!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] it stole\nusing Me First to its Z-Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nit stole using Me First to its Z-Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] it stole using Me First to its Z-Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nit stole using Me First to its Z-Move!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen\nby Sleep Talk to its Z-Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Sleep Talk to its Z-Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] chosen by Sleep Talk to its Z-Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\nchosen by Sleep Talk to its Z-Move!
[VAR PKNICK(0000)] will change [VAR MOVE(0001)] copied\nby Copycat to its Z-Move!
The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\ncopied by Copycat to its Z-Move!
The opposing [VAR PKNICK(0000)] will change\n[VAR MOVE(0001)] copied by Copycat to its Z-Move!
Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)]\ncopied by Copycat to its Z-Move!
[VAR PKNICK(0000)]’s Ability was suppressed!
The wild [VAR PKNICK(0000)]’s Ability was suppressed!
The opposing [VAR PKNICK(0000)]’s Ability was suppressed!
Totem [VAR PKNICK(0000)]’s Ability was suppressed!
[VAR PKNICK(0000)] concentrated intensely!
The wild [VAR PKNICK(0000)] concentrated intensely!
The opposing [VAR PKNICK(0000)] concentrated intensely!
Totem [VAR PKNICK(0000)] concentrated intensely!
[VAR PKNICK(0000)] switched Speed with its target!
The wild [VAR PKNICK(0000)] switched Speed with its target!
The opposing [VAR PKNICK(0000)] switched Speed with its\n[VAR BD06(0000)]target!
Totem [VAR PKNICK(0000)] switched Speed with its target!
[VAR PKNICK(0000)] burned itself out!
The wild [VAR PKNICK(0000)] burned itself out!
The opposing [VAR PKNICK(0000)] burned itself out!
Totem [VAR PKNICK(0000)] burned itself out!
The effects of Throat Chop prevent [VAR PKNICK(0000)] from\nusing certain moves!
The effects of Throat Chop prevent the wild [VAR PKNICK(0000)]\nfrom using certain moves!
The effects of Throat Chop prevent the opposing\n[VAR PKNICK(0000)] from using certain moves!
The effects of Throat Chop prevent Totem [VAR PKNICK(0000)]\nfrom using certain moves!
[VAR PKNICK(0000)] formed a school!
The wild [VAR PKNICK(0000)] formed a school!
The opposing [VAR PKNICK(0000)] formed a school!
Totem [VAR PKNICK(0000)] formed a school!
[VAR PKNICK(0000)] stopped schooling!
The wild [VAR PKNICK(0000)] stopped schooling!
The opposing [VAR PKNICK(0000)] stopped schooling!
Totem [VAR PKNICK(0000)] stopped schooling!
[VAR PKNICK(0000)] surrounds itself with psychic terrain!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] surrounds itself with psychic\nterrain!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounds itself with psychic\nterrain!
Totem [VAR PKNICK(0000)] surrounds itself with psychic terrain!
[VAR PKNICK(0000)] became the center of attention!
The wild [VAR PKNICK(0000)] became the center of attention!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became the center of\nattention!
Totem [VAR PKNICK(0000)] became the center of attention!
[VAR PKNICK(0000)] started heating up its beak!
The wild [VAR PKNICK(0000)] started heating up its beak!
The opposing [VAR PKNICK(0000)] started heating up its beak!
Totem [VAR PKNICK(0000)] started heating up its beak!
[VAR PKNICK(0000)] set a shell trap!
The wild [VAR PKNICK(0000)] set a shell trap!
The opposing [VAR PKNICK(0000)] set a shell trap!
Totem [VAR PKNICK(0000)] set a shell trap!
[VAR PKNICK(0000)]’s shell trap didn’t work!
The wild [VAR PKNICK(0000)]’s shell trap didn’t work!
The opposing [VAR PKNICK(0000)]’s shell trap didn’t work!
Totem [VAR PKNICK(0000)]’s shell trap didn’t work!
[VAR PKNICK(0001)] used the move instructed by\n[VAR PKNICK(0000)]!
The wild [VAR PKNICK(0001)] used the move instructed by\n[VAR PKNICK(0000)]!
The opposing [VAR PKNICK(0001)] used the move instructed by\n[VAR PKNICK(0000)]!
Totem [VAR PKNICK(0001)] used the move instructed by\n[VAR PKNICK(0000)]!
[VAR PKNICK(0001)] used the move instructed by\nthe wild [VAR PKNICK(0000)]!
The wild [VAR PKNICK(0001)] used the move instructed by\nthe wild [VAR PKNICK(0000)]!
[VAR PKNICK(0001)] used the move instructed by\nthe opposing [VAR PKNICK(0000)]!
The opposing [VAR PKNICK(0001)] used the move instructed by\nthe opposing [VAR PKNICK(0000)]!
[VAR PKNICK(0001)] used the move instructed by\nTotem [VAR PKNICK(0000)]!
Totem [VAR PKNICK(0001)] used the move instructed by\nTotem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was taken over!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was\ntaken over!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was\ntaken over!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was\ntaken over!
[VAR PKNICK(0000)] is drowsing!
The wild [VAR PKNICK(0000)] is drowsing!
The opposing [VAR PKNICK(0000)] is drowsing!
Totem [VAR PKNICK(0000)] is drowsing!
[VAR PKNICK(0000)]’s disguise was busted!
The wild [VAR PKNICK(0000)]’s disguise was busted!
The opposing [VAR PKNICK(0000)]’s disguise was busted!
Totem [VAR PKNICK(0000)]’s disguise was busted!
[VAR PKNICK(0000)] became fully charged due to its bond\nwith its Trainer!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] became fully charged due to its\nbond!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became fully charged due to\nits bond with its Trainer!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] became fully charged due to its\nbond!
[VAR PKNICK(0000)] became Ash-Greninja!
The wild [VAR PKNICK(0000)] became Ash-Greninja!
The opposing [VAR PKNICK(0000)] became Ash-Greninja!
Totem [VAR PKNICK(0000)] became Ash-Greninja!
[VAR PKNICK(0000)] transformed into its Complete Forme!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] transformed into its Complete\nForme!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] transformed into its Complete\nForme!
Totem [VAR PKNICK(0000)] transformed into its Complete Forme!
[VAR PKNICK(0000)] couldn’t fully protect itself and got hurt!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] couldn’t fully protect itself and got\nhurt!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] couldn’t fully protect itself\nand got hurt!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] couldn’t fully protect itself and got\nhurt!
[VAR PKNICK(0000)] protected itself with the Protective Pads!
[VAR BD06(0000)]The wild [VAR PKNICK(0000)] protected itself with the Protective\nPads!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] protected itself with the\nProtective Pads!
[VAR BD06(0000)]Totem [VAR PKNICK(0000)] protected itself with the Protective\nPads!
[VAR PKNICK(0000)] stole the target’s boosted stats!
The wild [VAR PKNICK(0000)] stole the target’s boosted stats!
[VAR BD06(0000)]The opposing [VAR PKNICK(0000)] stole the target’s boosted\nstats!
Totem [VAR PKNICK(0000)] stole the target’s boosted stats!
[~ 1930]
[~ 1931]
[~ 1932]
[~ 1933]
[~ 1934]
[~ 1935]
[~ 1936]
[~ 1937]
[~ 1938]
[~ 1939]
[~ 1940]
[~ 1941]
Bright light is about to burst out of [VAR PKNICK(0000)]!
Bright light is about to burst out of the wild [VAR PKNICK(0000)]!
Bright light is about to burst out of the opposing [VAR PKNICK(0000)]!
Bright light is about to burst out of Totem [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] regained its true power through Ultra Burst!
Necrozma [VAR PKNICK(0000)] regained its true\npower through Ultra Burst!
The opposing [VAR PKNICK(0000)] regained its true power\nthrough Ultra Burst!
Totem [VAR PKNICK(0000)]’s regained its true power\nthrough Ultra Burst!
~~~~~~~~~~~~~~~
Text File : 16
~~~~~~~~~~~~~~~
[~ 0]
[~ 1]
Harsh Sunlight
The harsh sunlight weather condition.\nIt boosts the power of Fire-type moves and\nlowers the power of Water-type moves.
Rain
The rain weather condition.\nIt boosts the power of Water-type moves and\nlowers the power of Fire-type moves.
Sandstorm
The sandstorm weather condition.\nIt damages all Pokémon that are not Rock,\nGround, or Steel type every turn.\nIt boosts the Sp. Def of Rock-type\nPokémon.
Hail
The hail weather condition.\nIt damages all Pokémon that are not Ice type\nevery turn.
Electric Terrain
Pokémon on the ground won’t fall asleep\nfor five turns.\nIt boosts the power of Electric-type moves.
Grassy Terrain
Pokémon on the ground restore their HP a little\nfor five turns.\nIt boosts the power of Grass-type moves.
Misty Terrain
Pokémon on the ground won’t get any status\nconditions for five turns. It also halves the\ndamage from Dragon-type moves.
Trick Room
Slower Pokémon get to move first for\nfive turns.
Magic Room
Pokémon can’t use their held items for\nfive turns.
Wonder Room
Pokémon’s Defense and Sp. Def are\nswapped for five turns.
Critical-Hits ↑
It raises the critical-hit rate.
Confusion
The Pokémon may hurt itself for one to\nfour turns.
Infatuation
The Pokémon is less likely to attack Pokémon of \nthe opposite gender.
Nightmare
It reduces the HP of the Pokémon every turn\nwhile sleeping.
Drowsy
The Pokémon will fall asleep at the end of the\nturn if it remains on the battlefield.
Encore
Due to Encore, the Pokémon can use only\n[VAR MOVE(0000)] for three turns.
No Ability
The Pokémon’s Ability loses its effect.
Torment
The Pokémon can’t use the same move twice\nin a row.
Tailwind
It doubles the Speed stat of the Pokémon\nin battle for four turns.
Lucky Chant
The opponent’s moves won’t result in a\ncritical hit.
Grudge
If the Pokémon faints by an opponent’s move,\nthe PP of the move will be 0.
Heal Block
The Pokémon can’t recover HP by its moves,\nAbility, or held items for five turns.
Identified
The Pokémon will be hit by certain moves\nthat usually don’t have any effect on it.\nThe effect of the Pokémon’s boosted\nevasiveness will be ignored when attacked.
Disable
The Pokémon can’t use [VAR MOVE(0000)]\nfor four turns.
Can’t Escape
The Pokémon can’t flee or be switched.
Lock-On
The Pokémon’s next move never misses the \ntarget after the Pokémon has locked on to it.
Embargo
For five turns, the Pokémon cannot use its held\nitem and no items can be used on it.
Charge
The power of the Pokémon’s Electric-type\nmove doubles on the turn after charging.
Gravity
Moves are more likely to hit for five turns.\nGround-type moves will hit Flying-type \nPokémon and Pokémon with the Levitate Ability.\nFlying moves can’t be used.
Mist
The Pokémon’s stats won’t be lowered for\nfive turns.
Safeguard
It protects the Pokémon from status conditions\nfor five turns.
Stealth Rock
It hurts Pokémon that switch into battle.
Stockpile
The Pokémon’s Defense and Sp. Def stats\ngo up while stockpiling.
Taunt
The Pokémon can use only damage-causing\nmoves.
Telekinesis
Moves, except for one-hit KO moves, will hit\nthe Pokémon without fail for three turns.\nGround-type moves won’t hit the Pokémon.
Magnet Rise
Ground-type moves won’t hit the Pokémon\nfor five turns.
Toxic Spikes
The trap poisons Pokémon that switch\ninto battle.\nIt won’t hurt Flying-type Pokémon or Pokémon\nwith the Levitate Ability.
Mud Sport
The power of Electric-type moves will be\nhalved for five turns.
Wish
The Pokémon’s HP will be restored on the\nturn after the Pokémon uses Wish.
Sticky Web
It lowers the Speed of Pokémon that switch\ninto battle.
Ingrain
The Pokémon restores its HP at the end\nof each turn.\nIngrained Pokémon can’t be switched.
Curse
The Pokémon takes damage at the end\nof each turn.
Trick-or-Treat
The Ghost type is added to the Pokémon’s type.
Light Screen
Damage from special attacks is halved for\nfive turns.
Reflect
Damage from physical attacks is halved for\nfive turns.
Imprison
If the Pokémon affected by Imprison know any\nmoves also known by the user of Imprison, they\nare prevented from using those moves.
Perish Song
All Pokémon that heard Perish Song will faint\nafter three turns.
Spikes
The trap hurts Pokémon that switch into battle.\nIt won’t hurt Flying-type Pokémon or Pokémon\nwith the Levitate Ability.
Water Sport
It halves the power of Fire-type moves for\nfive turns.
Destiny Bond
The Pokémon will make the opponent faint if\nthe opponent makes the Pokémon faint.
Forest’s Curse
The Grass type is added to the\nPokémon’s type.
Leech Seed
Leech Seed steals the Pokémon’s HP and\nrestores the opponent’s HP at the end of \neach turn.
Lock-On
A move won’t miss on the locked-on target.
Bound
The Pokémon is bound and takes damage\nevery turn.
Bide
The Pokémon endures attacks for two turns,\nthen strikes back to inflict double the\ndamage taken.
Outrage
The Pokémon rampages and attacks for two to\nthree turns. It then becomes confused.
Thrash
The Pokémon rampages and attacks for two to\nthree turns. It then becomes confused.
Petal Dance
The Pokémon rampages and attacks for two to\nthree turns. It then becomes confused.
Badly Poisoned
The Pokémon is badly poisoned. The damage\nthe Pokémon takes from the poison worsens\nevery turn.
Future Attack
Two turns after this move is used, the Pokémon\nwill receive damage.
Uproar
The Pokémon attacks in an uproar for three\nturns. During that time, no Pokémon can \nfall asleep.
Aqua Ring
The Pokémon envelops itself in a veil made of\nwater. It regains some HP every turn.
Autotomize
The Pokémon’s Speed goes up sharply.\nIt also gets lighter.
Smack Down
The Pokémon is smacked down to\nthe ground.
Fairy Lock
The Pokémon can’t flee during this turn.
Rainbow
It boosts the likelihood of additional effects\noccurring.\n
Swamp
It cuts Speed to 1/4.
Sea of Fire
It damages Pokémon other than Fire-type\nPokémon every turn.
Extremely Harsh Sunlight
The extremely harsh sunlight weather condition.\nIt boosts the power of Fire-type moves and\nprotects Pokémon from Water-type moves.
Heavy Rain
The heavy rain weather condition.\nIt boosts the power of Water-type moves and\nprotects Pokémon from Fire-type moves.
Strong Winds
The strong winds condition.\nThe power of supereffective moves against\nFlying-type Pokémon will be weakened.
Psychic Terrain
Pokémon on the ground won’t be hit by priority\nmoves for five turns.\nIt boosts the power of Psychic-type moves.
Throat Chop
The Pokémon can’t use any move that\nproduces sound for two turns.
Aurora Veil
It halves the power of special and physical\nattacks for five turns.
Laser Focus
The move on the turn after the Pokémon uses\nLaser Focus always results in a critical hit.
[~ 152]
[~ 153]
[~ 154]
[~ 155]
[~ 156]
[~ 157]
~~~~~~~~~~~~~~~
Text File : 17
~~~~~~~~~~~~~~~
●●
A wild [VAR PKNAME(0000)] appeared!
Whoa! A wild [VAR PKNAME(0000)] leaped out!
Oh! A wild [VAR PKNAME(0000)] appeared!
A wild [VAR PKNAME(0000)] appeared!
Whoa! The [VAR PKNAME(0000)] you stepped on attacked!
[VAR PKNAME(0000)] appeared!
Whoa! A horde of [VAR PKNAME(0000)] appeared!
You are challenged by Totem [VAR PKNAME(0000)]!
[VAR BD06(0000)]You are challenged by [VAR 010E(0000)]\n[VAR TRNAME(0001)]!\c
[VAR TRNAME(0000)] is issuing a challenge!\c
You are challenged by\n[VAR 010E(0000)] [VAR TRNAME(0001)] and\r\n[VAR 010E(0002)] [VAR TRNAME(0003)]!\c
[VAR TRNAME(0000)] and [VAR TRNAME(0001)] issued a challenge!\c
Go! [VAR PKNICK(0000)]!
Go! [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
Go! [VAR PKNICK(0000)], [VAR PKNICK(0001)],\nand [VAR PKNICK(0002)]!
[VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] sent\nout [VAR PKNICK(0002)]!
[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\n[VAR PKNICK(0002)] and [VAR PKNICK(0003)]!
[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\n[VAR PKNICK(0002)], [VAR PKNICK(0003)], and [VAR PKNICK(0004)]!
[VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]!
[VAR TRNAME(0000)] sent out\n[VAR PKNICK(0001)] and [VAR PKNICK(0002)]!
[VAR TRNAME(0000)] sent out [VAR PKNICK(0001)],\n[VAR PKNICK(0002)], and [VAR PKNICK(0003)]!
[VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] is\nabout to send in [VAR PKNICK(0002)].\r\nWill you switch your Pokémon?
You’re in charge, [VAR PKNICK(0000)]!
Go for it, [VAR PKNICK(0000)]!
Just a little more!\nHang in there, [VAR PKNICK(0000)]!
Your opponent’s weak!\nGet ’em, [VAR PKNICK(0000)]!
[VAR PKNICK(0000)], switch out!\nCome back!
[VAR PKNICK(0000)], come back!
[VAR PKNICK(0000)], that’s enough!\nCome back!
OK, [VAR PKNICK(0000)]!\nCome back!
Good job, [VAR PKNICK(0000)]!\nCome back!
[VAR 010E(0000)] [VAR TRNAME(0001)]\nwithdrew [VAR PKNICK(0002)]!
[VAR TRNAME(0000)] withdrew [VAR PKNICK(0001)]!
Hit [VAR NUM1(0000)] time[VAR NUMBRNCH(0000,0100)]s!
[VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
[VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
[VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] used\n[VAR iCOLOR2(0002)][VAR ITEM2(0002)]!
[~ 38]
[~ 39]
[~ 40]
[~ 41]
[~ 42]
[~ 43]
[VAR BD06(0000)][VAR 010C(0000)] gained\n[VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s!
[VAR BD06(0000)][VAR 010C(0000)] gained a boosted\n[VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s!
The rest of your team gained Exp. Points\nthanks to the Exp. Share!
[VAR BD06(0000)][VAR 010C(0000)] wants to learn the\nmove [VAR MOVE(0001)]...\c\nShould an old move be forgotten and\nreplaced with [VAR MOVE(0001)]?
[VAR BD06(0000)]1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0006)]\c\n[VAR 010C(0000)] forgot how to\nuse [VAR MOVE(0001)].\c\nAnd...
[VAR 010C(0000)] learned [VAR MOVE(0001)]!
[VAR 010C(0000)] did not learn [VAR MOVE(0001)].\c
[VAR BD06(0000)]You defeated\n[VAR 010E(0000)] [VAR TRNAME(0001)]!
You beat [VAR 010E(0000)] [VAR TRNAME(0001)]\nand [VAR 010E(0002)] [VAR TRNAME(0003)]!
You lost against\n[VAR 010E(0000)] [VAR TRNAME(0001)]!
Your battle ended in a draw against\n[VAR 010E(0000)] [VAR TRNAME(0001)]!
You defeated\n[VAR TRNAME(0000)]!
You defeated [VAR TRNAME(0000)]\nand [VAR TRNAME(0001)]!
You lost against\n[VAR TRNAME(0000)]!
You lost to [VAR TRNAME(0000)]\nand [VAR TRNAME(0001)]!
You battled to a draw against\n[VAR TRNAME(0000)]!
You battled to a draw against\n[VAR TRNAME(0000)] and [VAR TRNAME(0001)]!
[~ 61]
You defeated Totem [VAR PKNAME(0000)]!\c
You have no more Pokémon that can fight!\c
You panicked and dropped $[VAR NUM5(0001,002C)]...
You gave $[VAR NUM5(0001,002C)] to the winner...
You blacked out!
You received $[VAR NUM6(0001,002C)] for winning!\c
You picked up $[VAR NUM5(0001,002C)]!
[VAR 010C(0000)] grew to Lv. [VAR NUM3(0001)]!
Oh no!\nThe Pokémon broke free!
Aww!\nIt appeared to be caught!
Aargh!\nAlmost had it!
Gah!\nIt was so close, too!
Gotcha!\n[VAR PKNAME(0000)] was caught!
[VAR PKNAME(0000)]’s data was added to the Pokédex.
The Trainer blocked your Poké Ball!\c\nDon’t be a thief!
But it had no effect!
What will [VAR 010C(0000)] do?
What will you do?
[VAR 010C(0000)] is awaiting your directions...
But it failed!
You got away safely!
You couldn’t get away!
You can’t escape!
The wild [VAR PKNICK(0000)] fled!
No! There’s no running from a Trainer battle!
Would you like to forfeit the match and quit now?
It’s super effective!
It’s not very effective...
It hurt itself in its confusion!
[VAR BD00(0007,0000,0000)]It's a critical hit! That's gotta hurt![VAR BD01]
But there was no PP left for the move!
[VAR TRNAME(0000)] came to the rescue and restored\n[VAR PKNICK(0001)]’s health!
The sunlight turned harsh!
It started to rain!
A sandstorm kicked up!
It started to hail!
Fog crept up as thick as soup!
The sunlight faded.
The rain stopped.
The sandstorm subsided.
The hail stopped.
The fog lifted.
The effects of the weather disappeared.
The sandstorm is raging.
The hail is crashing down.
It’s a one-hit KO!
The [VAR ITEM2(0000)] weakened\n[VAR MOVE(0001)]’s power!
The [VAR ITEM2(0000)] only allows the use of\n[VAR MOVE(0001)]!
The effects of the [VAR ITEM2(0000)] prevent status\nmoves from being used!
[VAR 010C(0000)] can only use [VAR MOVE(0001)]!
All stat changes were eliminated!
But nothing happened!
[VAR PKNICK(0000)]’s\n[VAR ABILITY(0001)]
Magnitude 4!
Magnitude 5!
Magnitude 6!
Magnitude 7!
Magnitude 8!
Magnitude 9!
Magnitude 10!
A bell chimed!
A soothing aroma wafted through the area!
The battlers shared their pain!
Fire’s power was weakened!
The effects of Water Sport have faded.
Electricity’s power was weakened!
The effects of Mud Sport have faded.
The twisted dimensions returned to normal!
Gravity intensified!
Gravity returned to normal!
All Pokémon that heard the song will faint in three turns!
Waggling a finger let it use [VAR MOVE(0000)]!
Nature Power turned into [VAR MOVE(0000)]!
Coins were scattered everywhere!
But it does not have enough HP left to make a substitute!
Reflect made your team stronger against\nphysical moves!
Reflect made the opposing team stronger against\nphysical moves!
Your team’s Reflect wore off!
The opposing team’s Reflect wore off!
Light Screen made your team stronger against special moves!
Light Screen made the opposing team stronger against\nspecial moves!
Your team’s Light Screen wore off!
The opposing team’s Light Screen wore off!
Aurora Veil made your team stronger against physical and\nspecial moves!
Aurora Veil made the opposing team stronger against\nphysical and special moves!
Your team’s Aurora Veil wore off!
The opposing team’s Aurora Veil wore off!
Your team cloaked itself in a mystical veil!
The opposing team cloaked itself in a mystical veil!
Your team is no longer protected by Safeguard!
The opposing team is no longer protected by Safeguard!
Your team became shrouded in mist!
The opposing team became shrouded in mist!
Your team is no longer protected by mist!
The opposing team is no longer protected by mist!
The Tailwind blew from behind your team!
The Tailwind blew from behind the opposing team!
Your team’s Tailwind petered out!
The opposing team’s Tailwind petered out!
Lucky Chant shielded your team from critical hits!
Lucky Chant shielded the opposing team from critical hits!
Your team’s Lucky Chant wore off!
The opposing team’s Lucky Chant wore off!
Spikes were scattered on the ground all around your team!
Spikes were scattered on the ground all around the \nopposing team!
The spikes disappeared from the ground around your team!
The spikes disappeared from the ground around the \nopposing team!
Poison spikes were scattered on the ground all \naround your team!
Poison spikes were scattered on the ground all \naround the opposing team!
The poison spikes disappeared from the ground \naround your team!
The poison spikes disappeared from the ground around the \nopposing team!
Pointed stones float in the air\naround your team!
Pointed stones float in the air\naround the opposing team!
The pointed stones disappeared\nfrom around your team!
The pointed stones disappeared\nfrom around the opposing team!
Wide Guard protected your team!
Wide Guard protected the opposing team!
Quick Guard protected your team!
Quick Guard protected the opposing team!
A rainbow appeared in the sky on your team’s side!
A rainbow appeared in the sky on the opposing team’s side!
The rainbow on your team’s side disappeared!
The rainbow on the opposing team’s side disappeared!
A sea of fire enveloped your team!
A sea of fire enveloped the opposing team!
The sea of fire around your team disappeared!
The sea of fire around the opposing team disappeared!
A swamp enveloped your team!
A swamp enveloped the opposing team!
The swamp around your team disappeared!
The swamp around the opposing team disappeared!
Your team is too nervous to eat Berries!
The opposing team is too nervous to eat Berries!
It created a bizarre area in which Defense\nand Sp. Def stats are swapped!
Wonder Room wore off, and Defense\nand Sp. Def stats returned to normal!
It created a bizarre area in which\nPokémon’s held items lose their effects!
Magic Room wore off, and held items’\neffects returned to normal!
The [VAR ITEM2(0000)] strengthened\n[VAR MOVE(0001)]’s power!
Time has run out!\nThe battle is over!
The opposing player’s time has run out!\nThe battle is over!
Your time has run out!\nThe battle is over!
The battle is too long.\nPlayback canceled.
Zen Mode triggered!
Zen Mode ended!
The two moves have become one!\nIt’s a combined move!
[VAR 010C(0000)] won’t obey!
[VAR 010C(0000)] is loafing around!
[VAR 010C(0000)] turned away!
[VAR 010C(0000)] pretended not to notice!
[VAR 010C(0000)] ignored orders!
[VAR 010C(0000)] began to nap!
[VAR 010C(0000)] ignored orders and kept sleeping!
Automatic center!
But the item doesn’t do anything there!
Sky Drop won’t let [VAR 010C(0000)] go!
The match was forfeited.
Grass grew to cover the battlefield!
The grass disappeared from the battlefield.
Mist swirls around the battlefield!
The mist disappeared from the battlefield.
An electric current runs across the battlefield!
The electricity disappeared from the battlefield.
Crafty Shield protected your team!
Crafty Shield protected the opposing team!
[VAR MOVE(0000)] was blocked by the kicked-up mat!
A sticky web spreads out on the ground around your team!
A sticky web has been laid out on the ground around the \nopposing team!
The sticky web has disappeared from the ground around you!
The sticky web has disappeared from the ground around the \nopposing team!
Your Pokémon can’t use this move because it hasn’t eaten\nany Berries!
You found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]\nin the aftermath!
[VAR 010C(0000)] toughed it out so you wouldn’t\nfeel sad!
[VAR 010C(0000)] shook itself awake so you\nwouldn’t worry!
[VAR 010C(0000)] managed to expel the poison so you\nwouldn’t worry!
[VAR 010C(0000)] healed its burn with its sheer determination\nso you wouldn’t worry!
[VAR 010C(0000)] gathered all its energy to break through\nits paralysis so you wouldn’t worry!
[VAR 010C(0000)] melted the ice with its fiery determination\nso you wouldn’t worry!
[VAR 010C(0000)] avoided the move in time with\nyour shout!
[VAR 010C(0000)] [VAR BD00(0007,0000,0000)]landed a critical hit[VAR BD01], wishing to be praised!
[VAR 010C(0000)] turned back toward you\nand nodded in understanding!
[VAR 010C(0000)] is looking at you with intense and\ndetermined eyes!
[VAR 010C(0000)] is expecting you to come up with a\ngreat strategy!
You and [VAR 010C(0000)] are breathing in perfect sync with\none another!
[VAR 010C(0000)] seems curious about your fashion.
[VAR 010C(0000)] is relaxed. The sight of you might have\nmade it feel more secure.
[VAR 010C(0000)] really wants some time to play with you.
[VAR 010C(0000)] seems to be interested in the other\nPokémon’s scent...
[VAR 010C(0000)] is reassured by your familiar scent...
[VAR 010C(0000)] is admiring the surrounding view.
[VAR 010C(0000)] is remembering the first time it met you...
[VAR 010C(0000)] is thinking about Poké Beans...
[VAR 010C(0000)] is dozing off... It must be sleepy.
[VAR 010C(0000)] seems a little bit worried about being able\nto battle well...
[VAR 010C(0000)] seems like it wants to be petted...
Go on, [VAR 010C(0000)]!\nI know you can do it!
Come on back, [VAR 010C(0000)]!\nYou did great out there!
That’s it! I knew you could do it!
[VAR 010C(0000)] is in a bit of a pinch.\nIt looks like it might cry...
[VAR 010C(0000)] is thrilled to bits!
Zzz... Zzz...
[~ 262]
You defeated [VAR NUM1(0000)] Pokémon at the same time!
Changed to Blade Forme!
Changed to Shield Forme!
[VAR PKNICK(0000)] was frisked, revealing\nits [VAR ITEM2(0001)]!
Everyone is caught up in the happy atmosphere!
[~ 268]
A deluge of ions showers the battlefield!
No one will be able to run away during the next turn!
When the flame touched the powder on the Pokémon,\nit exploded!
[VAR NUM1(0000)]’s Metronome [VAR NUM3(0001)]: [VAR MOVE(0002)]
Whoa! A wild [VAR PKNAME(0000)] leaped out of the tall grass!
Whoa! A wild [VAR PKNAME(0000)] leaped out of the ground!
Whoa! A wild [VAR PKNAME(0000)] dived out of the sky!
Whoa! A wild [VAR PKNAME(0000)] swooped down from above!
Whoa! A wild [VAR PKNAME(0000)] leaped out of the trash can!
[~ 278]
Congratulations, [VAR TRNAME(0000)]!
No! There’s no running from a trial!
A heavy rain began to fall!
The heavy rain has lifted!
The sunlight turned extremely harsh!
The extremely harsh sunlight faded.
Mysterious strong winds are protecting Flying-type Pokémon!
The mysterious strong winds have dissipated!
The Fire-type attack fizzled out in the heavy rain!
The Water-type attack evaporated in the extremely\nharsh sunlight!
There is no relief from this heavy rain!
The extremely harsh sunlight was not lessened at all!
The mysterious strong winds weakened the attack!
The mysterious strong winds blow on regardless!
But [VAR PKNICK(0000)] can’t use it the way it is now!
But [VAR PKNICK(0000)] can’t use the move!
The [VAR 010E(0000)] Grunts sent\nout a horde of Poochyena!
The [VAR 010E(0000)] Grunts sent\nout a horde of Mightyena!
[VAR BD06(0000)]You are challenged by [VAR 010E(0000)]\n[VAR TRNAME(0001)]!\c
[VAR BD06(0000)]You defeated\n[VAR 010E(0000)] [VAR TRNAME(0001)]!
[VAR 01B0(0000)] turned into\n[VAR 01B0(0001)] due to the weather!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose drastically!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose drastically!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose drastically!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose drastically!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose drastically!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose sharply!
Totem [VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Attack rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Defense rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Atk rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Sp. Def rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts Speed rose drastically!
[VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose!
[VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose sharply!
[VAR PKNAME(0000)]’s aura flared to life!\nIts stats rose drastically!
[VAR PKNAME(0000)] called for help!
[VAR PKNAME(0000)] called its ally Pokémon!
...[WAIT 20] ...[WAIT 20] ...[WAIT 20]
Its help didn’t appear!
[VAR PKNAME(0000)] appeared!
The Adrenaline Orb makes the wild Pokémon nervous!
The battlefield got weird!
The weirdness disappeared from the battlefield!
We’re in the Battle Royal Dome, the arena for Battle Royals.[WAIT 60]\nThe dome is packed and filled with excitement!
Now here come the contenders!
In the green corner,\n[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\r\n[VAR PKNICK(0002)]!
In the yellow corner,\n[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\r\n[VAR PKNICK(0002)]!
In the red corner,\n[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\r\n[VAR PKNICK(0002)]!
In the blue corner,\n[VAR 010E(0000)] [VAR TRNAME(0001)] sent out\r\n[VAR PKNICK(0002)]!
In the green corner, [VAR TRNAME(0000)] sent out\n[VAR PKNICK(0001)]!
In the yellow corner, [VAR TRNAME(0000)] sent out\n[VAR PKNICK(0001)]!
In the red corner, [VAR TRNAME(0000)] sent out\n[VAR PKNICK(0001)]!
In the blue corner, [VAR TRNAME(0000)] sent out\n[VAR PKNICK(0001)]!
The Battle Royal starts now!
The battle is over!
Shields Down deactivated!
Shields Down activated!
You sense the presence of many!
???
Its disguise served it as a decoy!
[VAR BD06(0000)]You are challenged by [VAR 010E(0000)]\n[VAR TRNAME(0001)] and [VAR TRNAME(0002)]!\c
[VAR BD06(0000)]You defeated [VAR 010E(0000)]\n[VAR TRNAME(0001)] and [VAR TRNAME(0002)]!
I’ve never seen this Pokémon! Zzt!
[VAR TRNAME(0000)]! I’ve never seen this Pokémon! Zzt!
[VAR TRNAME(0000)]! I’ve never seen this Pokémon! Zzt!
[VAR TRNICK(0000)]! I’ve never seen this Pokémon! Zzt!




Your chance of catching Pokémon increased!
Thanks to Rotom’s support, you can use Z-Power again!
Rotom Power unlocked! Zzz-zzt!
Receive my Z-Powered friendship support! Zzz-zzt!
~~~~~~~~~~~~~~~
Text File : 18
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)] has no energy left to battle!
[VAR PKNICK(0000)] is already selected!
Communicating. Please stand by...
[VAR PKNICK(0000)]
l
[VAR NUM3(0000)]
[VAR NUM3(0000)]
/
[VAR NUM3(0000)]
[~ 9]
[~ 10]
[~ 11]
[~ 12]
[~ 13]
[VAR NUM2(0000)]:[VAR NUM2(0001)]
[VAR NUM3(0000)]
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
+ [VAR NUM2(0000)]
[VAR NUM3(0000)]
[VAR TRNAME(0000)]
[VAR PKNICK(0000)]
[VAR MOVE(0000)]
[VAR ABILITY(0000)]
Location
[VAR 0124(0001)]
Rating
[VAR NUM4(0001,002C)]
Turn No. [VAR NUM1(0000)]
Attack
Defense
Sp. Atk
Sp. Def
Speed
Accuracy
Evasiveness
[~ 40]
[~ 41]
[~ 42]
[~ 43]
[~ 44]
[~ 45]
[~ 46]
[~ 47]
[~ 48]
[~ 49]
[~ 50]
[~ 51]
The current number of turns
Turn No. [VAR NUM3(0000)]
[VAR TYPE(0000)]
~~~~~~~~~~~~~~~
Text File : 19
~~~~~~~~~~~~~~~
———
Z-Pound
Z-Karate Chop
Z-Double Slap
Z-Stress Test
Z-Mega Punch
Z-Pay Day
Z-Fire Punch
Z-Ice Punch
Z-Thunder Punch
Z-Scratch
Z-Vice Grip
Z-Guillotine
Z-Razor Wind
Z-Swords Dance
Z-Cut
Z-Gust
Z-Wing Attack
Z-Whirlwind
Z-Fly
Z-Bind
Z-Slam
Z-Love Tap
Z-Stomp
Z-Double Kick
Z-Mega Kick
Z-Jump Kick
Z-Rolling Kick
Z-Diamond Dust
Z-Headbutt
Z-Horn Attack
Z-Fury Attack
Z-Horn Drill
Z-Tackle
Z-Body Slam
Z-Wrap
Z-Take Down
Z-Thrash
Z-Double-Edge
Z-Tail Whip
Z-Poison Sting
Z-Twineedle
Z-Pin Missile
Z-Leer
Z-Stalagbite
Z-Growl
Z-Roar
Z-Sing
Z-Supersonic
Z-Sonic Boom
Z-Disable
Z-Acid
Z-Ember
Z-Flamethrower
Z-Shiver Dance
Z-Water Gun
Z-Hydro Pump
Z-Surf
Z-Ice Beam
Z-Blizzard
Z-Psybeam
Z-Bubble Beam
Z-Aurora Beam
Z-Hyper Beam
Z-Peck
Z-Drill Peck
Z-Submission
Z-Low Kick
Z-Counter
Z-Seismic Toss
Z-Strength
Z-Absorb
Z-Mega Drain
Z-Leech Seed
Z-Growth
Z-Razor Leaf
Z-Solar Beam
Z-Poison Powder
Z-Stun Spore
Z-Sleep Powder
Z-Petal Dance
Z-String Shot
Z-Dragon Rage
Z-Fire Spin
Z-Thunder Shock
Z-Thunderbolt
Z-Thunder Wave
Z-Thunder
Z-Rock Throw
Z-Earthquake
Z-Fissure
Z-Dig
Z-Toxic
Z-Quick Thinking
Z-Psychic
Z-Hypnosis
Z-Meditate
Z-Agility
Z-Quick Attack
Z-Rage
Z-Teleport
Z-Night Shade
Z-Mimic
Z-Screech
Z-Double Team
Z-Recover
Z-Harden
Z-Minimize
Z-Smokescreen
Z-Confuse Ray
Z-Withdraw
Z-Defense Curl
Z-Barrier
Z-Light Screen
Z-Haze
Z-Reflect
Z-Focus Energy
Z-Bide
Z-Metronome
Z-Mirror Move
Z-Self-Destruct
Z-Egg Bomb
Z-Cow-Lick
Z-Smog
Z-Sludge
Z-Bone Club
Z-Fire Blast
Z-Rising Tide
Z-Clamp
Z-Swift
Z-Skull Bash
Z-Spike Cannon
Z-Constrict
Z-Amnesia
Z-Kinesis
Z-Soft-Boiled
Z-High Jump Kick
Z-Glare
Z-Dream Eater
Z-Poison Gas
Z-Eggsicute
Z-Leech Life
Z-Lovely Kiss
Z-Sky Attack
Z-Transform
Z-Bubble
Z-Dizzy Punch
Z-Spore
Z-Flash
Z-Psywave
Z-Despair
Z-Acid Armor
Z-Crabhammer
Z-Explosion
Z-Fury Swipes
Z-Bonemerang
Z-Rest
Z-Rock Slide
Z-Hyper Fang
Z-Sharpen
Z-Conversion
Z-Tri Attack
Z-Super Fang
Z-Slash
Z-Substitute
Z-Struggle
Z-Sketch
Z-Triple Kick
Z-Thief
Z-Spider Web
Z-Mind Reader
Z-Nightmare
Z-Flame Wheel
Z-Snore
Z-Curse
Z-Flail
Z-Conversion 2
Z-Aeroblast
Z-Cotton Spore
Z-Reversal
Z-Spite
Z-Powder Snow
Z-Protect
Z-Mach Punch
Z-Scary Face
Z-Blind Spot
Z-Sweet Kiss
Z-Belly Drum
Z-Sludge Bomb
Z-Mud-Slap
Z-Octazooka
Z-Spikes
Z-Zap Cannon
Z-Foresight
Z-Destiny Bond
Z-Perish Song
Z-Icy Wind
Z-Detect
Z-Bone Rush
Z-Lock-On
Z-Outrage
Z-Sandstorm
Z-Giga Drain
Z-Endure
Z-Charm
Z-Rollout
Z-False Swipe
Z-Swagger
Z-Milk Drink
Z-Spark
Z-Fury Cutter
Z-Steel Wing
Z-Mean Look
Z-Attract
Z-Sleep Talk
Z-Heal Bell
Z-Return
Z-Present
Z-Frustration
Z-Safeguard
Z-Pain Split
Z-Sacred Fire
Z-Magnitude
Z-Dynamic Punch
Z-Megahorn
Z-Dragon Breath
Z-Baton Pass
Z-Encore
Z-Pursuit
Z-Rapid Spin
Z-Sweet Scent
Z-Iron Tail
Z-Metal Claw
Z-Vital Throw
Z-Morning Sun
Z-Synthesis
Z-Moonlight
Z-Hidden Power
Z-Cross Chop
Z-Twister
Z-Rain Dance
Z-Sunny Day
Z-Crunch
Z-Mirror Coat
Z-Psych Up
Z-Extreme Speed
Z-Ancient Power
Z-Shadow Ball
Z-Future Sight
Z-Rock Smash
Z-Whirlpool
Z-Beat Up
Z-Fake Out
Z-Uproar
Z-Stockpile
Z-Spit Up
Z-Swallow
Z-Heat Wave
Z-Hail
Z-Embellish
Z-Flatter
Z-Will-O-Wisp
Z-Memento
Z-Facade
Z-Focus Punch
Z-Smelling Salts
Z-Follow Me
Z-Nature Power
Z-Charge
Z-Taunt
Z-Helping Hand
Z-Trick
Z-Role Play
Z-Wish
Z-Assist
Z-Ingrain
Z-Superpower
Z-Magic Coat
Z-Recycle
Z-Revenge
Z-Brick Break
Z-Yawn
Z-Knock Off
Z-Endeavor
Z-Eruption
Z-Skill Swap
Z-Imprison
Z-Refresh
Z-Grudge
Z-Snatch
Z-Secret Power
Z-Dive
Z-Arm Thrust
Z-Camouflage
Z-Tail Glow
Z-Luster Purge
Z-Mist Ball
Z-Chicken Out
Z-Teeter Dance
Z-Blaze Kick
Z-Mud Sport
Z-Ice Ball
Z-Needle Arm
Z-Slack Off
Z-Hyper Voice
Z-Poison Fang
Z-Crush Claw
Z-Blast Burn
Z-Hydro Cannon
Z-Meteor Mash
Z-Astonish
Z-Weather Ball
Z-Aromatherapy
Z-Fake Tears
Z-Air Cutter
Z-Overheat
Z-Odor Sleuth
Z-Rock Tomb
Z-Silver Wind
Z-Metal Sound
Z-Grass Whistle
Z-Tickle
Z-Cosmic Power
Z-Water Spout
Z-Signal Beam
Z-Shadow Punch
Z-Extrasensory
Z-Sky Uppercut
Z-Sand Tomb
Z-Sheer Cold
Z-Muddy Water
Z-Bullet Seed
Z-Aerial Ace
Z-Icicle Spear
Z-Iron Defense
Z-Block
Z-Howl
Z-Dragon Claw
Z-Frenzy Plant
Z-Bulk Up
Z-Bounce
Z-Mud Shot
Z-Poison Tail
Z-Covet
Z-Volt Tackle
Z-Magical Leaf
Z-Water Sport
Z-Calm Mind
Z-Leaf Blade
Z-Dragon Dance
Z-Rock Blast
Z-Shock Wave
Z-Water Pulse
Z-Doom Desire
Z-Psycho Boost
Z-Roost
Z-Gravity
Z-Miracle Eye
Z-Wake-Up Slap
Z-Hammer Arm
Z-Gyro Ball
Z-Healing Wish
Z-Brine
Z-Natural Gift
Z-Feint
Z-Pluck
Z-Tailwind
Z-Acupressure
Z-Metal Burst
Z-U-turn
Z-Close Combat
Z-Payback
Z-Assurance
Z-Embargo
Z-Fling
Z-Psycho Shift
Z-Trump Card
Z-Heal Block
Z-Wring Out
Z-Power Trick
Z-Gastro Acid
Z-Lucky Chant
Z-Me First
Z-Copycat
Z-Power Swap
Z-Guard Swap
Z-Punishment
Z-Last Resort
Z-Worry Seed
Z-Sucker Punch
Z-Toxic Spikes
Z-Heart Swap
Z-Aqua Ring
Z-Magnet Rise
Z-Flare Blitz
Z-Force Palm
Z-Aura Sphere
Z-Rock Polish
Z-Poison Jab
Z-Dark Pulse
Z-Night Slash
Z-Aqua Tail
Z-Seed Bomb
Z-Air Slash
Z-X-Scissor
Z-Bug Buzz
Z-Dragon Pulse
Z-Dragon Rush
Z-Power Gem
Z-Drain Punch
Z-Vacuum Wave
Z-Focus Blast
Z-Energy Ball
Z-Brave Bird
Z-Earth Power
Z-Switcheroo
Z-Giga Impact
Z-Nasty Plot
Z-Bullet Punch
Z-Avalanche
Z-Ice Shard
Z-Shadow Claw
Z-Thunder Fang
Z-Ice Fang
Z-Fire Fang
Z-Shadow Sneak
Z-Mud Bomb
Z-Psycho Cut
Z-Zen Headbutt
Z-Mirror Shot
Z-Flash Cannon
Z-Rock Climb
Z-Defog
Z-Trick Room
Z-Draco Meteor
Z-Discharge
Z-Lava Plume
Z-Leaf Storm
Z-Power Whip
Z-Rock Wrecker
Z-Cross Poison
Z-Gunk Shot
Z-Iron Head
Z-Magnet Bomb
Z-Stone Edge
Z-Captivate
Z-Stealth Rock
Z-Grass Knot
Z-Chatter
Z-Judgment
Z-Bug Bite
Z-Charge Beam
Z-Wood Hammer
Z-Aqua Jet
Z-Attack Order
Z-Defend Order
Z-Heal Order
Z-Head Smash
Z-Double Hit
Z-Roar of Time
Z-Spacial Rend
Z-Lunar Dance
Z-Crush Grip
Z-Magma Storm
Z-Dark Void
Z-Seed Flare
Z-Ominous Wind
Z-Shadow Force
Z-Hone Claws
Z-Wide Guard
Z-Guard Split
Z-Power Split
Z-Wonder Room
Z-Psyshock
Z-Venoshock
Z-Autotomize
Z-Rage Powder
Z-Telekinesis
Z-Magic Room
Z-Smack Down
Z-Storm Throw
Z-Flame Burst
Z-Sludge Wave
Z-Quiver Dance
Z-Heavy Slam
Z-Synchronoise
Z-Electro Ball
Z-Soak
Z-Flame Charge
Z-Coil
Z-Low Sweep
Z-Acid Spray
Z-Foul Play
Z-Simple Beam
Z-Entrainment
Z-After You
Z-Round
Z-Echoed Voice
Z-Chip Away
Z-Clear Smog
Z-Stored Power
Z-Quick Guard
Z-Ally Switch
Z-Scald
Z-Shell Smash
Z-Heal Pulse
Z-Hex
Z-Sky Drop
Z-Shift Gear
Z-Circle Throw
Z-Incinerate
Z-Quash
Z-Acrobatics
Z-Reflect Type
Z-Retaliate
Z-Final Gambit
Z-Bestow
Z-Inferno
Z-Water Pledge
Z-Fire Pledge
Z-Grass Pledge
Z-Volt Switch
Z-Struggle Bug
Z-Bulldoze
Z-Frost Breath
Z-Dragon Tail
Z-Work Up
Z-Electroweb
Z-Wild Charge
Z-Drill Run
Z-Dual Chop
Z-Heart Stamp
Z-Horn Leech
Z-Sacred Sword
Z-Razor Shell
Z-Heat Crash
Z-Leaf Tornado
Z-Steamroller
Z-Cotton Guard
Z-Night Daze
Z-Psystrike
Z-Tail Slap
Z-Hurricane
Z-Head Charge
Z-Gear Grind
Z-Searing Shot
Z-Techno Blast
Z-Relic Song
Z-Secret Sword
Z-Glaciate
Z-Bolt Strike
Z-Blue Flare
Z-Fiery Dance
Z-Freeze Shock
Z-Ice Age
Z-Snarl
Z-Icicle Crash
Z-V-create
Z-Fusion Flare
Z-Fusion Bolt
Z-Flying Press
Z-Mat Block
Z-Belch
Z-Rototiller
Z-Sticky Web
Z-Fell Stinger
Z-Haunt
Z-Trick-or-Treat
Z-Noble Roar
Z-Ion Deluge
Z-Parabolic Charge
Z-Forest’s Curse
Z-Petal Blizzard
Z-Freeze-Dry
Z-Disarming Voice
Z-Parting Shot
Z-Topsy-Turvy
Z-Draining Kiss
Z-Crafty Shield
Z-Flower Shield
Z-Grassy Terrain
Z-Misty Terrain
Z-Electrify
Z-Play Rough
Z-Fairy Wind
Z-Moonblast
Z-Boomburst
Z-Fairy Lock
Z-King’s Shield
Z-Play Nice
Z-Confide
Z-Diamond Storm
Z-Steam Eruption
Z-Hyperspace Hole
Z-Water Shuriken
Z-Mystical Fire
Z-Spiky Shield
Z-Aromatic Mist
Z-Eerie Impulse
Z-Venom Drench
Z-Powder
Z-Geomancy
Z-Magnetic Flux
Z-Happy Hour
Z-Electric Terrain
Z-Dazzling Gleam
Z-Celebrate
Z-Hold Hands
Z-Baby-Doll Eyes
Z-Nuzzle
Z-Hold Back
Z-Infestation
Z-Power-Up Punch
Z-Oblivion Wing
Z-Thousand Arrows
Z-Thousand Waves
Z-Land’s Wrath
Z-Light of Ruin
Z-Origin Pulse
Z-Precipice Blades
Z-Dragon Ascent
Z-Hyperspace Fury
Breakneck Blitz
Breakneck Blitz
All-Out Pummeling
All-Out Pummeling
Supersonic Skystrike
Supersonic Skystrike
Acid Downpour
Acid Downpour
Tectonic Rage
Tectonic Rage
Continental Crush
Continental Crush
Savage Spin-Out
Savage Spin-Out
Never-Ending Nightmare
Never-Ending Nightmare
Corkscrew Crash
Corkscrew Crash
Inferno Overdrive
Inferno Overdrive
Hydro Vortex
Hydro Vortex
Bloom Doom
Bloom Doom
Gigavolt Havoc
Gigavolt Havoc
Shattered Psyche
Shattered Psyche
Subzero Slammer
Subzero Slammer
Devastating Drake
Devastating Drake
Black Hole Eclipse
Black Hole Eclipse
Twinkle Tackle
Twinkle Tackle
Catastropika
Z-Shore Up
Z-First Impression
Z-Baneful Bunker
Z-Spirit Shackle
Z-Darkest Lariat
Z-Sparkling Aria
Z-Ice Hammer
Z-Floral Healing
Z-High Horsepower
Z-Strength Sap
Z-Solar Blade
Z-Speed Weed
Z-Spotlight
Z-Toxic Thread
Z-Laser Focus
Z-Gear Up
Z-Throat Chop
Z-Pollen Puff
Z-Anchor Shot
Z-Psychic Terrain
Z-Lunge
Z-Fire Lash
Z-Power Trip
Z-Burn Up
Z-Speed Swap
Z-Smart Strike
Z-Purify
Z-Revelation Dance
Z-Core Enforcer
Z-Trop Kick
Z-Instruct
Z-Beak Blast
Z-Clanging Scales
Z-Dragon Hammer
Z-Brutal Swing
Z-Aurora Veil
Sinister Arrow Raid
Malicious Moonsault
Oceanic Operetta
Guardian of Alola
Soul-Stealing 7-Star Strike
Stoked Sparksurfer
Pulverizing Pancake
Extreme Evoboost
Genesis Supernova
Z-Shell Trap
Z-Fleur Cannon
Z-Psychic Fangs
Z-Stomping Tantrum
Z-Shadow Bone
Z-Accelerock
Z-Liquidation
Z-Prismatic Laser
Z-Spectral Thief
Z-Sunsteel Strike
Z-Moongeist Beam
Z-Tearful Look
Z-Zing Zap
Z-Nature’s Madness
Z-Multi-Attack
10,000,000 Volt Thunderbolt
Inferno Overdrive
Gigavolt Havoc
Shattered Psyche
Light That Burns the Sky
Searing Sunraze Smash
Menacing Moonraze Maelstrom
Let’s Snuggle Forever
Splintered Stormshards
Clangorous Soulblaze
~~~~~~~~~~~~~~~
Text File : 20
~~~~~~~~~~~~~~~
Kukui
You’ve gotta weaken a Pokémon up a bit before you try\nlobbing a Poké Ball at it!
Kukui used a Poké Ball!
If it’s holding a Normalium Z and you choose a\nNormal-type move...
you can use Z-Power! Check it out!
It’s not very effective...
~~~~~~~~~~~~~~~
Text File : 21
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
Lv.
[VAR NUM3(0000)]
~~~~~~~~~~~~~~~
Text File : 22
~~~~~~~~~~~~~~~
The next day...
Three months later...
Some hours earlier...
UB 01: Symbiont\nMission Start
UB 02: Absorption\nThe relationship between the two
UB 02: Beauty\nThe relationship between the two
UB 03: Lighting\n100kr
UB 04: Blade\nFaller
UB 04: Blaster\nFaller
UB 05: Glutton\n000
The UB conservation mission is complete!\nAlola shines beautifully
Pokémon Shining Star
Pokémon Shining Star
Presented by\nA bored loser.
And so [VAR TRNAME(0000)]’s\nisland challenge came to an end.
The festival to celebrate the birth of Alola’s\nfirst Champion lasted until late into the night...
It was so much fun...\nI’m so glad I got to meet you all...
These times in Alola...\nwill always be my most precious memories...
The next day...
Pokémon Shining Star\nEpisode RRedux
Pokémon Shining Star\nEpisode RRedux
Pokémon Shining Star\nEpisode RRedux        THE END
Pokémon Shining Star\nEpisode RRedux        THE END
~~~~~~~~~~~~~~~
Text File : 23
~~~~~~~~~~~~~~~
[~ 0]
[~ 1]
~~~~~~~~~~~~~~~
Text File : 24
~~~~~~~~~~~~~~~
MENU
POKE-RIDE
PARTY
ROTOM
BAG
PASSPORT
DIARY
OPTIONS
QUICK LINK
VR PLAZA
BATTLE SIM
QR SCANNER
CASTAWAY
TOUCHY FEELY
[VAR NUM3(0000)]
Where do you want to move this icon to?
GALLERY
~~~~~~~~~~~~~~~
Text File : 25
~~~~~~~~~~~~~~~
If you and a person who you want to play with\nboth keep touching your lower screens,\nyou two will be connected.
Searching for a player...\nPlease wait for a while.
[VAR TRNAME(0000)] has been found!
Wireless communication is currently disabled.\n\nPlease turn wireless communication on.
Touch the lower screen.
Connecting...
[~ 6]
~~~~~~~~~~~~~~~
Text File : 26
~~~~~~~~~~~~~~~
Checking your SD Card...\nPlease wait.
Your SD Card does not have enough free space.\nPlease delete some data from your SD Card.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some photos\r\nfrom your SD Card first.\c
An error has occurred with\nNintendo 3DS Camera.\c
Due to errors detected within the files on your\nSD Card, your data has been deleted.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card\nin your Nintendo 3DS system.\c
Please note that you can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s\nat the Alola Photo Club.\c
You have run out of space to save photos in\nyour Photo Album.\c\nPlease delete some photos you don’t need from\nyour Photo Album.\c
Saving the photo to your SD Card...\nPlease don’t turn off the power.
The selected photo(s) will be deleted.\nAre you sure about this?
The Nintendo 3DS Camera application has no\nroom for additional photos.\c\nPlease delete some photos from your\nNintendo 3DS system or your Photo Album.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease close the game and make some space on\nyour SD Card.\c
The photo has been saved to your SD Card.\c
Deleting the photo(s)...\nPlease don’t turn off the power.
Deleted the photo(s).\c
You registered the photo as a favorite.\c
You removed the photo from your favorites.\c
Please select the photo(s) you want to delete.\c
[~ 18]
Updating your SD Card...\nPlease don’t turn off the power.
Your SD Card has been updated.\c
[VAR PKNAME(0000)]
[VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)]
[VAR NUM3(0000)]
/
Delete
Select conditions and press Search to filter photos.
Sort by
Pokémon
Stickers
Favorites
Models
Background
Shared
Old to new
New to old
Pokédex number
—
[VAR PKNAME(0000)]
No
Yes
Your Pokémon only
You and your Pokémon
Background 1
Background 2
Background 3
Background 4
Background 5
Background 6
Background 7
Background 8
Confirm
Reset
Please select how to sort your photos.
Please select the first letter of the Pokémon’s name.
Please select a Pokémon.
Would you like to search for decorated photos?
Would you like to search for photos\nyou’ve favorited?
Please select which models you would like to\nsearch for.
Please select a background to search for.
Would you like to search shared photos?
Add stickers
Delete
Register as a favorite
Remove from favorites
Back
Yes
No
What would you like to do with this photo?
Share
Don’t share
This photo has been registered as the photo\nthat will be shown to everyone.\c
This photo won’t be shared.\c
You can’t delete your favorited or\nshared photos.\c
You’ve shared another photo, but would you like\nto share this one instead?
This photo will be shared with other players.\nIs that OK?
In your Photo Album, you can view the photos\nthat you saved at the Alola Photo Club.\n\nYou can also add stickers to decorate your\nphotos and show one of your photos to other\nplayers you meet in Festival Plaza.
To decorate your photo, tap Add stickers.\n\nIf you want to show your photo to other players,\ntap Share.
Dummy
Dummy
Dummy
Search
You can’t alter this photo further because\nyou’ve already decorated it once before.\c
Dummy
Dummy
~~~~~~~~~~~~~~~
Text File : 27
~~~~~~~~~~~~~~~
Checking your SD Card...\nPlease wait.
Your SD Card does not have enough free space.\nPlease delete some data from your SD Card.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some photos\r\nfrom your Nintendo 3DS system first.\c
An error has occurred with\nNintendo 3DS Camera.\c
Due to errors detected within the files on your\nSD Card, your data has been deleted.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card\nin your Nintendo 3DS system.\c
Please note that you can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s\nat the Alola Photo Club.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
Saving the photo to your SD Card...\nPlease don’t turn off the power.
You can’t place any more stickers unless you\ndelete a sticker from the photo first.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some photos\r\nfrom your Nintendo 3DS system first.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card\nin your Nintendo 3DS system.\c
The photo has been saved to your SD Card.\c
Would you like to save the photo?
The previously saved photo will be deleted.\nIs that OK?
You have run out of space to save photos in\nyour Photo Album.\c\nIf you want to save the photo, please\nchoose Overwrite.\c
The edited photo won’t be saved.\nAre you sure about this?
Overwrite
Save as a copy
Don’t save
Back
Yes
No
On this screen, you can enjoy decorating\na photo you took.
Tap one of the categories on the lower screen\nto display the stickers in the category.
Touch one of the displayed stickers, and drag it\nonto your photo to place it.
You can move around the sticker you placed\nby dragging it.
If you want to delete a sticker you placed, drag\nit onto the trash can that will be displayed\nwhile dragging, and it will be deleted.
If you are satisfied with your decorating, press\nthe A Button to save your photo.\n\n[VAR COLOR(0001)]Note: If you save a photo after placing stickers\non it once, you will not be able to alter it further.\nBe sure you’re done decorating before you save.[VAR COLOR(0000)]
fs_deco_info_07
fs_deco_info_08
fs_deco_info_09
fs_deco_info_10
fs_deco_info_11
fs_deco_info_12
fs_deco_info_13
fs_deco_info_14
fs_deco_info_15
fs_deco_info_16
fs_deco_info_17
fs_deco_info_18
fs_deco_info_19
fs_deco_info_20
fs_deco_info_21
fs_deco_info_22
fs_deco_info_23
fs_deco_info_24
fs_deco_info_25
[VAR NUM1(0000)]
/
Quit
Nothing has been changed.\nWould you like to quit editing?
~~~~~~~~~~~~~~~
Text File : 28
~~~~~~~~~~~~~~~
Checking your SD Card...\nPlease wait.
Your SD Card does not have enough free space.\nPlease delete some data on your SD Card.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some data\r\nfrom your Nintendo 3DS system first.\c
An error has occurred with\nNintendo 3DS Camera.\c\nFailed to save the photo(s).\c
Due to errors detected within the files on your\nSD Card, your data has been deleted.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card\nin your Nintendo 3DS system.\c
Please note that you can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s at\nthe Alola Photo Club.\c
You can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s at the\nAlola Photo Club.\c\nPlease note that you can’t take photos once\nyou run out of space.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
Saving the photo(s) to your SD Card...\nPlease don’t turn off the power.
[~ 10]
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some data\r\nfrom your Nintendo 3DS system first.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card.\c
Saved to your SD Card.\c
You can save up to 420 photos at the\nAlola Photo Club.\c\nAfter you take [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s, you’ll be out of\nspace and unable to take any more photos.\c\nPlease delete photos that you don’t need from\nyour Photo Album.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
+Control Pad: Pokémon’s location\n X Button / Y Button: Pokémon’s direction\n L Button / R Button: Your direction
Choose who should appear in your photos.
Please select a Pokémon.
Please select a background.
Please select your outfit.
Would you like to cancel your photo shoot?
Are you ready?
Are you OK with this outfit?
Are you OK with this outfit?
You asked [VAR PKNICK(0000)] to strike a fiery\nbattle pose!\c
You asked [VAR PKNICK(0000)] for a cute pose\nit does at Pokémon Refresh.\c
Photos have been taken.\c
You changed the action you’ll perform.\c
Photos that are not selected will be deleted.\nIs that OK?
Saving the photo(s)...\nPlease don’t turn off the power.
Saved the photo(s).\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
You can save up to 420 photos at the\nAlola Photo Club.\c\nAfter you take [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s, you’ll be out of\nspace and unable to take any more photos.\c\nPlease delete photos that you don’t need from\nyour Photo Album.\c
You can save up to 420 photos at the\nAlola Photo Club.\c\nYou can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s.\c
Pokémon
Pokémon and Trainer
[VAR PKNICK(0000)]
Background 1
Current Outfit
Models
Pokémon
Background
Outfit
Composition
Photo shooting 6
Start photo shoot
Choose an action to perform.
Confirm
Yes
No
Confirm
Change item
Quit
Continue
Start over
Quit
Route 1 A
Route 1 B
Fossil Restoration Center
Route 3
Brooklet Hill A
Wela Volcano Park
Mount Lanakila
Vast Poni Canyon
Hau’oli Cemetery
Abandoned Thrifty Megamart
Poni Meadow
Route 1 C
Melemele Meadow
Ula’ula Meadow
Po Town
Iki Town
Paniola Town
Hau’oli City
Konikoni City
Route 8
Trainers’ School
Kala’e Bay
Hau’oli City Beach
Route 14
Brooklet Hill B
Route 15
Ten Carat Hill
Seaward Cave
Ruins of Conflict
Classroom
Shady House
Verdant Cavern
Elite Four Chamber A
Elite Four Chamber B
Elite Four Chamber C
Elite Four Chamber D
Champion’s Chamber
Aether Paradise A
Aether Paradise B
Aether Paradise C
Altar of the Sunne
Altar of the Moone
Battle Tree
Battle Royal
Battle Agency
Haina Desert
Mahalo Trail
Seafolk Village
Malie Garden
Lush Jungle
Icy Cave
Paniola Ranch A
Paniola Ranch B
Poni Breaker Coast
Ancient Temple
Indigo Plateau
Bell Tower
Seafloor Cavern
Spear Pillar
Skyarrow Bridge
Lumiose City
Lovey-Dovey Heart
Faraway Space
Celebration Cake
Zenith Stage
Commemorative Photo
Background 67
Background 68
Models
Pokémon
Background
Composition
Outfit
Facing forward
Facing each other
Custom Outfit 1
Custom Outfit 2
Custom Outfit 3
Ride Outfit (Sky)
Riding Wear (Ground)
Riding Wear (Water)
Back to mode selection
Reset
Choose which way your models should face.
You can’t move your Pokémon there.
Your Pokémon can’t move if you do that!
Your Pokémon can hardly move!
That’ll be too cramped for your Pokémon!
There’s no room to turn that way.
There’s no room to rotate that way.
Choose an action to perform.
Rotate
You can’t rotate there.
Updating your SD Card...\nPlease don’t turn off the power.
Your SD Card has been updated.\c
Edit
Delete
Favorite / Remove from Favorites
Quit
Select the photo(s) to delete.\c
The selected photo(s) will be\ndeleted. Is that OK?
Deleting the photo(s)...\nPlease don’t turn off the power.
Deleted the photo(s).\c
It’s added to your favorites.\c
It’s removed from your favorites.\c
Please select a mode.\n\nEasy mode\nYou can take photos easily by snapping a photo\nwhile performing actions to capture the perfect\npose.\nAdvanced mode\nYou can move the camera and your Pokémon\naround to take photos.
Let’s prepare your photo shoot!\nTap the option you want to change.\n\nThen when you’re ready, tap Start photo shoot.
Options that are not available in easy mode,\nsuch as models, backgrounds, and outfits, are\navailable in this advanced mode.
You can select a background from this menu.\nPress the Y Button, and you can change the\ntime of day as well.\nHowever, you can’t change the time for\nsome backgrounds.
You can select your outfit from this menu.\nTap one of the outfits to temporarily change into\nit. To create custom outfits, select one of the\ncustom outfit options, then tap the\ncustomization icon to make clothing selections\nand save your new outfit.
To take awesome shots, have your Pokémon\ntake different actions to capture a cool pose!
Flip this switch, and your Pokémon will perform\nthe actions it uses in battle or when playing\ncutely with you.
Tap this Pokémon call button, and you can ask\nyour Pokémon to perform another action.\n\nTap the button many times to see what kinds of\nactions your Pokémon might take!
Press the action button here to choose what\nkind of action you’ll take during the photo shoot.\nTap the play button, and you’ll perform that\naction. Tap it again to pause in the middle of\nyour action and capture a great pose.
Select the tabs on the left to change controls.\nTapping the top tab will display controls for\ntaking actions and shooting photos.\n\nTapping the bottom tab will display controls for\nadjusting the camera’s position and more.
Controls that are not available in easy mode,\nsuch as rotating your Pokémon and camera, are\navailable in advanced mode.\nTry out all of the functions, and take some\nawesome shots!
Select a tab on the left to change controls.\nFirst tab: Use actions and take photos\nSecond tab: Move your Pokémon\nThird tab: Rotate your Pokémon\nFourth tab: Rotate yourself\nFifth tab: Adjust the camera
You can control the camera from this menu.\nUse each slider to zoom in or out, change the\nheight of the camera, and move the camera\nleft or right.
In advanced mode, you can rotate the camera.\nThis ability is not available in easy mode.\n\nRotate the camera to take photos from\nvarious angles.
You can control the camera from this menu.\nUse each slider to zoom in or out, change the\nheight of the camera, move the camera left or\nright, and rotate the camera around your models\nto change the angle you shoot from.
You can move your Pokémon here.\nTouch and drag the Pokémon icon to the place\nyou like and drop it there.\nThe icon will turn red if you try to move your\nPokémon into a place where it can’t fit.
You can rotate your Pokémon here.\nRotate the arrows around the Pokémon icon to\nrotate your Pokémon.\nThe icon will turn red if you try to rotate your\nPokémon in a direction it can’t face.
You can rotate yourself here.\nRotate the arrows around your icon to\nrotate yourself.\nYour icon will turn red if you try to rotate\nyourself in a direction you can’t face.
Six photos will be taken in one photo shoot.\n\nTap and put star marks on the photos\nyou want to save, and then select Confirm.\nYour photos will be saved.
You can rotate your Pokémon.\nDrag an arrow to rotate your Pokémon.
You can rotate yourself.\nDrag an arrow to rotate yourself.
Please select a mode.
Easy
Advanced
Select options for your photo shoot!
[VAR PKNICK(0000)]
Select the photos you want to keep.\nA Button: Select/Deselect    Y Button: Confirm
Would you like to continue?
Dummy
Dummy
Dummy
Dummy
[VAR PKNICK(0000)] seems very happy!
[VAR PKNICK(0000)] seems a bit embarrassed!
[VAR PKNICK(0000)] seems content!
[VAR PKNICK(0000)] seems a bit surprised!
[VAR PKNICK(0000)] seems satisfied!
Your Pokémon’s position will be reset because it\ncan’t take any actions there. Change actions?
You can’t select this composition.
~~~~~~~~~~~~~~~
Text File : 29
~~~~~~~~~~~~~~~
Checking your SD Card...\nPlease wait.
Your SD Card does not have enough free space.\nPlease delete some data from your SD Card.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some data\r\nfrom your Nintendo 3DS system first.\c
An error has occurred with\nNintendo 3DS Camera.\c
Due to errors detected within the files on your\nSD Card, your data has been deleted.\c
The photo cannot be saved because your\nSD Card is full.\c\nPlease delete some data from the SD Card\nin your Nintendo 3DS system.\c
You can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s for the Alola\nPhoto Club.\c\nPlease note that once you have run out of\nspace, you cannot take more photos.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved. Please delete some data\r\nfrom your Nintendo 3DS system first.\c
Please note that you can save [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s at\nthe Alola Photo Club.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
Saving the photo(s) to your SD Card...\nPlease don’t turn off the power.
Saved to your SD Card.\c
You can save up to 420 photos at the\nAlola Photo Club.\c\nAfter you take [VAR NUM1(0000)] more photo[VAR NUMBRNCH(0000,0100)]s, you’ll be out of\nspace and unable to take any more photos.\c\nPlease delete photos that you don’t need from\nyour Photo Album.\c
You’ve run out of space to save photos at\nthe Alola Photo Club.\c\nPlease delete some photos you don’t need\nfrom your Photo Album.\c
Deleting the photo(s)...\nPlease don’t turn off the power.
Updating your SD Card...\nPlease don’t turn off the power.
Deleted the photo(s).\c
Your SD Card has been updated.\c































~~~~~~~~~~~~~~~
Text File : 30
~~~~~~~~~~~~~~~
You dipped, with your exhausted Pokémon in tow...\nRemember, nothings wrong with losing,\nas long as you learn from it!
You scurry back to the lab, protecting your exhausted\nPokémon from any further harm...
[~ 2]
~~~~~~~~~~~~~~~
Text File : 31
~~~~~~~~~~~~~~~
Create your Game Sync ID
Info
Game Sync
What is Game Sync?
Prep for Game Sync
How to use Game Sync
Yes
No
Game Sync ID
You can visit the Pokémon Global Link website, operated by\nThe Pokémon Company and its affiliates, and register the\nGame Sync ID displayed on the screen to use Game Sync.\n<Pokémon Global Link>\n[VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01]\n
[~ 10]
<Game Sync Log>\nYou used Game Sync at [VAR BD00(0003,0000,0000)][VAR NUM2(0003)]:[VAR NUM2(0004)] on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR BD01].\nA Mystery Gift has been delivered from\nthe Pokémon Global Link.\n<Pokémon Global Link>\n[VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01]
<Game Sync Log>\nYou used Game Sync at [VAR BD00(0003,0000,0000)][VAR NUM2(0003)]:[VAR NUM2(0004)] on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR BD01].\n\n<Pokémon Global Link>\n[VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01]
[VAR 012D(0000)]
<What is Game Sync?>\n\nGame Sync is a service that can connect\nPokémon Ultra Sun or Pokémon Ultra Moon with\nthe Pokémon Global Link website:\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)].
<What is Game Sync?>\n\nGame Sync will automatically upload your saved\ndata to the Pokémon Global Link website, where\nyou can check the progress of your game.
<What is Game Sync?>\n\nLink your game with the Pokémon Global Link\nwebsite, and you can participate in Rating\nBattles and competitions and rent Battle Teams.
<Prep for Game Sync>\n\nTo use Game Sync, you need to follow the\nsteps below.\n\n1. Create your Game Sync ID.\n2. Register your Game Sync ID at the Pokémon\nGlobal Link.
<Prep for Game Sync>\n1. Create your Game Sync ID\n\nChoose “Create your Game Sync ID”\non the Game Sync landing page to create\nyour Game Sync ID.
<Prep for Game Sync>\n2. Register your Game Sync ID at the\nPokémon Global Link\n\nVisit the Pokémon Global Link website at\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)].\nIf you register your Game Sync ID there,\nyou’ll then be able to use Game Sync.
<Prep for Game Sync>\n\nTo register your Game Sync ID, you need to\ncreate a Pokémon Global Link account at\nthe Pokémon Global Link website operated by\nThe Pokémon Company and its affiliates.\nFor more details, you can visit the Pokémon\nGlobal Link website:\n[VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]
<How to use Game Sync>\n\nChoose “Game Sync” to connect to\nthe Pokémon Global Link website.\nPlease note that you can’t connect to the site\nto play if you haven’t first registered your\nGame Sync ID at the Pokémon Global Link.
<How to use Game Sync>\n\nGame Sync may occur automatically when you\nconnect to the Internet.
<How to use Game Sync>\n\nLink your game with the Pokémon Global Link,\nand you can participate in Rating Battles at the\nBattle Spot and various competitions. You can\nalso host Friendly Competitions.
<How to use Game Sync>\n\nLinking your game with the Pokémon Global Link\nalso allows you to create a QR Code for your\nBattle Team that you used in a battle and make\nit public, or rent other people’s QR Battle Teams.
Welcome to Game Sync!\c\nGame Sync is a feature that links your game in\nPokémon Ultra Sun or Pokémon Ultra Moon with\r\nthe Pokémon Global Link website operated by\r\nThe Pokémon Company and its affiliates.\c\nIf you register the Game Sync ID that you can\nobtain in Pokémon Ultra Sun or Pokémon Ultra\r\nMoon on the Pokémon Global Link website, your\r\nsaved data will be automatically uploaded, and\r\nyou will be able to enjoy various features there.\c\nFor more details, please select the Info button\non the Game Sync landing screen.\c
Game Sync failed because the Game Sync ID\nwasn’t registered at the Pokémon Global Link.\c\nPlease visit the Pokémon Global Link\nand enter the Game Sync ID.\c
Welcome to Game Sync!\nWhat would you like to do?
Will you create a Game Sync ID to use\nGame Sync?
Connecting to the server...\nPlease stand by.
Game Sync is in progress...\nDon’t turn off the power.
Issuing a Game Sync ID was canceled\nbecause the server is busy.\c\nPlease wait and try again later.\c
Saving...\nDon’t turn off the power.
Your Game Sync ID has been issued.\c\nYou can now register it at the Pokémon Global\nLink website.\c\nOnce it is registered, your saved data will be\nautomatically uploaded to this website.\c\nFor details about how to use Game Sync,\nplease read “Info.”\c
Game Sync was canceled because more time\nmust pass before you can use Game Sync again.\c\nPlease wait a bit before trying Game Sync again.\c
Game Sync complete!\c
Please choose the topic you would like to\nlearn about.
~~~~~~~~~~~~~~~
Text File : 32
~~~~~~~~~~~~~~~
MATCH TIME
YOUR TIME
MOVE TIME
BAG
FIGHT
POKÉMON
RUN
Super effective
Not very effective
No effect
Effective
MEGA EVOLUTION
Z-POWER
DRAW
LOSE
WIN
VS
BATTLE ROYAL
CHS
CHT
ENG
SPA
FRE
GER
ITA
JPN
KOR
Speed
HP
Attack
Defense
Sp. Atk
Sp. Def
FAINTED
POKÉRUS
PARALYSIS
ASLEEP
FROZEN
BURNED
POISONED
TOXIC
NORMAL
FIGHTING
FLYING
POISON
GROUND
ROCK
BUG
GHOST
STEEL
FIRE
WATER
GRASS
ELECTRIC
PSYCHIC
ICE
DRAGON
DARK
FAIRY
Ver.
Ver. 1
Ver. 2
Ver. 3
Ver. 4
THE END
CAPS
lower
Sym.
PRESS START
PRESS START
NEW
CHS
CHT
ENG
SPA
FRE
GER
ITA
JPN
KOR
POKÉDEX
REGISTERED!
Melemele Island
Ula’ula Island
Poni Island
Aether Paradise
Akala Island
Ultra Wormhole
Trial Complete!
Grand Trial
Complete!
PRESENTED BY\nGAME FREAK
Lv.
%
Congratulations!\nYou are Alola’s first-ever Champion!
Congratulations!\nYou are Alola’s first-ever Champion!
Congratulations!\nYou defended your title!
WIN
LOSE
DRAW
[~ 100]
[~ 101]
[~ 102]
Breakneck Blitz
Inferno Overdrive
Hydro Vortex
Gigavolt Havoc
Bloom Doom
Subzero Slammer
All-Out Pummeling
Acid Downpour
Tectonic Rage
Supersonic Skystrike
Shattered Psyche
Savage Spin-Out
Continental Crush
Never-Ending Nightmare
Devastating Drake
Black Hole Eclipse
Corkscrew Crash
Twinkle Tackle
Catastropika
Sinister Arrow Raid
Malicious Moonsault
Oceanic Operetta
Guardian of Alola
Soul-Stealing 7-Star Strike
Stoked Sparksurfer
Pulverizing Pancake
Extreme Evoboost
Genesis Supernova
10,000,000 Volt Thunderbolt
Trial Start
~~~~~~~~~~~~~~~
Text File : 33
~~~~~~~~~~~~~~~
Use the GTS to deposit a Pokémon to the\nserver and trade Pokémon with people\nall over the world!\n\n・ Seek Pokémon\nPokémon will be traded if you can deposit a\nPokémon that a trade partner wants.\n・ Deposit Pokémon\nPokémon will be traded if a trade partner can\ndeposit a Pokémon that you want.
Checking the GTS’s status...
The Pokémon you deposited was traded!\c
Welcome to the GTS!\nWhat would you like to do?
Your deposited Pokémon came back!\c
[VAR BD02]Attention!\n\n[VAR BD02]If a communication error occurs or your system\n[VAR BD02]gets turned off while you are trading, you won’t\n[VAR BD02]be able to trade Pokémon for a while.
Would you like to quit the GTS?
Please choose a Pokémon you want.\c
No Pokémon was found.\c
What kind of Pokémon are you seeking?
Please choose its gender.
Please choose its level.
Do you want to include people who are seeking\nMythical or Legendary Pokémon?
No result was found with these conditions!\c
Please select who you wish to trade with.
Communicating...\nPlease wait a moment.
Searching for the Pokémon you want...
There is a problem with this Pokémon.\c
This Pokémon has already been traded.\c
Will you take [VAR PKNICK(0000)]?
You cannot select a gender when you enter\na name.\c
Please select conditions.
Filter by Pokémon desired.
Filter by region.
You must decide which Pokémon you want\nbefore depositing your Pokémon.\c
Searching for more matches...\nPlease wait.
Choose the Pokémon that you want.\c
No Pokémon was found by the further search.\c\nThe search result has been updated.\c
No Pokémon was found by the further search.\c\nPlease choose a Pokémon again.\c
[~ 29]
[~ 30]
[~ 31]
[~ 32]
Please select a message you would like to share\nwith your trade partner.
[VAR BD02]Attention!\n\n[VAR BD02]If a communication error occurs or your\n[VAR BD02]system gets turned off while you are\n[VAR BD02]depositing a Pokémon, you won’t be able\n[VAR BD02]to trade Pokémon for a while.
[VAR BD02]Attention!\n\n[VAR BD02]If a communication error occurs or your\n[VAR BD02]system gets turned off while you are\n[VAR BD02]taking back a Pokémon, you won’t be\n[VAR BD02]able to trade Pokémon for a while.
Communicating...\nPlease wait a moment.
Please choose a Pokémon you want.
Seek Pokémon
Deposit Pokémon
Summary of [VAR PKNICK(0000)]
Pokémon wanted
[VAR PKNAME(0000)]
Gender
Level
Options
Search with these conditions!
Quit

Any
[~ 50]
[~ 51]
Any
1 to 10
11 to 20
21 to 30
31 to 40
41 to 50
51 to 60
61 to 70
71 to 80
81 to 90
91 or higher
What Pokémon?
Include
Don’t include
Pokémon the person wants
Any
Pokémon you have
Region
Same as your region
Different from your region
Filter with these conditions.
Take back
Quit
Seek Pokémon
[VAR TRNAME(0000)]
[VAR 0124(0000)]
[VAR 0125(0000)]
Pokémon Deposited in the GTS
[VAR PKNICK(0000)]
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
l
[~ 84]
Held Item
None
[VAR ITEM2(0000)]
<[VAR TRNAME(0000)]’s message>
[VAR NUM3(0000)]
[VAR NUM3(0000)]
Confirm
Please trade Pokémon with me.\nThanks in advance.
I want to trade for a Pokémon that will help\nme with my adventure.
I want to trade for a Pokémon that is strong\nin battles.
I want to trade for a treasured Pokémon that\nhas been raised from an Egg.
I want to fill my Pokédex.
I want to fill my Pokédex with other languages.
I want to trade for one of your precious\nPokémon you’ve given a nickname to.
This is a Pokémon I raised very carefully.\nPlease trade with me if you’d like.
This is a Pokémon that just hatched.\nPlease raise it carefully.
This is a Pokémon that I raised so that it will do\ngreat in battles.
This is a Pokémon with great potential.\nPlease raise it if you’d like.
[~ 103]
[~ 104]
[~ 105]
[~ 106]
[~ 107]
[~ 108]
[~ 109]
[~ 110]
~~~~~~~~~~~~~~~
Text File : 34
~~~~~~~~~~~~~~~
Photo Shoot
Take Photo
Y Button:\n  Zoom in / Zoom out\n\nL Button / R Button:\n  Rotate left / Rotate right\n\nUp/Down:\n  Move camera up or down while zoomed in
Y Button / X Button:\n  Zoom in / Zoom out\n\nL Button / R Button:\n  Rotate left / Rotate right\n\nUp/Down/Left/Right:\n  Move camera around
Would you like to save the photo you took?
Yes
No
The photo has been saved!
~~~~~~~~~~~~~~~
Text File : 35
~~~~~~~~~~~~~~~
---
[~ 1]
[~ 2]
[~ 3]
~~~~~~~~~~~~~~~
Text File : 36
~~~~~~~~~~~~~~~
[VAR NUM2(0000)]
/
ダミーメッセージ
ダミーメッセージ
ダミーメッセージ
ダミーメッセージ
~~~~~~~~~~~~~~~
Text File : 37
~~~~~~~~~~~~~~~
Numbers
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
ヒ
フ
ヘ
ホ
マ
ミ
ム
メ
モ
ヤ
ユ
ヨ
ラ
リ
ル
レ
ロ
ワ
ヲ
ン
~~~~~~~~~~~~~~~
Text File : 38
~~~~~~~~~~~~~~~
[~ 0]
Howdy lil cuz, gimme a second...
So... The Holon Commision finally decided\nto clean up their mess? That's a first.
Alola's entire ecosystem has been in complete\ndisarray for the last few months. 
If you haven't been told, Holon's nastiest\ncustomers have decided to move on over here.
Your documents got lost on the way over.\nThe dang Pelipper must've swallowed em.
So which photo should I use for your Passport?\nThey're pretty picky about details here.
You sure you picked the right one?\nIts a bit blurry on my end. You're blonde, right?
All right, I'm terrible with spelling, and relying\non a Rotom to spell is a pain, ya mind helpin'?
You spell it,"[VAR TRNAME(0000)]", right?\nOr do you wanna spell it out again?
You got it lil kahuna! I'll tell Cherry, Palm,\nand Cypress when you arrive.
I have a good feeling about you, there has to\nbe a reason they call you their "shining star".
By the way, the Profs set you up with a host mom\nwhen you get here. She could use the company.
Her kid's busy abroad right now. I'll get everything\nready in the meantime. Don't forget your Keystone!
[VAR TRNAME(0000)]! The rest of your belongings\narrived from the research centre!
Yep
Nah
Alola's got a lot of really unique 'mons, but\nthose Delta Species are doin a number on em.
But you knew that already, didn't you?
I mean, after all, thats why you're here.\nSorry your 'mons couldn't come with you.
Customs is keeping regional imports on lockdown,\njust be happy you got to keep your Keystone.
Anyway, we're sure you'll make some new\npartners and friends once you get here.
I'm Professor Kukui, head of research here in Alola.\nI imagine you've got some questions. I would.
I'm Professor Kukui, head of research here in Alola.\nI imagine you've got some questions. I would.
Plebble! Honeybug! I’ll play with you later, so\ncool your jets! I'm not going anywhere!
~~~~~~~~~~~~~~~
Text File : 39
~~~~~~~~~~~~~~~
???
The best Poké Ball with the ultimate level of\nperformance. With it, you will catch any wild\nPokémon without fail.
An ultra-high-performance Poké Ball that provides\na higher success rate for catching Pokémon than\na Great Ball.
A good, high-performance Poké Ball that provides\na higher Pokémon catch rate than a standard\nPoké Ball.
A device for catching wild Pokémon. It’s thrown like\na ball at a Pokémon, comfortably encapsulating\nits target.
A special Poké Ball that is used only in the\na distant land. It is recognizable by the unique\npattern decorating it.
A somewhat different Poké Ball that is more\neffective when attempting to catch Water- or\nBug-type Pokémon.
A somewhat different Poké Ball that works\nespecially well when catching Pokémon that\nlive underwater.
A somewhat different Poké Ball that becomes more\neffective the lower the level of the wild Pokémon.
A somewhat different Poké Ball that works\nespecially well on a Pokémon species that has been\ncaught before.
A somewhat different Poké Ball that becomes\nprogressively more effective the more turns that\nare taken in battle.
A particularly comfortable Poké Ball that makes a\nwild Pokémon quickly grow friendlier after\nbeing caught.
A somewhat rare Poké Ball that was made as a\ncommemorative item used to celebrate an event of\nsome sort.
A somewhat different Poké Ball that makes it\neasier to catch wild Pokémon at night or in dark\nplaces like caves.
A remedial Poké Ball that restores the HP of a\nPokémon caught with it and eliminates any\nstatus conditions.
A somewhat different Poké Ball that has a more\nsuccessful catch rate if used at the start of a\nwild encounter.
A quite rare Poké Ball that has been crafted in\norder to commemorate a special occasion of\nsome sort.
A spray-type medicine for treating wounds. It can\nbe used to restore 20 HP to an injured Pokémon.
A spray-type medicine for poisoning. It can be used\nonce to lift the effects of being poisoned from\na Pokémon.
A spray-type medicine for treating burns. It can be\nused once to heal a Pokémon suffering from a burn.
A spray-type medicine for freezing. It can be used\nonce to defrost a Pokémon that has been\nfrozen solid.
A spray-type medicine used against sleep. It can\nbe used once to rouse a Pokémon from the\nclutches of sleep.
A spray-type medicine for paralysis. It can be used\nonce to free a Pokémon that has been paralyzed.
A medicine that can be used to fully restore the HP\nof a single Pokémon and heal any status conditions\nit has.
A spray-type medicine for treating wounds. It will\ncompletely restore the max HP of a single Pokémon.
A spray-type medicine for treating wounds. It can\nbe used to restore 120 HP to an injured Pokémon.
A spray-type medicine for treating wounds. It can\nbe used to restore 60 HP to an injured Pokémon.
A spray-type medicine that is broadly effective.\nIt can be used once to heal all the status conditions\nof a Pokémon.
A medicine that can revive fainted Pokémon. It also\nrestores half of a fainted Pokémon’s maximum HP.
A medicine that can revive fainted Pokémon. It also\nfully restores a fainted Pokémon’s maximum HP.
Water with a high mineral content. When consumed,\nit restores up to 30 HP to an injured Pokémon.
A highly carbonated soda drink. When consumed,\nit restores up to 50 HP to an injured Pokémon.
A very sweet and refreshing drink. When consumed,\nit restores up to 70 HP to an injured Pokémon.
A bottle of highly nutritious milk. When consumed,\nit restores up to 100 HP to an injured Pokémon.
A very bitter medicinal powder. When consumed,\nit restores up to 60 HP to an injured Pokémon.
An extremely bitter medicinal root. When consumed,\nit restores up to 120 HP to an injured Pokémon.
A very bitter medicinal powder. It can be used once\nto heal all the status conditions of a Pokémon.
A terribly bitter medicinal herb. It revives a fainted\nPokémon and fully restores its maximum HP.
This medicine can restore 10 PP to a single\nselected move that has been learned by\na Pokémon.
This medicine can fully restore the PP of a single\nselected move that has been learned by\na Pokémon.
This medicine can restore 10 PP to each of the\nmoves that have been learned by a Pokémon.
This medicine can fully restore the PP of all of the\nmoves that have been learned by a Pokémon.
Lavaridge Town’s local specialty. It can be used\nonce to heal all the status conditions of a Pokémon.
A 100 percent pure juice made of Berries.\nWhen consumed, it restores 20 HP to an\ninjured Pokémon.
This rare ash can revive all fainted Pokémon in a\nparty. In doing so, it also fully restores their\nmaximum HP.
A nutritious drink for Pokémon. When consumed,\nit raises the base HP of a single Pokémon.
A nutritious drink for Pokémon. When consumed,\nit raises the base Attack stat of a single Pokémon.
A nutritious drink for Pokémon. When consumed, it\nraises the base Defense stat of a single Pokémon.
A nutritious drink for Pokémon. When consumed,\nit raises the base Speed stat of a single Pokémon.
A nutritious drink for Pokémon. When consumed,\nit raises the base Sp. Atk stat of a single Pokémon.
A candy that is packed with energy. When\nconsumed, it will instantly raise the level of a single\nPokémon by one.
A medicine that can slightly raise the maximum PP\nof a single move that has been learned by the\ntarget Pokémon.
A nutritious drink for Pokémon. When consumed,\nit raises the base Sp. Def stat of a single Pokémon.
A medicine that can optimally raise the maximum\nPP of a single move that has been learned by the\ntarget Pokémon.
The Old Chateau’s hidden specialty. It can be used\nonce to heal all the status conditions of a Pokémon.
An item that prevents stat reduction among the\nTrainer’s party Pokémon for five turns after it is\nused in battle.
An item that raises the critical-hit ratio greatly.\nIt can be used only once and wears off if the\nPokémon is withdrawn.
An item that sharply boosts the Attack stat of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
An item that sharply boosts the Defense stat of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
An item that sharply boosts the Speed stat of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
An item that sharply boosts the accuracy of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
An item that sharply boosts the Sp. Atk stat of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
An item that sharply boosts the Sp. Def stat of a\nPokémon during a battle. It wears off once the\nPokémon is withdrawn.
A doll that attracts the attention of a Pokémon.\nIt guarantees escape from any battle with\nwild Pokémon.
A toy that attracts the attention of a Pokémon.\nIt guarantees escape from any battle with\nwild Pokémon.
A flute made from blue glass that awakens\nsleeping Pokémon.
A flute made from yellow glass that snaps Pokémon\nout of confusion.
A flute made from red glass that snaps Pokémon\nout of infatuation.
A flute made from black glass. It makes it easier to\nencounter strong Pokémon in the place you use it.
A flute made from white glass. It makes it easier to\nencounter weak Pokémon in the place you use it.
Salt that you found inside Shoal Cave.
A seashell that you found inside Shoal Cave.
A small red shard. It appears to be a fragment of\nsome sort of implement made long ago.
A small blue shard. It appears to be a fragment of\nsome sort of implement made long ago.
A small yellow shard. It appears to be a fragment of\nsome sort of implement made long ago.
A small green shard. It appears to be a fragment of\nsome sort of implement made long ago.
An item that prevents any low-level wild Pokémon\nfrom jumping out at you for a while. It lasts longer\nthan Repel.
An item that prevents any low-level wild Pokémon\nfrom jumping out at you for a while. It lasts longer\nthan anything else on the market.
A long and reliable rope. Use it to escape instantly\nfrom a cave or a dungeon. Is not consumed after use.
An item that prevents any low-level wild Pokémon\nfrom jumping out at you for a while.
A peculiar stone that can make certain species of\nPokémon evolve. It burns as red as the evening sun.
A peculiar stone that can make certain species of\nPokémon evolve. It is as black as the night sky.
A peculiar stone that can make certain species of\nPokémon evolve. The stone has a fiery\norange heart.
A peculiar stone that can make certain species of\nPokémon evolve. It has a distinct\nthunderbolt pattern.
A peculiar stone that can make certain species of\nPokémon evolve. It is the blue of a pool of\nclear water.
A peculiar stone that can make certain species of\nPokémon evolve. It has an unmistakable\nleaf pattern.
A very small and rare mushroom. It’s popular with a\ncertain class of collectors and sought out by them.
A very large and rare mushroom. It’s popular with a\ncertain class of collectors and sought out by them.
A rather small pearl that has a very nice silvery\nsheen to it. It can be sold cheaply to shops.
A rather large pearl that has a very nice silvery\nsheen. It can be sold to shops for a high price.
Lovely red sand that flows between the fingers\nwith a loose, silky feel. It can be sold at a low price\nto shops.
A small shard of a beautiful gem that demonstrates\na distinctly red sparkle. It can be sold at a high\nprice to shops.
A nugget of the purest gold that gives off a\nlustrous gleam in direct light. It can be sold at a\nhigh price to shops.
A pretty, heart-shaped scale that is extremely\nrare. Some people are happy to receive one.
A sweet honey with a lush aroma that attracts wild\nPokémon when it is used in tall grass, in caves, or\non special trees.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fossil from a prehistoric Pokémon that once lived\nin the sea. It looks as if it could be part of a\nplant’s root.
A fossil from a prehistoric Pokémon that once lived\nin the sea. It appears to be a fragment of a claw.
A fossil from a prehistoric Pokémon that once lived\nin the sea. It might be a piece of a seashell.
A fossil from a prehistoric Pokémon that once lived\nin the sea. It could be a shell or carapace.
A piece of amber that still contains the genetic\nmaterial of an ancient Pokémon. It’s clear with a\ntawny, reddish tint.
A fossil from a prehistoric Pokémon that once lived\non the land. It looks to be from some kind of\nprotective collar.
A fossil from a prehistoric Pokémon that once lived\non the land. It appears as though it’s part of\na head.
A rare bone that is extremely valuable for the\nstudy of Pokémon archeology. It can be sold for a\nhigh price to shops.
A peculiar stone that can make certain species of\nPokémon evolve. It shines with a dazzling light.
A peculiar stone that can make certain species of\nPokémon evolve. It holds shadows as dark as\ncan be.
A peculiar stone that can make certain species of\nPokémon evolve. It sparkles like a glittering eye.
A peculiar stone that can make certain species of\nPokémon evolve. It’s as round as a Pokémon Egg.
A vital item that is needed to keep a stone tower\nfrom collapsing. Voices can be heard from\nit occasionally.
A glowing orb to be held by Giratina. It boosts the\npower of Dragon- and Ghost-type moves when it\nis held.
-\n-\n-
-\n-\n-
-\n-\n-
A cassette to be held by Genesect. It changes\nGenesect’s Techno Blast move so it becomes\nWater type.
A cassette to be held by Genesect. It changes\nGenesect’s Techno Blast move so it becomes\nElectric type.
A cassette to be held by Genesect. It changes\nGenesect’s Techno Blast move so it becomes\nFire type.
A cassette to be held by Genesect. It changes\nGenesect’s Techno Blast move so it becomes\nIce type.
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
A piece of cloyingly sweet chocolate.\nWhen consumed, it restores 20 HP to an\ninjured Pokémon.
A brightly gleaming orb to be held by Dialga.\nIt boosts the power of Dragon- and Steel-type\nmoves when it is held.
A beautifully glowing orb to be held by Palkia.\nIt boosts the power of Dragon- and Water-type\nmoves when it is held.
Stationery designed to be easy to use when writing\nsomeone for the first time. Have a Pokémon hold it\nfor delivery.
Stationery designed to make it easier to write about\nyour favorite things. Have a Pokémon hold it\nfor delivery.
Stationery designed to allow you to extend an\ninvitation to the recipient. Have a Pokémon hold it\nfor delivery.
Stationery designed to make it easy for you to\nexpress thanks. Have a Pokémon hold it\nfor delivery.
Stationery designed to make it easier to pose a\nquestion about something. Have a Pokémon hold it\nfor delivery.
Stationery designed to allow you to recommend\nsomething to the reader. Have a Pokémon hold it\nfor delivery.
Stationery designed to make it easy to respond\nto a letter you received. Have a Pokémon hold it\nfor delivery.
Stationery featuring an illustration of a bridge that\nseems to pierce the sky. Have a Pokémon hold it\nfor delivery.
Stationery featuring an illustration of a bright-red\ndrawbridge. Have a Pokémon hold it for delivery.
Stationery featuring an illustration of a high-tension\nsteel suspension bridge. Have a Pokémon hold it\nfor delivery.
Stationery featuring an illustration of a\nvintage-looking brick bridge. Have a Pokémon hold\nit for delivery.
Stationery featuring an illustration of a majestically\narched bridge. Have a Pokémon hold it for delivery.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from paralysis on its own\nin battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from sleep on its own\nin battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from poisoning on its own\nin battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from a burn on its own\nin battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from being frozen on its\nown in battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can restore 10 PP to a depleted move\nduring battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can restore its own HP by 10 points\nduring battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from confusion on its own\nin battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can recover from any status condition\nduring battle.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it can restore its own HP by a small\namount during battle.
If held by a Pokémon, it restores the user’s HP in a\npinch, but it will cause confusion if the user hates\nthe taste.
If held by a Pokémon, it restores the user’s HP in a\npinch, but it will cause confusion if the user hates\nthe taste.
If held by a Pokémon, it restores the user’s HP in a\npinch, but it will cause confusion if the user hates\nthe taste.
If held by a Pokémon, it restores the user’s HP in a\npinch, but it will cause confusion if the user hates\nthe taste.
If held by a Pokémon, it restores the user’s HP in a\npinch, but it will cause confusion if the user hates\nthe taste.
Used to make Pokéblocks that will enhance your\nCoolness. Its red flesh is spicy when eaten.
Used to make Pokéblocks that will enhance your\nBeauty. Its blue flesh is sour when eaten.
Used to make Pokéblocks that will enhance your\nCuteness. Its pink flesh is sweet when eaten.
Used to make Pokéblocks that will enhance your\nCleverness. Its green flesh is bitter when eaten.
Used to make Pokéblocks that will enhance your\nToughness. Its yellow flesh is sour when eaten.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its\nbase HP.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its\nbase Attack.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its\nbase Defense.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its base\nSp. Atk.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its base\nSp. Def.
A Berry to be consumed by Pokémon. Using it on a\nPokémon makes it more friendly but lowers its\nbase Speed.
Used to make Pokéblocks that will enhance your\nBeauty, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nCuteness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nCleverness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nToughness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nCuteness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nBeauty, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nCleverness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nCleverness, this Berry is rare in other regions.
Used to make Pokéblocks that will enhance your\nBeauty, this Berry is rare in other regions.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nFire-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nWater-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nElectric-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nGrass-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nIce-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nFighting-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nPoison-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nGround-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nFlying-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nPsychic-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nBug-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nRock-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nGhost-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nDragon-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nDark-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nSteel-type attack.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one Normal-type attack.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its Attack stat will increase when it’s in\na pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its Defense stat will increase when it’s in\na pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its Speed stat will increase when it’s in\na pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its Sp. Atk stat will increase when it’s in\na pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its Sp. Def stat will increase when it’s in\na pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its critical-hit ratio will increase when it’s\nin a pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, one of its stats will sharply increase\nwhen it’s in a pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, being hit by a supereffective attack will\nrestore its HP.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, its accuracy will increase just once when\nit’s in a pinch.
A Berry to be consumed by Pokémon. If a Pokémon\nholds one, it will be able to move first just once\nwhen it’s in a pinch.
A Berry to be consumed by Pokémon. If a physical\nattack hits the Pokémon holding it, the attacker will\nalso be hurt.
A Berry to be consumed by Pokémon. If a special\nattack hits the Pokémon holding it, the attacker will\nalso be hurt.
An item to be held by a Pokémon. It casts a tricky\nglare that lowers the opposing\nPokémon’s accuracy.
An item to be held by a Pokémon. It will restore any\nlowered stat in battle. It can be used only once.
An item to be held by a Pokémon. This stiff, heavy\nbrace helps Pokémon grow strong but cuts Speed\nin battle.
Turning on this special device will allow all the\nPokémon on your team to receive Exp. Points\nfrom battles.
An item to be held by a Pokémon. This light, sharp\nclaw lets the bearer move first occasionally.
An item to be held by a Pokémon. The comforting\nchime of this bell calms the holder, making\nit friendly.
An item to be held by a Pokémon. The holder\nshakes off move-binding effects to move freely.\nIt can be used only once.
An item to be held by a Pokémon. This curious\nheadband boosts Attack but only allows the use of\none move.
An item to be held by a Pokémon. When the holder\nsuccessfully inflicts damage, the target may\nalso flinch.
An item to be held by a Pokémon. It’s a shiny\nsilver powder that will boost the power of\nBug-type moves.
An item to be held by a Pokémon. It doubles any\nprize money received if the holding Pokémon joins\na battle.
An item to be held by a Pokémon. It helps keep\nwild Pokémon away if the holder is the head of\nthe party.
A wondrous orb to be held by either Latios or\nLatias. It raises the power of Psychic- and\nDragon-type moves.
An item to be held by Clamperl. This fang gleams a\nsharp silver and raises the holder’s Sp. Atk stat.
An item to be held by Clamperl. This scale shines\nwith a faint pink and raises the holder’s\nSp. Def stat.
An item to be held by a Pokémon. It enables the\nholder to flee from any wild Pokémon encounter\nwithout fail.
An item to be held by a Pokémon. A Pokémon\nholding this peculiar stone is prevented\nfrom evolving.
An item to be held by a Pokémon. The holder may\nendure a potential KO attack, leaving it with just\n1 HP.
An item to be held by a Pokémon. It’s an egg filled\nwith happiness that earns extra Exp. Points\nin battle.
An item to be held by a Pokémon. It’s a lens for\nscoping out weak points. It boosts the holder’s\ncritical-hit ratio.
An item to be held by a Pokémon. It’s a special\nmetallic film that can boost the power of\nSteel-type moves.
An item to be held by a Pokémon. The holder’s HP\nis slowly but steadily restored throughout\nevery battle.
A very tough and inflexible scale. Dragon-type\nPokémon may be holding this item when caught.
An item to be held by Pikachu. It’s a puzzling orb\nthat boosts its Attack and Sp. Atk stats.
An item to be held by a Pokémon. It’s a loose, silky\nsand that boosts the power of Ground-type moves.
An item to be held by a Pokémon. It’s a durable\nstone that boosts the power of Rock-type moves.
An item to be held by a Pokémon. It’s a seed\nimbued with life force that boosts the power of\nGrass-type moves.
An item to be held by a Pokémon. A pair of\nshady-looking glasses that boost the power of\nDark-type moves.
An item to be held by a Pokémon. This belt helps\nthe wearer to focus and boosts the power of\nFighting-type moves.
An item to be held by a Pokémon. It’s a powerful\nmagnet that boosts the power of\nElectric-type moves.
An item to be held by a Pokémon. This\nteardrop-shaped gem boosts the power of\nWater-type moves.
An item to be held by a Pokémon. It’s a long, sharp\nbeak that boosts the power of Flying-type moves.
An item to be held by a Pokémon. This small,\npoisonous barb boosts the power of\nPoison-type moves.
An item to be held by a Pokémon. It’s a heat-\nrepelling piece of ice that boosts the power of \nIce-type moves.
An item to be held by a Pokémon. It’s a sinister,\neerie tag that boosts the power of\nGhost-type moves.
An item to be held by a Pokémon. This spoon is\nimbued with telekinetic power and boosts\nPsychic-type moves.
An item to be held by a Pokémon. It’s a combustible\nfuel that boosts the power of Fire-type moves.
An item to be held by a Pokémon. This hard and\nsharp fang boosts the power of\nDragon-type moves.
An item to be held by a Pokémon. It’s a sumptuous\nscarf that boosts the power of Normal-type moves.
A transparent device somehow filled with all sorts\nof data. It was produced by Silph Co.
An item to be held by a Pokémon. The holder\nregains a little HP every time it inflicts damage\non others.
An item to be held by a Pokémon. This incense has\na curious aroma that boosts the power of\nWater-type moves.
An item to be held by a Pokémon. The beguiling\naroma of this incense may cause attacks to miss\nits holder.
An item to be held by Chansey. This pair of lucky\nboxing gloves will boost Chansey’s critical-hit ratio.
An item to be held by Ditto. Extremely fine yet\nhard, this odd powder boosts the Defense stat.
An item to be held by Cubone or Marowak. It’s a\nhard bone of some sort that boosts the\nAttack stat.
An item to be held by Farfetch’d. This very long\nand stiff stalk of leek boosts its critical-hit ratio.
An item to be held by a Pokémon. During a contest,\nit raises the Cool aspect of the Pokémon holding it.
An item to be held by a Pokémon. During a contest,\nit raises the Beauty aspect of the Pokémon\nholding it.
An item to be held by a Pokémon. During a contest,\nit raises the Cute aspect of the Pokémon holding it.
An item to be held by a Pokémon. During a contest,\nit raises the Clever aspect of the Pokémon\nholding it.
An item to be held by a Pokémon. During a contest,\nit raises the Tough aspect of the Pokémon\nholding it.
An item to be held by a Pokémon. It’s a magnifying\nlens that slightly boosts the accuracy of moves.
An item to be held by a Pokémon. This headband\nexudes strength, slightly boosting the power of\nphysical moves.
An item to be held by a Pokémon. This thick pair of\nglasses slightly boosts the power of special moves.
An item to be held by a Pokémon. It’s a well-worn\nbelt that slightly boosts the power of\nsupereffective moves.
An item to be held by a Pokémon. Protective moves\nlike Light Screen and Reflect will be\neffective longer.
An item to be held by a Pokémon. It boosts the\npower of moves, but at the cost of some HP on\neach hit.
A single-use item to be held by a Pokémon. It\nallows the holder to immediately use a move that\nnormally requires a turn to charge.
An item to be held by a Pokémon. It’s a bizarre orb\nthat will badly poison the holder during battle.
An item to be held by a Pokémon. It’s a bizarre orb\nthat will afflict the holder with a burn during battle.
An item to be held by Ditto. Extremely fine yet\nhard, this odd powder boosts the Speed stat.
An item to be held by a Pokémon. If the holder has\nfull HP, it will endure a potential KO attack with\n1 HP. The item then disappears.
An item to be held by a Pokémon. If the holder\nmoves after its target moves, its accuracy will\nbe boosted.
An item to be held by a Pokémon. It boosts moves\nused consecutively, but only until a different move\nis used.
An item to be held by a Pokémon. It lowers Speed\nand allows Ground-type moves to hit Flying-type\nand levitating holders.
An item to be held by a Pokémon. It is tremendously\nheavy and makes the holder move slower\nthan usual.
An item to be held by a Pokémon. If the holder\nbecomes infatuated, the opposing Pokémon will\nbe, too.
An item to be held by a Pokémon. It gradually\nrestores HP to Poison-type Pokémon. It damages\nany other type.
An item to be held by a Pokémon. It extends the\nduration of the move Hail when used by\nthe holder.
An item to be held by a Pokémon. It extends the\nduration of the move Sandstorm when used by\nthe holder.
An item to be held by a Pokémon. It extends the\nduration of the move Sunny Day when used by\nthe holder.
An item to be held by a Pokémon. It extends the\nduration of the move Rain Dance when used by\nthe holder.
An item to be held by a Pokémon. It extends the\nduration of multi-turn attacks like Bind and Wrap.
An item to be held by a Pokémon. This curious\nscarf boosts Speed but only allows the use of\none move.
An item to be held by a Pokémon. It damages the\nholder every turn and may latch on to Pokémon\nthat touch the holder.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s Attack stat to grow more\nafter battling.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s Defense stat to grow more\nafter battling.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s Sp. Atk stat to grow more\nafter battling.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s Sp. Def stat to grow more\nafter battling.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s Speed stat to grow more\nafter battling.
An item to be held by a Pokémon. It reduces Speed\nbut allows the holder’s maximum HP to grow more\nafter battling.
An item to be held by a Pokémon. This discarded\ncarapace enables the holder to switch out of battle\nwithout fail.
An item to be held by a Pokémon. It boosts the\namount of HP the holder recovers from \nHP-stealing moves.
An item to be held by a Pokémon. These curious\nglasses boost Sp. Atk but only allow the use of\none move.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Fire-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Water-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Electric-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Grass-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Ice-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Fighting-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Poison-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Ground-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Flying-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Psychic-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Bug-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Rock-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Ghost-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Dragon-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Dark-type moves.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Steel-type moves.
An item to be held by a Pokémon. This\nexotic-smelling incense boosts the power of\nPsychic-type moves.
An item to be held by a Pokémon. This\nexotic-smelling incense boosts the power of\nRock-type moves.
An item to be held by a Pokémon. This\nexotic-smelling incense makes the holder bloated\nand slow moving.
An item to be held by a Pokémon. This incense has\na curious aroma that boosts the power of\nWater-type moves.
An item to be held by a Pokémon. This\nexotic-smelling incense boosts the power of\nGrass-type moves.
An item to be held by a Pokémon. It doubles any\nprize money received if the holding Pokémon joins\na battle.
An item to be held by a Pokémon. It helps keep\nwild Pokémon away if the holder is the head of\nthe party.
A protective item of some sort. It is extremely stiff\nand heavy. It’s loved by a certain Pokémon.
A box packed with a tremendous amount of electric\nenergy. It’s loved by a certain Pokémon.
A box packed with a tremendous amount of magma\nenergy. It’s loved by a certain Pokémon.
A transparent device overflowing with dubious\ndata. Its producer is unknown.
A cloth imbued with horrifyingly strong spiritual\nenergy. It’s loved by a certain Pokémon.
An item to be held by a Pokémon. This sharply\nhooked claw increases the holder’s\ncritical-hit ratio.
An item to be held by a Pokémon. When the holder\nsuccessfully inflicts damage, the target may\nalso flinch.
The user is roused, and its Attack and Sp. Atk\nstats increase.
The user slashes the target with huge sharp claws.
The user materializes an odd psychic wave to attack\nthe target. This attack does physical damage.
The user quietly focuses its mind and calms its\nspirit to raise its Sp. Atk and Sp. Def stats.
The target is scared off, and a different Pokémon is\ndragged out. In the wild, this ends a battle against a\nsingle Pokémon.
A move that leaves the target badly poisoned.\nIts poison damage worsens every turn.
The user summons a hailstorm lasting five turns.\nIt damages all Pokémon except the Ice type.
The user tenses its muscles to bulk up its body,\nraising both its Attack and Defense stats.
The user drenches the target in a special poisonous\nliquid. This move’s power is doubled if the target\nis poisoned.
A unique attack that varies in type depending on the\nPokémon using it.
The user intensifies the sun for five turns, powering\nup Fire-type moves. It lowers the power of\nWater-type moves.
The target is taunted into a rage that allows it to use\nonly attack moves for three turns.
The target is struck with an icy-cold beam of energy.\nThis may also leave the target frozen.
A howling blizzard is summoned to strike opposing\nPokémon. This may also leave the opposing\nPokémon frozen.
The target is attacked with a powerful beam.\nThe user can’t move on the next turn.
A wondrous wall of light is put up to reduce damage\nfrom special attacks for five turns.
Enables the user to evade all attacks. Its chance of\nfailing rises if it is used in succession.
The user summons a heavy rain that falls for five\nturns, powering up Water-type moves. It lowers\nthe power of Fire-type moves.
The user lands and rests its body. It restores the\nuser’s HP by up to half of its max HP.
The user creates a protective field that prevents\nstatus conditions for five turns.
This full-power attack grows more powerful the\nless the user likes its Trainer.
In this two-turn attack, the user gathers light, then\nblasts a bundled beam on the next turn.
The user throws a stone or similar projectile to\nattack an opponent. A flying Pokémon will fall to the\nground when it’s hit.
A strong electric blast crashes down on the target.\nThis may also leave the target with paralysis.
A wicked thunderbolt is dropped on the target to\ninflict damage. This may also leave the target\nwith paralysis.
The user sets off an earthquake that strikes every\nPokémon around it.
This full-power attack grows more powerful the\nmore the user likes its Trainer.
The user drains the target’s blood. The user’s HP is\nrestored by half the damage taken by the target.
The target is hit by a strong telekinetic force.\nThis may also lower the target’s Sp. Def stat.
The user hurls a shadowy blob at the target.\nThis may also lower the target’s Sp. Def stat.
The user attacks with a swift chop. It can also break\nbarriers, such as Light Screen and Reflect.
By moving rapidly, the user makes illusory copies of\nitself to raise its evasiveness.
A wondrous wall of light is put up to reduce damage\nfrom physical attacks for five turns.
The user strikes everything around it by swamping\nthe area with a giant sludge wave. This may also\npoison those hit.
The target is scorched with an intense blast of fire.\nThis may also leave the target with a burn.
Unsanitary sludge is hurled at the target. This may\nalso poison the target.
A five-turn sandstorm is summoned to hurt all\ncombatants except the Rock, Ground, and\nSteel types. It raises the Sp. Def stat of Rock types.
The target is attacked with an intense blast of\nall-consuming fire. This may also leave the target\nwith a burn.
Boulders are hurled at the target. This also lowers\nthe target’s Speed stat by preventing its movement.
The user confounds the target with speed, then\nslashes. This attack never misses.
The user enrages its target by bluffing, then\nthe user is forced to back up its claims on turn 2.
This attack move doubles its power if the user is\npoisoned, burned, or paralyzed.
Cloaking itself in flame, the user attacks. Then,\nbuilding up more power, the user raises its\nSpeed stat.
The user goes to sleep for two turns. This fully\nrestores the user’s HP and heals any\nstatus conditions.
If it is the opposite gender of the user, the target\nbecomes infatuated and less likely to attack.
The user attacks and steals the target’s held item\nsimultaneously. The user can’t steal anything if it\nalready holds an item.
The user makes a swift attack on the target’s legs,\nwhich lowers the target’s Speed stat.
The user attacks the target with a song. Others can\njoin in the Round to increase the power of\nthe attack.
The user attacks the target with an echoing voice.\nIf this move is used every turn, its power\nis increased.
The user attacks the target at full power. The\nattack’s recoil harshly lowers the user’s Sp. Atk stat.
The target is hit with wings of steel. This may also\nraise the user’s Defense stat.
The user heightens its mental focus and unleashes\nits power. This may also lower the target’s \nSp. Def stat.
The user draws power from nature and fires it at the\ntarget. This may also lower the target’s Sp. Def stat.
A restrained attack that prevents the target from\nfainting. The target is left with at least 1 HP.
The user shoots boiling hot water at its target.\nThis may also leave the target with a burn.
The user flings its held item at the target to attack.\nThis move’s power and effects depend on the item.
The user attacks with an electric charge. The user\nmay use any remaining electricity to raise its\nSp. Atk stat.
The user takes the target into the sky, then drops it\nduring the next turn. The target cannot attack while\nin the sky.
The user swings its body around violently to inflict\ndamage on everything in its vicinity.
The user suppresses the target and makes its move\ngo last.
The user shoots a sinister, bluish-white flame at the\ntarget to inflict a burn.
The user nimbly strikes the target. If the user is not\nholding an item, this attack inflicts massive damage.
This move prevents the target from using its held\nitem for five turns. Its Trainer is also prevented from\nusing items on it.
The user detonates, causing serious burns\nto all infidels nearby. 72 virgins are\nrecieved in return.
The user slashes with a sharp claw made from\nshadows. Critical hits land more easily.
The user stores power, then attacks. If the user\nmoves after the target, this attack’s power will\nbe doubled.
The user stabs the target with a sharp horn. This\nattack never misses.
The user charges at the target using every bit of its\npower. The user can’t move on the next turn.
The user polishes its body to reduce drag.\nThis can sharply raise the Speed stat.
This move reduces damage from physical and\nspecial moves for five turns. This can be used only\nin a hailstorm.
The user stabs the target from below with\nsharpened stones. Critical hits land more easily.
After making its attack, the user rushes back to\nswitch places with a party Pokémon in waiting.
The user launches a weak jolt of electricity that\nparalyzes the target.
The user tackles the target with a high-speed spin.\nThe slower the user compared to the target, the\ngreater the move’s power.
A frenetic dance to uplift the fighting spirit.\nThis sharply raises the user’s Attack stat.
The user soars and then strikes its target on the\nnext turn.
The user hypnotizes itself into copying any stat\nchange made by the target.
The user strikes everything around it by stomping\ndown on the ground. This lowers the Speed stat of\nthose hit.
The user blows its cold breath on the target. This\nattack always results in a critical hit.
Large boulders are hurled at the opposing Pokémon\nto inflict damage. This may also make the opposing\nPokémon flinch.
The user slashes at the target by crossing its\nscythes or claws as if they were a pair of scissors.
The target is knocked away, and a different Pokémon\nis dragged out. In the wild, this ends a battle against\na single Pokémon.
The target is infested and attacked for four to five\nturns. The target can’t flee during this time.
The target is stabbed with a tentacle or arm steeped\nin poison. This may also poison the target.
The user eats the dreams of a sleeping target. It\nabsorbs half the damage caused to heal its own HP.
The user snares the target with grass and trips it.\nThe heavier the target, the greater the\nmove’s power.
The user enrages and confuses the target. However,\nthis also sharply raises the target’s Attack stat.
While it is asleep, the user randomly uses one of the\nmoves it knows.
After making its attack, the user rushes back to\nswitch places with a party Pokémon in waiting.
The user makes a copy of itself using some of its HP.\nThe copy serves as the user’s decoy.
The user gathers all its light energy and releases it\nall at once. This may also lower the target’s\nSp. Def stat.
The user creates a bizarre area in which slower\nPokémon get to move first for five turns.
The target is cut with a scythe or claw.\nThis can also be used to cut down thin trees.
The user soars and then strikes its target on the\nnext turn. This can also be used to fly to any\nfamiliar town.
The user attacks everything around it by swamping\nits surroundings with a giant wave.
The target is slugged with a punch thrown at\nmaximum power. This can also be used to move\nheavy boulders.
The user charges at the target and may make it\nflinch. This can also be used to climb a waterfall.
The user attacks with a punch. This may also lower\nthe target’s Defense stat. This move can also\nshatter rocks in the field.
-\n-\n-
-\n-\n-
A bag filled with convenient tools for exploring.\nIt provides access to the Underground in the\nSinnoh region.
A sturdy, spacious bag that is used to carry any\ntreasures or loot obtained in the coal mine.
It lists the rules for holding battles.\nFor Link Battles, you may choose which set of rules\nyou wish to use.
A tool that can search out Pokémon that are hiding\nin the tall grass. Its battery is recharged as\nyou walk.
A card that lists how many Battle Points you\nhave earned.
A notebook that keeps a day-to-day record of your\nadventure so far.
A case for storing Seals that can be applied to the\nexteriors of Poké Balls.
A lovely case to store colorful Props for your\nPokémon to wear in a musical.
A tiny bag that can hold 10 Seals for decorating\nPoké Balls.
A convenient notepad that is used to register your\nFriends and friend codes and keep a record of\nyour gameplay.
A large key for operating the doors of the\nValley Windworks in the canyon. It was held by\na Team Galactic Grunt.
An ancient good-luck charm made of Pokémon\nbones to be taken to the elder of Celestic Town.
A card key for disengaging the security systems in\nthe Galactic HQ. Losing it can result in\npunishment, apparently.
A mythical chain that is said to link the\nLegendary Pokémon that created the Sinnoh region.
A very convenient map that can be viewed anytime.\nIt even shows you your present location in\nthe region.
A device that indicates Trainers who want to\nbattle. Its battery charges while you walk.
A case for holding coins obtained at the\nGame Corner. It can hold up to 50,000 coins.
An old and beat-up fishing rod. Use it at any body\nof water to fish for wild aquatic Pokémon.
A new, good-quality fishing rod. Use it at any body\nof water to fish for wild aquatic Pokémon.
An awesome, high-tech fishing rod. Use it at any\nbody of water to fish for wild aquatic Pokémon.
A watering can shaped like a Psyduck. It helps\npromote the healthy growth of any Berries planted\nin good, soft soil.
A case for storing Poffins cooked from Berries.
A folding Bike that enables a rider to get around\nmuch faster than with Running Shoes.
A key to one of the suites at a certain luxury hotel\nby a lake. For some odd reason, it often disappears.
A letter from Professor Oak. Written in it is a\nrequest for you to go to Route 224.
A feather that glows like the moon. It’s said to\npossess the power to dispel nightmares.
A card needed for entering the inn in Canalave City.\nOddly, the last date marked on it was\n50 years ago.
A flute that puts out echoing sounds that do not\nseem to be of this world. No one knows who\nmade it.
A ticket required for sailing on the ferry S.S. Aqua.\nIt has a drawing of a ship on its front.
A pass required for entering Pokémon Contests.\nIt has a drawing of an award ribbon on its front.
A stone formed by boulders melting in intensely hot\nmagma, then hardening. Magma remains sealed\ninside it.
A parcel entrusted into your care. You’re supposed\nto deliver it to your childhood friend who left\nTwinleaf Town.
A coupon to be exchanged for a Pokémon Watch—\nPokétch for short. Three coupons are needed.
A coupon to be exchanged for a Pokémon Watch—\nPokétch for short. Three coupons are needed.
A coupon to be exchanged for a Pokémon Watch—\nPokétch for short. Three coupons are needed.
The key to Team Galactic’s sinister warehouse\nlocated at the edge of Veilstone City.
A fantastic medicine dispensed by the pharmacy in\nCianwood City. It fully heals a Pokémon of\nany ailment.
An amazing device that can record a battle\nbetween friends or the battles at certain special\nbattle facilities.
A flower sometimes bundled in bouquets to convey\ngratitude on special occasions like birthdays.
A high-tech key that has to be used at a specific\nlocation. It emits a special electronic signal to open\na door.
A handy box where you can store up to 99 of each\nkind of Apricorn.
A report of all the discovered kinds of Unown.
Handy containers for cultivating Berries wherever\nyou go.
This high-tech machine shows the location of\ninvisible items. It’s attached to the head when\nin use.
A card to save points for the\nBuena’s Password show.
A very tasty tail of something. It can be sold at a\nhigh price to shops.
A very old-fashioned bell that makes a gentle\nringing sound.
A card key that opens a shutter in the\nRadio Tower.
A key that opens a door in the\nGoldenrod Tunnel.
A bottle used for watering plants in the Berry Pots.
A scale from a red Gyarados. It glows red like\na flame.
The Mime Jr. doll that was lost by the Copycat.
A pass required for riding the Magnet Train.\nIt allows you to ride whenever and however much\nyou’d like.
An important part of a machine that was stolen\nfrom the Power Plant.
A strange, silvery feather that sparkles.
A mystical rainbow feather that sparkles.
A mysterious Egg obtained from Mr. Pokémon.\nWhat is in the Egg is unknown.
A red Apricorn. It assails your nostrils.
A blue Apricorn. It smells a bit like grass.
A yellow Apricorn. It has an invigorating scent.
A green Apricorn. It has a mysterious,\naromatic scent.
A pink Apricorn. It has a nice, sweet scent.
A white Apricorn. It doesn’t smell like anything.
A black Apricorn. It has a scent beyond\none’s experience.
A Poké Ball that makes it easier to catch Pokémon\nthat are usually very quick to run away.
A Poké Ball that makes it easier to catch Pokémon\nthat are at a lower level than your own Pokémon.
A Poké Ball that is good for catching Pokémon that\nyou reel in with a rod while out fishing.
A Poké Ball that is better than usual at catching\nvery heavy Pokémon.
A Poké Ball that works best when catching a\nPokémon that is of the opposite gender of\nyour Pokémon.
A strange Poké Ball that will make the wild\nPokémon caught with it more friendly toward\nyou immediately.
A Poké Ball that will make it easier to catch\nPokémon that can evolve using a Moon Stone.
A special Poké Ball that is used during the\nBug-Catching Contest.
A special Poké Ball for the Pal Park.
A nice photo album for storing all the photos taken\nalong your adventure.
A music player that allows you to listen to nostalgic\nsongs. It’s operated with the flip of a single switch.
A very old-fashioned bell that makes a gentle\nringing sound.
Mahogany Town’s famous candy. It can be used\nonce to heal all the status conditions of a Pokémon.
It holds Pokéathlon records. It is a card that shows\nhow many victories you have had in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many losses you have had in the Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon dashed in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon jumped in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nHurdle Dash.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nRelay Run.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nPennant Capture.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nBlock Smash.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nDisc Catch.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nSnow Throw.
It holds Pokéathlon records. It is a card that shows\nhow many points your Pokémon scored in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon failed in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon\nimpeded themselves.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon tackled in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon fell down in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nRing Drop.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nLamp Jump.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nCircle Push.
It holds Pokéathlon records. It is a card that shows\nhow many Link Pokéathlon wins you have had.
It holds Pokéathlon records. It is a card that shows\nhow many Link Pokéathlon losses you have had.
It holds Pokéathlon records. It is a card that shows\nhow many times you have won a Pokéathlon event.
It holds Pokéathlon records. It is a card that shows\nhow many times you have lost a Pokéathlon event.
It holds Pokéathlon records. It is a card that shows\nhow many times you switched Pokémon in\nthe Pokéathlon.
It holds Pokéathlon records. It is a card that shows\nhow many times you won the Pokéathlon’s\nGoal Roll.
It holds Pokéathlon records. It is a card that shows\nhow many times your Pokémon won\nindividual prizes.
It holds Pokéathlon records. It is a card that shows\nhow many times you instructed your Pokémon.
It holds Pokéathlon records. It is a card that shows\nhow much time you spent participating in\nthe Pokéathlon.
A shiny green orb that is said to have a legend tied\nto it. It’s known to have a deep connection with the\nHoenn region.
A sturdy Capsule that can only be opened with a\nspecial key.
A shiny red orb that is said to have a legend tied\nto it. It’s known to have a deep connection with the\nHoenn region.
A shiny blue orb that is said to have a legend tied\nto it. It’s known to have a deep connection with the\nHoenn region.
A crystal ball that was excavated from the ground.\nIt’s a very beautiful stone that is covered with bits\nof rock and earth.
A mysterious scale that causes a certain Pokémon\nto evolve. It shines in rainbow colors.
A mysterious Evolutionary lump. When held by a\nPokémon that can still evolve, it raises both\nDefense and Sp. Def.
An item to be held by a Pokémon. This very light\nstone reduces the weight of a Pokémon when held.
An item to be held by a Pokémon. If the holder is\nhit, the attacker will also be damaged upon contact.
An item to be held by a Pokémon. The holder will\nfloat in the air until hit. Once hit, this item\nwill burst.
An item to be held by a Pokémon. When the holder\nis hit by an attack, the attacker is removed\nfrom battle.
An item to be held by a Pokémon. Moves that\nnormally have no effect will land on a Pokémon\nholding it.
An item to be held by a Pokémon. A band that\nincreases the power of binding moves used by\nthe holder.
An item to be held by a Pokémon. It boosts Sp. Atk\nif hit with a Water-type attack. It can only be\nused once.
An item to be held by a Pokémon. It boosts Attack\nif hit with an Electric-type attack. It can only be\nused once.
An item to be held by a Pokémon. If the holder is\nhit by an attack, it will be switched out of battle.
A gem with an essence of fire. When held, it\nstrengthens the power of a Fire-type move\none time.
A gem with an essence of water. When held, it\nstrengthens the power of a Water-type move\none time.
A gem with an essence of electricity. When held,\nit strengthens the power of an Electric-type move\none time.
A gem with an essence of nature. When held, it\nstrengthens the power of a Grass-type move\none time.
A gem with an essence of ice. When held, it\nstrengthens the power of an Ice-type move\none time.
A gem with an essence of combat. When held, it\nstrengthens the power of a Fighting-type move\none time.
A gem with an essence of poison. When held, it\nstrengthens the power of a Poison-type move\none time.
A gem with an essence of land. When held, it\nstrengthens the power of a Ground-type move\none time.
A gem with an essence of air. When held, it\nstrengthens the power of a Flying-type move\none time.
A gem with an essence of the mind. When held, it\nstrengthens the power of a Psychic-type move\none time.
A gem with an insect-like essence. When held, it\nstrengthens the power of a Bug-type move\none time.
A gem with an essence of rock. When held, it\nstrengthens the power of a Rock-type move\none time.
A gem with a spectral essence. When held, it\nstrengthens the power of a Ghost-type move\none time.
A gem with a draconic essence. When held, it\nstrengthens the power of a Dragon-type move\none time.
A gem with an essence of darkness. When held, it\nstrengthens the power of a Dark-type move\none time.
A gem with an essence of steel. When held, it\nstrengthens the power of a Steel-type move\none time.
A gem with an ordinary essence. When held, it\nstrengthens the power of a Normal-type move\none time.
An item for use on a Pokémon. It slightly increases\nthe base HP of a single Pokémon.
An item for use on a Pokémon. It slightly increases\nthe base Attack stat of a single Pokémon.
An item for use on a Pokémon. It slightly increases\nthe base Defense stat of a single Pokémon.
An item for use on a Pokémon. It slightly increases\nthe base Sp. Atk stat of a single Pokémon.
An item for use on a Pokémon. It slightly increases\nthe base Sp. Def stat of a single Pokémon.
An item for use on a Pokémon. It slightly increases\nthe base Speed stat of a single Pokémon.
Though this feather is beautiful, it’s just a regular\nfeather and has no effect on Pokémon.
A fossil from a prehistoric Pokémon that once lived\nin the sea. It appears as though it could be part of\nits back.
A fossil from a prehistoric Pokémon that once lived\nin the sky. It looks as if it could come from part of\nits wing.
A special pass to go to Liberty Garden.\nBoard the ship in Castelia City.
A mysterious orb containing the power of the\nUnova region, to be used when generating\nPass Power.
A special Poké Ball that appears in your Bag out of\nnowhere in the Entree Forest. It can catch\nany Pokémon.
A toy that attracts the attention of a Pokémon.\nIt guarantees escape from any battle with\nwild Pokémon.
A lovely case to store colorful Props for your\nPokémon to wear in a musical.
A skull of a Pokémon that was said to have braved\nthe angry waters to fly around the world.
A rare mushroom that gives off a nice fragrance.\nIt can be sold at a high price to shops.
A big nugget of pure gold that gives off a lustrous\ngleam. It can be sold at a high price to shops.
Very large pearls that sparkle in a pretty silver\ncolor. They can be sold at a high price to shops.
A shard that fell to the ground when a comet\napproached. It can be sold at a high price\nto shops.
A copper coin used by an ancient civilization about\n3,000 years ago.
A silver coin used by an ancient civilization about\n3,000 years ago.
A gold coin used by an ancient civilization about\n3,000 years ago.
A fragile vase made by an ancient civilization about\n3,000 years ago.
A heavy bracelet made by an ancient civilization\nabout 3,000 years ago.
A stone figurine made by an ancient civilization\nabout 3,000 years ago.
A heavy crown made by an ancient civilization\nabout 3,000 years ago.
Castelia City’s specialty, soft-serve ice cream.\nIt can be used once to heal all the status conditions\nof a Pokémon.
It can be used many times to raise the critical-hit\nratio of one Pokémon. It wears off if the Pokémon\nis withdrawn.
It sharply raises the Speed stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It sharply raises the Sp. Atk stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It sharply raises the Sp. Def stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It sharply raises the Defense stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It sharply raises the Attack stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It sharply raises the accuracy of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It drastically raises the Speed stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It drastically raises the Sp. Atk stat of a Pokémon\nin battle. It wears off if the Pokémon is withdrawn.
It drastically raises the Sp. Def stat of a Pokémon\nin battle. It wears off if the Pokémon is withdrawn.
It drastically raises the Defense stat of a Pokémon\nin battle. It wears off if the Pokémon is withdrawn.
It drastically raises the Attack stat of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It drastically raises the accuracy of a Pokémon in\nbattle. It wears off if the Pokémon is withdrawn.
It raises the Speed stat of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
It raises the Sp. Atk stat of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
It raises the Sp. Def stat of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
It raises the Defense stat of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
It raises the Attack stat of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
It raises the accuracy of a Pokémon in battle\nimmensely. It wears off if the Pokémon\nis withdrawn.
When used, it activates the Ability of an\nally Pokémon.
When used, it causes an ally Pokémon to drop a\nheld item.
When used, it causes an ally Pokémon to use its\nheld item.
When used, it restores any stat changes of an\nally Pokémon.
It can be used many times to greatly raise a\nPokémon’s critical-hit ratio. It wears off if the\nPokémon is withdrawn.
Reshiram’s body was destroyed and changed into\nthis stone. It is said to be waiting for the\nemergence of a hero.
Zekrom’s body was destroyed and changed into\nthis stone. It is said to be waiting for the\nemergence of a hero.
The user shrouds itself in electricity and smashes\ninto its target. This also damages the user a little.
The user attacks everything around it by swamping\nits surroundings with a giant wave.
The user yells as if it’s ranting about something,\nwhich lowers the Sp. Atk stat of opposing Pokémon.
A high-tech transceiver with a camera function.\nIt allows up to four-way calls.
A rare stone.
An important letter that Wingull delivers.
An important letter that Wingull delivers.
An important letter that Wingull delivers.
A high-tech transceiver with a camera function.\nIt allows up to four-way calls.
A box-shaped machine that stores Medals and\nMedal information.
A splicer that fuses Kyurem and a certain Pokémon.\nThey are said to have been one in the beginning.
A splicer that separates Kyurem and a certain\nPokémon when they have been fused.
A permit that is needed to enter the\nNature Preserve. Not many know about it.
An oval charm said to increase the chance of\nPokémon Eggs being found at the Nursery.
A shiny charm said to increase the chance of\nfinding a Shiny Pokémon in the wild.
A card key needed to enter the password inside\nthe Plasma Frigate.
A handkerchief dropped by a regular at\nCafé Warehouse. It smells faintly like a Pokémon.
A special device that wrings out the potential of\nPokémon. It’s an imperfect prototype.
The Xtransceiver found at the Nimbasa City\namusement park. It seems it belongs to a boy.
The Xtransceiver found at the Nimbasa City\namusement park. It seems it belongs to a girl.
A looking glass that reveals the truth. It’s a\nmysterious glass that returns a Pokémon to its\noriginal shape.
An item to be held by a Pokémon. Attack and\nSp. Atk sharply increase if the holder is hit with\na move it’s weak to.
An item to be held by a Pokémon. This offensive\nvest raises Sp. Def but prevents the use of\nstatus moves.
A device that allows users to receive and view\nhologram clips at any time. It’s also used to chat\nwith others.
A letter that Professor Sycamore wrote to your\nmother. A faint but pleasant perfume seems to\ncling to the paper.
Attaches roller skates to the bottom of your shoes,\nallowing you to glide quickly around and\nperform tricks.
An item to be held by a Pokémon. It’s a stone tablet\nthat boosts the power of Fairy-type moves.
A capsule that allows a Pokémon with two Abilities\nto switch between these Abilities when it is used.
A soft and sweet treat made of fluffy, puffy,\nwhipped, and whirled cream. It’s loved by a\ncertain Pokémon.
A sachet filled with fragrant perfumes that are just\nslightly too overwhelming. Yet it’s loved by a\ncertain Pokémon.
An item to be held by a Pokémon. It boosts Sp. Def\nif hit with a Water-type attack. It can only be\nused once.
An item to be held by a Pokémon. It boosts Attack\nif hit with an Ice-type attack. It can only be\nused once.
An item to be held by a Pokémon. These goggles\nprotect the holder from both weather-related\ndamage and powder.
A flute that can play with such a beautiful tone\nthat even sleeping Pokémon find\nthemselves roused.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
A fertilizer for growing Berries. However, it appears\nto be unsuitable for the soil in the Hoenn region and\nhas no effect.
One of a variety of mysterious Mega Stones.\nHave Gengar hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Gardevoir hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Ampharos hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Venusaur hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Charizard hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Blastoise hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Mewtwo hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Mewtwo hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Blaziken hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Medicham hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Houndoom hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Aggron hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Banette hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Tyranitar hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Scizor hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Pinsir hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Aerodactyl hold it, and this stone will enable\nit to Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Lucario hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Abomasnow hold it, and this stone will enable\nit to Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Kangaskhan hold it, and this stone will enable\nit to Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Gyarados hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Absol hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Charizard hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Alakazam hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Heracross hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Mawile hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Manectric hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Garchomp hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Latias hold it, and this stone will enable it to\nMega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Latios hold it, and this stone will enable it to\nMega Evolve during battle.
If held by a Pokémon, this Berry will lessen the\ndamage taken from one supereffective\nFairy-type attack.
If held by a Pokémon, this Berry will increase the\nholder’s Defense if it’s hit with a physical move.
If held by a Pokémon, this Berry will increase the\nholder’s Sp. Def if it’s hit with a special move.
A watering can shaped like a Lotad. It helps\npromote the healthy growth of any Berries planted\nin good, soft soil.
This attack makes use of nature’s power. Its\neffects vary depending on the user’s environment.
The user releases a horrible aura imbued with dark\nthoughts. This may also make the target flinch.
The user charges at the target and may make\nit flinch.
The user damages opposing Pokémon by emitting a\npowerful flash.
The user tells the target a secret, and the target\nloses its ability to concentrate. This lowers\nthe target’s Sp. Atk stat.
This pass serves as an ID card for gaining access\nto the power plant that lies along Route 13.
This ring contains an untold power that somehow\nenables Pokémon carrying Mega Stones to\nMega Evolve in battle.
A rather curious stone that might appear valuable\nto some. It’s all in the eye of the beholder.
A perfectly normal stone that might appear to be\nvaluable to some. It’s all in the eye of the beholder.
This special coupon allows you to buy items at a\ndiscount when you are shopping at a boutique.
A card key that activates the elevator in Lysandre\nLabs. It is emblazoned with Team Flare’s logo.
A commuter pass that allows the holder to ride the\nTMV between Lumiose City and Kiloude City at\nany time.
A precious symbol that is awarded only to an\nindividual who has done great things for the\nKalos region.
This book contains all the points a new Trainer\nneeds to know on a journey. It was handmade by\na kind friend.
An ornament depicting a mysterious Pokémon\nthat has been venerated as a guardian deity\nfor an extremely long time in the Alola region.
A rather chic-looking case for carrying\ncontact lenses.
A rather chic-looking case for carrying lipsticks.
A light and yet incredibly effective trunk, which can\ncontain every last piece of clothing that can\nbe bought.
A popular treat in Lumiose City. It can be used once\nto heal all the status conditions of a Pokémon.
Shalour City’s famous shortbread. It can be used\nonce to heal all the status conditions of a Pokémon.
A fossil from a prehistoric Pokémon that once lived\non the land. It looks as if it could be a piece of a\nlarge jaw.
A fossil from a prehistoric Pokémon that once lived\non the land. It looks like the impression from a\nskin sail.
A ticket that was handmade by Looker. It’s\ndecorated with a liberal amount of glittery paint.
A folding Bike that enables a rider to get around\nmuch faster than with Running Shoes.
A device that allows users to receive and view\nhologram clips at any time. It’s also used to chat\nwith others.
A gem with an essence of the fey. When held, it\nstrengthens the power of a Fairy-type move\none time.
This charm contains an untold power that somehow\nenables Pokémon carrying Mega Stones to\nMega Evolve in battle.
This glove contains an untold power that somehow\nenables Pokémon carrying Mega Stones to\nMega Evolve in battle.
This folding Bike more than doubles your\nmovement speed.
This folding Bike allows you to perform actions\nsuch as wheelies and bunny hops.
This is a tool for watering Berries you planted to\nmake them grow more quickly.
A case that contains mechanical parts of some sort\nmade by the Devon Corporation.
A sack used to gather and hold volcanic ash.
The key to New Mauville, which was constructed\nbeneath Mauville City.
A set containing a Berry Blender for making\nPokéblocks and a Pokéblock Case for\nstoring Pokéblocks.
An extremely important letter to Steven from the\nPresident of Devon Corporation.
The ticket required for sailing on a ferry to the\nSouthern Island. Does Norman, the Petalburg Gym\nLeader, know a secret?!
A device found inside Sea Mauville.
Nifty goggles to protect eyes from\ndesert sandstorms.
A Meteorite originally found at Meteor Falls.\nYou got it at Mt. Chimney.
A key that opens a door inside Sea Mauville.
A key that opens a door inside Sea Mauville.
A key that opens a door inside Sea Mauville.
A key that opens a door inside Sea Mauville.
A key that opens the storage hold inside\nSea Mauville.
A special device made by Devon Corporation that\nsignals the presence of any unseen Pokémon.
Ticket required for sailing on a ferry.
Diving on the first turn, the user floats up and\nattacks on the next turn.
A device made by Devon Corporation that provides\noxygen to users during the use of Dive.
A very cool suit to be worn during the\nContest Spectacular.
A very cute dress to be worn during the\nContest Spectacular.
A suit made with the collective technological\nknow-how of Team Magma. It can withstand\nany impact.
A suit made with the collective technological\nknow-how of Team Aqua. It can withstand\nany impact.
Tickets for two to the astronomical show being\nheld at the Mossdeep Space Center.
This cuff contains an untold power that somehow\nenables Pokémon carrying a Mega Stone to\nMega Evolve in battle.
This necklace contains an untold power that\nsomehow enables Pokémon carrying a Mega Stone\nto Mega Evolve in battle.
These glasses contain an untold power that\nsomehow enables Pokémon carrying a Mega Stone\nto Mega Evolve in battle.
This anchor contains an untold power that\nsomehow enables Pokémon carrying a Mega Stone\nto Mega Evolve in battle.
This stickpin contains an untold power that\nsomehow enables Pokémon carrying a Mega Stone\nto Mega Evolve in battle.
This tiara contains an untold power that somehow\nenables Pokémon carrying a Mega Stone to\nMega Evolve in battle.
This anklet contains an untold power that somehow\nenables Pokémon carrying a Mega Stone to\nMega Evolve in battle.
A Meteorite that you got at Mt. Chimney. It gives off\na faint glow.
One of a variety of mysterious Mega Stones.\nHave Swampert hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Sceptile hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Sableye hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Altaria hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Gallade hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Audino hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Metagross hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Sharpedo hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Slowbro hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Steelix hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Pidgeot hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Glalie hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Diancie hold it, and this stone will enable it\nto Mega Evolve during battle.
A bottle believed to have been used to seal away\nthe power of a certain Pokémon long, long ago.
This bracelet contains an untold power that\nsomehow enables Pokémon carrying a Mega Stone\nto Mega Evolve in battle.
One of a variety of mysterious Mega Stones.\nHave Camerupt hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Lopunny hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Salamence hold it, and this stone will enable it\nto Mega Evolve during battle.
One of a variety of mysterious Mega Stones.\nHave Beedrill hold it, and this stone will enable it\nto Mega Evolve during battle.
A Meteorite that you got at Mt. Chimney.\nIt continues to give off a faint glow and is slightly\nwarm to the touch.
A Meteorite that you got at Mt. Chimney.\nSome sort of pattern has risen to the surface,\nand it’s shining with seven colors of light.
A stone filled with an unexplained power. It makes\nPokémon that battle with a Mega Stone\nMega Evolve.
One of the fragments of a Meteorite from\nGranite Cave. It’s faintly warm to the touch.
A flute that can be used to summon Latios or Latias\nno matter where you are.
This is a crystallized form of Z-Power.\nIt upgrades Normal-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Fire-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Water-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Electric-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Grass-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Ice-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Fighting-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Poison-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Ground-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Flying-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Psychic-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Bug-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Rock-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Ghost-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Dragon-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Dark-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Steel-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Fairy-type moves to Z-Moves.
This is a crystallized form of Z-Power.\nIt upgrades Pikachu’s Volt Tackle to a Z-Move.
A beautiful bottle cap that gives off a silver gleam.\nSome people are happy to receive one.
A beautiful bottle cap that gives off a golden gleam.\nSome people are happy to receive one.
A mysterious ring that enables Pokémon to use\nZ-Power. It requires both the willpower and\nthe physical power of the Trainer wearing it.
This is a crystallized form of Z-Power.\nIt upgrades Decidueye’s Spirit Shackle to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Incineroar’s Darkest Lariat to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Primarina’s Sparkling Aria to a Z-Move.
This is a crystallized form of Z-Power. It upgrades\nthe tapu’s Nature’s Madness to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Marshadow’s Spectral Thief to\na Z-Move.
This is a crystallized form of Z-Power. It upgrades\nAlolan Raichu’s Thunderbolt to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Snorlax’s Giga Impact to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Eevee’s Last Resort to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Mew’s Psychic to a Z-Move.
It converts Z-Power into crystals that upgrade\nNormal-type moves to Normal-type Z-Moves.
It converts Z-Power into crystals that upgrade\nFire-type moves to Fire-type Z-Moves.
It converts Z-Power into crystals that upgrade\nWater-type moves to Water-type Z-Moves.
It converts Z-Power into crystals that upgrade\nElectric-type moves to Electric-type Z-Moves.
It converts Z-Power into crystals that upgrade\nGrass-type moves to Grass-type Z-Moves.
It converts Z-Power into crystals that upgrade\nIce-type moves to Ice-type Z-Moves.
It converts Z-Power into crystals that upgrade\nFighting-type moves to Fighting-type Z-Moves.
It converts Z-Power into crystals that upgrade\nPoison-type moves to Poison-type Z-Moves.
It converts Z-Power into crystals that upgrade\nGround-type moves to Ground-type Z-Moves.
It converts Z-Power into crystals that upgrade\nFlying-type moves to Flying-type Z-Moves.
It converts Z-Power into crystals that upgrade\nPsychic-type moves to Psychic-type Z-Moves.
It converts Z-Power into crystals that upgrade\nBug-type moves to Bug-type Z-Moves.
It converts Z-Power into crystals that upgrade\nRock-type moves to Rock-type Z-Moves.
It converts Z-Power into crystals that upgrade\nGhost-type moves to Ghost-type Z-Moves.
It converts Z-Power into crystals that upgrade\nDragon-type moves to Dragon-type Z-Moves.
It converts Z-Power into crystals that upgrade\nDark-type moves to Dark-type Z-Moves.
It converts Z-Power into crystals that upgrade\nSteel-type moves to Steel-type Z-Moves.
It converts Z-Power into crystals that upgrade\nFairy-type moves to Fairy-type Z-Moves.
It converts Z-Power into crystals that upgrade\nPikachu’s Volt Tackle to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nDecidueye’s Spirit Shackle to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nIncineroar’s Darkest Lariat to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nPrimarina’s Sparkling Aria to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade the\ntapu’s Nature’s Madness to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nMarshadow’s Spectral Thief to an\nexclusive Z-Move.
It converts Z-Power into crystals that upgrade\nAlolan Raichu’s Thunderbolt to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nSnorlax’s Giga Impact to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nEevee’s Last Resort to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nMew’s Psychic to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\na Thunderbolt by Pikachu in a cap to an\nexclusive Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades a Thunderbolt by Pikachu in a cap to\na Z-Move.
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A bag to carry ingredients gathered during Mallow’s\ntrial in the jungle.
A fishing rod made by Captain Lana. Cast a line\nover piles of underwater rocks to fish for wild\naquatic Pokémon.
The mask that belongs to The Masked Royal. \nThis pro wrestler apparently sews his mask on a\nmachine himself.
A ticket that allows you to host a mission in\nFestival Plaza.
A stone entrusted by a Pokémon that has been\nvenerated as a guardian deity in the Alola region.\nThere is said to be some secret in how it sparkles.
Using it makes wild Pokémon call for help a number\nof times. If held by a Pokémon, it boosts Speed\nwhen intimidated. It can be used only once.
An item to store Zygarde Cores and Cells.\nYou can also use it to teach Zygarde moves.
-\n-\n-
A peculiar stone that can make certain species of\nPokémon evolve. It has an unmistakable\nsnowflake pattern.
By entering certain numbers on this pager,\nyou can summon Ride Pokémon in an instant.
A special Poké Ball designed to catch Ultra Beasts.\nIt has a low success rate for catching others.
The Alola region’s local specialty—fried bread.\nIt can be used once to heal all the status conditions\nof a Pokémon.
A flower nectar obtained at Ula’ula Meadow.\nIt changes the form of certain species of Pokémon.
A flower nectar obtained at Melemele Meadow.\nIt changes the form of certain species of Pokémon.
The flower nectar obtained at the flowering shrubs\non Royal Avenue.\nIt changes the form of certain species of Pokémon.
A flower nectar obtained at Poni Meadow.\nIt changes the form of certain species of Pokémon.
It is said that the tones it produces were offered\nup as an expression of gratitude to the Legendary\nPokémon of the sun.
It is said that the tones it produces were offered\nup as an expression of gratitude to the Legendary\nPokémon of the moon.
-\n-\n-
A mysterious card.\nWritten on it is a request for you to go to a\nguest room in an Akala motel on Route 8.
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
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-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
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An item to be held by a Pokémon. It extends the\nduration of the terrain caused by the holder’s move\nor Ability.
An item to be held by a Pokémon. These pads\nprotect the holder from effects caused by\nmaking direct contact with the target.
An item to be held by a Pokémon. It boosts Defense\non Electric Terrain. It can only be used once.
An item to be held by a Pokémon. It boosts Sp. Def\non Psychic Terrain. It can only be used once.
An item to be held by a Pokémon. It boosts Sp. Def\non Misty Terrain. It can only be used once.
An item to be held by a Pokémon. It boosts Defense\non Grassy Terrain. It can only be used once.
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-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
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-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
-\n-\n-
A memory disc that contains Fighting-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Flying-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Poison-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Ground-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Rock-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Bug-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Ghost-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Steel-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Fire-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Water-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Grass-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Electric-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Psychic-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Ice-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Dragon-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Dark-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
A memory disc that contains Fairy-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
This is a crystallized form of Z-Power.\nIt upgrades Solgaleo’s Sunsteel Strike to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Lunala’s Moongeist Beam to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Necrozma’s Photon Geyser to\na Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Mimikyu’s Play Rough to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Lycanroc’s Stone Edge to a Z-Move.
This is a crystallized form of Z-Power.\nIt upgrades Kommo-o’s Clanging Scales to\na Z-Move.
It converts Z-Power into crystals that upgrade\nSolgaleo’s Sunsteel Strike to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nLunala’s Moongeist Beam to an exclusive Z-Move.
It’s a crystal that turns Necrozma fused with\nSolgaleo or Lunala into a new form.
It converts Z-Power into crystals that upgrade\nMimikyu’s Play Rough to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nLycanroc’s Stone Edge to an exclusive Z-Move.
It converts Z-Power into crystals that upgrade\nKommo-o’s Clanging Scales to an exclusive Z-Move.
A mysterious ring that enables Pokémon to use\nZ-Power. It requires both the willpower and the\nphysical power of the Trainer wearing it.
A pressed flower petal you receive from Mina\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Ilima\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Lana \nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Kiawe\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Mallow\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Sophocles\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A pressed flower petal you receive from Nanu\nduring Mina’s trial. The goal is to collect seven\ndifferent kinds of petals.
A flower made of the petals you received from\ncaptains. It’s proof that your growth has been\nrecognized by them.
A novelty badge that you can receive at the\nKantonian Gym. Rumor has it that it imitates\nthe Badge of a Gym somewhere.
A machine to fuse Necrozma, which needs light,\nand Solgaleo.
A machine to fuse Necrozma, which needs light,\nand Lunala.
A machine to separate Necrozma, which needed\nlight, from Solgaleo.
A machine to separate Necrozma, which needed\nlight, from Lunala.
The Normalium Z you were entrusted with by Ilima.\nYou were asked to place it on the pedestal at\nthe back of Verdant Cavern.
A Poké Ball with a Pokémon that lost its Trainer\ninside. It seems to be from Ula’ula Island.
One of the Rotom Powers.\nIt helps Eggs hatch faster.
One of the Rotom Powers.\nIt reduces the prices of products at Poké Marts\nby half.
One of the Rotom Powers.\nIt triples the prize money you receive after battle.
One of the Rotom Powers.\nIt increases the Exp. Points your Pokémon receive\nafter battle a little.
One of the Rotom Powers.\nIt helps Pokémon in your party grow\nfriendly faster.
One of the Rotom Powers.\nIt increases the chance of encountering high-level\nwild Pokémon a lot for a certain period of time.
One of the Rotom Powers.\nIt prevents you from encountering wild Pokémon for\na certain period of time.
One of the Rotom Powers.\nIt fully restores the HP of your battling Pokémon.
One of the Rotom Powers.\nIt fully restores the PP of your battling Pokémon.
One of the Rotom Powers.\nIt raises all stats of your battling Pokémon.
One of the Rotom Powers.\nIt increases the chance to catch Pokémon\na lot.
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Text File : 40
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None
Master Ball
Ultra Ball
Great Ball
Poké Ball
Park Ball
Net Ball
Dive Ball
Nest Ball
Repeat Ball
Timer Ball
Luxury Ball
Premier Ball
Dusk Ball
Heal Ball
Quick Ball
Cherish Ball
Potion
Antidote
Burn Heal
Ice Heal
Awakening
Paralyze Heal
Full Restore
Max Potion
Hyper Potion
Super Potion
Status Restore
Revive
Max Revive
Fresh Water
Soda Pop
Lemonade
Moomoo Milk
Energy Powder
Energy Root
Heal Powder
Revival Herb
Ether
Max Ether
Elixir
Max Elixir
Lava Cookie
Berry Juice
Sacred Ash
HP Up
Atk Vitamin
Def Vitamin
Spe Vitamin
Calcium
Exp Candy
PP Up
Zinc
PP Max
Old Gateau
Guard Spec.
Dire Hit
X Attack
X Defense
X Speed
X Accuracy
X Sp. Atk
X Sp. Def
Poké Doll
Fluffy Tail
Blue Flute
Yellow Flute
Red Flute
Black Flute
White Flute
Shoal Salt
Shoal Shell
Red Shard
Blue Shard
Yellow Shard
Green Shard
Super Repel
PokéRepellant
A Way Out
Repel
Sun Stone
Moon Stone
Fire Stone
Thunder Stone
Water Stone
Leaf Stone
Tiny Mushroom
Big Mushroom
Pearl
Big Pearl
Stardust
Star Piece
Nugget
Heart Scale
Honey
Growth Mulch
Damp Mulch
Stable Mulch
Gooey Mulch
Root Fossil
Claw Fossil
Helix Fossil
Dome Fossil
Old Amber
Armor Fossil
Skull Fossil
Rare Bone
Shiny Stone
Dusk Stone
Dawn Stone
Oval Stone
Odd Keystone
Griseous Orb
???
???
???
Douse Drive
Shock Drive
Burn Drive
Chill Drive
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Sweet Heart
Adamant Orb
Lustrous Orb
Greet Mail
Favored Mail
RSVP Mail
Thanks Mail
Inquiry Mail
Like Mail
Reply Mail
Bridge Mail S
Bridge Mail D
Bridge Mail T
Bridge Mail V
Bridge Mail M
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspear Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
Bluk Berry
Nanab Berry
Wepear Berry
Pinap Berry
Pomeg Berry
Kelpsy Berry
Qualot Berry
Hondew Berry
Grepa Berry
Tamato Berry
Cornn Berry
Magost Berry
Rabuta Berry
Nomel Berry
Spelon Berry
Pamtre Berry
Watmel Berry
Durin Berry
Belue Berry
Occa Berry
Passho Berry
Wacan Berry
Rindo Berry
Yache Berry
Chople Berry
Kebia Berry
Shuca Berry
Coba Berry
Payapa Berry
Tanga Berry
Charti Berry
Kasib Berry
Haban Berry
Colbur Berry
Babiri Berry
Chilan Berry
Liechi Berry
Ganlon Berry
Salac Berry
Petaya Berry
Apicot Berry
Lansat Berry
Starf Berry
Enigma Berry
Micle Berry
Custap Berry
Jaboca Berry
Rowap Berry
Bright Powder
White Herb
Macho Brace
Exp. Share
Quick Claw
Soothe Bell
Mental Herb
Choice Band
King’s Rock
Silver Powder
Amulet Coin
Cleanse Tag
Soul Dew
Deep Sea Tooth
Deep Sea Scale
Smoke Ball
Everstone
Focus Band
Lucky Egg
Scope Lens
Metal Coat
Leftovers
Dragon Scale
Light Ball
Soft Sand
Hard Stone
Miracle Seed
Black Glasses
Black Belt
Magnet
Mystic Water
Sharp Beak
Poison Barb
Never-Melt Ice
Spell Tag
Twisted Spoon
Charcoal
Dragon Fang
Silk Scarf
Up-Grade
Shell Bell
Sea Incense
Lax Incense
Lucky Punch
Metal Powder
Thick Club
Stick
Red Scarf
Blue Scarf
Pink Scarf
Green Scarf
Yellow Scarf
Wide Lens
Muscle Band
Wise Glasses
Expert Belt
Light Clay
Life Orb
Power Herb
Toxic Orb
Flame Orb
Quick Powder
Focus Sash
Zoom Lens
Metronome
Iron Ball
Lagging Tail
Destiny Knot
Black Sludge
Icy Rock
Smooth Rock
Heat Rock
Damp Rock
Grip Claw
Choice Scarf
Sticky Barb
Power Bracer
Power Belt
Power Lens
Power Band
Power Anklet
Power Weight
Shed Shell
Big Root
Choice Specs
Flame Plate
Splash Plate
Zap Plate
Meadow Plate
Icicle Plate
Fist Plate
Toxic Plate
Earth Plate
Sky Plate
Mind Plate
Insect Plate
Stone Plate
Spooky Plate
Draco Plate
Dread Plate
Iron Plate
Odd Incense
Rock Incense
Full Incense
Wave Incense
Rose Incense
Luck Incense
Pure Incense
Protector
Electirizer
Magmarizer
Dubious Disc
Reaper Cloth
Razor Claw
Razor Fang
TM01
TM02
TM03
TM04
TM05
TM06
TM07
TM08
TM09
TM10
TM11
TM12
TM13
TM14
TM15
TM16
TM17
TM18
TM19
TM20
TM21
TM22
TM23
TM24
TM25
TM26
TM27
TM28
TM29
TM30
TM31
TM32
TM33
TM34
TM35
TM36
TM37
TM38
TM39
TM40
TM41
TM42
TM43
TM44
TM45
TM46
TM47
TM48
TM49
TM50
TM51
TM52
TM53
TM54
TM55
TM56
TM57
TM58
TM59
TM60
TM61
TM62
TM63
TM64
TM65
TM66
TM67
TM68
TM69
TM70
TM71
TM72
TM73
TM74
TM75
TM76
TM77
TM78
TM79
TM80
TM81
TM82
TM83
TM84
TM85
TM86
TM87
TM88
TM89
TM90
TM91
TM92
HM01
HM02
HM03
HM04
HM05
HM06
???
???
Explorer Kit
Loot Sack
Rule Book
Poké Radar
Point Card
Journal
Seal Case
Fashion Case
Seal Bag
Pal Pad
Works Key
Old Charm
Galactic Key
Red Chain
Town Map
Vs. Seeker
Coin Case
Old Rod
Good Rod
Super Rod
Sprayduck
Poffin Case
Bike
Suite Key
Oak’s Letter
Lunar Wing
Member Card
Azure Flute
S.S. Ticket
Contest Pass
Magma Stone
Parcel
Coupon 1
Coupon 2
Coupon 3
Storage Key
Secret Potion
Vs. Recorder
Gracidea
Secret Key
Apricorn Box
Unown Report
Berry Pots
Dowsing Machine
Blue Card
Slowpoke Tail
Clear Bell
Card Key
Basement Key
Squirt Bottle
Red Scale
Lost Item
Pass
Machine Part
Silver Wing
Rainbow Wing
Mystery Egg
Red Apricorn
Blue Apricorn
Yellow Apricorn
Green Apricorn
Pink Apricorn
White Apricorn
Black Apricorn
Fast Ball
Level Ball
Lure Ball
Heavy Ball
Love Ball
Friend Ball
Moon Ball
Sport Ball
Park Ball
Photo Album
GB Sounds
Tidal Bell
Rage Candy Bar
Data Card 01
Data Card 02
Data Card 03
Data Card 04
Data Card 05
Data Card 06
Data Card 07
Data Card 08
Data Card 09
Data Card 10
Data Card 11
Data Card 12
Data Card 13
Data Card 14
Data Card 15
Data Card 16
Data Card 17
Data Card 18
Data Card 19
Data Card 20
Data Card 21
Data Card 22
Data Card 23
Data Card 24
Data Card 25
Data Card 26
Data Card 27
Jade Orb
Lock Capsule
Red Orb
Blue Orb
Enigma Stone
Prism Scale
Eviolite
Float Stone
Rocky Helmet
Air Balloon
Red Card
Ring Target
Binding Band
Absorb Bulb
Cell Battery
Eject Button
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Health Wing
Muscle Wing
Resist Wing
Genius Wing
Clever Wing
Swift Wing
Pretty Wing
Cover Fossil
Plume Fossil
Liberty Pass
Pass Orb
Dream Ball
Poké Toy
Prop Case
Dragon Skull
Balm Mushroom
Big Nugget
Pearl String
Comet Shard
Relic Copper
Relic Silver
Relic Gold
Relic Vase
Relic Band
Relic Statue
Relic Crown
Casteliacone
Dire Hit 2
X Speed 2
X Sp. Atk 2
X Sp. Def 2
X Defense 2
X Attack 2
X Accuracy 2
X Speed 3
X Sp. Atk 3
X Sp. Def 3
X Defense 3
X Attack 3
X Accuracy 3
X Speed 6
X Sp. Atk 6
X Sp. Def 6
X Defense 6
X Attack 6
X Accuracy 6
Ability Urge
Item Drop
Item Urge
Reset Urge
Dire Hit 3
Light Stone
Dark Stone
TM93
TM94
TM95
Xtransceiver
???
Gram 1
Gram 2
Gram 3
Xtransceiver
Medal Box
DNA Splicers
DNA Splicers
Permit
Oval Charm
Shiny Charm
Plasma Card
Grubby Hanky
Colress Machine
Dropped Item
Dropped Item
Reveal Glass
Weakness Policy
Assault Vest
Holo Caster
Prof’s Letter
Roller Skates
Pixie Plate
Ability Capsule
Whipped Dream
Sachet
Luminous Moss
Snowball
Safety Goggles
Poké Flute
Rich Mulch
Surprise Mulch
Boost Mulch
Amaze Mulch
Gengarite
Gardevoirite
Ampharosite
Venusaurite
Charizardite X
Blastoisinite
Mewtwonite X
Mewtwonite Y
Blazikenite
Medichamite
Houndoominite
Aggronite
Banettite
Tyranitarite
Scizorite
Pinsirite
Aerodactylite
Lucarionite
Abomasite
Kangaskhanite
Gyaradosite
Absolite
Charizardite Y
Alakazite
Heracronite
Mawilite
Manectite
Garchompite
Latiasite
Latiosite
Roseli Berry
Kee Berry
Maranga Berry
Sprinklotad
TM96
TM97
TM98
TM99
TM100
Power Plant Pass
Mega Ring
Intriguing Stone
Common Stone
Discount Coupon
Elevator Key
TMV Pass
Honor of Kalos
Adventure Rules
Strange Souvenir
Lens Case
Makeup Bag
Travel Trunk
Lumiose Galette
Shalour Sable
Jaw Fossil
Sail Fossil
Looker Ticket
Bike
Holo Caster
Fairy Gem
Mega Charm
Mega Glove
Mach Bike
Acro Bike
Wailmer Pail
Devon Parts
Soot Sack
Basement Key
Pokéblock Kit
Letter
Eon Ticket
Scanner
Go-Goggles
Meteorite
Key to Room 1
Key to Room 2
Key to Room 4
Key to Room 6
Storage Key
Devon Scope
S.S. Ticket
HM07
Devon Scuba Gear
Contest Costume
Contest Costume
Magma Suit
Aqua Suit
Pair of Tickets
Mega Bracelet
Mega Pendant
Mega Glasses
Mega Anchor
Mega Stickpin
Mega Tiara
Mega Anklet
Meteorite
Swampertite
Sceptilite
Sablenite
Altarianite
Galladite
Audinite
Metagrossite
Sharpedonite
Slowbronite
Steelixite
Pidgeotite
Glalitite
Diancite
Prison Bottle
Mega Cuff
Cameruptite
Lopunnite
Salamencite
Beedrillite
Meteorite
Meteorite
Key Stone
Meteorite Shard
Eon Flute
Normalium Z
Firium Z
Waterium Z
Electrium Z
Grassium Z
Icium Z
Fightinium Z
Poisonium Z
Groundium Z
Flyinium Z
Psychium Z
Buginium Z
Rockium Z
Ghostium Z
Dragonium Z
Darkinium Z
Steelium Z
Fairium Z
Pikanium Z
Bottle Cap
Gold Bottle Cap
Z-Ring
Decidium Z
Incinium Z
Primarium Z
Tapunium Z
Marshadium Z
Aloraichium Z
Snorlium Z
Eevium Z
Mewnium Z
Normalium Z
Firium Z
Waterium Z
Electrium Z
Grassium Z
Icium Z
Fightinium Z
Poisonium Z
Groundium Z
Flyinium Z
Psychium Z
Buginium Z
Rockium Z
Ghostium Z
Dragonium Z
Darkinium Z
Steelium Z
Fairium Z
Pikanium Z
Decidium Z
Incinium Z
Primarium Z
Tapunium Z
Marshadium Z
Aloraichium Z
Snorlium Z
Eevium Z
Mewnium Z
Pikashunium Z
Pikashunium Z
???
???
???
???
Forage Bag
Fishing Rod
Professor’s Mask
Festival Ticket
Sparkling Stone
Adrenaline Orb
Zygarde Cube
???
Ice Stone
Ride Pager
Beast Ball
Big Malasada
Red Nectar
Yellow Nectar
Pink Nectar
Purple Nectar
Sun Flute
Moon Flute
???
Enigmatic Card
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Terrain Extender
Protective Pads
Electric Seed
Psychic Seed
Misty Seed
Grassy Seed
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Fighting Memory
Flying Memory
Poison Memory
Ground Memory
Rock Memory
Bug Memory
Ghost Memory
Steel Memory
Fire Memory
Water Memory
Grass Memory
Electric Memory
Psychic Memory
Ice Memory
Dragon Memory
Dark Memory
Fairy Memory
Solganium Z
Lunalium Z
Ultranecrozium Z
Mimikium Z
Lycanium Z
Kommonium Z
Solganium Z
Lunalium Z
Ultranecrozium Z
Mimikium Z
Lycanium Z
Kommonium Z
Z-Power Ring
Pink Petal
Orange Petal
Blue Petal
Red Petal
Green Petal
Yellow Petal
Purple Petal
Rainbow Flower
Surge Badge
N-Solarizer
N-Lunarizer
N-Solarizer
N-Lunarizer
Ilima’s Normalium Z
Left Poké Ball
Roto Hatch
Roto Bargain
Roto Prize Money
Roto Exp. Points
Roto Friendship
Roto Encounter
Roto Stealth
Roto HP Restore
Roto PP Restore
Roto Boost
Roto Catch
~~~~~~~~~~~~~~~
Text File : 41
~~~~~~~~~~~~~~~
None
Master Balls
Ultra Balls
Great Balls
Poké Balls
Park Balls
Net Balls
Dive Balls
Nest Balls
Repeat Balls
Timer Balls
Luxury Balls
Premier Balls
Dusk Balls
Heal Balls
Quick Balls
Cherish Balls
Potions
Antidotes
Burn Heals
Ice Heals
Awakenings
Paralyze Heals
Full Restores
Max Potions
Hyper Potions
Super Potions
Full Heals
Revives
Max Revives
Fresh Waters
Soda Pops
Lemonades
Moomoo Milks
Energy Powders
Energy Roots
Heal Powders
Revival Herbs
Ethers
Max Ethers
Elixirs
Max Elixirs
Lava Cookies
Berry Juices
Sacred Ashes
HP Ups
Proteins
Irons
Carbos
Calciums
Rare Candies
PP Ups
Zincs
PP Maxes
Old Gateaux
Guard Specs.
Dire Hits
X Attacks
X Defenses
X Speeds
X Accuracies
X Sp. Atks
X Sp. Defs
Poké Dolls
Fluffy Tails
Blue Flutes
Yellow Flutes
Red Flutes
Black Flutes
White Flutes
Shoal Salts
Shoal Shells
Red Shards
Blue Shards
Yellow Shards
Green Shards
Super Repels
PokéRepellant
Escape Ropes
Repels
Sun Stones
Moon Stones
Fire Stones
Thunder Stones
Water Stones
Leaf Stones
Tiny Mushrooms
Big Mushrooms
Pearls
Big Pearls
Stardusts
Star Pieces
Nuggets
Heart Scales
Honey
Growth Mulch
Damp Mulch
Stable Mulch
Gooey Mulch
Root Fossils
Claw Fossils
Helix Fossils
Dome Fossils
Old Ambers
Armor Fossils
Skull Fossils
Rare Bones
Shiny Stones
Dusk Stones
Dawn Stones
Oval Stones
Odd Keystones
Griseous Orbs
???
???
???
Douse Drives
Shock Drives
Burn Drives
Chill Drives
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Sweet Hearts
Adamant Orbs
Lustrous Orbs
Greet Mail
Favored Mail
RSVP Mail
Thanks Mail
Inquiry Mail
Like Mail
Reply Mail
Bridge Mail S
Bridge Mail D
Bridge Mail T
Bridge Mail V
Bridge Mail M
Cheri Berries
Chesto Berries
Pecha Berries
Rawst Berries
Aspear Berries
Leppa Berries
Oran Berries
Persim Berries
Lum Berries
Sitrus Berries
Figy Berries
Wiki Berries
Mago Berries
Aguav Berries
Iapapa Berries
Razz Berries
Bluk Berries
Nanab Berries
Wepear Berries
Pinap Berries
Pomeg Berries
Kelpsy Berries
Qualot Berries
Hondew Berries
Grepa Berries
Tamato Berries
Cornn Berries
Magost Berries
Rabuta Berries
Nomel Berries
Spelon Berries
Pamtre Berries
Watmel Berries
Durin Berries
Belue Berries
Occa Berries
Passho Berries
Wacan Berries
Rindo Berries
Yache Berries
Chople Berries
Kebia Berries
Shuca Berries
Coba Berries
Payapa Berries
Tanga Berries
Charti Berries
Kasib Berries
Haban Berries
Colbur Berries
Babiri Berries
Chilan Berries
Liechi Berries
Ganlon Berries
Salac Berries
Petaya Berries
Apicot Berries
Lansat Berries
Starf Berries
Enigma Berries
Micle Berries
Custap Berries
Jaboca Berries
Rowap Berries
Bright Powders
White Herbs
Macho Braces
Exp. Shares
Quick Claws
Soothe Bells
Mental Herbs
Choice Bands
King’s Rocks
Silver Powders
Amulet Coins
Cleanse Tags
Soul Dews
Deep Sea Teeth
Deep Sea Scales
Smoke Balls
Everstones
Focus Bands
Lucky Eggs
Scope Lenses
Metal Coats
Leftovers
Dragon Scales
Light Balls
Soft Sand
Hard Stones
Miracle Seeds
Black Glasses
Black Belts
Magnets
Mystic Waters
Sharp Beaks
Poison Barbs
Never-Melt Ices
Spell Tags
Twisted Spoons
Charcoals
Dragon Fangs
Silk Scarves
Up-Grades
Shell Bells
Sea Incenses
Lax Incenses
Lucky Punches
Metal Powders
Thick Clubs
Sticks
Red Scarves
Blue Scarves
Pink Scarves
Green Scarves
Yellow Scarves
Wide Lenses
Muscle Bands
Wise Glasses
Expert Belts
Light Clays
Life Orbs
Power Herbs
Toxic Orbs
Flame Orbs
Quick Powders
Focus Sashes
Zoom Lenses
Metronomes
Iron Balls
Lagging Tails
Destiny Knots
Black Sludges
Icy Rocks
Smooth Rocks
Heat Rocks
Damp Rocks
Grip Claws
Choice Scarves
Sticky Barbs
Power Bracers
Power Belts
Power Lenses
Power Bands
Power Anklets
Power Weights
Shed Shells
Big Roots
Choice Specs
Flame Plates
Splash Plates
Zap Plates
Meadow Plates
Icicle Plates
Fist Plates
Toxic Plates
Earth Plates
Sky Plates
Mind Plates
Insect Plates
Stone Plates
Spooky Plates
Draco Plates
Dread Plates
Iron Plates
Odd Incenses
Rock Incenses
Full Incenses
Wave Incenses
Rose Incenses
Luck Incenses
Pure Incenses
Protectors
Electirizers
Magmarizers
Dubious Discs
Reaper Cloths
Razor Claws
Razor Fangs
TM01s
TM02s
TM03s
TM04s
TM05s
TM06s
TM07s
TM08s
TM09s
TM10s
TM11s
TM12s
TM13s
TM14s
TM15s
TM16s
TM17s
TM18s
TM19s
TM20s
TM21s
TM22s
TM23s
TM24s
TM25s
TM26s
TM27s
TM28s
TM29s
TM30s
TM31s
TM32s
TM33s
TM34s
TM35s
TM36s
TM37s
TM38s
TM39s
TM40s
TM41s
TM42s
TM43s
TM44s
TM45s
TM46s
TM47s
TM48s
TM49s
TM50s
TM51s
TM52s
TM53s
TM54s
TM55s
TM56s
TM57s
TM58s
TM59s
TM60s
TM61s
TM62s
TM63s
TM64s
TM65s
TM66s
TM67s
TM68s
TM69s
TM70s
TM71s
TM72s
TM73s
TM74s
TM75s
TM76s
TM77s
TM78s
TM79s
TM80s
TM81s
TM82s
TM83s
TM84s
TM85s
TM86s
TM87s
TM88s
TM89s
TM90s
TM91s
TM92s
HM01s
HM02s
HM03s
HM04s
HM05s
HM06s
???
???
Explorer Kits
Loot Sacks
Rule Books
Poké Radars
Point Cards
Journals
Seal Cases
Fashion Cases
Seal Bags
Pal Pads
Works Keys
Old Charms
Galactic Keys
Red Chains
Town Maps
Vs. Seekers
Coin Cases
Old Rods
Good Rods
Super Rods
Sprayducks
Poffin Cases
Bikes
Suite Keys
Oak’s Letters
Lunar Wings
Member Cards
Azure Flutes
S.S. Tickets
Contest Passes
Magma Stones
Parcels
Coupon 1s
Coupon 2s
Coupon 3s
Storage Keys
Secret Potions
Vs. Recorders
Gracideas
Secret Keys
Apricorn Boxes
Unown Reports
Berry Pots
Dowsing Machines
Blue Cards
Slowpoke Tails
Clear Bells
Card Keys
Basement Keys
Squirt Bottles
Red Scales
Lost Items
Passes
Machine Parts
Silver Wings
Rainbow Wings
Mystery Eggs
Red Apricorns
Blue Apricorns
Yellow Apricorns
Green Apricorns
Pink Apricorns
White Apricorns
Black Apricorns
Fast Balls
Level Balls
Lure Balls
Heavy Balls
Love Balls
Friend Balls
Moon Balls
Sport Balls
Park Balls
Photo Albums
GB Sounds
Tidal Bells
Rage Candy Bars
Data Card 01s
Data Card 02s
Data Card 03s
Data Card 04s
Data Card 05s
Data Card 06s
Data Card 07s
Data Card 08s
Data Card 09s
Data Card 10s
Data Card 11s
Data Card 12s
Data Card 13s
Data Card 14s
Data Card 15s
Data Card 16s
Data Card 17s
Data Card 18s
Data Card 19s
Data Card 20s
Data Card 21s
Data Card 22s
Data Card 23s
Data Card 24s
Data Card 25s
Data Card 26s
Data Card 27s
Jade Orbs
Lock Capsules
Red Orbs
Blue Orbs
Enigma Stones
Prism Scales
Eviolites
Float Stones
Rocky Helmets
Air Balloons
Red Cards
Ring Targets
Binding Bands
Absorb Bulbs
Cell Batteries
Eject Buttons
Fire Gems
Water Gems
Electric Gems
Grass Gems
Ice Gems
Fighting Gems
Poison Gems
Ground Gems
Flying Gems
Psychic Gems
Bug Gems
Rock Gems
Ghost Gems
Dragon Gems
Dark Gems
Steel Gems
Normal Gems
Health Wings
Muscle Wings
Resist Wings
Genius Wings
Clever Wings
Swift Wings
Pretty Wings
Cover Fossils
Plume Fossils
Liberty Passes
Pass Orbs
Dream Balls
Poké Toys
Prop Cases
Dragon Skulls
Balm Mushrooms
Big Nuggets
Pearl Strings
Comet Shards
Relic Coppers
Relic Silvers
Relic Golds
Relic Vases
Relic Bands
Relic Statues
Relic Crowns
Casteliacones
Dire Hit 2s
X Speed 2s
X Sp. Atk 2s
X Sp. Def 2s
X Defense 2s
X Attack 2s
X Accuracy 2s
X Speed 3s
X Sp. Atk 3s
X Sp. Def 3s
X Defense 3s
X Attack 3s
X Accuracy 3s
X Speed 6s
X Sp. Atk 6s
X Sp. Def 6s
X Defense 6s
X Attack 6s
X Accuracy 6s
Ability Urges
Item Drops
Item Urges
Reset Urges
Dire Hit 3s
Light Stones
Dark Stones
TM93s
TM94s
TM95s
Xtransceivers
???
Gram 1s
Gram 2s
Gram 3s
Xtransceivers
Medal Boxes
DNA Splicers
DNA Splicers
Permits
Oval Charms
Shiny Charms
Plasma Cards
Grubby Hankies
Colress Machines
Dropped Items
Dropped Items
Reveal Glasses
Weakness Policies
Assault Vests
Holo Casters
Prof’s Letters
Roller Skates
Pixie Plates
Ability Capsules
Whipped Dreams
Sachets
Luminous Moss
Snowballs
Safety Goggles
Poké Flutes
Rich Mulch
Surprise Mulch
Boost Mulch
Amaze Mulch
Gengarites
Gardevoirites
Ampharosites
Venusaurites
Charizardite Xs
Blastoisinites
Mewtwonite Xs
Mewtwonite Ys
Blazikenites
Medichamites
Houndoominites
Aggronites
Banettites
Tyranitarites
Scizorites
Pinsirites
Aerodactylites
Lucarionites
Abomasites
Kangaskhanites
Gyaradosites
Absolites
Charizardite Ys
Alakazites
Heracronites
Mawilites
Manectites
Garchompites
Latiasites
Latiosites
Roseli Berries
Kee Berries
Maranga Berries
Sprinklotads
TM96s
TM97s
TM98s
TM99s
TM100s
Power Plant Passes
Mega Rings
Intriguing Stones
Common Stones
Discount Coupons
Elevator Keys
TMV Passes
Honors of Kalos
Adventure Rules
Strange Souvenirs
Lens Cases
Makeup Bags
Travel Trunks
Lumiose Galettes
Shalour Sables
Jaw Fossils
Sail Fossils
Looker Tickets
Bikes
Holo Casters
Fairy Gems
Mega Charms
Mega Gloves
Mach Bikes
Acro Bikes
Wailmer Pails
Devon Parts
Soot Sacks
Basement Keys
Pokéblock Kits
Letters
Eon Tickets
Scanners
Go-Goggles
Meteorites
Keys to Room 1
Keys to Room 2
Keys to Room 4
Keys to Room 6
Storage Keys
Devon Scopes
S.S. Tickets
HM07s
Devon Scuba Gear
Contest Costumes
Contest Costumes
Magma Suits
Aqua Suits
Pair of Tickets
Mega Bracelets
Mega Pendants
Mega Glasses
Mega Anchors
Mega Stickpins
Mega Tiaras
Mega Anklets
Meteorites
Swampertites
Sceptilites
Sablenites
Altarianites
Galladites
Audinites
Metagrossites
Sharpedonites
Slowbronites
Steelixites
Pidgeotites
Glalitites
Diancites
Prison Bottles
Mega Cuffs
Cameruptites
Lopunnites
Salamencites
Beedrillites
Meteorites
Meteorites
Key Stones
Meteorite Shards
Eon Flutes
Normalium Zs
Firium Zs
Waterium Zs
Electrium Zs
Grassium Zs
Icium Zs
Fightinium Zs
Poisonium Zs
Groundium Zs
Flyinium Zs
Psychium Zs
Buginium Zs
Rockium Zs
Ghostium Zs
Dragonium Zs
Darkinium Zs
Steelium Zs
Fairium Zs
Pikanium Zs
Bottle Caps
Gold Bottle Caps
Z-Rings
Decidium Zs
Incinium Zs
Primarium Zs
Tapunium Zs
Marshadium Zs
Aloraichium Zs
Snorlium Zs
Eevium Zs
Mewnium Zs
Normalium Zs
Firium Zs
Waterium Zs
Electrium Zs
Grassium Zs
Icium Zs
Fightinium Zs
Poisonium Zs
Groundium Zs
Flyinium Zs
Psychium Zs
Buginium Zs
Rockium Zs
Ghostium Zs
Dragonium Zs
Darkinium Zs
Steelium Zs
Fairium Zs
Pikanium Zs
Decidium Zs
Incinium Zs
Primarium Zs
Tapunium Zs
Marshadium Zs
Aloraichium Zs
Snorlium Zs
Eevium Zs
Mewnium Zs
Pikashunium Zs
Pikashunium Zs
???
???
???
???
Forage Bags
Fishing Rods
Professor’s Masks
Festival Tickets
Sparkling Stones
Adrenaline Orbs
Zygarde Cubes
???
Ice Stones
Ride Pagers
Beast Balls
Big Malasadas
Red Nectars
Yellow Nectars
Pink Nectars
Purple Nectars
Sun Flutes
Moon Flutes
???
Enigmatic Cards
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Terrain Extenders
Protective Pads
Electric Seeds
Psychic Seeds
Misty Seeds
Grassy Seeds
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
Fighting Memories
Flying Memories
Poison Memories
Ground Memories
Rock Memories
Bug Memories
Ghost Memories
Steel Memories
Fire Memories
Water Memories
Grass Memories
Electric Memories
Psychic Memories
Ice Memories
Dragon Memories
Dark Memories
Fairy Memories
Solganium Zs
Lunalium Zs
Ultranecrozium Zs
Mimikium Zs
Lycanium Zs
Kommonium Zs
Solganium Zs
Lunalium Zs
Ultranecrozium Zs
Mimikium Zs
Lycanium Zs
Kommonium Zs
Z-Power Rings
Pink Petals
Orange Petals
Blue Petals
Red Petals
Green Petals
Yellow Petals
Purple Petals
Rainbow Flowers
Surge Badges
N-Solarizers
N-Lunarizers
N-Solarizers
N-Lunarizers
Ilima’s Normalium Zs
Left Poké Balls
Roto Hatches
Roto Bargains
Roto Prize Money
Roto Exp. Points
Roto Friendships
Roto Encounters
Roto Stealths
Roto HP Restores
Roto PP Restores
Roto Boosts
Roto Catches
~~~~~~~~~~~~~~~
Text File : 42
~~~~~~~~~~~~~~~
None[VAR NUMBRNCH(00FE,0000)]
Master Ball[VAR NUMBRNCH(00FE,0100)]s
Ultra Ball[VAR NUMBRNCH(00FE,0100)]s
Great Ball[VAR NUMBRNCH(00FE,0100)]s
Poké Ball[VAR NUMBRNCH(00FE,0100)]s
Park Ball[VAR NUMBRNCH(00FE,0100)]s
Net Ball[VAR NUMBRNCH(00FE,0100)]s
Dive Ball[VAR NUMBRNCH(00FE,0100)]s
Nest Ball[VAR NUMBRNCH(00FE,0100)]s
Repeat Ball[VAR NUMBRNCH(00FE,0100)]s
Timer Ball[VAR NUMBRNCH(00FE,0100)]s
Luxury Ball[VAR NUMBRNCH(00FE,0100)]s
Premier Ball[VAR NUMBRNCH(00FE,0100)]s
Dusk Ball[VAR NUMBRNCH(00FE,0100)]s
Heal Ball[VAR NUMBRNCH(00FE,0100)]s
Quick Ball[VAR NUMBRNCH(00FE,0100)]s
Cherish Ball[VAR NUMBRNCH(00FE,0100)]s
Potion[VAR NUMBRNCH(00FE,0100)]s
Antidote[VAR NUMBRNCH(00FE,0100)]s
Burn Heal[VAR NUMBRNCH(00FE,0100)]s
Ice Heal[VAR NUMBRNCH(00FE,0100)]s
Awakening[VAR NUMBRNCH(00FE,0100)]s
Paralyze Heal[VAR NUMBRNCH(00FE,0100)]s
Full Restore[VAR NUMBRNCH(00FE,0100)]s
Max Potion[VAR NUMBRNCH(00FE,0100)]s
Hyper Potion[VAR NUMBRNCH(00FE,0100)]s
Super Potion[VAR NUMBRNCH(00FE,0100)]s
Full Heal[VAR NUMBRNCH(00FE,0100)]s
Revive[VAR NUMBRNCH(00FE,0100)]s
Max Revive[VAR NUMBRNCH(00FE,0100)]s
Fresh Water[VAR NUMBRNCH(00FE,0100)]s
Soda Pop[VAR NUMBRNCH(00FE,0100)]s
Lemonade[VAR NUMBRNCH(00FE,0100)]s
Moomoo Milk[VAR NUMBRNCH(00FE,0100)]s
Energy Powder[VAR NUMBRNCH(00FE,0100)]s
Energy Root[VAR NUMBRNCH(00FE,0100)]s
Heal Powder[VAR NUMBRNCH(00FE,0100)]s
Revival Herb[VAR NUMBRNCH(00FE,0100)]s
Ether[VAR NUMBRNCH(00FE,0100)]s
Max Ether[VAR NUMBRNCH(00FE,0100)]s
Elixir[VAR NUMBRNCH(00FE,0100)]s
Max Elixir[VAR NUMBRNCH(00FE,0100)]s
Lava Cookie[VAR NUMBRNCH(00FE,0100)]s
Berry Juice[VAR NUMBRNCH(00FE,0100)]s
Sacred Ash[VAR NUMBRNCH(00FE,0200)]es
HP Up[VAR NUMBRNCH(00FE,0100)]s
Protein[VAR NUMBRNCH(00FE,0100)]s
Iron[VAR NUMBRNCH(00FE,0100)]s
Carbos[VAR NUMBRNCH(00FE,0000)]
Calcium[VAR NUMBRNCH(00FE,0100)]s
Rare Cand[VAR NUMBRNCH(00FE,0301)]yies
PP Up[VAR NUMBRNCH(00FE,0100)]s
Zinc[VAR NUMBRNCH(00FE,0100)]s
PP Max[VAR NUMBRNCH(00FE,0200)]es
Old Gateau[VAR NUMBRNCH(00FE,0100)]x
Guard Spec[VAR NUMBRNCH(00FE,0100)]s.
Dire Hit[VAR NUMBRNCH(00FE,0100)]s
X Attack[VAR NUMBRNCH(00FE,0100)]s
X Defense[VAR NUMBRNCH(00FE,0100)]s
X Speed[VAR NUMBRNCH(00FE,0100)]s
X Accurac[VAR NUMBRNCH(00FE,0301)]yies
X Sp. Atk[VAR NUMBRNCH(00FE,0100)]s
X Sp. Def[VAR NUMBRNCH(00FE,0100)]s
Poké Doll[VAR NUMBRNCH(00FE,0100)]s
Fluffy Tail[VAR NUMBRNCH(00FE,0100)]s
Blue Flute[VAR NUMBRNCH(00FE,0100)]s
Yellow Flute[VAR NUMBRNCH(00FE,0100)]s
Red Flute[VAR NUMBRNCH(00FE,0100)]s
Black Flute[VAR NUMBRNCH(00FE,0100)]s
White Flute[VAR NUMBRNCH(00FE,0100)]s
Shoal Salt[VAR NUMBRNCH(00FE,0100)]s
Shoal Shell[VAR NUMBRNCH(00FE,0100)]s
Red Shard[VAR NUMBRNCH(00FE,0100)]s
Blue Shard[VAR NUMBRNCH(00FE,0100)]s
Yellow Shard[VAR NUMBRNCH(00FE,0100)]s
Green Shard[VAR NUMBRNCH(00FE,0100)]s
Super Repel[VAR NUMBRNCH(00FE,0100)]s
PokéRepellant[VAR NUMBRNCH(00FE,0100)]s
Escape Rope[VAR NUMBRNCH(00FE,0100)]s
Repel[VAR NUMBRNCH(00FE,0100)]s
Sun Stone[VAR NUMBRNCH(00FE,0100)]s
Moon Stone[VAR NUMBRNCH(00FE,0100)]s
Fire Stone[VAR NUMBRNCH(00FE,0100)]s
Thunder Stone[VAR NUMBRNCH(00FE,0100)]s
Water Stone[VAR NUMBRNCH(00FE,0100)]s
Leaf Stone[VAR NUMBRNCH(00FE,0100)]s
Tiny Mushroom[VAR NUMBRNCH(00FE,0100)]s
Big Mushroom[VAR NUMBRNCH(00FE,0100)]s
Pearl[VAR NUMBRNCH(00FE,0100)]s
Big Pearl[VAR NUMBRNCH(00FE,0100)]s
Stardust[VAR NUMBRNCH(00FE,0100)]s
Star Piece[VAR NUMBRNCH(00FE,0100)]s
Nugget[VAR NUMBRNCH(00FE,0100)]s
Heart Scale[VAR NUMBRNCH(00FE,0100)]s
Honey[VAR NUMBRNCH(00FE,0000)]
Growth Mulch[VAR NUMBRNCH(00FE,0000)]
Damp Mulch[VAR NUMBRNCH(00FE,0000)]
Stable Mulch[VAR NUMBRNCH(00FE,0000)]
Gooey Mulch[VAR NUMBRNCH(00FE,0000)]
Root Fossil[VAR NUMBRNCH(00FE,0100)]s
Claw Fossil[VAR NUMBRNCH(00FE,0100)]s
Helix Fossil[VAR NUMBRNCH(00FE,0100)]s
Dome Fossil[VAR NUMBRNCH(00FE,0100)]s
Old Amber[VAR NUMBRNCH(00FE,0100)]s
Armor Fossil[VAR NUMBRNCH(00FE,0100)]s
Skull Fossil[VAR NUMBRNCH(00FE,0100)]s
Rare Bone[VAR NUMBRNCH(00FE,0100)]s
Shiny Stone[VAR NUMBRNCH(00FE,0100)]s
Dusk Stone[VAR NUMBRNCH(00FE,0100)]s
Dawn Stone[VAR NUMBRNCH(00FE,0100)]s
Oval Stone[VAR NUMBRNCH(00FE,0100)]s
Odd Keystone[VAR NUMBRNCH(00FE,0100)]s
Griseous Orb[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Douse Drive[VAR NUMBRNCH(00FE,0100)]s
Shock Drive[VAR NUMBRNCH(00FE,0100)]s
Burn Drive[VAR NUMBRNCH(00FE,0100)]s
Chill Drive[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Sweet Heart[VAR NUMBRNCH(00FE,0100)]s
Adamant Orb[VAR NUMBRNCH(00FE,0100)]s
Lustrous Orb[VAR NUMBRNCH(00FE,0100)]s
Greet Mail[VAR NUMBRNCH(00FE,0000)]
Favored Mail[VAR NUMBRNCH(00FE,0000)]
RSVP Mail[VAR NUMBRNCH(00FE,0000)]
Thanks Mail[VAR NUMBRNCH(00FE,0000)]
Inquiry Mail[VAR NUMBRNCH(00FE,0000)]
Like Mail[VAR NUMBRNCH(00FE,0000)]
Reply Mail[VAR NUMBRNCH(00FE,0000)]
Bridge Mail S[VAR NUMBRNCH(00FE,0000)]
Bridge Mail D[VAR NUMBRNCH(00FE,0000)]
Bridge Mail T[VAR NUMBRNCH(00FE,0000)]
Bridge Mail V[VAR NUMBRNCH(00FE,0000)]
Bridge Mail M[VAR NUMBRNCH(00FE,0000)]
Cheri Berr[VAR NUMBRNCH(00FE,0301)]yies
Chesto Berr[VAR NUMBRNCH(00FE,0301)]yies
Pecha Berr[VAR NUMBRNCH(00FE,0301)]yies
Rawst Berr[VAR NUMBRNCH(00FE,0301)]yies
Aspear Berr[VAR NUMBRNCH(00FE,0301)]yies
Leppa Berr[VAR NUMBRNCH(00FE,0301)]yies
Oran Berr[VAR NUMBRNCH(00FE,0301)]yies
Persim Berr[VAR NUMBRNCH(00FE,0301)]yies
Lum Berr[VAR NUMBRNCH(00FE,0301)]yies
Sitrus Berr[VAR NUMBRNCH(00FE,0301)]yies
Figy Berr[VAR NUMBRNCH(00FE,0301)]yies
Wiki Berr[VAR NUMBRNCH(00FE,0301)]yies
Mago Berr[VAR NUMBRNCH(00FE,0301)]yies
Aguav Berr[VAR NUMBRNCH(00FE,0301)]yies
Iapapa Berr[VAR NUMBRNCH(00FE,0301)]yies
Razz Berr[VAR NUMBRNCH(00FE,0301)]yies
Bluk Berr[VAR NUMBRNCH(00FE,0301)]yies
Nanab Berr[VAR NUMBRNCH(00FE,0301)]yies
Wepear Berr[VAR NUMBRNCH(00FE,0301)]yies
Pinap Berr[VAR NUMBRNCH(00FE,0301)]yies
Pomeg Berr[VAR NUMBRNCH(00FE,0301)]yies
Kelpsy Berr[VAR NUMBRNCH(00FE,0301)]yies
Qualot Berr[VAR NUMBRNCH(00FE,0301)]yies
Hondew Berr[VAR NUMBRNCH(00FE,0301)]yies
Grepa Berr[VAR NUMBRNCH(00FE,0301)]yies
Tamato Berr[VAR NUMBRNCH(00FE,0301)]yies
Cornn Berr[VAR NUMBRNCH(00FE,0301)]yies
Magost Berr[VAR NUMBRNCH(00FE,0301)]yies
Rabuta Berr[VAR NUMBRNCH(00FE,0301)]yies
Nomel Berr[VAR NUMBRNCH(00FE,0301)]yies
Spelon Berr[VAR NUMBRNCH(00FE,0301)]yies
Pamtre Berr[VAR NUMBRNCH(00FE,0301)]yies
Watmel Berr[VAR NUMBRNCH(00FE,0301)]yies
Durin Berr[VAR NUMBRNCH(00FE,0301)]yies
Belue Berr[VAR NUMBRNCH(00FE,0301)]yies
Occa Berr[VAR NUMBRNCH(00FE,0301)]yies
Passho Berr[VAR NUMBRNCH(00FE,0301)]yies
Wacan Berr[VAR NUMBRNCH(00FE,0301)]yies
Rindo Berr[VAR NUMBRNCH(00FE,0301)]yies
Yache Berr[VAR NUMBRNCH(00FE,0301)]yies
Chople Berr[VAR NUMBRNCH(00FE,0301)]yies
Kebia Berr[VAR NUMBRNCH(00FE,0301)]yies
Shuca Berr[VAR NUMBRNCH(00FE,0301)]yies
Coba Berr[VAR NUMBRNCH(00FE,0301)]yies
Payapa Berr[VAR NUMBRNCH(00FE,0301)]yies
Tanga Berr[VAR NUMBRNCH(00FE,0301)]yies
Charti Berr[VAR NUMBRNCH(00FE,0301)]yies
Kasib Berr[VAR NUMBRNCH(00FE,0301)]yies
Haban Berr[VAR NUMBRNCH(00FE,0301)]yies
Colbur Berr[VAR NUMBRNCH(00FE,0301)]yies
Babiri Berr[VAR NUMBRNCH(00FE,0301)]yies
Chilan Berr[VAR NUMBRNCH(00FE,0301)]yies
Liechi Berr[VAR NUMBRNCH(00FE,0301)]yies
Ganlon Berr[VAR NUMBRNCH(00FE,0301)]yies
Salac Berr[VAR NUMBRNCH(00FE,0301)]yies
Petaya Berr[VAR NUMBRNCH(00FE,0301)]yies
Apicot Berr[VAR NUMBRNCH(00FE,0301)]yies
Lansat Berr[VAR NUMBRNCH(00FE,0301)]yies
Starf Berr[VAR NUMBRNCH(00FE,0301)]yies
Enigma Berr[VAR NUMBRNCH(00FE,0301)]yies
Micle Berr[VAR NUMBRNCH(00FE,0301)]yies
Custap Berr[VAR NUMBRNCH(00FE,0301)]yies
Jaboca Berr[VAR NUMBRNCH(00FE,0301)]yies
Rowap Berr[VAR NUMBRNCH(00FE,0301)]yies
Bright Powder[VAR NUMBRNCH(00FE,0100)]s
White Herb[VAR NUMBRNCH(00FE,0100)]s
Macho Brace[VAR NUMBRNCH(00FE,0100)]s
Exp. Share[VAR NUMBRNCH(00FE,0100)]s
Quick Claw[VAR NUMBRNCH(00FE,0100)]s
Soothe Bell[VAR NUMBRNCH(00FE,0100)]s
Mental Herb[VAR NUMBRNCH(00FE,0100)]s
Choice Band[VAR NUMBRNCH(00FE,0100)]s
King’s Rock[VAR NUMBRNCH(00FE,0100)]s
Silver Powder[VAR NUMBRNCH(00FE,0100)]s
Amulet Coin[VAR NUMBRNCH(00FE,0100)]s
Cleanse Tag[VAR NUMBRNCH(00FE,0100)]s
Soul Dew[VAR NUMBRNCH(00FE,0100)]s
Deep Sea T[VAR NUMBRNCH(00FE,0202)]ooeeth
Deep Sea Scale[VAR NUMBRNCH(00FE,0100)]s
Smoke Ball[VAR NUMBRNCH(00FE,0100)]s
Everstone[VAR NUMBRNCH(00FE,0100)]s
Focus Band[VAR NUMBRNCH(00FE,0100)]s
Lucky Egg[VAR NUMBRNCH(00FE,0100)]s
Scope Lens[VAR NUMBRNCH(00FE,0200)]es
Metal Coat[VAR NUMBRNCH(00FE,0100)]s
Leftovers[VAR NUMBRNCH(00FE,0000)]
Dragon Scale[VAR NUMBRNCH(00FE,0100)]s
Light Ball[VAR NUMBRNCH(00FE,0100)]s
Soft Sand[VAR NUMBRNCH(00FE,0000)]
Hard Stone[VAR NUMBRNCH(00FE,0100)]s
Miracle Seed[VAR NUMBRNCH(00FE,0100)]s
Black Glasses[VAR NUMBRNCH(00FE,0000)]
Black Belt[VAR NUMBRNCH(00FE,0100)]s
Magnet[VAR NUMBRNCH(00FE,0100)]s
Mystic Water[VAR NUMBRNCH(00FE,0100)]s
Sharp Beak[VAR NUMBRNCH(00FE,0100)]s
Poison Barb[VAR NUMBRNCH(00FE,0100)]s
Never-Melt Ice[VAR NUMBRNCH(00FE,0100)]s
Spell Tag[VAR NUMBRNCH(00FE,0100)]s
Twisted Spoon[VAR NUMBRNCH(00FE,0100)]s
Charcoal[VAR NUMBRNCH(00FE,0100)]s
Dragon Fang[VAR NUMBRNCH(00FE,0100)]s
Silk Scar[VAR NUMBRNCH(00FE,0301)]fves
Up-Grade[VAR NUMBRNCH(00FE,0100)]s
Shell Bell[VAR NUMBRNCH(00FE,0100)]s
Sea Incense[VAR NUMBRNCH(00FE,0100)]s
Lax Incense[VAR NUMBRNCH(00FE,0100)]s
Lucky Punch[VAR NUMBRNCH(00FE,0200)]es
Metal Powder[VAR NUMBRNCH(00FE,0100)]s
Thick Club[VAR NUMBRNCH(00FE,0100)]s
Stick[VAR NUMBRNCH(00FE,0100)]s
Red Scar[VAR NUMBRNCH(00FE,0301)]fves
Blue Scar[VAR NUMBRNCH(00FE,0301)]fves
Pink Scar[VAR NUMBRNCH(00FE,0301)]fves
Green Scar[VAR NUMBRNCH(00FE,0301)]fves
Yellow Scar[VAR NUMBRNCH(00FE,0301)]fves
Wide Lens[VAR NUMBRNCH(00FE,0200)]es
Muscle Band[VAR NUMBRNCH(00FE,0100)]s
Wise Glasses[VAR NUMBRNCH(00FE,0000)]
Expert Belt[VAR NUMBRNCH(00FE,0100)]s
Light Clay[VAR NUMBRNCH(00FE,0100)]s
Life Orb[VAR NUMBRNCH(00FE,0100)]s
Power Herb[VAR NUMBRNCH(00FE,0100)]s
Toxic Orb[VAR NUMBRNCH(00FE,0100)]s
Flame Orb[VAR NUMBRNCH(00FE,0100)]s
Quick Powder[VAR NUMBRNCH(00FE,0100)]s
Focus Sash[VAR NUMBRNCH(00FE,0200)]es
Zoom Lens[VAR NUMBRNCH(00FE,0200)]es
Metronome[VAR NUMBRNCH(00FE,0100)]s
Iron Ball[VAR NUMBRNCH(00FE,0100)]s
Lagging Tail[VAR NUMBRNCH(00FE,0100)]s
Destiny Knot[VAR NUMBRNCH(00FE,0100)]s
Black Sludge[VAR NUMBRNCH(00FE,0100)]s
Icy Rock[VAR NUMBRNCH(00FE,0100)]s
Smooth Rock[VAR NUMBRNCH(00FE,0100)]s
Heat Rock[VAR NUMBRNCH(00FE,0100)]s
Damp Rock[VAR NUMBRNCH(00FE,0100)]s
Grip Claw[VAR NUMBRNCH(00FE,0100)]s
Choice Scar[VAR NUMBRNCH(00FE,0301)]fves
Sticky Barb[VAR NUMBRNCH(00FE,0100)]s
Power Bracer[VAR NUMBRNCH(00FE,0100)]s
Power Belt[VAR NUMBRNCH(00FE,0100)]s
Power Lens[VAR NUMBRNCH(00FE,0200)]es
Power Band[VAR NUMBRNCH(00FE,0100)]s
Power Anklet[VAR NUMBRNCH(00FE,0100)]s
Power Weight[VAR NUMBRNCH(00FE,0100)]s
Shed Shell[VAR NUMBRNCH(00FE,0100)]s
Big Root[VAR NUMBRNCH(00FE,0100)]s
Choice Specs[VAR NUMBRNCH(00FE,0000)]
Flame Plate[VAR NUMBRNCH(00FE,0100)]s
Splash Plate[VAR NUMBRNCH(00FE,0100)]s
Zap Plate[VAR NUMBRNCH(00FE,0100)]s
Meadow Plate[VAR NUMBRNCH(00FE,0100)]s
Icicle Plate[VAR NUMBRNCH(00FE,0100)]s
Fist Plate[VAR NUMBRNCH(00FE,0100)]s
Toxic Plate[VAR NUMBRNCH(00FE,0100)]s
Earth Plate[VAR NUMBRNCH(00FE,0100)]s
Sky Plate[VAR NUMBRNCH(00FE,0100)]s
Mind Plate[VAR NUMBRNCH(00FE,0100)]s
Insect Plate[VAR NUMBRNCH(00FE,0100)]s
Stone Plate[VAR NUMBRNCH(00FE,0100)]s
Spooky Plate[VAR NUMBRNCH(00FE,0100)]s
Draco Plate[VAR NUMBRNCH(00FE,0100)]s
Dread Plate[VAR NUMBRNCH(00FE,0100)]s
Iron Plate[VAR NUMBRNCH(00FE,0100)]s
Odd Incense[VAR NUMBRNCH(00FE,0100)]s
Rock Incense[VAR NUMBRNCH(00FE,0100)]s
Full Incense[VAR NUMBRNCH(00FE,0100)]s
Wave Incense[VAR NUMBRNCH(00FE,0100)]s
Rose Incense[VAR NUMBRNCH(00FE,0100)]s
Luck Incense[VAR NUMBRNCH(00FE,0100)]s
Pure Incense[VAR NUMBRNCH(00FE,0100)]s
Protector[VAR NUMBRNCH(00FE,0100)]s
Electirizer[VAR NUMBRNCH(00FE,0100)]s
Magmarizer[VAR NUMBRNCH(00FE,0100)]s
Dubious Disc[VAR NUMBRNCH(00FE,0100)]s
Reaper Cloth[VAR NUMBRNCH(00FE,0100)]s
Razor Claw[VAR NUMBRNCH(00FE,0100)]s
Razor Fang[VAR NUMBRNCH(00FE,0100)]s
TM01[VAR NUMBRNCH(00FE,0100)]s
TM02[VAR NUMBRNCH(00FE,0100)]s
TM03[VAR NUMBRNCH(00FE,0100)]s
TM04[VAR NUMBRNCH(00FE,0100)]s
TM05[VAR NUMBRNCH(00FE,0100)]s
TM06[VAR NUMBRNCH(00FE,0100)]s
TM07[VAR NUMBRNCH(00FE,0100)]s
TM08[VAR NUMBRNCH(00FE,0100)]s
TM09[VAR NUMBRNCH(00FE,0100)]s
TM10[VAR NUMBRNCH(00FE,0100)]s
TM11[VAR NUMBRNCH(00FE,0100)]s
TM12[VAR NUMBRNCH(00FE,0100)]s
TM13[VAR NUMBRNCH(00FE,0100)]s
TM14[VAR NUMBRNCH(00FE,0100)]s
TM15[VAR NUMBRNCH(00FE,0100)]s
TM16[VAR NUMBRNCH(00FE,0100)]s
TM17[VAR NUMBRNCH(00FE,0100)]s
TM18[VAR NUMBRNCH(00FE,0100)]s
TM19[VAR NUMBRNCH(00FE,0100)]s
TM20[VAR NUMBRNCH(00FE,0100)]s
TM21[VAR NUMBRNCH(00FE,0100)]s
TM22[VAR NUMBRNCH(00FE,0100)]s
TM23[VAR NUMBRNCH(00FE,0100)]s
TM24[VAR NUMBRNCH(00FE,0100)]s
TM25[VAR NUMBRNCH(00FE,0100)]s
TM26[VAR NUMBRNCH(00FE,0100)]s
TM27[VAR NUMBRNCH(00FE,0100)]s
TM28[VAR NUMBRNCH(00FE,0100)]s
TM29[VAR NUMBRNCH(00FE,0100)]s
TM30[VAR NUMBRNCH(00FE,0100)]s
TM31[VAR NUMBRNCH(00FE,0100)]s
TM32[VAR NUMBRNCH(00FE,0100)]s
TM33[VAR NUMBRNCH(00FE,0100)]s
TM34[VAR NUMBRNCH(00FE,0100)]s
TM35[VAR NUMBRNCH(00FE,0100)]s
TM36[VAR NUMBRNCH(00FE,0100)]s
TM37[VAR NUMBRNCH(00FE,0100)]s
TM38[VAR NUMBRNCH(00FE,0100)]s
TM39[VAR NUMBRNCH(00FE,0100)]s
TM40[VAR NUMBRNCH(00FE,0100)]s
TM41[VAR NUMBRNCH(00FE,0100)]s
TM42[VAR NUMBRNCH(00FE,0100)]s
TM43[VAR NUMBRNCH(00FE,0100)]s
TM44[VAR NUMBRNCH(00FE,0100)]s
TM45[VAR NUMBRNCH(00FE,0100)]s
TM46[VAR NUMBRNCH(00FE,0100)]s
TM47[VAR NUMBRNCH(00FE,0100)]s
TM48[VAR NUMBRNCH(00FE,0100)]s
TM49[VAR NUMBRNCH(00FE,0100)]s
TM50[VAR NUMBRNCH(00FE,0100)]s
TM51[VAR NUMBRNCH(00FE,0100)]s
TM52[VAR NUMBRNCH(00FE,0100)]s
TM53[VAR NUMBRNCH(00FE,0100)]s
TM54[VAR NUMBRNCH(00FE,0100)]s
TM55[VAR NUMBRNCH(00FE,0100)]s
TM56[VAR NUMBRNCH(00FE,0100)]s
TM57[VAR NUMBRNCH(00FE,0100)]s
TM58[VAR NUMBRNCH(00FE,0100)]s
TM59[VAR NUMBRNCH(00FE,0100)]s
TM60[VAR NUMBRNCH(00FE,0100)]s
TM61[VAR NUMBRNCH(00FE,0100)]s
TM62[VAR NUMBRNCH(00FE,0100)]s
TM63[VAR NUMBRNCH(00FE,0100)]s
TM64[VAR NUMBRNCH(00FE,0100)]s
TM65[VAR NUMBRNCH(00FE,0100)]s
TM66[VAR NUMBRNCH(00FE,0100)]s
TM67[VAR NUMBRNCH(00FE,0100)]s
TM68[VAR NUMBRNCH(00FE,0100)]s
TM69[VAR NUMBRNCH(00FE,0100)]s
TM70[VAR NUMBRNCH(00FE,0100)]s
TM71[VAR NUMBRNCH(00FE,0100)]s
TM72[VAR NUMBRNCH(00FE,0100)]s
TM73[VAR NUMBRNCH(00FE,0100)]s
TM74[VAR NUMBRNCH(00FE,0100)]s
TM75[VAR NUMBRNCH(00FE,0100)]s
TM76[VAR NUMBRNCH(00FE,0100)]s
TM77[VAR NUMBRNCH(00FE,0100)]s
TM78[VAR NUMBRNCH(00FE,0100)]s
TM79[VAR NUMBRNCH(00FE,0100)]s
TM80[VAR NUMBRNCH(00FE,0100)]s
TM81[VAR NUMBRNCH(00FE,0100)]s
TM82[VAR NUMBRNCH(00FE,0100)]s
TM83[VAR NUMBRNCH(00FE,0100)]s
TM84[VAR NUMBRNCH(00FE,0100)]s
TM85[VAR NUMBRNCH(00FE,0100)]s
TM86[VAR NUMBRNCH(00FE,0100)]s
TM87[VAR NUMBRNCH(00FE,0100)]s
TM88[VAR NUMBRNCH(00FE,0100)]s
TM89[VAR NUMBRNCH(00FE,0100)]s
TM90[VAR NUMBRNCH(00FE,0100)]s
TM91[VAR NUMBRNCH(00FE,0100)]s
TM92[VAR NUMBRNCH(00FE,0100)]s
HM01[VAR NUMBRNCH(00FE,0100)]s
HM02[VAR NUMBRNCH(00FE,0100)]s
HM03[VAR NUMBRNCH(00FE,0100)]s
HM04[VAR NUMBRNCH(00FE,0100)]s
HM05[VAR NUMBRNCH(00FE,0100)]s
HM06[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Explorer Kit[VAR NUMBRNCH(00FE,0100)]s
Loot Sack[VAR NUMBRNCH(00FE,0100)]s
Rule Book[VAR NUMBRNCH(00FE,0100)]s
Poké Radar[VAR NUMBRNCH(00FE,0100)]s
Point Card[VAR NUMBRNCH(00FE,0100)]s
Journal[VAR NUMBRNCH(00FE,0100)]s
Seal Case[VAR NUMBRNCH(00FE,0100)]s
Fashion Case[VAR NUMBRNCH(00FE,0100)]s
Seal Bag[VAR NUMBRNCH(00FE,0100)]s
Pal Pad[VAR NUMBRNCH(00FE,0100)]s
Works Key[VAR NUMBRNCH(00FE,0100)]s
Old Charm[VAR NUMBRNCH(00FE,0100)]s
Galactic Key[VAR NUMBRNCH(00FE,0100)]s
Red Chain[VAR NUMBRNCH(00FE,0100)]s
Town Map[VAR NUMBRNCH(00FE,0100)]s
Vs. Seeker[VAR NUMBRNCH(00FE,0100)]s
Coin Case[VAR NUMBRNCH(00FE,0100)]s
Old Rod[VAR NUMBRNCH(00FE,0100)]s
Good Rod[VAR NUMBRNCH(00FE,0100)]s
Super Rod[VAR NUMBRNCH(00FE,0100)]s
Sprayduck[VAR NUMBRNCH(00FE,0100)]s
Poffin Case[VAR NUMBRNCH(00FE,0100)]s
Bike[VAR NUMBRNCH(00FE,0100)]s
Suite Key[VAR NUMBRNCH(00FE,0100)]s
Oak’s Letter[VAR NUMBRNCH(00FE,0100)]s
Lunar Wing[VAR NUMBRNCH(00FE,0100)]s
Member Card[VAR NUMBRNCH(00FE,0100)]s
Azure Flute[VAR NUMBRNCH(00FE,0100)]s
S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s
Contest Pass[VAR NUMBRNCH(00FE,0200)]es
Magma Stone[VAR NUMBRNCH(00FE,0100)]s
Parcel[VAR NUMBRNCH(00FE,0100)]s
Coupon 1[VAR NUMBRNCH(00FE,0100)]s
Coupon 2[VAR NUMBRNCH(00FE,0100)]s
Coupon 3[VAR NUMBRNCH(00FE,0100)]s
Storage Key[VAR NUMBRNCH(00FE,0100)]s
Secret Potion[VAR NUMBRNCH(00FE,0100)]s
Vs. Recorder[VAR NUMBRNCH(00FE,0100)]s
Gracidea[VAR NUMBRNCH(00FE,0100)]s
Secret Key[VAR NUMBRNCH(00FE,0100)]s
Apricorn Box[VAR NUMBRNCH(00FE,0200)]es
Unown Report[VAR NUMBRNCH(00FE,0100)]s
Berry Pots[VAR NUMBRNCH(00FE,0000)]
Dowsing Machine[VAR NUMBRNCH(00FE,0100)]s
Blue Card[VAR NUMBRNCH(00FE,0100)]s
Slowpoke Tail[VAR NUMBRNCH(00FE,0100)]s
Clear Bell[VAR NUMBRNCH(00FE,0100)]s
Card Key[VAR NUMBRNCH(00FE,0100)]s
Basement Key[VAR NUMBRNCH(00FE,0100)]s
Squirt Bottle[VAR NUMBRNCH(00FE,0100)]s
Red Scale[VAR NUMBRNCH(00FE,0100)]s
Lost Item[VAR NUMBRNCH(00FE,0100)]s
Pass[VAR NUMBRNCH(00FE,0200)]es
Machine Part[VAR NUMBRNCH(00FE,0100)]s
Silver Wing[VAR NUMBRNCH(00FE,0100)]s
Rainbow Wing[VAR NUMBRNCH(00FE,0100)]s
Mystery Egg[VAR NUMBRNCH(00FE,0100)]s
Red Apricorn[VAR NUMBRNCH(00FE,0100)]s
Blue Apricorn[VAR NUMBRNCH(00FE,0100)]s
Yellow Apricorn[VAR NUMBRNCH(00FE,0100)]s
Green Apricorn[VAR NUMBRNCH(00FE,0100)]s
Pink Apricorn[VAR NUMBRNCH(00FE,0100)]s
White Apricorn[VAR NUMBRNCH(00FE,0100)]s
Black Apricorn[VAR NUMBRNCH(00FE,0100)]s
Fast Ball[VAR NUMBRNCH(00FE,0100)]s
Level Ball[VAR NUMBRNCH(00FE,0100)]s
Lure Ball[VAR NUMBRNCH(00FE,0100)]s
Heavy Ball[VAR NUMBRNCH(00FE,0100)]s
Love Ball[VAR NUMBRNCH(00FE,0100)]s
Friend Ball[VAR NUMBRNCH(00FE,0100)]s
Moon Ball[VAR NUMBRNCH(00FE,0100)]s
Sport Ball[VAR NUMBRNCH(00FE,0100)]s
Park Ball[VAR NUMBRNCH(00FE,0100)]s
Photo Album[VAR NUMBRNCH(00FE,0100)]s
GB Sounds[VAR NUMBRNCH(00FE,0000)]
Tidal Bell[VAR NUMBRNCH(00FE,0100)]s
Rage Candy Bar[VAR NUMBRNCH(00FE,0100)]s
Data Card 01[VAR NUMBRNCH(00FE,0100)]s
Data Card 02[VAR NUMBRNCH(00FE,0100)]s
Data Card 03[VAR NUMBRNCH(00FE,0100)]s
Data Card 04[VAR NUMBRNCH(00FE,0100)]s
Data Card 05[VAR NUMBRNCH(00FE,0100)]s
Data Card 06[VAR NUMBRNCH(00FE,0100)]s
Data Card 07[VAR NUMBRNCH(00FE,0100)]s
Data Card 08[VAR NUMBRNCH(00FE,0100)]s
Data Card 09[VAR NUMBRNCH(00FE,0100)]s
Data Card 10[VAR NUMBRNCH(00FE,0100)]s
Data Card 11[VAR NUMBRNCH(00FE,0100)]s
Data Card 12[VAR NUMBRNCH(00FE,0100)]s
Data Card 13[VAR NUMBRNCH(00FE,0100)]s
Data Card 14[VAR NUMBRNCH(00FE,0100)]s
Data Card 15[VAR NUMBRNCH(00FE,0100)]s
Data Card 16[VAR NUMBRNCH(00FE,0100)]s
Data Card 17[VAR NUMBRNCH(00FE,0100)]s
Data Card 18[VAR NUMBRNCH(00FE,0100)]s
Data Card 19[VAR NUMBRNCH(00FE,0100)]s
Data Card 20[VAR NUMBRNCH(00FE,0100)]s
Data Card 21[VAR NUMBRNCH(00FE,0100)]s
Data Card 22[VAR NUMBRNCH(00FE,0100)]s
Data Card 23[VAR NUMBRNCH(00FE,0100)]s
Data Card 24[VAR NUMBRNCH(00FE,0100)]s
Data Card 25[VAR NUMBRNCH(00FE,0100)]s
Data Card 26[VAR NUMBRNCH(00FE,0100)]s
Data Card 27[VAR NUMBRNCH(00FE,0100)]s
Jade Orb[VAR NUMBRNCH(00FE,0100)]s
Lock Capsule[VAR NUMBRNCH(00FE,0100)]s
Red Orb[VAR NUMBRNCH(00FE,0100)]s
Blue Orb[VAR NUMBRNCH(00FE,0100)]s
Enigma Stone[VAR NUMBRNCH(00FE,0100)]s
Prism Scale[VAR NUMBRNCH(00FE,0100)]s
Eviolite[VAR NUMBRNCH(00FE,0100)]s
Float Stone[VAR NUMBRNCH(00FE,0100)]s
Rocky Helmet[VAR NUMBRNCH(00FE,0100)]s
Air Balloon[VAR NUMBRNCH(00FE,0100)]s
Red Card[VAR NUMBRNCH(00FE,0100)]s
Ring Target[VAR NUMBRNCH(00FE,0100)]s
Binding Band[VAR NUMBRNCH(00FE,0100)]s
Absorb Bulb[VAR NUMBRNCH(00FE,0100)]s
Cell Batter[VAR NUMBRNCH(00FE,0301)]yies
Eject Button[VAR NUMBRNCH(00FE,0100)]s
Fire Gem[VAR NUMBRNCH(00FE,0100)]s
Water Gem[VAR NUMBRNCH(00FE,0100)]s
Electric Gem[VAR NUMBRNCH(00FE,0100)]s
Grass Gem[VAR NUMBRNCH(00FE,0100)]s
Ice Gem[VAR NUMBRNCH(00FE,0100)]s
Fighting Gem[VAR NUMBRNCH(00FE,0100)]s
Poison Gem[VAR NUMBRNCH(00FE,0100)]s
Ground Gem[VAR NUMBRNCH(00FE,0100)]s
Flying Gem[VAR NUMBRNCH(00FE,0100)]s
Psychic Gem[VAR NUMBRNCH(00FE,0100)]s
Bug Gem[VAR NUMBRNCH(00FE,0100)]s
Rock Gem[VAR NUMBRNCH(00FE,0100)]s
Ghost Gem[VAR NUMBRNCH(00FE,0100)]s
Dragon Gem[VAR NUMBRNCH(00FE,0100)]s
Dark Gem[VAR NUMBRNCH(00FE,0100)]s
Steel Gem[VAR NUMBRNCH(00FE,0100)]s
Normal Gem[VAR NUMBRNCH(00FE,0100)]s
Health Wing[VAR NUMBRNCH(00FE,0100)]s
Muscle Wing[VAR NUMBRNCH(00FE,0100)]s
Resist Wing[VAR NUMBRNCH(00FE,0100)]s
Genius Wing[VAR NUMBRNCH(00FE,0100)]s
Clever Wing[VAR NUMBRNCH(00FE,0100)]s
Swift Wing[VAR NUMBRNCH(00FE,0100)]s
Pretty Wing[VAR NUMBRNCH(00FE,0100)]s
Cover Fossil[VAR NUMBRNCH(00FE,0100)]s
Plume Fossil[VAR NUMBRNCH(00FE,0100)]s
Liberty Pass[VAR NUMBRNCH(00FE,0200)]es
Pass Orb[VAR NUMBRNCH(00FE,0100)]s
Dream Ball[VAR NUMBRNCH(00FE,0100)]s
Poké Toy[VAR NUMBRNCH(00FE,0100)]s
Prop Case[VAR NUMBRNCH(00FE,0100)]s
Dragon Skull[VAR NUMBRNCH(00FE,0100)]s
Balm Mushroom[VAR NUMBRNCH(00FE,0100)]s
Big Nugget[VAR NUMBRNCH(00FE,0100)]s
Pearl String[VAR NUMBRNCH(00FE,0100)]s
Comet Shard[VAR NUMBRNCH(00FE,0100)]s
Relic Copper[VAR NUMBRNCH(00FE,0100)]s
Relic Silver[VAR NUMBRNCH(00FE,0100)]s
Relic Gold[VAR NUMBRNCH(00FE,0100)]s
Relic Vase[VAR NUMBRNCH(00FE,0100)]s
Relic Band[VAR NUMBRNCH(00FE,0100)]s
Relic Statue[VAR NUMBRNCH(00FE,0100)]s
Relic Crown[VAR NUMBRNCH(00FE,0100)]s
Casteliacone[VAR NUMBRNCH(00FE,0100)]s
Dire Hit 2[VAR NUMBRNCH(00FE,0100)]s
X Speed 2[VAR NUMBRNCH(00FE,0100)]s
X Sp. Atk 2[VAR NUMBRNCH(00FE,0100)]s
X Sp. Def 2[VAR NUMBRNCH(00FE,0100)]s
X Defense 2[VAR NUMBRNCH(00FE,0100)]s
X Attack 2[VAR NUMBRNCH(00FE,0100)]s
X Accuracy 2[VAR NUMBRNCH(00FE,0100)]s
X Speed 3[VAR NUMBRNCH(00FE,0100)]s
X Sp. Atk 3[VAR NUMBRNCH(00FE,0100)]s
X Sp. Def 3[VAR NUMBRNCH(00FE,0100)]s
X Defense 3[VAR NUMBRNCH(00FE,0100)]s
X Attack 3[VAR NUMBRNCH(00FE,0100)]s
X Accuracy 3[VAR NUMBRNCH(00FE,0100)]s
X Speed 6[VAR NUMBRNCH(00FE,0100)]s
X Sp. Atk 6[VAR NUMBRNCH(00FE,0100)]s
X Sp. Def 6[VAR NUMBRNCH(00FE,0100)]s
X Defense 6[VAR NUMBRNCH(00FE,0100)]s
X Attack 6[VAR NUMBRNCH(00FE,0100)]s
X Accuracy 6[VAR NUMBRNCH(00FE,0100)]s
Ability Urge[VAR NUMBRNCH(00FE,0100)]s
Item Drop[VAR NUMBRNCH(00FE,0100)]s
Item Urge[VAR NUMBRNCH(00FE,0100)]s
Reset Urge[VAR NUMBRNCH(00FE,0100)]s
Dire Hit 3[VAR NUMBRNCH(00FE,0100)]s
Light Stone[VAR NUMBRNCH(00FE,0100)]s
Dark Stone[VAR NUMBRNCH(00FE,0100)]s
TM93[VAR NUMBRNCH(00FE,0100)]s
TM94[VAR NUMBRNCH(00FE,0100)]s
TM95[VAR NUMBRNCH(00FE,0100)]s
Xtransceiver[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
Gram 1[VAR NUMBRNCH(00FE,0100)]s
Gram 2[VAR NUMBRNCH(00FE,0100)]s
Gram 3[VAR NUMBRNCH(00FE,0100)]s
Xtransceiver[VAR NUMBRNCH(00FE,0100)]s
Medal Box[VAR NUMBRNCH(00FE,0200)]es
DNA Splicers[VAR NUMBRNCH(00FE,0000)]
DNA Splicers[VAR NUMBRNCH(00FE,0000)]
Permit[VAR NUMBRNCH(00FE,0100)]s
Oval Charm[VAR NUMBRNCH(00FE,0100)]s
Shiny Charm[VAR NUMBRNCH(00FE,0100)]s
Plasma Card[VAR NUMBRNCH(00FE,0100)]s
Grubby Hank[VAR NUMBRNCH(00FE,0301)]yies
Colress Machine[VAR NUMBRNCH(00FE,0100)]s
Dropped Item[VAR NUMBRNCH(00FE,0100)]s
Dropped Item[VAR NUMBRNCH(00FE,0100)]s
Reveal Glass[VAR NUMBRNCH(00FE,0200)]es
Weakness Polic[VAR NUMBRNCH(00FE,0301)]yies
Assault Vest[VAR NUMBRNCH(00FE,0100)]s
Holo Caster[VAR NUMBRNCH(00FE,0100)]s
Prof’s Letter[VAR NUMBRNCH(00FE,0100)]s
Roller Skates[VAR NUMBRNCH(00FE,0000)]
Pixie Plate[VAR NUMBRNCH(00FE,0100)]s
Ability Capsule[VAR NUMBRNCH(00FE,0100)]s
Whipped Dream[VAR NUMBRNCH(00FE,0100)]s
Sachet[VAR NUMBRNCH(00FE,0100)]s
Luminous Moss[VAR NUMBRNCH(00FE,0000)]
Snowball[VAR NUMBRNCH(00FE,0100)]s
Safety Goggles[VAR NUMBRNCH(00FE,0000)]
Poké Flute[VAR NUMBRNCH(00FE,0100)]s
Rich Mulch[VAR NUMBRNCH(00FE,0000)]
Surprise Mulch[VAR NUMBRNCH(00FE,0000)]
Boost Mulch[VAR NUMBRNCH(00FE,0000)]
Amaze Mulch[VAR NUMBRNCH(00FE,0000)]
Gengarite[VAR NUMBRNCH(00FE,0100)]s
Gardevoirite[VAR NUMBRNCH(00FE,0100)]s
Ampharosite[VAR NUMBRNCH(00FE,0100)]s
Venusaurite[VAR NUMBRNCH(00FE,0100)]s
Charizardite X[VAR NUMBRNCH(00FE,0100)]s
Blastoisinite[VAR NUMBRNCH(00FE,0100)]s
Mewtwonite X[VAR NUMBRNCH(00FE,0100)]s
Mewtwonite Y[VAR NUMBRNCH(00FE,0100)]s
Blazikenite[VAR NUMBRNCH(00FE,0100)]s
Medichamite[VAR NUMBRNCH(00FE,0100)]s
Houndoominite[VAR NUMBRNCH(00FE,0100)]s
Aggronite[VAR NUMBRNCH(00FE,0100)]s
Banettite[VAR NUMBRNCH(00FE,0100)]s
Tyranitarite[VAR NUMBRNCH(00FE,0100)]s
Scizorite[VAR NUMBRNCH(00FE,0100)]s
Pinsirite[VAR NUMBRNCH(00FE,0100)]s
Aerodactylite[VAR NUMBRNCH(00FE,0100)]s
Lucarionite[VAR NUMBRNCH(00FE,0100)]s
Abomasite[VAR NUMBRNCH(00FE,0100)]s
Kangaskhanite[VAR NUMBRNCH(00FE,0100)]s
Gyaradosite[VAR NUMBRNCH(00FE,0100)]s
Absolite[VAR NUMBRNCH(00FE,0100)]s
Charizardite Y[VAR NUMBRNCH(00FE,0100)]s
Alakazite[VAR NUMBRNCH(00FE,0100)]s
Heracronite[VAR NUMBRNCH(00FE,0100)]s
Mawilite[VAR NUMBRNCH(00FE,0100)]s
Manectite[VAR NUMBRNCH(00FE,0100)]s
Garchompite[VAR NUMBRNCH(00FE,0100)]s
Latiasite[VAR NUMBRNCH(00FE,0100)]s
Latiosite[VAR NUMBRNCH(00FE,0100)]s
Roseli Berr[VAR NUMBRNCH(00FE,0301)]yies
Kee Berr[VAR NUMBRNCH(00FE,0301)]yies
Maranga Berr[VAR NUMBRNCH(00FE,0301)]yies
Sprinklotad[VAR NUMBRNCH(00FE,0100)]s
TM96[VAR NUMBRNCH(00FE,0100)]s
TM97[VAR NUMBRNCH(00FE,0100)]s
TM98[VAR NUMBRNCH(00FE,0100)]s
TM99[VAR NUMBRNCH(00FE,0100)]s
TM100[VAR NUMBRNCH(00FE,0100)]s
Power Plant Pass[VAR NUMBRNCH(00FE,0200)]es
Mega Ring[VAR NUMBRNCH(00FE,0100)]s
Intriguing Stone[VAR NUMBRNCH(00FE,0100)]s
Common Stone[VAR NUMBRNCH(00FE,0100)]s
Discount Coupon[VAR NUMBRNCH(00FE,0100)]s
Elevator Key[VAR NUMBRNCH(00FE,0100)]s
TMV Pass[VAR NUMBRNCH(00FE,0200)]es
Honor[VAR NUMBRNCH(00FE,0100)]s of Kalos
Adventure Rules[VAR NUMBRNCH(00FE,0000)]
Strange Souvenir[VAR NUMBRNCH(00FE,0100)]s
Lens Case[VAR NUMBRNCH(00FE,0100)]s
Makeup Bag[VAR NUMBRNCH(00FE,0100)]s
Travel Trunk[VAR NUMBRNCH(00FE,0100)]s
Lumiose Galette[VAR NUMBRNCH(00FE,0100)]s
Shalour Sable[VAR NUMBRNCH(00FE,0100)]s
Jaw Fossil[VAR NUMBRNCH(00FE,0100)]s
Sail Fossil[VAR NUMBRNCH(00FE,0100)]s
Looker Ticket[VAR NUMBRNCH(00FE,0100)]s
Bike[VAR NUMBRNCH(00FE,0100)]s
Holo Caster[VAR NUMBRNCH(00FE,0100)]s
Fairy Gem[VAR NUMBRNCH(00FE,0100)]s
Mega Charm[VAR NUMBRNCH(00FE,0100)]s
Mega Glove[VAR NUMBRNCH(00FE,0100)]s
Mach Bike[VAR NUMBRNCH(00FE,0100)]s
Acro Bike[VAR NUMBRNCH(00FE,0100)]s
Wailmer Pail[VAR NUMBRNCH(00FE,0100)]s
Devon Parts[VAR NUMBRNCH(00FE,0000)]
Soot Sack[VAR NUMBRNCH(00FE,0100)]s
Basement Key[VAR NUMBRNCH(00FE,0100)]s
Pokéblock Kit[VAR NUMBRNCH(00FE,0100)]s
Letter[VAR NUMBRNCH(00FE,0100)]s
Eon Ticket[VAR NUMBRNCH(00FE,0100)]s
Scanner[VAR NUMBRNCH(00FE,0100)]s
Go-Goggles[VAR NUMBRNCH(00FE,0000)]
Meteorite[VAR NUMBRNCH(00FE,0100)]s
Key[VAR NUMBRNCH(00FE,0100)]s to Room 1
Key[VAR NUMBRNCH(00FE,0100)]s to Room 2
Key[VAR NUMBRNCH(00FE,0100)]s to Room 4
Key[VAR NUMBRNCH(00FE,0100)]s to Room 6
Storage Key[VAR NUMBRNCH(00FE,0100)]s
Devon Scope[VAR NUMBRNCH(00FE,0100)]s
S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s
HM07[VAR NUMBRNCH(00FE,0100)]s
Devon Scuba Gear[VAR NUMBRNCH(00FE,0000)]
Contest Costume[VAR NUMBRNCH(00FE,0100)]s
Contest Costume[VAR NUMBRNCH(00FE,0100)]s
Magma Suit[VAR NUMBRNCH(00FE,0100)]s
Aqua Suit[VAR NUMBRNCH(00FE,0100)]s
Pair of Tickets[VAR NUMBRNCH(00FE,0000)]
Mega Bracelet[VAR NUMBRNCH(00FE,0100)]s
Mega Pendant[VAR NUMBRNCH(00FE,0100)]s
Mega Glasses[VAR NUMBRNCH(00FE,0000)]
Mega Anchor[VAR NUMBRNCH(00FE,0100)]s
Mega Stickpin[VAR NUMBRNCH(00FE,0100)]s
Mega Tiara[VAR NUMBRNCH(00FE,0100)]s
Mega Anklet[VAR NUMBRNCH(00FE,0100)]s
Meteorite[VAR NUMBRNCH(00FE,0100)]s
Swampertite[VAR NUMBRNCH(00FE,0100)]s
Sceptilite[VAR NUMBRNCH(00FE,0100)]s
Sablenite[VAR NUMBRNCH(00FE,0100)]s
Altarianite[VAR NUMBRNCH(00FE,0100)]s
Galladite[VAR NUMBRNCH(00FE,0100)]s
Audinite[VAR NUMBRNCH(00FE,0100)]s
Metagrossite[VAR NUMBRNCH(00FE,0100)]s
Sharpedonite[VAR NUMBRNCH(00FE,0100)]s
Slowbronite[VAR NUMBRNCH(00FE,0100)]s
Steelixite[VAR NUMBRNCH(00FE,0100)]s
Pidgeotite[VAR NUMBRNCH(00FE,0100)]s
Glalitite[VAR NUMBRNCH(00FE,0100)]s
Diancite[VAR NUMBRNCH(00FE,0100)]s
Prison Bottle[VAR NUMBRNCH(00FE,0100)]s
Mega Cuff[VAR NUMBRNCH(00FE,0100)]s
Cameruptite[VAR NUMBRNCH(00FE,0100)]s
Lopunnite[VAR NUMBRNCH(00FE,0100)]s
Salamencite[VAR NUMBRNCH(00FE,0100)]s
Beedrillite[VAR NUMBRNCH(00FE,0100)]s
Meteorite[VAR NUMBRNCH(00FE,0100)]s
Meteorite[VAR NUMBRNCH(00FE,0100)]s
Key Stone[VAR NUMBRNCH(00FE,0100)]s
Meteorite Shard[VAR NUMBRNCH(00FE,0100)]s
Eon Flute[VAR NUMBRNCH(00FE,0100)]s
Normalium Z[VAR NUMBRNCH(00FE,0100)]s
Firium Z[VAR NUMBRNCH(00FE,0100)]s
Waterium Z[VAR NUMBRNCH(00FE,0100)]s
Electrium Z[VAR NUMBRNCH(00FE,0100)]s
Grassium Z[VAR NUMBRNCH(00FE,0100)]s
Icium Z[VAR NUMBRNCH(00FE,0100)]s
Fightinium Z[VAR NUMBRNCH(00FE,0100)]s
Poisonium Z[VAR NUMBRNCH(00FE,0100)]s
Groundium Z[VAR NUMBRNCH(00FE,0100)]s
Flyinium Z[VAR NUMBRNCH(00FE,0100)]s
Psychium Z[VAR NUMBRNCH(00FE,0100)]s
Buginium Z[VAR NUMBRNCH(00FE,0100)]s
Rockium Z[VAR NUMBRNCH(00FE,0100)]s
Ghostium Z[VAR NUMBRNCH(00FE,0100)]s
Dragonium Z[VAR NUMBRNCH(00FE,0100)]s
Darkinium Z[VAR NUMBRNCH(00FE,0100)]s
Steelium Z[VAR NUMBRNCH(00FE,0100)]s
Fairium Z[VAR NUMBRNCH(00FE,0100)]s
Pikanium Z[VAR NUMBRNCH(00FE,0100)]s
Bottle Cap[VAR NUMBRNCH(00FE,0100)]s
Gold Bottle Cap[VAR NUMBRNCH(00FE,0100)]s
Z-Ring[VAR NUMBRNCH(00FE,0100)]s
Decidium Z[VAR NUMBRNCH(00FE,0100)]s
Incinium Z[VAR NUMBRNCH(00FE,0100)]s
Primarium Z[VAR NUMBRNCH(00FE,0100)]s
Tapunium Z[VAR NUMBRNCH(00FE,0100)]s
Marshadium Z[VAR NUMBRNCH(00FE,0100)]s
Aloraichium Z[VAR NUMBRNCH(00FE,0100)]s
Snorlium Z[VAR NUMBRNCH(00FE,0100)]s
Eevium Z[VAR NUMBRNCH(00FE,0100)]s
Mewnium Z[VAR NUMBRNCH(00FE,0100)]s
Normalium Z[VAR NUMBRNCH(00FE,0100)]s
Firium Z[VAR NUMBRNCH(00FE,0100)]s
Waterium Z[VAR NUMBRNCH(00FE,0100)]s
Electrium Z[VAR NUMBRNCH(00FE,0100)]s
Grassium Z[VAR NUMBRNCH(00FE,0100)]s
Icium Z[VAR NUMBRNCH(00FE,0100)]s
Fightinium Z[VAR NUMBRNCH(00FE,0100)]s
Poisonium Z[VAR NUMBRNCH(00FE,0100)]s
Groundium Z[VAR NUMBRNCH(00FE,0100)]s
Flyinium Z[VAR NUMBRNCH(00FE,0100)]s
Psychium Z[VAR NUMBRNCH(00FE,0100)]s
Buginium Z[VAR NUMBRNCH(00FE,0100)]s
Rockium Z[VAR NUMBRNCH(00FE,0100)]s
Ghostium Z[VAR NUMBRNCH(00FE,0100)]s
Dragonium Z[VAR NUMBRNCH(00FE,0100)]s
Darkinium Z[VAR NUMBRNCH(00FE,0100)]s
Steelium Z[VAR NUMBRNCH(00FE,0100)]s
Fairium Z[VAR NUMBRNCH(00FE,0100)]s
Pikanium Z[VAR NUMBRNCH(00FE,0100)]s
Decidium Z[VAR NUMBRNCH(00FE,0100)]s
Incinium Z[VAR NUMBRNCH(00FE,0100)]s
Primarium Z[VAR NUMBRNCH(00FE,0100)]s
Tapunium Z[VAR NUMBRNCH(00FE,0100)]s
Marshadium Z[VAR NUMBRNCH(00FE,0100)]s
Aloraichium Z[VAR NUMBRNCH(00FE,0100)]s
Snorlium Z[VAR NUMBRNCH(00FE,0100)]s
Eevium Z[VAR NUMBRNCH(00FE,0100)]s
Mewnium Z[VAR NUMBRNCH(00FE,0100)]s
Pikashunium Z[VAR NUMBRNCH(00FE,0100)]s
Pikashunium Z[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Forage Bag[VAR NUMBRNCH(00FE,0100)]s
Fishing Rod[VAR NUMBRNCH(00FE,0100)]s
Professor’s Mask[VAR NUMBRNCH(00FE,0100)]s
Festival Ticket[VAR NUMBRNCH(00FE,0100)]s
Sparkling Stone[VAR NUMBRNCH(00FE,0100)]s
Adrenaline Orb[VAR NUMBRNCH(00FE,0100)]s
Zygarde Cube[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
Ice Stone[VAR NUMBRNCH(00FE,0100)]s
Ride Pager[VAR NUMBRNCH(00FE,0100)]s
Beast Ball[VAR NUMBRNCH(00FE,0100)]s
Big Malasada[VAR NUMBRNCH(00FE,0100)]s
Red Nectar[VAR NUMBRNCH(00FE,0100)]s
Yellow Nectar[VAR NUMBRNCH(00FE,0100)]s
Pink Nectar[VAR NUMBRNCH(00FE,0100)]s
Purple Nectar[VAR NUMBRNCH(00FE,0100)]s
Sun Flute[VAR NUMBRNCH(00FE,0100)]s
Moon Flute[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
Enigmatic Card[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Terrain Extender[VAR NUMBRNCH(00FE,0100)]s
Protective Pads[VAR NUMBRNCH(00FE,0000)]
Electric Seed[VAR NUMBRNCH(00FE,0100)]s
Psychic Seed[VAR NUMBRNCH(00FE,0100)]s
Misty Seed[VAR NUMBRNCH(00FE,0100)]s
Grassy Seed[VAR NUMBRNCH(00FE,0100)]s
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
???[VAR NUMBRNCH(00FE,0000)]
Fighting Memor[VAR NUMBRNCH(00FE,0301)]yies
Flying Memor[VAR NUMBRNCH(00FE,0301)]yies
Poison Memor[VAR NUMBRNCH(00FE,0301)]yies
Ground Memor[VAR NUMBRNCH(00FE,0301)]yies
Rock Memor[VAR NUMBRNCH(00FE,0301)]yies
Bug Memor[VAR NUMBRNCH(00FE,0301)]yies
Ghost Memor[VAR NUMBRNCH(00FE,0301)]yies
Steel Memor[VAR NUMBRNCH(00FE,0301)]yies
Fire Memor[VAR NUMBRNCH(00FE,0301)]yies
Water Memor[VAR NUMBRNCH(00FE,0301)]yies
Grass Memor[VAR NUMBRNCH(00FE,0301)]yies
Electric Memor[VAR NUMBRNCH(00FE,0301)]yies
Psychic Memor[VAR NUMBRNCH(00FE,0301)]yies
Ice Memor[VAR NUMBRNCH(00FE,0301)]yies
Dragon Memor[VAR NUMBRNCH(00FE,0301)]yies
Dark Memor[VAR NUMBRNCH(00FE,0301)]yies
Fairy Memor[VAR NUMBRNCH(00FE,0301)]yies
Solganium Z[VAR NUMBRNCH(00FE,0100)]s
Lunalium Z[VAR NUMBRNCH(00FE,0100)]s
Ultranecrozium Z[VAR NUMBRNCH(00FE,0100)]s
Mimikium Z[VAR NUMBRNCH(00FE,0100)]s
Lycanium Z[VAR NUMBRNCH(00FE,0100)]s
Kommonium Z[VAR NUMBRNCH(00FE,0100)]s
Solganium Z[VAR NUMBRNCH(00FE,0100)]s
Lunalium Z[VAR NUMBRNCH(00FE,0100)]s
Ultranecrozium Z[VAR NUMBRNCH(00FE,0100)]s
Mimikium Z[VAR NUMBRNCH(00FE,0100)]s
Lycanium Z[VAR NUMBRNCH(00FE,0100)]s
Kommonium Z[VAR NUMBRNCH(00FE,0100)]s
Z-Power Ring[VAR NUMBRNCH(00FE,0100)]s
Pink Petal[VAR NUMBRNCH(00FE,0100)]s
Orange Petal[VAR NUMBRNCH(00FE,0100)]s
Blue Petal[VAR NUMBRNCH(00FE,0100)]s
Red Petal[VAR NUMBRNCH(00FE,0100)]s
Green Petal[VAR NUMBRNCH(00FE,0100)]s
Yellow Petal[VAR NUMBRNCH(00FE,0100)]s
Purple Petal[VAR NUMBRNCH(00FE,0100)]s
Rainbow Flower[VAR NUMBRNCH(00FE,0100)]s
Surge Badge[VAR NUMBRNCH(00FE,0100)]s
N-Solarizer[VAR NUMBRNCH(00FE,0100)]s
N-Lunarizer[VAR NUMBRNCH(00FE,0100)]s
N-Solarizer[VAR NUMBRNCH(00FE,0100)]s
N-Lunarizer[VAR NUMBRNCH(00FE,0100)]s
Ilima’s Normalium Z[VAR NUMBRNCH(00FE,0100)]s
Left Poké Ball[VAR NUMBRNCH(00FE,0100)]s
Roto Hatch[VAR NUMBRNCH(00FE,0200)]es
Roto Bargain[VAR NUMBRNCH(00FE,0100)]s
Roto Prize Money[VAR NUMBRNCH(00FE,0000)]
Roto Exp. Points[VAR NUMBRNCH(00FE,0000)]
Roto Friendship[VAR NUMBRNCH(00FE,0100)]s
Roto Encounter[VAR NUMBRNCH(00FE,0100)]s
Roto Stealth[VAR NUMBRNCH(00FE,0100)]s
Roto HP Restore[VAR NUMBRNCH(00FE,0100)]s
Roto PP Restore[VAR NUMBRNCH(00FE,0100)]s
Roto Boost[VAR NUMBRNCH(00FE,0100)]s
Roto Catch[VAR NUMBRNCH(00FE,0200)]es
~~~~~~~~~~~~~~~
Text File : 43
~~~~~~~~~~~~~~~


Period (UTC)
It’s happening now!
It has ended.
[VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)] to [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] [VAR NUM2(0008)]:[VAR NUM2(0009)]
Goal
[VAR 0209(0000,002C)]
As of [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)]
[VAR TRNAME(0000)]’s Current Records
[VAR TRNAME(0000)]’s Records
[VAR NUM4(0000,002C)]
Reward
[VAR NUM5(0000,002C)] to [VAR NUM5(0001,002C)] FC
[VAR NUM6(0000,002C)] FC
[VAR COLOR(0002)]Not participating[VAR COLOR(0000)]
NEW RECORD!
[VAR COLOR(0002)]Received on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)].[VAR COLOR(0000)]
Final Result
[VAR COLOR(0002)]Get your reward from the receptionist.[VAR COLOR(0000)]
Participate
Checking the information...\nPlease wait.
Updating the information...\nPlease wait.
Would you like to participate in this global\nmission?
Information about the global mission\nhas been updated.\c
You registered for the global mission.\c\nIf you achieve a new record for the mission,\nthe record will be reflected when you speak to\r\nthe receptionist in Festival Plaza and select\r\n“Check” or use Game Sync.\c
No global missions are currently happening.\c
A reward for the global mission has been\ndelivered.\c\nPlease get it from the receptionist.\c
Global missions cannot be updated because\nthe server is busy.\c\nPlease wait and come again later.\c
You cannot register for participating in a\nglobal mission because the server is busy.\c\nPlease wait and try again later.\c
[VAR 01B5(0000)]
Time Remaining:
Total Score:
Individual Score:
Participants:
[VAR NUM2(0000)]
:
[VAR NUM5(0000,002C)]
[VAR NUM3(0000)]
Quit
Greet experienced Trainers!
Give a message to beginners!
Find people in love!
Find lonely people!
Survey about male friends!
Survey about female friends!
Find big brothers and sisters!
Find middle children!
Find youngest children!
Find only children!
Personality matters most!
Looks matter most!
Secrets are something to keep!
Secrets are something to leak!
Chill out in your free time?
Active in my free time!
Find fans!
Big costume contest!
Send people to lottery shops!
Send people to bouncy houses!
Send people to haunted houses!
Send people to food stalls!
Send people to goody shops!
Send people to fortune-teller tents!
Send people to dye houses!
[~ 65]
[~ 66]
Japanese lesson!
English lesson!
French lesson!
Italian lesson!
German lesson!
Spanish lesson!
Korean lesson!
Mandarin lesson!
Cross-cultural communications!
See through people’s disguises!
True selves are the best!
[~ 78]
[~ 79]
[~ 80]
[~ 81]
[~ 82]
Show off muscles!
[~ 84]
Break boulders quickly!
[~ 86]
Research red!
Research green!
Research orange!
Research purple!
Research yellow!
Research blue!
Research navy blue!
Research pink!
Type matchup tests!
[~ 96]
Inverse type matchup tests!
[~ 98]
Find Normal-type enthusiasts! Part 1
Find Fire-type enthusiasts! Part 1
Find Water-type enthusiasts! Part 1
Find Electric-type enthusiasts! Part 1
Find Grass-type enthusiasts! Part 1
Find Ice-type enthusiasts! Part 1
Find Fighting-type enthusiasts! Part 1
Find Poison-type enthusiasts! Part 1
Find Ground-type enthusiasts! Part 1
Find Flying-type enthusiasts! Part 1
Find Psychic-type enthusiasts! Part 1
Find Bug-type enthusiasts! Part 1
Find Rock-type enthusiasts! Part 1
Find Ghost-type enthusiasts! Part 1
Find Dragon-type enthusiasts! Part 1
Find Dark-type enthusiasts! Part 1
Find Steel-type enthusiasts! Part 1
Find Fairy-type enthusiasts! Part 1
Find Normal-type enthusiasts! Part 2
Find Fire-type enthusiasts! Part 2
Find Water-type enthusiasts! Part 2
Find Electric-type enthusiasts! Part 2
Find Grass-type enthusiasts! Part 2
Find Ice-type enthusiasts! Part 2
Find Fighting-type enthusiasts! Part 2
Find Poison-type enthusiasts! Part 2
Find Ground-type enthusiasts! Part 2
Find Flying-type enthusiasts! Part 2
Find Psychic-type enthusiasts! Part 2
Find Bug-type enthusiasts! Part 2
Find Rock-type enthusiasts! Part 2
Find Ghost-type enthusiasts! Part 2
Find Dragon-type enthusiasts! Part 2
Find Dark-type enthusiasts! Part 2
Find Steel-type enthusiasts! Part 2
Find Fairy-type enthusiasts! Part 2
Find people who have played Pokémon for\n5 years or more, and greet them very politely!\n\nStrategy tips:\n･ I’m an experienced Trainer.\n･ Get to know your VIPs very well.
Find people who have played Pokémon 5 years\nor less, and give a message to them!\n\nStrategy tips:\n･ I’m a beginner Trainer.\n･ Get to know your VIPs very well.
Speak to people who have someone they love!\n\nStrategy tips:\n･ I have someone I love!\n･ Get to know your VIPs very well.
Find people who don’t have anyone they love,\nand speak to them!\n\nStrategy tips:\n･ I don’t have anyone I love.\n･ Get to know your VIPs very well.
Find people who have many male friends, and\nhave a lively conversation with them!\n\nStrategy tips:\n･ I have a lot of male friends.\n･ Get to know your VIPs very well.
Find people who have many female friends, and\nhave a lively conversation with them!\n\nStrategy tips:\n･ I have a lot of female friends.\n･ Get to know your VIPs very well.
Find people who are the oldest among their\nsiblings, and speak to them!\n\nStrategy tips:\n･ I’m the oldest among my siblings.\n･ Get to know your VIPs very well.
Find people who are middle children, and speak\nto them!\n\nStrategy tips:\n･ I’m in the middle among my siblings.\n･ Get to know your VIPs very well.
Find people who are the youngest among their\nsiblings, and speak to them!\n\nStrategy tips:\n･ I’m the youngest among my siblings.\n･ Get to know your VIPs very well.
Find only children, and speak to them!\n\nStrategy tips:\n･ I’m the only child.\n･ Get to know your VIPs very well.
Find people who value personality over looks\nin a person!\n\nStrategy tips:\n･ Personality matters.\n･ Get to know your VIPs very well.
Find people who value looks over personality\nin a person!\n\nStrategy tips:\n･ Looks matter.\n･ Get to know your VIPs very well.
Find people who are tight-lipped and can keep\nsecrets!\n\nStrategy tips:\n･ I will keep secrets at all costs.\n･ Get to know your VIPs very well.
Find people who have a big mouth and can’t\nkeep secrets!\n\nStrategy tips:\n･ I will tell secrets to people.\n･ Get to know your VIPs very well.
Research how many people like to spend\ntheir free time indoors.\n\nStrategy tips:\n･ I like to stay at home when I’m free.\n･ Get to know your VIPs very well.
Research how many people like to spend\ntheir free time out of the house.\n\nStrategy tips:\n･ I like to go out when I’m free.\n･ Get to know your VIPs very well.
Among the crowds of Festival Plaza, your fans\nare dressed like you. Find them!
A costume contest will be held by your fans!\nSome fans are not quite right, so find them,\nand give them advice!
Attract customers to lottery shops!\n\nSatisfy customers to succeed!
Attract customers to bouncy houses!\n\nSatisfy customers to succeed!
Attract customers to haunted houses!\n\nSatisfy customers to succeed!
Attract customers to food stalls!\n\nSatisfy customers to succeed!
Attract customers to goody shops!\n\nSatisfy customers to succeed!
Attract customers to fortune-teller tents!\n\nSatisfy customers to succeed!
Attract customers to dye houses!\n\nSatisfy customers to succeed!
[~ 160]
[~ 161]
Greet people who are playing the game in\nJapanese!\n\nStrategy tips:\n･ Konnichiwa!\n･ Arigatō!\n･ Sayōnara!
Greet people who are playing the game in\nEnglish!\n\nStrategy tips:\n･ Hello!\n･ Thank you!\n･ Bye!
Greet people who are playing the game\nin French!\n\nStrategy tips:\n･ Bonjour !\n･ Merci !\n･ Au revoir !
Greet people who are playing the game in\nItalian!\n\nStrategy tips:\n･ Buongiorno!\n･ Grazie!\n･ Ciao!
Greet people who are playing the game\nin German!\n\nStrategy tips:\n･ Guten Tag!\n･ Danke!\n･ Tschüss!
Greet people who are playing the game in\nSpanish!\n\nStrategy tips:\n･ ¡Hola!\n･ ¡Gracias!\n･ ¡Adiós!
Greet people who are playing the game\nin Korean!\n\nStrategy tips:\n･ Annyeonghaseyo!\n･ Gomawo!\n･ Annyeonghi gaseyo!
Greet people who are playing the game in\ntraditional or simplified Chinese!\n\nStrategy tips:\n･ Nǐhǎo!\n･ Xièxie!\n･ Zàijiàn!
Find people who use different languages than\nyours!\n\nStrategy tips:\n･ Greetings in other languages\n･ Appreciative messages in other languages
Find people who are in disguise wearing\na hat and glasses.
Find people who don’t disguise themselves by\nwearing a hat and glasses.
[~ 173]
[~ 174]
[~ 175]
[~ 176]
[~ 177]
Show off how awesome you and Machamp are!\n\nSpeak to people, and if enough people say\nyou’re the best pair, you’ll clear the mission!\n\nStrategy tips:\n･ People who sound happy.\n
Show off how awesome you and Machamp are!\n\nSpeak to people, and if enough people say\nyou’re the best pair, you’ll clear the mission!\n\nStrategy tips:\n･ People who sound happy.\n
Ride Tauros and break boulders that appear in\nFestival Plaza!
Ride Tauros and break boulders that appear in\nFestival Plaza!
Find people who have every piece of their outfit\ndyed in red.\n\nStrategy tips:\n･ Pastel Red\n･ Dark Red\n･ Bright Red
Find people who have every piece of their outfit\ndyed in green.\n\nStrategy tips:\n･ Pastel Green\n･ Dark Green\n･ Bright Green
Find people who have every piece of their outfit\ndyed in orange.\n\nStrategy tips:\n･ Pastel Orange\n･ Dark Orange\n･ Bright Orange
Find people who have every piece of their outfit\ndyed in purple.\n\nStrategy tips:\n･ Pastel Purple\n･ Dark Purple\n･ Bright Purple
Find people who have every piece of their outfit\ndyed in yellow.\n\nStrategy tips:\n･ Pastel Yellow\n･ Dark Yellow\n･ Bright Yellow
Find people who have every piece of their outfit\ndyed in blue.\n\nStrategy tips:\n･ Pastel Blue\n･ Dark Blue\n･ Bright Blue
Find people who have every piece of their outfit\ndyed in a shade of navy blue.\n\nStrategy tips:\n･ Pastel Navy Blue\n･ Dark Navy Blue\n･ Bright Navy Blue
Find people who have every piece of their outfit\ndyed in pink.\n\nStrategy tips:\n･ Pastel Pink\n･ Dark Pink\n･ Bright Pink
Have Pokémon type matchup battles!\nSelect a type that’s super effective against the\nPokémon that people mention!
[~ 191]
Have Pokémon type matchup battles!\nSelect a type that’s super effective against the\nPokémon that people mention!\nBut be careful! Type matchups are inversed.
[~ 193]
Speak to people who like Normal-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Fire-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Water-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Electric-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Grass-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Ice-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Fighting-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Poison-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Ground-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Flying-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Psychic-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Bug-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Rock-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Ghost-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Dragon-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Dark-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Steel-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Fairy-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon commonly\nseen in Alola.
Speak to people who like Normal-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Fire-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Water-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Electric-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Grass-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Ice-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Fighting-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Poison-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Ground-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Flying-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Psychic-type\nPokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Bug-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Rock-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Ghost-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Dragon-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Dark-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Steel-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Speak to people who like Fairy-type Pokémon!\n\nStrategy tips:\nThey will be talking about Pokémon not\nseen in Alola.
Catch a lot of Pokémon!
Trade Pokémon at the GTS!
Hatch a lot of Eggs!
Harvest Poké Beans!
Play in Festival Plaza!
Find Pokémon Using Island Scan!
Win at the Battle Agency!
Have Fun Mantine Surfing!
Fish for Lots of Pokémon!
Win Battle Royals!
Evolve Your Pokémon!
Get BP at the Battle Tree!
Catch as many wild Pokémon as possible during the\nmission period!
Trade as many Pokémon as possible at the GTS during\nthe mission period!
Hatch as many Pokémon Eggs as possible during the\nmission period!
Harvest as many Poké Beans as possible on Poké Pelago\nduring the mission period!
Spend as many Festival Coins as possible during the\nmission period!
Find as many Pokémon as possible using Island Scan!
Win as many times as possible at the Battle Agency in\nFestival Plaza during the mission period!
Enjoy Mantine Surfing, and earn as many Beach Points (BP)\nas possible during the mission period!
Fish as many Pokémon as possible during the mission\nperiod!
Win as many times as possible at the Battle Royal during\nthe mission period!
Evolve as many Pokémon as possible during the\nmission period!
Earn as many Battle Points as possible at the Battle Tree\nduring the mission period!
Yes
No
[VAR NUM2(0000)] : [VAR NUM2(0001)]
Calculating the scores!
You can’t participate in this global mission\nbecause it ended.\c
[~ 259]
[~ 260]
[~ 261]
[~ 262]
[~ 263]
[~ 264]
[~ 265]
[~ 266]
[~ 267]
[~ 268]
~~~~~~~~~~~~~~~
Text File : 44
~~~~~~~~~~~~~~~
Connected to local wireless communication
Connected to the Internet
Press the Y Button to Quit
Battle
Trade
Press the Y Button to Participate
Block List
Link Trade
GTS
Wonder Trade
Link Battle
Visit the Battle Spot
Download Rules
[~ 13]
[~ 14]
[~ 15]
Single Battle
Double Battle
Multi Battle
Battle Royal
Press the Y Button to Add
Yes
No
Wireless communication is disabled.
[~ 24]
Accept
Would you like to quit playing in Festival Plaza?
Quitting...\nPlease wait.
[VAR TRNAME(0000)] is inviting you to a\nSingle Battle.
[VAR TRNAME(0000)] is inviting you to a\nDouble Battle.
[VAR TRNAME(0000)] is inviting you to a\nMulti Battle.
[VAR TRNAME(0000)] is inviting you to a\nBattle Royal.
What would you like to do?
What would you like to do?
Decide the method for seeking participants.
Which battle would you like to do?
If you add a person to your block list, you won’t\nreceive communication from the person.\c\nWould you like to add this person to your\nblock list?
Your block list has been updated.\c
You couldn’t add the person to your block list\nbecause your SD Card is full.\c\nPlease close the game and make some space on\nyour SD Card.
You are requesting a Single Battle.
You are requesting a Double Battle.
You are requesting a Multi Battle.
You are requesting a Battle Royal.
Everybody accepted!
[VAR TRNAME(0000)] accepted!
[VAR TRNAME(0000)] turned down the request.\c
Seeking participants...
You received a request from [VAR TRNAME(0000)]!
Would you like to quit seeking battle\nparticipants?
Would you like to withdraw your request?
You withdrew your request.
The connection has been interrupted.\c
[~ 52]
[~ 53]
Ending the mission...\nPlease wait.
Wireless communication is currently disabled.\c\nThe process will end because communication\ncan’t be established.\c
[~ 56]
Accepting...\nPlease wait.
The connection has been lost.\c
[~ 59]
[~ 60]
[~ 61]
[~ 62]
Preparing...\nPlease wait.
Requesting a Link Trade...
[VAR TRNAME(0000)] is inviting you to Link Trade.
[~ 66]
[~ 67]
[~ 68]
[~ 69]
[~ 70]
“[VAR 01B5(0000)]” is ongoing. Tap if you want to participate.
[~ 72]
Wireless communication is currently disabled.\n\nPlease turn wireless communication on.
You can’t have a Link Trade or trade at the GTS\nbecause your previous Link Trade or trade at\nthe GTS was interrupted due to a communication\nerror or power interruption.\n\n[VAR COLOR(0002)]Please wait a while, and then try again to trade.[VAR COLOR(0000)]
You can’t trade because you don’t have two or\nmore Pokémon in your party.\n\nPlease get your Pokémon ready, and then\nstart trading.
You can’t take back the Pokémon you deposited\nin the GTS because your party and Boxes\nare full.\n\nPlease make space in your Box, and then start\ntrading at the GTS.
You can’t have a Double Battle because you\ndon’t have two Pokémon.\n\nPlease get your Pokémon ready, and then start\na Double Battle.
You can’t connect to the Internet due to your\nParental Controls settings.
[~ 79]
[~ 80]
[~ 81]
[~ 82]
[~ 83]
[~ 84]
[~ 85]
[~ 86]
[~ 87]
[~ 88]
[~ 89]
[~ 90]
[~ 91]
[~ 92]
Time Left
[VAR NUM2(0000)]
[VAR NUM1(0000)]
/
[VAR TRNAME(0000)]
---
Would you like to quit this mission?
[VAR NUM2(0000)] : [VAR NUM2(0001)]
[VAR 01B5(0000)]
Time Remaining:
Total Score:
Individual Score:
Participants:
[VAR NUM2(0000)]
:
[VAR NUM5(0000,002C)]
[VAR NUM3(0000)]
Press the Y Button to Quit
Goal
~~~~~~~~~~~~~~~
Text File : 45
~~~~~~~~~~~~~~~
[VAR TRNAME(0000)]’s [VAR 01BA(0001)]
Current Rank:
FC Collected:
FC to the Next Rank:
[VAR TRNAME(0000)]’s Records
Current FC:
Guests Interacted With:
Facilities Hosted:
Missions Participated In:

[VAR TRNAME(0000)]’s Profile
[~ 11]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
[VAR NUM4(0000,002C)]
When You Meet Someone
When You Part with Someone
When You Are Moved
When You Are Disappointed
Your Secret
[~ 24]
[~ 25]
Your Festival Plaza’s Name
---
[VAR 01B7(0000)]
Enable
[VAR COLOR(0001)]Disable[VAR COLOR(0000)]
Info
Battle Requests
Trade Requests
Attitude toward Missions
Communications with Guests
Communications with VIPs
Communications with Friends
Accept requests anytime
Not interested
Do it anytime
Please select an option for communications\nwith friends.
Please select an option for communications\nwith guests.
Please select an option for communications\nwith VIPs.
Communications with VIPs have been enabled.\c
Communications with VIPs have been [VAR COLOR(0001)]disabled[VAR COLOR(0000)].\c
Communications with guests have been enabled.\c
Communications with guests have been\n[VAR COLOR(0001)]disabled[VAR COLOR(0000)].\c
Communications with friends have been\nenabled.\c
Communications with friends have been\n[VAR COLOR(0001)]disabled[VAR COLOR(0000)].\c
Please select an option for battle requests.
You selected “Accept requests anytime”\nfor battle requests.\c
You selected “Not interested”\nfor battle requests.\c
Please select an option for trade requests.
You selected “Accept requests anytime” for\ntrade requests.\c
You selected “Not interested” for trade\nrequests.\c
Please select your attitude toward missions.
You selected “Do it anytime” as your attitude\ntoward missions.\c
You selected “Not interested” as your attitude\ntoward missions.\c
You selected “Not interested” for trade\nrequests.\c
You can restrict communications with friends\nhere.\n\nIf you disable communications with friends,\nyour information won’t be sent to your friends.\n\nYou won’t receive your friends’ information,\neither.
You won’t appear in your friends’ Festival\nPlazas.\n\nAlso, none of your friends will appear in your\nFestival Plaza.
If you select “Accept requests anytime” for\nbattle requests, the information will be released\nto your communication partners.
If you select “Accept requests anytime” for\ntrade requests, the information will be released\nto your communication partners.
If you choose “Do it anytime” as your attitude\ntoward missions, the information will be\nreleased to your communication partners.
You can restrict communications with VIPs\nhere.\n\nIf you disable communications with VIPs, your\ninformation won’t be sent to people who\nregistered you as one of their VIPs.\n\nYou won’t receive the information of people you\nregistered as your VIPs, either.
You won’t appear in Festival Plazas of people\nwho registered you as one of their VIPs.\n\nAlso, none of your VIPs will appear in your\nFestival Plaza.
[~ 67]
You can restrict communications with guests\nhere.\n\nIf you disable communications with guests, your\ninformation won’t be sent to people who\nregistered you as one of their guests.\n\nYou won’t receive the information of people you\nregistered as your guests, either.
You won’t appear in Festival Plazas of people\nwho registered you as one of their guests.\n\nAlso, none of your guests will appear in your\nFestival Plaza.
[~ 70]
In this profile page, you can check the status\nof your Festival Plaza and your records.\n\nThe information you set here will be sent to\nother players via communication features.
Messages set here will be used in Festival Plaza\nand Wonder Trade.\n\nFor communication settings, please check the\ninformation for each setting.
~~~~~~~~~~~~~~~
Text File : 46
~~~~~~~~~~~~~~~
Listen! Listen!
Look! Look!
Battle! Battle!
I want to meet! I want to meet!
Do you know?
Thanks!
Congratulations!
I love [VAR PKNAME(0000)]!
Do you want to know a secret?
Thanks in advance.
I’m hungry!
I want to shop!
I want to make my Pokémon happy!
I want to see great skills!
I want to treat myself!
I want to be excited!
Do you know how I feel?
Tell me! Tell me!
I want my Pokémon to play!
Thanks in advance.
I want to be cool.
I want to be strong.
I want to be beautiful.
I want to be cute.
I want to be smart.
I’m crazy about the PGL!
I have 3,000 Pokémon in my Pokémon Bank!
I have 2,000 Pokémon in my Pokémon Bank!
I like Youngsters!
I like Lasses!
I like male Rising Stars!
I like female Swimmers!
I like male Swimmers!
I like male Sightseers!
I like Backpackers!
I like Scientists!
I like Hikers!
I like Madames!
I like Gentlemen!
I like Beauties!
I like Black Belts!
I like male Ace Trainers!
I like male Veterans!
I like male Office Workers!
I feel like a boy!
I feel like a girl!
I feel like a man!
I feel like a woman!
I feel like a middle-aged man!
I feel like a middle-aged woman!
I feel like an old man!
I feel like an old woman!
I’m actually a boy!
I’m actually a girl!
I’m actually a man!
I’m actually a woman!
I’m actually a middle-aged man!
I’m actually a middle-aged woman!
I’m actually an old man!
I’m actually an old woman!
I like female Office Workers!
I like female Rising Stars!
I like Police Officers!
I love sports!
I love driving!
I love taking a walk!
I love comics!
I love cartoons!
I love shopping!
I love watching movies!
I love watching TV!
I love reading books!
I love games!
I love studying!
I love music!
I love exploring the Internet!
I love cameras!
I love watching videos!
I love social networking sites!
I like something I can’t mention!
I like bad things!
There’s nothing funny about Nuggets.
The power of science is awesome.
1, 2, and... Ta-da!
How’s the future Champ today?
Why, you!
There! All happy and healthy!
Your Pokémon seems to be very happy!
No thanks!
Would you like to use Cut?
Saving...
Well, I better get going!
Bonjour!
Smell ya later!
Sorry! Bad call!
You better have Burn Heal!
Hoo hah!
Pokémon are for battling!
Slowbro took a snooze...
Shades of your journey await!
You’re 10,000 light-years from facing Brock!
Hey! Wait! Don’t go out!
Hiya! I’m a Pokémon...
What do you want?
WHAT! This can’t be!
Mew!
Be gone... Intruders...
Dragonite, Hyper Beam.
Spread the fun around.
I bought an adorable doll with your money.
What are you staring at?
I just don’t understand.
Everyone is into Pokémon.
I’m going to train 24 hours a day!
I’m the real deal!
With a jolt of electricity...
For 10 years I chased Suicune.
I am just so deeply moved!
We have finally made it!
...But selling Slowpoke Tails?
Shaoooh!
Gyaaas!
You’ve taken your first step!
I’m just the strongest there is right now.
And confoundedly elegant!
You guys need some imagination.
You made a much bigger splash!
You ended up giving me a thrill!
So what am I talking about...
I’m not buying any Dolls.
Take your time and rest up!
Have a blast, Pokémon Trainers!
I got ashes in my eyelashes!
You’re sharp!
Number of collisions: 5 times!
Please! Help me out!
I can’t see Mirage Island today...
Hyahhn!
Shwahhn!
Your will is overwhelming me!
This is it! My trump card!
Trying to monopolize Pokémon just isn’t...
See? Just as analyzed.
Gagyagyaah!
Gugyugubah!
It’s a $10 million fine if you’re late!
I’m going to get tougher...
You’ll never be able to stem the flow of time!
Please come!
Your team! I sense your strong aura!
What do you think you’re doing?!
The ring is my rolling sea. ♪
I was just thinking out loud.
My code name, it is Looker.
It’s not possible that I lose!
Knock it off!
Bravo! Excellent!!
I’ll defeat the Champion.
You’re about to feel my rage!
Nimbasa’s Pokémon can dance a nimble bossa!
Use Bug-type Pokémon!
Stop!
People call me Mr. Medal!
Trainer, do your best, too!
See who’s stronger!
Plasbad, for short!
I won’t allow anyone to stop me!
I was expecting exactly that kind of move!
Bazzazzazzash!
Preeeeaah!
Haaahraaan!
We’ll become friends. ♪
I’ll see you all later!
These people have a few screws loose...
I want to know what a “Trainer” is.
When I lose, I go out in style!
Let’s give it all we’ve got!
Fantastic! Just fantastic!
Outstanding!
Try as hard as possible!
Stop right there!
That really hit me right here...
But this is adieu to you all.
You’re just too much, you know?
Fool! You silly, unseeing child!
Xsaaaaaah!
Yvaaaaaar!
I have 1,000 Pokémon in my Pokémon Bank!
I’ve been a fan since I visited Kanto.
I’ve been a fan since I visited Johto.
I’ve been a fan since I visited Hoenn.
I’ve been a fan since I visited Sinnoh.
I’ve been a fan since I visited Unova.
I’ve been a fan since I visited Kalos.
I’m a Pokémon beginner.
Kanto is the best!
Johto is the best!
Hoenn is the best!
Sinnoh is the best!
Unova is the best!
Kalos is the best!
Alola is the best!
I like the stories in Pokémon games!
I like the characters in Pokémon games!
I like battling in Pokémon games!
I like trading Pokémon!
I like collecting Pokémon!
I like raising Pokémon!
I’m well organized.
I’m careless.
I’m competitive.
I’m positive.
I’m negative.
Pokémon are my friends!
Pokémon are my treasures!
Pokémon are my love!
Pokémon are my children!
Pokémon are my partners!
I’m cool.
I’m smart.
I’m very into Wonder Trades.
I go to the GTS a lot.
I go to the Battle Spot a lot.
I’m very into Pokémon Refresh.
I go to Poké Pelago a lot.
I’m very into my Poké Finder!
I go to the Battle Tree a lot.
I go to Festival Plaza a lot.
I’ll fill my Pokédex!
I’ll find Shiny Pokémon!
I’m aiming at Rating 1,500!
I’m aiming at Rating 1,600!
I’m aiming at Rating 1,700!
I’m aiming at Rating 1,800!
I’m aiming at Rating 1,900!
I’m aiming at Rating 2,000!
I would like to work for the Pokémon Nursery.
I would like to become a Gym Leader!
I would like to become a Champion!
I’ll accept trade requests anytime!
I’ll accept battle requests anytime!
I’ll do my best in missions!
I would like to have a Single Battle!
I would like to have a Double Battle!
I would like to have a Multi Battle!
I would like to participate in a Battle Royal!
I want Shiny Pokémon!
I have great Eggs!
I have great Pokémon!
I reached Festival Plaza Rank 100!
I’ve been playing Pokémon for 20 years!
Please make me your VIP!
I’m needy.
I like to be the center of attention.
I’m goofy.
I’m shy.
I’m diligent.
I’m prone to panic.
I’m wimpy.
I’ve been a fan since I visited Alola.
I’m crazy about the Rotom Dex.
I’m crazy about the Battle Royal.
I go to the Battle Buffet a lot.
I’m so into fashion items.
I’ll give my Pokémon a Hyper Training!
I ride Pokémon a lot!
Unbelievable!
Wonderful!
Fantastic!
Terrific!
Nice!
Great!
YES!
Amazing!
Comfortable. ♪
Yahoo!
Whoopee!
Oh, yes!
Bring it on!
Cool!
Darn it!
Nothing...
For crying out loud!
Hey!
I won’t forgive you!
It’s wrong, isn’t it?
Argh!
I’m angry!
Ohhhh.
Wahhhhh.
Mom!
Wah-wah!
*sob sob*
Can I cry?
Tehehe.
Ahahaha.
Hehehe.
Wahahaha!
La, la, la. ♪
Cheers. ♪
*gulp gulp* Aaaah!
Peekaboo. ♪
Heh heh. ♪
Wha—?
Kidding?!
Wow!
What? Really?
I want to become a Pokémon.
I want to be healthy.
Oh, I see!
Very educational.
I think it’s good.
Ahhhhh!
Shriek!
Awesome!
Good morning.
Good evening.
How are you?
How are you doing?
See you.
Don’t catch a cold!
Alola!
Ah-ha.
Konnichiwa!
Hello!
Bonjour !
Buongiorno!
Guten Tag!
¡Hola!
Annyeonghaseyo!
Nǐhǎo!
Arigatō!
Thank you!
Merci !
Grazie!
Danke!
¡Gracias!
Gomawo!
Xièxie!
Sayōnara!
Bye!
Au revoir !
Ciao!
Tschüss!
¡Adiós!
Annyeonghi gaseyo!
Zàijiàn!
I forgive you!
I want to go back to the past.
I’m psyched up!
I have nothing to do...
I want to have a purpose in life.
What I treasure is my family.
What I treasure is my daughter.
What I treasure is my son.
What I treasure is my children.
What I treasure is my mother.
What I treasure is my father.
What I treasure is my future.
What I treasure is friendship.
What I treasure is love.
What I treasure is peace.
What I treasure is my partner.
I want money.
I want time.
I want to have a family.
I’m an experienced Trainer.
I’m a beginner Trainer.
I have someone I love!
I don’t have anyone I love.
I have a lot of male friends.
I have a lot of female friends.
I’m the oldest among my siblings.
I’m in the middle among my siblings.
I’m the youngest among my siblings.
I’m the only child.
Looks matter.
Personality matters.
I will keep secrets at all costs.
I will tell secrets to people.
I like to stay at home when I’m free.
I like to go out when I’m free.
I don’t think I will lose!
I don’t think I will win.
I like Collectors!
I like male Pokémon Breeders!
I like Dancers!
I like Cooks!
I like battling male Preschoolers!
I like Bellhops!
I like Firefighters!
I like Normal-type Pokémon.
I like Fire-type Pokémon.
I like Water-type Pokémon.
I like Electric-type Pokémon.
I like Grass-type Pokémon.
I like Ice-type Pokémon.
I like Fighting-type Pokémon.
I like Poison-type Pokémon.
I like Ground-type Pokémon.
I like Flying-type Pokémon.
I like Psychic-type Pokémon.
I like Bug-type Pokémon.
I like Rock-type Pokémon.
I like Ghost-type Pokémon.
I like Dragon-type Pokémon.
I like Dark-type Pokémon.
I like Steel-type Pokémon.
I like Fairy-type Pokémon.
I like Janitors!
I like Workers!
I like Punk Guys!
I like Punk Girls!
I like male Youth Athletes!
I like female Youth Athletes!
I like Fishermen!
I like male Golfers!
I like female Golfers!
I’m a very earnest person.
I’m an eccentric person.
Good luck.
I froze.
Good night.
Thank you in advance.
I’m a nerd.
I’m a genius.
I’m a fool.
I’m lazy.
I’m a hard worker.
I’m good-looking.
I’m fit.
I’m stylish.
I’m romantic.
I want to have a place to go back to.
I want to have a purpose in life.
Please! Forgive me!
Too optimistic!
Incoming!
I love you!
Cheers!
Don’t give up!
Don’t get mad.
Harsh.
I beg your pardon.
I’m looking for friends!
I’m looking for a partner!
I’m looking for my soul mate!
I want to be number one!
I’m a Pokémon master.
What shall I do?
Oh dear.
I want to have a friend to hang out with.
Liar...
I want to be happy.
I will live!
Being lonely is hard.
Bon appétit!
Bingo!
Say cheese!
This is a great photo op!
You’re sparkling!
Let’s build a friendship.
I failed.
I got fired.
I got dumped.
*giggle giggle*
Hurrah!
Yeah!
See ya!
Bye-bye.
*gulp gulp*
*stare stare*
Pikachu. ♪
I chose you!
I’ll go home.
*clap clap clap* ♪
*whine whine*
Nice to meet you.
Not good.
Have a great New Year!
Happy New Year!
I’ll be fired up!
Happy anniversary!
Hoho.
Done.
Hang out with me.
Fight!
Sleepy!
I’m free!
*squirm squirm*
Excited!
*chatter chatter*
No!
Yes!
It can’t be helped.
Cute. ♪
*pant pant*
Hahaha!
Sorry!
Ahhhh...
Beep, beep.
That’s not good!
Happy birthday!
Gah.
Uwaaaaaaa.
*crackle crackle*
I’m counting on you.
Ahhhhhhh.
*twitch twitch*
Watch out!
Hmph.
Heehee.
I like female Sightseers!
I like female Ace Trainers!
I like female Veterans!
I like female Pokémon Breeders!
I like battling female Preschoolers!
It’s a secret.
It’s super effective!
It’s not very effective.
It doesn’t affect the Pokémon...
I whited out!
I blacked out!
I’m sarcastic.
I’m very into my QR Scanner.
Listen! Listen!
Look! Look!
Battle! Battle!
I want to meet! I want to meet!
Do you know?
Thanks!
Congratulations!
I love [VAR PKNAME(0000)]!
Do you want to know a secret?
Thanks in advance.
I’m hungry!
I want to shop!
I want to make my Pokémon happy!
I want to see great skills!
I want to treat myself!
I want to be excited!
Do you know how I feel?
Tell me! Tell me!
I want my Pokémon to play!
Thanks in advance.
I want to be cool.
I want to be strong.
I want to be beautiful.
I want to be cute.
I want to be smart.
I’m crazy about the PGL!
I have 3,000 Pokémon in my Pokémon Bank!
I have 2,000 Pokémon in my Pokémon Bank!
I like Youngsters!
I like Lasses!
I like male Rising Stars!
I like female Swimmers!
I like male Swimmers!
I like male Sightseers!
I like Backpackers!
I like Scientists!
I like Hikers!
I like Madames!
I like Gentlemen!
I like Beauties!
I like Black Belts!
I like male Ace Trainers!
I like male Veterans!
I like male Office Workers!
I feel like a boy!
I feel like a girl!
I feel like a man!
I feel like a woman!
I feel like a middle-aged man!
I feel like a middle-aged woman!
I feel like an old man!
I feel like an old woman!
I’m actually a boy!
I’m actually a girl!
I’m actually a man!
I’m actually a woman!
I’m actually a middle-aged man!
I’m actually a middle-aged woman!
I’m actually an old man!
I’m actually an old woman!
I like female Office Workers!
I like female Rising Stars!
I like Police Officers!
I love sports!
I love driving!
I love taking a walk!
I love comics!
I love cartoons!
I love shopping!
I love watching movies!
I love watching TV!
I love reading books!
I love games!
I love studying!
I love music!
I love exploring the Internet!
I love cameras!
I love watching videos!
I love social networking sites!
I like something I can’t mention!
I like bad things!
There’s nothing funny about Nuggets.
The power of science is awesome.
1, 2, and... Ta-da!
How’s the future Champ today?
Why, you!
There! All happy and healthy!
Your Pokémon seems to be very happy!
No thanks!
Would you like to use Cut?
Saving...
Well, I better get going!
Bonjour!
Smell ya later!
Sorry! Bad call!
You better have Burn Heal!
Hoo hah!
Pokémon are for battling!
Slowbro took a snooze...
Shades of your journey await!
You’re 10,000 light-years from facing Brock!
Hey! Wait! Don’t go out!
Hiya! I’m a Pokémon...
What do you want?
WHAT! This can’t be!
Mew!
Be gone... Intruders...
Dragonite, Hyper Beam.
Spread the fun around.
I bought an adorable doll with your money.
What are you staring at?
I just don’t understand.
Everyone is into Pokémon.
I’m going to train 24 hours a day!
I’m the real deal!
With a jolt of electricity...
For 10 years I chased Suicune.
I am just so deeply moved!
We have finally made it!
...But selling Slowpoke Tails?
Shaoooh!
Gyaaas!
You’ve taken your first step!
I’m just the strongest there is right now.
And confoundedly elegant!
You guys need some imagination.
You made a much bigger splash!
You ended up giving me a thrill!
So what am I talking about...
I’m not buying any Dolls.
Take your time and rest up!
Have a blast, Pokémon Trainers!
I got ashes in my eyelashes!
You’re sharp!
Number of collisions: 5 times!
Please! Help me out!
I can’t see Mirage Island today...
Hyahhn!
Shwahhn!
Your will is overwhelming me!
This is it! My trump card!
Trying to monopolize Pokémon just isn’t...
See? Just as analyzed.
Gagyagyaah!
Gugyugubah!
It’s a $10 million fine if you’re late!
I’m going to get tougher...
You’ll never be able to stem the flow of time!
Please come!
Your team! I sense your strong aura!
What do you think you’re doing?!
The ring is my rolling sea. ♪
I was just thinking out loud.
My code name, it is Looker.
It’s not possible that I lose!
Knock it off!
Bravo! Excellent!!
I’ll defeat the Champion.
You’re about to feel my rage!
Nimbasa’s Pokémon can dance a nimble bossa!
Use Bug-type Pokémon!
Stop!
People call me Mr. Medal!
Trainer, do your best, too!
See who’s stronger!
Plasbad, for short!
I won’t allow anyone to stop me!
I was expecting exactly that kind of move!
Bazzazzazzash!
Preeeeaah!
Haaahraaan!
We’ll become friends. ♪
I’ll see you all later!
These people have a few screws loose...
I want to know what a “Trainer” is.
When I lose, I go out in style!
Let’s give it all we’ve got!
Fantastic! Just fantastic!
Outstanding!
Try as hard as possible!
Stop right there!
That really hit me right here...
But this is adieu to you all.
You’re just too much, you know?
Fool! You silly, unseeing child!
Xsaaaaaah!
Yvaaaaaar!
I have 1,000 Pokémon in my Pokémon Bank!
I’ve been a fan since I visited Kanto.
I’ve been a fan since I visited Johto.
I’ve been a fan since I visited Hoenn.
I’ve been a fan since I visited Sinnoh.
I’ve been a fan since I visited Unova.
I’ve been a fan since I visited Kalos.
I’m a Pokémon beginner.
Kanto is the best!
Johto is the best!
Hoenn is the best!
Sinnoh is the best!
Unova is the best!
Kalos is the best!
Alola is the best!
I like the stories in Pokémon games!
I like the characters in Pokémon games!
I like battling in Pokémon games!
I like trading Pokémon!
I like collecting Pokémon!
I like raising Pokémon!
I’m well organized.
I’m careless.
I’m competitive.
I’m positive.
I’m negative.
Pokémon are my friends!
Pokémon are my treasures!
Pokémon are my love!
Pokémon are my children!
Pokémon are my partners!
I’m cool.
I’m smart.
I’m very into Wonder Trades.
I go to the GTS a lot.
I go to the Battle Spot a lot.
I’m very into Pokémon Refresh.
I go to Poké Pelago a lot.
I’m very into my Poké Finder!
I go to the Battle Tree a lot.
I go to Festival Plaza a lot.
I’ll fill my Pokédex!
I’ll find Shiny Pokémon!
I’m aiming at Rating 1,500!
I’m aiming at Rating 1,600!
I’m aiming at Rating 1,700!
I’m aiming at Rating 1,800!
I’m aiming at Rating 1,900!
I’m aiming at Rating 2,000!
I would like to work for the Pokémon Nursery.
I would like to become a Gym Leader!
I would like to become a Champion!
I’ll accept trade requests anytime!
I’ll accept battle requests anytime!
I’ll do my best in missions!
I would like to have a Single Battle!
I would like to have a Double Battle!
I would like to have a Multi Battle!
I would like to participate in a Battle Royal!
I want Shiny Pokémon!
I have great Eggs!
I have great Pokémon!
I reached Festival Plaza Rank 100!
I’ve been playing Pokémon for 20 years!
Please make me your VIP!
I’m needy.
I like to be the center of attention.
I’m goofy.
I’m shy.
I’m diligent.
I’m prone to panic.
I’m wimpy.
I’ve been a fan since I visited Alola.
I’m crazy about the Rotom Dex.
I’m crazy about the Battle Royal.
I go to the Battle Buffet a lot.
I’m so into fashion items.
I’ll give my Pokémon a Hyper Training!
I ride Pokémon a lot!
Unbelievable!
Wonderful!
Fantastic!
Terrific!
Nice!
Great!
YES!
Amazing!
Comfortable. ♪
Yahoo!
Whoopee!
Oh, yes!
Bring it on!
Cool!
Darn it!
Nothing...
For crying out loud!
Hey!
I won’t forgive you!
It’s wrong, isn’t it?
Argh!
I’m angry!
Ohhhh.
Wahhhhh.
Mom!
Wah-wah!
*sob sob*
Can I cry?
Tehehe.
Ahahaha.
Hehehe.
Wahahaha!
La, la, la. ♪
Cheers. ♪
*gulp gulp* Aaaah!
Peekaboo. ♪
Heh heh. ♪
Wha—?
Kidding?!
Wow!
What? Really?
I want to become a Pokémon.
I want to be healthy.
Oh, I see!
Very educational.
I think it’s good.
Ahhhhh!
Shriek!
Awesome!
Good morning.
Good evening.
How are you?
How are you doing?
See you.
Don’t catch a cold!
Alola!
Ah-ha.
Konnichiwa!
Hello!
Bonjour !
Buongiorno!
Guten Tag!
¡Hola!
Annyeonghaseyo!
Nǐhǎo!
Arigatō!
Thank you!
Merci !
Grazie!
Danke!
¡Gracias!
Gomawo!
Xièxie!
Sayōnara!
Bye!
Au revoir !
Ciao!
Tschüss!
¡Adiós!
Annyeonghi gaseyo!
Zàijiàn!
I forgive you!
I want to go back to the past.
I’m psyched up!
I have nothing to do...
I want to have a purpose in life.
What I treasure is my family.
What I treasure is my daughter.
What I treasure is my son.
What I treasure is my children.
What I treasure is my mother.
What I treasure is my father.
What I treasure is my future.
What I treasure is friendship.
What I treasure is love.
What I treasure is peace.
What I treasure is my partner.
I want money.
I want time.
I want to have a family.
I’m an experienced Trainer.
I’m a beginner Trainer.
I have someone I love!
I don’t have anyone I love.
I have a lot of male friends.
I have a lot of female friends.
I’m the oldest among my siblings.
I’m in the middle among my siblings.
I’m the youngest among my siblings.
I’m the only child.
Looks matter.
Personality matters.
I will keep secrets at all costs.
I will tell secrets to people.
I like to stay at home when I’m free.
I like to go out when I’m free.
I don’t think I will lose!
I don’t think I will win.
I like Collectors!
I like male Pokémon Breeders!
I like Dancers!
I like Cooks!
I like battling male Preschoolers!
I like Bellhops!
I like Firefighters!
I like Normal-type Pokémon.
I like Fire-type Pokémon.
I like Water-type Pokémon.
I like Electric-type Pokémon.
I like Grass-type Pokémon.
I like Ice-type Pokémon.
I like Fighting-type Pokémon.
I like Poison-type Pokémon.
I like Ground-type Pokémon.
I like Flying-type Pokémon.
I like Psychic-type Pokémon.
I like Bug-type Pokémon.
I like Rock-type Pokémon.
I like Ghost-type Pokémon.
I like Dragon-type Pokémon.
I like Dark-type Pokémon.
I like Steel-type Pokémon.
I like Fairy-type Pokémon.
I like Janitors!
I like Workers!
I like Punk Guys!
I like Punk Girls!
I like male Youth Athletes!
I like female Youth Athletes!
I like Fishermen!
I like male Golfers!
I like female Golfers!
I’m a very earnest person.
I’m an eccentric person.
Good luck.
I froze.
Good night.
Thank you in advance.
I’m a nerd.
I’m a genius.
I’m a fool.
I’m lazy.
I’m a hard worker.
I’m good-looking.
I’m fit.
I’m stylish.
I’m romantic.
I want to have a place to go back to.
I want to have a purpose in life.
Please! Forgive me!
Too optimistic!
Incoming!
I love you!
Cheers!
Don’t give up!
Don’t get mad.
Harsh.
I beg your pardon.
I’m looking for friends!
I’m looking for a partner!
I’m looking for my soul mate!
I want to be number one!
I’m a Pokémon master.
What shall I do?
Oh dear.
I want to have a friend to hang out with.
Liar...
I want to be happy.
I will live!
Being lonely is hard.
Bon appétit!
Bingo!
Say cheese!
This is a great photo op!
You’re sparkling!
Let’s build a friendship.
I failed.
I got fired.
I got dumped.
*giggle giggle*
Hurrah!
Yeah!
See ya!
Bye-bye.
*gulp gulp*
*stare stare*
Pikachu. ♪
I chose you!
I’ll go home.
*clap clap clap* ♪
*whine whine*
Nice to meet you.
Not good.
Have a great New Year!
Happy New Year!
I’ll be fired up!
Happy anniversary!
Hoho.
Done.
Hang out with me.
Fight!
Sleepy!
I’m free!
*squirm squirm*
Excited!
*chatter chatter*
No!
Yes!
It can’t be helped.
Cute. ♪
*pant pant*
Hahaha!
Sorry!
Ahhhh...
Beep, beep.
That’s not good!
Happy birthday!
Gah.
Uwaaaaaaa.
*crackle crackle*
I’m counting on you.
Ahhhhhhh.
*twitch twitch*
Watch out!
Hmph.
Heehee.
I like female Sightseers!
I like female Ace Trainers!
I like female Veterans!
I like female Pokémon Breeders!
I like battling female Preschoolers!
It’s a secret.
It’s super effective!
It’s not very effective.
It doesn’t affect the Pokémon...
I whited out!
I blacked out!
I’m sarcastic.
I’m very into my QR Scanner.
~~~~~~~~~~~~~~~
Text File : 47
~~~~~~~~~~~~~~~
[VAR TRNAME(0000)]
Friend List
[VAR 0124(0000)]
[VAR 0125(0000)]
・Visited on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]
・VIP Ranking: No. [VAR NUM3(0000)]
・Guest Ranking: No. [VAR NUM3(0000)]
・Having a Link Trade...
・Having a Single Battle...
・Having a Double Battle...
・Having a Multi Battle...
Guest List
VIP List
Single Battle
Double Battle
Battle Royal
Mission
Host a Mission
Join a Mission
[VAR 01B5(0000)]
Battle Rank
Trade Rank
Materialism Rank
Caring Rank
Daily Effort Rank
Plaza Rank
Miscellaneous Rank
[VAR NUM3(0000)]
Battle Records
Trade Records
Materialism Records
Caring Records
Daily Effort Records
Festival Plaza Records
Miscellaneous Records
[VAR 01BC(0000)]
[VAR NUM9(0000,002C)]
[VAR 01B7(0000)]
[VAR 01B7(0000)]
NEW RECORD!
Target:
Time Limit:
Obtainable Festival Coins:
Best Total Score:
Best Individual Score:
Total Score:
Individual Score:
[VAR NUM5(0000,0000)]
[VAR NUM2(0000)]
:
[~ 50]
[VAR NUM3(0000)]
[VAR NUM3(0000)] to [VAR NUM3(0001)]
[VAR NUM3(0000)]
Link Trade
This VIP’s Rankings
This Guest’s Rankings
Questionnaires
Participants’ Results
Block List
Multi Battle
・Having a Battle Royal...
[~ 62]
・Shopping at a shop...
・Talking to another person...
・Walking in Festival Plaza...
[VAR COLOR(0002)]・Accepting battle requests anytime![VAR COLOR(0000)]
[VAR COLOR(0002)]・Accepting trade requests anytime![VAR COLOR(0000)]
[VAR COLOR(0002)]・Willing to participate in a mission anytime![VAR COLOR(0000)]
・Using the GTS...
・Having a Wonder Trade...
・Hanging out at the Battle Spot...
・Participating in a mission...
・Having an adventure...
---
・Festival Plaza Rank: [VAR NUM3(0000)]
No.
Link Battles
Battles at the Battle Spot
Battles at the Battle Tree
Battles against Wild Pokémon
Champion Title Defenses
Supereffective Moves Used
Z-Moves Used
—
Link Trades
Wonder Trades
Trades at the GTS
Deposited in the GTS
—
—
—
—
Poké Beans Collected
Berry Harvests
Money Spent
Battle Points Spent
Fashion Items Collected
—
—
—
Pokémon Caught
Eggs Hatched
Pokémon Petted
Beans Given
Nicknames Given
Pokémon Rides
—
—
Exp. Points Collected
Pokémon Caught
Pokémon Evolved
Pokémon Defeated
Trainers Battled
—
—
—
Festival Plaza Rank
Missions Participated In
Facilities Hosted
Guests Interacted With
Festival Coins Spent
—
—
—
Shiny Pokémon Encountered
Loto-ID Wins
PP Raised
Outfit Changes
QR Code Scans
Photos Taken
Ultra Warp Rides taken
Mantine Surf BP
Update
Confirm
Check Info
Remove from VIP List
Cancel
Yes
No
Select
Participate
Info
Back
Host
Unblock
You can’t have a Double Battle because you\ndon’t have two Pokémon.\n\nGet two or more Pokémon ready, and then start\na Double Battle.
You can’t trade for a while because the power\nwas turned off during the previous trade or\nwhile using the GTS.\n\nPlease wait about [VAR NUM2(0000)] minute[VAR NUMBRNCH(0000,0100)]s, and then\nstart trading.
You can’t trade because you don’t have two or\nmore Pokémon.\n\nPlease get your Pokémon ready, and then\nstart trading.
[~ 149]
You can’t host a new mission because many\nmissions are being held on the Internet.\n\nPlease participate in a mission that is\nhappening right now.
You can’t host a mission because you don’t\nhave any Festival Tickets.\n\nPlease participate in a mission that is\nhappening right now.
Thirty minutes have not passed since you\nhosted the last mission.\n\nPlease wait about [VAR NUM3(0001)] minute[VAR NUMBRNCH(0001,0100)]s.
You can check players who have visited your\nFestival Plaza in your player lists.\n\nThere are three lists: a guest list, a VIP list, and\na block list.
Guest List\nYou can register up to 50 players you’ve met\nvia communications.\n\nPlayers with the oldest update time will be\ndeleted from the list as new players appear\nin your Festival Plaza.
VIP List\nPlayers who have been registered as your VIPs\nwon’t be deleted from the list.\n\nSpeak to a player who has come to your Festival\nPlaza, and select “I’ll register you as my VIP!” to\nregister the person as your VIP.
You can register up to 50 players as your VIPs.\n\nIf you want to remove a person from your VIP\nlist, select the player, and then select “Remove\nfrom VIP List.” The person will be removed from\nyour VIP list.
Block List\nPlayers who are added to this list won’t appear\nin your Festival Plaza.\n\nYou won’t receive battle or trade requests from\nthem, either.
You can add up to 100 players to your\nblock list.\n\nYou can add them when you receive battle or\ntrade requests from them.
[VAR TRNAME(0000)] can’t communicate now.\c
Updated!\c
Would you like to ask [VAR TRNAME(0000)] to play\nwith you?
[VAR TRNAME(0000)] can’t communicate now.\c
Any player who couldn’t communicate\nwas removed.\c\nPlease check the lists again.\c
[~ 164]
[~ 165]
What would you like to do\nwith [VAR TRNAME(0000)]?
Would you like to remove [VAR TRNAME(0000)]\nfrom your VIP list?
[VAR TRNAME(0000)] was removed from your\nVIP list.\c
If you remove a person from your block list,\nyou’ll start receiving requests from the person.\c\nDo you want to remove the person from your\nblock list?
The person has been removed from your\nblock list.\c
You can’t communicate with this player\nright now.\c
Would you like to participate in a Single Battle?
Would you like to participate in a Double Battle?
Would you like to participate in a Multi Battle?
Would you like to participate in a Battle Royal?
Would you like to participate in a Link Trade?
Would you like to participate in a mission?
Your game will be saved.\nIs that OK?
Would you like to participate in this mission?
Would you like to host this mission by using\none Festival Ticket?
Is it OK to save the game?
Saving...\nPlease wait.
Total score: [VAR NUM5(0000,002C)]    ★: [VAR NUM1(0001)]\nIndividual score: [VAR NUM5(0002,002C)]    ★: [VAR NUM1(0003)]\c
Preparing...\nPlease wait.
You earned [VAR NUM3(0005)] Festival Coin[VAR NUMBRNCH(0005,0100)]s because you\ngot [VAR NUM2(0004)] ★[VAR NUMBRNCH(0004,0100)]s in total.\c\nCongratulations!\c
You couldn’t earn Festival Coins because you\ngot only [VAR NUM2(0004)] ★[VAR NUMBRNCH(0004,0100)]s in total.\c\nToo bad!\c
You failed to participate in the mission.\nPlease try again later.\c
You can’t participate in this mission because\nit’s ending soon.\c\nPlease select another mission.\c
[VAR NUM2(0000)] : [VAR NUM2(0001)]
You can’t communicate because wireless\ncommunication is currently disabled.\c\nPlease turn wireless communication on.\c
You can’t participate in this mission because\nthere are no facilities you can send people to.\c
You can’t host a new mission.\nPlease participate in another mission.\c
[~ 193]
[~ 194]
[~ 195]
View Pokémon
Deselect
Are you done selecting Trainers to battle with?
You can’t select this Trainer.
This Trainer hasn’t come to play for a while.\c
Grade [VAR NUM2(0000)]
[VAR PKNICK(0000)]
L
[VAR NUM3(0000)]
[VAR MOVE(0000)]
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
[VAR NUM3(0000)]
/
[VAR ABILITY(0000)]
[VAR ITEM2(0000)]
You can view photos that your guests or VIPs\ntook. Would you like to see their photos?
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
[VAR 0181(0000)]
Riding Wear (Water)
Riding Wear (Ground)
~~~~~~~~~~~~~~~
Text File : 48
~~~~~~~~~~~~~~~
Do you have someone you love?
Where do you fit in your family?
Who do you tend to become friends with?
How would you describe your character?
How do you spend your free time?
What do you do?
What would you do if you knew a secret?
What are rules to you?
Do you pursue your dreams or face reality?
What is the most important thing in your life?
What do you want to focus on?
What do you want in a person?
What is hot in Alola?
What is the fun part of Pokémon?
Which Pokémon region is your favorite?
How long have you played Pokémon?
No idea
No comment
No
Yes
I have plenty
[~ 21]
[~ 22]
[~ 23]
[~ 24]
[~ 25]
[~ 26]
[~ 27]
[~ 28]
No comment
No
Yes
I have plenty
[~ 33]
[~ 34]
[~ 35]
[~ 36]
[~ 37]
[~ 38]
[~ 39]
[~ 40]
No comment
The only child
The first born
A middle child
The youngest
[~ 46]
[~ 47]
[~ 48]
[~ 49]
[~ 50]
[~ 51]
[~ 52]
No comment
The only child
The first born
A middle child
The youngest
[~ 58]
[~ 59]
[~ 60]
[~ 61]
[~ 62]
[~ 63]
[~ 64]
No comment
Boys my age
Girls my age
Older boys
Older girls
Grown men
Grown women
Old men
Old women
[~ 74]
[~ 75]
[~ 76]
No comment
Boys my age
Girls my age
Older boys
Older girls
Grown men
Grown women
Old men
Old women
[~ 86]
[~ 87]
[~ 88]
No comment
Laid-back
Detail oriented
Fickle
Persistent
[~ 94]
[~ 95]
[~ 96]
[~ 97]
[~ 98]
[~ 99]
[~ 100]
No comment
Laid-back
Detail oriented
Fickle
Persistent
[~ 106]
[~ 107]
[~ 108]
[~ 109]
[~ 110]
[~ 111]
[~ 112]
No comment
Playing sports
Reading books
Watching movies
Going shopping
Chatting with friends
Surfing the Internet
Cleaning the house
Playing games
Studying
Exercising
Playing outside
No comment
Playing sports
Reading books
Watching movies
Going shopping
Chatting with friends
Surfing the Internet
Cleaning the house
Playing games
Studying
Exercising
Playing outside
No comment
Study
Work in an office
Work outside
Work at home
Create things
Run a business
Make art
Work part-time
Fix things
[~ 147]
[~ 148]
No comment
Study
Work in an office
Work outside
Work at home
Create things
Run a business
Make art
Work part-time
Fix things
[~ 159]
[~ 160]
No comment
Keep it at all costs
Tell it to someone
Definitely tell it to someone
[~ 165]
[~ 166]
[~ 167]
[~ 168]
[~ 169]
[~ 170]
[~ 171]
[~ 172]
No comment
Keep it at all costs
Tell it to someone
Definitely tell it to someone
[~ 177]
[~ 178]
[~ 179]
[~ 180]
[~ 181]
[~ 182]
[~ 183]
[~ 184]
No comment
Something to create
Something to obey
Something to break
[~ 189]
[~ 190]
[~ 191]
[~ 192]
[~ 193]
[~ 194]
[~ 195]
[~ 196]
No comment
Something to create
Something to obey
Something to break
[~ 201]
[~ 202]
[~ 203]
[~ 204]
[~ 205]
[~ 206]
[~ 207]
[~ 208]
No comment
Pursue my dreams
Face reality
[~ 212]
[~ 213]
[~ 214]
[~ 215]
[~ 216]
[~ 217]
[~ 218]
[~ 219]
[~ 220]
No comment
Pursue my dreams
Face reality
[~ 224]
[~ 225]
[~ 226]
[~ 227]
[~ 228]
[~ 229]
[~ 230]
[~ 231]
[~ 232]
No comment
Money
Time
Family
Friendship
Love
Work
Hobbies
[~ 241]
[~ 242]
[~ 243]
[~ 244]
No comment
Money
Time
Family
Friendship
Love
Work
Hobbies
[~ 253]
[~ 254]
[~ 255]
[~ 256]
No comment
My work
My social life
My hobbies
My health
Getting ahead
[~ 263]
[~ 264]
[~ 265]
[~ 266]
[~ 267]
[~ 268]
No comment
My work
My social life
My hobbies
My health
Getting ahead
[~ 275]
[~ 276]
[~ 277]
[~ 278]
[~ 279]
[~ 280]
No comment
Looks
Personality
[~ 284]
[~ 285]
[~ 286]
[~ 287]
[~ 288]
[~ 289]
[~ 290]
[~ 291]
[~ 292]
No comment
Looks
Personality
[~ 296]
[~ 297]
[~ 298]
[~ 299]
[~ 300]
[~ 301]
[~ 302]
[~ 303]
[~ 304]
No comment
The Battle Tree
Battle Royals
The Poké Finder
Poké Pelago
Festival Plaza
Pokémon Refresh
[~ 312]
[~ 313]
[~ 314]
[~ 315]
[~ 316]
No comment
The Battle Tree
Battle Royals
The Poké Finder
Poké Pelago
Festival Plaza
Pokémon Refresh
[~ 324]
[~ 325]
[~ 326]
[~ 327]
[~ 328]
No comment
The story
The characters
Battling
Trading
The Pokédex
Raising Pokémon
Caring for my Pokémon
Communication features
[~ 338]
[~ 339]
[~ 340]
No comment
The story
The characters
Battling
Trading
The Pokédex
Raising Pokémon
Caring for my Pokémon
Communication features
[~ 350]
[~ 351]
[~ 352]
No comment
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
[~ 361]
[~ 362]
[~ 363]
[~ 364]
No comment
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
[~ 373]
[~ 374]
[~ 375]
[~ 376]
No comment
1 year or less
1 to 4 years
5 to 9 years
10 to 14 years
15 to 19 years
20 years or more
[~ 384]
[~ 385]
[~ 386]
[~ 387]
[~ 388]
No comment
1 year or less
1 to 4 years
5 to 9 years
10 to 14 years
15 to 19 years
20 years or more
[~ 396]
[~ 397]
[~ 398]
[~ 399]
[~ 400]
No idea
No comment
No
Yes
You have plenty
[~ 406]
[~ 407]
[~ 408]
[~ 409]
[~ 410]
[~ 411]
[~ 412]
[~ 413]
No comment
No
Yes
You have plenty
[~ 418]
[~ 419]
[~ 420]
[~ 421]
[~ 422]
[~ 423]
[~ 424]
[~ 425]
No comment
The only child
The first born
A middle child
The youngest
[~ 431]
[~ 432]
[~ 433]
[~ 434]
[~ 435]
[~ 436]
[~ 437]
No comment
The only child
The first born
A middle child
The youngest
[~ 443]
[~ 444]
[~ 445]
[~ 446]
[~ 447]
[~ 448]
[~ 449]
No comment
Boys your age
Girls your age
Older boys
Older girls
Grown men
Grown women
Old men
Old women
[~ 459]
[~ 460]
[~ 461]
No comment
Boys your age
Girls your age
Older boys
Older girls
Grown men
Grown women
Old men
Old women
[~ 471]
[~ 472]
[~ 473]
No comment
Laid-back
Detail oriented
Fickle
Persistent
[~ 479]
[~ 480]
[~ 481]
[~ 482]
[~ 483]
[~ 484]
[~ 485]
No comment
Laid-back
Detail oriented
Fickle
Persistent
[~ 491]
[~ 492]
[~ 493]
[~ 494]
[~ 495]
[~ 496]
[~ 497]
No comment
Playing sports
Reading books
Watching movies
Going shopping
Chatting with friends
Surfing the Internet
Cleaning the house
Playing games
Studying
Exercising
Playing outside
No comment
Playing sports
Reading books
Watching movies
Going shopping
Chatting with friends
Surfing the Internet
Cleaning the house
Playing games
Studying
Exercising
Playing outside
No comment
Study
Work in an office
Work outside
Work at home
Create things
Run a business
Make art
Work part-time
Fix things
[~ 532]
[~ 533]
No comment
Study
Work in an office
Work outside
Work at home
Create things
Run a business
Make art
Work part-time
Fix things
[~ 544]
[~ 545]
No comment
Keep it at all costs
Tell it to someone
Definitely tell it to someone
[~ 550]
[~ 551]
[~ 552]
[~ 553]
[~ 554]
[~ 555]
[~ 556]
[~ 557]
No comment
Keep it at all costs
Tell it to someone
Definitely tell it to someone
[~ 562]
[~ 563]
[~ 564]
[~ 565]
[~ 566]
[~ 567]
[~ 568]
[~ 569]
No comment
Something to create
Something to obey
Something to break
[~ 574]
[~ 575]
[~ 576]
[~ 577]
[~ 578]
[~ 579]
[~ 580]
[~ 581]
No comment
Something to create
Something to obey
Something to break
[~ 586]
[~ 587]
[~ 588]
[~ 589]
[~ 590]
[~ 591]
[~ 592]
[~ 593]
No comment
Pursue your dreams
Face reality
[~ 597]
[~ 598]
[~ 599]
[~ 600]
[~ 601]
[~ 602]
[~ 603]
[~ 604]
[~ 605]
No comment
Pursue your dreams
Face reality
[~ 609]
[~ 610]
[~ 611]
[~ 612]
[~ 613]
[~ 614]
[~ 615]
[~ 616]
[~ 617]
No comment
Money
Time
Family
Friendship
Love
Work
Hobbies
[~ 626]
[~ 627]
[~ 628]
[~ 629]
No comment
Money
Time
Family
Friendship
Love
Work
Hobbies
[~ 638]
[~ 639]
[~ 640]
[~ 641]
No comment
Your work
Your social life
Your hobbies
Your health
Getting ahead
[~ 648]
[~ 649]
[~ 650]
[~ 651]
[~ 652]
[~ 653]
No comment
Your work
Your social life
Your hobbies
Your health
Getting ahead
[~ 660]
[~ 661]
[~ 662]
[~ 663]
[~ 664]
[~ 665]
No comment
Looks
Personality
[~ 669]
[~ 670]
[~ 671]
[~ 672]
[~ 673]
[~ 674]
[~ 675]
[~ 676]
[~ 677]
No comment
Looks
Personality
[~ 681]
[~ 682]
[~ 683]
[~ 684]
[~ 685]
[~ 686]
[~ 687]
[~ 688]
[~ 689]
No comment
The Battle Tree
Battle Royals
The Poké Finder
Poké Pelago
Festival Plaza
Pokémon Refresh
[~ 697]
[~ 698]
[~ 699]
[~ 700]
[~ 701]
No comment
The Battle Tree
Battle Royals
The Poké Finder
Poké Pelago
Festival Plaza
Pokémon Refresh
[~ 709]
[~ 710]
[~ 711]
[~ 712]
[~ 713]
No comment
The story
The characters
Battling
Trading
The Pokédex
Raising Pokémon
Caring for your Pokémon
Communication features
[~ 723]
[~ 724]
[~ 725]
No comment
The story
The characters
Battling
Trading
The Pokédex
Raising Pokémon
Caring for your Pokémon
Communication features
[~ 735]
[~ 736]
[~ 737]
No comment
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
[~ 746]
[~ 747]
[~ 748]
[~ 749]
No comment
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
[~ 758]
[~ 759]
[~ 760]
[~ 761]
No comment
1 year or less
1 to 4 years
5 to 9 years
10 to 14 years
15 to 19 years
20 years or more
[~ 769]
[~ 770]
[~ 771]
[~ 772]
[~ 773]
No comment
1 year or less
1 to 4 years
5 to 9 years
10 to 14 years
15 to 19 years
20 years or more
[~ 781]
[~ 782]
[~ 783]
[~ 784]
[~ 785]
~~~~~~~~~~~~~~~
Text File : 49
~~~~~~~~~~~~~~~
Ball Set A
Ball Set B
Ball Set C
Water Set
Milk Set
Sinnoh Set
Johto Set
Hoenn Set
Unova Set
Kalos Set
Unusual Product
Soda Set
Repel Set
Battle Set A
Battle Set B
Battle Set C
Battle Set D
Battle Set E
Battle Set F
Battle Set G
Battle Set H
HP Set
Attack Set
Defense Set
Speed Set
Sp. Atk Set
Sp. Def Set
Medicine Set
Full Heal Set
Revive Set
Rare Breakfast
Rare Lunch
Rare Brunch
Rare Dinner
Rare Buffet
Friendship Drink
Friendship Lunch
Friendship Combo
Sweets Set A
Sweets Set B
Sweets Set C
Sweets Set D
Sweets Set E
Sweets Set F
Unusual Med A
Course A 1 ★
Course A 2 ★
Course A 3 ★
Course A 4 ★
Course A 5 ★
Course A 6 ★
Course A 7 ★
Course B 1 ★
Course B 2 ★
Course B 3 ★
Course B 4 ★
Course B 5 ★
Course B 6 ★
Course B 7 ★
Course C 1 ★
Course C 2 ★
Course C 3 ★
Course C 4 ★
Course C 5 ★
Course C 6 ★
Course C 7 ★
Course D 1 ★
Course D 2 ★
Course D 3 ★
Course D 4 ★
Course D 5 ★
Course D 6 ★
Course D 7 ★
Course E 1 ★
Course E 2 ★
Course E 3 ★
Course E 4 ★
Course E 5 ★
Course E 6 ★
Course E 7 ★
Course F 1 ★
Course F 2 ★
Course F 3 ★
Course F 4 ★
Course F 5 ★
Course F 6 ★
Course F 7 ★
Ball Set D
Ball Set E
Ball Set F
Ball Set G
Ball Set H
Ball Set I
Ball Set J
Ball Set K
Value Product
Lemonade Set
Unusual Med B
Honey Set
Toy Set
Rare Dessert
Rare Appetizer
HP Lunch
Attack Lunch
Defense Lunch
Sp. Atk Lunch
Sp. Def Lunch
Speed Lunch
Level-Up Lunch 3
Level-Up Lunch 5
Secret Meal A
Secret Meal B
Secret Meal C
Secret Meal D
Secret Meal E
Secret Meal F
[~ 116]
[~ 117]
[~ 118]
[~ 119]
[~ 120]
[~ 121]
[~ 122]
[~ 123]
[~ 124]
[~ 125]
[~ 126]
[~ 127]
[~ 128]
[~ 129]
[~ 130]
[~ 131]
[~ 132]
[~ 133]
[~ 134]
[~ 135]
[~ 136]
[~ 137]
[~ 138]
[~ 139]
[~ 140]
[~ 141]
[~ 142]
[~ 143]
[~ 144]
[~ 145]
[~ 146]
[~ 147]
[~ 148]
[~ 149]
[~ 150]
[~ 151]
[~ 152]
[~ 153]
[~ 154]
[~ 155]
[~ 156]
[~ 157]
[~ 158]
[~ 159]
[~ 160]
[~ 161]
[~ 162]
[~ 163]
[~ 164]
[~ 165]
[~ 166]
[~ 167]
[~ 168]
[~ 169]
[~ 170]
[~ 171]
[~ 172]
[~ 173]
[~ 174]
[~ 175]
[~ 176]
[~ 177]
[~ 178]
[~ 179]
[~ 180]
[~ 181]
[~ 182]
[~ 183]
[~ 184]
[~ 185]
[~ 186]
[~ 187]
[~ 188]
[~ 189]
[~ 190]
[~ 191]
[~ 192]
[~ 193]
[~ 194]
[~ 195]
[~ 196]
[~ 197]
[~ 198]
[~ 199]
A value set of 12 Poké Balls.
A value set of 12 Great Balls.
A value set of 12 Ultra Balls.
A value set of 12 bottles of Fresh Water.
A value set of 24 bottles of Moomoo Milk.
A set of four Old Gateaux, the specialty of the\nSinnoh region.
A set of four Rage Candy Bars, the specialty of the\nJohto region.
A set of four Lava Cookies, the specialty of the\nHoenn region.
A set of four Casteliacones, the specialty of the\nUnova region.
A set of four Shalour Sables, the specialty of\nthe Kalos region.
A rare value product. It contains one PP Up.
A value set of 12 Soda Pops.
A value set of 12 PokéRepellant.
A value set of four Guard Specs.
A value set of four Dire Hits.
A value set of four X Accuracies.
A value set of four X Attacks.
A value set of four X Defenses.
A value set of four X Sp. Atks.
A value set of four X Sp. Defs.
A value set of four X Speeds.
A value set of four HP Ups.
A value set of four Proteins.
A value set of four Irons.
A value set of four Carbos.
A value set of four Calciums.
A value set of four Zincs.
A value set of four Hyper Potions.
A value set of four Full Heals.
A value set of four Revives.
A light breakfast for a Pokémon at Lv. 29 or lower.\nIt raises the Pokémon’s level by one.
A lunch for a Pokémon at Lv. 39 or lower.\nIt raises the Pokémon’s level by one.
A brunch for a Pokémon at Lv. 49 or lower.\nIt raises the Pokémon’s level by one.
A fancy dinner for a Pokémon at Lv. 79 or lower.\nIt raises the Pokémon’s level by seven.
A hearty meal for a Pokémon at Lv. 89 or lower.\nIt raises the Pokémon’s level by nine.
Refreshing juice.\nIt makes a Pokémon a little bit more friendly.
A value lunch.\nIt makes a Pokémon more friendly.
A hearty meal set.\nIt makes a Pokémon much more friendly.
It makes a Pokémon much more friendly, but it lowers\nthe base HP a lot.
It makes a Pokémon much more friendly, but it lowers\nthe base Attack stat a lot.
It makes a Pokémon much more friendly, but it lowers\nthe base Defense stat a lot.
It makes a Pokémon much more friendly, but it lowers\nthe base Sp. Atk stat a lot.
It makes a Pokémon much more friendly, but it lowers\nthe base Sp. Def stat a lot.
It makes a Pokémon much more friendly, but it lowers\nthe base Speed stat a lot.
A value product. It contains one Max Revive.
Playing in it raises the Pokémon’s base HP a little bit.
Playing in it raises the Pokémon’s base HP a little bit.
Playing in it raises the Pokémon’s base HP.
Playing in it raises the Pokémon’s base HP.
Playing in it raises the Pokémon’s base HP a lot.
Playing in it raises the Pokémon’s base HP quite a lot.
Playing in it raises the Pokémon’s base HP to its max.
Playing in it raises the Pokémon’s base Attack stat\na little bit.
Playing in it raises the Pokémon’s base Attack stat\na little bit.
Playing in it raises the Pokémon’s base Attack stat.
Playing in it raises the Pokémon’s base Attack stat.
Playing in it raises the Pokémon’s base Attack stat\na lot.
Playing in it raises the Pokémon’s base Attack stat\nquite a lot.
Playing in it raises the Pokémon’s base Attack stat to\nits max.
Playing in it raises the Pokémon’s base Defense stat\na little bit.
Playing in it raises the Pokémon’s base Defense stat\na little bit.
Playing in it raises the Pokémon’s base Defense stat.
Playing in it raises the Pokémon’s base Defense stat.
Playing in it raises the Pokémon’s base Defense stat\na lot.
Playing in it raises the Pokémon’s base Defense stat\nquite a lot.
Playing in it raises the Pokémon’s base Defense stat\nto its max.
Playing in it raises the Pokémon’s base Sp. Atk stat\na little bit.
Playing in it raises the Pokémon’s base Sp. Atk stat\na little bit.
Playing in it raises the Pokémon’s base Sp. Atk stat.
Playing in it raises the Pokémon’s base Sp. Atk stat.
Playing in it raises the Pokémon’s base Sp. Atk stat\na lot.
Playing in it raises the Pokémon’s base Sp. Atk stat\nquite a lot.
Playing in it raises the Pokémon’s base Sp. Atk stat\nto its max.
Playing in it raises the Pokémon’s base Sp. Def stat\na little bit.
Playing in it raises the Pokémon’s base Sp. Def stat\na little bit.
Playing in it raises the Pokémon’s base Sp. Def stat.
Playing in it raises the Pokémon’s base Sp. Def stat.
Playing in it raises the Pokémon’s base Sp. Def stat\na lot.
Playing in it raises the Pokémon’s base Sp. Def stat\nquite a lot.
Playing in it raises the Pokémon’s base Sp. Def stat\nto its max.
Playing in it raises the Pokémon’s base Speed stat\na little bit.
Playing in it raises the Pokémon’s base Speed stat\na little bit.
Playing in it raises the Pokémon’s base Speed stat.
Playing in it raises the Pokémon’s base Speed stat.
Playing in it raises the Pokémon’s base Speed stat\na lot.
Playing in it raises the Pokémon’s base Speed stat\nquite a lot.
Playing in it raises the Pokémon’s base Speed stat to\nits max.
A value set of 12 Dive Balls.
A value set of 12 Nest Balls.
A value set of 12 Repeat Balls.
A value set of 12 Timer Balls.
A value set of 12 Dusk Balls.
A value set of 12 Heal Balls.
A value set of 12 Quick Balls.
A value set of 12 Premier Balls.
A value product. It contains one Big Pearl.
A value set of 12 cans of Lemonade.
A value product. It contains one Ether.
A value set of four jars of Honey.
A value set of four Poké Toys.
A delicious dessert.\nIt raises the level of a Pokémon at Lv. 59 or lower\nby one.
A delicious appetizer.\nIt raises the level of a Pokémon at Lv. 69 or lower\nby one.
A big bento box.\nIt raises the Pokémon’s base HP.
A big bento box.\nIt raises the Pokémon’s base Attack stat.
A big bento box.\nIt raises the Pokémon’s base Defense stat.
A big bento box.\nIt raises the Pokémon’s base Sp. Atk stat.
A big bento box.\nIt raises the Pokémon’s base Sp. Def stat.
A big bento box.\nIt raises the Pokémon’s base Speed stat.
A big bento box.\nIt raises the level of a Pokémon at Lv. 69 or lower\nby three.
A big bento box.\nIt raises the level of a Pokémon at Lv. 79 or lower\nby five.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base HP to zero.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base Attack stat to zero.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base Defense stat to zero.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base Sp. Atk stat to zero.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base Sp. Def stat to zero.
A secret menu item.\nIt makes a Pokémon much more friendly, but it\nreduces the base Speed stat to zero.
[~ 316]
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~~~~~~~~~~~~~~~
Text File : 50
~~~~~~~~~~~~~~~
lottery shop
bouncy house
haunted house
food stall
goody shop
fortune-teller tent
dye house
Quit
Ball Shop ★
Ball Shop ★★
Ball Shop ★★★
General Store ★
General Store ★★
General Store ★★★
General Store ★★★★
General Store ★★★★★
Battle Store ★
Battle Store ★★
Battle Store ★★★
Soft Drink Parlor ★
Soft Drink Parlor ★★
Soft Drink Parlor ★★★
Pharmacy ★
Pharmacy ★★
Pharmacy ★★★
Effort Shop ★
Effort Shop ★★★
Effort Shop ★★★★★
Rare Kitchen ★
Rare Kitchen ★★
Rare Kitchen ★★★
Rare Kitchen ★★★★
Rare Kitchen ★★★★★
Battle Table ★
Battle Table ★★
Battle Table ★★★
Battle Table ★★★★
Battle Table ★★★★★
Friendship Café ★
Friendship Café ★★
Friendship Café ★★★
Friendship Café ★★★★
Friendship Café ★★★★★
Friendship Parlor ★
Friendship Parlor ★★
Friendship Parlor ★★★
Friendship Parlor ★★★★
Friendship Parlor ★★★★★
Team Red ★
Team Red ★★★
Team Red ★★★★★
Team Yellow ★
Team Yellow ★★★
Team Yellow ★★★★★
Team Green ★
Team Green ★★★
Team Green ★★★★★
Team Blue ★
Team Blue ★★★
Team Blue ★★★★★
Team Orange ★
Team Orange ★★★
Team Orange ★★★★★
Team Navy Blue ★
Team Navy Blue ★★★
Team Navy Blue ★★★★★
Team Purple ★
Team Purple ★★★
Team Purple ★★★★★
Team Pink ★
Team Pink ★★★
Team Pink ★★★★★
Big Dreams ★
Big Dreams ★★
Big Dreams ★★★
Big Dreams ★★★★
Big Dreams ★★★★★
Gold Rush ★
Gold Rush ★★
Gold Rush ★★★
Gold Rush ★★★★
Gold Rush ★★★★★
Treasure Hunt ★
Treasure Hunt ★★
Treasure Hunt ★★★
Treasure Hunt ★★★★
Treasure Hunt ★★★★★
Kanto Tent ★
Kanto Tent ★★
Kanto Tent ★★★
Kanto Tent ★★★★
Kanto Tent ★★★★★
Johto Tent ★
Johto Tent ★★
Johto Tent ★★★
Johto Tent ★★★★
Johto Tent ★★★★★
Hoenn Tent ★
Hoenn Tent ★★
Hoenn Tent ★★★
Hoenn Tent ★★★★
Hoenn Tent ★★★★★
Sinnoh Tent ★
Sinnoh Tent ★★
Sinnoh Tent ★★★
Sinnoh Tent ★★★★
Sinnoh Tent ★★★★★
Unova Tent ★
Unova Tent ★★
Unova Tent ★★★
Unova Tent ★★★★
Unova Tent ★★★★★
Kalos Tent ★
Kalos Tent ★★
Kalos Tent ★★★
Kalos Tent ★★★★
Kalos Tent ★★★★★
Thump-Bump Park ★
Thump-Bump Park ★★
Thump-Bump Park ★★★
Thump-Bump Park ★★★★
Thump-Bump Park ★★★★★
Clink-Clunk Land ★
Clink-Clunk Land ★★
Clink-Clunk Land ★★★
Clink-Clunk Land ★★★★
Clink-Clunk Land ★★★★★
Stomp-Stomp House ★
Stomp-Stomp House ★★
Stomp-Stomp House ★★★
Stomp-Stomp House ★★★★
Stomp-Stomp House ★★★★★
Phew-Phew Gym ★
Phew-Phew Gym ★★
Phew-Phew Gym ★★★
Phew-Phew Gym ★★★★
Phew-Phew Gym ★★★★★
Ghosts’ Den ★
Ghosts’ Den ★★
Ghosts’ Den ★★★
Ghosts’ Den ★★★★
Ghosts’ Den ★★★★★
Trick Room ★
Trick Room ★★
Trick Room ★★★
Trick Room ★★★★
Trick Room ★★★★★
Confuse Ray ★
Confuse Ray ★★
Confuse Ray ★★★
Confuse Ray ★★★★
Confuse Ray ★★★★★
Pokémon House ★
Pokémon House ★★★
Pokémon House ★★★★★
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exchange center
Switcheroo ★
Switcheroo ★★
Switcheroo ★★★
~~~~~~~~~~~~~~~
Text File : 51
~~~~~~~~~~~~~~~
Festival Plaza
Festival Fan
Festival Fan
[VAR TRNAME(0000)]
[VAR 01B7(0000)]
[~ 5]
[~ 6]
[~ 7]
[~ 8]
[~ 9]
[~ 10]
~~~~~~~~~~~~~~~
Text File : 52
~~~~~~~~~~~~~~~
[VAR 0181(0000)]
Money
$[VAR NUM7(0000,002C)]
What would you like to buy?
Check mirror
Change clothes
Already purchased
[VAR 0184(0000)]
What would you like to change into?
No hats available.
No hair accessories available.
No eyewear available.
No tops available.
No bottoms available.
No socks available.
No shoes available.
No bags available.
That will be $[VAR NUM7(0000,002C)], OK?
Would you like to put on your latest purchases?
You’ve selected some different clothing items.\nWould you like to change into this outfit?
Thank you very much!\c\nIf you’d like to change, feel free to use any\nnearby fitting room you find!
You don’t have enough money!
You’ve already purchased this item.
You can’t select that item at this time.
That will be $[VAR NUM7(0000,0000)].\c\nAnd it’s OK that you can’t use that accessory\nwith your current style, right?
Yes
No
Y Button:\n  Zoom In / Zoom Out\n\nL Button / R Button:\n  Rotate Left / Rotate Right\n\nUp/Down:\n  Move up and down when zoomed in
Festival Coins
[VAR NUM7(0000,002C)] FC
What combination would you like to go with?
So that’s the color that you’d like to dye your\n[VAR 0181(0000)]?
It will cost [VAR NUM7(0000,002C)] FC, OK?
Thanks for putting your trust in us!\c\n*splish splash splash*\n*swish swish swish*\c\n*flap flap flap*\c\n*vrrrrmmmmmmmm*\c\n... ... ...\c\nHere you are! All done.\c
Would you like to change into the item you just\nhad dyed?
You don’t have enough Festival Coins!
You don’t have any items that can be dyed.
And I’ll just update your ID photo as a special\nservice, too!
What would you like to dye?
~~~~~~~~~~~~~~~
Text File : 53
~~~~~~~~~~~~~~~
White
Black
Gray
Beige
Red
Blue
Pink
Purple
Navy Blue
Green
Orange
Yellow
Brown
Bright Red
Bright Blue
Bright Pink
Bright Purple
Bright Navy Blue
Bright Green
Bright Orange
Bright Yellow
Pastel Red
Pastel Blue
Pastel Pink
Pastel Purple
Pastel Navy Blue
Pastel Green
Pastel Orange
Pastel Yellow
Dark Red
Dark Blue
Dark Pink
Dark Purple
Dark Navy Blue
Dark Green
Dark Orange
Dark Yellow
Multi Gray
Multi Beige
Multi Red
Multi Blue
Multi Pink
Multi Purple
Multi Navy Blue
Multi Green
Multi Orange
Multi Yellow
Light Blue
Faded Black
Light Gray
Flowers
Cruel
Rare Cruel
Thunderbolt
Rare Thunderbolt
Order
Rare Order
Long Neck
Rare Long Neck
Scaly
Rare Scaly
Sludge
Striped
Floral Print
Legendary
Seed
Poison Bee
Jellyfish
Woolly Crab
Fruit
Sea Cucumber
~~~~~~~~~~~~~~~
Text File : 54
~~~~~~~~~~~~~~~
Tops
Bottoms
Socks
Shoes
Bags
Hats
Eyewear
Hair accessories
Plain Tee
V-Neck Tee
Striped V-Neck Tee
Casual Striped Tee
Tropical Tee
Flower-Print Tee
Polo Shirt
Argyle Tee
Cherrim Tee
Necktie Tee
Leppa Tee
Chatot Tee
Pinstripe Collared Shirt
Collared Shirt
Star-Print Polo
Alola Sea Tank
Collegiate Tank
Tank Top
Tropical Tank
Surfing Tank
Flower-Print Tank
Sporty Tank
Gothorita Tank
Sandygast Tank
Athletic Tank
Ruffled Tank
Polka-Dot Ruffled Tank
Luvdisc Tank
Luvdisc Tank
[~ 37]
Houndstooth Tank
Cobra Tank
Iconic Top
Bone Keeper Tank
Wolf Tank
Hard Scale Tank
Dark Tank
Skull Tank
Ruffled Blouse
Striped Ruffled Blouse
Flower-Print Top
Designer Top
Casual Shorts
Capri Pants
Pleated Shorts
Sporty Long Shorts
Sporty Shorts
Athletic Long Shorts
Athletic Shorts
Plain Cargo Shorts
Camo Cargo Shorts
Ribbed Capris
[~ 60]
[~ 61]
Frayed Denim Shorts
Distressed Jeans
Patterned Cargo Shorts
Cutoff Jeans
Flower-Print Flared Skirt
Bordered Flared Skirt
Pleated Miniskirt
Plaid Miniskirt
Crew Socks
Over-the-Knee Socks
Knee Socks
Camo Over-the-Knee Socks
Sporty Knee Socks
Over-the-Knee Socks
Espadrilles
Low-Top Sneakers
Sporty Sneakers
Strappy Sandals
Loafers
Water Shoes
Trekking Shoes
Low-Heeled Sandals
Penny Loafers
Messenger Bag
Ruffled Shoulder Bag
Sporty Sling Bag
Sporty Bag
Sporty Backpack
Satchel Bag
Scout Pack
Leather Backpack
Nylon Backpack
Nylon Shoulder Bag
Street Cap
[~ 96]
Trilby Hat
Athletic Cap
Sports Cap
Beach Hat
Baseball Cap
Casual Cap
Flower Barrette
Horn-Rimmed Glasses
Gem Barrette
Oversized Sunglasses
Sea-Star Headband
Satin Bow Headband
Mirrored Sunglasses
Aviator Shades
Halter Top
Striped Halter Top
Hero Cap
Trial Guide Cap
Pokémon Center Nurse Cap
Team Skull Cap
Pikachu Cap
Active Hat
Vacation Hat
Luran Shorts
Karate Gi Pants
Pokémon Center Nurse Skirt
Active Shorts
Vacation Shorts
Luran Tank
Karate Gi Jacket
Pokémon Center Nurse Top
Trial Guide Tee
Pikachu Shirt
Poké Ball Tee
Alola Shirt
Active Tank
Vacation Tank
Luran Headband
Pokémon Center Nurse Cap
Luran Shoes
Agent Sunglasses
Kommo-o Tassets
Kommo-o Helm
Kommo-o Greaves
Kommo-o Sollerets
Kommo-o Breastplate
Active Bag
Active Shoes
Active Socks
Vacation Bag
Vacation Sandals
~~~~~~~~~~~~~~~
Text File : 55
~~~~~~~~~~~~~~~
\nThe game is preparing to load, and additional\ndata is being created.\n\nPlease do not remove your SD Card\nor turn off the power.
Go ahead, select your language. Then click the A Button.\n(Or whatever you have it set to on your emulator, pleb.) \n\n[VAR COLOR(0001)]Once your language has been set, you cannot\nchange it during the game. Choose wisely.[VAR COLOR(0000)]\n\nIf you aren’t sure what to do...\nI'm more impressed that you got this far.\nWe wish you the best of luck!\n\n                              -The Shining Devs
Would you like to start the game\nwith this language?\n\n[VAR COLOR(0001)]Once your language has been set, you cannot\nchange it in the middle of the game. Choose wisely.[VAR COLOR(0000)]
Would you like to start the game\nwith this language?\n\n[VAR COLOR(0001)]Once your language has been set, you cannot\nchange it in the middle of the game. Choose Wisely.[VAR COLOR(0000)]\n\nYou can change hiragana/Chinese characters\nat the Options in the menu.
Pokemon Shining Star
The hack is English-only, by the way.
I wonder when they're gonna tell me whats happening?\nI should've taken a gap year, I swear...
Speak of the devil...that must be him now. I hope\nhe's a tad more refined than the Professors here...
Correct
Wrong
Wrong
Wrong
Wrong
Wrong
Wrong
Wrong
Wrong
Start the Story
I picked the wrong language...
Hiragana
Kanji
The saved game data is corrupted.\n\nPlease go to the HOME Menu and refer to\nthe manual for this software.
The extra data in the SD Card is corrupted.\n\nPress the A Button to initialize the extra data.
The SD Card couldn’t be recognized.\n\nPlease end the game and start again.
The saved data is not compatible with\nthis version, so it can’t be used.\n\nPlease go to the HOME Menu and refer to\nthe manual for this software.
Repairing your saved data.\n\nDo not turn off the power.
You can’t start the game because there is\nnot enough space on the SD Card.
~~~~~~~~~~~~~~~
Text File : 56
~~~~~~~~~~~~~~~
Start the Live Competition
Yes
No
Find an Opponent
View Previous Match
Cancel Participation
View Battle Video
View Previous Results
Receive via Infrared
Receive via QR Code
Live Competition
In Live Competition mode, you can participate in\ncompetitions with other people.\n\nFor information about official competitions, you can\ncheck the official Pokémon website.
[VAR 01AF(0000)]
[VAR 01AF(0000)]
[VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)]
[VAR TRNAME(0000)]’s Results
No. of Battles:
[VAR NUM2(0000)]
/
[VAR NUM2(0000)]
Wins:
[VAR NUM2(0000)]
Losses:
[VAR NUM2(0000)]
[VAR 0122(0000)]
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
[VAR NUM3(0000)]
Opponent
[VAR TRNAME(0000)]
[VAR 0124(0000)]
[VAR 0125(0000)]
[VAR TRNAME(0000)] won!
It was a tie!
[VAR TRNAME(0000)] won by decision.
[VAR TRNAME(0000)] won because\n[VAR TRNAME(0001)]’s time ran out.
[VAR TRNAME(0000)] won because\n[VAR TRNAME(0001)] surrendered.
[VAR NUM1(0000)]
[VAR TRNAME(0000)]
[VAR TRNAME(0000)]
L
Welcome to the Live Competition!
In order to participate in the Live Competition,\nyou need a Digital Player ID.\c\nHow would you like to receive it?
Line up infrared transceivers to receive a\nDigital Player ID.
Receiving a Digital Player ID has been canceled.\c
You received a Digital Player ID.\c
Could not receive the Digital Player ID.\nPlease try again.\c
Good job completing your designated matches!\c
Checking the SD Card...\nPlease don’t turn off the power.
The battle record could not be saved because\nyour SD Card is full.\c
The battle record is corrupted and the video\ncannot be played.\c
Would you like to cancel the search?
The search is being canceled.
Please register the Battle Team to participate\nin the competition.
Would you like to unregister from\n[VAR 01AF(0000)]?
If you cancel your participation in the\ncompetition, you won’t be able to play in it!\c\nDo you want to cancel your participation in\n[VAR 01AF(0000)]?
Your participation in\n[VAR 01AF(0000)]\r\nhas been canceled, and your Battle Team has\r\nbeen unlocked.\c
Registering a Battle Team has been canceled.\c
What would you like to do?
You haven’t played any matches yet!\c
Searching for an opposing Trainer...\nPress the B Button to cancel.
Communicating...\nPlease wait a moment.
Press the A Button at the starting signal.
Your competition regulations did not match.\c
This is the previous match.\nWould you like to view its Battle Video?
No battle record was found.\c
The data has been sent.\c
Would you like to give up on registering your\nBattle Team?
Saving...
You are already participating or have already\nparticipated in this competition.\c
Register your Battle Team
Your participation in\n[VAR 01AF(0000)]\r\nhas been canceled.\c
You cannot participate in this competition.\c
~~~~~~~~~~~~~~~
Text File : 57
~~~~~~~~~~~~~~~
Mantine Surf is a sport in which you can execute\nmoves to try to get a high score as you make\nyour way to the island you are trying to reach.\n\nNow let’s start off with four lessons to learn the\nbasics of Mantine Surf!
Lesson 1: Picking up speed\n\nMantine will move forward on its own.\nRide up the face of the wave, and when you\nreach the lip, slide the Circle Pad to the left\nto surf back down and pick up speed!
Once you’re back down in the trough of the\nwave, slide the Circle Pad to the right to climb\nthe face again. Keep riding up and down the\nwave to pick up more and more speed!
Now it’s time for you to give it a try!\nTravel up and down the face of the wave by\nmoving the Circle Pad to the left and right, and\ntry to pick up some speed!
You’ve cleared Lesson 1!\n\nWhen Mantine starts moving really fast, you\nwill see the air currents around it turn orange!
[~ 5]
[~ 6]
[~ 7]
Lesson 2: Getting airborne\n\nWhen you reach the highest point of the wave,\nor the lip, slide the Circle Pad to the right and\nyou can launch into the air!
The faster Mantine is traveling, the higher\nyou’ll get off of the wave!
Now give it a try!\nPick up some speed, and then catch some air!
You’ve cleared Lesson 2!\n\nAnd remember: the height of a wave affects\nyour score for some moves, so choose the\nbest wave to leap to the air!
Lesson 3: Aerial moves\n\nWhile you’re in the air, move the Circle Pad in\nany direction to spin and twist.\nYou’ll add more points to your score if you do!
If you can chain together several of these spins\nduring the same aerial, you can pull off a bold\nmove that will earn you a high score!\nThe possible combinations are displayed on the\nlower screen.
It’s your turn now!\nTry to catch some air and pull off some\nawesome moves!
You’ve cleared Lesson 3!\n\nA sparkling ring appears around Mantine at the\nend of a trick. If you start another spin before\nit disappears, you’ll earn an even higher score!
Lesson 4: Landing\n\nWhen in the air, Mantine will slowly lose\nelevation and fall back down toward the\nwater surface.
If Mantine is still spinning when it hits the water,\nit will be swallowed by the wave and sink\nbelow the surface!\nMake sure you time your spins right so that\nthey end before you hit the water!
This is it!\nTry to land safely back on the water after\npulling off an aerial!
You’ve cleared Lesson 4!\n\nIf Mantine lands successfully, you will get a\nlanding bonus added to the points you had\nearned for any aerials you pulled off.\nThis way your score will keep going up!
You’ve cleared all the lessons!\nYou’re a full-fledged Mantine Surfer now!\n\nIf you want to repeat these lessons,\njust ask the Swimmer on the beach!
And one more thing!\nWhen you see an island on the horizon, you’ll\nknow you are close to your destination.\nTry to pull off moves until the very end of your\ntrip, and aim for a really high score!
Now, get out there and become a great\nMantine Surfer!
Move List
Move Level
~~~~~~~~~~~~~~~
Text File : 58
~~~~~~~~~~~~~~~
The SD Card is full.\nYou can’t download data.
No data was found on the server. \nPlease try again later.
Communication with the server\nwas interrupted.
Communication ended due to an error.
Communication with the other Trainer\nwas interrupted.
Communication with the server\nwas interrupted.
Communication failed.
Failed to connect with the other\nTrainer. Please start again from\nthe beginning.
The infrared transceiver may be\nbroken. Please start again from the\nbeginning. If the problem persists,\nplease contact Nintendo\nCustomer Service.
The infrared connection failed.\nPlease choose the same game option\nas the communication partner.
An error has occurred on the server.\nPlease try again.\n(Error Code: 090-0230)
An error has occurred on the server.\nPlease try again.\n(Error Code: 090-0231)
The server is undergoing maintenance.\nPlease try again later.\n(Error Code: 090-0232)
An error has occurred on the Pokémon\nGlobal Link server. Please try again.\n(Error Code: 090-0200)
An error has occurred on the Pokémon\nGlobal Link server. Please try again.\n(Error Code: 090-0201)
An error has occurred on the Pokémon\nGlobal Link server. Please try again.\n(Error Code: 090-0202)
An error has occurred on the Pokémon\nGlobal Link server. Please try again.\n(Error Code: 090-0203)
An error has occurred on the Pokémon\nGlobal Link server. Disconnect from\nthe Internet and try again.\n(Error Code: 090-0204)
An error has occurred on the\nPokémon Global Link server.\nPlease try again.\n(Error Code: 090-0205)
An error has occurred on the\nPokémon Global Link server.\nPlease try again.\n(Error Code: 090-0206)
Game Sync was canceled because more\ntime must pass before you can use\nGame Sync again. Please wait a bit\nbefore trying Game Sync again.\n(Error Code: 090-0207)
An error has occurred on the\nPokémon Global Link server.\nPlease try again.\n(Error Code: 090-0208)
An error has occurred on the\nPokémon Global Link server.\nPlease try again.\n(Error Code: 090-0209)
You can’t connect to the Pokémon\nGlobal Link due to ongoing maintenance.\nPlease wait, and then try again.\n(Error Code: 090-0210)
The connection of this software to\nthe Pokémon Global Link is no\nlonger supported.\nhttp://www.pokemon-gl.com\n(Error Code: 090-0211)
An error has occurred on the Pokémon\nGlobal Link server. Please wait awhile,\nand then try again.\n(HTTP Error: 500)
An error has occurred on the Pokémon\nGlobal Link server. Please wait awhile,\nand then try again.\n(HTTP Error: 502)
An error has occurred on the Pokémon\nGlobal Link server. Please wait awhile,\nand then try again.\n(HTTP Error: 503)
[~ 28]
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0200)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0201)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0202)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0203)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0204)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0205)
An error has occurred on the\nauthentication-code server.\nPlease try again.\n(Error Code: 090-0206)
You can’t connect to the\nauthentication-code server\ndue to ongoing maintenance.\nPlease wait awhile,\nand then try again.\n(Error Code: 090-0210)
The connection of Pokémon Sun\nand Pokémon Moon to the\nPokémon Global Link is no\nlonger supported.\n(Error Code: 090-0211)
An error has occurred on the\nauthentication-code server.\nPlease wait awhile, and then try again.\n(HTTP Error: 500)
An error has occurred on the\nauthentication-code server.\nPlease wait awhile, and then try again.\n(HTTP Error: 502)
An error has occurred on the\nauthentication-code server.\nPlease wait awhile, and then try again.\n(HTTP Error: 503)
The connection to Pokémon\nGlobal Link from this saved data\nhas been denied.\n(Error Code: 090-0212)
Game Sync from this saved data\nis denied.\n(Error Code: 090-0213)
The SD Card could not be recognized.\n\nPress the POWER Button and insert\nthe SD Card again.
A communication error has occurred.\n\nPress the POWER Button and end\nthe game.
~~~~~~~~~~~~~~~
Text File : 59
~~~~~~~~~~~~~~~
Wonder Trade
[VAR PKNICK(0000)]
[VAR NUM3(0000)]
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
[VAR ITEM2(0000)]
Time Left
[VAR NUM3(0000)]
[VAR 01B7(0000)]
[VAR TRNAME(0000)]
[VAR 0124(0000)]
[VAR 0125(0000)]
l
Start
Save
Do you want to start a Wonder Trade?
Searching for a trade partner...\nPlease wait a moment.
It seems there is a problem with the Pokémon.\c
We could not find a trade partner for you...\c\nPlease wait a little while, and then try again!\c
We’ve found you a trade partner!\nThe trade will now start.
You need to save the game before starting\na Wonder Trade.
Saving...\nDon’t turn off the power.
Your game has been saved!\c
You can quickly and easily trade your Pokémon\nwith people all over the world via the Internet!\n\nSelect a Pokémon to offer up, and the system\nwill start searching for a trade partner for you!
Connection with the other player failed.\c
~~~~~~~~~~~~~~~
Text File : 60
~~~~~~~~~~~~~~~
Egg
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charizard
Squirtle
Wartortle
Blastoise
Caterpie
Metapod
Butterfree
Weedle
Kakuna
Beedrill
Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Spearow
Fearow
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran
Nidorina
Nidoqueen
Nidoran
Nidorino
Nidoking
Clefairy
Clefable
Vulpix
Ninetales
Jigglypuff
Wigglytuff
Zubat
Golbat
Oddish
Gloom
Vileplume
Paras
Parasect
Venonat
Venomoth
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primeape
Growlithe
Arcanine
Poliwag
Poliwhirl
Poliwrath
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Bellsprout
Weepinbell
Victreebel
Tentacool
Tentacruel
Geodude
Graveler
Golem
Ponyta
Rapidash
Slowpoke
Slowbro
Magnemite
Magneton
Farfetch’d
Doduo
Dodrio
Seel
Dewgong
Grimer
Muk
Shellder
Cloyster
Gastly
Haunter
Gengar
Onix
Drowzee
Hypno
Krabby
Kingler
Voltorb
Electrode
Exeggcute
Exeggutor
Cubone
Marowak
Hitmonlee
Hitmonchan
Lickitung
Koffing
Weezing
Rhyhorn
Rhydon
Chansey
Tangela
Kangaskhan
Horsea
Seadra
Goldeen
Seaking
Staryu
Starmie
Mr. Mime
Scyther
Jynx
Electabuzz
Magmar
Pinsir
Tauros
Magikarp
Gyarados
Lapras
Ditto
Eevee
Vaporeon
Jolteon
Flareon
Porygon
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Snorlax
Articuno
Zapdos
Moltres
Dratini
Dragonair
Dragonite
Mewtwo
Mew
Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
Sentret
Furret
Hoothoot
Noctowl
Ledyba
Ledian
Spinarak
Ariados
Crobat
Chinchou
Lanturn
Pichu
Cleffa
Igglybuff
Togepi
Togetic
Natu
Xatu
Mareep
Flaaffy
Ampharos
Bellossom
Marill
Azumarill
Sudowoodo
Politoed
Hoppip
Skiploom
Jumpluff
Aipom
Sunkern
Sunflora
Yanma
Wooper
Quagsire
Espeon
Umbreon
Murkrow
Slowking
Misdreavus
Unown
Wobbuffet
Girafarig
Pineco
Forretress
Dunsparce
Gligar
Steelix
Snubbull
Granbull
Qwilfish
Scizor
Shuckle
Heracross
Sneasel
Teddiursa
Ursaring
Slugma
Magcargo
Swinub
Piloswine
Corsola
Remoraid
Octillery
Delibird
Mantine
Skarmory
Houndour
Houndoom
Kingdra
Phanpy
Donphan
Porygon2
Stantler
Smeargle
Tyrogue
Hitmontop
Smoochum
Elekid
Magby
Miltank
Blissey
Raikou
Entei
Suicune
Larvitar
Pupitar
Tyranitar
Lugia
Ho-Oh
Celebi
Treecko
Grovyle
Sceptile
Torchic
Combusken
Blaziken
Mudkip
Marshtomp
Swampert
Poochyena
Mightyena
Zigzagoon
Linoone
Wurmple
Silcoon
Beautifly
Cascoon
Dustox
Lotad
Lombre
Ludicolo
Seedot
Nuzleaf
Shiftry
Taillow
Swellow
Wingull
Pelipper
Ralts
Kirlia
Gardevoir
Surskit
Masquerain
Shroomish
Breloom
Slakoth
Vigoroth
Slaking
Nincada
Ninjask
Shedinja
Whismur
Loudred
Exploud
Makuhita
Hariyama
Azurill
Nosepass
Skitty
Delcatty
Sableye
Mawile
Aron
Lairon
Aggron
Meditite
Medicham
Electrike
Manectric
Plusle
Minun
Volbeat
Illumise
Roselia
Gulpin
Swalot
Carvanha
Sharpedo
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Trapinch
Vibrava
Flygon
Cacnea
Cacturne
Swablu
Altaria
Zangoose
Seviper
Lunatone
Solrock
Barboach
Whiscash
Corphish
Crawdaunt
Baltoy
Claydol
Lileep
Cradily
Anorith
Armaldo
Feebas
Milotic
Castform
Kecleon
Shuppet
Banette
Duskull
Dusclops
Tropius
Chimecho
Absol
Wynaut
Snorunt
Glalie
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth
Luvdisc
Bagon
Shelgon
Salamence
Beldum
Metang
Metagross
Regirock
Regice
Registeel
Latias
Latios
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Turtwig
Grotle
Torterra
Chimchar
Monferno
Infernape
Piplup
Prinplup
Empoleon
Starly
Staravia
Staraptor
Bidoof
Bibarel
Kricketot
Kricketune
Shinx
Luxio
Luxray
Budew
Roserade
Cranidos
Rampardos
Shieldon
Bastiodon
Burmy
Wormadam
Mothim
Combee
Vespiquen
Pachirisu
Buizel
Floatzel
Cherubi
Cherrim
Shellos
Gastrodon
Ambipom
Drifloon
Drifblim
Buneary
Lopunny
Mismagius
Honchkrow
Glameow
Purugly
Chingling
Stunky
Skuntank
Bronzor
Bronzong
Bonsly
Mime Jr.
Happiny
Chatot
Spiritomb
Gible
Gabite
Garchomp
Munchlax
Riolu
Lucario
Hippopotas
Hippowdon
Skorupi
Drapion
Croagunk
Toxicroak
Carnivine
Finneon
Lumineon
Mantyke
Snover
Abomasnow
Weavile
Magnezone
Lickilicky
Rhyperior
Tangrowth
Electivire
Magmortar
Togekiss
Yanmega
Leafeon
Glaceon
Gliscor
Mamoswine
Porygon-Z
Gallade
Probopass
Dusknoir
Froslass
Rotom
Uxie
Mesprit
Azelf
Dialga
Palkia
Heatran
Regigigas
Giratina
Cresselia
Phione
Manaphy
Darkrai
Shaymin
Arceus
Victini
Snivy
Servine
Serperior
Tepig
Pignite
Emboar
Oshawott
Dewott
Samurott
Patrat
Watchog
Lillipup
Herdier
Stoutland
Purrloin
Liepard
Pansage
Simisage
Pansear
Simisear
Panpour
Simipour
Munna
Musharna
Pidove
Tranquill
Unfezant
Blitzle
Zebstrika
Roggenrola
Boldore
Gigalith
Woobat
Swoobat
Drilbur
Excadrill
Audino
Timburr
Gurdurr
Conkeldurr
Tympole
Palpitoad
Seismitoad
Throh
Sawk
Sewaddle
Swadloon
Leavanny
Venipede
Whirlipede
Scolipede
Cottonee
Whimsicott
Petilil
Lilligant
Basculin
Sandile
Krokorok
Krookodile
Darumaka
Darmanitan
Maractus
Dwebble
Crustle
Scraggy
Scrafty
Sigilyph
Yamask
Cofagrigus
Tirtouga
Carracosta
Archen
Archeops
Trubbish
Garbodor
Zorua
Zoroark
Minccino
Cinccino
Gothita
Gothorita
Gothitelle
Solosis
Duosion
Reuniclus
Ducklett
Swanna
Vanillite
Vanillish
Vanilluxe
Deerling
Sawsbuck
Emolga
Karrablast
Escavalier
Foongus
Amoonguss
Frillish
Jellicent
Alomomola
Joltik
Galvantula
Ferroseed
Ferrothorn
Klink
Klang
Klinklang
Tynamo
Eelektrik
Eelektross
Elgyem
Beheeyem
Litwick
Lampent
Chandelure
Axew
Fraxure
Haxorus
Cubchoo
Beartic
Cryogonal
Shelmet
Accelgor
Stunfisk
Mienfoo
Mienshao
Druddigon
Golett
Golurk
Pawniard
Bisharp
Bouffalant
Rufflet
Braviary
Vullaby
Mandibuzz
Heatmor
Durant
Deino
Zweilous
Hydreigon
Larvesta
Volcarona
Cobalion
Terrakion
Virizion
Tornadus
Thundurus
Reshiram
Zekrom
Landorus
Kyurem
Keldeo
Meloetta
Genesect
Chespin
Quilladin
Chesnaught
Fennekin
Braixen
Delphox
Froakie
Frogadier
Greninja
Bunnelby
Diggersby
Fletchling
Fletchinder
Talonflame
Scatterbug
Spewpa
Vivillon
Litleo
Pyroar
Flabébé
Floette
Florges
Skiddo
Gogoat
Pancham
Pangoro
Furfrou
Espurr
Meowstic
Honedge
Doublade
Aegislash
Spritzee
Aromatisse
Swirlix
Slurpuff
Inkay
Malamar
Binacle
Barbaracle
Skrelp
Dragalge
Clauncher
Clawitzer
Helioptile
Heliolisk
Tyrunt
Tyrantrum
Amaura
Aurorus
Sylveon
Hawlucha
Dedenne
Carbink
Goomy
Sliggoo
Goodra
Klefki
Phantump
Trevenant
Pumpkaboo
Gourgeist
Bergmite
Avalugg
Noibat
Noivern
Xerneas
Yveltal
Zygarde
Diancie
Hoopa
Volcanion
Rowlet
Dartrix
Decidueye
Litten
Torracat
Incineroar
Popplio
Brionne
Primarina
Pikipek
Trumbeak
Toucannon
Yungoos
Gumshoos
Grubbin
Charjabug
Vikavolt
Crabrawler
Crabominable
Oricorio
Cutiefly
Ribombee
Rockruff
Lycanroc
Wishiwashi
Mareanie
Toxapex
Mudbray
Mudsdale
Dewpider
Araquanid
Fomantis
Lurantis
Morelull
Shiinotic
Salandit
Salazzle
Stufful
Bewear
Bounsweet
Steenee
Tsareena
Comfey
Oranguru
Passimian
Wimpod
Golisopod
Sandygast
Palossand
Pyukumuku
Type: Null
Silvally
Minior
Komala
Turtonator
Togedemaru
Mimikyu
Bruxish
Drampa
Dhelmise
Jangmo-o
Hakamo-o
Kommo-o
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Cosmog
Cosmoem
Solgaleo
Lunala
Nihilego
Buzzwole
Pheromosa
Xurkitree
Celesteela
Kartana
Guzzlord
Necrozma
Magearna
Marshadow
Poipole
Naganadel
Stakataka
Blacephalon
Zeraora
~~~~~~~~~~~~~~~
Text File : 61
~~~~~~~~~~~~~~~
You are out of room for gifts.\c\nPlease check your Card Album and throw away\nsome old Wonder Cards.\c\nPick up any gifts you haven’t yet received\nfrom the deliveryman in any Pokémon Center.\c
You can receive [VAR NUM1(0000)] more gift[VAR NUMBRNCH(0000,0100)]s. If you want to\nreceive more gifts, pick up your gifts from\r\nthe deliveryman in any Pokémon Center first.\c
Please choose how you want to receive\nyour gift.
Infrared communication will be launched.\c\nFace your Nintendo 3DS system toward the\nother system, and press the A Button.
Searching for gifts...\nProgress: [VAR NUM3(0000)]/100
There was a problem with receiving the gift.\c
[~ 6]
Attention!\c\nIf your battery runs out or you’re disconnected\nwhile you’re receiving a gift with a code or a\r\npassword, you may no longer be able to receive\r\nthe gift using the same code or password.\c\nPlease check your system’s battery.\nPlease also make sure there is no\r\ncommunication issue.\c\nWould you like to receive a gift with a code or\na password?
You will be connected to the Internet.\nWould you like to continue?
Connecting to the Internet...\nPlease stand by.
You failed to enter the correct code or\npassword, so you can’t try reentering the code\r\nfor a while.\c\nPlease try again later.\c
Please enter the code or password.\c
Verifying it...\nDon’t turn off the power.
The code or password is incorrect.\nPlease check your code.\c
Do you want to try entering the code or\npassword again?
The gift was not there...\c
As you have already received this gift, you\ncannot get another one.\c
Do you want to give up on receiving this gift?
Receiving your gift...\nDon’t turn off the power.
You can receive this gift once a day.\c\nAs you have already received this gift today,\nyou cannot get another one until tomorrow.\c
[~ 20]
[~ 21]
[~ 22]
[~ 23]
[~ 24]
You can receive this gift once a day.\c\nPlease note that once you receive this gift,\nyou cannot get another one until the next day.\c
The gift has been received.\nPlease press the A Button.\c
What would you like to do with this\nWonder Card?
Is it OK to throw away this card?
This card cannot be thrown away, because\nyou have not picked up your gift yet.\c
Please select a card to swap with.
Saving your Card Album...\nDon’t turn off the power.
You are out of room for gifts.\c\nPlease start the game and pick up your gifts\nfrom the deliveryman in any Pokémon Center.\c
You are out of room for Wonder Cards.\c\nYou may not accept another gift until you throw\naway one or more Wonder Cards.
Please throw away one card you no longer need\nto keep.\c
You must throw away one card to receive a gift.\nIs that OK?
Is it OK to throw away this card?
Please choose the topic you would like to\nlearn about.
There is no gift that you can receive now.\c\nPlease press the B Button or select Back\nto end communication.\c
The communication will end because there are\nno more gifts to receive.\c
The maximum amount of gifts you can receive\nper day is 10.\c\nAs you have already received 10 gifts today,\nyou cannot receive any more gifts today.\c\nYou can receive gifts again tomorrow.\c
Wireless communication is currently disabled.\nPlease turn wireless communication on.\c
Update data for this software has been found.\c\nThis update data is necessary to connect to\nthe Internet.\c\nWill you close this software and go to\nNintendo eShop to download the data?
Ending because you cannot connect to\nthe Internet.\c
[~ 44]
The card has been thrown away.\c
You still have at least one gift you can receive.\nIs it OK to quit?
The code or password is incorrect.\nPlease check your code or password.\c
Your game cannot receive the gift provided by\nthis code or password.\c
Your game cannot receive the gift provided\nby this code or password.\c
This code has already been used.\c\nOnce a code is used, it also cannot be used in\nanother game.\c
You have already received the gift provided\nby this code or password.\c
This code has been used in another game.\c
You cannot yet receive the gift provided by this\ncode or password.\c
The code or password has expired.\nYou cannot receive the gift.\c
The code/password update failed...\c\nYou cannot receive the gift provided by this\ncode or password.\c
Receive Gift
Check the Card Album
Read Info
Yes
No
See Back
See Front
Discard
Swap
About the Card Album
When the Album Is Full
About Mystery Gift
Get via Local Wireless
Get via Internet
Get via Infrared
Get with Code/Password
[~ 72]
Back
[VAR NUM1(0000)]
/
Info
Select the topic you would like to learn about.
[VAR 012E(0000)]
[VAR 012E(0000)]\n[VAR 012E(0001)]\n[VAR 012E(0002)]\n[VAR 012E(0003)]\n[VAR 012E(0004)]\n[VAR 012E(0005)]\n[VAR 012E(0006)]\n[VAR 012E(0007)]
[VAR 012D(0000)]
A Button: Done
Wonder Card
Date received
[VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]
[VAR NUM2(0000)]
/
[VAR NUM2(0000)]
Distributing the gift...[VAR COLOR(0002)]“[VAR 012E(0000)]”[VAR COLOR(0000)]
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]
Delivered\n・[VAR PKNICK(0000)] Lv. [VAR NUM3(0001)]
Delivered\n・[VAR NUM6(0000,002C)] BP
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]\n・[VAR ITEM2(0002)] × [VAR NUM3(0003)]
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]\n・[VAR ITEM2(0002)] × [VAR NUM3(0003)]\n・[VAR ITEM2(0004)] × [VAR NUM3(0005)]
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]\n・[VAR ITEM2(0002)] × [VAR NUM3(0003)]\n・[VAR ITEM2(0004)] × [VAR NUM3(0005)]\n・[VAR ITEM2(0006)] × [VAR NUM3(0007)]
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]\n・[VAR ITEM2(0002)] × [VAR NUM3(0003)]\n・[VAR ITEM2(0004)] × [VAR NUM3(0005)]\n・[VAR ITEM2(0006)] × [VAR NUM3(0007)]\n・[VAR ITEM2(0008)] × [VAR NUM3(0009)]
Delivered\n・[VAR ITEM2(0000)] × [VAR NUM3(0001)]\n・[VAR ITEM2(0002)] × [VAR NUM3(0003)]\n・[VAR ITEM2(0004)] × [VAR NUM3(0005)]\n・[VAR ITEM2(0006)] × [VAR NUM3(0007)]\n・[VAR ITEM2(0008)] × [VAR NUM3(0009)]\n・[VAR ITEM2(000A)] × [VAR NUM3(000B)]
[VAR BD00(0003,0000,0000)]Note: You have already received this gift.[VAR BD01]
[VAR BD00(0003,0000,0000)]Note: You can’t receive any more gifts today.[VAR BD01]
Delivered\n・a Pokémon Egg
Card Album
Delivered\n・[VAR PKNICK(0000)] Lv. [VAR NUM3(0001)]\n・[VAR iCOLOR3(0002)][VAR ITEM2(0002)]
About Mystery Gifts
About the Card Album
When the Album Is Full
Receive Gift
Choose how you want to receive your gift.
A Gift from the PGL
Welcome to Mystery Gift!\n\nMystery Gift allows you to receive great gifts\nthrough various communication modes.\n\nOnce you have received a gift, please go to any\nPokémon Center and pick it up from\nthe deliveryman.
When you’ve received a Mystery Gift, its\nWonder Card will be displayed in the\nCard Album.\n\nOnce you pick up the gift from the deliveryman,\nthe card will get a stamp on it.\n\nMake sure to pick up the gifts for any cards\nthat haven’t been stamped.
There is a limit to how many cards you can save\nin the Album. You can store up to 48 cards.\n\nWhen the card slots are full, you will not be able\nto receive any more. Please delete some from\nthe Album.
There is a limit to how many cards you can save\nin the Album. You can store up to 48 cards.\n\nWhen the card slots are full, you will not be able\nto receive any more. Please delete some from\nthe Album.
When you cannot receive gifts, please check\nthe Card Album.\n\nIf it’s full with 48 Wonder Cards, choose a\nWonder Card from a gift you’ve already picked\nup and press the A Button to throw it away.
If you have gifts waiting, go to any Pokémon\nCenter and pick them up from the deliveryman.
If you have gifts waiting, go to any Pokémon\nCenter and pick them up from the deliveryman.
Mystery Gift allows you to receive great gifts\nthrough various communication modes.\n\nOnce you have received a gift, please go to any\nPokémon Center, and pick it up from\nthe deliveryman.
There are various ways to receive gifts.\n\nChoose one of the methods according to the\ninstructions for the gift you want to receive.\n- Local Wireless\n- Internet\n- Infrared\n- Code/Password
You haven’t received any gifts yet.\c
Delivered\n・Rainbow Bean × [VAR NUM3(0000)]
Ending the communication...\nPlease wait.
You can’t use Nintendo eShop.\c
All Wonder Cards have been deleted from your\nCard Album.\c
A gift was found, but you can’t receive it with\nyour current software.\c
[~ 123]
[~ 124]
[~ 125]
[~ 126]
~~~~~~~~~~~~~~~
Text File : 62
~~~~~~~~~~~~~~~
Please pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to see the Pokémon Movie!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for coming to see the 2016 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to see the 2017 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to see the 2018 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to see the 2019 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to see the 2020 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to see the 2021 Pokémon\nMovie! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to the Pokémon Center!\nPlease pick up your gift from the deliveryman\nin the game.
Thank you for coming to the Pokémon Center\nMEGA TOKYO! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nOsaka! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nFukuoka! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nNagoya! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nSapporo! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nYokohama! Please pick up your gift from the\ndeliveryman in the game.
Thank you for participating in the Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2016 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2017 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2018 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2019 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2020 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thanks for participating in the 2021 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the Pokémon World\nChampionships! Please pick up your gift from\nthe deliveryman in any Pokémon Center.
Thank you for coming to the 2016 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the 2017 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the 2018 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the 2019 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the 2020 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to the 2021 Pokémon\nWorld Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for coming to a Pokémon Video Game\nevent! Please pick up your gift from the delivery\nman in any Pokémon Center.
Thank you for coming to a 2016 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to a 2017 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to a 2018 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to a 2019 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to a 2020 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for coming to a 2021 Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thanks for participating in the Pokémon Video\nGame Championships! Please pick up your gift\nfrom the deliveryman in any Pokémon Center.
Thank you for participating in a 2016 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in a 2017 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in a 2018 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in a 2019 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in a 2020 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in a 2021 Pokémon\nVideo Game Championships event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for playing Pokémon! Please pick up\nyour gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the store! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for participating in the Battle\nCompetition! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for participating in a Pokémon Video\nGame event! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
This is a gift from the Pokémon Video Game\nevent! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
This is a present from the Pokémon Daisuki\nClub! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
Thank you for watching Pokémon programs!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
This is a gift from a Pokémon program! Please\npick up your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon Concert!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for watching the Pokémon animation!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for receiving this distribution! Please\npick up your gift from the deliveryman in any\nPokémon Center.
Please pick up your gift from the deliveryman\nin any Pokémon Center.
This is a gift from the Pokémon Global Link!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for visiting the Pokémon Global Link!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
This is a gift from the Pokémon Global Link!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for coming to the Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2016 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2017 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2018 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2019 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2020 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thanks for coming to a 2021 Pokémon event!\nPlease pick up your gift from the deliveryman in\nany Pokémon Center.
Thank you for coming to a Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2016 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2017 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2018 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2019 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2020 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thanks for coming to a 2021 Pokémon event!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark! Please\npick up your gift from the deliveryman in any\nPokémon Center.
This is a gift from the PokéPark! Please pick up\nyour gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the PokéPark in 2016!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark in 2017!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark in 2018!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark in 2019!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark in 2020!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the PokéPark in 2021!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for coming to the event! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon Center\nTohoku! Please pick up your gift from the\ndeliveryman in the game.
This is a gift from GAME FREAK! Please pick up\nyour gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the stadium! Please\npick up your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon Center\nTOKYO-BAY! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Store!\nPlease pick up your gift from the deliveryman in\nthe game.
Thank you for playing the Virtual Console!\nPlease pick up your gift from the deliveryman\nin any Pokémon Center.
Thank you for playing Pokémon GO! Please pick\nup your gift from the deliveryman in any\nPokémon Center.
Thank you for playing Pokémon Bank! Please\npick up your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon shop!\nPlease pick up your gift from the deliveryman\nin the game.
Thank you for playing the demo version! Please\npick up your gift from the deliveryman in any\nPokémon Center.
Thank you for coming to the Pokémon Center\nHiroshima! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nKyoto! Please pick up your gift from the\ndeliveryman in the game.
Thank you for coming to the Pokémon Center\nSKYTREE TOWN. Please pick up your gift from\nthe deliveryman in the game.
This is a present from the Pokémon Trainer\nClub! Please pick up your gift from the\ndeliveryman in any Pokémon Center.
You have already picked up your gift from\nthe deliveryman.
Thanks for coming to see the Pokémon Movie!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to see the 2016 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to see the 2017 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to see the 2018 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to see the 2019 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to see the 2020 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to see the 2021 Pokémon\nMovie! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center!\nYou have already picked up your gift from the\ndeliveryman.
Thank you for coming to the Pokémon Center\nMEGA TOKYO! You have already picked up your\ngift from the deliveryman.
Thank you for coming to the Pokémon Center\nOsaka! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nFukuoka! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nNagoya! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nSapporo! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nYokohama! You have already picked up your\ngift from the deliveryman.
Thank you for participating in the Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2016 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2017 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2018 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2019 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2020 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for participating in the 2021 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thank you for coming to the Pokémon World\nChampionships! You have already picked up\nyour gift from the deliveryman.
Thank you for coming to the 2016 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thanks for coming to the 2017 Pokémon World\nChampionships! You have already picked up\nyour gift from the deliveryman.
Thank you for coming to the 2018 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thank you for coming to the 2019 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thank you for coming to the 2020 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thank you for coming to the 2021 Pokémon\nWorld Championships! You have already picked\nup your gift from the deliveryman.
Thank you for coming to a Pokémon Video Game\nevent! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to a 2016 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for coming to a 2017 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for coming to a 2018 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for coming to a 2019 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for coming to a 2020 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for coming to a 2021 Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
Thank you for participating in the Pokémon\nVideo Game Championships! You have already\npicked up your gift from the deliveryman.
Thank you for participating in a 2016 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in a 2017 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in a 2018 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in a 2019 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in a 2020 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in a 2021 Pokémon\nVideo Game Championships event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for playing Pokémon! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the store! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for participating in the Battle\nCompetition! You have already picked up your\ngift from the deliveryman.
Thank you for participating in a Pokémon Video\nGame event! You have already picked up your\ngift from the deliveryman.
This is a gift from the Pokémon Video Game\nevent! You have already picked up your gift\nfrom the deliveryman.
This is a present from the Pokémon Daisuki\nClub! You have already picked up your gift from\nthe deliveryman.
Thank you for watching Pokémon programs! You\nhave already picked up your gift from\nthe deliveryman.
This is a gift from a Pokémon program! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon Concert!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for watching the Pokémon animation!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for receiving this distribution! You\nhave already picked up your gift from\nthe deliveryman.
You have already picked up your gift from\nthe deliveryman.
This is a gift from the Pokémon Global Link!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for visiting the Pokémon Global Link!\nYou have already picked up your gift from\nthe deliveryman.
This is a gift from the Pokémon Global Link!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2016 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2017 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2018 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2019 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2020 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2021 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to a Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2016 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2017 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2018 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2019 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2020 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thanks for coming to a 2021 Pokémon event!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark!\nYou have already picked up your gift\nfrom the deliveryman.
This is a gift from the PokéPark! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2016!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2017!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2018!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2019!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2020!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the PokéPark in 2021!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the event! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon Center\nTohoku! You have already picked up your gift\nfrom the deliveryman.
This is a gift from GAME FREAK! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the stadium! You have\nalready picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon Center\nTOKYO-BAY! You have already picked up your\ngift from the deliveryman.
Thank you for coming to the Pokémon Store!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for playing the Virtual Console!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for playing Pokémon GO!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for using Pokémon Bank!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon shop!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for playing the demo version!\nYou have already picked up your gift from\nthe deliveryman.
Thank you for coming to the Pokémon Center\nHiroshima! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nKyoto! You have already picked up your gift\nfrom the deliveryman.
Thank you for coming to the Pokémon Center\nSKYTREE TOWN! You have already picked up\nyour gift from the deliveryman.
This is a present from the Pokémon Trainer\nClub! You have already picked up your gift\nfrom the deliveryman.
~~~~~~~~~~~~~~~
Text File : 63
~~~~~~~~~~~~~~~
[VAR TRNAME(0000)]
[~ 1]
[VAR TRNAME(0000)]
[~ 3]
Mom
Kukui
Lillie
Hau
Hala
Olivia
Nanu
Hapu
Ilima
Lana
Mallow
Kiawe
Sophocles
Acerola
Mina
Gladion
Lusamine
Faba
Wicke
Guzma
Plumeria
Kahili
Ryuki
Burnet
Molayne
Red
Blue
Looker
Giovanni
Maxie
Archie
Cyrus
Ghetsis
Lysandre
Sina
Dexio
Grimsley
Anabel
Wally
Colress
Cynthia
Queen
The Royal
Mohn
???
Grunt A
Grunt B
Grunt
Oak
Rotom
Dulse
Zossie
Soliera
Phyco
Togemaru
Old Man
Man
Young Man
Little Boy
Little Girl
Young Woman
Woman
Old Woman
Pikachu
Meowth
Machamp
Incineroar
Bewear
Bewear 1
Bewear 2
Pyukumuku
Mukeo
Grunt C
Reporter
Clerk
Neighbor Lady
Officer A
Officer B
Charjabug
Sevenjabug
Mukiet
Ash
~~~~~~~~~~~~~~~
Text File : 64
~~~~~~~~~~~~~~~
the GTS
a Wonder Trade
the Battle Spot
a Link Trade
a Link Battle
Festival Plaza
a mission
a lottery shop
a haunted house
the GTS
the Wonder Trade
the Battle Spot
the Link Trade
the Link Battle
Festival Plaza
the mission
the lottery shop
the haunted house
the Quick Link
~~~~~~~~~~~~~~~
Text File : 65
~~~~~~~~~~~~~~~
Communicating. Please stand by...
Please select a person who decides the rules.
Who decides the battle rules will be selected.\c\nWhen you battle against a player who plays\nPokémon Sun or Pokémon Moon, please select\r\nDecide myself.\c
Who decides the battle rules will be selected.\nFor a Multi Battle, teams will also be decided.\c\nWhen you battle with a player who plays\nPokémon Sun or Pokémon Moon, please select\r\nDecide myself.\c
Who decides the rules will be selected.\nPlease wait.
Please select battle rules.\c
Sending the rules...\nPlease stand by.
The rules you sent are corrupted.\c\nPlease select rules again.\c
There is a problem with the rules that you sent.\nPlease select rules again.\c
There is a problem with the rules you received.\nRules will be reselected.\c
The rules that you received are corrupted.\c\nRules will be reselected.\c
Battle rules will be reselected because at least\none person can’t participate in the battle.\c
Battle rules will be reselected.\c
Waiting for the other player(s)...\nPlease wait.
[~ 14]
Please decide the teams.\c
The teams are being decided...\nPlease wait.
Who will be Position [VAR NUM1(0000)]?
Please select participating Pokémon.
Would you like to keep playing?
You decided to quit.
Waiting for the other player(s)...
You are going to battle again with\ndifferent rules.
Somebody decided to quit.\c
You are going to battle again with\ndifferent rules.
You are going to battle again with the\nsame rules.
Do you prefer other battle rules?
Sending a message that you won’t participate in\na battle with the selected rules...
[~ 28]
Would you like to cancel the battle?
Ending communication...
The battle will end because somebody ended\ncommunication.\c
If you can’t participate in a battle with the\ncurrent battle rules, please select\r\n“Can’t participate.”\c
Would you like to decide battle rules?
Would you like to let another player decide\nthe rules?
[VAR TRNAME(0000)] is deciding battle rules.
[VAR TRNAME(0000)] quit deciding rules.
Select a team to battle, and start the battle.
[~ 38]
There is a problem with the Battle Team\nyou selected.
Please check and reselect Pokémon.
You cannot battle against the other player’s\nBattle Team because there is no latest\r\nadditional data.\c\nThe other player will reselect his or her\nPokémon.\c
There is a problem with the other player’s\nBattle Team.
Decide myself
Let another player decide
Play with different rules
Play with the same rules
[~ 47]
[~ 48]
[~ 49]
Let the battle begin!
Participating team
[VAR 0122(0000)]
Can’t participate
[VAR COLOR(0001)]Not selected[VAR COLOR(0000)]
Team A1
Team A2
Team B1
Team B2
---
[VAR TRNAME(0000)]
Confirm the teams
Yes
No
[VAR TRNAME(0000)]
Automatic
Back
Reselect
Confirm
[VAR TRNAME(0000)]
Selecting...
Done!
[~ 72]
[~ 73]
1
2
3
4
[~ 78]
---
[~ 80]
Single Battle
Double Battle
Multi Battle
Battle Royal
Normal Rules
Flat Rules
No Restrictions
♪ “Trainer, Version 2”
♪ “Wild Pokémon, Version 2”
♪ “Totem Pokémon”
♪ “Island Kahuna”
♪ “My Friend Hau, Version 1”
♪ “Gladion”
♪ “Team Skull”
♪ “Team Skull Admin”
♪ “Team Skull Boss”
♪ “Aether Foundation”
♪ “Lusamine, Version 1”
♪ “Lusamine, Version 2”
♪ “Enter the Ultra Beasts”
♪ “Elite Four”
♪ “League Title Defense”
♪ “Legendary Pokémon”
♪ “Battle Royal”
♪ “Guardian Deity”
♪ “Formidable Battle Legend”
♪ “Team Rainbow Rocket”
♪ “Giovanni”
♪ “Maxie & Archie”
♪ “Cyrus”
♪ “Ghetsis”
♪ “Leader Lysandre”
♪ “Ultra Recon Squad”
♪ “Necrozma, Version 1”
♪ “Necrozma, Version 2”
♪ “Mewtwo”
♪ “Kanto Pokémon”
♪ “Hoenn Pokémon”
♪ “Hoenn Legend, Version 2”
♪ “Hoenn Legend, Version 1”
♪ “Ho-Oh”
♪ “Lugia”
♪ “Johto Legend”
♪ “Sinnoh Legend, Version 2”
♪ “Sinnoh Legend, Version 3”
♪ “Sinnoh Legend, Version 1”
♪ “Giratina”
♪ “Unova Legend, Version 1”
♪ “Unova Legend, Version 2”
♪ “Kalos Legend”
♪ “Trainer, Version 1”
♪ “Wild Pokémon, Version 1”
♪ “My Friend Hau, Version 2”
[~ 134]
~~~~~~~~~~~~~~~
Text File : 66
~~~~~~~~~~~~~~~
Saving...\nPlease wait.
[VAR BD02]Attention!\n\n[VAR BD02]If a communication error occurs or your system\n[VAR BD02]gets turned off while you are trading Pokémon,\n[VAR BD02]you won’t be able to trade Pokémon for a while.
Communicating. Please stand by...
Do you want to quit trading?
Yes
No
A communication partner chose to quit trading.\nThe trade will now end.\c
~~~~~~~~~~~~~~~
Text File : 67
~~~~~~~~~~~~~~~
You will be connected to the Internet.\nWould you like to continue?
WTF ARE YOU DOING!?!?...\nPlease stand by.
Ending communication.\nPlease wait.
The communication mode was switched to\nlocal wireless communication.\c
You will now proceed to connect to the Internet.\nYour game will be saved. Is that OK?
Connecting.\nPlease stand by...
Enjoy the ban!\c
Disconnecting from the Internet...
The communication mode was switched to\nthe Internet.\c
Is it OK to disconnect from the Internet?
Ending communication.\nPlease wait.
The communication mode was switched to\nlocal wireless communication.\c
Connecting to the Pokémon Global Link.\nPlease stand by...
Game Sync failed because the Game Sync ID\nwasn’t registered at the Pokémon Global Link.\c\nPlease visit the Pokémon Global Link website\nand enter your Game Sync ID.\c
The server is busy.\nQuitting Game Sync...
Game Sync was canceled because more time\nmust pass before you can use Game Sync again.\c\nPlease wait a bit before trying Game Sync again.\c
Your game will be saved.\nIs that OK?
Saving...\nPlease wait.
Game Sync is in progress...\nDon’t turn off the power.
Yes
No
A Global Mission Is Happening Now!\n\nTo register to participate in a global mission,\nplease enter the castle and speak to the\nreceptionist for global missions.
Connecting to the server...\nPlease stand by.
Game Sync failed.\c
Checking the data...\nPlease wait.
You can’t connect to the Internet due to your\nParental Control settings.\c
~~~~~~~~~~~~~~~
Text File : 68
~~~~~~~~~~~~~~~
Party
~~~~~~~~~~~~~~~
Text File : 69
~~~~~~~~~~~~~~~
Please input a Battle Video code.
Please input your code or password.
1
2
3
4
5
6
7
8
9
0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Back
Enter
-
~~~~~~~~~~~~~~~
Text File : 70
~~~~~~~~~~~~~~~
Cheri
Chesto
Pecha
Rawst
Aspear
Leppa
Oran
Persim
Lum
Sitrus
Figy
Wiki
Mago
Aguav
Iapapa
Razz
Bluk
Nanab
Wepear
Pinap
Pomeg
Kelpsy
Qualot
Hondew
Grepa
Tamato
Cornn
Magost
Rabuta
Nomel
Spelon
Pamtre
Watmel
Durin
Belue
Occa
Passho
Wacan
Rindo
Yache
Chople
Kebia
Shuca
Coba
Payapa
Tanga
Charti
Kasib
Haban
Colbur
Babiri
Chilan
Liechi
Ganlon
Salac
Petaya
Apicot
Lansat
Starf
Enigma
Micle
Custap
Jaboca
Rowap
Roseli
Kee
Maranga
[~ 67]
[~ 68]
[~ 69]
[~ 70]
[~ 71]
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~~~~~~~~~~~~~~~
Text File : 71
~~~~~~~~~~~~~~~
Confirm
Text Speed
No
Wrong
Correct
You can choose from three different text-scrolling speeds\nto control how quickly messages appear.
Battle Effects
On
Off
You can choose whether you wish to see move animations\nduring battles or not.
Battle Style
Casual
Smogon
You can choose whether to be asked about switching\nPokémon when an opposing Pokémon faints.
Characters
Hiragana
Kanji
Switch JP characters.
Button Mode
Default
L=A
You can set the L Button to function as the A Button.
Party/Box
Manual
Automatic
When you catch a Pokémon when your party is full, you can\nchoose the destination you send a Pokémon to.
Would you like to make these changes?
Yes
No
~~~~~~~~~~~~~~~
Text File : 72
~~~~~~~~~~~~~~~
——————

Mystery Zone

Faraway Place

Route 1
Hau’oli Outskirts
Route 1

Route 3

Route 2

Kala’e Bay

Melemele Sea

Hau’oli City
Beachfront
Hau’oli City
Shopping District
Hau’oli City
Marina
Iki Town

Mahalo Trail

Mahalo Trail
Plank Bridge
Ruins of Conflict

Ruins of Conflict
[~ 33]
Ten Carat Hill

Ten Carat Hill
Farthest Hollow
Hau’oli Cemetery

Melemele Meadow

Seaward Cave

Berry Fields

Verdant Cavern
Trial Site
Verdant Cavern
Totem’s Den
Route 4

Route 5

Route 6

Route 7

Route 8

Route 9

Hano Grand Resort

Hano Beach

Akala Meadow

Paniola Town

Heahea City

Konikoni City

Royal Avenue

Memorial Hill

Paniola Ranch

[~ 80]

Wela Volcano Park

Wela Volcano Park
Totem’s Den
Brooklet Hill

Brooklet Hill
Totem’s Den
Lush Jungle

Ruins of Life

Akala Outskirts

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[~ 97]
[~ 98]
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Diglett’s Tunnel

Hano Grand Resort

Battle Royal Dome

Route 10

Route 11

Ula’ula Beach

Route 13

Tapu Village

Route 15

Route 16

Route 17

Route 12

Haina Desert

Route 14

Ula’ula Meadow

Po Town

Malie City

Malie Garden

Mount Hokulani

Blush Mountain

Ruins of Abundance

Lake of the Sunne

Lake of the Moone

Mount Lanakila

Shady House

Thrifty Megamart
Abandoned Site
Hokulani Observatory

Pokémon League

Poni Meadow

Poni Wilds

Ancient Poni Path

Poni Breaker Coast

Poni Grove

Poni Plains

Poni Coast

Poni Gauntlet

Seafolk Village

Vast Poni Canyon

Altar of the Sunne

Altar of the Moone

Ruins of Hope

Resolution Cave

Exeggutor Island

Battle Tree

Aether Paradise

Ultra Deep Sea

Malie City
Outer Cape
Melemele
Akala
Ula’ula
Poni
Big Wave Beach

Sandy Cave

Heahea Beach

Poni Beach

Ultra Megalopolis

Megalo Tower

Ultra Plant

Ultra Crater

Ultra Desert

Ultra Forest

Ultra Jungle

Ultra Ruin

Ultra Space Wilds

Team Rocket’s Castle

Plains Grotto

Pikachu Valley

Route 1
Trainers’ School
Dividing Peak Tunnel

~~~~~~~~~~~~~~~
Text File : 73
~~~~~~~~~~~~~~~
a lovely place
a faraway place
a Pokémon movie
2016 Pokémon Movie
2017 Pokémon Movie
2018 Pokémon Movie
2019 Pokémon Movie
2020 Pokémon Movie
2021 Pokémon Movie
a Pokémon Center
the Pokémon animated show
Pokémon Ctr. MEGA TOKYO
Pokémon Center Osaka
Pokémon Center Fukuoka
Pokémon Center Nagoya
Pokémon Center Sapporo
Pokémon Center Yokohama
Pokémon Center Tohoku
Pokémon Center TOKYO-BAY
Pokémon Center Hiroshima
Pokémon Center Kyoto
Pokémon Ctr. SKYTREE TOWN
a Pokémon Store
a WCS
WCS 2016
WCS 2017
WCS 2018
WCS 2019
WCS 2020
WCS 2021
Worlds
2016 Worlds
2017 Worlds
2018 Worlds
2019 Worlds
2020 Worlds
2021 Worlds
a VGE
VGE 2016
VGE 2017
VGE 2018
VGE 2019
VGE 2020
VGE 2021
a Pokémon event
a Battle Competition
a game event
the Pokémon Daisuki Club
a Pokémon TV program
a concert
an online present
the PGL
a 2016 Pokémon event
a 2017 Pokémon event
a 2018 Pokémon event
a 2019 Pokémon event
a 2020 Pokémon event
a 2021 Pokémon event
a Pokémon event
a 2016 Pokémon event
a 2017 Pokémon event
a 2018 Pokémon event
a 2019 Pokémon event
a 2020 Pokémon event
a 2021 Pokémon event
PokéPark
PokéPark 2016
PokéPark 2017
PokéPark 2018
PokéPark 2019
PokéPark 2020
PokéPark 2021
an event site
GAME FREAK
a stadium
VGC
the VGC 2016
the VGC 2017
the VGC 2018
the VGC 2019
the VGC 2020
the VGC 2021
a Virtual Console game
Pokémon GO
Pokémon Bank
a Pokémon shop
a demo version
the Pokémon Trainer Club
~~~~~~~~~~~~~~~
Text File : 74
~~~~~~~~~~~~~~~
a stranger
Nursery helpers
a treasure hunter
an old hot-springs visitor
~~~~~~~~~~~~~~~
Text File : 75
~~~~~~~~~~~~~~~
a Link Trade
a Link Trade
the Kanto region
the Johto region
the Hoenn region
the Sinnoh region
a distant land
——————
the Unova region
the Kalos region
Pokémon Link
Pokémon GO
the Kanto region
the Hoenn region
the Alola region
Poké Pelago
the Johto region
~~~~~~~~~~~~~~~
Text File : 76
~~~~~~~~~~~~~~~
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Which photo do you wanna show off, zzt?
Zzt? This the best shot you’ve got?
... ... ...\c\nYour photo’s been uploaded!\nAnd the commentzzz are already pouring in!
You’re about to close the Poké Finder.\nYou sure you want to do that?
Do you want to save this photo to the SD Card?
The photo has been saved to the SD Card.
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Failed to save the photo due to lack of space on\nthe SD Card.
The Nintendo 3DS Camera application has no\nroom for additional photos, so your photo\r\ncannot be saved.
Failed to save the photo.
Save photo to the SD Card
Continue shooting photos here
Close the Poké Finder
Quit
Next
Total Thumbs-Up
[VAR NUM7(0000,002C)]
[VAR NUM5(0000,002C)]
Current Thumbs-Up
Record Thumbs-Up
Yes
No
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Nice line of sight!
That’s a good angle!
Think you could get a bit closer?
You’re just slamming that shutter, huh?
It’s super simple, and that’s great!
Just going head-on, huh? ¯\\_(´ー｀)_/¯
Where’d you take this?
Nice background, though!
Hey... This is actually cute!
Nice! Real nice!
Let me see its eyes, please!
Is that really what this Pokémon looks like?
Maybe try getting it head-on?
I think it’s pretty good!
A nice profile shot feels fresh!
Looking at it from this angle isn’t bad either.
I guess it’s novel, anyway.
Is that how you take photos?
Side profile, huh? Well, aren’t you cool.
Really? Sideways? ¯\\_(´ー｀)_/¯
I can’t see its face...and I’d like to.
Here, lovely! Look over here!
I’ve never seen this one from the back before.
Nice backside.
I don’t know... Do you think this works?
One of my favorite angles.
Are you trying to set me up?
Oooh! Did you stage this?
I’d like to see its face, but this is good, too.
No face?! ¯\\_(´ー｀)_/¯
I think it might be too small.
I can’t see much of anything. ¯\\_(´ー｀)_/¯
I think I need my bifocals...
Where’s the Pokémon?
I can’t see anything, but I can tell you’re trying!
I dunno what you’re going for, but nice try.
It’d be better if I could see more! ♪
Don’t worry! You’re just getting started!
Try to actually take a good shot next time.
I actually kind of like photos like this.
I’d like to see it better. If only. ¯\\_(´ー｀)_/¯
If you try a bit harder, you should make it.
That’s...a Pokémon, right?
Keep trying! You’ll make it!
So you went this direction, huh?
I can’t really see it, but it might be good!
I don’t really get your aim, but it’s interesting.
You’re no pro, but it’s not THAT bad...
I don’t really get it, but I think it’s fine! ♪
Well, you’re not a pro, right? It’s fine!
Not too shabby!
Maybe if I could see more of it... ¯\\_(´ー｀)_/¯
Just a bit bigger next time!
It’s about average, I guess.
I look forward to your next try! ♪
Oooh, so close! A swing and miss!
Looking good!
Good! Needs more Pokémon!
I’d say it has real flavor.
It’s good, but I want to see more Pokémon!
I love the composition!
Mm-hmm, mm-hmm. Looking good.
Brilliant! You’re really good!
Well, I can see the Pokémon. ¯\\_(´ー｀)_/¯
I think it’s really nice! ♪
This one is getting pretty good, huh?
I like it—this kind of angle.
Are you a pro?
It’s a good shot. Like anyone can take.
I like the overall feel of this one.
Try to focus better.
How about focusing next time? ¯\\_(´ー｀)_/¯
Isn’t it pretty blurry?
It looks kind of fuzzy to me.
It’s got style, but a bit too blurry.
Are you messing with me?
Out of focus! Try harder!
Try to keep it in focus next time! ♪
I know you can do it! Don’t give up!
If it were in focus, it would’ve been perfect!
That is so COOL!
Awesome! I love it!
That is one cool shot.
That’s a smashing photo!
I wish you’d photo me like that...
You must be a famous photographer!
I knew it! You really are a pro!
Maybe I should catch one of those...
You’re cool. I’ll give you that! ¯\\_(´ー｀)_/¯
Where’d you take this one, huh?
Super cute! (#^-^#)
That’s a cute shot! :)
Very cute! Thumbs-up! ♪
I can’t get enough of this form!
My grandkids are cuter than that!
Kawaii! ^^
Whoa! Cuteness overload!
I gotta give it up to you this time. ¯\\_(^-^)_/¯
My eyes! They can’t take the cuteness!
Awww, it’s so cuuuuuute! ♪
It probably has a high IQ, huh?
Very distinguished looking...
Nice! I want one!
I already have one. ¯\\_(´ー｀)_/¯
Is it Psychic type?
I bet it’s good at calculating things! ♪
I’d never seen this one before! ＼(・ｏ・)／
Doesn’t it have good Sp. Atk? IIRC.
I’m trying to catch one of these myself!
I like this kind of Pokémon.
Look at those muscles!
I’d take one. ¯\\_(´ー｀)_/¯
What a body...
I’m raising one of these on my team!
I don’t know. Not my type.
That body is no joke!
That’s a sturdy-looking Pokémon all right...
My boyfriend has one of those!
My Machoke’s tougher than that.
Nice muscles! ♪
So beautiful! ♪
Beautiful, eh? ¯\\_(´ー｀)_/¯
I want one...
I haven’t ever found one of these beauts!
Sometimes you get lucky with a good subject.
I like this photo!
That Pokémon is positively glowing!
Ugh. What are you trying to do to my eyes?
Don’t mind me as I wipe away the drool...
Beauty is justice! ♪
So close! Isn’t it missing a little something?
I’d love to see more of it.
I think you missed a bit there. Keep trying!
Think about your framing, pal.
Let me guess: You’re good at selfies?
Looks pretty steady!
Maybe try not cutting it off? ¯\\_(´ー｀)_/¯
Didn’t cut off too much this time!
Ooooh, so close! （＞_＜）
The composition isn’t too bad.
You cut it off! Try harder!
Close, but you’ve cut a bit off there.
You missed quite a lot there. So close!
You cut it off so bad that maybe it’s good...
You cut off a lot, but I like it.
That’s really a lot cut off. Try again!
You cut it off, but it was a good try!
Too cut off. Keep trying! ¯\\_(´ー｀)_/¯
Try to actually aim at the Pokémon. ♪
Shoot the whole Pokémon next time.
What were you even aiming at? ¯\\_(´ー｀)_/¯
I do the same thing all the time!
I’m sorry, but I don’t get it.
Try to follow it as it moves!
Hold your camera carefully!
Well, that’s gutsy! It’s all cut off!
I think you may have cut off too much.
Keep trying, aspiring photographer!
You missed the mark. Try again!
Too cut off! （＞ｏ＜） Keep trying!
Good on you! Getting such an early start.
Good morning! ♪
Too sleepy... (´ー｀)
You’re up and trying early, huh?
I’m still sleepy... *yawn*
Morning! Good shot!
Is it already morning?
What a nice morning! ＾＾
Bonjour !
I’m going to bed...
Afternoon!
Hungry... When’s lunch? (´ー｀)
It’s raining over here...
Thanks for sharing a great photo!
I’ve been asleep till now...
Alola looks magical!
You’re full of pep this afternoon!
It’s already night over here.
Guten Morgen!
¡Hola! ¿Cómo estás?
There’s a lovely sunset.
I must confess that I am weary at this hour.
It’s the magic hour!
Is this what they called the golden hour?
Hmm, I’d like to linger here a little longer... ♪
Is it that time already?! I’d better make dinner!
This is the best time of day.
Now! Take as many shots as you can now!
I want to sleep... (´ー｀)
Wow... It’s already evening?
Now that’s a nice mood...
Good evening! ♪
Hǎo jiǔ bú jiàn le!
(´ー｀) Zzz...zzz...
I’d love to see the night view...
Night’s a pretty good time, too, huh?
Good night!
Estou com sono...
It’s night! Nighty-night!
Pretty romantic. Mm-hmm.
I’m getting sleepy...
Aren’t you sleepy? ¯\\_(´ー｀)_/¯
I get sleepy when it’s dark out.
Good night! ♪
Buonanotte!
Zzz...
It’s not totally black, I guess.
You’re up late working hard!
Maybe you’ll catch something rare at night?
Oh! Nighttime photography, huh?
Nice shot! d(>_< )
I’d sure like to go to Alola...
Nice. I just want to pet it!
It’s a decent photo.
Try harder. ¯\\_(´ー｀)_/¯
Even I could take a shot like that.
I guess it’s good enough for an amateur.
I’d give it a B-.
I like it.
I hope you can become a real photographer!
Thanks for sharing your photo with us!
I like the atmosphere.
Not bad. ¯\\_(´ー｀)_/¯
I think it’s lovely!
Grazie!
いい　しゃしん！
Makes me want to travel!
Pretty good for an amateur.
You’ve inspired me!
Now I want a camera!
Are you a pro?!
I’ll admit it. You’re pretty good. ¯\\_(´ー｀)_/¯
You’re actually a pro, aren’t you?
I want this photo!
Your skill is a real treasure!
That’s it. I’m beat. You’re too good.
Oh! I feel like my heart might stop!
すてき！
What in the world?! This is...amazing! (O_O)
No way! That is AWESOME!
Here you are! Look how many people gave your\nphoto a thumbs-up! Zzt-zzt!
You’ve hit a new high record, kid!\nYou’ve really got talent for this, zz-zzt!
Seemzzz like you can get Ver. 2 if you get a\ntotal of 1,500 thumbs-up on your photos. Zzt!
Seems like you can get Ver. 3 once you get a\ntotal of 10,000 thumbs-up on your photozzz!
Get 100,000 thumbs-up on your photos,\nkiddo, and you can get Ver. 4! That’zzz a lot...
Let’s keep on taking photos together, partner!\nZzz-zz-zz-zz!
C’mon, lazy pants!\nLet’s take photos in lots of new places! Zzt!
This is definitely my type of photo!\nGood job, kiddo!
Well, look at you!\c\nYou got 1,500 thumbs-up on your photos!\nThat means you get Ver. 2! Zzz-zzt!
Congratulations are in order, kiddo!\c\nYou got 10,000 thumbs-up on your photos!\nThat means you get Ver. 3! Zzz-zzt!
You’re blinding me with your brilliance, bucko!\c\nYou got 100,000 thumbs-up on your photos!\nThat means you get Ver. 4! Zzz-zzt!
Just a little bit further, kiddo.\nDon’t give up now! Zzt-zzt!
The goal is in sight! Repeat after me...\nI think I can, I think I can, I think I can...
Keep on taking as many photos as your hot\nlittle fingers can handle! Zzt!
Transmitting data... Zz...zzt...\nPlease wait... Zz...zzt...\c\n... ... ...\c\nUpdating complete!
With Ver. 2, you can finally zoom in on things,\nyou lucky little thing! Zzz-zzt!
With Ver. 3, you can finally zoom in on things\neven more than you could before, champ! Zzzt!
With Ver. 4, you’ve got the max zoom function\nat last, you high achiever, you! Zzz-zz-zz!
That photo was all right, kid! Zzt!
That’s one sweet photo, pal! Zzt-zzt!
That was an amazing shot! Zzzzzzt!
That was an astounding shot! Wowzzzzers!
You did it! You actually went and did it! Zzzt!\c\nYou got a total 1,500,000 thumbs-up, kiddo!\nThat means you get Ver. 5! Zzz-zzt!
With the amazing Ver. 5 Poké Finder, you can\nactually call Pokémon to you! Zz-zzzzzt!\c\nThis means you’ve got the highest version of\nthe Poké Finder! This needs a commemoration!\c\nI’m gonna put the Poké Finder Pro stamp right\nhere in your Trainer Passport, so have a look\r\nat it later, partner!
Guess what? If you get 1,500,000 thumbs-up\non your photos, you get the mythic Ver. 5! Zzt!
Use the Circle Pad to move the camera around.\nGot it, kiddo?\c\nPress the camera button to take a photo, but\nyou gotta be quick! Good shots don’t wait!\c\nYou can take up to six shots each time you fire\nup the Poké Finder. Zzz-zzt!
What kind of photo do you wanna show the\nworld, bucko? Zzz-zz-zz-zz!
See? This way you can see what all kinds of\ndifferent people think of your pics. Zzt-zzt!
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Looks a bit smug, doesn’t it?
I don’t know. Looks a bit too calculated.
SO. COOL. ＞＜
You’re really trying hard to be cool, huh?
Hmm. Not bad. (´ー｀)
Reminds me of myself when I was young.
Must be a strong one.
I’d like to put that one on a poster!
I didn’t know this one was so cool...
Is it trying to act like a hero or something?
No fair. That is just too darn cute!
So cunning! But so cute!
My partner is cuter!
Too cute. I think I might faint.
Hmph! ¯\\_(´ー｀)_/¯
What? Does it think it’s a star or something?
I think I’m infatuated!
All Pokémon are adorable, I think! ♪
No way! So cute!
I love it! ♪
Oh my word, I WANT it! (＞_＜)
What is this? An academic act?
Meh. You’re trying too hard. ¯\\_(´ー｀)_/¯
I like that face.
Looks like a real member of the intelligentsia.
It’s got a nice atmosphere about it.
I never knew it made that kind of expression.
I really, really, really want one.
Someone trade me one! Please!
I’ve got two of ’em!
Flex ’em! Flex ’em!
My Machamp’s better.
Hustle that muscle!
The macho type, eh? ¯\\_(´ー｀)_/¯
I think I might be falling in love!
Might makes right!
What a work of art!
That looks like a tough nut to crack!
Now that is a beautiful body!
Awesome! It’s so ripped!
(・_・)  Oh. This is good.
Is that really a photo?!
I’m a bit impressed...
Full marks!
Pokémon really are the best, huh?
It’s about half as pretty as I am.
I want one of those! ＾＾
Wow! Where can I meet one?!
That beauty is shocking!
Oh... How beautiful...
It’s a double shot! ♪
Do you think they’re friends?
Nice timing! （＾ｖ＾）
There are two! Oh, how cute!
What a precious moment!
Well, now that is something. (´ー｀)
Makes me feel like having a Multi Battle!
Now that’s a nice shot! (＾o＾)
Great job getting this shot!
I want them both!
Nice sunshine! ＾＾
Look at those rays of sunshine!
Sunshi-i-ine! ♪
Look at that lovely sky!
Too bright. ¯\\_(´ー｀)_/¯
Nice sunshine!
Look at those rays of sunshine!
Sunshi-i-ine! ♪
Look at that fine sky!
Too bright. ¯\\_(´ー｀)_/¯
Clouds. I see clouds. ¯\\_(´ー｀)_/¯
Nice heavy clouds! ♪
Look at those cloud forms!
Look at those billowing clouds! Awesome!
That looks hard to take.
Clouds. I see clouds. ¯\\_(´ー｀)_/¯
Nice heavy clouds! ♪
Look at those cloud forms!
Look at those billowing clouds! Awesome!
That looks hard to take.
It’s sure coming down. ¯\\_(´ー｀)_/¯
Looks like a good spot to find Water types.
Don’t catch cold!
Rain makes for a nice mood sometimes.
Try not to let your lens get rain on it.
It’s sure coming down. ¯\\_(´ー｀)_/¯
Looks like a good spot to find Water types.
Don’t catch cold!
Rain makes for a nice mood sometimes.
Try not to let your lens get rain on it.
You’ll get wet. Go home. ¯\\_(´ー｀)_/¯
You’re taking photos in that weather?!
Wow! Crash! Lightning is awesome!
So even lightning doesn’t stop you, huh?
What are you doing out there?! (O＿O;)
You’ll get wet. Go home. ¯\\_(´ー｀)_/¯
You’re taking photos in that weather?!
Wow! Crash! Lightning is awesome!
So even lightning doesn’t stop you, huh?
Isn’t that dangerous?! (O＿O;)
Brrr... ((´ー｀))
Snow! Yay! (*＾ワ＾*)ノ
Do you think it’ll stick? (>_<)
Try not to slip and fall in the snow!
Ahhh, the falling snow looks so romantic...
Brrr... ((´ー｀))
Snow! Yay! (*＾ワ＾*)ノ
Do you think it’ll stick? (>_<)
Try not to slip and fall in the snow!
Ahhh, the falling snow looks so romantic...
Brrrrrr... (((´ー｀)))
Don’t get stranded out there!
I think you’d better head indoors.
Whoa... That is one serious blizzard...
I’m getting frostbite just looking at it!
Brrrrrr... (((´ー｀)))
Don’t get stranded out there!
I think you’d better head indoors.
Whoa... That is one serious blizzard...
I’m getting frostbite just looking at it!
That’s one blazing sun all right. ¯\\_(´ー｀)_/¯
Ugh, I’m sweating just looking at it!
Now that is T-shirt weather!
Alola sure looks hot!
That’s some fine weather there.
That’s one blazing sun all right. ¯\\_(´ー｀)_/¯
Ugh, I’m sweating just looking at it!
Now that is T-shirt weather!
Alola sure looks hot!
That’s some fine weather there.
My eyes hurt just looking at it. ¯\\_(´ー｀)_/¯
I think that might ruin your camera...
Sand! There’s sand everywhere!
Where in the world are you? Ha ha ha!
I’ve never been in a sandstorm!
My eyes hurt just looking at it. ¯\\_(´ー｀)_/¯
I think that might ruin your camera...
Sand! There’s sand everywhere!
Where in the world are you? Ha ha ha!
I’ve never been in a sandstorm!
Can’t really see much. ¯\\_(´ー｀)_/¯
Fog! I love fog!
This has its own kind of charm...
Is that smoke? Or fog?
Is that...fog? (@_@)
All I see is fog. ¯\\_(´ー｀)_/¯
Fog! I love fog!
This has its own kind of charm...
Is that smoke? Or fog?
Is that...fog? (@_@)
Rain? That’s pretty unusual. ¯\\_(´ー｀)_/¯
Isn’t this what you call a sunshower?
It’s wet even though it’s sunny! Crazy!
What kind of weather is that?!
I can see the sun even though it’s raining!
Rain? That’s pretty unusual. ¯\\_(´ー｀)_/¯
Isn’t this what you call a sunshower?
It’s wet even though it’s sunny! Crazy!
What kind of weather is that?!
I can see the sun even though it’s raining!
It’s pretty. ¯\\_(´ー｀)_/¯
Diamond dust! Yay! 丿(^o^)丿
Wow... I’ve never seen snow like that...
How mysterious!
That has got to be cold!
It’s pretty. ¯\\_(´ー｀)_/¯
Diamond dust! Yay! 丿(^o^)丿
Wow... I’ve never seen snow like that...
How mysterious!
That has got to be cold!
I love your photos!
Looking at your photos makes me hungry.
You might’ve photographed me. (・×・)
Please take some cute pics! ♪
Take a picture of a cool Pokémon next time!
Did you really take this? Amazing!
Maybe I should try photography, too...
What kind of camera are you using?
I’ll be your fan from now on! ♪
My mom thought this was a good one, too!
Where’d you take this?
Alola! （＾O＾）ノ
I didn’t know there’re places like that in Alola!
I think that’s near my neighborhood!
That’s close to my granny’s house! ♪
I know this spot!
It’s a pretty average spot. ¯\\_(´ー｀)_/¯
It’s just like Alola but also kind of different!
You didn’t ever photograph me, did you?
I live close to that spot! ♪
Wow, that place looks hot and harsh!
The soil looks different there, huh?
What a grand world...
So there are places like this, too, huh?
Amazing! Is that steam?!
Looks pretty bumpy. ¯\\_(´ー｀)_/¯
I wonder if you could grow Berries there...
That place looks DESOLATE.
What kind of Pokémon live in a place like that?
That looks like a lava field, huh?
It’s so nice and soothing there...
I don’t see trees like that around here!
Are there lots of Bug Pokémon there?
I love green spaces like that!
Mmm, that’s easy on the eyes... ( ＾3＾)
It’s really lush and green, isn’t it?
It looks so tropical!
It’s like a jungle in there!
Ahhh, perfect for some forest therapy!
It’s growing wild, huh? ¯\\_(´ー｀)_/¯
It’s the sea!!!
Sea time, yeah!
Now that’s the real Alola right there!
I can just feel the tropical breeze!
I think I can hear the waves...
The color of the sea is so refreshing...
7.8/10 Too much water. ¯\\_(´ー｀)_/¯
Looks like the perfect honeymoon spot! ♪
Do your bikes and things rust there?
That’s where I want to live when I retire!
Oh! So many negative ions!
I’d like to have a picnic in that kind of spot. ♪
I bet my Surskit would love it there!
Now I want to go fishing...
Do you think you can drink the water?
It’s a really soothing shot.
The water looks nice. ¯\\_(´ー｀)_/¯
I bet there are rare Water-type Pokémon!
Where is that? Brooklet Hill?
That photo is as pretty as a picture.
I wanna go there someday! (＠_＠ )
The flowers are so pretty!
A flower field! Wow!
What are those flowers called?
My grandma loves those flowers!
The petals are dancing! ¯\\_(^ー^)_/¯
I’d take chocolates over flowers...but not bad!
It’s just like...paradise...
You’d better not have stepped on any flowers!
My grandpa loved those flowers.
Eugh... I hate this kind of place...
It’s kind of scary. (・＿・)
That’s not something I wanna see at night!
Are you sure you should go in there?!
There’s something behind you...
I think I might wet my pants!
No! Don’t go in there!
I think you might get cursed. （・×・）
I can’t believe you actually went there...
G-grandma...? Is that you?
[~ 589]
[~ 590]
[~ 591]
[~ 592]
[~ 593]
[~ 594]
[~ 595]
[~ 596]
[~ 597]
[~ 598]
~~~~~~~~~~~~~~~
Text File : 77
~~~~~~~~~~~~~~~
ON
OFF
You’ve taken all the piczzz you can in one go!\nNow choose the photo you want to show off.
Zzzm? All done?\nYou sure you want to move on already?
Zzzm? You wanna close the Poké Finder?
You want to close the Poké Finder without\neven looking at the photozzz you took?
Use the Circle Pad to move the camera around.\nGot it, kiddo?\c\nPress the camera button to take a photo, but\nyou gotta be quick! Good shots don’t wait!\c\nYou can take up to six shots each time you fire\nup the Poké Finder. Zzz-zzt!
The zoom function has been added, zzzt!\c\nPress up and down on the +Control Pad to\nchange how far you zzzoom in or zzzoom out!
The zzzoom function on your Poké Finder\nhas been powered up, zzz-zzt!\c\nNow you can go in for a closeup shot of any\ngood-looking Pokémon!
The zzzoom function on your Poké Finder\nhas reached its max level! Zzzzt!\c\nNow you can REALLY go in for those close-ups!
You can use the Pokémon-calling button now!\c\nWho could resist a button like that?\nTap the bottom screen and give it a try! Zzzt!
Yes
No
Mm-hmm! ♪
Getting warmer!
Not bad. ♪
I like it! ♪
You’re good! ♪
Love it! ♪
Nice shot!
You’ve got this!
What skillzzz!
Huzzah!
Brilliant!
Great!
Operation Manual
Move the camera around by using the Circle Pad,\nthen press  or  to snap a photo!
Press up or down on the +Control Pad to zzzoom\nin or out on your subject!\nIt seems people really like it when you get\nclose-ups of Pokémon, so don’t be afraid to zoom\nin to the max!
If you press the Pokémon-calling button on your\nPoké Finder, you might catch the attention of\nnearby Pokémon! Zzzt! Be careful not to press the\nbutton over and over, though!
Bzzzzrt!\nLookzzz like you’re out of film!
~~~~~~~~~~~~~~~
Text File : 78
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[~ 1]
[VAR MOVE(0000)]
[VAR ITEM2(0000)]
[VAR TRNAME(0000)]
[~ 5]
l
[VAR NUM3(0000)]
/
[VAR NUM3(0000)]
Summary
Restore
Held Item
Use a Move
Back
Use/Give
Take
Move
Enter
Withdraw
Leave Pokémon
Confirm
[~ 22]
Pokémon
Held Item
Choose a Pokémon.
Which Pokémon do you want to move?
Which item do you want to move?
Where do you want to move it to?
Where do you want to move it to?
Which Pokémon do you want to use it on?
What would you like to do\nwith [VAR PKNICK(0000)]?
Which move should [VAR PKNICK(0000)] use?
Which Pokémon do you want to send?
Which Pokémon will you battle with?
You can choose an item in the Bag and use it or\ngive it to a Pokémon.
You can take an item that a Pokémon is holding\nand put it back in the Bag.
You can move an item that a Pokémon\nis holding.
[VAR PKNICK(0000)] isn’t holding anything.
You received the [VAR ITEM2(0001)]\nfrom [VAR PKNICK(0000)].
You can’t receive the item because your Bag\nis full.
This can’t be used on that Pokémon.
The Pokémon does not have enough HP...
[VAR PKNAME(0000)] changed Forme!
You can’t use that here.
[~ 45]
[~ 46]
[~ 47]
[~ 48]
[~ 49]
No more than one Pokémon may enter.
No more than two Pokémon may enter.
No more than three Pokémon may enter.
No more than four Pokémon may enter.
No more than five Pokémon may enter.
Banned
[VAR COLOR(0002)]First[VAR COLOR(0000)]
[VAR COLOR(0002)]Second[VAR COLOR(0000)]
[VAR COLOR(0002)]Third[VAR COLOR(0000)]
[VAR COLOR(0002)]Fourth[VAR COLOR(0000)]
[VAR COLOR(0002)]Fifth[VAR COLOR(0000)]
[VAR COLOR(0002)]Sixth[VAR COLOR(0000)]
Able!
[VAR COLOR(0001)]Unable![VAR COLOR(0000)]
[VAR COLOR(0002)]Learned[VAR COLOR(0000)]
[VAR COLOR(0001)]Unavailable[VAR COLOR(0000)]
Identical Pokémon are not permitted.
Some Pokémon are holding identical items.
The total of all party members’\nlevels has gone over [VAR NUM3(0000)].
There are [VAR NUM1(0000)] or more Legendary Pokémon.
The Pokémon that must participate\nis not selected.
The conditions to participate in the battle\nhave not been met.
Communicating. Please stand by...
TIME REMAINING:
[VAR NUM2(0000)]:[VAR NUM2(0001)]
[VAR NUM2(0001)]
Standing by...
Yes
No
[VAR NUM1(0000)]/[VAR NUM1(0001)]
~~~~~~~~~~~~~~~
Text File : 79
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
[VAR PKNAME(0000)]
[VAR TRNAME(0000)]
[VAR MOVE(0000)]
[VAR ITEM2(0000)]
[VAR ABILITY(0000)]
Pokédex No.
Name
Type
[~ 9]
[~ 10]
—
OT
ID No.
[VAR NUM6(0000,0000)]
Exp. Points
[VAR NUM7(0000,002C)]
To Next Lv.

[VAR NUM7(0000,002C)]
HP
[VAR NUM3(0000)]
/
Attack
Defense
Sp. Atk
Sp. Def
Speed
L
[VAR NUM3(0000)]
PP
/
[VAR NUM2(0000)]
Category
Power
Accuracy
[VAR NUM2(0000)]

???
You can change the order of moves.
Where do you want to move it to?
Check Moves
Check Ribbons
You can’t make changes right now.
[~ 44]
You can select marks.
Ability
Item
Nature
Grade [VAR NUM2(0000)]
~~~~~~~~~~~~~~~
Text File : 80
~~~~~~~~~~~~~~~
[VAR 01B2(0000)]
[~ 1]
[VAR PKNICK(0000)]
Affection
Fullness
Enjoyment
Switch Pokémon!
Select the Pokémon you’d like to care for!
[~ 8]
[VAR PKNICK(0000)] can see your face clearly!
[VAR NUM3(0000)]
Medicine\nFor healing status conditions
Comb\nFor grooming
Brush\nFor dusting off sand
Towel\nFor wiping off dirt
Dryer\nFor drying wet Pokémon
Give your Pokémon tender loving care!\nPet them gently and make them very\naffectionate toward you!
Give Pokémon Poké Beans!\nPokémon love to eat them!\nYou can get them in the café area in any\nPokémon Center!
Pokémon can get dirty when they battle.\nWhen that happens, make them clean with\nthe grooming tools!\nIt also heals status conditions such as\npoisoning or paralysis.
You can switch the Pokémon you care for.\nPokémon that become very affectionate\nwill battle with zest!\nMake a lot of Pokémon affectionate toward you!
×
[VAR NUM3(0000)]
Decorated\n([VAR NUM3(0000)] Pokémon)
Series
[VAR 01B3(0000)]
Image
[VAR 01B4(0000)]
Rank
Rotom’s fashion info
Today’s recommended decoration!
Look cool wearing a Street Cap, zzzt!
You can’t carry any more.\nIs it OK to throw some away?
Yes
No
[VAR 0187(0000)]\n[VAR 0188(0001)]
Tilt your head to the left!
Tilt your head to the right!
Keep a straight face!
Make a small smile!
Make a medium smile!
Make a huge smile!
Go wide-eyed!
Close your eyes halfway!
Close your eyes and keep them closed!
Wink with your left eye!
Wink with your right eye!
Make a kissy face!
Open your mouth!
Close your eyes and open your mouth!
Close your eyes and make a kissy face!
Go wide-eyed and open your mouth!
Open your eyes wide and make a kissy face!
~~~~~~~~~~~~~~~
Text File : 81
~~~~~~~~~~~~~~~
[VAR PKNAME(0000)]
l
[VAR ITEM1(0000)]
[VAR NUM4(0000,0000)]
[VAR ITEM2(0000)]
[VAR NUM2(0000)]:[VAR NUM2(0001)]
--:--
[VAR NUM2(0000)]
/
Poké Bean Crate
Number of Poké Beans:
Poké Bean Effects Last For:
[VAR NUM2(0000)]/[VAR NUM2(0001)]
???
[VAR NUM4(0000,0000)]
[VAR COLOR(0001)]There are no Pokémon.[VAR COLOR(0000)]
[VAR COLOR(0001)]None[VAR COLOR(0000)]
Poké Beans You Receive
Poké Beans You Give
Confirm
Plant
Take Back
Summary
Play
Care
Develop Isles
Send out a Bean Bottle
Yes
No
Become the Pokémon’s OT
Don’t become the Pokémon’s OT
Give the Pokémon a nickname
Don’t give the Pokémon a nickname
Exchange Poké Beans
Stop
Raft Hut
Isle Abeens
Wild Pokémon Currently Visiting:
There are no wild Pokémon visiting.
Poké Bean Effects Last For:
Isle Aplenny
Berries You Are Growing
Berry Harvest:
Poké Bean Effects Last For:
Field 1
Field 2
Field 3
Berry Progress
Poké Beans Necessary for Development
Poké Beans You Use
You need
Soft Soil
You’ve planted a Berry here. It’ll be quite\na while until you can harvest the Berries.
Your Berry tree is growing, but it’ll be a while\nuntil you can harvest Berries.
Your Berry tree is growing quite a bit.\nYou’ll be able to harvest Berries pretty soon.
Berries to plant in Field 1
Berries to plant in Field 2
Berries to plant in Field 3
Please select a Berry to plant.
You have no Berries\nto plant.
Your Berry is sprouting. It’ll be quite a while\nuntil you can harvest Berries.
Your tree is bearing Berries.\nYou can harvest them now!
Isle Aphun
Exploration Path
Explorers Return In:
Poké Bean Effects Last For:
Items Found While Exploring:
Isle Evelup
Pokémon Now Exercising:
Group 1
Group 2
Group 3
Playtime Ends In:
Poké Bean Effects Last For:
Isle Avue
Pokémon in the Hot Springs
Group 1
Group 2
Group 3
Poké Bean Effects Last For:
Play Sessions:

Play Time:
Completed:
Playtime Ends In:
The drink increases the Exp. Points!
The drink increases the base Attack stat!
The drink increases the base Defense stat!
The drink increases the base Sp. Atk stat!
The drink increases the base Sp. Def stat!
The drink increases the base Speed stat!
The drink increases the base HP!
Develop Isles
Paths to Explore
Drink Selection
Isle Abeens Development Phase 1
Isle Abeens Development Phase 2
Isle Abeens Development Phase 3
Isle Aplenny Development Phase 1
Isle Aplenny Development Phase 2
Isle Aplenny Development Phase 3
Isle Aphun Development Phase 1
Isle Aphun Development Phase 2
Isle Aphun Development Phase 3
Isle Evelup Development Phase 1
Isle Evelup Development Phase 2
Isle Evelup Development Phase 3
Isle Avue Development Phase 1
Isle Avue Development Phase 2
Isle Avue Development Phase 3
Develop this isle to create a recreation space\nfor Pokémon.
Develop this isle to make the recreation space\nfor Pokémon more comfortable.\nIt increases the harvest of Poké Beans.
Complete the development of Isle Abeens.\nIt increases the harvest of Poké Beans.
Develop this isle to create a space where\nPokémon can enjoy growing Berries.\nUp to six Berries can be grown on this isle.
Develop this isle to create more space for\nPokémon to grow Berries.\nUp to 12 Berries can be grown on this isle.
Complete the development of Isle Aplenny.\nUp to 18 Berries can be grown on this isle.
Develop this isle so your Pokémon can enjoy\nexploring a cave. They can find items in\nthe cave.
Develop this isle so that your Pokémon can\nexplore an even deeper part of the cave.\nThree paths will be available for exploring.
Complete the development of Isle Aphun.\nFour paths will be available for exploration.
Develop this isle to create a place where\nPokémon can enjoy exercising.\nUp to six Pokémon can be invited to this isle.
Develop this isle so more Pokémon can exercise.\nUp to 12 Pokémon can be invited to this isle.
Complete the development of Isle Evelup.\nUp to 18 Pokémon can be invited to this isle.
Develop this isle to create a hot spring where\nPokémon can relax.\nUp to six Pokémon can be invited to this isle.
Develop this isle so that more Pokémon can\nenjoy hot springs.\nUp to 12 Pokémon can be invited to this isle.
Complete the development of Isle Avue.\nUp to 18 Pokémon can be invited to this isle.
You need
Path for Odd-Shard Hunting!
Path for Brilliant-Stone Hunting!
Path for Rare-Treasure Hunting!
Path for Interesting-Item Hunting!
Your Pokémon will explore the entrance of the\ncave! They may find various shards.
Your Pokémon will explore deep into the cave.\nThey may find strange stones.
Your Pokémon will explore deep into the\nunderground. They may find rare treasures.
Your Pokémon will freely explore the cave.\nThey may find interesting items.
Level Boost Drink
Attack Boost Drink
Defense Boost Drink
Sp. Atk Boost Drink
Sp. Def Boost Drink
Speed Boost Drink
HP Boost Drink
A tropical drink prepared specially for Pokémon.\nIt increases their Exp. Points.
A tropical drink prepared specially for Pokémon.\nIt increases the base Attack stat.
A tropical drink prepared specially for Pokémon.\nIt increases the base Defense stat.
A tropical drink prepared specially for Pokémon.\nIt increases the base Sp. Atk stat.
A tropical drink prepared specially for Pokémon.\nIt increases the base Sp. Def stat.
A tropical drink prepared specially for Pokémon.\nIt increases the base Speed stat.
A tropical drink prepared specially for Pokémon.\nIt increases the base HP.
[VAR COLOR(0001)]No Berries growing[VAR COLOR(0000)]
[VAR COLOR(0001)]No Pokémon exploring[VAR COLOR(0000)]
[VAR COLOR(0001)]No Pokémon playing[VAR COLOR(0000)]
You haven’t picked any path yet.
Pretty soon!
[~ 153]
[~ 154]
[~ 155]
[~ 156]
[~ 157]
Play longer
~~~~~~~~~~~~~~~
Text File : 82
~~~~~~~~~~~~~~~
Yes
No
Island Scan
QR Code Scan
[VAR PKNAME(0000)]
[VAR 0104(0000)]
Height
Weight
Location of a trace of this Pokémon
Melemele Island
Akala Island
Ula’ula Island
Poni Island
[VAR LOCATION(0000)]
Time Remaining
[VAR NUM2(0000)]:[VAR NUM2(0001)]
Would you like to read the manual for the\nQR Scanner?
Starting up the outer camera(s)...
Please line up a QR Code within the square\nwhile pressing the Scan button.
The energy for Island Scan ran out.\c
Searching for a QR Code...
Scanning failed.\nPlease try again.
Analyzing the QR Code...
There may be a problem with the camera(s) of\nthe system.\c\nThe problem may be solved if you turn off the\npower to your system and turn it on again.\c
The QR Code analysis has been interrupted.\c
It’s information about a Pokémon that lives\nin Alola!\c\nYour Pokédex information has been updated!\c
It’s information about a Pokémon that lives in\nthe Alola region!\c
It’s information about a Pokémon that doesn’t\nlive in Alola.\c
This QR Code cannot be scanned.\c
This QR Code cannot be scanned with\nthis system.\c
This QR Code cannot be scanned with\nPokémon Ultra Sun and Pokémon Ultra Moon.\c\nPlease try with another Pokémon game.\c
You’ve collected [VAR NUM2(0000)] points!\c
You’ve collected [VAR NUM3(0000)] points in total.\c
[~ 33]
You’ve collected 100 points!\nYou can use Island Scan.\c
You can’t scan QR Code patterns because you\ncurrently don’t have any scans remaining.
A Special QR Code has been scanned.\c
This QR Code cannot be scanned until you\nbecome a Champion.\c
This QR Code has already been scanned!\nScan other QR Code patterns to collect points!\c
You have 100 points.\nYou can use Island Scan!
The entire [VAR LOCATION(0000)] is\nbeing scanned!
You can’t use Island Scan because you don’t\nhave enough points.\c\nScan QR Code patterns to collect points!\c
[~ 42]
Search for this silhouetted Pokémon in the\nlocation where you picked up a trace of it!
You picked up a trace of a rare Pokémon!\c
There seem to be no rare Pokémon around here.\c
Use this QR Scanner to scan QR Code patterns,\nand you can get information about Pokémon!\n\nYou get one QR Code scan every two hours\nand can save up to 10 scans.
You can collect points by scanning\nQR Code patterns.\n\nOnce you collect 100 points, you can use\nIsland Scan!
Using Island Scan, you can search each island\nof the Alola region and find rare Pokémon!\n\nWhen you pick up a trace of a Pokémon, go to\nthe location immediately to catch it!
That is not all!\n\nYour Pokédex has QR Code patterns for\nPokémon you’ve caught.\n\nScan QR Code patterns on your\nfriends’ Pokédexes!
[~ 50]
[~ 51]
Starting up the outer camera(s)...
Please line up a QR Code within the square\nwhile pressing the Scan button.
Searching for a QR Code...
Scanning the data...
This QR Code can’t be scanned because\nit is corrupted.\c
The data has been scanned.\c
This QR Code is a Friendly Competition\nQR Code.\c
This QR Code is a Live Competition QR Code.\c
This QR Code is a Battle Team QR Code.\c
This QR Code is information about a Pokémon.\c
Please scan a Battle Team QR Code.\c
Please scan a Friendly Competition QR Code.\c
Please scan a Live Competition QR Code.\c
The QR Code cannot be scanned because the\nGame Sync ID is different.\c
The data failed to be scanned.\c
It cannot be scanned with this system.\c
This QR Code can’t be analyzed with\nPokémon Ultra Sun and Pokémon Ultra Moon.\c\nPlease try it with another Pokémon game.\c
[VAR NUM3(0000)] Pts.
You have 100 points.\nYou can use Island Scan!\c
[VAR NUM5(0000,002C)]
Analyzed QR Code patterns:
Turning off the outer camera(s).
It’s information about a Pokémon that lives in\nthe Alola region!\c\nYour Pokédex information has been updated,\nand a special gift has been delivered!\c\nPlease receive it from the deliveryman in\nthe select antique shop, Antiquities of the Ages,\r\nlocated in the Shopping District in Hau’oli City.\c
It’s information about a Pokémon that lives in\nthe Alola region!\c\nA special gift has been delivered!\c\nPlease receive it from the deliveryman in the\nselect antique shop, Antiquities of the Ages,\r\nlocated in the Shopping District in Hau’oli City.\c
It’s information about a Pokémon that lives in\nthe Alola region!\c
A Wonder QR Code has been scanned.\c
An Alola Pokédex QR Code has been scanned!\c
Aether Paradise
Ultra Space
You can’t scan this QR Code until you reach\nthe next island.\c
It’s information about a Pokémon that lives in\nthe Alola region!\c\nYour Pokédex information has been updated,\nand a special gift has been delivered!\c\nPlease receive it from the deliveryman in\nPikachu Valley on Akala Island.\c
It’s information about a Pokémon that lives in\nthe Alola region!\c\nA special gift has been delivered!\c\nPlease receive it from the deliveryman in\nPikachu Valley on Akala Island.\c
~~~~~~~~~~~~~~~
Text File : 83
~~~~~~~~~~~~~~~
Communicating. Please stand by...
What would you like to do together?
Would you like to quit playing?
Terminating the connection...
Telling [VAR TRNAME(0000)] that you will let them\ndecide...
The connection was terminated.\c
Waiting for a response...\nPlease stand by.
A new Single Battle will begin!
A new Double Battle will begin!
A new Battle Royal will begin!
A new trade will begin!
[VAR TRNAME(0000)] says that it is up to you what\nyou would like to do together.
[VAR TRNAME(0000)] cannot have a Link Trade\nbecause their previous Link Trade or trade\r\nat the GTS was interrupted due to a\r\ncommunication error or a power-off.\c\nPlease wait for a while, and try it again.\c
You cannot have a Link Trade because your\nprevious Link Trade or trade at the GTS was\r\ninterrupted due to a communication\r\nerror or a power-off.\c\nPlease wait for a while, and try it again.\c
Trading is not currently possible because\n[VAR TRNAME(0000)] doesn’t have two or more\r\nPokémon.\c
Trading is not currently possible because\nneither of you have two or more Pokémon.\c
A Double Battle is not currently possible\nbecause neither [VAR TRNAME(0000)]’s party nor\r\nBox has two or more Pokémon.\c
A Double Battle is not currently possible\nbecause nobody’s party or Box has two or\r\nmore Pokémon.\c
[VAR TRNAME(0000)]
【Link Battle (Single Battle)】
【Link Battle (Double Battle)】
[~ 21]
【Link Trade】
【Let the other party decide】
[VAR TRNAME(0000)] is making a selection now...
Have a Pokémon battle with another Trainer.\nEach Trainer must have one or more Pokémon.
Have a Pokémon battle with another Trainer.\nEach Trainer must have two or more Pokémon either in their\nparty or Box.
Have a Pokémon trade with another Trainer.\nEach Trainer must have two or more Pokémon.
Have a Pokémon battle with another Trainer.\nEach Trainer must have one or more Pokémon.
Have the other party decide what kind of communication\nthey would like to engage in.
Single Battle, Double Battle, or Link Trade will be selected.
Link Trade
Link Battle (Single Battle)
Link Battle (Double Battle)
[~ 34]
Let the other party decide
Yes
No
~~~~~~~~~~~~~~~
Text File : 84
~~~~~~~~~~~~~~~
Checking the SD Card...\nDon’t turn off the power.
Battle rules saved on the SD Card\nwere corrupted.\c\nThe corrupted rules have been deleted.\c
Searching for data...\nPlease wait.
[~ 3]
Data could not be found.\c
Would you like to stop searching for data?
What would you like to do with\n[VAR 0123(0000)]?
You have already downloaded this data.\c
Saving the data to the SD Card...\nDon’t turn off the power.
[VAR 0123(0000)]\nhas been saved to the SD Card.\c
You have too many battle rules.\nWould you like to delete some data?
Please select the data you want to delete.\c
Have you changed your mind about deleting\nthe data?
Do you really want to delete\n[VAR 0123(0000)]?
Deleting the data...\nDon’t turn off the power.
[VAR 0123(0000)]\nhas been deleted from the SD Card.\c\nPlease select the battle rules you want to add.\c
Would you like to select\n[VAR 0123(0000)]?
Would you like to cancel selecting rules?
There is at least one person who can’t play with\nthese battle rules.\c\nPlease choose another set of rules.\c
There is not sufficient free space on your\nSD Card.\c\nPlease close this software and turn off the \npower to your system, then review the content \r\nof your SD Card to free up some space.\c
No more rules can be saved because there is\nnot enough space on your SD Card.\c\nWould you like to delete battle rules currently\nsaved on your SD Card?
No more rules can be saved because there is\nnot enough space on your SD Card.\c\nWould you like to delete battle rules currently\nsaved on your SD Card?
Yes
No
Download
Info
Back
Delete
Confirm
Info
No restrictions
[VAR NUM1(0000)]
[VAR NUM3(0000)] or more
[VAR NUM1(0000)] to [VAR NUM1(0001)]
Set all to Lv. [VAR NUM3(0000)]
Up to [VAR NUM3(0000)]
Permitted
Banned
Permitted
Banned
No. of Pokémon:
Pokémon level:
Special Pokémon:
Same Pokémon:
Same items:
Single Battle
Double Battle
Multi Battle
Battle Royal
Normal Rules
Flat Rules
No Restrictions
Battle Tree
Battle Royal
[VAR NUM1(0000)]
/
Up to [VAR NUM3(0000)]
Set to Lv. [VAR NUM3(0000)] or higher
Single Battle
Double Battle
Multi Battle
Super Single Battle
Super Double Battle
Super Multi Battle
Normal Rank
Super Rank
Hyper Rank
Master Rank
All Pokémon will be set to Lv. 50 in Normal Rules.
Any Pokémon above Lv. 50 will be set to Lv. 50\nin Flat Rules.
All Pokémon levels will stay as they are in battles\nwith no restrictions.
There are no restrictions on Pokémon levels in the\nNormal Course.
Pokémon levels will be adjusted depending on the\nrules in effect in the Battle Royal.
・Banned Pokémon\n\n　[VAR PKNAME(0000)]　[VAR PKNAME(0001)]\n　[VAR PKNAME(0002)]　[VAR PKNAME(0003)]\n　[VAR PKNAME(0004)]　[VAR PKNAME(0005)]\n　[VAR PKNAME(0006)]　[VAR PKNAME(0007)]\n　[VAR PKNAME(0008)]　[VAR PKNAME(0009)]\n　[VAR PKNAME(000A)]　[VAR PKNAME(000B)]\n　[VAR PKNAME(000C)]　[VAR PKNAME(000D)]\n　[VAR PKNAME(000E)]　[VAR PKNAME(000F)]
・Banned Items\n\n　[VAR ITEM2(0000)]　[VAR ITEM2(0001)]\n　[VAR ITEM2(0002)]　[VAR ITEM2(0003)]\n　[VAR ITEM2(0004)]　[VAR ITEM2(0005)]\n　[VAR ITEM2(0006)]　[VAR ITEM2(0007)]\n　[VAR ITEM2(0008)]　[VAR ITEM2(0009)]\n　[VAR ITEM2(000A)]　[VAR ITEM2(000B)]\n　[VAR ITEM2(000C)]　[VAR ITEM2(000D)]\n　[VAR ITEM2(000E)]　[VAR ITEM2(000F)]
・Banned Moves\n\n　[VAR MOVE(0000)]　[VAR MOVE(0001)]\n　[VAR MOVE(0002)]　[VAR MOVE(0003)]\n　[VAR MOVE(0004)]　[VAR MOVE(0005)]\n　[VAR MOVE(0006)]　[VAR MOVE(0007)]\n　[VAR MOVE(0008)]　[VAR MOVE(0009)]\n　[VAR MOVE(000A)]　[VAR MOVE(000B)]\n　[VAR MOVE(000C)]　[VAR MOVE(000D)]\n　[VAR MOVE(000E)]　[VAR MOVE(000F)]
・Banned Pokémon\n\n　None
・Banned Items\n\n　None
・Banned Moves\n\n　None
You can check the Pokémon Global Link website\nfor more details about these battle rules:\n[VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01]\n\nIf you read the QR Code on the next page\nusing a QR Code reader, you’ll be directed to\nthe web page for the details.
Any Pokémon above Lv. 50 will be set to Lv. 50\nin the Super Course.
~~~~~~~~~~~~~~~
Text File : 85
~~~~~~~~~~~~~~~
Pokédex:
[VAR NUM3(0000)]

Play time:
[VAR NUM3(0000)]:[VAR NUM2(0001)]
[VAR NUM3(0000)]
:
[VAR NUM2(0000)]
Last saved on
[VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)]
[VAR LOCATION(0000)]
Would you like to save your adventure so far?
Now saving your adventure...\nDon’t turn off the power.
You saved the game.
Failed to save the game.
Yes
No
The data necessary for the Internet connection\nhas been obtained.\c\nWould you like to save the game?\n
~~~~~~~~~~~~~~~
Text File : 86
~~~~~~~~~~~~~~~
Kalos Champion Ribbon
Champion Ribbon
Sinnoh Champion Ribbon
Best Friends Ribbon
Training Ribbon
Skillful Battler Ribbon
Expert Battler Ribbon
Effort Ribbon
Alert Ribbon
Shock Ribbon
Downcast Ribbon
Careless Ribbon
Relax Ribbon
Snooze Ribbon
Smile Ribbon
Gorgeous Ribbon
Royal Ribbon
Gorgeous Royal Ribbon
Artist Ribbon
Footprint Ribbon
Record Ribbon
Legend Ribbon
Country Ribbon
National Ribbon
Earth Ribbon
World Ribbon
Classic Ribbon
Premier Ribbon
Event Ribbon
Birthday Ribbon
Special Ribbon
Souvenir Ribbon
Wishing Ribbon
Battle Champion Ribbon
Regional Champion Ribbon
National Champion Ribbon
World Champion Ribbon
Contest Memory Ribbon
Battle Memory Ribbon
Hoenn Champion Ribbon
Contest Star Ribbon
Coolness Master Ribbon
Beauty Master Ribbon
Cuteness Master Ribbon
Cleverness Master Ribbon
Toughness Master Ribbon
Alola Champion Ribbon
Battle Royal Master Ribbon
Battle Tree Great Ribbon
Battle Tree Master Ribbon
A Ribbon awarded for beating the Kalos Champion\nand entering the Kalos Hall of Fame.
A Ribbon awarded for clearing the Pokémon League\nand entering the Hall of Fame somewhere long ago.
A Ribbon awarded for beating the Sinnoh Champion\nand entering the Sinnoh Hall of Fame.
A Ribbon that can be given to a Pokémon with which\nyou share a close and meaningful bond.
A Ribbon that can be given to a Pokémon that has\novercome rigorous trials and training.
A Ribbon that can be given to a Pokémon that has\nachieved victory in difficult battles.
A Ribbon that can be given to a brave Pokémon\nthat has honed its battle skills to an art.
A Ribbon awarded for being an exceptionally\nhard worker.
A Ribbon for recalling an invigorating\nevent that created life energy.
A Ribbon for recalling a thrilling\nevent that made life more exciting.
A Ribbon for recalling feelings of\nsadness that added spice to life.
A Ribbon for recalling a careless error\nthat helped steer life decisions.
A Ribbon for recalling a refreshing\nevent that added sparkle to life.
A Ribbon for recalling a deep\nslumber that made life soothing.
A Ribbon for recalling that smiles\nenrich the quality of life.
An extraordinarily gorgeous and extravagant Ribbon.
An incredibly regal Ribbon with an air of nobility.
A gorgeous and regal Ribbon\nthat is the peak of fabulous.
A Ribbon awarded for being chosen as a super\nsketch model in the Hoenn region.
A Ribbon awarded to a Pokémon deemed\nto have a top-quality footprint.
A Ribbon awarded for setting an incredible record.
A Ribbon awarded for setting a legendary record.
A Ribbon awarded to a Pokémon League Champion.
A Ribbon awarded for overcoming\nall difficult challenges.
A Ribbon awarded for winning 100 battles in a row.
A Ribbon awarded to a Pokémon League Champion.
A Ribbon that proclaims love for Pokémon.
A Ribbon awarded for a special holiday.
A Ribbon awarded for participating in a special\nPokémon event.
A Ribbon that commemorates a birthday.
A special Ribbon for a special day.
A Ribbon for cherishing a special memory.
A Ribbon said to make your wish come true.
A Ribbon awarded to a Battle Competition Champion.
A Ribbon awarded to a Regional Champion in the\nPokémon World Championships.
A Ribbon awarded to a National Champion in the\nPokémon World Championships.
A Ribbon awarded to a World Champion in the\nPokémon World Championships.
A commemorative Ribbon representing all of the Ribbons\nyou collected for contests somewhere long ago.
A commemorative Ribbon representing all of the Ribbons\nyou collected for battling somewhere long ago.
A Ribbon awarded for beating the Hoenn Champion\nand entering the Hoenn Hall of Fame.
A Ribbon awarded to a Pokémon that has\nperformed superbly in every kind of contest.
A Ribbon awarded to a Pokémon that has perfectly\nembodied Coolness in Pokémon Contests.
A Ribbon awarded to a Pokémon that has perfectly\nembodied Beauty in Pokémon Contests.
A Ribbon awarded to a Pokémon that has perfectly\nembodied Cuteness in Pokémon Contests.
A Ribbon awarded to a Pokémon that has perfectly\nembodied Cleverness in Pokémon Contests.
A Ribbon awarded to a Pokémon that has perfectly\nembodied Toughness in Pokémon Contests.
A Ribbon awarded for becoming the Alola Champion\nand entering the Alola Hall of Fame.
A Ribbon that can be given to a Pokémon that has\nachieved victory in the Battle Royal.
A Ribbon awarded for winning against a Battle Legend in the\nBattle Tree.
A Ribbon awarded for winning against a Battle Legend in\nsuper battles in the Battle Tree.
~~~~~~~~~~~~~~~
Text File : 87
~~~~~~~~~~~~~~~
Tauros
[~ 1]
Stoutland
Machamp
[~ 4]
Mudsdale
Lapras
Sharpedo
Charizard
[~ 9]
[~ 10]
[~ 11]
[~ 12]
[~ 13]
[~ 14]
[~ 15]
~~~~~~~~~~~~~~~
Text File : 88
~~~~~~~~~~~~~~~
Please select a Pokéride.
Register this Pokémon to the +Control Pad?
Press Y or A to get down from this Pokémon
You can’t call this Pokémon here.
There’s no space to call this Pokémon.
You can’t get down from this Pokémon here.
There’s no space to climb off this Pokémon.
This Tauros’s charge can break rocks.
This Stoutland can search for buried items.
This Machamp can move heavy boulders.
This Mudsdale can run over rocky terrain.
This Lapras allows you to fish on the water.
This Sharpedo’s tackle can break rocks.
This Charizard flies you to other places.
The water is rippling...\nDo you want to ride a Ride Pokémon?
You can’t get down from this\nRide Pokémon here.
There is not enough space to get down from\nthis Ride Pokémon here.
You can’t call this Ride Pokémon here.
There is not enough space to call this\nRide Pokémon here.
You can’t call this Ride Pokémon now.
You can’t call Charizard now.
Which Ride Pokémon would you like to ride?\nPress X to check what the Pokémon can do.
~~~~~~~~~~~~~~~
Text File : 89
~~~~~~~~~~~~~~~
[~ 0]
[~ 1]
[~ 2]
[~ 3]
[~ 4]
[~ 5]
[~ 6]
[~ 7]
[~ 8]
[~ 9]
[~ 10]
[~ 11]
Feel free to have a little poke around! Zz-zz-zz!
Feel free to have a little poke around! Zz-zz-zz!
Feel free to have a little poke around! Zz-zz-zz!
Feel free to have a little poke around! Zz-zz-zz!
E-everything went black all of a sudden!\nI thought I might be out of batteriezzz!
E-everything went black all of a sudden!\nI thought I might be out of batteriezzz!
E-everything went black all of a sudden!\nI thought I might be out of batteriezzz!
E-everything went black all of a sudden!\nI thought I might be out of batteriezzz!
I know, right?
You OK, now?
At least the professor thinkzzz it’s a good sign,\nhuh? Let’zzz hope he’s right...
At least the professor thinkzzz it’s a good sign,\nhuh? Let’zzz hope he’s right...
At least the professor thinkzzz it’s a good sign,\nhuh? Let’zzz hope he’s right...
At least the professor thinkzzz it’s a good sign,\nhuh? Let’zzz hope he’s right...
Yeah, I’m OK... Thankzzz!\nI won’t short-circuit that eazzzy!
Yeah, I’m OK... Thankzzz!\nI won’t short-circuit that eazzzy!
Yeah, I’m OK... Thankzzz!\nI won’t short-circuit that eazzzy!
Yeah, I’m OK... Thankzzz!\nI won’t short-circuit that eazzzy!
Maybe a nice vizzzit to the Pokémon Center\nwill have us all feeling better in no time.[WAIT 40]\c\nI’ll flag it on the map for you, too! Zzzrt!
Maybe a nice vizzzit to the Pokémon Center\nwill have us all feeling better in no time.[WAIT 40]\c\nI’ll flag it on the map for you, too! Zzzrt!
Maybe a nice vizzzit to the Pokémon Center\nwill have us all feeling better in no time.[WAIT 40]\c\nI’ll flag it on the map for you, too! Zzzrt!
Maybe a nice vizzzit to the Pokémon Center\nwill have us all feeling better in no time.[WAIT 40]\c\nI’ll flag it on the map for you, too! Zzzrt!
So, the Trainers’ School izzz... Oh yeah!\nIt’zzz right next to the Pokémon Center!
So, the Trainers’ School izzz... Oh yeah!\nIt’zzz right next to the Pokémon Center!
So, the Trainers’ School izzz... Oh yeah!\nIt’zzz right next to the Pokémon Center!
So, the Trainers’ School izzz... Oh yeah!\nIt’zzz right next to the Pokémon Center!
Hmm. What do you think we’ll find at thizzz\nTrainers’ School place?
Hmm. What do you think we’ll find at thizzz\nTrainers’ School place?
Hmm. What do you think we’ll find at thizzz\nTrainers’ School place?
Hmm. What do you think we’ll find at thizzz\nTrainers’ School place?
You have to beat four other Trainerzzz?\nGood luck, pal! I bet you can do it! Zz-zz-zzt!
You have to beat four other Trainerzzz?\nGood luck, pal! I bet you can do it! Zz-zz-zzt!
You have to beat four other Trainerzzz?\nGood luck, pal! I bet you can do it! Zz-zz-zzt!
You have to beat four other Trainerzzz?\nGood luck, pal! I bet you can do it! Zz-zz-zzt!
Zzrt?! Are you in trouble?!\nI’d head up to 2F azzz soon azzz you can!
Zzrt?! Are you in trouble?!\nI’d head up to 2F azzz soon azzz you can!
Zzrt?! Are you in trouble?!\nI’d head up to 2F azzz soon azzz you can!
Zzrt?! Are you in trouble?!\nI’d head up to 2F azzz soon azzz you can!
[~ 50]
[~ 51]
[~ 52]
[~ 53]
[~ 54]
[~ 55]
[~ 56]
[~ 57]
[~ 58]
[~ 59]
[~ 60]
[~ 61]
Is that a beach over there?! Let’zzz go!\nDon’t worry about me—I won’t rust!
Is that a beach over there?! Let’zzz go!\nDon’t worry about me—I won’t rust!
Is that a beach over there?! Let’zzz go!\nDon’t worry about me—I won’t rust!
Is that a beach over there?! Let’zzz go!\nDon’t worry about me—I won’t rust!
Zzt! I can’t wait for the chance to try a bit of\nMantine Surfing! You’ll take me with you, right?
Let’zzz do our best together so that we can do\nsome Mantine Surfing, too! I can’t wait, pal!
Let’zzz do our best together so that we can do\nsome Mantine Surfing, too! I can’t wait, pal!
Let’zzz do our best together so that we can do\nsome Mantine Surfing, too! I can’t wait, pal!
No way... Team Skull izzz even here, too?\nThere’zzz really no escaping them...
Come on, pal! Let’zzz help out before those\nnumskullzzz cause any real damage!
Come on, pal! Let’zzz help out before those\nnumskullzzz cause any real damage!
Come on, pal! Let’zzz help out before those\nnumskullzzz cause any real damage!
OK, thizzz time we’re really going to make it to\nthat trial site. No, really, I mean it!
I knew you could beat those boneheadzzz!\nNow, on to that trial site, at last! Zz-zz-zzt!
I knew you could beat those boneheadzzz!\nNow, on to that trial site, at last! Zz-zz-zzt!
I knew you could beat those boneheadzzz!\nNow, on to that trial site, at last! Zz-zz-zzt!
Th-those folkzzz don’t look like anyone else I’ve\never seen around Alola...
Those folkzzz... What do you want to bet they’re\nsweating in thozzze skintight suits? Zz-zz-zz!
Those folkzzz... What do you want to bet they’re\nsweating in thozzze skintight suits? Zz-zz-zz!
Those folkzzz... What do you want to bet they’re\nsweating in thozzze skintight suits? Zz-zz-zz!
Zzzzrt! My circuitzzz are all tingling!\nIt’s finally time for your first trial!
Zzzzrt! My circuitzzz are all tingling!\nIt’s finally time for your first trial!
Zzzzrt! My circuitzzz are all tingling!\nIt’s finally time for your first trial!
Zzzzrt! My circuitzzz are all tingling!\nIt’s finally time for your first trial!
But what do you actually do in a trial, huh?\nI guess we’re both about to find out! Zzzt!
But what do you actually do in a trial, huh?\nWhatever it izzz, you’ve got it, [VAR TRNAME(0000)]!
But what do you actually do in a trial, huh?\nWhatever it izzz, you’ve got it, [VAR TRNAME(0000)]!
But what do you actually do in a trial, huh?\nWhatever it izzz, you’ve got it, [VAR TRNAME(0000)]!
All you’ve got to do now is get your mittzzz\non your first Z-Crystal! Zzzt!
All you’ve got to do now is get your mittzzz\non your first Z-Crystal! Zzzt!
All you’ve got to do now is get your mittzzz\non your first Z-Crystal! Zzzt!
All you’ve got to do now is get your mittzzz\non your first Z-Crystal! Zzzt!
[~ 94]
[~ 95]
[~ 96]
[~ 97]
Zzt! Now to take on the kahuna himself!\nGet yourself off to Iki Town...if you dare to!
Zzt! Now to take on the kahuna himself!\nGet yourself off to Iki Town...if you dare to!
Zzt! Now to take on the kahuna himself!\nGet yourself off to Iki Town...if you dare to!
Zzt! Now to take on the kahuna himself!\nGet yourself off to Iki Town...if you dare to!
Kahuna Hala...[WAIT 40]\c\nE-even just looking at him, you can tell how\nstrong he’s got to be! Zzrt...
Kahuna Hala...[WAIT 40]\c\nE-even just looking at him, you can tell how\nstrong he’s got to be! Zzrt...
Kahuna Hala...[WAIT 40]\c\nE-even just looking at him, you can tell how\nstrong he’s got to be! Zzrt...
Kahuna Hala...[WAIT 40]\c\nE-even just looking at him, you can tell how\nstrong he’s got to be! Zzrt...
Be sure you’re ready for whatever Hala might\nthrow at you! I’m sure he’zzz ready for you!
Come on, [VAR TRNAME(0000)]—you can do it!\nYou can beat Hala. I can feel it in my circuitzzz!
Come on, [VAR TRNAME(0000)]—you can do it!\nYou can beat Hala. I can feel it in my circuitzzz!
Come on, [VAR TRNAME(0000)]—you can do it!\nYou can beat Hala. I can feel it in my circuitzzz!
Why don’t you hop right on Tauros and take a\nrough ride down to the Alola Photo Club? Zzt!
Why don’t you hop right on Tauros and take a\nrough ride down to the Alola Photo Club? Zzt!
Why don’t you hop right on Tauros and take a\nrough ride down to the Alola Photo Club? Zzt!
Why don’t you hop right on Tauros and take a\nrough ride down to the Alola Photo Club? Zzt!
Zzrt?! My camera can’t do anything like that!\nMaybe it’zzz time I had a little upgrade, too...
Zzrt?! My camera can’t do anything like that!\nMaybe it’zzz time I had a little upgrade, too...
Zzrt?! My camera can’t do anything like that!\nMaybe it’zzz time I had a little upgrade, too...
Zzrt?! My camera can’t do anything like that!\nMaybe it’zzz time I had a little upgrade, too...
Let’zzz hit Big Wave Beach to try some Mantine\nSurfing—no dropping me in the water, though!
Let’zzz hit Big Wave Beach to try some Mantine\nSurfing—no dropping me in the water, though!
Let’zzz hit Big Wave Beach to try some Mantine\nSurfing—no dropping me in the water, though!
Let’zzz hit Big Wave Beach to try some Mantine\nSurfing—no dropping me in the water, though!
Come on! Mantine is juzzzt waiting for us!\nAnd so izzz Akala Island! Zz-zz-zzt!
Come on! Mantine is juzzzt waiting for us!\nAnd so izzz Akala Island! Zz-zz-zzt!
Come on! Mantine is juzzzt waiting for us!\nAnd so izzz Akala Island! Zz-zz-zzt!
Come on! Mantine is juzzzt waiting for us!\nAnd so izzz Akala Island! Zz-zz-zzt!
Come on, kiddo! We need to find the professor\nand Lillie in Heahea City!
Come on, kiddo! We need to find the professor\nand Lillie in Heahea City!
Come on, kiddo! We need to find the professor\nand Lillie in Heahea City!
Come on, kiddo! We need to find the professor\nand Lillie in Heahea City!
[~ 130]
[~ 131]
[~ 132]
[~ 133]
Uh, hey there! P-pleasure to meet you!\nI-I’m not nervouzzz or anything, OK?!
Zzrt?! Are you going to pet that big ol’ Tauros?!\nI bet my chassis is a hundred times smoother!
Zzrt?! Are you going to pet that big ol’ Tauros?!\nI bet my chassis is a hundred times smoother!
Zzrt?! Are you going to pet that big ol’ Tauros?!\nI bet my chassis is a hundred times smoother!
Zzrt?! Are you going to pet that big ol’ Tauros?!\nI bet my chassis is a hundred times smoother!
Hau’oli City must be nearby! I can smell the\nsea on the breezzze!
Hau’oli City must be nearby! I can smell the\nsea on the breezzze!
Hau’oli City must be nearby! I can smell the\nsea on the breezzze!
Hau’oli City must be nearby! I can smell the\nsea on the breezzze!
Hau’oli’s so big! Let’zzz have a walk around!\nYou’ll be doing the walking, of course, but...
We made it to Hau’oli City! C’mon, let’zzz go say\nAlola to whoever we meet! No point being shy!
We made it to Hau’oli City! C’mon, let’zzz go say\nAlola to whoever we meet! No point being shy!
We made it to Hau’oli City! C’mon, let’zzz go say\nAlola to whoever we meet! No point being shy!
Well? What’d you think? Did you enjoy the\nPoké Finder?
Hey, kid! Hope you enjoyed the Poké Finder!\nPretty neat feature, isn’t it?
Hey, kid! Hope you enjoyed the Poké Finder!\nPretty neat feature, isn’t it?
Hey, kid! Hope you enjoyed the Poké Finder!\nPretty neat feature, isn’t it?
Yeah!
It’s kind of tricky
Good to hear! You’re free to use it whenever\nyou find a chanzzze!
Heh, thanks! You seem to have a knack for it,\ntoo! Let’zzz keep our eyes open for good pics!
Heh, thanks! You seem to have a knack for it,\ntoo! Let’zzz keep our eyes open for good pics!
Heh, thanks! You seem to have a knack for it,\ntoo! Let’zzz keep our eyes open for good pics!
Oh, don’t worry! I bet you’ll get uzzzed to it in\nno time!
Oh, c’mon, you’re a [VAR GENDBR(00FF,0B07)]big boyclever girl! You’ll get good at\nit in no time, I promizzze!
Oh, c’mon, you’re a [VAR GENDBR(00FF,0B07)]big boyclever girl! You’ll get good at\nit in no time, I promizzze!
Oh, c’mon, you’re a [VAR GENDBR(00FF,0B07)]big boyclever girl! You’ll get good at\nit in no time, I promizzze!
Let’zzz keep exploring Hau’oli! Try not to lose\nme, all right, partner?
Let’zzz keep exploring Hau’oli![WAIT 40]\c\nMaybe you can go to the salon and get\na new look!
Let’zzz keep exploring Hau’oli![WAIT 40]\c\nMaybe you can go to the salon and get\na new look!
Let’zzz keep exploring Hau’oli![WAIT 40]\c\nMaybe you can go to the salon and get\na new look!
Hau’oli City has so many different shops and\nfacilitiezzz! Don’t get lost, kid!
You’re a lucky one, buddy! Such a big city, and\nyou’re still the only one with a Rotom Dex! Zzrt!
You’re a lucky one, buddy! Such a big city, and\nyou’re still the only one with a Rotom Dex! Zzrt!
You’re a lucky one, buddy! Such a big city, and\nyou’re still the only one with a Rotom Dex! Zzrt!
Collecting Totem Stickers sounds like fun![WAIT 40]\c\nWhat’s the deal with thizzz Team Skull though?\nWhy are they trying to mess with thingzzz...?
Collecting Totem Stickers sounds like fun![WAIT 40]\c\nWhat’s the deal with thizzz Team Skull though?\nWhy are they trying to mess with thingzzz...?
Collecting Totem Stickers sounds like fun![WAIT 40]\c\nWhat’s the deal with thizzz Team Skull though?\nWhy are they trying to mess with thingzzz...?
Collecting Totem Stickers sounds like fun![WAIT 40]\c\nWhat’s the deal with thizzz Team Skull though?\nWhy are they trying to mess with thingzzz...?
Y-you’re going to battle Team Skull?!\nAren’t you zzzcared, kid?
Y-you’re going to battle Team Skull?!\nAren’t you zzzcared, kid?
Y-you’re going to battle Team Skull?!\nAren’t you zzzcared, kid?
Y-you’re going to battle Team Skull?!\nAren’t you zzzcared, kid?
[~ 177]
[~ 178]
[~ 179]
[~ 180]
Greetings! It’s Captain Ilima there! Zz-zz-zz! He\ncertainly looks confident! Let’zzz do our best!
Greetings! It’s Captain Ilima there! Zz-zz-zz! He\ncertainly looks confident! Let’zzz do our best!
Greetings! It’s Captain Ilima there! Zz-zz-zz! He\ncertainly looks confident! Let’zzz do our best!
Greetings! It’s Captain Ilima there! Zz-zz-zz! He\ncertainly looks confident! Let’zzz do our best!
Hey, you passed the trial! Great work, kid!
Congratzzz on passing the trial! If I had a heart,\nit would have been pounding the whole time!
Congratzzz on passing the trial! If I had a heart,\nit would have been pounding the whole time!
Congratzzz on passing the trial! If I had a heart,\nit would have been pounding the whole time!
I had fun!
It was tough...
Ha, you didn’t even break a zzzweat!
That’s my partner, all right! Piece of cake for\nyou, wazzzn’t it?
That’s my partner, all right! Piece of cake for\nyou, wazzzn’t it?
That’s my partner, all right! Piece of cake for\nyou, wazzzn’t it?
No kidding! It was such a close battle, I could\nbarely watch! Zzzzzrt!
It was such an intense battle, my circuitzzz\nalmost overloaded! So exciting!
It was such an intense battle, my circuitzzz\nalmost overloaded! So exciting!
It was such an intense battle, my circuitzzz\nalmost overloaded! So exciting!
Anyway, good work, kid! Now, let’zzz get out of\nthis cave!
Anyway, good work, kid! Now, let’zzz get out of\nthis cave!
Anyway, good work, kid! Now, let’zzz get out of\nthis cave!
Anyway, good work, kid! Now, let’zzz get out of\nthis cave!
Where could Lillie have gone off to?\nUse my map—it hazzz some useful featurezzz!
Where could Lillie have gone off to?\nUse my map—it hazzz some useful featurezzz!
Where could Lillie have gone off to?\nUse my map—it hazzz some useful featurezzz!
Where could Lillie have gone off to?\nUse my map—it hazzz some useful featurezzz!
Let’zzz head to the cave—we can help look\nfor Nebby!
Let’zzz head to the cave—we can help look\nfor Nebby!
Let’zzz head to the cave—we can help look\nfor Nebby!
Let’zzz head to the cave—we can help look\nfor Nebby!
[~ 211]
[~ 212]
[~ 213]
[~ 214]
Woo-hoo, I’ve got the Poké Finder now! I just\nlove the feeling of having new featurezz added!
Yeah, the Poké Finder! C’mon, buddy, let’s go\ngive it a try! It’zzz gonna be so much fun!
Yeah, the Poké Finder! C’mon, buddy, let’s go\ngive it a try! It’zzz gonna be so much fun!
Yeah, the Poké Finder! C’mon, buddy, let’s go\ngive it a try! It’zzz gonna be so much fun!
Tap me when the icon changes on the map,\nand we can start snapping some photos!
Tap me when the icon changes on the map,\nand we can start snapping some photos!
Tap me when the icon changes on the map,\nand we can start snapping some photos!
Tap me when the icon changes on the map,\nand we can start snapping some photos!
Yay! You beat the captain! Don’t stop now, kid.\nKeep moving while you got momentum! Zzzzrt!
Yay! You beat the captain! Don’t stop now, kid.\nKeep moving while you got momentum! Zzzzrt!
Yay! You beat the captain! Don’t stop now, kid.\nKeep moving while you got momentum! Zzzzrt!
Yay! You beat the captain! Don’t stop now, kid.\nKeep moving while you got momentum! Zzzzrt!
C’mon, kid! Let’s head to Route 2!
C’mon, kid! Let’s head to Route 2!
C’mon, kid! Let’s head to Route 2!
C’mon, kid! Let’s head to Route 2!
Hey, traveling izzz pretty fun! I wonder what\nwe’ll find on up ahead?
Traveling with you’zzz turning out to be a lot of\nfun, partner! C’mon, let’s see what’s up ahead!
Traveling with you’zzz turning out to be a lot of\nfun, partner! C’mon, let’s see what’s up ahead!
Traveling with you’zzz turning out to be a lot of\nfun, partner! C’mon, let’s see what’s up ahead!
Hey, kid, try out the Roto Loto![WAIT 40]\c\nJust touch my eyezzz when they flash, and see\nwhat you get! Zzzzt-zzzzrt!
Hey, kid, try out the Roto Loto![WAIT 40]\c\nJust touch my eyezzz when they flash, and see\nwhat you get! Zzzzt-zzzzrt!
Hey, kid, try out the Roto Loto![WAIT 40]\c\nJust touch my eyezzz when they flash, and see\nwhat you get! Zzzzt-zzzzrt!
Hey, kid, try out the Roto Loto![WAIT 40]\c\nJust touch my eyezzz when they flash, and see\nwhat you get! Zzzzt-zzzzrt!
That’s some special Rotom Power! Hope it\nhelpzzz out with the trial!
That’s some special Rotom Power! Hope it\nhelpzzz out with the trial!
That’s some special Rotom Power! Hope it\nhelpzzz out with the trial!
That’s some special Rotom Power! Hope it\nhelpzzz out with the trial!
Let’s have a wander around Heahea City,\npartner! Lotzzz of sights to see!
C’mon, [VAR TRNAME(0000)]! Let’zzz go see what\nthere is to see in Heahea City!
C’mon, [VAR TRNICK(0001)]! Let’zzz go see what\nthere is to see in Heahea City!
C’mon, [VAR TRNICK(0001)]! Let’zzz go see what\nthere is to see in Heahea City!
Let’zzz go check out the building Lillie went to!
Let’zzz go check out the building Lillie went to!
Let’zzz go check out the building Lillie went to!
Let’zzz go check out the building Lillie went to!
A mysteriouzzz duo... I hope you’re ready for a\nbattle, partner!
A mysteriouzzz duo... I hope you’re ready for a\nbattle, partner!
A mysteriouzzz duo... I hope you’re ready for a\nbattle, partner!
A mysteriouzzz duo... I hope you’re ready for a\nbattle, partner!
We should head to Route 4! There should be\nlotzzz of new Pokémon there to meet, and[WAIT 10]\r\nnew townzzz to explore, too!
Hey, [VAR TRNAME(0000)]! Let’zzz go to Route 4![WAIT 40]\c\nLotzzz of new Pokémon to catch, and new\ntowns to explore, too!
Hey, [VAR TRNICK(0001)]! Let’zzz go to Route 4![WAIT 40]\c\nLotzzz of new Pokémon to catch, and new\ntowns to explore, too!
Hey, [VAR TRNICK(0001)]! Let’zzz go to Route 4![WAIT 40]\c\nLotzzz of new Pokémon to catch, and new\ntowns to explore, too!
Zzzm... The smell of thizzz area...\nIt’zzz very distinct, don’t you think?
Zzzm... The smell of thizzz area...\nIt’zzz very distinct, don’t you think?
Zzzm... The smell of thizzz area...\nIt’zzz very distinct, don’t you think?
Zzzm... The smell of thizzz area...\nIt’zzz very distinct, don’t you think?
Let’s go for a ride on Stoutland and have a sniff\naround here! Zzzt!
We should go for a ride on Stoutland,\n[VAR TRNAME(0000)]! Gotta sniff out those itemzzz!
We should go for a ride on Stoutland,\n[VAR TRNICK(0001)]! Gotta sniff out those itemzzz!
We should go for a ride on Stoutland,\n[VAR TRNICK(0001)]! Gotta sniff out those itemzzz!
That Gladion... He’zzz kinda scary! Zzzzrrtt...
That Gladion... He’zzz kinda scary! Zzzzrrtt...
That Gladion... He’zzz kinda scary! Zzzzrrtt...
That Gladion... He’zzz kinda scary! Zzzzrrtt...
You think?
Yeah, he is
He looked much stronger than the normal Team\nSkull Gruntzzz... Zzzrt-zzzrt-zzzt...
But he’zzz not as scary if I’m with\nyou, [VAR TRNAME(0000)]!
Zzt! You’ve got nervezzz of\nsteel, [VAR TRNICK(0001)]!
Zzt! You’ve got nervezzz of\nsteel, [VAR TRNICK(0001)]!
Zzzt... I prefer nice people!
Be on your guard, [VAR TRNAME(0000)]!
Don’t worry, [VAR TRNICK(0001)].\nI’m here with you!
Don’t worry, [VAR TRNICK(0001)].\nI’m here with you!
Let’zzz see...\nThe next trial is at Brooklet Hill![WAIT 10]\r\nDon’t forget to check the map if you get lost!
Let’zzz see...\nThe next trial is at Brooklet Hill![WAIT 10]\r\nDon’t forget to check the map if you get lost!
Let’zzz see...\nThe next trial is at Brooklet Hill![WAIT 10]\r\nDon’t forget to check the map if you get lost!
Let’zzz see...\nThe next trial is at Brooklet Hill![WAIT 10]\r\nDon’t forget to check the map if you get lost!
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So the water trial izzz chasing down Wishiwashi\nwhile riding Lapras? Piece of cake!
So the water trial izzz chasing down Wishiwashi\nwhile riding Lapras? Piece of cake!
So the water trial izzz chasing down Wishiwashi\nwhile riding Lapras? Piece of cake!
So the water trial izzz chasing down Wishiwashi\nwhile riding Lapras? Piece of cake!
Keep checking the splashing to chase down\nthe Wishiwashi! But pleazzze don’t drop me!
Keep checking the splashing to chase down\nthe Wishiwashi! But pleazzze don’t drop me!
Keep checking the splashing to chase down\nthe Wishiwashi! But pleazzze don’t drop me!
Keep checking the splashing to chase down\nthe Wishiwashi! But pleazzze don’t drop me!
I hope you’re ready... It’s the Totem Pokémon!
I hope you’re ready, [VAR TRNAME(0000)]!\nIt’s time to face the Totem Pokémon!
It’s time to face down the Totem Pokémon,\n[VAR TRNICK(0001)]! Don’t worry—I’ll be right here!
It’s time to face down the Totem Pokémon,\n[VAR TRNICK(0001)]! Don’t worry—I’ll be right here!
Congratzzz on finishing the water trial![WAIT 40]\c\nNow, let’zzz head on through Route 6 to the\nnext city!
Congratzzz on finishing the water trial![WAIT 40]\c\nNow, let’zzz head on through Route 6 to the\nnext city!
Congratzzz on finishing the water trial![WAIT 40]\c\nNow, let’zzz head on through Route 6 to the\nnext city!
Congratzzz on finishing the water trial![WAIT 40]\c\nNow, let’zzz head on through Route 6 to the\nnext city!
Royal Avenue?! I wonder what kind of place\nit is?
Let’s go check out this Royal Avenue,\n[VAR TRNAME(0000)]! Don’t be a Slowpoke! Zzzzt!
Let’s go check out this Royal Avenue,\n[VAR TRNICK(0001)]! Don’t be a Slowpoke! Zzzzt!
Let’s go check out this Royal Avenue,\n[VAR TRNICK(0001)]! Don’t be a Slowpoke! Zzzzt!
Hey, was that the scary guy we met before?\nWhat’zzz he doing at the Battle Royal Dome?!
Th-that scary guy went into the Battle Royal\nDome! Watch yourself, [VAR TRNAME(0000)]! Zzrt!
Bzzzzrt! Did you see that, [VAR TRNICK(0001)]?!\nWhat’zzz that scary guy doing at the[WAIT 10]\r\nBattle Royal Dome?!
Bzzzzrt! Did you see that, [VAR TRNICK(0001)]?!\nWhat’zzz that scary guy doing at the[WAIT 10]\r\nBattle Royal Dome?!
Next is Wela Volcano Park! Seemzzz it lies off of\nRoute 7. I hope I don’t overheat! Zzzzt!
Next is Wela Volcano Park! Seemzzz it lies off of\nRoute 7. I hope I don’t overheat! Zzzzt!
Next is Wela Volcano Park! Seemzzz it lies off of\nRoute 7. I hope I don’t overheat! Zzzzt!
Next is Wela Volcano Park! Seemzzz it lies off of\nRoute 7. I hope I don’t overheat! Zzzzt!
The fire trial![WAIT 40]\c\nSo this is the traditional dance of Alola, passed\ndown through generationzzz!
The fire trial![WAIT 40]\c\nSo this is the traditional dance of Alola, passed\ndown through generationzzz!
The fire trial![WAIT 40]\c\nSo this is the traditional dance of Alola, passed\ndown through generationzzz!
The fire trial![WAIT 40]\c\nSo this is the traditional dance of Alola, passed\ndown through generationzzz!
You completed the fire trial! I knew you could\ndo it! Zzzzt-zzzzzt![WAIT 40]\c\nLet’s have them open the captain’s barricade\nand head on to the next adventure!
You completed the fire trial! I knew you could\ndo it, [VAR TRNAME(0000)]! Zzzzt-zzzzzt![WAIT 40]\c\nLet’s have them open the captain’s barricade\nand head on to the next adventure!
You completed the fire trial! I knew you could\ndo it, [VAR TRNICK(0001)]! Zzzzt-zzzzzt![WAIT 40]\c\nLet’s have them open the captain’s barricade\nand head on to the next adventure!
You completed the fire trial! I knew you could\ndo it, [VAR TRNICK(0001)]! Zzzzt-zzzzzt![WAIT 40]\c\nLet’s have them open the captain’s barricade\nand head on to the next adventure!
It’zzz a bit dark and spooky, but we need to go\nthrough the tunnel!
It’zzz a bit dark and spooky, but we need to go\nthrough the tunnel!
It’zzz a bit dark and spooky, but we need to go\nthrough the tunnel!
It’zzz a bit dark and spooky, but we need to go\nthrough the tunnel!
So, next is the third trial! It’zzz going to be in\nLush Jungle, right?[WAIT 10]\r\nI hope you have Fire-type Pokémon ready!
So, next is the third trial! It’zzz going to be in\nLush Jungle, right?[WAIT 10]\r\nI hope you have Fire-type Pokémon ready!
So, next is the third trial! It’zzz going to be in\nLush Jungle, right?[WAIT 10]\r\nI hope you have Fire-type Pokémon ready!
So, next is the third trial! It’zzz going to be in\nLush Jungle, right?[WAIT 10]\r\nI hope you have Fire-type Pokémon ready!
[~ 357]
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So thizzz is Lush Jungle... So many trees,\nand leaves, and grass, and everything!
So thizzz is Lush Jungle... So many trees,\nand leaves, and grass, and everything!
So thizzz is Lush Jungle... So many trees,\nand leaves, and grass, and everything!
So thizzz is Lush Jungle... So many trees,\nand leaves, and grass, and everything!
Zzz-zzrt! The Dimensional Research Lab is in\nHeahea City!
Zzz-zzrt! The Dimensional Research Lab is in\nHeahea City!
Zzz-zzrt! The Dimensional Research Lab is in\nHeahea City!
Zzz-zzrt! The Dimensional Research Lab is in\nHeahea City!
Let’zzz head to the Dimensional Research Lab.\nThe prof will be waiting for uzzz there!
Off to the Dimensional Research Lab,\n[VAR TRNAME(0000)]! The professor is waiting!
Off to the Dimensional Research Lab,\n[VAR TRNICK(0001)]! The professor is waiting!
Off to the Dimensional Research Lab,\n[VAR TRNICK(0001)]! The professor is waiting!
It soundzzz like Professor Burnet has been\ntaking good care of Lillie![WAIT 40]\c\nLet’zzz go ask Lillie how she ended up pazzzed\nout on the beach!
It soundzzz like Professor Burnet has been\ntaking good care of Lillie![WAIT 40]\c\nLet’zzz go ask Lillie how she ended up pazzzed\nout on the beach!
It soundzzz like Professor Burnet has been\ntaking good care of Lillie![WAIT 40]\c\nLet’zzz go ask Lillie how she ended up pazzzed\nout on the beach!
It soundzzz like Professor Burnet has been\ntaking good care of Lillie![WAIT 40]\c\nLet’zzz go ask Lillie how she ended up pazzzed\nout on the beach!
Diglett’s Tunnel? What a lucky bunch...\nI wanna have a place named after me, too! Zzzt!
Diglett’s Tunnel? What a lucky bunch...\nI wanna have a place named after me, too! Zzzt!
Diglett’s Tunnel? What a lucky bunch...\nI wanna have a place named after me, too! Zzzt!
Diglett’s Tunnel? What a lucky bunch...\nI wanna have a place named after me, too! Zzzt!
Me too!
The Rotunnel?
[VAR TRNAME(0000)] Tunnel, huh...?\nSoundzzz deep...
[VAR TRNAME(0000)] Tunnel, huh...?\nSoundzzz deep...
[VAR TRNICK(0001)] Tunnel, huh? I bet that’d be\nthe next Alolan hot spot! Zzzt-zzzt-zzt!
[VAR TRNICK(0001)] Tunnel, huh? I bet that’d be\nthe next Alolan hot spot! Zzzt-zzzt-zzt!
Zzzzzrt! Rotunnel! I like the zzzound of that!
Zzzzzrt! Rotunnel! I like the zzzound of that!\nI bet I could find lotzzz of friends there!
That’zzz it! You’ve gotta dig the Rotunnel for me\nsomeday, [VAR TRNICK(0001)]!
That’zzz it! You’ve gotta dig the Rotunnel for me\nsomeday, [VAR TRNICK(0001)]!
Anyway, let’zzz explore Diglett’s Tunnel for now!
Anyway, let’zzz explore Diglett’s Tunnel for now!
Anyway, let’zzz explore Diglett’s Tunnel for now!
Anyway, let’zzz explore Diglett’s Tunnel for now!
If we get through this tunnel, we’ll be just steps\naway from Konikoni City, [VAR GENDBR(00FF,0B07)]big boyclever girl! Zzzzp!
If we get through this tunnel, we’ll be just steps\naway from Konikoni City, [VAR GENDBR(00FF,0B07)]big boyclever girl! Zzzzp!
If we get through this tunnel, we’ll be just steps\naway from Konikoni City, [VAR GENDBR(00FF,0B07)]big boyclever girl! Zzzzp!
If we get through this tunnel, we’ll be just steps\naway from Konikoni City, [VAR GENDBR(00FF,0B07)]big boyclever girl! Zzzzp!
Once we reach Konikoni City, we need to head\nto Olivia’zzz shop! I hope my map has it...
Once we reach Konikoni City, we need to head\nto Olivia’zzz shop! I hope my map has it...
Once we reach Konikoni City, we need to head\nto Olivia’zzz shop! I hope my map has it...
Once we reach Konikoni City, we need to head\nto Olivia’zzz shop! I hope my map has it...
I’ve marked the Ruinzzz of Life on my map! I’d\nsay we should do some shopping now.[WAIT 10]\r\nI don’t think there will be shopzzz out there!
I’ve marked the Ruinzzz of Life on my map! I’d\nsay we should do some shopping now.[WAIT 10]\r\nI don’t think there will be shopzzz out there!
I’ve marked the Ruinzzz of Life on my map! I’d\nsay we should do some shopping now.[WAIT 10]\r\nI don’t think there will be shopzzz out there!
I’ve marked the Ruinzzz of Life on my map! I’d\nsay we should do some shopping now.[WAIT 10]\r\nI don’t think there will be shopzzz out there!
That Aether Foundation guy, with the glassezz...\nWhat was his problem?[WAIT 10]\r\nHe certainly acted full of himzzzelf!
That Aether Foundation guy, with the glassezz...\nWhat was his problem?[WAIT 10]\r\nHe certainly acted full of himzzzelf!
That Aether Foundation guy, with the glassezz...\nWhat was his problem?[WAIT 10]\r\nHe certainly acted full of himzzzelf!
That Aether Foundation guy, with the glassezz...\nWhat was his problem?[WAIT 10]\r\nHe certainly acted full of himzzzelf!
Bzzzt-zzzt... That lady was super strong...
Bzzzt-zzzt...\nThat lady was super strong...[WAIT 40]\c\nStill, I knew you would be stronger,\n[VAR TRNAME(0000)]! I wazzzn’t worried at all!
Bzzzt-zzzt...\nThat lady was super strong...[WAIT 40]\c\nStill, I knew you would be stronger,\n[VAR TRNICK(0001)]! I wazzzn’t worried at all!
Bzzzt-zzzt...\nThat lady was super strong...[WAIT 40]\c\nStill, I knew you would be stronger,\n[VAR TRNICK(0001)]! I wazzzn’t worried at all!
So, Olivia, the island kahuna! D’you think she’ll\nbe azzz powerful as Hala?
So, Olivia, the island kahuna! D’you think she’ll\nbe azzz powerful as Hala?
So, Olivia, the island kahuna! D’you think she’ll\nbe azzz powerful as Hala?
So, Olivia, the island kahuna! D’you think she’ll\nbe azzz powerful as Hala?
So, all we gotta do is find that self-important\nguy at the Hano Grand Resort![WAIT 10]\r\nShould be no problem—he tendzzz to stick out!
So, all we gotta do is find that self-important\nguy at the Hano Grand Resort![WAIT 10]\r\nShould be no problem—he tendzzz to stick out!
So, all we gotta do is find that self-important\nguy at the Hano Grand Resort![WAIT 10]\r\nShould be no problem—he tendzzz to stick out!
So, all we gotta do is find that self-important\nguy at the Hano Grand Resort![WAIT 10]\r\nShould be no problem—he tendzzz to stick out!
The conservation area izzz huge! How are we\nsupposed to find the president in here?!
The conservation area izzz huge! How are we\nsupposed to find the president in here?!
The conservation area izzz huge! How are we\nsupposed to find the president in here?!
The conservation area izzz huge! How are we\nsupposed to find the president in here?!
Zzrt?! I’ve never seen a Pokémon like that!\nA-are we really gonna fight that...that thing?!
Zzrt?! I’ve never seen a Pokémon like that!\nBe careful, [VAR TRNAME(0000)]...
Zzrt?! I’ve never seen a Pokémon like that!\nBe careful, [VAR TRNICK(0001)]...
Zzrt?! I’ve never seen a Pokémon like that!\nBe careful, [VAR TRNICK(0001)]...
Malie Garden should be right near the Pokémon\nCenter! Think you can find it? Zz-zzt!
Malie Garden should be right near the Pokémon\nCenter! Think you can find it? Zz-zzt!
Malie Garden should be right near the Pokémon\nCenter! Think you can find it? Zz-zzt!
Malie Garden should be right near the Pokémon\nCenter! Think you can find it? Zz-zzt!
The tea shop in Malie Garden! Maybe the prof\nis taking hizzz time enjoying a cup of tea!
The tea shop in Malie Garden! Maybe the prof\nis taking hizzz time enjoying a cup of tea!
The tea shop in Malie Garden! Maybe the prof\nis taking hizzz time enjoying a cup of tea!
The tea shop in Malie Garden! Maybe the prof\nis taking hizzz time enjoying a cup of tea!
Ula’ula Island has an observatory, huh? I bet\nthey’re studying the universe and its secretzzz!
Ula’ula Island has an observatory, huh? I bet\nthey’re studying the universe and its secretzzz!
Ula’ula Island has an observatory, huh? I bet\nthey’re studying the universe and its secretzzz![WAIT 10]\r\nI hope they let us look at the stars together!
Ula’ula Island has an observatory, huh? I bet\nthey’re studying the universe and its secretzzz![WAIT 10]\r\nI hope they let us look at the stars together!
Malie Library izzz to the west of the garden!\nYou know which way izzz west, right?
Malie Library izzz to the west of the garden!\nYou know which way izzz west, right?
Malie Library izzz to the west of the garden!\nYou know which way izzz west, right?
Malie Library izzz to the west of the garden!\nYou know which way izzz west, right?
So this izzz the library! Just look at all\nthose bookzzz!
So this izzz the library! Just look at all those\nbookzzz! I love the smell of books, don’t you?
So this izzz the library! Just look at all\nthose bookzzz![WAIT 40]\c\nHey, no looking at other encyclopediazzz!\nI should have all the info you need!
So this izzz the library! Just look at all\nthose bookzzz![WAIT 40]\c\nHey, no looking at other encyclopediazzz!\nI should have all the info you need!
Once we’re done with Malie City, we should\nhead to Route 10! Lotzzz of Pokémon there!
Once we’re done with Malie City, we should\nhead to Route 10! Lotzzz of Pokémon there!
Once we’re done with Malie City, we should\nhead to Route 10! Lotzzz of Pokémon there!
Once we’re done with Malie City, we should\nhead to Route 10! Lotzzz of Pokémon there!
So, the Exeggutor Exprezzzz will take us up\nMount Hokulani... It’zzz a funny-looking bus!
So, the Exeggutor Exprezzzz will take us up\nMount Hokulani... It’zzz a funny-looking bus!
So, the Exeggutor Exprezzzz will take us up\nMount Hokulani... It’zzz a funny-looking bus!
So, the Exeggutor Exprezzzz will take us up\nMount Hokulani... It’zzz a funny-looking bus!
The Pokémon League! It sounds so cool!\nI bet you want to check it out, too, right? Zzrt?
The Pokémon League! It sounds so cool!\nI bet you want to check it out, too, right? Zzrt?
The Pokémon League! It sounds so cool!\nI bet you want to check it out, too, right? Zzrt?
The Pokémon League! It sounds so cool!\nI bet you want to check it out, too, right? Zzrt?
I’d love the challenge!
Not sure if I can handle it...
That’zzz the spirit!
I know you’d do great in the Pokémon League,\n[VAR TRNAME(0000)]! You’ve got me, after all! Zzzrt!
I bet you could become the best Trainer in all of\nAlola, [VAR TRNICK(0001)]! Truzzzt me!
I bet you could become the best Trainer in all of\nAlola, [VAR TRNICK(0001)]! Truzzzt me!
Oooh I see... You’re scared of becoming the\nChampion, bzzzzt?
Oh, come on, [VAR TRNAME(0000)]! You’re such a\nstrong Trainer—you can handle it! Zzzt!
Oh, come on, [VAR TRNICK(0001)]! You’re such a\nstrong Trainer—you can handle it! Zzzt!
Oh, come on, [VAR TRNICK(0001)]! You’re such a\nstrong Trainer—you can handle it! Zzzt!
But first, we need to finish the island challenge!\nOnward to the Hokulani Obzzzervatory! Bzzzzt!
But first, we need to finish the island challenge!\nOnward to the Hokulani Obzzzervatory! Bzzzzt!
But first, we need to finish the island challenge!\nOnward to the Hokulani Obzzzervatory! Bzzzzt!
But first, we need to finish the island challenge!\nOnward to the Hokulani Obzzzervatory! Bzzzzt!
I wonder what kind of trial awaitzzz us at the\nHokulani Observatory? Are you ready, partner?
I wonder what kind of trial awaitzzz us at the\nHokulani Observatory? Are you ready, partner?
I wonder what kind of trial awaitzzz us at the\nHokulani Observatory? Are you ready, partner?
I wonder what kind of trial awaitzzz us at the\nHokulani Observatory? Are you ready, partner?
[~ 485]
[~ 486]
[~ 487]
[~ 488]
So we have to go find all the Charjabug?\nDid you see how many there were?! Tzzzrt!
So we have to go find all the Charjabug?\nDid you see how many there were?! Tzzzrt!
So we have to go find all the Charjabug?\nDid you see how many there were?! Tzzzrt!
So we have to go find all the Charjabug?\nDid you see how many there were?! Tzzzrt!
The Charjabug are eating right now... I hope\nthey don’t mind uzzz interrupting their meal!
The Charjabug are eating right now... I hope\nthey don’t mind uzzz interrupting their meal!
The Charjabug are eating right now... I hope\nthey don’t mind uzzz interrupting their meal!
The Charjabug are eating right now... I hope\nthey don’t mind uzzz interrupting their meal!
And in they go... Does the trial usually go thizzz\nway? I hope they know what they’re doing...
And in they go... Does the trial usually go thizzz\nway? I hope they know what they’re doing...
And in they go... Does the trial usually go thizzz\nway? I hope they know what they’re doing...
And in they go... Does the trial usually go thizzz\nway? I hope they know what they’re doing...
C’mon, pal, let’zzz not keep Sophocles waiting!\nLet him know once we’re ready!
C’mon, pal, let’zzz not keep Sophocles waiting!\nLet him know once we’re ready!
C’mon, pal, let’zzz not keep Sophocles waiting!\nLet him know once we’re ready!
C’mon, pal, let’zzz not keep Sophocles waiting!\nLet him know once we’re ready!
It’zzz been a while since our last trial![WAIT 40]\c\nYou know what to do, right? Get the Charjabug\nlined up by pressing the buttons on the Roller!
It’zzz been a while since our last trial, hasn’t\nit, [VAR TRNAME(0000)]?[WAIT 40]\c\nYou know what to do, right? Get the Charjabug\nlined up by pressing the buttons on the Roller!
It’zzz been a while since our last trial, hasn’t\nit, [VAR TRNICK(0001)]?[WAIT 40]\c\nYou know what to do, right? Get the Charjabug\nlined up by pressing the buttons on the Roller!
It’zzz been a while since our last trial, hasn’t\nit, [VAR TRNICK(0001)]?[WAIT 40]\c\nYou know what to do, right? Get the Charjabug\nlined up by pressing the buttons on the Roller!
[~ 509]
[~ 510]
[~ 511]
[~ 512]
And that’s another trial under your belt, kid![WAIT 40]\c\nLet’zzz head back to Malie Garden. Hopefully\nthe prof won’t be too hard to find this time...
Congratzzz on finishing the trial,\n[VAR TRNAME(0000)]! Now that’s my partner![WAIT 40]\c\nLet’zzz head back to Malie Garden. Hopefully\nthe prof won’t be too hard to find this time...
Congratzzz on finishing the trial,\n[VAR TRNICK(0001)]! Now that’s my [VAR GENDBR(00FF,0B07)]big boyclever girl![WAIT 40]\c\nLet’zzz head back to Malie Garden. Hopefully\nthe prof won’t be too hard to find this time...
Congratzzz on finishing the trial,\n[VAR TRNICK(0001)]! Now that’s my [VAR GENDBR(00FF,0B07)]big boyclever girl![WAIT 40]\c\nLet’zzz head back to Malie Garden. Hopefully\nthe prof won’t be too hard to find this time...
[~ 517]
[~ 518]
[~ 519]
[~ 520]
I thought Guzma was going to bust me up, too!\nWhat a bully...[WAIT 40]\c\nWell, let’zzz not dwell on it! C’mon, kid, we’ve got\nRoute 11 to explore!
I thought Guzma was going to bust me up, too!\nWhat a bully...[WAIT 40]\c\nWell, let’zzz not dwell on it! C’mon, kid, we’ve got\nRoute 11 to explore!
I thought Guzma was going to bust me up, too!\nWhat a bully...[WAIT 40]\c\nWell, let’zzz not dwell on it! C’mon, kid, we’ve got\nRoute 11 to explore!
I thought Guzma was going to bust me up, too!\nWhat a bully...[WAIT 40]\c\nWell, let’zzz not dwell on it! C’mon, kid, we’ve got\nRoute 11 to explore!
Route 12! Think you can catch all the Pokémon\nhere, buddy?
Route 12! Think you can catch all the Pokémon\nhere, buddy?
Route 12! Think you can catch all the Pokémon\nhere, buddy?
Route 12! Think you can catch all the Pokémon\nhere, buddy?
Let’zzz go for a wild romp on the Mudsdale\nHapu gave us!
Let’zzz go for a wild romp on the Mudsdale\nHapu gave us!
Let’zzz go for a wild romp on the Mudsdale\nHapu gave us!
Let’zzz go for a wild romp on the Mudsdale\nHapu gave us!
When he said Cosmog, he meant Nebby, right?[WAIT 40]\c\nZzzzzrt, I hope Lillie and Nebby aren’t in trouble.
Hey, [VAR TRNAME(0000)], when he said Cosmog,\nhe meant Nebby, right?[WAIT 40]\c\nZzzzzrt, I hope Lillie and Nebby aren’t in trouble.
Hey, [VAR TRNICK(0001)], when he said Cosmog,\nhe meant Nebby, right?[WAIT 40]\c\nZzzzzrt, I hope Lillie and Nebby aren’t in trouble.
Hey, [VAR TRNICK(0001)], when he said Cosmog,\nhe meant Nebby, right?[WAIT 40]\c\nZzzzzrt, I hope Lillie and Nebby aren’t in trouble.
That mysteriouzzz duo again...[WAIT 40]\c\nWhat’s with all that about light being stolen?\nReminds me of what happened in front of the[WAIT 10]\r\nprofessor’s laboratory.
That mysteriouzzz duo again...[WAIT 40]\c\nWhat’s with all that about light being stolen?\nReminds me of what happened in front of the[WAIT 10]\r\nprofessor’s laboratory.
That mysteriouzzz duo again...[WAIT 40]\c\nWhat’s with all that about light being stolen?\nReminds me of what happened in front of the[WAIT 10]\r\nprofessor’s laboratory.
That mysteriouzzz duo again...[WAIT 40]\c\nWhat’s with all that about light being stolen?\nReminds me of what happened in front of the[WAIT 10]\r\nprofessor’s laboratory.
Here I thought the Aether House would be a\nquiet place... Boy, wazzz I wrong!
Here I thought the Aether House would be a\nquiet place... Boy, wazzz I wrong!
Here I thought the Aether House would be a\nquiet place... Boy, wazzz I wrong!
Here I thought the Aether House would be a\nquiet place... Boy, wazzz I wrong!
Come on, kid! Let’s follow Captain Acerola to\nthe next trial site!
Come on, kid! Let’s follow Captain Acerola to\nthe next trial site!
Come on, kid! Let’s follow Captain Acerola to\nthe next trial site!
Come on, kid! Let’s follow Captain Acerola to\nthe next trial site!
Thizzz place is giving me the creeps... I’m glad\nwe’re in this trial together, buddy!
Man, I’m glad you’re with me, [VAR TRNAME(0000)]...\nThis place is all kindzzz of creepy...
Man, I’m glad you’re with me, [VAR TRNICK(0001)]...\nThis place is all kindzzz of creepy...
Man, I’m glad you’re with me, [VAR TRNICK(0001)]...\nThis place is all kindzzz of creepy...
Another trial cleared and completed! Zzt-zzt!\nAnd I helped out, right? Right?[WAIT 40]\c\nAnyway, let’zzz head back to the Aether House!
Another trial cleared and completed! Zzt-zzt!\nAnd I helped out, right? Right?[WAIT 40]\c\nAnyway, let’zzz head back to the Aether House!
Another trial cleared and completed! Zzt-zzt!\nAnd I helped out, right? Right?[WAIT 40]\c\nAnyway, let’zzz head back to the Aether House!
Another trial cleared and completed! Zzt-zzt!\nAnd I helped out, right? Right?[WAIT 40]\c\nAnyway, let’zzz head back to the Aether House!
Bzzt-zzt-zzt... Those Team Skull goons are more\nterrifying than Ghost-type Pokémon...
Bzzt-zzt-zzt... Those Team Skull goons are more\nterrifying than Ghost-type Pokémon...
Bzzt-zzt-zzt... Those Team Skull goons are more\nterrifying than Ghost-type Pokémon...
Bzzt-zzt-zzt... Those Team Skull goons are more\nterrifying than Ghost-type Pokémon...
I...I guess we don’t have a choizzze... We need to\nhead to Po Town, on Sharpedo’s back!
I...I guess we don’t have a choizzze... We need to\nhead to Po Town, on Sharpedo’s back!
I...I guess we don’t have a choizzze... We need to\nhead to Po Town, on Sharpedo’s back!
I...I guess we don’t have a choizzze... We need to\nhead to Po Town, on Sharpedo’s back!
The place izzz crawling with Team Skull Grunts!\nZzzzzt... Those guys freak me out...
The place izzz crawling with Team Skull Grunts!\nZzzzzt... Those guys freak me out...
The place izzz crawling with Team Skull Grunts!\nZzzzzt... Those guys freak me out...
The place izzz crawling with Team Skull Grunts!\nZzzzzt... Those guys freak me out...
The Team Skull boss... He’s hiding somewhere\nhere in Po Town, isn’t he...? Zzzzzzrt...
The Team Skull boss... He’s hiding somewhere\nhere in Po Town, isn’t he...? Zzzzzzrt...
The Team Skull boss... He’s hiding somewhere\nhere in Po Town, isn’t he...? Zzzzzzrt...
The Team Skull boss... He’s hiding somewhere\nhere in Po Town, isn’t he...? Zzzzzzrt...
Hey, good job on the quizzz, kid! I admit I had\nno idea what to say...[WAIT 40]\c\nS-so, now all we need to do is find the boss in\nPo Town... Zzt...
Hey, good job on the quizzz, kid! I admit I had\nno idea what to say...[WAIT 40]\c\nS-so, now all we need to do is find the boss in\nPo Town... Zzt...
Hey, good job on the quizzz, kid! I admit I had\nno idea what to say...[WAIT 40]\c\nS-so, now all we need to do is find the boss in\nPo Town... Zzt...
Hey, good job on the quizzz, kid! I admit I had\nno idea what to say...[WAIT 40]\c\nS-so, now all we need to do is find the boss in\nPo Town... Zzt...
Zzzzounds, [VAR TRNAME(0000)]! You’re quite some\nTrainer to defeat that Guzma! Good job, buddy!
Zzzzounds, [VAR TRNAME(0000)]! You’re quite some\nTrainer to defeat that Guzma! Good job, buddy!
Zzzzounds, [VAR TRNICK(0001)]! You’re quite some\nTrainer to defeat that Guzma! Good job, buddy!
Zzzzounds, [VAR TRNICK(0001)]! You’re quite some\nTrainer to defeat that Guzma! Good job, buddy!
Good job rescuing that Yungoos, kiddo!\nC’mon, let’zzz head back to the Aether House!
Good job rescuing that Yungoos, kiddo!\nC’mon, let’zzz head back to the Aether House!
Good job rescuing that Yungoos, kiddo!\nC’mon, let’zzz head back to the Aether House!
Good job rescuing that Yungoos, kiddo!\nC’mon, let’zzz head back to the Aether House!
I guezzz there was more to Gladion than just a\nscary attitude...[WAIT 40]\c\nHe wanted to meet up at the ferry terminal in\nMalie City, right? Let’s zzzip right over!
I guezzz there was more to Gladion than just a\nscary attitude...[WAIT 40]\c\nHe wanted to meet up at the ferry terminal in\nMalie City, right? Let’s zzzip right over!
I guezzz there was more to Gladion than just a\nscary attitude...[WAIT 40]\c\nHe wanted to meet up at the ferry terminal in\nMalie City, right? Let’s zzzip right over!
I guezzz there was more to Gladion than just a\nscary attitude...[WAIT 40]\c\nHe wanted to meet up at the ferry terminal in\nMalie City, right? Let’s zzzip right over!
Nanu is a police officer AND the island kahuna?!\nMaybe there’zzz more to him than I thought...
Nanu is a police officer AND the island kahuna?!\nMaybe there’zzz more to him than I thought...
Nanu is a police officer AND the island kahuna?!\nMaybe there’zzz more to him than I thought...
Nanu is a police officer AND the island kahuna?!\nMaybe there’zzz more to him than I thought...
This atmosphere... It’zzz completely different\nfrom when we last came to Aether Paradise![WAIT 40]\c\nBe careful, [VAR TRNAME(0000)]...and on to the\nelevator hall! We’ve made it thizzz far together!
This atmosphere... It’zzz completely different\nfrom when we last came to Aether Paradise![WAIT 40]\c\nBe careful, [VAR TRNAME(0000)]...and on to the\nelevator hall! We’ve made it thizzz far together!
This atmosphere... It’zzz completely different\nfrom when we last came to Aether Paradise![WAIT 40]\c\nBe careful, [VAR TRNICK(0001)]...and on to the\nelevator hall! We’ve made it thizzz far together!
This atmosphere... It’zzz completely different\nfrom when we last came to Aether Paradise![WAIT 40]\c\nBe careful, [VAR TRNICK(0001)]...and on to the\nelevator hall! We’ve made it thizzz far together!
Zmmm! If you’re ready, better go with Gladion. \nHe’s itching to get a move on!
Zmmm! If you’re ready, better go with Gladion. \nHe’s itching to get a move on!
Zmmm! If you’re ready, better go with Gladion. \nHe’s itching to get a move on!
Zmmm! If you’re ready, better go with Gladion. \nHe’s itching to get a move on!
What’s thizzz about secret labzzz...? This place\nmakezzz Po Town look safe and welcoming...
What’s thizzz about secret labzzz...? This place\nmakezzz Po Town look safe and welcoming...
What’s thizzz about secret labzzz...? This place\nmakezzz Po Town look safe and welcoming...
What’s thizzz about secret labzzz...? This place\nmakezzz Po Town look safe and welcoming...
Now, let’zzz see... I think Hau went into the lab\nin the back.
Now, let’zzz see... I think Hau went into the lab\nin the back.
Now, let’zzz see... I think Hau went into the lab\nin the back.
Now, let’zzz see... I think Hau went into the lab\nin the back.
I...I’d thought the Aether Foundation people\nwere all nice folkzzz...
I...I’d thought the Aether Foundation people\nwere all nice folkzzz...
I...I’d thought the Aether Foundation people\nwere all nice folkzzz...
I...I’d thought the Aether Foundation people\nwere all nice folkzzz...
I think it’zzz time we got out of here,\ntoo, [VAR TRNAME(0000)].
I think it’zzz time we got out of here,\ntoo, [VAR TRNAME(0000)].
I think it’zzz time we got out of here,\ntoo, [VAR TRNAME(0000)].
I think it’zzz time we got out of here,\ntoo, [VAR TRNAME(0000)].
We can meet up with them if we take the\nelevator up to 1F. Well? Let’zzz go!
We can meet up with them if we take the\nelevator up to 1F. Well? Let’zzz go!
We can meet up with them if we take the\nelevator up to 1F. Well? Let’zzz go!
We can meet up with them if we take the\nelevator up to 1F. Well? Let’zzz go!
I’m happy Hau’s with us! And I never thought I’d\nsay thizzz, but...I’m glad Gladion is here, too!
I’m happy Hau’s with us! And I never thought I’d\nsay thizzz, but...I’m glad Gladion is here, too!
I’m happy Hau’s with us! And I never thought I’d\nsay thizzz, but...I’m glad Gladion is here, too![WAIT 40]\c\nDon’t forget, I’m here with you, too, partner!
I’m happy Hau’s with us! And I never thought I’d\nsay thizzz, but...I’m glad Gladion is here, too![WAIT 40]\c\nDon’t forget, I’m here with you, too, partner!
That guy with the weird glassezzz sure\nlooked upset![WAIT 40]\c\nC’mon, kiddo, let’zzz go find Lusamine. She’s got\nto be somewhere farther in on the first floor!
That guy with the weird glassezzz sure\nlooked upset![WAIT 40]\c\nC’mon, kiddo, let’zzz go find Lusamine. She’s got\nto be somewhere farther in on the first floor!
That guy with the weird glassezzz sure\nlooked upset![WAIT 40]\c\nC’mon, kiddo, let’zzz go find Lusamine. She’s got\nto be somewhere farther in on the first floor!
That guy with the weird glassezzz sure\nlooked upset![WAIT 40]\c\nC’mon, kiddo, let’zzz go find Lusamine. She’s got\nto be somewhere farther in on the first floor!
I hope Lusamine hasn’t gone all weird like the\nrest of Aether Paradise...\c\nShe seemed so nice lazzzt time we met her!
I hope Lusamine hasn’t gone all weird like the\nrest of Aether Paradise...\c\nShe seemed so nice lazzzt time we met her!
I hope Lusamine hasn’t gone all weird like the\nrest of Aether Paradise...\c\nShe seemed so nice lazzzt time we met her!
I hope Lusamine hasn’t gone all weird like the\nrest of Aether Paradise...\c\nShe seemed so nice lazzzt time we met her!
Now we should be able to reach Lusamine at\nlast. Let’zzz hope Lillie is with her!
Now we should be able to reach Lusamine at\nlast. Let’zzz hope Lillie is with her!
Now we should be able to reach Lusamine at\nlast. Let’zzz hope Lillie is with her!
Now we should be able to reach Lusamine at\nlast. Let’zzz hope Lillie is with her!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
I-I don’t know what’zzz going on... I have a\nfeeling we should find Lillie and Nebby as[WAIT 10]\r\nquickly as possible, partner!
Lusamine disappeared just like that!\nC’mon, let’zzz follow her onto that warp panel!
Lusamine disappeared just like that!\nC’mon, let’zzz follow her onto that warp panel!
Lusamine disappeared just like that!\nC’mon, let’zzz follow her onto that warp panel!
Lusamine disappeared just like that!\nC’mon, let’zzz follow her onto that warp panel!
Zzt-zzt-zzt... D-do we really have to face down\nLusamine...? She seemzzz pretty intense...
Zzt-zzt-zzt... D-do we really have to face down\nLusamine...? She seemzzz pretty intense...
Zzt-zzt-zzt... D-do we really have to face down\nLusamine...? She seemzzz pretty intense...
Zzt-zzt-zzt... D-do we really have to face down\nLusamine...? She seemzzz pretty intense...
Yezzzterday was certainly eventful, eh, kid?\nLillie’s waiting for us, so let’s head out!
Yezzzterday was certainly eventful, eh, kid?\nLillie’s waiting for us, so let’s head out!
Yezzzterday was certainly eventful, eh, kid?\nLillie’s waiting for us, so let’s head out!
Yezzzterday was certainly eventful, eh, kid?\nLillie’s waiting for us, so let’s head out!
Oh my zzzzzrt! That’s quite a change!
Oh my zzzzzrt! That’s quite a change!
Oh my zzzzzrt! That’s quite a change!
Oh my zzzzzrt! That’s quite a change!
You mean Lillie?
You mean Hau?
That’zzz right! She looks full of energy, and it’s\nnot just becauzzze of the change in clothes!
That’zzz right! She looks full of energy, and it’s\nnot just becauzzze of the change in clothes!
That’zzz right! She looks full of energy, and it’s\nnot just becauzzze of the change in clothes!
That’zzz right! She looks full of energy, and it’s\nnot just becauzzze of the change in clothes!
That’zzz right! He’s getting a little bit of that...\nvibe Kahuna Hala hazzz!
That’zzz right! He’s getting a little bit of that...\nvibe Kahuna Hala hazzz!
That’zzz right! He’s getting a little bit of that...\nvibe Kahuna Hala hazzz!
That’zzz right! He’s getting a little bit of that...\nvibe Kahuna Hala hazzz!
Time to meet up with everyone at the dockzzz!\nYou can take the elevator there!
Everyone is waiting where boatzzz come in!\nLet’s get out of this place!
Let’zzz go, [VAR TRNICK(0001)]! Everyone is waiting\nfor us where the boatzzz come in!
Let’zzz go, [VAR TRNICK(0001)]! Everyone is waiting\nfor us where the boatzzz come in!
Check thizzz out! It’s a village on the ocean!
Check it out, [VAR TRNAME(0000)]! It’zzz a village\nfloating on the sea!
Check it out, [VAR TRNICK(0001)]! It’zzz a village\nfloating on the sea!
Check it out, [VAR TRNICK(0001)]! It’zzz a village\nfloating on the sea!
Keep on stomping around Poni Island, partner!\nLet’zzz see if we can find Hapu!
Keep on stomping around Poni Island, partner!\nLet’zzz see if we can find Hapu!
Keep on stomping around Poni Island, partner!\nLet’zzz see if we can find Hapu!
Keep on stomping around Poni Island, partner!\nLet’zzz see if we can find Hapu!
Zzzzzt! Poni Island seems much more...wild than\nother islands! I’m not sure if I fit in here...
Zzzzzt! Poni Island seems much more...wild than\nother islands! I’m not sure if I fit in here...
Zzzzzt! Poni Island seems much more...wild than\nother islands! I’m not sure if I fit in here...
Zzzzzt! Poni Island seems much more...wild than\nother islands! I’m not sure if I fit in here...
Tzzzzzzzrrt! How come you get to be carried by\nMachamp? I want to be carried around too!\c\nOh wait, I already am!
Man, I’m jealous! Machamp makezzz it look\nso effortless![WAIT 40]\c\nI wish I could pick you up and carry you like\nthat, [VAR TRNAME(0000)]!
Man, I’m jealous! Machamp makezzz it look\nso effortless![WAIT 40]\c\nI wish I could pick you up and carry you like\nthat, [VAR TRNICK(0001)]!
Man, I’m jealous! Machamp makezzz it look\nso effortless![WAIT 40]\c\nI wish I could pick you up and carry you like\nthat, [VAR TRNICK(0001)]!
Let’zzz hope Lillie’s wish is granted at the Ruins\nof Hope, instead of her hopes ruined!
Let’zzz hope Lillie’s wish is granted at the Ruins\nof Hope, instead of her hopes ruined!
Let’zzz hope Lillie’s wish is granted at the Ruins\nof Hope, instead of her hopes ruined!
Let’zzz hope Lillie’s wish is granted at the Ruins\nof Hope, instead of her hopes ruined!
I’ve got to wonder... Who put these big, heavy-\nlooking boulderzzz here...?
I’ve got to wonder... Who put these big, heavy-\nlooking boulderzzz here...?
I’ve got to wonder... Who put these big, heavy-\nlooking boulderzzz here...?
I’ve got to wonder... Who put these big, heavy-\nlooking boulderzzz here...?
I wonder if we’ll be able to get to Exeggutor\nIsland from Seafolk Village?
I wonder if we’ll be able to get to Exeggutor\nIsland from Seafolk Village?
I wonder if we’ll be able to get to Exeggutor\nIsland from Seafolk Village?
I wonder if we’ll be able to get to Exeggutor\nIsland from Seafolk Village?
Now, if I were Mina, where would I hide...?\nKeep your eyezzz peeled, partner!
Now, if I were Mina, where would I hide...?\nKeep your eyezzz peeled, partner!
Now, if I were Mina, where would I hide...?\nKeep your eyezzz peeled, partner!
Now, if I were Mina, where would I hide...?\nKeep your eyezzz peeled, partner!
Zzzrreeeek! What’zzz going on?! The Exeggutor\nare swinging their heads around like crazzzy!
Zzzrreeeek! What’zzz going on?! The Exeggutor\nare swinging their heads around like crazzzy!
Zzzrreeeek! What’zzz going on?! The Exeggutor\nare swinging their heads around like crazzzy!
Zzzrreeeek! What’zzz going on?! The Exeggutor\nare swinging their heads around like crazzzy!
[~ 711]
[~ 712]
[~ 713]
[~ 714]
[~ 715]
[~ 716]
[~ 717]
[~ 718]
Ah, I see... A Pinsir had stuck to it, so it was\ntrying to shake it off...
Ah, I see... A Pinsir had stuck to it, so it was\ntrying to shake it off...
Ah, I see... A Pinsir had stuck to it, so it was\ntrying to shake it off...
Ah, I see... A Pinsir had stuck to it, so it was\ntrying to shake it off...
Now, where did that Exeggutor wander off to?\nIt looked like it went up ahead somewhere...
Now, where did that Exeggutor wander off to?\nIt looked like it went up ahead somewhere...
Now, where did that Exeggutor wander off to?\nIt looked like it went up ahead somewhere...
Now, where did that Exeggutor wander off to?\nIt looked like it went up ahead somewhere...
Now that we’ve got the flutezzz, we need to\nhead to the Vast Poni Canyon!
Now that we’ve got the flutezzz, we need to\nhead to the Vast Poni Canyon!
Now that we’ve got the flutezzz, we need to\nhead to the Vast Poni Canyon!
Now that we’ve got the flutezzz, we need to\nhead to the Vast Poni Canyon!
Y’know, buddy, I’m getting lezzz and lezzz\nscared of Team Skull.
Y’know, buddy, I’m getting lezzz and lezzz\nscared of Team Skull.
Y’know, buddy, I’m getting lezzz and lezzz\nscared of Team Skull.
Y’know, buddy, I’m getting lezzz and lezzz\nscared of Team Skull.
We’ll prove to the Ultra Recon Squad that we’re\nstrong enough to face anything, kid![WAIT 10]\r\nLet’zzz make it through Vast Poni Canyon!
We’ll prove to the Ultra Recon Squad that we’re\nstrong enough to face anything, kid![WAIT 10]\r\nLet’zzz make it through Vast Poni Canyon!
We’ll prove to the Ultra Recon Squad that we’re\nstrong enough to face anything, kid![WAIT 10]\r\nLet’zzz make it through Vast Poni Canyon!
We’ll prove to the Ultra Recon Squad that we’re\nstrong enough to face anything, kid![WAIT 10]\r\nLet’zzz make it through Vast Poni Canyon!
It seemzzz like the Ultra Recon Squad people\nreally are counting on you, [VAR TRNAME(0000)]![WAIT 10]\r\nYou’re my partner—don’t make me look silly!
It seemzzz like the Ultra Recon Squad people\nreally are counting on you, [VAR TRNAME(0000)]![WAIT 10]\r\nYou’re my partner—don’t make me look silly!
It seemzzz like the Ultra Recon Squad people\nreally are counting on you, [VAR TRNICK(0001)]![WAIT 10]\r\nYou’re my partner—don’t make me look silly!
It seemzzz like the Ultra Recon Squad people\nreally are counting on you, [VAR TRNICK(0001)]![WAIT 10]\r\nYou’re my partner—don’t make me look silly!
So this is the Vast Poni Canyon... Be careful!\nThe wind izzz pretty strong out there!
So this is the Vast Poni Canyon... Be careful!\nThe wind izzz pretty strong out there!
So this is the Vast Poni Canyon... Be careful!\nThe wind izzz pretty strong out there!
So this is the Vast Poni Canyon... Be careful!\nThe wind izzz pretty strong out there!
Don’t let Lillie have all the fun! We should\nchange into our Z-Powered form, too, partner!
Don’t let Lillie have all the fun! We should\nchange into our Z-Powered form, too, partner!
Don’t let Lillie have all the fun! We should\nchange into our Z-Powered form, too, partner!
Don’t let Lillie have all the fun! We should\nchange into our Z-Powered form, too, partner!
[~ 751]
[~ 752]
[~ 753]
[~ 754]
There’s a trial gate in Vast Poni Canyon, too!\nThizzz is going to be intense!
There’s a trial gate in Vast Poni Canyon, too!\nThizzz is going to be intense!
There’s a trial gate in Vast Poni Canyon, too!\nThizzz is going to be intense!
There’s a trial gate in Vast Poni Canyon, too!\nThizzz is going to be intense!
The totem that protectzzz the land...\nZzzt-zzt-zzt, I bet it’s super powerful!
The totem that protectzzz the land...\nZzzt-zzt-zzt, I bet it’s super powerful!
The totem that protectzzz the land...\nZzzt-zzt-zzt, I bet it’s super powerful!
The totem that protectzzz the land...\nZzzt-zzt-zzt, I bet it’s super powerful!
You cleared another trial! You’re just great in\nany situation, aren’t you, kiddo? Zzzzrt!
You cleared another trial! You’re just great in\nany situation, aren’t you, kiddo? Zzzzrt!
You cleared another trial! You’re just great in\nany situation, aren’t you, kiddo? Zzzzrt!
You cleared another trial! You’re just great in\nany situation, aren’t you, kiddo? Zzzzrt!
Thizzz altar... It must be older than I can\nimagine! I wonder who built it...?
Thizzz altar... It must be older than I can\nimagine! I wonder who built it...?
The altar muzzzt be ancient...[WAIT 40]\c\nWatch your step, [VAR TRNICK(0001)]! The stairs\nare falling apart, too!
The altar muzzzt be ancient...[WAIT 40]\c\nWatch your step, [VAR TRNICK(0001)]! The stairs\nare falling apart, too!
What’zzz gonna happen when you and Lillie play\nthe flutes together? I can hardly wait!
What’zzz gonna happen when you and Lillie play\nthe flutes together? I can hardly wait!
What’zzz gonna happen when you and Lillie play\nthe flutes together? I can hardly wait!
What’zzz gonna happen when you and Lillie play\nthe flutes together? I can hardly wait!
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Ultra Warp Ride... D-do we have to try it?\nOK, OK, I guezzz we don’t have a choice...
Ultra Warp Ride... D-do we have to try it?\nOK, OK, I guezzz we don’t have a choice...
Ultra Warp Ride... D-do we have to try it?\nOK, OK, I guezzz we don’t have a choice...
Ultra Warp Ride... D-do we have to try it?\nOK, OK, I guezzz we don’t have a choice...
So this is the Ultra Megalopolis... I’ve never\nseen buildingzzz like thezzze before!
So this is the Ultra Megalopolis... I’ve never\nseen buildingzzz like thezzze before!
So this is the Ultra Megalopolis... I’ve never\nseen buildingzzz like thezzze before!
So this is the Ultra Megalopolis... I’ve never\nseen buildingzzz like thezzze before!
I hope everyone in thizzz world will be\nsafe now!
I hope everyone in thizzz world will be\nsafe now!
I hope everyone in thizzz world will be\nsafe now!
I hope everyone in thizzz world will be\nsafe now!
You’ve really worked hard to come thizzz far,\n[VAR TRNAME(0000)]! I’m proud of you![WAIT 40]\c\nDon’t worry—I’ll be right by your side for Mina’s\ntrial azzz well, buddy!
You’ve really worked hard to come thizzz far,\n[VAR TRNAME(0000)]! I’m proud of you![WAIT 40]\c\nDon’t worry—I’ll be right by your side for Mina’s\ntrial azzz well, buddy!
You’ve really worked hard to come thizzz far,\n[VAR TRNAME(0000)]! I’m proud of you![WAIT 40]\c\nDon’t worry—I’ll be right by your side for Mina’s\ntrial azzz well, buddy!
You’ve really worked hard to come thizzz far,\n[VAR TRNAME(0000)]! I’m proud of you![WAIT 40]\c\nDon’t worry—I’ll be right by your side for Mina’s\ntrial azzz well, buddy!
We’re collecting petalzzz? This soundzzz like a\nnice, relaxing trial for once!
We’re collecting petalzzz? This soundzzz like a\nnice, relaxing trial for once!
We’re collecting petalzzz? This soundzzz like a\nnice, relaxing trial for once!
We’re collecting petalzzz? This soundzzz like a\nnice, relaxing trial for once!
You did it, partner! You finished another trial!\nI’m glad everyone izzz doing OK, too!
You did it, partner! You finished another trial!\nI’m glad everyone izzz doing OK, too!
You did it, partner! You finished another trial!\nI’m glad everyone izzz doing OK, too!
You did it, partner! You finished another trial!\nI’m glad everyone izzz doing OK, too!
Hapu’s grand trial is going to be on Exeggutor\nIsland? How eggciting! Zzrt-zzrt-zzrt!
Hapu’s grand trial is going to be on Exeggutor\nIsland? How eggciting! Zzrt-zzrt-zzrt!
Hapu’s grand trial is going to be on\nExeggutor Island?[WAIT 40]\c\nI hope the Exeggutor aren’t being pestered by\nPinsir again!
Hapu’s grand trial is going to be on\nExeggutor Island?[WAIT 40]\c\nI hope the Exeggutor aren’t being pestered by\nPinsir again!
You’ve beat Kahuna Hapu now, too!\nOnly one thing left for uzzz to do...[WAIT 40]\c\nIt’zzz time we took on Mount Lanakila, kid!
You’ve beat Kahuna Hapu now, too!\nOnly one thing left for uzzz to do...[WAIT 40]\c\nIt’zzz time we took on Mount Lanakila, kid!
You’ve beat Kahuna Hapu now, too!\nOnly one thing left for uzzz to do...[WAIT 40]\c\nIt’zzz time we took on Mount Lanakila, kid!
You’ve beat Kahuna Hapu now, too!\nOnly one thing left for uzzz to do...[WAIT 40]\c\nIt’zzz time we took on Mount Lanakila, kid!
We’re going to reach the top of Mount Lanakila,\nand that’zzz where you’re going to become the[WAIT 10]\r\nbest Trainer in all of Alola, [VAR TRNAME(0000)]!
We’re going to reach the top of Mount Lanakila,\nand that’zzz where you’re going to become the[WAIT 10]\r\nbest Trainer in all of Alola, [VAR TRNAME(0000)]!
We’re going to reach the top of Mount Lanakila,\nand that’zzz where you’re going to become the[WAIT 10]\r\nbest Trainer in all of Alola, [VAR TRNICK(0001)]!
We’re going to reach the top of Mount Lanakila,\nand that’zzz where you’re going to become the[WAIT 10]\r\nbest Trainer in all of Alola, [VAR TRNICK(0001)]!
Well, here we are, kid... The Pokémon League!\nAre you ready?
Well, here we are, kid... The Pokémon League!\nAre you ready?
Well, here we are, kid... The Pokémon League!\nAre you ready?
Well, here we are, kid... The Pokémon League!\nAre you ready?
Ready to win!
I’m getting nervous...
That’zzz the spirit, partner! Don’t worry, you’ve\ngot me with you. You can’t lose!
You know it! You and your Pokémon are all in\ntip-top shape, [VAR TRNAME(0000)]! Zzzt!
That’zzz right! I can’t imagine anyone in there\nbeing as strong as you, [VAR TRNICK(0001)]!
That’zzz right! I can’t imagine anyone in there\nbeing as strong as you, [VAR TRNICK(0001)]!
Waaah! If I had a pulse, it would be pounding\nlike crazzzy right now!
Bzzt-zzt-zzt... Now you’ve got me shaking, too!\nI didn’t even know I had a vibrate feature!
I know you’ll be fine, [VAR TRNICK(0001)]! You and\nyour Pokémon are the bezzzt!
I know you’ll be fine, [VAR TRNICK(0001)]! You and\nyour Pokémon are the bezzzt!
Aim for the Alolan Championship!\nHere we go, full power!
Aim for the Alolan Championship!\nHere we go, full power!
Aim for the Alolan Championship!\nHere we go, full power!
Aim for the Alolan Championship!\nHere we go, full power!
[~ 841]
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Have you caught a lot of Pokémon, kiddo?\nI can evaluate your ’Dex anytime, if you want!
How many Pokémon have you caught? Want\nme to evaluate your Pokédex? Zzzzt!
Hey, [VAR TRNICK(0001)]! Don’t forget, I can\nevaluate your ’Dex anytime you want! Zzz-zzt!
Hey, [VAR TRNICK(0001)]! Don’t forget, I can\nevaluate your ’Dex anytime you want! Zzz-zzt!
Zzzrt, check out your map, buddy! Have we\ncovered all of Alola yet?
Zzzrt, check out your map, buddy! Have we\ncovered all of Alola yet?
Zzzrt, check out your map, buddy! Have we\ncovered all of Alola yet?
Zzzrt, check out your map, buddy! Have we\ncovered all of Alola yet?
Tapu Rotom... Doezzz that sound powerful to\nyou, kid?
Tapu [VAR TRNAME(0000)]... Ooh, that sounds real\npowerful! Zzzzt-zzrt!
Tapu [VAR TRNICK(0001)]... Wow, now that’zzz a\npowerful name! You could totally be a guardian!
Tapu [VAR TRNICK(0001)]... Wow, now that’zzz a\npowerful name! You could totally be a guardian!
Hey, [VAR TRNAME(0000)]! Why not get a haircut or\nsomething from time to time? You need it! Zzzt!
Hey, [VAR TRNAME(0000)]! Why not get a haircut or\nsomething from time to time? You need it! Zzzt!
Hey, [VAR TRNICK(0001)]! Why don’t we check out\none of the apparel shopzzz sometime?[WAIT 10]\r\nI bet you’d look good in anything, buddy!
Hey, [VAR TRNICK(0001)]! Why don’t we check out\none of the apparel shopzzz sometime?[WAIT 10]\r\nI bet you’d look good in anything, buddy!
I suddenly remembered all of our adventures\nduring the island challenge! It wazzz kinda[WAIT 40]\r\ncrazy, but I had fun!
I suddenly remembered all of our adventures\nduring the island challenge! It was kinda crazy,[WAIT 40]\r\nbut it wazzz fun, wasn’t it, [VAR TRNAME(0000)]?
I suddenly remembered all of our adventures\nduring the island challenge! It was kinda crazy,[WAIT 40]\r\nbut it was fun, wasn’t it, [VAR TRNICK(0001)]?
I suddenly remembered all of our adventures\nduring the island challenge! It was kinda crazy,[WAIT 40]\r\nbut it was fun, wasn’t it, [VAR TRNICK(0001)]?
There’s just so much to do here in Alola, even\nafter becoming the Champion!
There’s just so much to do here in Alola, even\nafter becoming the Champion!
There’s just so much to do here in Alola, even\nafter becoming the Champion!
There’s just so much to do here in Alola, even\nafter becoming the Champion!
Seemzzz like Lillie is gonna stay at the prof’s\nplace! I guess she likes being an assistant!
Seemzzz like Lillie is gonna stay at the prof’s\nplace! I guess she likes being an assistant!
Seemzzz like Lillie is gonna stay at the prof’s\nplace! I guess she likes being an assistant!
Seemzzz like Lillie is gonna stay at the prof’s\nplace! I guess she likes being an assistant!
It’d be great if I could get to know you\nbetter, [VAR TRNAME(0000)].
Hey, [VAR TRNAME(0000)]! Feel free to, y’know, pay\nmore attention to me! Zzzzt!
I think you already know thizzz, kid, but I really,\nreally like you![WAIT 40]\c\nI’m the luckiest Rotom ever to be your\n’Dex, [VAR TRNICK(0001)]!
I think you already know thizzz, kid, but I really,\nreally like you![WAIT 40]\c\nI’m the luckiest Rotom ever to be your\n’Dex, [VAR TRNICK(0001)]!
It’zzz pretty comfy here in the Pokédex!
It’zzz pretty comfy here in the Pokédex!
It’zzz pretty comfy here in the Pokédex![WAIT 40]\c\nNot to mention, traveling with you is a ton of\nfun, too, [VAR TRNICK(0001)]!
It’zzz pretty comfy here in the Pokédex![WAIT 40]\c\nNot to mention, traveling with you is a ton of\nfun, too, [VAR TRNICK(0001)]!
Hey, let’zzz go to the Poké Pelago! I like\nMr. Mohn a lot. He’zzz nice to Pokémon!
Hey, let’zzz go to the Poké Pelago! I like\nMr. Mohn a lot. He’zzz nice to Pokémon!
Hey, let’zzz go to the Poké Pelago! I like\nMr. Mohn a lot. He’zzz nice to Pokémon!
Hey, let’zzz go to the Poké Pelago! I like\nMr. Mohn a lot. He’zzz nice to Pokémon!
Hey, [VAR TRNAME(0000)]![WAIT 40]\c\nI wonder what kind of Trainer will challenge you\nnext at the Pokémon League!
Hey, [VAR TRNAME(0000)]![WAIT 40]\c\nI wonder what kind of Trainer will challenge you\nnext at the Pokémon League!
Hey, [VAR TRNICK(0001)]![WAIT 40]\c\nI wonder what kind of Trainer will challenge you\nnext at the Pokémon League!
Hey, [VAR TRNICK(0001)]![WAIT 40]\c\nI wonder what kind of Trainer will challenge you\nnext at the Pokémon League!
Hey, didn’t your mom get a letter from your dad\nthe other day? She seemed really happy!
Hey, didn’t your mom get a letter from your dad\nthe other day? She seemed really happy!
Hey, didn’t your mom get a letter from your dad\nthe other day? She seemed really happy!
Hey, didn’t your mom get a letter from your dad\nthe other day? She seemed really happy!
I think it would be cool to explore the other\nregions with you, partner!
I think it would be cool to explore the other\nregions with you, partner!
I think it would be cool to explore the other\nregions with you, partner![WAIT 40]\c\nI bet you’d still be the most powerful Champion\nof them all though, [VAR TRNICK(0001)]!
I think it would be cool to explore the other\nregions with you, partner![WAIT 40]\c\nI bet you’d still be the most powerful Champion\nof them all though, [VAR TRNICK(0001)]!
Alola and Kanto... They seem far apart, but\nthey’re closer than you think!
Alola and Kanto... They seem far apart, but\nthey’re closer than you think!
Alola and Kanto... They seem far apart, but\nthey’re closer than you think!
Alola and Kanto... They seem far apart, but\nthey’re closer than you think!
Hm hm hmmm. ♪ Zzzt-zzt-zzzzzzrt. ♪\nBzzzt-zzzt. ♪
Hm hm hmmm. ♪ Zzzt-zzt-zzzzzzrt. ♪\nBzzzt-zzzt. ♪
Hm hm hmmm. ♪ Zzzt-zzt-zzzzzzrt. ♪\nBzzzt-zzzt. ♪
Hm hm hmmm. ♪ Zzzt-zzt-zzzzzzrt. ♪\nBzzzt-zzzt. ♪
Hey, kiddo! What’s the plan for today? Where\nare we gonna go?
Hey, kiddo! What’s the plan for today? Where\nare we gonna go?
Hey, [VAR TRNICK(0001)]! What’s the plan for\ntoday? Where are we gonna go?
Hey, [VAR TRNICK(0001)]! What’s the plan for\ntoday? Where are we gonna go?
Another great day to use my Rotom Power! Zzt!
Another great day to use my Rotom Power! Zzt!
Another great day to use my Rotom Power! Zzt!
Another great day to use my Rotom Power! Zzt!
I’m seeing more and more people who get all\nexcited when they see you, [VAR TRNAME(0000)]![WAIT 10]\r\nLookzzz like Champion fans are everywhere!
I’m seeing more and more people who get all\nexcited when they see you, [VAR TRNAME(0000)]![WAIT 10]\r\nLookzzz like Champion fans are everywhere!
I’m seeing more and more people who get all\nexcited when they see you, [VAR TRNICK(0001)]![WAIT 10]\r\nLookzzz like Champion fans are everywhere!
I’m seeing more and more people who get all\nexcited when they see you, [VAR TRNICK(0001)]![WAIT 10]\r\nLookzzz like Champion fans are everywhere!
I wonder what all the former Team Skull\nmembers are doing? Hope they’re doing well!
I wonder what all the former Team Skull\nmembers are doing? Hope they’re doing well!
I wonder what all the former Team Skull\nmembers are doing? Hope they’re doing well!
I wonder what all the former Team Skull\nmembers are doing? Hope they’re doing well!
I wonder how many places there are around\nAlola where we can enjoy the sunset?
I wonder how many places there are around\nAlola where we can enjoy the sunset?
I wonder how many places there are around\nAlola where we can enjoy the sunset?
I wonder how many places there are around\nAlola where we can enjoy the sunset?
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Roto-[VAR 1stchrTR(0002)]
Master
Master
Hey, kiddo![WAIT 40]\c\nI feel like we’ve been through a lot together, and\nI think we’re good friendzzz now![WAIT 40]\c\nSo, to celebrate, I’ve come up with an awesome\nnickname for you![WAIT 10]\r\nIzzz it all right if I call you Roto-[VAR 1stchrTR(0002)]?
Sure!
Uhhh...
Woo-hoo! Then I’ll start calling you\n[VAR TRNICK(0001)] from now on![WAIT 40]\c\nRotom and [VAR TRNICK(0001)]... Now isn’t that a\ngreat team, or what!
Not to your tastes, zzzzm? That’s fine. I’ll just\nstick to calling you [VAR TRNAME(0000)], as always![WAIT 40]\c\nIt doesn’t really matter what I call you, ’cause\nwe’re still best partners, eh, [VAR TRNAME(0000)]?
By the way... I’m helpful, right? Like, I’m being\nuseful to you?
By the way... You don’t mind having me around,\nright, [VAR TRNAME(0000)]? Am I helpful?
By the way... You don’t mind having me around,\nright, [VAR TRNICK(0001)]? Am I helpful?
By the way... You don’t mind having me around,\nright, [VAR TRNICK(0001)]? Am I helpful?
Really? Well, that’zzz a relief! It’s not like I have\nmany other options for a partner!
Really? Well, that’zzz good to hear! Don’t worry,\nkid—I’m not gonna disappoint you!
Heh... I mean, I knew you’d say that, but it’zzz\nstill good to hear, [VAR TRNICK(0001)]!
Heh... I mean, I knew you’d say that, but it’zzz\nstill good to hear, [VAR TRNICK(0001)]!
Thankzzz! Don’t worry, buddy—I’m gonna keep\ndoing my best to help you out!
Thankzzz! Don’t worry, buddy—I’m gonna keep\ndoing my best to help you out!
Zzz-zzzt! I knew I chose the right partner!\nI’m the best ’Dex ever, right, [VAR TRNICK(0001)]?
Zzz-zzzt! I knew I chose the right partner!\nI’m the best ’Dex ever, right, [VAR TRNICK(0001)]?
You’re a lifesaver!
I know I can count on you!
I’ve got all sortzzz of useful features!\nWhich one do you want to know about?
I’ve got all sortzzz of useful features!\nWhich one do you want to know about?
I’ve got all sortzzz of useful features!\nWhich one do you want to know about?
I’ve got all sortzzz of useful features!\nWhich one do you want to know about?
This izzz gonna be an eye-opener! If you touch\nbetween my eyes, it opens the Pokédex!
This izzz gonna be an eye-opener! If you touch\nbetween my eyes, it opens the Pokédex!
This izzz gonna be an eye-opener! If you touch\nbetween my eyes, it opens the Pokédex!
This izzz gonna be an eye-opener! If you touch\nbetween my eyes, it opens the Pokédex!
Touch anywhere other than the center of the\nmap to zoom in on it!
Touch anywhere other than the center of the\nmap to zoom in on it!
Touch anywhere other than the center of the\nmap to zoom in on it!
Touch anywhere other than the center of the\nmap to zoom in on it!
About the Pokédex
About the map
So, how’re you doing on your adventurezzz, kid?
So, how’re you doing on your adventurezzz, kid?
So, how’re you doing on your adventurezzz, kid?
So, how’re you doing on your adventurezzz, kid?
Yeah, traveling is fun! Especially when you get\nto travel with a friend, eh, [VAR TRNAME(0000)]?
Yeah, traveling is fun! Especially when you get\nto travel with a friend, eh, [VAR TRNAME(0000)]?
Yeah, traveling is fun! Especially when you get\nto travel with a friend, eh, [VAR TRNICK(0001)]?
Yeah, traveling is fun! Especially when you get\nto travel with a friend, eh, [VAR TRNICK(0001)]?
Hey, you can always talk to me when it getzzz\ntough, kid! Don’t worry, I’ve got your back!
Hey, you can always talk to me when it getzzz\ntough, kid! Don’t worry, I’ve got your back!
Hey, you can always talk to me when it getzzz\ntough, kid! Don’t worry, I’ve got your back!
Hey, you can always talk to me when it getzzz\ntough, kid! Don’t worry, I’ve got your back!
I’m having fun!
It can get tough sometimes...
So tell me, [VAR TRNAME(0000)], which do you like?\nDaytime or nighttime?
So tell me, [VAR TRNAME(0000)], which do you like?\nDaytime or nighttime?
So tell me, [VAR TRNICK(0001)], which do you like?\nDaytime or nighttime?
So tell me, [VAR TRNICK(0001)], which do you like?\nDaytime or nighttime?
I knew it! You’re cheerful and bright, just like\nthe sun during the day!
I knew it! You’re cheerful and bright, just like\nthe sun during the day!
I knew it! You’re cheerful and bright and have\nthat fiery passion, just like the sun!
I knew it! You’re cheerful and bright and have\nthat fiery passion, just like the sun!
That figurezzz! You’re cool and calm, just like\nthe moon at night!
That figurezzz! You’re cool and calm, just like\nthe moon at night!
That figurezzz! You’re cool and calm, and you’ve\ngot a soothing aura, just like the moon!
That figurezzz! You’re cool and calm, and you’ve\ngot a soothing aura, just like the moon!
I like daytime!
I like nighttime!
Which do you prefer, [VAR TRNAME(0000)]?\nCute Pokémon or powerful Pokémon?
Which do you prefer, [VAR TRNAME(0000)]?\nCute Pokémon or powerful Pokémon?
Which do you prefer, [VAR TRNICK(0001)]?\nCute Pokémon or powerful Pokémon?
Which do you prefer, [VAR TRNICK(0001)]?\nCute Pokémon or powerful Pokémon?
That’zzz obvious, I guess! All of your Pokémon\nare super strong!
That’zzz obvious, I guess! All of your Pokémon\nare super strong!
You definitely have a powerful party, don’t\nyou, [VAR TRNICK(0001)]?[WAIT 40]\c\nI should tell you, uzzz Rotom can be pretty\npowerful, too, when we want to be!
You definitely have a powerful party, don’t\nyou, [VAR TRNICK(0001)]?[WAIT 40]\c\nI should tell you, uzzz Rotom can be pretty\npowerful, too, when we want to be!
Oh, nizzze! Any Pokémon you like starts to\nlook cute after a while, doezzzn’t it?
Oh, nizzze! Any Pokémon you like starts to\nlook cute after a while, doezzzn’t it?
Cute Pokémon, huh?[WAIT 40]\c\nHey, did I mention Rotom are considered to be\none of the mozzzt adorable Pokémon out there?
Cute Pokémon, huh?[WAIT 40]\c\nHey, did I mention Rotom are considered to be\none of the mozzzt adorable Pokémon out there?
Powerful Pokémon!
Cute Pokémon!
Heya, [VAR TRNAME(0000)], how’re you doing? Zzrt!
Heya, [VAR TRNAME(0000)], how’re you doing? Zzrt!
Heya, [VAR TRNICK(0001)], how’re you doing? Zzrt!
Heya, [VAR TRNICK(0001)], how’re you doing? Zzrt!
Good to hear! Let’zzz press on to our next\nbig adventure!
Good to hear! Let’zzz press on to our next\nbig adventure!
Good to hear! Let’zzz press on to our next\nbig adventure!
Good to hear! Let’zzz press on to our next\nbig adventure!
Hey, don’t push yourself, kid! Maybe we should\ntake a break at a Pokémon Center?
Hey, don’t push yourself, kid! Maybe we should\ntake a break at a Pokémon Center?
Hey, don’t push yourself, kid! Maybe we should\ntake a break at a Pokémon Center?
Hey, don’t push yourself, kid! Maybe we should\ntake a break at a Pokémon Center?
I’m doing fine!
A bit tired...
*beep beep beep*...[WAIT 40]\c\n*be-beep* *be-beep* *boop*\n... ... ...[WAIT 10]\r\n*boop beep bop*
*beep beep beep*...[WAIT 40]\c\n*be-beep* *be-beep* *boop*\n... ... ...[WAIT 10]\r\n*boop beep bop*
*beep beep beep*...[WAIT 40]\c\n*be-beep* *be-beep* *boop*\n... ... ...[WAIT 10]\r\n*boop beep bop*
*beep beep beep*...[WAIT 40]\c\n*be-beep* *be-beep* *boop*\n... ... ...[WAIT 10]\r\n*boop beep bop*
Oh, don’t worry! I wazzz just running the\nautomatic system maintenance program![WAIT 10]\r\nI needed to reboot to finish it off, that’s all!
Oh, don’t worry! I wazzz just running the\nautomatic system maintenance program![WAIT 10]\r\nI needed to reboot to finish it off, that’s all!
Oh, don’t worry! I wazzz just running the\nautomatic system maintenance program![WAIT 10]\r\nI needed to reboot to finish it off, that’s all!
Oh, don’t worry! I wazzz just running the\nautomatic system maintenance program![WAIT 10]\r\nI needed to reboot to finish it off, that’s all!
Yep, the usual! I never knew that a reboot felt\nso refreshing!
Yep, the usual! I never knew that a reboot felt\nso refreshing!
Yep, the usual! I never knew that a reboot felt\nso refreshing!
Yep, the usual! I never knew that a reboot felt\nso refreshing!
Did you break?!
The usual?
I wazzz wondering... What do you use your prize\nmoney for, [VAR TRNAME(0000)]?
I wazzz wondering... What do you use your prize\nmoney for, [VAR TRNAME(0000)]?
I wazzz wondering... What do you use your prize\nmoney for, [VAR TRNICK(0001)]?
I wazzz wondering... What do you use your prize\nmoney for, [VAR TRNICK(0001)]?
Alwayzzz ready for the next battle, eh?\nYou’re one heck of a Trainer, kid, let me tell you!
Alwayzzz ready for the next battle, eh?\nYou’re one heck of a Trainer, kid, let me tell you!
Alwayzzz ready for the next battle, eh? Just\nazzz I’ve come to expect, [VAR TRNICK(0001)]![WAIT 10]\r\nOther Trainers should learn from you!
Alwayzzz ready for the next battle, eh? Just\nazzz I’ve come to expect, [VAR TRNICK(0001)]![WAIT 10]\r\nOther Trainers should learn from you!
No wonder you always look so snazzzy!\nLookin’ good today, too, [VAR TRNAME(0000)]!
No wonder you always look so snazzzy!\nLookin’ good today, too, [VAR TRNAME(0000)]!
No wonder you always look so snazzzy!\nLookin’ good today, too, [VAR TRNICK(0001)]![WAIT 10]\r\nYou make me wish I could dress up!
No wonder you always look so snazzzy!\nLookin’ good today, too, [VAR TRNICK(0001)]![WAIT 10]\r\nYou make me wish I could dress up!
Items
Clothes
Hey, hey, [VAR TRNAME(0000)]! What do you think\nof Professor Kukui?
Hey, hey, [VAR TRNAME(0000)]! What do you think\nof Professor Kukui?
Hey, hey, [VAR TRNAME(0000)]! What do you think\nof Professor Kukui?
Hey, hey, [VAR TRNICK(0001)]! What do you think\nof Professor Kukui?
Me too! He knowzzz a lot about Pokémon moves,\nand he’zzz super nice to boot!
Me too! He knowzzz a lot about Pokémon moves,\nand he’zzz super nice to boot!
Me too! He knowzzz a lot about Pokémon moves,\nand he’zzz super nice to boot![WAIT 40]\c\nHe even let me meet you, [VAR TRNICK(0001)]!
Me too! He knowzzz a lot about Pokémon moves,\nand he’zzz super nice to boot![WAIT 40]\c\nHe even let me meet you, [VAR TRNICK(0001)]!
I know what you mean, partner! The prof is\ndependable and reliable and hazzz cool shades!
I know what you mean, partner! The prof is\ndependable and reliable and hazzz cool shades!
I know what you mean, partner! The prof is\ndependable and reliable and hazzz cool shades![WAIT 40]\c\nKeep doin’ what you’re doin’, and I bet you’ll\ngrow up to be just like him, [VAR TRNICK(0001)]!
I know what you mean, partner! The prof is\ndependable and reliable and hazzz cool shades![WAIT 40]\c\nKeep doin’ what you’re doin’, and I bet you’ll\ngrow up to be just like him, [VAR TRNICK(0001)]!
I respect him
I’m a huge fan!
Do you ever wish you could become an adult\nsooner, [VAR TRNAME(0000)]?
Do you ever wish you could become an adult\nsooner, [VAR TRNAME(0000)]?
Do you ever wish you could become an adult\nsooner, [VAR TRNICK(0001)]?
Do you ever wish you could become an adult\nsooner, [VAR TRNICK(0001)]?
Ha, I bet you’ll become one clazzzy adult, too!
Ha, I bet you’ll become one clazzzy adult, too!
Ha, I bet you’ll become one clazzzy adult, too!
Ha, I bet you’ll become one clazzzy adult, too!
Don’t worry, kiddo! I bet nothing will change,\neven when you become an adult!
Don’t worry, kiddo! I bet nothing will change,\neven when you become an adult!
Don’t worry, kiddo! I bet nothing will change,\neven when you become an adult!
Don’t worry, kiddo! I bet nothing will change,\neven when you become an adult!
I do!
Not really...
D’you ever organize the itemzzz and stuff in\nyour Bag, [VAR TRNAME(0000)]?
D’you ever organize the itemzzz and stuff in\nyour Bag, [VAR TRNAME(0000)]?
D’you ever organize the itemzzz and stuff in\nyour Bag, [VAR TRNICK(0001)]?
D’you ever organize the itemzzz and stuff in\nyour Bag, [VAR TRNICK(0001)]?
I know what you mean! Seeing all your TMs in\nnumerical order izzz so satisfying!
I know what you mean! Seeing all your TMs in\nnumerical order izzz so satisfying!
I know what you mean! Seeing all your TMs in\nnumerical order izzz so satisfying!
I know what you mean! Seeing all your TMs in\nnumerical order izzz so satisfying!
Oh, you take after your mother, then! She’zzz\nnot big on unpacking and organizing, either!
Oh, you take after your mother, then! She’zzz\nnot big on unpacking and organizing, either!
Oh, you take after your mother, then! She’zzz\nnot big on unpacking and organizing, either!
Oh, you take after your mother, then! She’zzz\nnot big on unpacking and organizing, either!
Neat and tidy, all the way!
Does anyone really do that?
So, [VAR TRNAME(0000)], how’re you feeling today?
So, [VAR TRNAME(0000)], how’re you feeling today?
So, [VAR TRNICK(0001)], how’re you feeling today?
So, [VAR TRNICK(0001)], how’re you feeling today?
Good to hear, kiddo!
Good to hear, kiddo!
Hey, that’s good to hear! Did you catch some\nsuper cool Pokémon? Or maybe you met up[WAIT 10]\r\nwith one of your awesome friendzzz?
Hey, that’s good to hear! Did you catch some\nsuper cool Pokémon? Or maybe you met up[WAIT 10]\r\nwith one of your awesome friendzzz?
Bzzzzzt! That’s no good! What’s the\nmatter, partner?
Bzzzzzt! That’s no good! What’s the\nmatter, partner?
Bzzzzzzt! That’s no good! Hey, cheer up, kiddo!\nDon’t worry, I’m right here for you!
Bzzzzzzt! That’s no good! Hey, cheer up, kiddo!\nDon’t worry, I’m right here for you!
I feel happy! Zzzt!
I feel zzzad...
AYEEEEEEEEEE!\nZzzzztay away from me!
AYEEEEEEEEEE!\nZzzzztay away from me!
AYEEEEEEEEEE!\nZzzzztay away from me!
AYEEEEEEEEEE!\nZzzzztay away from me!
Bzt... It was just a dream...[WAIT 40]\c\nSome weird old man was trying to take me\napart! It wazzz horrible!
Bzt... It was just a dream...[WAIT 40]\c\nSome weird old man was trying to take me\napart! It wazzz horrible!
Bzt... It was just a dream...[WAIT 40]\c\nSome weird old man was trying to take me\napart! It wazzz horrible!
Bzt... It was just a dream...[WAIT 40]\c\nSome weird old man was trying to take me\napart! It wazzz horrible!
Bzt... Oh, thank goodness. It was just a dream...[WAIT 40]\c\nSome weird lady was trying to laminate me and\nmake me all gaudy! It was awful!
Bzt... Oh, thank goodness. It was just a dream...[WAIT 40]\c\nSome weird lady was trying to laminate me and\nmake me all gaudy! It was awful!
Bzt... Oh, thank goodness. It was just a dream...[WAIT 40]\c\nSome weird lady was trying to laminate me and\nmake me all gaudy! It was awful!
Bzt... Oh, thank goodness. It was just a dream...[WAIT 40]\c\nSome weird lady was trying to laminate me and\nmake me all gaudy! It was awful!
Wh-what’s wrong?!
Are you OK?!
Hey, I wazzz wondering, do you prefer trading\nor battling your Pokémon with others?
Hey, I wazzz wondering, do you prefer trading\nor battling your Pokémon with others?
Hey, I wazzz wondering, do you prefer trading\nor battling your Pokémon with others?
Hey, I wazzz wondering, do you prefer trading\nor battling your Pokémon with others?
That workzzz just fine for me! You gotta trade\nwith people everywhere and complete my...[WAIT 10]\r\nI mean your ’Dex!
That workzzz just fine for me! You gotta trade\nwith people everywhere and complete my...[WAIT 10]\r\nI mean your ’Dex!
That workzzz just fine for me! You gotta trade\nwith people everywhere and complete my...[WAIT 10]\r\nI mean your ’Dex!
That workzzz just fine for me! You gotta trade\nwith people everywhere and complete my...[WAIT 10]\r\nI mean your ’Dex!
Then you’re in the right place for that, kid!\nAlola has tons of places where you can battle![WAIT 10]\r\nWe should go try them all!
Then you’re in the right place for that, kid!\nAlola has tons of places where you can battle![WAIT 10]\r\nWe should go try them all!
Then you’re in the right place for that, kid!\nAlola has tons of places where you can battle![WAIT 10]\r\nWe should go try them all!
Then you’re in the right place for that, kid!\nAlola has tons of places where you can battle![WAIT 10]\r\nWe should go try them all!
I love trading!
Definitely battling!
Hey... Do you know about the secret ability that\nwe Rotom have...?
Hey... Do you know about the secret ability that\nwe Rotom have...?
Hey... Do you know about the secret ability that\nwe Rotom have...?
Hey... Do you know about the secret ability that\nwe Rotom have...?
Oh, so you do know! It makezzz me happy that\nmy partner knows so much about me![WAIT 40]\c\nCome to think of it, I saw some appliancezzz at\nProfessor Kukui’s place that looked comfy...[WAIT 10]\r\nI bet other Rotom could possess them!
Oh, so you do know! It makezzz me happy that\nmy partner knows so much about me![WAIT 40]\c\nCome to think of it, I saw some appliancezzz at\nProfessor Kukui’s place that looked comfy...[WAIT 10]\r\nI bet other Rotom could possess them!
Oh, so you do know! It makezzz me happy that\nmy partner knows so much about me![WAIT 40]\c\nCome to think of it, I saw some appliancezzz at\nProfessor Kukui’s place that looked comfy...[WAIT 10]\r\nI bet other Rotom could possess them!
Oh, so you do know! It makezzz me happy that\nmy partner knows so much about me![WAIT 40]\c\nCome to think of it, I saw some appliancezzz at\nProfessor Kukui’s place that looked comfy...[WAIT 10]\r\nI bet other Rotom could possess them!
Bzzt! Well, y’see, we Rotom can possess various\nappliances! And it’s not just that![WAIT 40]\c\nOur type changes depending on what appliance\nwe’re in, too!
Bzzt! Well, y’see, we Rotom can possess various\nappliances! And it’s not just that![WAIT 40]\c\nOur type changes depending on what appliance\nwe’re in, too!
Bzzt! Well, y’see, we Rotom can possess various\nappliances! And it’s not just that![WAIT 40]\c\nOur type changes depending on what appliance\nwe’re in, too!
Bzzt! Well, y’see, we Rotom can possess various\nappliances! And it’s not just that![WAIT 40]\c\nOur type changes depending on what appliance\nwe’re in, too!
You can possess appliances!
Uh, I don’t know...
Hey, do you ever read those Trainer Tips you\nsee posted here and there, [VAR TRNAME(0000)]?
Hey, do you ever read those Trainer Tips you\nsee posted here and there, [VAR TRNAME(0000)]?
Hey, do you ever read those Trainer Tips you\nsee posted here and there, [VAR TRNICK(0001)]?
Hey, do you ever read those Trainer Tips you\nsee posted here and there, [VAR TRNICK(0001)]?
I’ve been wondering, what’zzz the difference\nbetween the Trainer Tips and Advanced Tips?[WAIT 10]\r\nWhat’s so advanced about the second ones?
I’ve been wondering, what’zzz the difference\nbetween the Trainer Tips and Advanced Tips?[WAIT 10]\r\nWhat’s so advanced about the second ones?
I’ve been wondering, what’zzz the difference\nbetween the Trainer Tips and Advanced Tips?[WAIT 10]\r\nWhat’s so advanced about the second ones?
I’ve been wondering, what’zzz the difference\nbetween the Trainer Tips and Advanced Tips?[WAIT 10]\r\nWhat’s so advanced about the second ones?
Oh, like to go about thingzzz your own way, eh?\nI can relate to that, buddy!
Oh, like to go about thingzzz your own way, eh?\nI can relate to that, buddy!
Oh, like to go about thingzzz your own way, eh?\nBut you still like having me around, right?
Oh, like to go about thingzzz your own way, eh?\nBut you still like having me around, right?
I read them when I see them!
I usually can’t be bothered...
Alola, [VAR TRNAME(0000)]!
Alola, [VAR TRNAME(0000)]!
Alola, [VAR TRNICK(0001)]! How ya doin’, pal?
Alola, [VAR TRNICK(0001)]! How ya doin’, pal?
I juzzzt like saying hi, at least once a day!\nIt makezzz me feel good! Zzzzt!
I juzzzt like saying hi, at least once a day!\nIt makezzz me feel good! Zzzzt!
I juzzzt like saying hi, at least once a day!\nIt makezzz me feel good! Zzzzt!
I juzzzt like saying hi, at least once a day!\nIt makezzz me feel good! Zzzzt!
Watching you say hi to all thozzze people made\nme want to say hi to you, [VAR TRNAME(0000)]!
Watching you say hi to all thozzze people made\nme want to say hi to you, [VAR TRNAME(0000)]!
Watching you say hi to all thozzze people made\nme want to say hi to you, [VAR TRNICK(0001)]!
Watching you say hi to all thozzze people made\nme want to say hi to you, [VAR TRNICK(0001)]!
Alola, Rotom!
What’s this, all of a sudden?
If you could go into either a Poké Ball or the\nRotom Dex, which would you prefer?
If you could go into either a Poké Ball or the\nRotom Dex, which would you prefer?
If you could go into either a Poké Ball or the\nRotom Dex, which would you prefer?
If you could go into either a Poké Ball or the\nRotom Dex, which would you prefer?
Oh, so you want to chill inside a Poké Ball, too,\n[VAR TRNAME(0000)]? They’re definitely cozzzy!
Oh, so you want to chill inside a Poké Ball, too,\n[VAR TRNAME(0000)]? They’re definitely cozzzy!
Oh, so you want to chill inside a Poké Ball, too,\n[VAR TRNICK(0001)]? They’re definitely cozzzy!
Oh, so you want to chill inside a Poké Ball, too,\n[VAR TRNICK(0001)]? They’re definitely cozzzy!
For realzzz? It’ll be a bit of a squeezzze, but\nwant to give it a try?
For realzzz? It’ll be a bit of a squeezzze, but\nwant to give it a try?
For realzzz? It’ll be a bit of a squeezzze, but\nwant to give it a try?
For realzzz? It’ll be a bit of a squeezzze, but\nwant to give it a try?
A Poké Ball!
The Rotom Dex!
Hey, [VAR TRNAME(0000)], which battle style do you\nprefer, switch or set?
Hey, [VAR TRNAME(0000)], which battle style do you\nprefer, switch or set?
Hey, [VAR TRNICK(0001)], which battle style do you\nprefer, switch or set?
Hey, [VAR TRNICK(0001)], which battle style do you\nprefer, switch or set?
I knew it! You like to keep your best Pokémon\nin battle and keep stacking up the winzzz!
I knew it! You like to keep your best Pokémon\nin battle and keep stacking up the winzzz!
I knew it! You like to keep your best Pokémon\nin battle and keep stacking up the winzzz!
I knew it! You like to keep your best Pokémon\nin battle and keep stacking up the winzzz!
Ooh, clever! You know the type matchups, and\nyou have a strategy in battle!
Ooh, clever! You know the type matchups, and\nyou have a strategy in battle!
Ooh, clever! You know the type matchups, and\nyou have a strategy in battle!
Ooh, clever! You know the type matchups, and\nyou have a strategy in battle!
Set
Switch
Mmfff... Urmph...
Mmfff... Urmph...
Mmfff... Urmph...
Mmfff... Urmph...
Oh, heh heh... Just havin’ some Poké Beans for\na snack!
Oh, heh heh... Just havin’ some Poké Beans for\na snack!
Oh, heh heh... Just havin’ some Poké Beans for\na snack!
Oh, heh heh... Just havin’ some Poké Beans for\na snack!
I wazzz getting a bit uncomfortable in the \nRotom Dex, so I just was shifting positionzzz!
I wazzz getting a bit uncomfortable in the \nRotom Dex, so I just was shifting positionzzz!
I wazzz getting a bit uncomfortable in the \nRotom Dex, so I just was shifting positionzzz!
I wazzz getting a bit uncomfortable in the \nRotom Dex, so I just was shifting positionzzz!
Are you eating something?
What are you doing?
Do you ever have fights with your\nfriendzzz, [VAR TRNAME(0000)]?
Do you ever have fights with your\nfriendzzz, [VAR TRNAME(0000)]?
Do you ever have fights with your\nfriendzzz, [VAR TRNICK(0001)]?
Do you ever have fights with your\nfriendzzz, [VAR TRNICK(0001)]?
Huh, I wouldn’t have guessed! But I bet you\nbecome even closer friendzzz after a fight!
Huh, I wouldn’t have guessed! But I bet you\nbecome even closer friendzzz after a fight!
Huh, I wouldn’t have guessed! But I bet you\nbecome even closer friendzzz after a fight!
Huh, I wouldn’t have guessed! But I bet you\nbecome even closer friendzzz after a fight!
You’re just too nice to people, [VAR TRNAME(0000)]!\nBut I guess your friends are nice people, too!
You’re just too nice to people, [VAR TRNAME(0000)]!\nBut I guess your friends are nice people, too!
You’re just too nice to people, [VAR TRNICK(0001)]!\nBut I guess your friends are nice people, too!
You’re just too nice to people, [VAR TRNICK(0001)]!\nBut I guess your friends are nice people, too!
Sometimes
Nope, never!
Do you think we can battle all the Trainers here\nin Alola?
Do you think we can battle all the Trainers here\nin Alola?
Do you think we can battle all the Trainers here\nin Alola?
Do you think we can battle all the Trainers here\nin Alola?
That’zzz the spirit! Everyone should know that\nyou’re an amazing Trainer, [VAR TRNAME(0000)]!
That’zzz the spirit! Everyone should know that\nyou’re an amazing Trainer, [VAR TRNAME(0000)]!
That’zzz the spirit! Everyone should know that\nyou’re an amazing Trainer, [VAR TRNICK(0001)]!
That’zzz the spirit! Everyone should know that\nyou’re an amazing Trainer, [VAR TRNICK(0001)]!
Well, let’zzz keep adventuring and find as many\nTrainers as we can! Gotta enjoy those battles!
Well, let’zzz keep adventuring and find as many\nTrainers as we can! Gotta enjoy those battles!
Well, let’zzz keep adventuring and find as many\nTrainers as we can! Gotta enjoy those battles!
Well, let’zzz keep adventuring and find as many\nTrainers as we can! Gotta enjoy those battles!
I think we can!
We’ve got a ways to go
I wazzz wondering, [VAR TRNAME(0000)]...\nDo you like reading bookzzz?
I wazzz wondering, [VAR TRNAME(0000)]...\nDo you like reading bookzzz?
I wazzz wondering, [VAR TRNICK(0001)]...\nDo you like reading bookzzz?
I wazzz wondering, [VAR TRNICK(0001)]...\nDo you like reading bookzzz?
That’zzz good to hear! That means you enjoy\nreading the Pokédex, too, right?
That’zzz good to hear! That means you enjoy\nreading the Pokédex, too, right?
That’zzz good to hear! That means you enjoy\nreading the Pokédex, too, right?
That’zzz good to hear! That means you enjoy\nreading the Pokédex, too, right?
Oh, I get that! You prefer talking to people to\nlearn things, don’t you, [VAR TRNAME(0000)]?
Oh, I get that! You prefer talking to people to\nlearn things, don’t you, [VAR TRNAME(0000)]?
Oh, I get that! You prefer talking to people to\nlearn things, don’t you, [VAR TRNICK(0001)]?
Oh, I get that! You prefer talking to people to\nlearn things, don’t you, [VAR TRNICK(0001)]?
I do
I don’t
Hey, partner, how do you like my nice, smooth,\nshiny body?
Hey, partner, how do you like my nice, smooth,\nshiny body?
Hey, partner, how do you like my nice, smooth,\nshiny body?
Hey, partner, how do you like my nice, smooth,\nshiny body?
Hey, thankzzz! It’s a special order, made from\nmaterial that’s lightweight and bright red!
Hey, thankzzz! It’s a special order, made from\nmaterial that’s lightweight and bright red!
Hey, thankzzz! It’s a special order, made from\nmaterial that’s lightweight and bright red![WAIT 40]\c\nIt’s scratch resistant, too, so you can take me\nanywhere you want, kid!
Hey, thankzzz! It’s a special order, made from\nmaterial that’s lightweight and bright red![WAIT 40]\c\nIt’s scratch resistant, too, so you can take me\nanywhere you want, kid!
Thankzzz! I’m pretty proud of this LCD screen,\ntoo! It’zzz so thin, and it has great resolution!
Thankzzz! I’m pretty proud of this LCD screen,\ntoo! It’zzz so thin, and it has great resolution!
Thankzzz! I’m pretty proud of this LCD screen,\ntoo! It’zzz so thin, and it has great resolution![WAIT 40]\c\nIt won’t get messed up with fingerprints either,\nso feel free to give me a poke anytime!
Thankzzz! I’m pretty proud of this LCD screen,\ntoo! It’zzz so thin, and it has great resolution![WAIT 40]\c\nIt won’t get messed up with fingerprints either,\nso feel free to give me a poke anytime!
It’s really cool!
It’s really pretty!
If you hadn’t noticed, I’m a Pokémon, too! I’ve\nbeen in lotzzz of battles!
If you hadn’t noticed, I’m a Pokémon, too! I’ve\nbeen in lotzzz of battles!
If you hadn’t noticed, I’m a Pokémon, too! I’ve\nbeen in lotzzz of battles!
If you hadn’t noticed, I’m a Pokémon, too! I’ve\nbeen in lotzzz of battles!
You bet! I’m super quick, and I don’t have many\nweaknesses, either!
You bet! I’m super quick, and I don’t have many\nweaknesses, either!
You bet! I’m super quick, and I don’t have many\nweaknesses, either!
You bet! I’m super quick, and I don’t have many\nweaknesses, either!
I’m having a good time juzzzt being here in the\n’Dex, actually! It’zzz really fun!
I’m having a good time juzzzt being here in the\n’Dex, actually! It’zzz really fun!
I’m having a good time juzzzt being here in the\n’Dex, actually! It’zzz really fun!
I’m having a good time juzzzt being here in the\n’Dex, actually! It’zzz really fun!
Were you strong?
Do you want to battle again?
So, you and Hau. How would you describe your\nrelationship, [VAR TRNAME(0000)]?
So, you and Hau. How would you describe your\nrelationship, [VAR TRNAME(0000)]?
So, you and Hau. How would you describe your\nrelationship, [VAR TRNICK(0001)]?
So, you and Hau. How would you describe your\nrelationship, [VAR TRNICK(0001)]?
You got your first Pokémon together, and you\neven started the island challenge at the same[WAIT 10]\r\ntime... No wonder you feel like rivals!
You got your first Pokémon together, and you\neven started the island challenge at the same[WAIT 10]\r\ntime... No wonder you feel like rivals!
You two have a healthy respect for each\nother’s skills and strength as a Trainer. I bet[WAIT 10]\r\nyou’ll always be the best rivals for each other!
You two have a healthy respect for each\nother’s skills and strength as a Trainer. I bet[WAIT 10]\r\nyou’ll always be the best rivals for each other!
Yeah, you should thank your lucky starzzz that\nthe first one you met here in Alola was Hau![WAIT 10]\r\nHe’s so kind, and he’s a lot of fun, too!
Yeah, you should thank your lucky starzzz that\nthe first one you met here in Alola was Hau![WAIT 10]\r\nHe’s so kind, and he’s a lot of fun, too!
You two shared so many experiences, and you\ncan talk about anything. I bet you’re going to[WAIT 10]\r\nstay friendzzz forever!
You two shared so many experiences, and you\ncan talk about anything. I bet you’re going to[WAIT 10]\r\nstay friendzzz forever!
I’d say we’re rivals!
He’s my friend!
Hey, [VAR TRNAME(0000)]! I hope you don’t mind me\ncalling you [VAR TRNAME(0000)]. I can come up with[WAIT 40]\r\nother namezzz if you’d prefer! Let’zzz see...[WAIT 40]\c\nHow about something like Roto-[VAR 1stchrTR(0002)]?
Hey, [VAR TRNAME(0000)]! I hope you don’t mind me\ncalling you [VAR TRNAME(0000)]. I can come up with[WAIT 40]\r\nother namezzz if you’d prefer! Let’zzz see...[WAIT 40]\c\nHow about something like Roto-[VAR 1stchrTR(0002)]?
Hey, [VAR TRNAME(0000)]! I hope you don’t mind me\ncalling you [VAR TRNAME(0000)]. I can come up with[WAIT 40]\r\nother namezzz if you’d prefer! Let’zzz see...[WAIT 40]\c\nHow about something like Roto-[VAR 1stchrTR(0002)]?
Hey, [VAR TRNAME(0000)]! I hope you don’t mind me\ncalling you [VAR TRNAME(0000)]. I can come up with[WAIT 40]\r\nother namezzz if you’d prefer! Let’zzz see...[WAIT 40]\c\nHow about something like Roto-[VAR 1stchrTR(0002)]?
[VAR TRNICK(0001)] it izzz, then! It’s a cute\nnickname, if I do say so myself!
[VAR TRNICK(0001)] it izzz, then! It’s a cute\nnickname, if I do say so myself!
[VAR TRNICK(0001)] it izzz, then! It’s a cute\nnickname, if I do say so myself!
[VAR TRNICK(0001)] it izzz, then! It’s a cute\nnickname, if I do say so myself!
Gotcha, partner! I’ll stick to calling you\n[VAR TRNAME(0000)] for now!
Gotcha, partner! I’ll stick to calling you\n[VAR TRNAME(0000)] for now!
Gotcha, partner! I’ll stick to calling you\n[VAR TRNAME(0000)] for now!
Gotcha, partner! I’ll stick to calling you\n[VAR TRNAME(0000)] for now!
I like it!
Just my name’s fine
Hey, [VAR TRNICK(0001)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0001)]. I can come up with[WAIT 40]\c\nother namezzz if you’d prefer! Let’zzz see...\nHow about something like [VAR TRNICK(0003)]?
Hey, [VAR TRNICK(0001)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0001)]. I can come up with[WAIT 40]\c\nother namezzz if you’d prefer! Let’zzz see...\nHow about something like [VAR TRNICK(0003)]?
Hey, [VAR TRNICK(0001)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0001)]. I can come up with[WAIT 40]\c\nother namezzz if you’d prefer! Let’zzz see...\nHow about something like [VAR TRNICK(0003)]?
Hey, [VAR TRNICK(0001)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0001)]. I can come up with[WAIT 40]\c\nother namezzz if you’d prefer! Let’zzz see...\nHow about something like [VAR TRNICK(0003)]?
As you wish, [VAR TRNICK(0003)]!\nOoooh, that’s more fun to say than I thought!
As you wish, [VAR TRNICK(0003)]!\nOoooh, that’s more fun to say than I thought!
As you wish, [VAR TRNICK(0003)]!\nOoooh, that’s more fun to say than I thought!
As you wish, [VAR TRNICK(0003)]!\nOoooh, that’s more fun to say than I thought!
Yeah, I like [VAR TRNICK(0001)] better, too!
Yeah, I like [VAR TRNICK(0001)] better, too!
Yeah, I like [VAR TRNICK(0001)] better, too!
Yeah, I like [VAR TRNICK(0001)] better, too!
That sounds cool!
I like what we have now
Hey, [VAR TRNICK(0003)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0003)]. Do you feel like a[WAIT 40]\r\nchange of pace? Maybe I should go back to\r\ncalling you by your real name?
Hey, [VAR TRNICK(0003)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0003)]. Do you feel like a[WAIT 40]\r\nchange of pace? Maybe I should go back to\r\ncalling you by your real name?
Hey, [VAR TRNICK(0003)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0003)]. Do you feel like a[WAIT 40]\r\nchange of pace? Maybe I should go back to\r\ncalling you by your real name?
Hey, [VAR TRNICK(0003)]! I hope you don’t mind me\ncalling you [VAR TRNICK(0003)]. Do you feel like a[WAIT 40]\r\nchange of pace? Maybe I should go back to\r\ncalling you by your real name?
All righty! [VAR TRNAME(0000)] it is!
All righty! [VAR TRNAME(0000)] it is!
All righty! [VAR TRNAME(0000)] it is!
All righty! [VAR TRNAME(0000)] it is!
Thy will be done, [VAR TRNICK(0003)]!\nZzt-zzt, is that the right way to use it?
Thy will be done, [VAR TRNICK(0003)]!\nZzt-zzt, is that the right way to use it?
Thy will be done, [VAR TRNICK(0003)]!\nZzt-zzt, is that the right way to use it?
Thy will be done, [VAR TRNICK(0003)]!\nZzt-zzt, is that the right way to use it?
Yeah, I think so!
I like what you call me now
So, win anything at the Loto-ID?
Hey, this izzz fun! Let’s come back tomorrow\nand try again!
Did you win anything, partner? Thizzz makes me\nwish I had my own ID, too!
Did you win anything, partner? Thizzz makes me\nwish I had my own ID, too!
Oh, today’s your birthday, kid? Happy birthday!
Oh hey, [VAR TRNAME(0000)]! Happy birthday! Zzt!
Zzzzrt, today’s the day you were born? I had\nno idea! A big happy birthday from me to you,[WAIT 40]\r\n[VAR TRNICK(0001)]! Let’zzz go celebrate!
Zzzzrt, today’s the day you were born? I had\nno idea! A big happy birthday from me to you,[WAIT 40]\r\n[VAR TRNICK(0001)]! Let’zzz go celebrate!
D-don’t tell me you want to join up with\nTeam Skull...
Zzzzt?! You’re not planning on joining up with\nTeam Skull, are you, [VAR TRNAME(0000)]?
Zzzzt?! You’re not planning on joining up with\nTeam Skull, are you, [VAR TRNICK(0001)]?
Zzzzt?! You’re not planning on joining up with\nTeam Skull, are you, [VAR TRNICK(0001)]?
Well, that wazzz a crazy experience, but I guess\nwe can call it a happy ending, kid!
What an experience! I’m glad everything worked\nout in the end. Everyone’s safe and sound![WAIT 40]\c\nAnd it’zzz all thanks to you, [VAR TRNAME(0000)]!
You don’t get invaded by otherworldly villains\nevery day, do you? What an experience![WAIT 40]\c\nAnd it’zzz thanks to you that everyone’s OK.\nYou should be proud, [VAR TRNICK(0001)]!
You don’t get invaded by otherworldly villains\nevery day, do you? What an experience![WAIT 40]\c\nAnd it’zzz thanks to you that everyone’s OK.\nYou should be proud, [VAR TRNICK(0001)]!
Now we can go catch more Pokémon!
Hey, [VAR TRNAME(0000)]! C’mon, let’zzz go catch\nmore Pokémon!
Hey, [VAR TRNICK(0001)]! C’mon, let’zzz go catch\nmore Pokémon!
Hey, [VAR TRNICK(0001)]! C’mon, let’zzz go catch\nmore Pokémon!
That scientist guy is a little strange, but he\nseems nicer than the weird glasses guy at[WAIT 10]\r\nAether Paradise! I bet we can be friends!
That scientist guy is a little strange, but he\nseems nicer than the weird glasses guy at[WAIT 10]\r\nAether Paradise! I bet we can be friends!
That scientist guy is a little strange, but he\nseems nicer than the weird glasses guy at[WAIT 10]\r\nAether Paradise! I bet we can be friends!
That scientist guy is a little strange, but he\nseems nicer than the weird glasses guy at[WAIT 10]\r\nAether Paradise! I bet we can be friends!
[~ 1391]
[~ 1392]
[~ 1393]
[~ 1394]
Heh, the prof seems really happy! You did a\ngreat job, [VAR TRNAME(0000)]. Keep it up!
Heh, the prof seems really happy! You did a\ngreat job, [VAR TRNAME(0000)]. Keep it up!
Heh, the prof seems really happy! You did a\ngreat job, [VAR TRNICK(0001)]. Keep it up!
Heh, the prof seems really happy! You did a\ngreat job, [VAR TRNICK(0001)]. Keep it up!
You might wanna wash your hands, partner.
You might wanna wash your hands, partner.
You might wanna wash your hands, partner.
You might wanna wash your hands, partner.
The prof is married, too, right? Izzz that\nsomething Pokémon do?
The prof is married, too, right? Izzz that\nsomething Pokémon do?
The prof is married, too, right? Izzz that\nsomething Pokémon do? How about you,[WAIT 10]\r\n[VAR TRNICK(0001)]? Who do you wanna marry?
The prof is married, too, right? Izzz that\nsomething Pokémon do? How about you,[WAIT 10]\r\n[VAR TRNICK(0001)]? Who do you wanna marry?
Careful, kid! Looks like your team could use a\ntrip to a Pokémon Center!
Seems like your team could use a trip to a\nPokémon Center! Better watch out, pal!
Hey, [VAR TRNICK(0001)]! It seems like your team\ncould do with some healing![WAIT 40]\c\nDo you want to check your Bag? You might\nhave some healing itemzzz!
Hey, [VAR TRNICK(0001)]! It seems like your team\ncould do with some healing![WAIT 40]\c\nDo you want to check your Bag? You might\nhave some healing itemzzz!
You’re right!
Don’t worry!
Well, it’s almost nighttime!
It’s almost nighttime, [VAR TRNICK(0001)]!\nNow’s our chance to catch the Pokémon that[WAIT 40]\r\nonly come out at night!
It’s almost nighttime, [VAR TRNICK(0001)]!\nNow’s our chance to catch the Pokémon that[WAIT 40]\r\nonly come out at night!
Almost daytime, kiddo!
It’s almost daybreak, [VAR TRNICK(0001)]!\nNow’s our chance to catch the Pokémon that[WAIT 40]\r\nbecome active during the day!
It’s almost daybreak, [VAR TRNICK(0001)]!\nNow’s our chance to catch the Pokémon that[WAIT 40]\r\nbecome active during the day!
Hey, [VAR TRNICK(0001)], you’ve been on the road\nfor quite some time! It might be a good idea[WAIT 10]\r\nto save now. What do you think?
Hey, [VAR TRNICK(0001)], you’ve been on the road\nfor quite some time! It might be a good idea[WAIT 10]\r\nto save now. What do you think?
Yeah, maybe I should
No, I’m good!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nYou should always check whether a Pokémon is\nbetter at physical or special attacks![WAIT 40]\c\nIt should be pretty obvious, just from which\nmoves the Pokémon learns! Zzzt-bzzzt!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nIf a Pokémon uses a move that’s the same type\nas itself, the move becomezzz more powerful!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nIf you feel like a Pokémon’s physical attacks are\ntoo powerful, just give it a burn!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nIf you’re up against a Pokémon with crazy HP,\njust poison it! That should help whittle it down!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nFeel like an opponent’s Pokémon is too fast for\nyou? Just paralyze it! That’ll put it in its place!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nAlways try to think about what your opponent\nis going to do! If you think they can use a move[WAIT 10]\r\nthat’s super effective against your Pokémon,[WAIT 10]\r\nit might be a good time to switch!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nThe weather during a battle is more important\nthan you’d think! For example, when it’s raining,[WAIT 40]\c\nWater-type moves become 1.5 times stronger,\nbut Fire-type moves lose half of their power!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nHave you ever wished you could see your\nPokémon’s base stats? Press the Y Button on[WAIT 10]\r\nthe Summary screen, and you can do just that!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nDid you know there are some moves that can\nchange the feel of the terrain? If you use them,[WAIT 40]\r\nthey can boost the power of certain moves and\r\nmight even have other special effectzzz!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt![WAIT 40]\c\nYou check the stat changes of your opponents,\nright? Just touch the Pokémon icon of the[WAIT 40]\r\nopponent during battle, and it’s right there!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nDid you know you can register Ride Pokémon to\nthe +Control Pad? It makes them easier to call!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nHad a bad hair day for the Trainer Passport\nphoto? Don’t worry—you can retake it anytime!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nYou knew that the QR Scanner can scan any QR\nCode, right? Well, scan 10 of them, and you’ll[WAIT 40]\r\nbe able to find rare Pokémon using Island Scan!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nIf you send a lot of Pokémon to your Boxes, new\nBoxes will appear before you know it!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nApparently, there’s a place that’ll give you some\nexclusive glam for the Alola Photo Club!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nApparently, you have a chance to fish up rare\nPokémon at any fishing spot you can find!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nYou can touch an item in your Bag and give it to\na Pokémon to hold, just like that!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nYou know the Rotom Powers you get from the\nRoto Loto? Well, you can use some of them[WAIT 10]\r\nduring battlezzz! Don’t be afraid to experiment!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nI hear some restaurantzzz give customers little\ngifts after a meal!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt. ♪[WAIT 40]\c\nPokémon Centerzzz are nice and all, but don’t\nforget to go home and rest, once in a while![WAIT 40]\c\nI bet your mom misses you, too!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nI hear some of the Pokémon that live in Alolan\ncities can be really, really friendly![WAIT 10]\r\nDon’t be afraid to keep talking to them!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nIf you find a spot that makezzz a Pokémon seem\nreally happy at Pokémon Refresh, keep rubbing[WAIT 40]\r\nit, and don’t rub anywhere else! The Pokémon[WAIT 40]\c\nwill love it, I promizzze!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nIf you trade Pokémon with a Trainer who speaks\na different language, guess what? [WAIT 10]\c\nYou’ll be able to read the Pokédex entry in\ntheir language!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nIf you want to make a Pokémon super happy in\nPokémon Refresh, just give it a Rainbow Bean!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nEach island has a beach where you can Mantine\nSurf! We gotta try out all the coursezzz!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nWhen you break rocks with Tauros Charge, stay\nalert! You might find items in the rubble!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nPokémon you become friends with in Pokémon\nRefresh will be more effective in battle, too![WAIT 10]\r\nThey’ll dodge more attacks, and so on!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nIt’s pretty much up to the Pokémon what pose\nthey take at the Alola Photo Club! Just let them[WAIT 10]\r\ndo their thing, partner!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nIf a Pokémon has the Pickup Ability, it’s best to\nnot have them hold any item! That way, they’ll[WAIT 40]\r\npick up items after a battle from time to time!
Listen up, [VAR TRNICK(0001)]! Here’s where I give\nyou advice you didn’t ask for! Zzzzt-zzzrt![WAIT 40]\c\nSome Electric-type Pokémon evolve when\nthey’re near the power plant! How shocking!
Oh, by the way, [VAR TRNICK(0001)]! I want to go\nto the Alola Photo Club! I want to watch you[WAIT 10]\r\ntake some snappy photos!
Zzt! Thanks for bringing me to the Alola Photo\nClub, [VAR TRNICK(0001)]! We got some nice pics![WAIT 10]\r\nHere, let me start up Roto Loto, to celebrate!
Congratzzz on your Pokémon evolving! You\nknow what this occasion calls for?[WAIT 40]\c\nSome awesome photos with the newly\nevolved Pokémon!
Good idea!
I’m good for now
That wazzz a great photo, kiddo! It makes me\nso happy, I’m gonna start up the Roto Loto!
Well, be sure to hit up the closest Alola Photo\nClub if you decide you want to take one!
Oh! I don’t know why, but I suddenly want to\nMantine Surf! I want to see those huge wavezzz![WAIT 10]\r\nCan we go, [VAR TRNICK(0001)]? Please? Pleazzze!
Whew, what a ride, [VAR TRNICK(0001)]! Mantine\nSurf is always a blast, izzzn’t it?[WAIT 40]\c\nIt can make a Rotom want to boot up his Roto\nLoto, just for fun!
Hey, [VAR TRNICK(0001)], I know this izzz a bit\nsudden, but I want to go on an Ultra Warp Ride![WAIT 10]\c\nC’mon, let’zzz go for a ride, buddy! Let’s go[WAIT 10]\nzoom around! It’ll be ultra fun!
Ahh, the Ultra Warp Ride... It’s so much fun\nzzzooming around in space, I always get kinda[WAIT 10]\r\nspaced out! Does that happen to you, kid?[WAIT 40]\c\nLet me boot up the Roto Loto, just to get my\ncircuits buzzing again!
Hey, [VAR TRNICK(0001)], let’s go to the Battle Tree\ntoday! I want to watch some exciting Pokémon[WAIT 10]\r\nbattles. Besides, being around trees is good[WAIT 40]\r\nfor your health! Double fun!
Whooo! Everyone was super strong at the\nBattle Tree! Including you, [VAR TRNICK(0001)]![WAIT 40]\c\nIt’zzz inspired me to boot up my Roto Loto!
Hey, let’zzz go do some missions at the Festival\nPlaza! It’s so much fun to watch you play with[WAIT 10]\r\nTrainers from around the world!
Welcome back from the Festival Plaza,\n[VAR TRNICK(0001)]! Wazzzn’t it fun to make[WAIT 10]\r\nfriends all over the world? I want to add to the[WAIT 40]\r\nfun, too! Let me start up Roto Loto!
Oooh, congratzzz! We can use the Roto Loto\nnow! It’zzz a new feature that pops out special\r\npowers, just like that! C’mon, give it a try!
Hey, look at that! That’zzz an amazing power!
Sorry to keep you waiting! It’s Roto Loto time!
Roto Hatch is a power that helpzzz you hatch\nEggs that are in your party!
Roto Bargain is a power that cuts the prices at\nPoké Marts in half!
Roto Prize Money is a power that increases the\nmoney you win after each battle!
Roto Exp. Points is a power that increases the\nExp. Points received after each battle!
Roto Friendship is a power that helps you\nbecome friends with your Pokémon quicker!
Roto Encounter is a power that helps you run\ninto high-level wild Pokémon more often!
Roto Stealth is a power that keeps you well\nhidden from wild Pokémon!
Roto HP Restore is a power that heals all of the\nHP of the Pokémon you’ve got in battle!
Roto PP Restore is a power that restores all of\nthe PP of the Pokémon you’ve got in battle!
Roto Boost is a power that boosts the stats\nof your Pokémon!
Roto Catch is a power that makes it easier to\ncatch wild Pokémon when you use it in battle!
[~ 1482]
[~ 1483]
[~ 1484]
[~ 1485]
[~ 1486]
[~ 1487]
~~~~~~~~~~~~~~~
Text File : 90
~~~~~~~~~~~~~~~
Time for my dramatic entrance into the ring!\nThere’s no battle I can’t win!
[~ 1]
[~ 2]
[~ 3]
[~ 4]
Gonna get fired up for the battle! ♪\nHope I stay cool and don’t get rattled! ♪
[~ 6]
[~ 7]
[~ 8]
[~ 9]
I h-hope my Pokémon are gonna be OK...
[~ 11]
[~ 12]
[~ 13]
[~ 14]
Bow down before my mighty partners!
[~ 16]
[~ 17]
[~ 18]
[~ 19]
Well, well, well... Who shall I smash first?
[~ 21]
[~ 22]
[~ 23]
[~ 24]
My endless stamina is like an unending\nmountain range!
[~ 26]
[~ 27]
[~ 28]
[~ 29]
I’ll take you on with no tricks!\n...Because I know I can outwit anyone...
[~ 31]
[~ 32]
[~ 33]
[~ 34]
The key to this battle will be who to take\ndown first.
[~ 36]
[~ 37]
[~ 38]
[~ 39]
This ain’t one on one? That don’t matter to me!\nI’ll take on anyone!
[~ 41]
[~ 42]
[~ 43]
[~ 44]
I’m fixin’ to win this here battle, I tell you what!
[~ 46]
[~ 47]
[~ 48]
[~ 49]
This bat may seem out of place here, but trust\nme—I won’t use it as a weapon.
[~ 51]
[~ 52]
[~ 53]
[~ 54]
I feel like this is when all my regular training is\ngoing to pay off. ♪
[~ 56]
[~ 57]
[~ 58]
[~ 59]
Well, they sure do got them some funky battles\nout here, yup.
[~ 61]
[~ 62]
[~ 63]
[~ 64]
I came all the way to Alola because I wanted to\ntry Battle Royal so bad.
[~ 66]
[~ 67]
[~ 68]
[~ 69]
In this corner, a Janitor...
[~ 71]
[~ 72]
[~ 73]
[~ 74]
Oh, you look like a strong opponent! This should\nbe a worthwhile battle!
[~ 76]
[~ 77]
[~ 78]
[~ 79]
Should a Gentleman really be participating in\nbattles as savage as this?
[~ 81]
[~ 82]
[~ 83]
[~ 84]
I’ve raised some Pokémon just for Battle Royal.
[~ 86]
[~ 87]
[~ 88]
[~ 89]
I’m on the rise, but my coach told me not to fly\ntoo close to the sun.
[~ 91]
[~ 92]
[~ 93]
[~ 94]
No matter what kind of battle, my Pokémon\nare invincible!
[~ 96]
[~ 97]
[~ 98]
[~ 99]
I may be just a wanderer, but when I join a\nbattle, things get rough.
[~ 101]
[~ 102]
[~ 103]
[~ 104]
My smile and my muscles are what people like\nabout me. ♪
[~ 106]
[~ 107]
[~ 108]
[~ 109]
My clients are smiling. It looks like I should be\nable to finalize the contract.
[~ 111]
[~ 112]
[~ 113]
[~ 114]
Maybe Battle Royal will be a good way to relieve\nmy work-related stress.
[~ 116]
[~ 117]
[~ 118]
[~ 119]
It’s a pleasure to make your acquaintance. As\nyou can see, I’m a thug. But I’ll do my best!
[~ 121]
[~ 122]
[~ 123]
[~ 124]
Here I come! I’ll show you what a strong-willed\nwoman is capable of!
[~ 126]
[~ 127]
[~ 128]
[~ 129]
I go nuts if all I do is work all the time.\nThis should be a nice change of pace.
[~ 131]
[~ 132]
[~ 133]
[~ 134]
Participating in battles here is also good\npublicity for my company.
[~ 136]
[~ 137]
[~ 138]
[~ 139]
This is the perfect opportunity for me to show\noff my skills!
[~ 141]
[~ 142]
[~ 143]
[~ 144]
I never back down from any opponent! That’s\nwhat being an Ace Trainer is all about!
[~ 146]
[~ 147]
[~ 148]
[~ 149]
You’ve finally made it to me! Let me show you\nhow a real Trainer battles!
[~ 151]
[~ 152]
[~ 153]
[~ 154]
It’s hard for me as a girl to get into this\npro-wrestling vibe.
[~ 156]
[~ 157]
[~ 158]
[~ 159]
I’ve come from afar to enter this ring! Victory\nwill be mine!
[~ 161]
[~ 162]
[~ 163]
[~ 164]
The tour guide said battles here are amazingly\nfun and new.
[~ 166]
[~ 167]
[~ 168]
[~ 169]
I’ve been wringing out dirty rags for 60 years!\nI’ve had a long career.
[~ 171]
[~ 172]
[~ 173]
[~ 174]
I’m proud of my Pokémon’s power! I think this\nplace is just right for them.
[~ 176]
[~ 177]
[~ 178]
[~ 179]
Believe it or not, I used to be a wrestler. I feel\nlike I’m back in my prime right now!
[~ 181]
[~ 182]
[~ 183]
[~ 184]
Believe it or not, I used to be a wrestler. I feel\nlike I’m back in my prime right now!
[~ 186]
[~ 187]
[~ 188]
[~ 189]
Looks like it’s finally my turn.
[~ 191]
[~ 192]
[~ 193]
[~ 194]
When you get in the ring, it’s now or never! Take\ndown anything you see!
[~ 196]
[~ 197]
[~ 198]
[~ 199]
Welcome to my stage! This is gonna be the best\ngig I’ve ever had!
[~ 201]
[~ 202]
[~ 203]
[~ 204]
I’ll win my way through to become the acest\nof Trainers!
[~ 206]
[~ 207]
[~ 208]
[~ 209]
Allow me to introduce my flamin’ hot team.
[~ 211]
[~ 212]
[~ 213]
[~ 214]
I’ve come to investigate whether there’s\npotential for any funny business during\r\nBattle Royal.
[~ 216]
[~ 217]
[~ 218]
[~ 219]
Oh, you’re the subject of my experiment, yes?
[~ 221]
[~ 222]
[~ 223]
[~ 224]
Should a karate master like me participate in\nanother martial art like this...
[~ 226]
[~ 227]
[~ 228]
[~ 229]
This stage is perfect for me—I love being the\ncenter of attention!
[~ 231]
[~ 232]
[~ 233]
[~ 234]
All right, I’m not holding anything back!
[~ 236]
[~ 237]
[~ 238]
[~ 239]
What? You think you can defeat me? Don’t\nmake me laugh!
[~ 241]
[~ 242]
[~ 243]
[~ 244]
Cower and tremble in fear before the Pokémon\nI have raised.
[~ 246]
[~ 247]
[~ 248]
[~ 249]
I’ll give you the best battle in history!
[~ 251]
[~ 252]
[~ 253]
[~ 254]
~~~~~~~~~~~~~~~
Text File : 91
~~~~~~~~~~~~~~~
Jayden
Nicole
Mason
Ava
Sierra
Isaiah
Jordan
Milena
Kogan
Rebecca
Trev
Natalie
Jonathan
Kelsey
Monte
Bradley
Peter
Margaret
Vic
Jenna
Alison
Daniel
Timothy
Kimberly
Gavin
Stephanie
Yoshi
Becky
Tanner
Monroe
Sonny
Shinobu
Penn
Jill
Nathan
Conroy
Nelson
Cindy
Alfred
Pamela
Brayan
Aury
Gonzalo
Gomer
Richard
Glen
Cleo
Mayu
Shannon
Virginia
The Royal
~~~~~~~~~~~~~~~
Text File : 92
~~~~~~~~~~~~~~~
Hardy
Lonely
Brave
Adamant
Naughty
Bold
Docile
Relaxed
Impish
Lax
Timid
Hasty
Serious
Jolly
Naive
Modest
Mild
Quiet
Bashful
Rash
Calm
Gentle
Sassy
Careful
Quirky
[~ 25]
~~~~~~~~~~~~~~~
Text File : 93
~~~~~~~~~~~~~~~
When You Meet Someone\nPlease select a category to choose a phrase you would use.\nThe current message you use when you meet someone:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Meet Someone\nPlease select the message you would like to send out when\nyou meet someone. The current message you use: \n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Moved\nPlease select a category to choose a phrase you would use.\nThe current message you use when you are moved:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Moved\nPlease select the message you would like to send out when\nyou are moved. The current message you use:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Part with Someone\nPlease select a category to choose a phrase you would use.\nThe current message you use when you part with someone:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Part with Someone\nPlease select the message you would like to send out when\nyou part with someone. The current message you use:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Disappointed\nPlease select a category to choose a phrase to use.\nThe current message you use when you are disappointed:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Disappointed\nPlease select the message you would like to send out when\nyou are disappointed. The current message you use:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
Your Secret\nPlease select a category to choose a phrase to use.\nYour current secret:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
Your Secret\nPlease select the message you would like to send out about\nyour secret. Your current secret:\n“[VAR 01B7(0000)]”\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Meet Someone\nPlease select a category to choose a phrase to use.\nThe current message you use when you meet someone:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Meet Someone\nPlease select the message to send out when you meet\nsomeone. Your current message:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Moved\nPlease select a category to choose a phrase to use.\nThe current message you use when you are moved:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Moved\nPlease select the message to send out when you’re moved.\nYour current message:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Part with Someone\nPlease select a category to choose a phrase to use.\nThe current message you use when you part with someone:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Part with Someone\nPlease select the message to send out when you part with\nsomeone. Your current message:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Disappointed\nPlease select a category to choose a phrase to use.\nThe current message you use when you are disappointed:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
When You Are Disappointed\nPlease select the message to send out when you’re\ndisappointed. Your current message:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
Your Secret\nPlease select a category to choose a phrase to use.\nYour current secret:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
Your Secret\nPlease select the message you would like to send out about\nyour secret. Your current secret:\n“[VAR 01B7(0000)]” ★\nYou chose it from the\n[VAR 01B7(0001)] category.
Please select a message.\c
You chose to set your message as\n“[VAR 01B7(0000)]”\c
Favorite Trainers
About Me
My Hobbies
Common Phrases
About Pokémon
Alola Life
Trainer Goals
Let’s Communicate
Happy Thoughts
Feeling Frustrated
Feeling Down
Feeling Fun
Feeling Surprised
Hello/Good-Bye
Exclaim Aloud
Common Answers
Take Action
Favorite Type
My Wishes
Current Feeling
[~ 42]
[~ 43]
[~ 44]
[~ 45]
[~ 46]
[~ 47]
[~ 48]
[~ 49]
[~ 50]
[~ 51]
[~ 52]
[~ 53]
----------------------------------------------
Decide for me!
[VAR 01B7(0000)]
Here, you can register messages you want to\nsend to others.\n\nMessages are divided into categories.\n\nPlease select a category, and then select\na message.
~~~~~~~~~~~~~~~
Text File : 94
~~~~~~~~~~~~~~~
What?\n[VAR PKNICK(0000)] is evolving!
Huh?\n[VAR PKNICK(0000)] stopped evolving!
Congratulations! Your [VAR PKNICK(0000)]\nevolved into [VAR PKNAME(0001)]!
[VAR PKNICK(0000)] learned\n[VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)]
1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)]\c\n[VAR PKNICK(0000)] forgot how to\nuse [VAR MOVE(0001)].\c\nAnd...\c\n[VAR PKNICK(0000)] learned\n[VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)]
[VAR PKNICK(0000)] did not learn\n[VAR MOVE(0001)].
[VAR PKNICK(0000)] wants to learn the\nmove [VAR MOVE(0001)].\c\nShould an old move be forgotten and\nreplaced with [VAR MOVE(0001)]?
Forget an old move
Keep old moves!
~~~~~~~~~~~~~~~
Text File : 95
~~~~~~~~~~~~~~~
Money
[~ 1]
Battle Points
Festival Coins
$[VAR NUM7(0000,002C)]
$[VAR NUM5(0000,002C)]
——
[~ 7]
[VAR NUM5(0000,002C)] BP
[VAR NUM7(0000,002C)] FC
Quit
[VAR ITEM2(0000)]
[VAR MOVE(0000)]
Quit making a selection and go back to the\nprevious screen.
In Bag:
[VAR NUM3(0000)]
×
[VAR NUM2(0000)]
Here you go.\nThank you.
You don’t have enough money.
You can’t take any more of this item.
Yes
No
Welcome to the Poké Mart!\nMay I help you?
Welcome to the Poké Mart!\nHow can I help our Champion today?
Buy
Sell
No thanks!
Please come again!
Is there anything else I can do for you?
[VAR ITEMPLUR1][VAR ITEM2(0000)]? Certainly.\nHow many would you like?
You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)]. Is that OK?
You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)]. Is that OK?
You put your purchase away in the\n[VAR 0112(0001)] Pocket.
You also get a Premier Ball as an added bonus.
...Oh?\nYou have a discount coupon!\c\nThen allow me to take a special $[VAR NUM7(0000,002C)]\noff of your total for you!
You can reuse your discount coupon as many\ntimes as you’d like until you leave the shop,\r\nso I hope you use it again!
Welcome to the Technical Machine shop!\nMay I help you?
You already have it!
No. [VAR NUM3(0000)], [VAR MOVE(0001)]?\nThat will be $[VAR NUM7(0002,002C)]. OK?
You put away [VAR MOVE(0000)]\nin the [VAR 0112(0001)] Pocket.
Hello. Welcome!\c\nDo you want to trade in your BP, Battle Points,\nfor some prizes?
Collect Battle Points and come again!\nPromise?
I’m so sorry, but you don’t have enough\nBattle Points.
How many [VAR ITEMPLUR1][VAR ITEM2(0000)] do you want?
You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat will be [VAR NUM7(0002,002C)] BP. Is that OK?
You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat will be [VAR NUM7(0002,002C)] BP. Is that OK?
[~ 47]
We can’t provide any more of that today.\nPlease come again tomorrow.
We can’t provide any more of that today.\nPlease come again tomorrow.
[VAR iCOLOR3(0000)][VAR ITEM2(0000)]?\nThat would put you out [VAR NUM7(0001,0000)] FC, OK?
[VAR iCOLOR3(0000)][VAR ITEM2(0000)]?\nThat would cost you [VAR NUM7(0001,0000)] FC, OK?
Then here you are.\nThank you for your business!
Here you go.\nThank you for your business!
You put away [VAR MOVE(0000)] in the\n[VAR 0112(0001)] Pocket.
Then I’ll be taking your Festival Coins.
Then allow me to collect your Festival Coins.
You don’t have enough Festival Coins!
You haven’t got enough Festival Coins!
It looks like your Bag is too full!
It looks like your Bag is too full!
Which Pokémon would you like to use it on?
Which Pokémon would you like to use it on?
But it doesn’t look like it will have any effect on\nthat particular Pokémon!
But it doesn’t look like it will have any effect on\nthat particular Pokémon!
[~ 65]
[~ 66]
[~ 67]
[~ 68]
[~ 69]
[~ 70]
[~ 71]
[~ 72]
Thanks for stopping by!\c\nDo you want me to teach your Pokémon a move\nin exchange for some BP?
Save up those Battle Points and come again!
Which Pokémon do you want me to tutor?
Choose a move that you’d like your Pokémon to\nforget so it can learn [VAR MOVE(0001)].
[VAR PKNICK(0000)] did not learn\n[VAR MOVE(0001)].
1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0005)]\c\n[VAR PKNICK(0000)] forgot how to use\n[VAR MOVE(0002)].\c\nAnd...
[VAR PKNICK(0000)] learned\n[VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)]
Do you want me to teach your Pokémon any\nother moves while you’re here?
It looks like your Pokémon already knows\nthat move.
I’m afraid it looks like that Pokémon of yours\ncan’t learn that move.
Lovely!\nThen I’ll be taking your BP, if you don’t mind...
You don’t have enough BP for that, though...
Wouldn’t you like some lovely smelling incense?
Come again! I’ll be waiting.
Is there anything I can offer you?
Oooh, the [VAR ITEM2(0000)], is it?\nAnd how many would you like?
Well, [VAR NUM2(0001)] set of [VAR ITEM2(0000)] will\ncost you $[VAR NUM7(0002,002C)].
Well, [VAR NUM2(0001)] sets of [VAR ITEM2(0000)] will\ncost you $[VAR NUM7(0002,002C)].
And here is your incense!\nThank you and enjoy!
I’m sorry, but it looks like you have no space\nfor any more incense.
Oh! Um. You don’t have the money, dear!
Yo! I’m an herb seller!\c\nI’m self-taught, but I sell good quality herbs!
Come again!
Anything else today?
How many [VAR ITEMPLUR1][VAR ITEM2(0000)]\ndo you want?
OK, [VAR NUM2(0001)] [VAR ITEM2(0000)]!\nYour total is $[VAR NUM7(0002,002C)]—sound all right?
OK, [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]!\nYour total is $[VAR NUM7(0002,002C)]—sound all right?
And here you go.\nThey’re very effective, you know!
Hey. You can’t carry any more items.
Ohh, sorry.\nYou don’t seem to have enough cash.
Welcome to Olivia’s jewelry shop!
Please come again!
Need anything else?
How many [VAR ITEMPLUR1][VAR ITEM2(0000)] would you\nlike to purchase?
So you would like [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)].
So you would like [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)].
I’ve wrapped your purchase in this beautiful\npaper. Here you are.
You have too many items.\nYou can’t carry any more.
I’m sorry, but you don’t have enough money.
Are you interested in fashion?\nDo you want fashion items?
If you become interested in fashion,\nplease speak to me again.
Is there anything else you want to buy?
How many [VAR ITEMPLUR1][VAR ITEM2(0000)] do you want?
You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat’ll be $[VAR NUM7(0002,002C)].
You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat’ll be $[VAR NUM7(0002,002C)].
I’m pretty sure everything you bought will look\nperfect on you.
Aren’t you shopping too much?\nYou can’t carry any more.
Wait.\nYou don’t have enough money.
Welcome!
Thank you!
Oh, you have a sparkling Z-Crystal...
You cleared Ilima’s trial.
You cleared Lana’s trial.
You cleared Kiawe’s trial.
You cleared Mallow’s trial.
You cleared Sophocles’s trial.
You cleared Acerola’s trial.
You cleared the trial at the Vast Poni Canyon.
Congratulations!\c\nNow you can purchase more items.\nSo...
You’re the first-ever Champion in Alola.\nCongratulations!\c\nThank you for coming here!
It looks like your island challenge will continue\neven after becoming the Champion.
We, the Poké Mart staff, are happy to keep\nsupporting your adventure.
Welcome to the Thrifty Megamart where the\nsales are explosive! What would you like to do?
Thank you very much!\nPlease come again!
Is there anything else I can help you with?
[VAR ITEMPLUR1][VAR ITEM2(0000)], certainly.\nHow many would you like to purchase?
You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)].
You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat will be $[VAR NUM7(0002,002C)].
Here you go.\nThank you very much!
Please make sure you’ve got enough money.
I’m so sorry, but you can’t carry any more.
Do you need anything else?
Here you go.\nThank you.
You can’t carry any more!
Hi! Welcome.\c\nWould you like to trade BP or Battle Points\nfor prizes?
Collect Battle Points and come again!
I’m terribly sorry to say, but you don’t have\nenough Battle Points.
How many [VAR ITEMPLUR1][VAR ITEM2(0000)] \nwould you like?
You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)].\nThat will be [VAR NUM7(0002,002C)] BP. Is that OK?
You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)].\nThat will be [VAR NUM7(0002,002C)] BP. Is that OK?
Anything else?
Here you go.\nThank you.
You can’t take any more!
Welcome to our BP shop!\c\nThis is where you can exchange Beach Points\nfor rewards!\r\nOr wait...was it Battle Points?\r\nWhat did BP stand for anyway? Huh...\c\nAnyway! Do you want to hand over some of\nyour hard-earned BP for a prize?
Come by anytime you’ve saved up some BP!
I’m sorry, but it looks like you don’t have enough\nBP right now!
And how many [VAR ITEMPLUR1][VAR ITEM2(0000)] did you\nthink you’d need today?
So it was [VAR ITEMPLUR1][VAR ITEM2(0000)] you were wanting,\nand you want to get [VAR NUM2(0001)] of them...\r\nThat’ll be [VAR NUM7(0002,002C)] BP!
So it was [VAR ITEMPLUR1][VAR ITEM2(0000)] you were wanting,\nand you want to get [VAR NUM2(0001)] of them...\r\nThat’ll be [VAR NUM7(0002,002C)] BP!
Is there anything else you wanted?
All right!\nThank you for shopping with us today!
It looks like you can’t carry any more of those!
You cleared Mina’s trial.
Congratulations!\c\nYou can’t actually purchase any new items this\ntime, but we’re still always happy to serve you!
~~~~~~~~~~~~~~~
Text File : 96
~~~~~~~~~~~~~~~
[VAR BD00(0009,0000,0000)]DIRECTOR[VAR BD01]
Kazumasa Iwao
[VAR BD00(0009,0000,0000)]PROGRAMMING[VAR BD01]
[VAR BD00(0009,0000,0000)]SECTION DIRECTOR[VAR BD01]
Tomoya Takahashi
[VAR BD00(0009,0000,0000)]FIELD PROGRAMMING[VAR BD01]
LEAD:
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Nozomu Saito
Takashi Arai
Shinichi Kawazoe
Yicheng Fang
[VAR BD00(0009,0000,0000)]EVENT PROGRAMMING[VAR BD01]
Junya Ikuta
[VAR BD00(0009,0000,0000)]BATTLE SYSTEM PROGRAMMING[VAR BD01]
Nobuhiko Ariizumi
Takumi Harada
Kai Munakata
[VAR BD00(0009,0000,0000)]COMMUNICATION FEATURES UI PROGRAMMING[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Katsuhiko Ichiraku
Hiroyuki Nakamura
Yu Muto
Yuya Fukushima
[VAR BD00(0009,0000,0000)]GRAPHICS[VAR BD01]
Maiko Fujiwara
[VAR BD00(0009,0000,0000)]3D MAP GRAPHICS[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Mana Ibe
Kensaku Nabana
Ryotaro Ohto
Sayaka Ohto
Hayato Endo
Jinyoung Sung
Naoto Yoshinari
Mayumi Shigeno
Rin Nakayama
Eri Shirato
Sawako Okada
Saki Yoshinaga
Toshiyuki Hashimoto
Digital Works Entertainment
[VAR BD00(0009,0000,0000)]CHARACTER MODELING[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Junsei Kuninobu
Sakiko Maeda
Yutan Cheng
Hideki Iwata
Daisuke Nakano
Hidenori Tanaka
Yukari Hoshi
Chihiro Fujii
Yusaku Ando
Lai Chuan-Ming
[VAR BD00(0009,0000,0000)]CHARACTER MOTION DESIGN[VAR BD01]
Aoi Inaba
Mai Takano
Isao Kakuuchi
Hiroshi Nakagomi
Yoshihito Misono
Eri Yamamoto
Erika Yokoe
Satoshi Nakagawara
Norimitsu Takahashi
Yoshinori Ito
Sachiko Matsui
Jiro Hanzawa
[VAR BD00(0009,0000,0000)]MOVIES / SPECIAL EFFECTS[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Yosuke Uematsu
Toshimitsu Arai
Hitomi Ogawa
Kaito Udagawa
Takaya Iwamoto
Mizuki Hasegawa
[VAR BD00(0009,0000,0000)]UI GRAPHIC DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Erika Kuga
Mitsuhiro Ariga
Marie Honda
[VAR BD00(0009,0000,0000)]STORY PLANNING[VAR BD01]
Katsunori Suginaka
[VAR BD00(0009,0000,0000)]POKÉMON CONCEPTS & POKÉDEX TEXT[VAR BD01]
Suguru Nakatsui
Chihiro Hayashi
[VAR BD00(0009,0000,0000)]SCENARIO[VAR BD01]
Toshinobu Matsumiya
[VAR BD00(0009,0000,0000)]SUB SCENARIO[VAR BD01]
Ryota Muranaka
Mutsuki
Hitomi Sato
[VAR BD00(0009,0000,0000)]EVENT PLANNING[VAR BD01]
Yuya Watanabe
Yoshikazu Kojima
Rena Koda
Rebuild Games LLC.
[VAR BD00(0009,0000,0000)]MOVIE DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]STORYBOARD DESIGN[VAR BD01]
Romanov Higa
[VAR BD00(0009,0000,0000)]SCENARIO MOVIE GRAPHICS[VAR BD01]
Tatsuya Makino
Tomohiro Miyaguchi
Kentaro Tanaka
[VAR BD00(0009,0000,0000)]GAME TEXT LOCALIZATION SUPPORT[VAR BD01]
[VAR BD00(0009,0000,0000)]SYSTEM PLANNING[VAR BD01]
Shigeki Morimoto
[~ 100]
Hiroyuki Tani
Keita Okamoto
Kazuki Muroi
Richard William VanDeventer
Kensaku Iwata
[VAR BD00(0009,0000,0000)]BATTLE PLANNING[VAR BD01]
Koji Nishino
Kota Furushima
Kei Setoguchi
[VAR BD00(0009,0000,0000)]GAME UI SYSTEM DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]COMMUNICATION FEATURES PLANNING[VAR BD01]
Hidenaga Endo
[VAR BD00(0009,0000,0000)]SOUND MANAGER[VAR BD01]
[VAR BD00(0009,0000,0000)]SOUND[VAR BD01]
Minako Adachi
[VAR BD00(0009,0000,0000)]SOUND EFFECTS[VAR BD01]
[VAR BD00(0009,0000,0000)]POKÉMON VOICE DESIGN[VAR BD01]
Hitoshi Okamoto
Tomoaki Oga
[VAR BD00(0009,0000,0000)]DESIGN ART[VAR BD01]
Ken Sugimori
Emi Ando
Kyoko Abe
Fumie Kittaka
TABOT,inc
[VAR BD00(0009,0000,0000)]POKÉMON CHARACTERS DESIGN & CONCEPT[VAR BD01]
[VAR BD00(0009,0000,0000)]CHIEF:[VAR BD01]
Hironobu Yoshida
James Turner
Hiroki Fuchino
Haruko Ichikawa
Hitoshi Ariga
[VAR BD00(0009,0000,0000)]POKÉMON MODEL CREATION COORDINATORS[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Takao Unno
Hyunjung Lee
Yuki Yamamoto
Kenta Kawano
Hitomi Imaizumi
EXECUTIVE PRODUCERS
Satoshi Tajiri
PRODUCED BY
Junichi Masuda
Shigeru Ohmori
INFORMATION COORDINATORS
Yuta Nakai
Tsuyoshi Ichikawa
Ayane Morita
Shiho Haraguchi
Go Ichinose
SPECIAL THANKS
Tsubasa Matsuzaki
Kojiro Matsuyama
Sosuke Tamada
Masateru Ishiguro
Makoto Takebe
Teruyuki Shimoyamada
Tetsuya Watanabe
Kenji Tominaga
Yuichiro Mori
Yoshio Tajiri
Teiko Sasaki
Yu Narisada
Yoshimi Kawaguchi
Haruka Furukawa
Miho Murata
Kaori Kobayashi
Noriko Nishida
Yuichiro Yamamoto
Nagaaki Fukase
Misako Ito
Fumiya Takahashi
POKÉMON 3D MODELING
ART DIRECTOR
Atsuko Ujiie
PRODUCT MANAGER
Masamichi Anazawa
Miku Majima
Takashi Sakuma
Takafumi Misawa
Rie Tatsuno
Shunsuke Uematsu
POKÉMON CHARACTER MODELING
Kengo Nakahiro
Hiroki Fujiwara
Mai Ueda
Akiko Soma
Marie Okada
Kouichiro Wakamatsu
Hitomi Suzuki
POKÉMON CHARACTER MOTION
Masataka Hata
Ron Kaneko
Sae Matsumoto
Kazutsugu Kosugi
Hidenori Kobayashi
Hirokazu Tanaka
Hiroyuki Jinnai
PIKACHU VOICE
Ikue Otani
VOICE RECORDING DIRECTOR
Masafumi Mima
ENGLISH LOCALIZATION
Yasuhiro Usui
Mikiko Ryu
Mayu Todo
Bryan Olsson
ENGLISH TRANSLATION
Hisato Yamamori
Sayuri Munday
Jillian Nonaka
Ben Regal
Bryson Clark
Shawn Williams-Brown
ENGLISH EDITING
Blaise Selby
Kellyn Ballard
Eric Haddock
Rachel Payne
EUROPEAN LOCALISATION
Makiko Cottrell
Nami Kusumoto
Suirei Okata
Maya Yoshida
Hideko Russell
Bertrand Lecocq
Elena Nardo
Cyril Schultz
Pierre Gauthier
Emanuel Turchetta
FRENCH TRANSLATION
Aymeric Forgit
Lylia Khrissate
Olivia Bonnal
Guillaume Didier
Sarah Provost
FRENCH EDITING
Clémence Amoric
Franck Couée
GERMAN TRANSLATION
Daniel Heucher
Kathleen Kalms
Brigitte Deisenhammer
Christopher Derbort
Michael Ecke
GERMAN EDITING
Ireneusz Radko
Claudia Thon
Sina Moelleken
ITALIAN TRANSLATION
Manuela Suriano
Guido Scarabello
Altan Couvert
Marco Sartori
Francesca Serci
ITALIAN EDITING
Alice Troiani
Silvia De Bellis
Fabio Giusti
SPANISH TRANSLATION
Alberto Gracia Castellano
Enrique Joga Elvira
Servando Doval Díaz
Pablo Gismero Calvo
Sonia Pulido Maroto
SPANISH EDITING
Eva Rodríguez Graña
Mariona Pera i de Miguel
Virginia Paradés Gurrea
KOREAN TRANSLATION & EDITING
Mihwa Choi
Jieun Byun
Youngjun Park
Eunbi Jo
Yesun Jung
CHINESE LOCALIZATION
Shin’ichi Sasamoto
Keisuke Fukushima
Chungte Huang
CHINESE TRANSLATION & EDITING
Xiaochun Qiu
Jun Yuan
Xi Zhang
Claudia Chan
Kirsty Goto
Minyu Hsu
Chingyun Sung
CHINESE ARTWORK
Yi Peng
Aubrey Chan
ENGLISH & EUROPEAN GRAPHIC DESIGN
Chris Franc
Dan Stephens
ENGLISH & EUROPEAN LOCALIZATION SUPPORT
Jeff Hines
Robert Colling
Tadasu Hasegawa
Marvin Andrews
Diego Luque de la Campa
NOA LOCALIZATION SUPPORT
Akiko Kasugayama
Joel Simon
Ryo Uchida
Terry Chan
NOE LOCALISATION SUPPORT
Ryoko Sawabe
Canela Rodal
Patrick Thorenz
NOK LOCALIZATION SUPPORT
Hyokjin Jung
Dongyeon Kim
Soonil Kim
Siyoung An
Inseon Song
SPECIAL THANKS—LOCALIZATION
Christopher Parent
Thomas Candland
Mary Rayes
NOE Communication
TECHNICAL SUPPORT
Shotaro Iwanaga
Yuta Ogawa
Shuhei Furukawa
SERVER DEVELOPMENT
Shinnosuke Miki
Noritaka Otsuka
Kazuto Shimizu
Kenkichi Miura
POKÉMON GLOBAL LINK
Shin Uwai
Osamu Fujita
Takahiro Onishi
Takehito Hosoda
Youko Nakayama
Takeshi Seki
Hideyoshi Uehara
Tomohiro Matsumoto
Yang Rong
Hikaru Ozono
Nguyen Ngoc Tram Anh
Yukiko Hamasaki
Ryosuke Nakamura
Akiko Horio
Yoshiyuki Hirota
Takashi Saito
Takuya Hogawa
Shingo Maekawa
Dai Okuyama
Hirotaka Nakamura
Kazuya Iwamoto
DEBUG MANAGEMENT
Motoki Nakajima
Takahiro Kumasaka
Takuya Inoue
Nobuya Sasaki
Masao Yamabe
4月末までに確定の見込み
DEBUG
Mario Club
DIGITAL Hearts
NOA PRODUCT TESTING
Kentaro Nishimura
Seth Hanser
Q Dequina
Tomoko Mikami
Kaylee Lewis
Gordon Brown
Yumi Shannon
Nami Jamesson
Tom Hertzog
Evan Wright
Michael Sahlin
Pablo Reyes
Sebastian Galloway
Jake Grenier
Product Testing Technicians
NOE QA COORDINATION
Jesús Gutiérrez Cuadra
Marco Gruden
NOE QUALITY ASSURANCE
Ben Howard-Hale
Mathieu Springinsfeld
Ahmed Bounouar
Laurence Uhlen
Marzia Faustinelli
Pole To Win UK Ltd. (London Studio)
NOK TESTING & QUALITY ASSURANCE
Kyoungim Na
Eodo Lee
Pole To Win Korea Co., Ltd.
CHINESE PRODUCT TESTING
Ming Xu
Gang Yan
Jiong Zhang
Deguang Yan
Huiming Hu
Yayun Ling
ShihWei Yang
[~ 398]
ARTWORK
Kenichi Koga
Satoru Nagaya
Ikumi Fujishiro
ARTWORK SUPPORT
Yasuko Sugiyama
Hirokazu Matsui
MANUAL EDITING
Aki Sakurai
Mark Ilias Kourtoglou
Stefan Dickhardt
Z-POWER RING / ROTOM DEX PLANNING
Tatsuro Takahashi
Gen Nagashima
Masahiko Yamazaki
Satoko Iwakoshi
Motoki Fuma
Takuro Muratsubaki
Kenjiro Ito
Mikiko Ohashi
Tomotaka Komura
Atsushi Sugimoto
Toshio Miyahara
Eisuke Kasejima
Taku Kawamoto
Masami Tanaka
Susumu Fukunaga
Keita Hirobe
Ryosuke Hanawa
Shinsuke Kato
Sho Furutani
Sho Yoshimoto
Nobue Ito
Nobuhiro Sawabe
Takeshi Masuda
Norimasa Nakazato
Retsuji Nomoto
Hidenaga Katakami
Chiharu Unno
Shun Ohinata
Takashi Orikata
Jiro Koga
Yoriomi Uego
Kenji Yanagisawa
Kenichi Arai
Misuzu Kanayama
Akie Fujimoto
Jushiro Kitamura
Masayuki Wada
Shohei Furuta
Kenji Okubo
Gaku Susai
Jaiboem Lim
Jihye Lee
Masayuki Wada
Shohei Furuta
Kenji Okubo
Gaku Susai
Jaiboem Lim
Jihye Lee
Kyeongmi Kim
Chanho Sohn
Yongho So
Jiwon Yang
Toshio Mukai
Tomotaka Izuhiro
Kenshiro Ueda
COORDINATORS
Shunsuke Kohori
Arata Sato
Takashi Koyama
Akira Kinashi
Yuki Okada
Kei Ninomiya
Takanori Sowa
Takato Utsunomiya
Hitoshi Yamagami
GENERAL PRODUCER
Shinya Takahashi
Tatsumi Kimishima
Tsunekazu Ishihara
[~ 480]
[~ 481]
[~ 482]
[~ 483]
[~ 484]
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[~ 633]
[~ 634]
[~ 635]
DEVELOPED BY
GAME FREAK inc.
[~ 638]
[~ 639]
(C)2017 Pokémon.
(C)1995-2017 Nintendo
(C)1995-2017 Creatures Inc.
(C)1995-2017 GAME FREAK inc.
Nintendo, The Pokémon Company, and
GAME FREAK inc. are the authors of
this software for the purpose of copyright.
All rights reserved.
Nintendo, The Pokémon Company et
GAME FREAK inc. sont les auteurs de ce
logiciel au regard du droit d’auteur.
Tous droits réservés.
THE END
[~ 653]
[~ 654]
[~ 655]
[~ 656]
[~ 657]
[~ 658]
[~ 659]
Pokémon Ultra Sun
Pokémon Ultra Moon
DEVELOPMENT STAFF
[VAR BD00(0009,0000,0000)]FIELD SYSTEM DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]FIELD MAP DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]FIELD DATA DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]BATTLE DATA DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]GAME UI SYSTEM DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]COMMUNICATION FEATURES PLANNING[VAR BD01]
Digital Works Entertainment

[VAR BD00(0009,0000,0000)]POKÉMON ULTRA SUN & POKÉMON ULTRA MOON[VAR BD01]
[VAR BD00(0009,0000,0000)]CONCEPT[VAR BD01]
[VAR BD00(0009,0000,0000)]POKÉMON CHARACTERS DESIGN[VAR BD01]
[VAR BD00(0009,0000,0000)]LEAD:[VAR BD01]
Owen Preece
Yuki Hirata
Katia Percca Ragas
Zoran Tasevski
Jorge Heras García
Chiaki Shinkai
Kenji Matsushima
Hirokazu Tanaka
Hiroyuki Jinnai
[VAR BD00(0009,0000,0000)]PRODUCED BY[VAR BD01]
[VAR BD00(0009,0000,0000)]RECORDING COORDINATION[VAR BD01]
Kenji Saito
[VAR BD00(0009,0000,0000)]RECORDING ENGINEER[VAR BD01]
Tohru Kumade
[VAR BD00(0009,0000,0000)]ORCHESTRATION[VAR BD01]
Hironori “Guts” Anazawa
[VAR BD00(0009,0000,0000)]HORN[VAR BD01]
Naomi Morimoto
Taichi Momose
[VAR BD00(0009,0000,0000)]TRUMPET[VAR BD01]
Aiko Ikeda
Takeshi Sato
Hiroyuki Nagashima
[VAR BD00(0009,0000,0000)]TROMBONE[VAR BD01]
Takuya Handa
Yuka Hirano
[VAR BD00(0009,0000,0000)]BASS TROMBONE[VAR BD01]
Keitaro Ichitani
[VAR BD00(0009,0000,0000)]TUBA[VAR BD01]
Kyohei Kojyo
[VAR BD00(0009,0000,0000)]CHORUS[VAR BD01]
Kunie Ito
Anna Takeshima
Katsuhiro Kobayashi
Kimihiko Fujimaki
[VAR BD00(0009,0000,0000)]STRING SECTION[VAR BD01]
Yui
Momoko Arai
[VAR BD00(0009,0000,0000)]GUITAR[VAR BD01]
Tomoaki Oga
[VAR BD00(0009,0000,0000)]CONDUCTOR[VAR BD01]
Coordinator Group

Hayato Yoshimura
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Hiroyuki Tani
[VAR BD00(0009,0000,0000)]LEAD: [VAR BD01]Suguru Nakatsui
Pokémon Ultra Sun
Pokémon Ultra Moon
~~~~~~~~~~~~~~~
Text File : 97
~~~~~~~~~~~~~~~
Your name?
[VAR PKNAME(0000)]’s nickname?
Box name?
Your greeting to everyone?
Your nickname?
What brief message do you want\nto share with your trade partner?
Pokémon you want to find?
What do you say when you are happy?
What kind of Pokémon do you want?
What do you have to say?
What will you go with?
What do you say when you’re happy?
What do you say to encourage others?
What message would you like to share?
What will you write?
Your Battle Team’s name?
Your Festival Plaza’s name?
You can’t enter that word.
You can only enter up to five numbers.
You can’t enter that name.
Please enter a nickname.
Please enter a name.
Please enter a response of some kind!
Delete
OK
Space
Delete
[VAR COLOR(0002)][VAR COLOR(0000)]
[VAR COLOR(0001)][VAR COLOR(0000)]
[VAR PKNAME(0000)]
The text that you enter here may be sent to others\nthrough various communication features.
~~~~~~~~~~~~~~~
Text File : 98
~~~~~~~~~~~~~~~
Oh?
[VAR PKNAME(0000)] hatched from the Egg!
~~~~~~~~~~~~~~~
Text File : 99
~~~~~~~~~~~~~~~
Shining Star Beta
[VAR TRNAME(0000)]
[VAR LOCATION(0000)]
Pokédex:
[VAR NUM3(0000)]

Play time:
[VAR NUM3(0000)]
:
[VAR NUM2(0000)]
Mystery Gift
Live Competition
[~ 12]
The saved data was erased!
Would you like to delete all saved data?
Once the data has been deleted, there is no\nway to recover it.\c\nIs it really OK to delete this saved data?
Yes
No
There is a gift that you have not received.\n\nPlease start the game and pick up your gift\nfrom the deliveryman in any Pokémon Center.
Initializing the saved data...\n\nPlease don’t turn off the power.
~~~~~~~~~~~~~~~
Text File : 100
~~~~~~~~~~~~~~~
[VAR ITEM2(0000)]
[VAR NUM3(0000)]
/
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
The training starts now!
You can’t train this Pokémon anymore!
You don’t have [VAR iCOLOR2(0000)][VAR ITEM2(0000)].
~~~~~~~~~~~~~~~
Text File : 101
~~~~~~~~~~~~~~~
—
Stench
Drizzle
Speed Boost
Battle Armor
Sturdy
Damp
Limber
Sand Veil
Static
Volt Absorb
Water Absorb
Oblivious
Cloud Nine
Compound Eyes
Insomnia
Color Change
Immunity
Flash Fire
Shield Dust
Own Tempo
Suction Cups
Intimidate
Shadow Tag
Rough Skin
Wonder Guard
Levitate
Effect Spore
Synchronize
Clear Body
Natural Cure
Lightning Rod
Serene Grace
Swift Swim
Chlorophyll
Illuminate
Trace
Huge Power
Poison Point
Inner Focus
Magma Armor
Water Veil
Magnet Pull
Soundproof
Rain Dish
Sand Stream
Pressure
Thick Fat
Early Bird
Flame Body
Run Away
Keen Eye
Hyper Cutter
Pickup
Truant
Hustle
Cute Charm
Plus
Minus
Forecast
Sticky Hold
Shed Skin
Guts
Marvel Scale
Liquid Ooze
Overgrow
Blaze
Torrent
Swarm
Rock Head
Drought
Arena Trap
Vital Spirit
White Smoke
Pure Power
Shell Armor
Air Lock
Tangled Feet
Motor Drive
Rivalry
Steadfast
Snow Cloak
Gluttony
Anger Point
Unburden
Heatproof
Simple
Dry Skin
Download
Martial Artist
Poison Heal
Adaptability
Skill Link
Hydration
Solar Power
Quick Feet
Normalize
Sniper
Magic Guard
No Guard
Stall
Technician
Leaf Guard
Klutz
Mold Breaker
Super Luck
Aftermath
Anticipation
Forewarn
Unaware
Tinted Lens
Filter
Slow Start
Scrappy
Storm Drain
Ice Body
Solid Rock
Snow Warning
Honey Gather
Frisk
Reckless
Multitype
Flower Gift
Bad Dreams
Magician
Sheer Force
Contrary
Unnerve
Defiant
Defeatist
Cursed Body
Healer
Friend Guard
Weak Armor
Heavy Metal
Light Metal
Multiscale
Toxic Boost
Flare Boost
Harvest
Telepathy
Moody
Overcoat
Poison Touch
Regenerator
Big Pecks
Sand Rush
Wonder Skin
Analytic
Illusion
Imposter
Infiltrator
Mummy
Moxie
Justified
Rattled
Magic Bounce
Sap Sipper
Prankster
Sand Force
Iron Barbs
Zen Mode
Victory Star
Turboblaze
Teravolt
Aroma Veil
Flower Veil
Cheek Pouch
Protean
Fur Coat
Pickpocket
Bulletproof
Competitive
Strong Jaw
Refrigerate
Sweet Veil
Stance Change
Gale Wings
Mega Launcher
Grass Pelt
Team Player
Tough Claws
Pixilate
Gooey
Aerilate
Parental Bond
Dark Aura
Fairy Aura
Aura Break
Primordial Sea
Desolate Land
Delta Stream
Stamina
Wimp Out
Emergency Exit
Water Compaction
Merciless
Shields Down
Stakeout
Water Bubble
Steelworker
Berserk
Slush Rush
Long Reach
Liquid Voice
Triage
Galvanize
Surge Surfer
Schooling
Disguise
Battle Bond
Power Construct
Corrosion
Comatose
Queenly Majesty
Innards Out
Dancer
Battery
Fluffy
Dazzling
Soul-Heart
Tangling Hair
Receiver
Power of Alchemy
Beast Boost
RKS System
Electric Surge
Psychic Surge
Misty Surge
Grassy Surge
Full Metal Body
Shadow Shield
Prism Armor
Neuroforce
~~~~~~~~~~~~~~~
Text File : 102
~~~~~~~~~~~~~~~
-
By releasing stench when attacking, this Pokémon\nmay cause the target to flinch.
The Pokémon makes it rain when it enters a battle.
Its Speed stat is boosted every turn.
Hard armor protects the Pokémon from critical hits.
It cannot be knocked out with one hit. One-hit KO\nmoves cannot knock it out, either.
Prevents the use of explosive moves such as\nSelf-Destruct by dampening its surroundings.
Its limber body protects the Pokémon from paralysis.
Boosts the Pokémon’s evasion in a sandstorm.
The Pokémon is charged with static electricity, so\ncontact with it may cause paralysis.
Restores HP if hit by an Electric-type move, instead\nof taking damage.
Restores HP if hit by a Water-type move, instead of\ntaking damage.
The Pokémon is oblivious, and that keeps it from\nbeing infatuated or falling for taunts.
Eliminates the effects of weather.
The Pokémon’s compound eyes boost its accuracy.
The Pokémon is suffering from insomnia and cannot\nfall asleep.
The Pokémon’s type becomes the type of the move\nused on it.
The immune system of the Pokémon prevents it from\ngetting poisoned.
Powers up the Pokémon’s Fire-type moves if it’s hit\nby one.
This Pokémon’s dust blocks the additional effects of\nattacks taken.
This Pokémon has its own tempo, and that prevents\nit from becoming confused.
This Pokémon uses suction cups to stay in one spot\nto negate all moves and items that force\nswitching out.
The Pokémon intimidates opposing Pokémon upon\nentering battle, lowering their Attack stat.
This Pokémon steps on the opposing Pokémon’s\nshadow to prevent it from escaping.
This Pokémon inflicts damage with its rough skin\nto the attacker on contact.
Its mysterious power only lets supereffective moves\nhit the Pokémon.
By floating in the air, the Pokémon receives full\nimmunity to all Ground-type moves.
Contact with the Pokémon may inflict poison, sleep,\nor paralysis on its attacker.
The attacker will receive the same status condition if\nit inflicts a burn, poison, or paralysis to the Pokémon.
Prevents other Pokémon’s moves or Abilities from\nlowering the Pokémon’s stats.
All status conditions heal when the Pokémon\nswitches out.
The Pokémon draws in all Electric-type moves. \nInstead of being hit by Electric-type moves, \nit boosts its Sp. Atk.
Boosts the likelihood of additional effects occurring \nwhen attacking.
Boosts the Pokémon’s Speed stat in rain.
Boosts the Pokémon’s Speed stat in harsh sunlight.
Raises the likelihood of meeting wild Pokémon by\nilluminating the surroundings.
When it enters a battle, the Pokémon copies an\nopposing Pokémon’s Ability.
Doubles the Pokémon’s Attack stat.
Contact with the Pokémon may poison the attacker.
The Pokémon’s intensely focused, and that protects\nthe Pokémon from flinching.
The Pokémon is covered with hot magma, which\nprevents the Pokémon from becoming frozen.
The Pokémon is covered with a water veil, which\nprevents the Pokémon from getting a burn.
Prevents Steel-type Pokémon from escaping using\nits magnetic force.
Soundproofing of the Pokémon itself gives full \nimmunity to all sound-based moves.
The Pokémon gradually regains HP in rain.
The Pokémon summons a sandstorm when it enters\na battle.
By putting pressure on the opposing Pokémon, it\nraises their PP usage.
The Pokémon is protected by a layer of thick fat,\nwhich halves the damage taken from Fire- and\nIce-type moves.
The Pokémon awakens twice as fast as other\nPokémon from sleep.
Contact with the Pokémon may burn the attacker.
Enables a sure getaway from wild Pokémon.
Keen eyes prevent other Pokémon from lowering this\nPokémon’s accuracy.
The Pokémon’s proud of its powerful pincers. They\nprevent other Pokémon from lowering its Attack stat.
The Pokémon may pick up the item an opposing\nPokémon used during a battle. It may pick up items\noutside of battle, too.
The Pokémon can’t use a move the following turn if it\nuses one.
Boosts the Attack stat, but lowers accuracy.
Contact with the Pokémon may cause infatuation.
Boosts the Sp. Atk stat of the Pokémon if an ally\nwith the Plus or Minus Ability is also in battle.
Boosts the Sp. Atk stat of the Pokémon if an ally\nwith the Plus or Minus Ability is also in battle.
The Pokémon transforms with the weather to change\nits type to Water, Fire, or Ice.
Items held by the Pokémon are stuck fast and\ncannot be removed by other Pokémon.
The Pokémon may heal its own status conditions\nby shedding its skin.
It’s so gutsy that having a status condition boosts\nthe Pokémon’s Attack stat.
The Pokémon’s marvelous scales boost the Defense\nstat if it has a status condition.
Oozed liquid has strong stench, which damages\nattackers using any draining move.
Powers up Grass-type moves when the Pokémon’s\nHP is low.
Powers up Fire-type moves when the Pokémon’s HP\nis low.
Powers up Water-type moves when the Pokémon’s\nHP is low.
Powers up Bug-type moves when the Pokémon’s HP\nis low.
Protects the Pokémon from recoil damage.
Turns the sunlight harsh when the Pokémon enters\na battle.
Prevents opposing Pokémon from fleeing.
The Pokémon is full of vitality, and that prevents\nit from falling asleep.
The Pokémon is protected by its white smoke, which\nprevents other Pokémon from lowering its stats.
Using its pure power, the Pokémon doubles its\nAttack stat.
A hard shell protects the Pokémon from critical hits.
Eliminates the effects of weather.
Raises evasion if the Pokémon is confused.
Boosts its Speed stat if hit by an Electric-type move,\ninstead of taking damage.
Becomes competitive and deals more damage to\nPokémon of the same gender, but deals less to\nPokémon of the opposite gender.
The Pokémon’s determination boosts the Speed\nstat each time the Pokémon flinches.
Boosts evasion in a hailstorm.
Makes the Pokémon eat a held Berry when its HP\ndrops to half or less, which is sooner than usual.
The Pokémon is angered when it takes a critical hit,\nand that maxes its Attack stat.
Boosts the Speed stat if the Pokémon’s held item is \nused or lost.
The heatproof body of the Pokémon halves the\ndamage from Fire-type moves that hit it.
The stat changes the Pokémon receives are doubled.
Restores HP in rain or when hit by Water-type\nmoves. Reduces HP in harsh sunlight, and increases\nthe damage received from Fire-type moves.
Compares an opposing Pokémon’s Defense and\nSp. Def stats before raising its own Attack or\nSp. Atk stat—whichever will be more effective.
Powers up punching and kicking moves.
Restores HP if the Pokémon is poisoned, instead of\nlosing HP.
Powers up moves of the same type as the Pokémon.
Maximizes the number of times multi-strike\nmoves hit.
Heals status conditions if it’s raining.
Boosts the Sp. Atk stat in harsh sunlight, but HP\ndecreases every turn.
Boosts the Speed stat if the Pokémon has a\nstatus condition.
All the Pokémon’s moves become Normal type.\nThe power of those moves is boosted a little.
Powers up moves if they become critical hits\nwhen attacking.
The Pokémon only takes damage from attacks.
The Pokémon employs no-guard tactics to ensure\nincoming and outgoing attacks always land.
The Pokémon moves after all other Pokémon do.
Powers up the Pokémon’s weaker moves.
Prevents status conditions in harsh sunlight.
The Pokémon can’t use any held items.
Moves can be used on the target regardless of\nits Abilities.
The Pokémon is so lucky that the critical-hit ratios\nof its moves are boosted.
Damages the attacker if it contacts the Pokémon\nwith a finishing hit.
The Pokémon can sense an opposing Pokémon’s\ndangerous moves.
When it enters a battle, the Pokémon can tell one of\nthe moves an opposing Pokémon has.
When attacking, the Pokémon ignores the target\nPokémon’s stat changes.
The Pokémon can use “not very effective” moves\nto deal regular damage.
Reduces the power of supereffective attacks taken.
For five turns, the Pokémon’s Attack and Speed\nstats are halved.
The Pokémon can hit Ghost-type Pokémon with\nNormal- and Fighting-type moves.
Draws in all Water-type moves. Instead of being hit \nby Water-type moves, it boosts its Sp. Atk.
The Pokémon gradually regains HP in a hailstorm.
Reduces the power of supereffective attacks taken.
The Pokémon summons a hailstorm when it enters\na battle.
The Pokémon may gather Honey after a battle.
When it enters a battle, the Pokémon can check an\nopposing Pokémon’s held item.
Powers up moves that have recoil damage.
Changes the Pokémon’s type to match the Plate or\nZ-Crystal it holds.
Boosts the Attack and Sp. Def stats of itself\nand allies in harsh sunlight.
Reduces the HP of sleeping opposing Pokémon.
Steals an item from an attacker that made\ndirect contact.
Removes additional effects to increase the power\nof moves when attacking.
Makes stat changes have an opposite effect.
Unnerves opposing Pokémon and makes them unable\nto eat Berries.
Boosts the Pokémon’s Attack stat sharply when its\nstats are lowered.
Halves the Pokémon’s Attack and Sp. Atk stats\nwhen its HP becomes half or less.
May disable a move used on the Pokémon.
Sometimes heals an ally’s status condition.
Reduces damage done to allies.
Physical attacks to the Pokémon lower its Defense\nstat but sharply raise its Speed stat.
Doubles the Pokémon’s weight.
Halves the Pokémon’s weight.
Reduces the amount of damage the Pokémon takes\nwhen its HP is full.
Powers up physical attacks when the Pokémon\nis poisoned.
Powers up special attacks when the Pokémon\nis burned.
May create another Berry after one is used.
Anticipates an ally’s attack and dodges it.
Raises one stat sharply and lowers another\nevery turn.
Protects the Pokémon from things like sand, hail,\nand powder.
May poison a target when the Pokémon\nmakes contact.
Restores a little HP when withdrawn from battle.
Protects the Pokémon from\nDefense-lowering effects.
Boosts the Pokémon’s Speed stat in a sandstorm.
Makes status moves more likely to miss.
Boosts move power when the Pokémon moves last.
Comes out disguised as the Pokémon in the party’s\nlast spot.
The Pokémon transforms itself into the Pokémon\nit’s facing.
Passes through the opposing Pokémon’s barrier,\nsubstitute, and the like and strikes.
Contact with the Pokémon changes the attacker’s\nAbility to Mummy.
The Pokémon shows moxie, and that boosts the\nAttack stat after knocking out any Pokémon.
Being hit by a Dark-type move boosts the Attack\nstat of the Pokémon, for justice.
Dark-, Ghost-, and Bug-type moves scare the\nPokémon and boost its Speed stat.
Reflects status moves, instead of getting hit\nby them.
Boosts the Attack stat if hit by a Grass-type move,\ninstead of taking damage.
Gives priority to a status move.
Boosts the power of Rock-, Ground-, and Steel-type\nmoves in a sandstorm.
Inflicts damage to the attacker on contact with\niron barbs.
Changes the Pokémon’s shape when HP is half\nor less.
Boosts the accuracy of its allies and itself.
Moves can be used on the target regardless of\nits Abilities.
Moves can be used on the target regardless of\nits Abilities.
Protects itself and its allies from attacks that limit\ntheir move choices.
Ally Grass-type Pokémon are protected from\nstatus conditions and the lowering of their stats.
Restores HP as well when the Pokémon eats a Berry.
Changes the Pokémon’s type to the type of the\nmove it’s about to use.
Halves the damage from physical moves.
The Pokémon steals the held item of a Pokémon it\nhits with a move.
Protects the Pokémon from some ball and\nbomb moves.
Boosts the Sp. Atk stat sharply when a stat\nis lowered.
The Pokémon’s strong jaw boosts the power of its\nbiting moves.
Normal-type moves become Ice-type moves.\nThe power of those moves is boosted a little.
Prevents itself and ally Pokémon from falling asleep.
The Pokémon changes its form to Blade Forme when\nit uses an attack move, and changes to Shield Forme\nwhen it uses King’s Shield.
Gives priority to Flying-type moves when the \nPokémon’s HP is full.
Powers up aura and pulse moves.
Boosts the Pokémon’s Defense stat in \nGrassy Terrain.
The Pokémon passes its item to an ally that has\nused up an item.
Powers up moves that make direct contact.
Normal-type moves become Fairy-type moves.\nThe power of those moves is boosted a little.
Contact with the Pokémon lowers the attacker’s\nSpeed stat.
Normal-type moves become Flying-type moves.\nThe power of those moves is boosted a little.
Parent and child each attacks.
Powers up each Pokémon’s Dark-type moves.
Powers up each Pokémon’s Fairy-type moves.
The effects of “Aura” Abilities are reversed\nto lower the power of affected moves.
The Pokémon changes the weather to nullify\nFire-type attacks.
The Pokémon changes the weather to nullify\nWater-type attacks.
The Pokémon changes the weather to eliminate all\nof the Flying type’s weaknesses.
Boosts the Defense stat when hit by an attack.
The Pokémon cowardly switches out when its HP\nbecomes half or less.
The Pokémon, sensing danger, switches out when its\nHP becomes half or less.
Boosts the Pokémon’s Defense stat sharply when hit\nby a Water-type move.
The Pokémon’s attacks become critical hits if the\ntarget is poisoned.
When its HP becomes half or less, the Pokémon’s\nshell breaks and it becomes aggressive.
Doubles the damage dealt to the target’s\nreplacement if the target switches out.
Lowers the power of Fire-type moves done to the\nPokémon and prevents the Pokémon from getting\na burn.
Powers up Steel-type moves.
Boosts the Pokémon’s Sp. Atk stat when it takes a \nhit that causes its HP to become half or less.
Boosts the Pokémon’s Speed stat in a hailstorm.
The Pokémon uses its moves without making contact\nwith the target.
All sound-based moves become Water-type moves.
Gives priority to a healing move.
Normal-type moves become Electric-type moves.\nThe power of those moves is boosted a little.
Doubles the Pokémon’s Speed stat on\nElectric Terrain.
When it has a lot of HP, the Pokémon forms a\npowerful school. It stops schooling when its HP\nis low.
Once per battle, the shroud that covers the\nPokémon can protect it from an attack.
Defeating an opposing Pokémon strengthens the\nPokémon’s bond with its Trainer, and it becomes\nAsh-Greninja. Water Shuriken gets more powerful.
Other Cells gather to aid when its HP becomes\nhalf or less. Then the Pokémon changes\nits form to Complete Forme.
The Pokémon can poison the target even if it’s\na Steel or Poison type.
It’s always drowsing and will never wake up.\nIt can attack without waking up.
Its majesty pressures the opposing Pokémon,\nmaking it unable to attack using priority moves.
Damages the attacker landing the finishing hit\nby the amount equal to its last HP.
When another Pokémon uses a dance move,\nit can use a dance move following it regardless\nof its Speed.
Powers up ally Pokémon’s special moves.
Halves the damage taken from moves that make\ndirect contact, but doubles that of Fire-type moves.
Surprises the opposing Pokémon, making it unable\nto attack using priority moves.
Boosts its Sp. Atk stat every time a Pokémon faints.
Contact with the Pokémon lowers the attacker’s\nSpeed stat.
The Pokémon copies the Ability of a defeated ally.
The Pokémon copies the Ability of a defeated ally.
The Pokémon boosts its most proficient stat each\ntime it knocks out a Pokémon.
Changes the Pokémon’s type to match the\nmemory disc it holds.
Turns the ground into Electric Terrain when the\nPokémon enters a battle.
Turns the ground into Psychic Terrain when\nthe Pokémon enters a battle.
Turns the ground into Misty Terrain when\nthe Pokémon enters a battle.
Turns the ground into Grassy Terrain when\nthe Pokémon enters a battle.
Prevents other Pokémon’s moves or Abilities from\nlowering the Pokémon’s stats.
Reduces the amount of damage the Pokémon takes\nwhile its HP is full.
Reduces the power of supereffective attacks taken.
Powers up moves that are super effective.
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The time has finally come for my talent\nto blossom!
Yes...\nI’m in full bloom...
That what blooms must fall seems to be the decree of fate...
Leave it to my talent!\nI’ll show you how prettily I can bloom!
Too bad... I didn’t have enough water...
Hey, what’s up with this?\nYou sayin’ you wanna take me on?
What’s that now?\nYou got a problem with something?
But I’m... But I’m...\nWaaaa!!
I-I’m ready to go when it’s on!
Did everything I could! Got no regrets!
Don’t underestimate me! I’m the tops at school!
Heh-heh! How about that! You should remember me now!
I’m the tops at school... But only at school...
Leave this to me! I’m the tops at school!
The frog in the school...\nDrowned in the waves of society...
Heh-heh! I won’t take it easy on you!\nLet’s have a fun match!
All right! I was lucky!
Win or lose, it’s still fun! Battles are awesome!
An awesome battle! Let’s enjoy it together!
Ahh, that was fun! Let’s do it again sometime!
You all set?
A good result!
Anyway, thank you!
You all set?
See ya! Don’t worry about it!
E-e-e-easy. Let’s take it easy.\nCan’t help it if we get flustered.
Did you...maybe take it a little too easy?
Maybe I took it too easy...
If you’re with me, let’s take it easy. E-e-e-easy.
To be honest, maybe you take it easier\nthan I do.
Hey! That’s pretty cold!\nI told you to call me if there’s gonna be a battle!
Hey, what’s your deal? That’s it?
Hey, you’re a lot of fun!\nYou gotta call me next time, too!
Thanks for picking me! Let’s go all out!
Wha-a-at, that’s it? Call me again sometime!
My precious Pokémon! No way am I gonna lose!
See? Just like I thought! ’Cause I never lose!
Th-that was— Is this for real?
My precious Pokémon! Don’t you dare let them\nget hurt!
Heeey! My Pokémon got hurt!
I-I’m full o’ courage! I-I’mma do my best!
Yay-yay! I did my best! Mama!
Even though I did my best... Mama...help me...
Huh? Yer not my mama...
I’m going home to mama...
Here you are! The Masked Man!\nI’ll take you on!
Whoo! Justice! Justice usually wins!
*sniffle* The hero isn’t s’posed to lose...
The hero of justice has arrived!\nYou can leave it to me!
Doesn’t justice usually involve winning?
I still don’t have my own Pokémon.\nI borrowed my big brother’s Pokémon.
Ah... I won... I knew my big brother was great!
What do I do? My big brother’s Pokémon are...
I’ll give it my best shot with my\nbig brother’s Pokémon!
My big brother’s Pokémon are...\nI wonder if he’ll be mad at me...
Y’see me, thing is, I got no idea, y’know,\nwhy I’m here.
Just now, y’know, I got no idea, umm, what happened.
So yeah, I kinda, right now, got no idea what I’m doing.
So uhh, I got no idea, umm, why I was called.
So yeah, I, uhh, got no idea why, y’know, I gotta \ngo home.
The magic girl is here! I’m gonna discipline you!
Hee-hee! I’ll turn you into a Pokémon with my magic!
Waah! My magic isn’t working!\nThere’s something weird about you!
The magic girl is here!\nYou want me to discipline everyone, right?
Ahh! My magic ran out!\nI’ve gotta make a sacrifice!
I dunno difficult stuff! But I’ll do my best!
I dunno difficult stuff! But I won!
I dunno difficult stuff! Izzat why I lost?
I dunno difficult stuff! But I’ll do my best!
I dunno difficult stuff! Must be why I lose!
Maybe you really think you c’n beat me?
Never in a million years, right? Ohoho! Ohohohoho!
What a cocky kid! I’mma tell my daddy on you!
Oh I got this! You can just sit back and watch!
It’s ’cause you didn’t go all out! Get it together!
I’ll try rully rully hard! You try hard, too!
I tried hard! You, too—keep trying, keep trying!
I tried rully hard! That’s all I got! That’s it!
I’ll try hard! That’s it!
I tried rully hard! You tried hard, too!
I’m OK with something casual right now!\nI want to experience romance again!
But I just came here thinking that\na nice, strong guy would be enough...
Love and travel are similar, aren’t they?\nAt a certain point, each must end.
I’m looking for a nice guy!\nYou’ve gotta help me out!
I didn’t find any nice guys...\nI’ll get my revenge next time...
Augh... My tummy is in pain...\nTo the extreme... Auugh...
Oooh... My stomach’s about to turn into a volcano...
Food and water poisoning are the true charm of travel,\naren’t they...
Augh... My tummy is in pain...\nThat’s a sign that I’m in good form...
My tummy pain is gone...\nMaybe that’s why we lost...
There was a bunch of stuff going on,\nand I ran away to this place.
Keep my secret, OK? I’ll never forgive you if you tell anyone.
It’s about time for me to change my face again.
Let’s do this quickly ’cause I don’t wanna\nstand out too much!
Come on, let’s leave quickly or someone\nwill see us...
Ugh...\nAfter all, in this region, too...
Huh...\nI’m so bored I can’t stand it...
Wherever I do stuff with Pokémon, there’s no real change\nfor the better...
I am pretty bored, so shall we do this together?
I actually wasn’t that bored! You’re pretty good!
I crossed a steep mountain range in coming\nhere from afar.
My Pokémon got toughened up through climbing.
The way of battle is like a mountain in that they’re\nboth steep climbs.
You calling me must mean that there’s a high\nmountain to climb.
We have to descend at one of the last stations,\nbefore reaching the top.
The tough guy of all tough guys!\nThat’s my nickname!
You wanna know why I’m strong? Because I’m a tough guy!
The tough-guy nickname...I guess you took it from me...
You called the tough guy! Sure! Leave it to me!
There’s nothing to worry about...\nYou were tough, too...
Yeah, boss! Is it time for battering practice?
Yeah! Yeah, yeah! Thanks for this, boss!
Yeah! Yeah, yeah! Thanks for that, boss!
Yeah, boss! I won’t be pushed out of the ring!
Yeah! Thanks for that!\nLet’s train again sometime!
I hate being fussy!\nI guess the brute-force approach really is best!
Battle is about pummeling and pummeling!\nScram if you’re weak!
Good, good! You’ve got a lot of physical strength!
OK, let’s hurry up and do it!\nLet’s power through this!
It’s unavoidable... The weak just fade away...
No, no, I’m not playing hooky!\nIt’s just a long lunch break!
I lose track of time when I’m here.
Ah, well... Guess I better be getting back...
My lunch break isn’t over, so keep me\ncompany for a bit.
OK, guess I better get back to work...
Hey! Hey, chief! Are you listening to me?!
Hey, what’s this, chief?! It’s too early for you to give out!
Good stuff, chief! Let’s go to another place!
Ah, that’s the chief all right!\nWe going to the next place?!
Sorry, chief! That’s it for me!
During work I’ve been sparing no effort to\nsteadily train!
The coexistence of work and Pokémon! That’s my dream!
The coexistence of work and Pokémon...\nThat must be a dream...
I finished up work early today!
Huh, it’s over already?\nBut I finished up early for this!
This is my first year as a working adult!\nIt’s my first year as a Trainer, too!
Huh, I guess you’re still a newcomer, too!
Seems like I’ve got a ton of stuff I’ve still got to learn...
I may still be a newcomer, but I’ll give it\neverything I have!
We’re both still newcomers, so there’s still\na lot ahead of us!
After five, it’s Pokémon battle!\nThat’s a smart woman’s etiquette!
Being strong in battle puts you on the fast track\nto promotion!
You won’t even play the good host to me?!\nThere’s no way you’re getting promoted!
Leave it to the smart woman!\nI’ll get you promoted, too!
You’ve gotten this far thanks to me!
This kind of battle is really just a break...
See? That was just play... It was totally useless...
That was slightly entertaining... Only slightly...
This is a break... It’s really just a break...
Well, it was only slightly so, but I guess that\nwas fun.
O-oh! Oh, oh! Y-you wanna tangle with me?
Heh... Heh, heh, heh... I did it... Me...
Oh! Don’t you come here again! No! Don’t come back!
O-oh! It’s been a while, huh? Leave this to me!
I-I did what I could! Don’t look at me like that!
Hunh?! What’s yer problem? You lookin’ at me?
I won’t go easy on ya just ’cause yer a whippersnapper!
When two sets of eyes meet, ya gitcha a one-on-one battle!\n’S what it is t’be a Trainer!
Yep! Leave it t’me!\nI’ll right near shoot the works!
I’m real sorry...\nI’m confident in my one-on-one battling but...
This is me... So I’ll get at it...
Hee-hee... With this, I, too...
Urgh... But why...
This is me... So I’ll get at it...
But it’s not my fault...
Huh? You think I’m a bad dude?\nNah, this is just fashion.
When it comes to Pokémon, too, Dark type is still the coolest.
Being a little bad is best ’cause you can be direct\nand popular.
Being a little bad makes you popular!\nThat’s my style!
If we had lost in a bit of a cooler way,\nwe would’ve been all set.
I’ve turned this bad because I wanted to be\ncalled a pixie.
Aren’t girls who twist guys and Pokémon\naround their finger the worst?
If your face and style are dull, you need other charms.
Oh, it’s been a while.\nBut I’m glad you called on me.
Of course I’m disappointed, but I tried my\nbest, really.
Gimme your Pokémon! Yeah, gimme right now!
You lost, so gimme! Gimme yer Pokémon!
Other people’s Pokémon are super appealing...
Aha! You’re gonna gimme yer Pokémon?\nNo? You wanna battle together?
Next time, you definitely gotta gimme\nyer Pokémon!
Hey, let’s get it going! ’Cause there’s no escape!
Not yet! Not by a long shot! Get up and come at me!
Nice! I’ve got a thing for you! You’re something else!
All right! Let’s go! Get psyched up!
Rather than feeling down after losing,\nyou gotta think about the next time! Right?
Hey-hey, here we go, right? You and me, yeah!
What! What, what! No way—it’s over already?!
No way... Whoa... That was way more than I thought...
Hey, here we go right now, yeah?\nYou and me, yeah!
It’s over already... Seems super early, right?
All right, here I go! I’mma knock it outta \nthe park!
There it goes! A big, big-tiiiiime home run!
...Ahhh. Guess I’m out.
You and me as the battery!\nWe’ll show the whole world!
Eh, some days you don’t have it and\nyou strike out.
...My bat is crying because it wants a hit\nso badly.
Oh boy, I got another boring hit...
Ack... A grounder... I don’t usually hit ground balls...
Perhaps you’d like to swap jerseys with me...
Three outs and time to change sides... A fielder\nuses a toothpick even when he hasn’t eaten...
When it comes to batting, you’ve gotta swing\nto get a hit.
See, you’ve gotta start by doing your daily practice swings.
In life, too, if you don’t swing, you won’t hit anything at all.
Oh, you’re fired up!\nOK, OK, let’s get it cranked up!
I swung with everything I had, so it’s OK\nwith me, even though I didn’t hit anything.
Get into my stance, then hit...\nGet into my stance, then hit...
I hit it... I got a hit...
Another swing and a miss...
Get into my stance, then hold my bat high...\nGet into my stance, then hold my bat high...
I ended up swinging and missing...
And now, for the final game! No way I’ll lose!
If you always feel your back’s against the wall\nwhen you battle, you’ll get results.
A sense of pressure is important for battling.
If you wanna form a duo with me, then we’re\naiming for the top!
It didn’t work out...\nThere wasn’t enough pressure...
All right!
Ooh! Yes!
Dang!
All right!
Dang!
Wa-hah-hah! Kneel before my Pokémon!
Whoa, you didn’t have to actually kneel! I just said that\nbecause I got excited.
Heh-heh! There you go! Well, I underrated you!
Wa-hah-hah! I can’t exactly pop right out when\ncalled, so I walked here.
Even though I did what I could, this is the result.\nEh, sometimes there are days like this.
Whoa! You’re my opponent! I’m a little stoked!
Oh! You OK? You’re barely breathing!
Oh! Your Pokémon are samurai! They’re super dangerous!
Whoa! You’re my partner! I’m really stoked!
There shouldn’t be any mistakes between you\nand me...
It’s summer all year round in Alola, so let’s\nenjoy a blazing battle!
Whew, I worked up a sweat!\nTime to head to the ocean for a dip!
Good-bye, summer!
You called me for a blazing battle, right?
You worked up a sweat, too!\nC’mon, let’s head to the ocean!
Whether it’s fun or not is up to your Pokémon.
Well, it’s happy and fun times to win, but I feel bad for\nyour Pokémon.
I lost, but that was fun! You and your Pokémon are fantastic!
Whether it’s fun or not is up to the two of us.
I lost, but it was fun because we\nwere together. ♪
Ahh... I feel sluggish in this heat...\nLet’s get this started...
Ahh... Sluggish... I feel super sluggish from winning...
Ahh... Hot... I feel super hot from losing...
Aah... Hot...and...sluggish...
Sluggish... I feel sluggish just from talking...
If I win this battle, I’ll fess up to the person\nI like!
Ack, I won! Really? Oh no! What do I do?!
Don’t get in the way of someone’s romance!
I don’t have the guts to fess up to the person\nI like, so I take refuge in battle.
When I lose in battle it feels like I’m about\nto get dumped.
Howdy! Are you a local?\nDo you understand what I’m saying?
Well! What an honor! You showed me such hospitality!
Coming at me out of the blue...\nThis is why it’s scary to go overseas...
Howdy! Are you a local?\nWhere do you feel like taking me?
First you force me out here, and then\nI get my butt kicked. This place is awful.
This is my first time coming to a place\nlike this, so please go easy on me.
Ha... How refreshing... Can we keep going?
H-hey! What’s up with this?! Are you ripping me off?!
I don’t have a lot of tag-team experience,\nso please go easy on me.
Whew... How refreshing... I did pretty well, right?
We came here specially on our honeymoon,\nbut my bride ran off somewhere...
In this situation... Ah, what do I do...?
She’s so fickle that I’m feeling uneasy... Aah...
My bride ran off somewhere.\nYou gotta help me out!
The battle may have ended, but where’d my\nbride run off to...?
I did so much shopping that I’m totally broke...
I won the battle, so give me some spending money!
On top of that, I lost the battle... I’m stone broke...
I’ll help you out in the battle, so can you\nloan me some cash?
See how cool I was? So, loan me some cash!
When you’re on a trip, lose your inhibitions.\nLose ’em, lose ’em all. ♪
This is a vacation! It’s all about having fun! ♪
But I don’t want to be disgraced like this!
An opponent I met in passing as my partner!\nThis is another part of the appeal of vacations!
Wow! You’re the best. ♪\nI got an unforgettable memory. ♪
Uhh... What is this place?\nDoesn’t smell like vacation!
No way, no way! This isn’t my idea of vacation!
I’ve gotta get outta here now! My vacation will be over!
What’s your deal...?\nYou gonna give me a vacation?
Totally and completely nope!\nThis isn’t my idea of vacation!
Hey, hey. I’ll shine your Pokémon up good!
I did a good job! So clean, you could lick ’em!
Hey! Why you running off?!\nI still haven’t done the waxing!
You and me, we’ll shine up the\nopponent’s Pokémon!
Can’t handle this one...\nI couldn’t do any polishing at all...
Cleaning is just like training! I’m all muscle!
Cleaning makes for good training. Old movies will tell ya that.
How fierce is the cleaning that you do?!
Here you are, you youngster! You’re here\nto apply yourself to training with me!
You’re pretty good!\nI can sense your growth!
My old lady laid down an ultimatum.\nShe said it was either her or my mop!
My old lady’s my old lady.\nMy mop is my mop.
My mop is way cuter than my nagging old lady.
Usually my mop or my old lady is my partner,\nbut I guess this time it’s you.
Anyway, you’re a lot better than my old lady.
Oh yeah, it’s great to skip out on work\nfor a battle.
Whatever you’re doing, it’s great to\nhide out and do it secretly.
If my boss finds out about this, first I’ll be fired,\nthen the wife will divorce me.
I skipped out on work for this again.\nDon’t tell anyone.
Oh man! Oh man, listen! My boss just saw me!
Pokémon are our partners on the site!\nOur ties are deep!
We’re always together on the site.\nIt’s a different sort of combination.
Even tough work is a cinch if you have Pokémon.
We who have toughened up on the\nsite will lend you our strength!
OK, that’s it for us this time!\nCall us again, partner!
It bothers me that young people these\ndays are totally lacking in perseverance.
So you’re another member of today’s youth.\nWhat’s it going to be like when I’m an old guy...
I heard the same thing when I was\nyoung, and it was pretty irritating.
Oh, a member of today’s youth...\nI ask you to be steady...
Because the kids these days...\nMe, too, I guess...
Nope! No way in the world am I just\ngonna idly slip into senility!
Nope! Nope! Nope! I still wanna be in my prime!
Not like this... No way I wanna get closer to dying...
Nope! No way I’m joining you!\nAnd anyway, I’ll hold you back!
Not like this... I hate good-byes...
Elders should be respected. You get that, right?
Be guided by children when you’re old? What hogwash!
...You’ve made enemies of the older generation around\nthe nation.
You as my partner? In that case,\nyou get it, right? Right?
Making an old guy work too hard...\nYou’re something else...
My grandkids are cheering me on.\nNo way I’ll lose.
Pappy won! I won!
Sorry... Your pappy lost...
With the cheers of my grandkids in my heart,\nthis pappy is aflutter!
No... Please don’t look at me...\nDon’t look at your pappy...
I used to be a Trainer who\nwas feared as a witch.
It’s impolite to call me a witch, since I’m so nice.
Gghh... This is unforgivable...\nI’m definitely gonna put a curse on you...
So you’re gonna leave it to me,\nI who was called a witch?
Gnhh... This grudge...\nI won’t forget it for as long as I live...
I used to be called a diamond in the rough,\nalthough that was decades ago.
I’m still a diamond in the rough! I’ll keep growing!
I aged while still in the rough, and now my diamond\nis tarnished.
The diamond in the rough is here!\nWell! The time for growth!
I guess, since I remained a diamond in the rough,\nit was my fate to be shattered into pieces.
Before I die, allow me to go all out\nin a Pokémon battle once again!
Aah... The thrill of rushing about...\nI don’t want to die for a long while yet!
Losing reignited my fire! The ending is still a long way off!
Before I die, I’d been wanting to form a duo\nwith someone once again.
I’m burning from my loss!\nRejuvenation complete!
Just fighting, even if I’m reduced to ash.\nIn short, that’s my path.
Winning or losing is worthless. I find meaning in how I fought.
Being reduced to ash, yet still fighting\nas ash, is the way of the Trainer.
Our way of life is, namely, our way of death.\nYou will pay keen attention to this on our side.
This is it: our life is our path, just\nmoving forward without any regrets.
Well! Here I come!
Pretty good skills... You should apply yourself...
The underdog has no mouth with which to speak...
Well! Here we come!
The losers simply fade away...
Aim for a hole in one!\nRoar, my driver!
Hnnn! An albatross!
Looks like I got a triple bogey...
Here’s my caddy! Get my driver!
Hey, caddy...I was a long way from the green...
Well, I couldn’t make it as a professional, so I’m\na lesson pro.
They’re not golf lessons. I’m giving Pokémon lessons.
You show promise. You could probably make it as a pro.
I’m working as a lesson pro, so I’m good at\nworking with others.
You’re good at working with others. You could\nprobably make it as a pro.
I started so I could welcome guests, but I got\ntotally hooked.
Unfortunately it costs a lot of money to play golf.
Don’t get the wrong idea—that was just my welcoming play.
I won’t say we have to welcome them.\nDon’t hold me back.
You’ll never succeed if you don’t become\nmore considerate.
I started just to keep my daddy company, but at\nsome point I became obsessed.
You have pretty good taste! Wanna go out with me?
I guess as your social relationships broaden, so do your\nhobbies. Heh.
My daddy’s not here today!\nSo let’s go together. ♪
Young kids really are different! Even if we lose,\nwe are still cheerful. ♪
You gotta shout when you swing!\nLike this: “Wonton noodles!”
Tempo is important for both golf and Pokémon!
Ph-phew!
Shout when you swing!\nLike this: “Wonton noodles!”
Argh! We lost because the timing of our\nshouting was off.
You’re my new caddy? You sure you’re cut out\nfor that?
Hey! You’re already done? What a wussy caddy!
Just as I’d expect from my caddy! I was right to hire\nyou on. ♪
OK! Let’s play a round! Let’s get fired up!
It wasn’t your fault, caddy. I wasn’t on\nmy game...
The Pokémon I raised will be tough for you to\ndeal with! You betcha!
I raised them with care! You betcha! Yeah, so they can’t be\nbeat! You betcha!
No way this could happen! You betcha! I messed up!\nYou betcha!
You and I will fight together to the bitter end!\nYou betcha!
I gave it everything I had! You betcha! I’ve got\nno regrets! You betcha!
I’ve raised a bunch of Pokémon, but I haven’t\nfound “the one.”
Raising Pokémon is, like, actually really difficult.
Seems like you’ve raised your Pokémon up really well.
These guys aren’t too impressive, but I leave\none to you.
It’s hard for me to say, but our result wasn’t\ntoo impressive...
Ohh... You look robust... Let this old-timer\ntrain you!
See, I’ve gotta train you! All right! C’mon over here!
Hold it! Don’t run away! Leave it to this old-timer!
All right! Let’s get going! Everyone’s gonna train\nwith this old-timer!
I got to do a lot of training, so I’m satisfied.\nLet’s all go training again sometime!
Please... Don’t tease the Pokémon I raised...
What do you think...? My Pokémon... Really cute, right...?
You’re awful. Awful... Please don’t harm others...
Please be considerate around the Pokémon\nI raised...
Why won’t you protect me...?
Caring for Pokémon from morning until night! It’s\ntough being a Breeder!
I wonder if there isn’t someone somewhere who will care\nfor me.
Just liking it isn’t enough to keep you going. In this job, you\ntake on life itself.
Oh! Are you gonna care for me?
Hey now! You just throw me away if we lose?!\nDoesn’t that seem just awful to you?!
I built up these muscles through work! You\nwanna check and see if it’s all for show?
*flex flex*
But using my muscles is what I do...
I built up these muscles through work! Just sit\nback and watch my team!
*flex flex*
I’m here studying as part of my training as a\nnew employee.
I’m learning how to win a battle without harming\nthe customer.
I’m learning how to lose a battle without getting annoyed.
This is duo training as part of my training as a\nnew employee.
I learned a lot. Thank you very much.
Huh? You want good service? Then aren’t you\nforgetting something?
Y’see, if you provide your service and sincerity for free,\nothers will take advantage of you.
Hey, hey, what about the tip! The tip! My livelihood depends\non that!
This time we’ll be partners, so you can relax\n’cause I don’t need a tip.
You’re really dedicated, aren’t you? You seem\ncut out for the service industry.
I got hooked on Pokémon battles to the\npoint that I lost everything.
Just like me, my friends also strayed from the path here.
Just having something I can get so into that I go a little nuts\nmakes me happy.
I spend more time here than I do at home.
I see you around pretty often, too... Pretty soon \nthere will be no turning back for us.
Excellently raised Pokémon are my specialty.
Raising them with the best food makes them the strongest.
You’re no gourmand, are you? I can’t do anything for those\nwith no taste buds.
I’m ready to cook up another challenge!
No... For us to have been eaten up with\nsuch relish...
You’re young so eat up. Yeah, don’t be shy!
I bet you could still eat! When you’re young, even if your\nstomach is bursting, you should just eat!
No need to chew! ’Cause food is really just a drink!
Hey! You’re younger than me, so it’s up to you\nto really chow down!
Whoops, I messed up. Next time I’ll give you so\nmuch food, you’ll be bursting.
I’m the cooking wizard! Time for me to get you\nprepped!
Nu-ha-ha-ha! All right! I’ll salt and pepper you up!
Nu-ha-ha-ha! I didn’t have all the ingredients I needed,\nso farewell!
It’s the advent of the cooking wizard! OK!\nI’ll whip up some BBQ!
Nu-ha-ha-ha! I’m tuckered out! All right!\nI’ll fix up a meal!
I’m a dude who’s always burning! Here I go!\nComplete combustion!
You’ve gotta burn, too! Burn, baby! This is no time\nfor smoldering!
You think it’s too hot?! Don’t tell the truth!
I’m a dude who’s always burning! Let’s go!\nComplete combustion!
You still think it’s too hot?! But I said it’s not\ncool to tell the truth!
Th-this line of work causes your family to worry\nabout you.
With this kind of dangerous job, having a steady relationship\nis kinda... Haha...
Well, I guess you could say that fire is my sweetheart right\nnow? Kinda? Ha, haha.
The job is the job, so I’m pretty used to teaming\nup with others.
It’s my fault for imagining what it would be like if\nyou were that girl I admire...
What’s your deal? You’d be OK with me\narresting you? That’d be OK, right? You’d be\r\nOK with that?
O-K! Arrested! This is the moment when I snap on the\nhandcuffs! Awe...some!
Hold on! Lemme arrest you! Even if it’s just a mistaken arrest!
Oh! It’s you! Let’s go make an arrest! Doesn’t\nmatter who it is. Let’s make an arrest!
The suspect who fled was huge, right? Let’s go\nmake another arrest sometime!
Since my grandfather’s generation, we’ve been\nPolicemen, but there aren’t any particular career\r\nopportunities in the field.
We begin as Policemen, and then it ends.
There are some Pokémon that can’t evolve. Their lives are\nalready determined when they come into the world.
Someone is curious about teaming up with a\nPoliceman. That person has\r\nweighty expectations.
Here, the journey ends.
Part of a justice squad! A Policeman has come!
No one can stand up to a Policeman! Penalty administered!
It’s a shame, but this Policeman must stop at this point.
A Policeman! Has come! Let’s go together!\nPolice kid!
Sorry! Police kid! It’s a shame, but I must stop\nat this point.
I’m a mad scientist! Modification is my hobby!
I’ll make you really strong! So it’s OK for me to modify\nyou, right?
You guys are really strong! Have you been modified?
I’m a mad scientist! Should we do\nmodification together?
You were unusually strong! You haven’t been\nmodified, right?!
I may not look it, but I’m an outdoors type and\nsurfing is my pastime.
I’m usually doing lab work, aren’t I? See, I just want to get\nsome sunlight.
If you don’t take in the sea breeze and the like, don’t you\nstart to get a little down?
Hey there! Sure. Leave it to me!\nI’m pretty confident!
OK then. Good work! I’ve gotta get on to the\nnext thing!
According to my data, in this match...I’ve got a\n98 percent chance of victory.
Data never lies... People, on the other hand...
M-my calculations were off?!
According to my data, with this duo...we’ve got\na 99 percent chance of victory.
Probabilities are probabilities... Just like\nunsteady people...
I’m jealous... You’re still a kid... I wish I could go\nback to that time...
I’ve become a corrupt adult, so I’m underhanded in\nbattles, too.
Where has that pure version of me from those days gone?
Let me get back that pure and innocent\nversion of me from those days!
There’s no hope for me.\nI’m already a tarnished adult...
I’ve trained 10 years for this day!
Nuhaha! The fruits of my training!
I’ve trained 10 years for this day...but I completely forgot\nto train my Pokémon.
I’ve trained 10 years for this encounter!
I trained day in, day out, and I completely forgot\nabout being social.
The wishes contained in my fist! I’ll convert\nthem to power and let them flow now!
As a Trainer, my skill is the only part of me that talks.
My spirit...didn’t quite measure up...
The fighting spirit that wells up in our breast!\nLet’s make use of it as we get this going!
I didn’t have the capability... Sorry...friend...
There are those who dance and those who\nwatch. Which describes your life, I wonder?
Anyway, when it comes to this transient life, I’m gonna\nbe dancing.
Is there meaning to being born to a life of just watching and\nempty words, I wonder?
Life is transient. Let’s bloom without\nfear of falling.
Thanks for the fun moment. If we’re alive\ntogether, let’s do this again.
Yeah, this is cosplay. I just wanted to be\nsomeone different.
I can look however I want to look. It’s not\nbothering anyone.
I spoke of being a different person, but I guess the regular\nme is here...
If we’re going to take the trouble, it would’ve\nbeen nice if you had also come in cosplay...
Next time we come here, let’s do\nmatching cosplay.
Dizzying dancing, hula dance. ♪\nSwaying side to side, I feel dizzy. ♪
I did pretty well...this time. ♪\nI managed to win. Hula dancer. ♪
I lost badly. Ugh, this is lame. ♪\nI’ll totter on home. I’m not home yet. ♪
Let’s dizzyingly dance, hula dance. ♪\nLet’s the two of us dance, round and round. ♪
I lost badly. Ugh, this is lame. ♪\nI’m sniffling, so comfort me. ♪
I’ll record my battle with you in a Battle Video!
I got some incredible footage! I’ll upload it to the net\nright away!
I can’t upload this current data to the net...
I’ll record our duo battle together in a\nBattle Video!
I don’t think I’m going to upload that data to\nthe net...
I’ll serve as the opponent for you. You can’t at\nleast thank me beforehand?
I served as the opponent for you. You don’t have any token \nof gratitude for me?
I-I was the opponent, you know! You can’t at least lose\nfor me?
I’ll join in a duo! No way we’ll lose, right?
I joined in the duo! I can’t believe this result!
I’ll defeat you, get a bunch of money, and\nbecome huge, so please allow this to happen.
It’s OK. Not everyone can be like me—someone who would \nput their life on the line for Pokémon.
I’m already shabbadabba—the show’s over for me. But I can’t\ndislike a person like you.
I’m here. You’re here. We’ve got some leeway.
I’m already shabbadabba—the show’s over for \nme. But I can’t dislike a fight alongside you.
If you win, I’ll tell you my most treasured secret...
That’s really too bad, isn’t it? My secret will remain a secret.
My secret... It’s in my name...
It’s a secret even to my partner, the mystery\nI hide.
That was close... I’ll head home, bearing\nmy secret.
Whoa! You seem super strong! With all this\nexcitement, let’s go!
Whoa! That was seriously intense! I’m shaking from\nthe adrenaline!
Whoa! That was seriously scary! My pulse is pounding!
Whoa! Haven’t seen you for a while! With all this\nexcitement, let’s go!
Whoa! I’m seriously out! I might pass out!
All right, let’s do this.
Yeah, good work.
Yep, you’re strong.
All right, let’s go.
OK, see ya.
Relax and leave it to me. I’ve got\nsome experience.
You learned something, right? Experience is important\nafter all!
My Pokémon and I were no match for you. You and your\nPokémon are more than you seem to be.
Leave it to me! I’ll show you something great!
I learned a lot! I won’t give up and I’ll\nkeep fighting!
There are two types of strength... The hard-\nworking type and the talented type.
Even if you work hard, you’re no match for my talent!
You’ve got talent and you work hard?!
You, the hardworking type, should just support\nme, the talented type.
Were we lacking in talent? Hard work? Or both?
Now I’m a scientist, but I used to be a doctor.
You must be willing to use moves if you want to understand\ntheir power.
As you might expect from someone who was a doctor,\nI’m not very good at hurting Pokémon.
Even if we lose, I’ll fix you up. I’m only partway\nthrough my research, though.
Good work, I’ll fix you up. I’ve got absolutely\nzero confidence that I can though.
If I had encountered Pokémon at an earlier point,\nmy life might’ve been much different.
While dealing almost wholly with machines, my heart froze up.
I’m tired of computers. I want a living companion.
If I had encountered you at an earlier point,\nmy life might’ve been much different.
Living companions are pretty great, aren’t they?
I love karate! Do you like karate?
I like Pokémon battles, too! But I like karate more!
I like karate! But I don’t like you!
I love karate! I’ll go at it with karate!
Oh... Didn’t do enough training...\nI’m gonna go do karate...
Mm!
Hm!
Nn!
Mm!
Rrr!
My hands are cramped and my feet are\nblistered, but still, I must dance.
I’ve got to work on my dancing skills to be the\nbest dancer.
Standing in front of people is a really daunting thing.
I can’t do too much, but I’ll at least cheer you on\nwith dance.
Was my dancing not good? I’ll dance well\nnext time.
If they watch me dancing, even Pokémon get\nreally excited!
Uh uh! Come on now! You can go a lot further!
You’re really pumped up, too! All right!\nAll-night dancing!
Let’s get pumped up and get at it!\nFollow my lead!
That wasn’t enough for me! Promise that you’ll\ncall me again!
Even I, an ordinary Collector, was able to join\nthe aces!
Heh... It’s tough, isn’t it...the ace title...
Alas! For me to be in this predicament, I bring dishonor to\nthe aces!
Leave it to me, Ace Trainer that I am!
Heh... We’re cowardly...you and I...
I shall break in this unknown junior Trainer.
Heh, heh... Maybe I’ll give you a candy after that whipping.
Hey there, that’s it, junior Trainer! Perhaps you want to\nbreak me in?
Unknown junior Trainer, I’ll form a tandem\nwith you!
The party ends here this time. Let’s get\ntogether again, junior Trainer!
Hunh... You... Somewhere, I’ve...
Huh... Who was that...?
I can’t remember... Even though I should know it...
Hunh... You again... Let’s see, you must be...
It’s no good... I can’t remember... Now, who were\nyou again...?
I must not forget my initial resolution! I’ll always\nhave that newcomer feeling!
Thanks! I’m grateful to you! I learned a lot!
Thanks! I’m grateful to you! Please treat me to\nsomething, mentor!
I must not forget my initial resolution! I’ll work on\nstaying fresh!
Thanks! Nice work! OK, that’s it for me!
Let’s not beat around the bush! I’m your\nopponent! Bring it on!
A Trainer who can’t win is worthless!\nLeave the ring...immediately!
Mercy is mockery of one’s opponent! Come on! Finish it!
Our mission is simple! Completely rout them all!
We didn’t achieve our goal! We’re disqualified as\nTrainers!
They’re my cherished friends, but don’t take it\neasy on them.
You were unlucky. With Pokémon, too, you have to wonder\nwhat they were born to do.
Making their friends fight is the calling of Trainers.
We must be prepared if we’re going to send our\ncherished friends into the ring.
Whether we win or lose, our Pokémon still get\nhurt. It makes you think, right?
You believe in them more than anything else...\nyour Pokémon...
You started to doubt your belief, didn’t you...\nThat’s why you lost.
Believing is good, isn’t it?
I believe...in you and your Pokémon...
Since this is the result of my believing in y’all, I\nhave no complaints about being in this state.
Here’s my scream! Oowhoaaaaa!
Here’s my scream! Yeah-gooooooood!
Here’s my scream! Guwhoaaaa!
Here’s my scream! Oowhoaaaaa!
It’s all over! Allllll riiiiiight!
I’m always able to mutter these feelings only\nafter I say good-bye.
This violent throbbing in my chest...\nyou must not be aware of it...
Bye-bye. Don’t look back... That back... I’ll never forget it.
Our meeting signals our parting. But we must\npress on.
This ceaseless, stirring refrain... I’ll still keep it\nto myself.
Oh, I get it, all right. You’re here for action, \nright? Fire it up! I’m so fired up!
I just barely won, but...this kid is something special...
Hey, what’s the story with you guys...?\nYour Pokémon are absolute monsters...
Oho! It’s you! This one’s fired up!
This kid’s definitely got a bright future! The\nfuture’s really something to look forward to!
With Pokémon I have long been living... With only\nPokémon I have long been living...
With only Pokémon I’ve been living, so that I’m strong\nis a given...
With only Pokémon I am living... My remaining years\nseem unforgiving...
With only Pokémon I am living...so human\ncompanionship I am missing...
This losing feeling sure is gloomy... I wanna go\nhome and get some snoozies...
I will not take you lightly. You better really\nbe ready.
Come now, can you even stand up? Your spirit and body\nhave been...
You are really impressive, Trainer... To have that kind of\nability is priceless...
The time has some for us to flaunt our abilities.
I am dissatisfied with the result, but we can\ndiscuss that some other time.
OK, my beloved Pokémon! Put the squeeze\non them!
That’s it, my Pokémon! The opponent is no longer at ease!
*squeeze*
OK, let’s put the squeeze on everyone!
*squeeze*
Being together, my Pokémon and I have no\nblind spots.
Really, you seem totally naive. What if you started over as\na baby?
It’s a fuzzy decision, but a loss... You absolutely reap what\nyou sow...
You and I as a pair...this will be an intense\ndevelopment.
What a sentimental battlefield... I’ll probably\npass out as soon as I get home.
I guess I’ll give it everything I’ve got so I have\nno regrets...
Hey, hey? You don’t have any regrets? Right? You’ve got no\nregrets, right?
I said I’d give it everything I had, but when you lose,\nyou have regrets.
Let’s give it everything we’ve got so we have no\nregrets with each other!
I gave it everything I had, but I have nothing\nbut regrets...
When you talk about the strongest, you’re\ntalking about me! I’m second to none!
There’s no way you can beat the strongest!\nI’m seriously amazing!
You beat me! Me, the strongest! How can I lose?!
When you talk about the strongest, you’re\ntalking about me! So just follow my lead!
There’s no way that the strongest could lose!\nIt must be your fault!
The pure and cute type is my everyday persona.
I can only be my true self in a place like this.
Creating a persona for life is comfortable but also\nconstraining, isn’t it?
Well, if you’re next to me, I can probably show\nmy true persona.
We lost, but that was still refreshing. Give me\nanother call sometime when you’re free.
Since when I was dumped by my boyfriend, I\nguess I’ve gotten stronger.
Even if I’m strong in battles, it’s meaningless if I’m\nnot popular.
Escapism is also more helpful than you’d think.
I’m gonna fight together with you? Well, I guess\nthat’s cool with me...
Like, when you’re next to me, I’m starting to\nfeel unpopular...
I wanna take over the world when I grow up.
You lost, so you can be my faithful servant.
If my dream comes true, there’s no way I’ll forgive you.
I’ll do my best together with you, my servant, so\nI can take over the world.
I’m going home! You go home, too, servant!
They call me a child prodigy, but that’s tough on\nme, since I’m still just a novice.
Just being naturally brilliant, it’s tough dealing with so\nmuch expectation.
It’s beyond annoying having to deal with the unfortunate\nexpectations of my parents and teachers.
I see that you’ve chosen me. Now we’ll see if I\ncan live up to expectations.
I’ve failed... I’ll apply myself, since I’m still\na novice.
My dad caught them for me. I dunno if\nthey’re strong.
Those Pokémon were strong. Thanks, Dad.
Those Pokémon were weak. My dad is dumb.
This time my dad caught strong Pokémon\nfor me.
They’re still weak. My dad is a stupid-head.
My mommy and daddy aren’t here, but I’m OK\nbecause of my Pokémon.
If all my Pokémon are around, every day is fun.
I’m gonna make my Pokémon a house when I get bigger.
My big brother and big sister aren’t here.\nThis is exciting.
Thanks, Traaaiiiner! You’re as cool as\nmy Pokémon!
I’ve found from taking constant journeys that\none’s life doesn’t change from those journeys.
Life does resemble a journey, but journeys are actually\njust journeys.
Life itself is a journey. Guess I’ve gotta get going somewhere.
Even though I haven’t figured out the point of\njourneys, for you to call wandering ol’ me...
It was just like we were on a journey together.\nThat’s what the battle was like. Thanks!
I’ve been constantly traveling for a number of\nyears, so there’s no region I don’t know about.
Hotels and the road are my home. I can go anywhere\nby myself.
I’d like there to be a dude around just for someone to simply\nsay “welcome home” to me.
I’ll show you the know-how I’ve developed from\ntraveling around the world.
...The barriers to battle are thicker than the\nbarriers of the world.
Sorry to keep you waiting. ♪ It’s time for the\nHiker to enter, who is an idol to some. ♪
I won’t let being in the minority get me down. ♪\nI gotta be me. ♪ And I am alive. ♪
I don’t need to be praised by others. ♪\nI can validate myself. ♪
Sorry to keep you waiting. ♪\nThe Hiker is here. ♪ Thanks for picking me. ♪
Sorry to bring you down... I’ll do better next time.\nSee you...
Finally, it’s my turn! I was totally sick of waiting!
After all that waiting, this is the result? You don’t have\nmuch guts, do you?
Pretty impressive that you were able to beat me! You’re\ngonna be big-time!
I was totally sick of waiting! You waited too long\nto call me!
Didn’t have enough guts... I should eat\nsomething that gives me stamina...
Can you get ahead by working hard? Seems like\nthat’s not the kind of era we’re in.
If I don’t do things halfheartedly enough, I look like a fool.\nYou would, too.
You’ve gotta preserve your personal life, or you’ll have no \ntime for romance, y’know?
Set a record by fighting intensely? That\nmight be appealing to the person I like...
This is nice because it’s fun. I don’t care about\nany records.
I was so busy with work that I neglected to care\nfor my Pokémon...
OK, time to head home and give them their due care.
See, they betray you if you don’t pay attention to them! The\nsame is true for people or Pokémon.
I haven’t been caring for them lately, so I \nwonder if my Pokémon will listen to me...
Yep, they just totally pouted. Don’t let that\nhappen to you...
What’s important at work is to be halfhearted,\nbut in a good way.
As long as I’m emotionally prepared, my victory is assured.
Not just working hard but managing things well is what\nmakes a grown-up. ♪
I’ll give ya some tricks for making it through\nsociety e-z!
If you lose and get irritated each time, you’ll\nlook silly. Watch out for that.
When I’m tired and go home, only Pokémon make\nme feel welcome in that dark room.
These little guys are my support. I can’t live without ’em.
I’m Pokémon dependent. But even so, it’s better than\nbeing alone.
I’m so dependent on Pokémon that I’m kinda\nawkward with people.
This battle was kind of a rehabilitation, I guess.
Ladies and gentlemen, step right up!\nI am rubbish!
It’s been 10-plus years since I was born saying, “goo goo\nga ga!” I walk the rubbish-filled highways!
I was born to rubbish and I adhere to rubbish! My scattered\nthoughts are due to rubbish!
Oh! Sorry to keep you waiting! This rubbish\nrushed here!
This rubbishy result is because of rubbish!\nIt’s no fault of yours!
I’ve got more than enough of every kind of\nbadness, but I don’t mess with Pokémon.
Messing with Pokémon stoops below even what brutes do.
For real though, I feel so bad for the Pokémon that I don’t\nlike battles.
...Oh, I guess you called me. Cool, let’s do this\nthen, I guess.
Why couldn’t we wreck those Trainers? If we\nhad, then our Pokémon wouldn’t have to suffer.
If you’ve got a goal, it’s no time to worry about\nhow you achieve it.
You might have to be cowardly, because it’s meaningless if\nyou can’t achieve results.
Heh heh heh. Those were some pretty underhanded\nmethods...but that’s what it is to be a Trainer.
I’m not picky about how I do it.\n’Cause I want results.
I’m still way too soft, too... I’ve gotta get way\nmore underhanded...
I was brought up with tender care, and I became\na fool with flying colors.
For you to lose to me, you must also be kind of—
I don’t hold any grudges toward anyone, but my foolishness\ncan’t be cured.
For you to pick this pathetic-looking fool... Could\nit be that we are birds of a feather?
This is what happens when you pick a fool, but\nyou were also pretty considerable.
Feels like it’s the bottom of the ninth! I’ve gotta\nget a hit. When will I get a hit?!
Aah... Can you hear them? The cheers of admiration for me...
I wonder if this will be my retirement...
I’ll show you how I can hit in this game! You’ll be\nmy coach!
C’mon, I said you were the coach... Now I’ll\nhave fewer highlights...
I’m announcing it right here! This battle!\nI’ve got it!
Hahaha! Just as I announced! A perfect victory for me!
I shouldn’t make any promises I can’t keep, like\nannouncements or declarations.
I’m announcing it right here! I’m your teammate!
It was just as I announced! Well, it was a\nperfect defeat!
I took up tennis for the sake of losing weight,\nbut I ended up—
Argh, I can’t lose weight. Just moving makes me eat.
Like, I keep putting on muscle, so I’m honestly a bit macho.
In tennis terms, we’re playing doubles.\nThat’s our relationship.
Your footwork is so light... What do you do\neach day...?
Look at that cute face... I’ll mess it up for you!
There ya go! Bend that cute face even more! There ya go!
When I see a cute kid, I can’t help but want to tease them.
All right! Let’s go mess up cute kids together!
Even when we lose, the fact that you’re stewing\nnext to me...I’m fine with that.
I just came here nonchalantly, without anyone\nexpecting anything of me.
But there may be meaning and value to carrying on.
My ability to continue ends here, and I guess I do, too.
I’m only capable of acting nonchalantly, so I\nhope that won’t bother you.
That’s the extent of my ability. I appreciate\nyour partnership.
The Pokémon I raised aren’t all like yours.
The battle begins from the stage of raising Pokémon.
That’s how my Pokémon are...\nYou’re a worthy connoisseur, too.
I’m OK with pitching in with the Pokémon\nI raised.
Those were pretty well raised, too. I couldn’t\nhelp but lose to them.
I’m OK with crying now as long as I’m able to\nhave the last laugh.
I’ll be able to rejoice much later. I’m aiming for\nsomething higher.
If I convert my frustration to hard work, I’ll surely\nget stronger.
Be with me now so we can have the last laugh.
Let’s remember this loss so we can aim\nhigher, together.
Rather than following an unlikely possibility, I’ve\ngot to know my limitations.
However hard I work, my limit is Rising Star.
I can’t trust people who speak of hopes and dreams.
Despite knowing my own limitations, I’ll try hard,\nso relax.
This is the limit for a Rising Star.\nSorry about that.
Hey, I bought souvenirs!\nI bought a ton of them!
I absolutely adore shopping! I’m a shopping fool!
Gotta buy! I’m gonna buy more right after this! I wanna buy so\nmuch stuff that the shop has to shut down!
Hey, I’ll battle! I’ll battle a ton for you!
I absolutely adore battles! I’m a battling fool!
I came on a bargain-priced tour, so the vacation\natmosphere is just about zero.
Buy cheap and you waste your money! That’s really well said.
Being here is my part-time job, and I’ve gotta make money or\nI’ll have no lodgings!
I’m here on a bargain-priced tour, so I can’t even\ngo to tourist spots.
The trailer towed by a bicycle hasn’t come to\nmeet me, so I’m not busy. Call me again, OK?
I’ve come here on my honeymoon to battle!\nI’m beyond saving!
My husband ran off a long time ago! But I’m having fun, so I’m\nOK with it!
It’s so fun that I can’t hold back! I guess I’m just a\nhopeless case!
My husband ran off since I’m always in battles,\nso I’ve been looking for my next partner.
I haven’t done enough battling by a long shot!\nDo you want to have another battle?!
Oh, I spent some money! I got totally into buying\neverything up!
I’m still gonna do a bunch more shopping! I won’t be able to\nbring it all home, but I’ll still buy it!
My trunk is stuffed with souvenirs! But I’m still gonna buy\nlike crazy!
Oh, I threw some Poké Balls! But I still wanna\nthrow more!
My arm is swollen from throwing so many\nPoké Balls! But I still wanna throw more!
I’m a clean freak, so the job I have now is\nmy calling.
The way I am, I can’t stand even a speck of dust, so my\nfamily suffers.
I scrub my Pokémon three times a day so they shine.
I’m a clean freak, so I demand cleanliness in\nmy partner.
One of our opponents was unclean, so\nI panicked.
I will judge whether you are unclean!
Uh-oh! You are unclean! I sentence you to\npunishment—cleaning!
Safe! You are pretty clean! But I sentence you to\npunishment—scrubbing!
Let’s you and I judge together whether the\nworld is clean!
Unfortunately, everyone is clean...\nThat’s really pretty boring...
Pokémon battles are popular at my work site, so\nit’s causing me trouble.
It’s OK if it’s just a momentary fad, but it’s really interfering\nwith work.
Even I, the foreman, am hooked. So frankly, we’re really\nbehind on the construction schedule.
I came because you called, even though I’m\nactually in the middle of work.
Well...result aside, I’m afraid to head back...
You risk your life being a Worker, but it’s\nplenty fulfilling.
I’m happy that I was able to boast of my work to you.
There’s a spirit of adventure to constructing buildings and\nbridges that last 100 years, isn’t there?
I’m by myself working away from home\nright now, so I’m glad you called.
Now I have a good yarn to tell to the kids in my\nhometown.
Palpitations, shortness of breath, dizziness, and\naged eyes... I’m like a department store full of\r\nchronic diseases.
“Old but still healthy” is like calling oneself a cyborg, if you\nask me.
Hospital? There’s no way I’ll go! I bet my character\nwould crumble.
I’ve got high blood pressure, thinning hair, and\nold-person odor, but leave this to me.
Since I’m always at my limit, I can’t really get any\nmore worn out now.
I’ve got money to burn and I’m quite popular: I’m\na winner.
Do I look happy? I’m actually not.
I’ve had bad luck only with Pokémon. The ones I have\nwith me now are borrowed.
While the Pokémon I have are borrowed, I got \nthem from a good place.
In the end, this might be the limit when it comes\nto another person’s Pokémon.
Aging gracefully takes a lot of behind the\nscenes work.
Through unseemly struggle, somehow I look the way I do now.
Don’t give me that look like, “I’m not interested in what this\nold lady has to say.”
Oh, I haven’t heard from you in a while. You \nmust want to hear what I have to say.
Don’t give me that look like, “It must be this old\nlady’s fault.”
Winners and losers arise from battle.
You can become stronger by understanding the frustration of\nthe loser.
Your expression is like, “I’m not interested in what this old\nperson has to say...”
Once again, we’re at the point where winners\nand losers arise from battle.
It seems like maybe you have an expression like,\n“It must be this old person’s fault...”
You smile with your face while you weep in your\nheart. That’s the service industry for ya.
The smile of the service industry is simply business.
The corpse of one’s tattered pride is the source of the\nbest hospitality.
I’m in the service industry, but I won’t flatter\nmy partner.
We provided service to the opponent. This, too,\nis the nature of the industry.
There are no Pokémon allowed at my hotel.
If the number of customers with no manners increases, you\nstart to feel constrained.
There are so many customers who just let their Pokémon do\nthis or that.
Let’s fight, while following the rules and\nmaintaining our manners.
We got too caught up in manners and left them\nan opening.
Since I got super into golf, I picked up the habit\nof doing practice swings.
I do practice swings even in my room, so my furniture gets all \nmessed up.
I have more fun doing practice swings than getting onto the\ncourse right now.
Since I got super into golf, Pokémon battles are\nkinda meh.
I think golf suits me better after all.
Point-blank, the hips are common to Pokémon\nbattles and golf!
There’s not enough swing in your hips! Twist more! Twist!
The swing in the hips decides the battle! All right, furiously\nswing with your hips!
I’m particular about motion in the hips! You\nbetter watch out!
It’s ’cause there wasn’t enough swing in our\nhips! We’ve gotta go at it more furiously!
Women have their weapons! Pokémon have\ntheir weapons!
You, too—you’ve gotta get your own particular weapon.
Is your weapon maybe your partnership with your Pokémon?
Those with their own weapons can\nseize victory.
You were honestly great. I was the weak link...
Rather than tedious words, we should speak\nwith our arms!
Don’t make fun of me for my slender arms. They are how I\nmake my living!
Is it seriously possible that I can’t hack it? Hey, what exactly\ndo you do?
We’ve got no time for tedious talk! Yeah! Let’s\nget fired up!
Our two-person combination... That’s an issue\nwe need to address...
Milk production is down this year, so my farm is\nin trouble.
I’ll have to go to town to work, or it’ll be tough to get by\nthis year.
In a business with living creatures as partners, it’s pretty\ntough to read the future.
Even though my farm is in trouble this year, I\nfound myself coming here.
Even though I know I need to go and work away\nfrom home, it’s so fun here that I don’t go.
Milk production is up this year, so it’s all smiles\nat my farm.
There’s certainly some risk in a business with living\ncreatures as partners.
I’ll be able to live a life of ease this year. Maybe I’ll even get a\nnew car.
It’s all smiles at my farm this year, so I’m able to\nspend my time at play.
If I live idly like this, next year’s figures will\nbe terrible.
Stop in and have a look at these\nextraordinary Pokémon!
Whaddya think? Great Pokémon, aren’t they? Why don’t you\nbuy one?
Whoa, hey! Don’t mess up the merchandise!
My extraordinary Pokémon! Let’s get down\nto business!
They’re not selling at all... What’s wrong\nwith them...?
C-come on! Quick! Bring it on!
Wh-what? I win sometimes!
O-OK! I gave it everything I had!
H-here we come! ’Cause we’re coming on fast!
Wh-what? That look! I gave it everything I had!
O-OK! Shall we let loose, splashily,\naround here?
Fiiiirrrre!
Ugh... Ughhhh... What happened?
O-OK! Shall you and I let it all loose?
Ughh... I’m fine... You go on ahead of me...
Ah, when was the last time...I met a Trainer\nlike you...?
That dreaming-of-the-future look... It’s tough for me just to\nlook at you...
I’m sure that you, too, will figure it out eventually...\nThe “future”—there’s nothing...
It’s a little tough for me to have to join up with a\nTrainer like you.
To not give up despite losing... That kind of look\nis hard for me to take...
You mean you don’t know about me?! I’m \nexperienced, so I hate dealing with newbies!
After this, have I been etched in your mind?
To lose to a little newbie... I myself feel like I have sunk...
You know about me, right? So relax!
To lose to that lot of newbies... We ourselves\nfeel like we have sunk...
Let’s just say that it’s rare for there to be a\nTrainer who can beat me.
See? Just like I told you! I’m pretty strong!
It had been a while since I’d lost! You’re pretty good!
If you’re a Trainer who’ll partner up with me, you\ngonna get pretty revved up out there?
You did pretty well! Call me again sometime!
You must be my opponent! OK! Come on with it!
Take it to heart! The true strength of a Collector!
Hoohaha! Not bad! I can accept you as my rival!
Hoohaha! My rival! Well then, onward!
Hoohaha! I’ve gotta stop! I look forward to\nnext time!
...Draw.
Heh...
Ack!
...Guess I’ll come.
Ack!
Feels like that ace label keeps dogging me...
Whew... With this, I was able to retain my ace label...
I’ve had it! This stupid ace thing! Even though I’d be fine\nwith being ordinary!
I’ve got the ace label! You’ve gotta help\nme out!
No! I wasn’t to blame! But then again, neither\nwere you!
I appreciate this!\n...Even though I’m off, it’s a regular customer...
That was really instructive!\n...I’ve seriously gotta try to be nice...
As expected, you’re quite strong!\n...This is just my business smile...
I appreciate this!\n...It’s that regular customer again...
I’m sorry, I wasn’t strong enough.\n...Well, I did what I could...
I’ve tried training in admiration of a hero I saw\nwhen I was a kid...
Ah... I’m really an incurable fool...
In reality, there’s no need for so-called heroes.
You resemble the hero I used to admire...
So-called heroes are really useless after all...
As long as my skin is elastic enough to make\nwater bead off, I’ll insist I’m a Beauty. ♪
Skin care after the battle! You better do it, too!
How to look like a Beauty... That’s my main issue in life...
Leave it to me, I who look exactly like a Beauty,\neven though I’m a Veteran. ♪
Oh no... These crow’s-feet... I’ve got to take care\nof them immediately...
...!
...!
...?
[~ 953]
[~ 954]
Show it to me—the true power of the first\nChampion of Alola!
This is what I, Kanto’s top-level Trainer, can really do!
How did I lose? You really are the real deal!
[~ 958]
[~ 959]
The winner takes everything, and there’s\nnothing left for the loser.
If somebody wins, the person who fought against that person\nwill lose.
When one loses, they lose everything... The next thing I’ll look\nfor will be victory, too!
I’ll follow my role until I’m able to serve as\nyour partner.
I was unable to fulfill my role... All I can do is\ndeeply apologize...
Being here somehow makes me nostalgic...\nI remember those days...
That was fun... Thank you...
Your talent...it’s real.
Well, I have let up on my mission, so I’ll join up\nwith you.
The result aside, it was a good fight.
I trained in Hoenn to take on the world. Please\nhave a look at my results!
Let’s battle again sometime!
I’ve lost...
I hope you can bear with me, Champion!
...Still, don’t you count on us just losing to\nyou forever.
I’m glad! I’ll be able to bring out the power of\nPokémon by battling you!
I’ll file away info on this fighting style of yours!
Splendid! You are quite the Trainer!
The secret for bringing out the power of\nPokémon! I’ll learn it from you!
Seems like the wearable I’m so proud of wasn’t\nfunctioning well, right?
I, Cynthia, accept your challenge! There won’t\nbe any letup from me!
Even if you lose, never lose your love of Pokémon.
No matter how fun the battle is, it will always end sometime...
If I fight alongside you, I can learn everything\nabout you!
How frustrating! It ended before I could\nunderstand you and your Pokémon!
I don’t believe that people understand each\nother if they battle, but I’ll face you anyway.
I’ve got pride, too. I mean, I was in Team Skull.
Yeah, yeah, you win... You’re really a big deal!
I can’t believe I’m teaming up with you... I’m not\nsure why fate has brought us together, but\r\ndon’t let me down!
Aww, what’s wrong? Could it be that the\nChampion is not very good at the Battle Tree?
Doesn’t matter who I’m up against, I’m gonna\nbeat them down! That’s what big bad Guzma is\r\nall about!
Not yet! I could still keep wrecking! Come at me\nas many times as you want!
I guess that’s how it is, Champion! But I’m not beat down yet!
Heh, I like the looks of this! If it’s you and me,\nwe can beat anyone down!
Yeah, when it comes to you and me, we’re best\nat wrecking each other!
I’ll fully display the vaunted dancing of\nmy Pokémon!
Win or lose, there’s never enough dancing!
Win or lose, there’s never enough dancing!
If we are truly strong, surely we can win even if\nwe dance as we please!
Sorry! I need to keep practicing my dancing...
Thanks for stopping by! Here’s today’s\nMallow Special!
You taste defeat when you can’t draw out the\nexcellence of your Pokémon.
Abilities must have been the secret ingredient!\nThere are many recipes for battle!
With your Pokémon, I can produce a flavor\nthat no one can imagine!
Now we’ve done it! We got greedy and mixed\ntogether a bunch of flavors, and it didn’t work!
OK! Let’s get this show on the road!
Tee hee! We didn’t act as masked heroes just for show.
Brilliant and intense...you demonstrate a wonderful\nfighting style.
Leave it to me, I who am always\nsupporting Dexio!
I’m sorry... Maybe I can’t fight well in Multi\nBattles without Dexio.
Then I’ll let my partners go wild!
I’m glad I could show off the results of my training with Sina.
Terrific! I hope you’ll put victory and defeat on the line\nagainst the Kalos Champion!
Let’s show them our combination in which each\nof us lets the excellence of the other shine!
Forgive me... Of course, if I were with Sina, we’d\nbe an invincible duo...
...
...
...
[~ 1018]
[~ 1019]
Let’s have a battle, first Champion of Alola!
This is what I, Kanto’s top-level Trainer, can really do!
OK! You’re pretty good!
[~ 1023]
[~ 1024]
My Pokémon and I are gonna go all out! And\nthat’s how we’ll find the strongest move!
Thanks, cousin! I sure do learn a lot from battling you!
You got me! I saw your moves, yeah, and was\ncompletely mesmerized!
I gotta believe in my beloved Pokémon, yeah, so\nwe can smack you with the strongest moves!
You hit me with some nice moves! But next time\nit’ll be my team’s turn!
[~ 1030]
[~ 1031]
[~ 1032]
I’ll do my best so that none of the Pokémon\nhave to end up getting hurt!
I’m so sorry, Pokémon...\nI’ll help you better next time—I promise!
[~ 1035]
[~ 1036]
[~ 1037]
[~ 1038]
[~ 1039]
[~ 1040]
[~ 1041]
[~ 1042]
[~ 1043]
[~ 1044]
[~ 1045]
[~ 1046]
[~ 1047]
[~ 1048]
[~ 1049]
~~~~~~~~~~~~~~~
Text File : 104
~~~~~~~~~~~~~~~
Florian
Robin
Max
Bert
Sophia
Shanta
Rachel
Chan
Ferdinand
Rico
Rocky
Jasper
Kendra
Mercy
Helen
Gladys
Darla
Tammy
Reese
Kayla
Cleavant
Buster
Arlo
Levine
Percy
Conley
Emery
Winnie
Prudence
Dominica
Kass
Scoop
Dylan
Evander
Myrna
Eva
Agrata
Abby
Parker
Isaac
Ayden
Alwyn
Mardea
Gabriella
Ryder
Christopher
Sorley
Beatrice
Brandi
Marsha
Cooper
Darien
Hart
Kaula
Charlene
Odessa
Jairo
Xaden
Giles
Skip
JT
Benjamin
Henry
Ikram
Jerry
Cheryl
Christy
Verna
Duncan
Nobunaga
Arnon
Alim
Zeno
Anisa
Calliope
Christina
Nedry
Sheridan
Kiernan
Dara
Rada
Gertrude
Dyson
Chip
Zero
Julien
Sly
Noah
Brantley
Camber
Rendor
Lou
Benji
Cal
Tivon
Robyn
Chucky
Iniko
Arnold
Carrie
Variel
Atalanta
Harvey
Luke
Granville
Raz
Heidi
Haley
Lea
Sylvia
Stein
Cadel
Boris
Bryson
Jo
Tasanee
Levi
Hashim
Munin
Poppy
Tamah
Bette
Kikujiro
Xenophon
Placido
Ignacio
Aino
Xio
Priya
Candy
Napoleon
Brady
Samantha
Inez
Niara
Victor
Reina
Naya
Gwenny
Fernanda
Vivek
Stellan
Savir
Harding
Darrel
Jana
Etta
Dustin
Zed
Edda
Leena
Buddy
Hilario
Thamina
Dolly
Erix
Joaquin
Marianne
Alice
Chen
Christian
Ezra
Sika
Paulo
Dan
Omar
Mechabob
Abel
Donny
Gracie
Donna
Gilroy
Patrick
Moe
Bruce
Susanna
Lori
Colby
Danby
Izel
Presta
Calder
Larry
Tony
Sam
Dennis
Horace
Perri
Dooley
Demiathena
Red
Blue
Grimsley
Anabel
Wally
Colress
Cynthia
Plumeria
Guzma
Kiawe
Mallow
Sina
Dexio
Red
Blue
Kukui
Lillie
Sophocles
Giovanni
Grunt
~~~~~~~~~~~~~~~
Text File : 105
~~~~~~~~~~~~~~~


Where would you like to fly to?
Fly to [VAR 01B6(0000)]?
Will you fly to [VAR LOCATION(0000)]?
Yes
No
You cannot call Charizard here.
Melemele Island
Akala Island
Ula’ula Island
Poni Island
Aether Paradise
[VAR LOCATION(0000)]
Alola Region
A popular spot where locals like to gather. Even people from\nother towns come to Hau’oli City to visit this beach.
The center of the city, where more and more people have\nbecome fashion conscious to take commemorative photos.
A harbor where you can set out for the other islands.\nIt’s visited by many people and boats.
An area located between Hau’oli City and Route 1.\nYou can catch a whiff of salt on the southerly winds.
This beautiful path filled with flora connects Iki Town\nat its north end to Hau’oli City in the south.
Pokémon Center
Tourist Bureau
Shopping Mall
Apparel Shop
Salon
Melemele Ferry Terminal
Trainers’ School
Pokémon Research Lab
Your House
Malasada Shop
Aether Base
Roadside Motel
Battle Buffet
Hau’oli Police Station
Hau’oli City Hall
Akala Ferry Terminal
Tide Song Hotel
Dimensional Research Lab
Hano Grand Hotel
Thrifty Megamart
Battle Royal Dome
Ula’ula Ferry Terminal
Malie Library
Sushi High Roller
Malie Community Center
Aether House
Po Town Police Station
Pokémon Nursery
Hokulani Observatory
Geothermal Power Plant
Floating Shop
A steep mountain path surrounded by rocks where\na lot of bird Pokémon live.
A path that leads to the northern part of Melemele Island.\nIt’s famous for being a training ground for the local Trainers.
One of the most scenic spots on Melemele Island.\nIt was chosen as one of the top 100 views in Alola.
This sea is crowded with Melemele islanders, local Pokémon,\nand visiting tourists all year round.
An old town where traditions have been passed on for\ngenerations. The villagers here are close with Tapu Koko.
A mountainous trail that leads to the sacred ruins.\nThe cool air up here is very soothing on the skin.
The ruins that enshrine Tapu Koko, one of the land spirits.\nIt is said that life is tested here.
A great hill formed by the activity of an underwater volcano.\nIt is famous for the hollow in its middle that is open to the air.
The people and Pokémon on Melemele Island share their lives,\nand here they have also shared their graves for generations.
A place where yellow flowers bloom in abundance.\nYou can gather the nectar Oricorio loves to feed on here.
A cave that connects Melemele Meadow and Kala’e Bay.\nIt is filled with salty smell of the sea.
A Berry field with soft soil. It is the pride and joy of the local\nBerry master.
A cave with a great variety of plants thriving inside it. The\nlight shafting in from above makes for a breathtaking sight.
A route that connects Heahea City and Paniola Town.\nThe gentle touch of nature is abundant here.
A winding route with many branching paths and ledges.\nIt is quite challenging for people traveling on foot.
A plain and straight route that leads through the middle of\nAkala Island. It is also known by the name “Straight Street.”
A route that takes you to Wela Volcano Park.\nIt makes anyone sweat from the heat of the volcano.
An oceanside route with great views. It is a popular date\nspot enjoyed by many couples and Pokémon.
A short route constructed by the local Diglett with whatever\nstrength they had remaining after digging Diglett’s Tunnel.
The biggest of all the resorts in the Alola region.\nThe hotel is fully booked a year in advance.
The beach near Hano Grand Hotel at the Hano Grand Resort.\nPyukumuku-chucking is a popular part-time job to do here.
[~ 72]
A town located in the middle of Akala Island and surrounded\nby ranch land and pastures for grazing.
Considered the “front door” to Akala Island, this town’s\nresidents treasure visitors and welcome them most warmly.
This is a city of merchants, where you find lots of shops\nand even a photo club, beyond the gate at the entrance.
A major street that has developed so much thanks to the\nBattle Royal Dome being on it, making it look like a city street.
A place where the memories of people and Pokémon linger.\nMany people come from other islands to visit this graveyard.
The ranch managed together by the people and Pokémon\nliving in Paniola Town.
[~ 79]
A mountain with steep paths and waste lands.\nThere is a trial site on top.
The best fishing spot in the Alola region. Its series of\ncascading waterfalls make it look like a terrace field.
A heavily wooded tropical rain forest.\nIt’s famous for producing ingredients for delicious meals.
The ruins that enshrine Tapu Lele, one of the land spirits.\nIt is said that life is born here.
A grassy stretch along Akala’s southern-most coast.\nIt leads from Memorial Hill to the Ruins of Life.
[~ 85]
Diglett and people worked together to finish digging\nthis tunnel several years ago.
One of best resorts in the Alola region.\nEverybody talks about this five-star hotel.
A gladed path filled with the nests of many Pokémon. It leads\nto the road that can take you to the top of Mount Hokulani.
One of the routes that connects Malie City with the nature\nsurrounding it. This one leads to a rough mountain trail.
A beach that spreads on the southern coast of Ula’ula\nIsland. A very popular and busy place for Mantine Surf.
A route considered by many to be a place to take a break\nbefore taking on Haina Desert.
The remains of a village said to have been destroyed by the\nisland’s tapu when the people roused its anger.
A water route that lies on the western coast of\nUla’ula Island. People often rely on Pokémon to traverse it.
Trainers all take a little break at the Pokémon Center here\nbefore they proceed to Ula’ula Meadow.
The rain never stops falling in sheets on this route.\nThis path always seems to inspire a sense of unease.
A route full of rugged boulders that present a difficult\nchallenge to anyone who hopes to pass through it.
A scorching-hot desert beyond Route 13.\nTrainers often get lost here in this broiling labyrinth.
An old route that leads to a trial site.\nIts beach is famous for its unique black sand.
A place where red flowers bloom in abundance.\nYou can gather the nectar Oricorio loves to feed on here.
A town barricaded with tall walls that seem to reach the sky.\nIt is occupied by Team Skull.
A city with an obvious Eastern influence in its design.\nThe architecture is distinctive here.
[~ 102]
A well-manicured garden located in the middle of Malie City.\nThe large lake within it seems to resemble something...
A mountain suitable for observing the stars.\nThere is an observatory on top.
The mountain where the Geothermal Power Plant is situated.\nIts output covers almost all of Ula’ula Island’s electric needs.
The ruins that enshrine Tapu Bulu, one of the land spirits.\nIt is said that life grows here.
A place that seems to have some connection to the Alola’s\nLegendary Pokémon. The lake forms a perfect circle.
A place that seems to have some connection to the Alola’s\nLegendary Pokémon. The lake forms a perfect circle.
The roughest and coldest mountain in the Alola region.\nA large-scale construction project has been taken up here.
A mansion abandoned by a certain rich citizen.\nPeople sometimes call it the “Shady Chateau,” too.
The original site of the first Thrifty Megamart store.\nIt is said to have been destroyed by the island’s tapu.
[~ 112]
A research facility for observing and studying\nvarious phenomena in space.
The place where the most powerful Trainer in the Alola region\nwill be decided. Coming soon!
A place where purple flowers bloom in abundance.\nYou can gather the nectar Oricorio loves to feed on here.
The entrance to Poni Island.\nIt connects to Seafolk Village.
An old path that leads to Vast Poni Canyon. Some people\nand Pokémon still try to live in the ruins here, but not many.
The southern coast of Poni Island, where rough waves\npound mercilessly upon the shore.
A natural path that winds among the many trees.\nIt leads to the eastern side of Poni Island.
The plains that lead to the northern part of Poni Island.\nThere is also a path connecting to Poni Meadow from here.
The north-eastern coast of Poni Island, where the\nclarity of the water makes it a popular view spot.
A difficult path that leads to the Battle Tree.\nIt’s full of tough Trainers.
The village of a wandering people who live on ships.\nThey all seem to love living free and unfettered.
The most challenging path on Ula’ula Island.\nThe ups and downs of this canyon are beyond any other.
An altar that is said to be closely associated with the\nLegendary Pokémon depicted in the local folklore.
An altar that is said to be closely associated with the\nLegendary Pokémon depicted in the local folklore.
The ruins that enshrine Tapu Fini, one of the land spirits.\nIt is said that life ends its journey here.
A cave that leads deep, deep down under the ground.\nHow it got the name “resolution” is not known.
It’s a paradise for Exeggutor!\nThis island is designated as a special preserve.
The sacred battle grounds for the toughest Trainers\nof the Alola region.
A VLFS or a “very large floating structure.”\nThis is where the Aether Foundation’s research facilities are.
[~ 132]
A cape famous for its Recycling Plant. The plant is\nco-managed by people and Pokémon.
Fossil Restoration Center
Floating Restaurant
Move Reminder
Move Deleter
Move Tutor
Name Rater
Herbalist’s Shop
[~ 141]
[~ 142]
Thrifty Megamart (Abandoned Site)
Alola Photo Club
The vast sea spreads, and various Pokémon live among rocks.
Pokémon Fan Club
Surf Association
Kantonian Gym
A beach with huge waves. It’s located near a motel.\nIt’s one of the Mantine Surf Spots.
A bustling beach connecting to Heahea City.\nIt’s one of the Mantine Surf Spots.
A beach on Poni Island with an abundance of nature.\nIt’s one of the Mantine Surf Spots.
~~~~~~~~~~~~~~~
Text File : 106
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Depositing [VAR PKNICK(0000)] in the GTS!\nGood-bye, [VAR PKNICK(0000)]!
[VAR PKNICK(0000)] was taken out.
Welcome back, [VAR PKNICK(0000)]!
Depositing [VAR PKNICK(0000)] in the GTS!\nGood-bye, [VAR PKNICK(0000)]!
[VAR PKNICK(0002)] came from the GTS!
Sending [VAR PKNICK(0000)] to [VAR TRNAME(0001)].\nGood-bye, [VAR PKNICK(0000)]!
Returning [VAR PKNICK(0000)] to [VAR TRNAME(0001)].\nGood-bye, [VAR PKNICK(0000)]!
[VAR TRNAME(0001)] sent over [VAR PKNICK(0002)].
Take good care of [VAR PKNICK(0002)]!\n
[VAR TRNAME(0001)] sent over [VAR PKNICK(0002)].\n
Welcome back, [VAR PKNICK(0002)]!
~~~~~~~~~~~~~~~
Text File : 107
~~~~~~~~~~~~~~~
Name
[VAR TRNAME(0000)]
ID No.
[VAR NUM6(0000,0000)]
Alola Pokédex
[VAR NUM3(0000)]
Reg.
Money
$[VAR NUM7(0000,002C)]
[~ 9]
[~ 10]
Battle Points
[VAR NUM4(0000,002C)]
Play time
[VAR NUM3(0000)]:[VAR NUM2(0001)]
[~ 15]
[~ 16]
Adventure started on
[VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)]
Portrait Photo
[VAR NUM2(0000)]
/
Official Pokémon\nTrainer
You took the first step as a Pokémon Trainer!\n
Melemele Trial\nCompletion
With this stamp, all Pokémon up to Lv. 35\nwill obey your every command.
Akala Trial\nCompletion
With this stamp, all Pokémon up to Lv. 50\nwill obey your every command.
Ula’ula Trial\nCompletion
With this stamp, all Pokémon up to Lv. 65\nwill obey your every command.
Poni Trial\nCompletion
With this stamp, all Pokémon up to Lv. 80\nwill obey your every command.
Island Challenge\nCompletion
With this stamp, all Pokémon will obey your\nevery command.
Melemele Pokédex\nCompletion
You registered all Pokémon on Melemele Island!\n
Akala Pokédex\nCompletion
You registered all Pokémon on Akala Island!\n
Ula’ula Pokédex\nCompletion
You registered all Pokémon on Ula’ula Island!\n
Poni Pokédex\nCompletion
You registered all Pokémon on Poni Island!\n
Alola Pokédex\nCompletion
You registered all Pokémon in the Alola region!\n
50 Consecutive\nSingle Battle Wins
You achieved 50 consecutive wins in\nSingle Battles at the Battle Tree.
50 Consecutive\nDouble Battle Wins
You achieved 50 consecutive wins in\nDouble Battles at the Battle Tree.
Poké Finder Pro
You obtained the final version of\nthe Poké Finder!
50 Consecutive\nMulti Battle Wins
You achieved 50 consecutive wins in\nMulti Battles at the Battle Tree.
~~~~~~~~~~~~~~~
Text File : 108
~~~~~~~~~~~~~~~
[~ 0]
Nature: [VAR COLOR(0002)]Hardy[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Lonely[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Brave[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Adamant[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Naughty[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Bold[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Docile[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Relaxed[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Impish[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Lax[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Timid[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Hasty[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Serious[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Jolly[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Naive[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Modest[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Mild[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Quiet[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Bashful[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Rash[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Calm[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Gentle[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Sassy[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Careful[VAR COLOR(0000)]
Nature: [VAR COLOR(0002)]Quirky[VAR COLOR(0000)]
Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Met: [VAR NUM3(0003)]
Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Met: Apparently Lv. [VAR NUM3(0003)]
Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Arrived: [VAR NUM3(0003)]
Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Arrived: Apparently Lv. [VAR NUM3(0003)]
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Egg Received: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Egg Received: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Met: [VAR NUM3(0003)]\nNote: A fateful encounter.
Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Met: [VAR NUM3(0003)]\nNote: Apparently a fateful encounter.
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nNote: A fateful encounter.
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nNote: Apparently a fateful encounter.
Traveled across space and time to reach\nyou from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
Seems to have traveled across both\nspace and time to reach you from\n[VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
A fateful encounter led it across both\nspace and time in order to reach you\nfrom [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
A fateful encounter seems to have led it\nacross space and time to reach you[VAR COLOR(0002)] [VAR COLOR(0000)]from\n[VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
Traveled across space and time to reach you\nfrom [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the \ngood old days.
Seems to have traveled across both\nspace and time to reach you from\n[VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good\nold days.
A fateful encounter led it across both\nspace and time in order to reach you from\n[VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good\nold days.
A fateful encounter seems to have led it\nacross space and time to reach you[VAR COLOR(0002)] [VAR COLOR(0000)]from\n[VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good\nold days.
Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Arrived: [VAR NUM3(0003)]
Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]\nLevel Arrived: Apparently Lv. [VAR NUM3(0003)]
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]\nFrom: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]\nEgg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]\nWhere: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)]
Characteristic: Loves to eat
Characteristic: Takes plenty of siestas
Characteristic: Nods off a lot
Characteristic: Scatters things often
Characteristic: Likes to relax
Characteristic: Proud of its power
Characteristic: Likes to thrash about
Characteristic: A little quick tempered
Characteristic: Likes to fight
Characteristic: Quick tempered
Characteristic: Sturdy body
Characteristic: Capable of taking hits
Characteristic: Highly persistent
Characteristic: Good endurance
Characteristic: Good perseverance
Characteristic: Likes to run
Characteristic: Alert to sounds
Characteristic: Impetuous and silly
Characteristic: Somewhat of a clown
Characteristic: Quick to flee
Characteristic: Highly curious
Characteristic: Mischievous
Characteristic: Thoroughly cunning
Characteristic: Often lost in thought
Characteristic: Very finicky
Characteristic: Strong willed
Characteristic: Somewhat vain
Characteristic: Strongly defiant
Characteristic: Hates to lose
Characteristic: Somewhat stubborn
A mysterious Pokémon Egg that was\nreceived from [VAR COLOR(0002)][VAR LOCATION(0008)]\n[VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]
A mysterious Pokémon Egg that was\nobtained from [VAR COLOR(0002)][VAR LOCATION(0004)]\n[VAR COLOR(0000)]on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)].
A very mysterious Pokémon Egg that was\nobtained from [VAR COLOR(0002)][VAR LOCATION(0008)]\n[VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)].
A very mysterious Pokémon Egg that was\nobtained from [VAR COLOR(0002)][VAR LOCATION(0004)]\n[VAR COLOR(0000)]on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)].
A mysterious Pokémon Egg that was\nobtained from [VAR COLOR(0002)][VAR LOCATION(0008)]\n[VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)].
“The Egg Watch”\nSounds can be heard coming from inside!\nThis Egg will hatch soon!
“The Egg Watch”\nIt appears to move occasionally.\nIt may be close to hatching.
“The Egg Watch”\nWhat Pokémon will hatch from this Egg?\nIt doesn’t seem close to hatching.
“The Egg Watch”\nIt looks as though this Egg will take\na long time yet to hatch.
~~~~~~~~~~~~~~~
Text File : 109
~~~~~~~~~~~~~~~
Alola! Check out my cute Pokémon!
Huh! You’re kinda strong, aren’t you?
If you see a Pokémon Trainer, you’ve gotta show\noff the Pokémon you like!
Hey, let’s battle!
Oh, right!
I just really like Pokémon, so win or lose,\nI’m happy.
I heard something good happens if you battle \nanother Trainer!
Hey, losing isn’t something good!
I guess the something good was that I got to \nmeet you through the battle!
Hey, Pokémon Trainers always seem to be \npeople who like Pokémon, right?\r\nIsn’t that strange?
I got it!\nYou must love Pokémon, too!
Even if a Pokémon doesn’t like you,\nif you tell it that you like it every day,\r\nit will grow to love you!
When you stay up at night, don’t you\nget sleepy?
I’m not getting enough sleep!
There are Pokémon that can sleep and recharge\neven while battling!
Hoooo-wah!
Hoooo-wah!
Hoooo-wah!
What? It’s already over?!
What? It’s already over?!
What? It’s already over?!
Aww, man!\nI wanted to show off my Pokémon’s best side more!
Aww, man!\nI wanted to show off my Pokémon’s best side more!
Aww, man!\nI wanted to show off my Pokémon’s best side more!
Sensational!
To think that you’ve wounded my pride,\nwhich is harder than diamonds!
[~ 26]
[~ 27]
Yo, I’m feelin’ mad annoyed that my team just got destroyed.
For real?!
Don’t worry—I’ll heal any pain that was caused by our defeat!
No! The Grimer I found in the tall grass near the school\nwas defeated?!
Whoa! Well played!
Metapod...here, have a Berry.
Go for it, Caterpie! Show me the power of\nBug-type Pokémon!
I lost with my Bug-type Pokémon! You’re really bugging me,\nyou know?
Bug-type Pokémon become powerful quickly!\nI’m gonna do my best to raise ’em!
Let’s go!\nKneecaps!
Aww...\nBrought to my knees.
I gotta catch more Pokémon!\nPokémon with cool knees are so neat.
[~ 40]
[~ 41]
[~ 42]
Hey! Please battle me!
If you’re strong, please go away!
Great Trainers can sense promise in\nother Trainers!\r\nDid you pick up on anything?
Alola! Whaddya think?\nI’m pretty good at greetings, huh?\r\nI’m also great at Pokémon battles!
Oh! No!
The awesomeness of your Pokémon!\nYou should take on the world!
I’m looking for Berries to have my\nPokémon hold!
Oh! If only I had given Rockruff a Berry to hold...
Berries lie at the base of trees.\nAfter all, that’s why they are Berries!
Each Pokémon possesses an Ability.\c\nUnderstanding these well leads to victory!
I couldn’t show off the effects of Abilities?!
There are many kinds of Pokémon Abilities—\c\nsome that produce effects in battle, and some\nthat produce effects at other times!
I’ll draw out the power of my partner,\nGrowlithe, by giving it an item to hold!
Being a Trainer, I myself should also have\nused an item!
The item you want a Pokémon to hold will\nchange depending on how you want it to fight!
Do you have preferences about the type of\nmoves in addition to the type of Pokémon?
More preferences, please!
There is a type for moves, just like there is\na type for Pokémon.\c\nWhen the move type is the same as\nthe Pokémon type, it’s more powerful!
Oh! You look comfortable on your Pokémon!
Oh! You look comfortable with your Pokémon!
While it’s also good to ride Pokémon,\nI like swimming with Pokémon.
Life came from the sea!
I want to dive into the sea!\nI’m so ashamed that I want to dive!
Youngsters evolve into Swimmers.\nJust kidding!
All right! Come battle a lady!
Argh!\nYou’re way too strong!
Pokémon seem happy when they get to fully \nunleash a move!
The swaying makes my heart sway, too...\nOh yeah, let me introduce my Pokémon.
That move, this move...\nI’m so confused...
When I float with my Pokémon between the \nwaves, my heart dissolves into the world...
My favorite bikini makes Pokémon happy, too!
It’s tough fetching Poké Balls from my bikini!
My favorite bikini makes Pokémon happy, too!
Wearing that getup seems too hot!\nHave a good sweat in a battle!
My Pokémon and I are in a cold sweat from losing...
In Alola, it’s totally normal to wear a bikini\nfrom morning ’til night!
When I come to the Pokémon cemetery...\nit’s no good because I get so mournful.
I...I’ll try to hold back my tears.
He’s still alive in my heart...\nMaybe that is enough.
I’ll use the moves it was so good at!
Pikachu...
The grave where Pikachu rests...\nI address it using its words.
My Murkrow just loves shiny, sparkly things!
Murkrow! You must shine brighter!
Pokémon and Trainers with a good bond always\nseem to be shining brightly!
Is it cool for me to be in Team Skull if I’m this brittle?
[~ 89]
[~ 90]
[~ 91]
[~ 92]
[~ 93]
[~ 94]
[~ 95]
For real?!\nOver already?!
Yes! You have emerged victorious!
Yes! You have emerged victorious!
Yes! You have emerged victorious!
I’d like to help out as a Trial Guide.\nBut I don’t wanna give you an easy win!
I crammed Pokémon in my backpack,\nbounced around, and now I’m here!
Whoa, looks like I’ve been visited by defeat!
I’ve been traveling everywhere, too, so I totally\nget how fun the island challenges must seem!
I am a Fisherman.\nIn short, I’m a person who fishes for Pokémon!
I can’t stand being caught!
A person who fishes can be called an angler\nor a Fisherman.
[~ 107]
[~ 108]
[~ 109]
Fishing is a path...\c\nIt’s a battle to win against oneself\nin addition to the Pokémon.
Even if I can win against myself, it looks like I’ve\nlost to you!
I calmly wait for the “!” to appear, no\nmatter how much fuss the Pokémon puts up!
When the fishing line has been cast,\na sucker may come along wanting to battle...\r\nEr, a Trainer will be hooked!
Maybe I, myself, became the sucker?
Having a fishing rod is fun because it allows\nyou to meet both Pokémon and Trainers!
The keeper of Ten Carat Hill!\nIt’s refreshing to be overcome!
I’ll teach you some tricks that guarantee\nhooking some Pokémon!
I’m not sure I need to teach you any\nfishing tricks.
If you don’t give up until you catch something,\nyou’ll definitely catch a Pokémon.\c\nIn Pokémon battles as well, if you battle\nuntil you win, you’ll definitely win.
I am a Collector.\nWhich is to say that I collect Pokémon.
Gimme gimme!
Collectors are happy beings.\c\nEven if there are no Pokémon we want,\njust our imagination can make us smile.
[~ 123]
[~ 124]
[~ 125]
[~ 126]
[~ 127]
[~ 128]
I rely on apps for traveling recommendations!
I guess I still haven’t mastered the recommended Rattata.
It’s a mystery as to whose recommendation it is,\nbut Pikachu Valley is apparently really nice.
I think you need to train your Pokémon.
How wonderful!
You should speak up in advance when\nthere’s nothing a Beauty could teach you.
When you speak of the Youngster Anthony, I’m\nthe only one in the Alola region!
You beat me, the only one like me in Alola,\nso you’re great!
When I think about it, you, too, are all alone in\nthe world.\r\nHold on a sec... How great is that!
[~ 138]
[~ 139]
[~ 140]
I’m a Breeder!\nI raise and breed Pokémon!
I’m a Breeder!\nI’m sorry for losing!
I’m a Breeder!\nI recommend the Pokémon Nursery!
[~ 144]
[~ 145]
[~ 146]
Pokémon and Trainer join forces to make a team.
Ah! I’ll swim, too...\nEr, I want to compete together!
I want to win a swimming relay, not as Trainer\nand Pokémon but as members of the same team.
Welcome to my mini-island.
I-I lost.\nBecause I won’t budge!
Well, I guess you can stay\nhere too on my mini-island.
Swimming is full-body exercise!\nIt’s toned muscle tactics!
Toned muscle flexes spontaneously.
Muscle is important for Pokémon, too!\c\nIt’s the muscles, not the brain, that decide\nwhich move to use in battle!
Oh come onnn...\c\nI wonder where I can go to spend time alone\nwith my Pokémon.
You’re actually not a bother.\nThanks for a little excitement.
Pokémon that don’t say anything\nare perfect for me right now...
Alola Trainers have a different charm than those in Kalos!
New encounters help people and Pokémon grow\nand mature!
Nice! How’d you come up with that kind of battle plan?\nYou gotta tell me!
Nice! How’d you come up with that kind of battle plan?\nYou gotta tell me!
Nice! How’d you come up with that kind of battle plan?\nYou gotta tell me!
How annoying!
Bone-dry!
I was unprepared! Perhaps I did not put\nenough emotion into the dance.
Wr-wr-wr-wrecked!
Maybe I should be more selfish since\nit’s a Battle Royal!
It was well fought and I lost fair and square, yeah.\nThat was excellent. I feel great. Woo!
There was so much to think about that I got all mixed up...\nbut that was a blast!
There was so much to think about that I got all mixed up...\nbut that was a blast!
There was so much to think about that I got all mixed up...\nbut that was a blast!
Hmph...\nSo I failed to keep things under control again?
My emotions...\nI guess I was unable to convey them.
[~ 175]
Yo, yo, you...you’re no joke.
Phooey.
How lovely.
One plus one is two, but it could also be three\nor four.
I’m too young for math!
There are some Trainers who will challenge you\nas a pair, like us.
You’ve got just one Pokémon?\nAt that count, we can’t fight.
There’s no way we’ll lose!\nIt’s important to feel strong!
A loss and a loss make a double loss!
The tears we cry when we lose make\nus stronger.
You’ve got just one Pokémon?\nThen sorry, we can’t battle.
If it’s all right with you, battle with us!
Oh my gosh!
We admire Dexio and Sina, the great\nduo from the Kalos region!
You’ve gotta have two Pokémon to battle\nwith us as a duo!
Combos that can’t be used alone can be\nused when there are two of us!
Combos are so difficult.\nBut that’s why they’re fun!
Those mysterious people, Sina and Dexio,\nare solving all sorts of cases!
This is a 2-on-2 Pokémon battle!\nYou don’t have enough healthy Pokémon.
Battles are the best for raising Pokémon!
Even if Pokémon lose...it’s OK as long as the Trainer\ngrows from that.
Trainers also grow through raising Pokémon.
[~ 198]
[~ 199]
[~ 200]
One of the duties of a Breeder is to discover\nand refine the strengths of Pokémon.
I wanna know what my strengths are!
The more you learn about Pokémon, the more\nfascinating they become!
Alola! I’m Caleb. Let’s give each other a look at\nour Pokémon!
Your Pokémon—so cool!
I don’t mind Youngster, but I wanna be called\nthat boy in shorts!
[~ 207]
[~ 208]
[~ 209]
Here I go!
It’s over!
Nothing!
So!\nWhat do you think of the largeness of my area?!
Whoa! A large-scale Trainer!
In my case, my volume is large in addition to\nmy area!
I was losing constantly, so I’m on a trip\nto find myself.
I think about why I lost, but I don’t dwell on it!
Even if you dwell on your losses, tomorrow\nis a new day!
Attacking from a high place to a low place is as\neasy as chopping down bamboo.
I guess I wasn’t able to make full use of\nthe potential energy from being in a high place.
The Ability No Guard ensures that all attacks\nwill hit!\r\nYeah, even against Pokémon using Fly!
Trainer detected!\nI will now commence the attack!
An honorable defeat!\nI lost, but it was invigorating!
I had climbed to a high place...\nI was hoping for a way to get down.\c\nSo my thanks to you!
Research! Research!\nI shall research the Pokémon!
I present the results of my research!\nThis person’s Pokémon—strong!
A further research topic is how to defeat\nstrong Pokémon.
The sea and beach are so nice.\nJust being here broadens my mind!
Me as I am now, I can tolerate losing.
Battling for enjoyment without worrying\nabout winning or losing is also nice.
Hee hee... Wanna help\nme pass the time?
Nuh-uh!
Maybe you’re a little too stoked?
Good wind! Good waves!\nAbove all, my good mood!
I guess my Pokémon weren’t in such a good mood...
You can catch the flow if your Pokémon\nuse moves while in a good mood!
Can you tell me how you chose your\npartner Pokémon?
I have trouble deciding on my partners,\nbecause there are so many criteria.
Traveling along the surface of the water on a\nRide Pokémon feels great, doesn’t it?
The best thing about Swimmers?\c\nThere is nothing for us other than Pokémon!\nWe represent freedom.
I’m empty-handed, but I do have the prize money\nto pay you.
A place to put away Poké Balls?\nThat’s the mystery of Swimmers, isn’t it?
I’ll attack you boldly in my bold bikini!
Left watered-down at the waterfront!
Bikinis and Pokémon battles are\ntotally unrelated.
Which Pokémon do you think is fitting with the\ngrave? Let’s battle. Perhaps you’ll figure it out.
Is it Ghost type after all?\nI’m also looking for something that’s unexpected.
The graves in Akala have been here\na long time...\r\nThat’s why this is a tourist spot.
I thought I’d have a little gander at the\nRuins of Life.\r\nBut there’s one thing to do first!
Quite skillfully done!
Tapu Lele visits the Ruins of Life...\nIt’s considered to be the vitalizing Pokémon.
Punk Girl sounds scary, doesn’t it?\c\nPlease be friendly and call me Punky.
You’re...the calm, cool, and collected type, aren’t you?
With these flashy looks but polite expressions,\nI deceive and confuse my opponents.
People in graves are sleeping forever, right?
Aah... I’m getting sleepy!
If they’re sleeping and won’t wake up, just give\nthem a Chesto Berry to hold.
Good morning!\nMornin’ for short!
You played that battle well!\nGG for short!
Thanks for being my opponent!\nTY for short!
I fish when I think I can catch something.\nI battle when I think I can win.
Would’ve been nice if I could’ve won just by thinking\nI could win.
I fish when I think I can catch something.\nI fish when I believe I can catch something.\r\nThey are similar but different.
Work through brute force doesn’t go well!
Your power is beyond what I imagined!
Doing calculations allows you to tap into\nyour power!
Dig a hole!
If there was a hole here, I’d wanna crawl into it!\nI wanna dig a hole and hide!
Dig a hole! If I dug it, I’d wanna fill it up.\nMy soul cries out at me to do that!
Whether in battles or in digging tunnels,\nPokémon are incredible!
The same is true for my Pokémon, but your\nPokémon—incredible!
This was originally a path dug by Diglett.\c\nDiglett let us use it as well, so we maintain\nit out of gratitude!
Eat well, sleep well...then it’s time for a\nproper battle!
I’ve had enough!\nI can’t fight anymore.
A Trainer’s Pokémon don’t grow if they are\nleft alone.\c\nAlthough when I eat meals, I naturally\ngrow horizontally.
Are you raising Pokémon?
Maybe, in addition to providing care, raising means\ndrawing out talents?
I’ve built up the lower body of my Pokémon\nthrough the undulations on the ranch!\c\nI guess what I need to use most is myself...
All right! Trial-goer, have a look at my kid.
You’re growing rapidly.\nThat’s wonderful!
Trainer and Pokémon are like parent and child!\nJust seeing them cheerful makes you happy!
Look at the lustrous heads of my Pokémon!
My Pokémon are cute, even when they lose!
I can’t help petting the heads of my Pokémon!\c\nIt seems there are even Pokémon that\nwill high-five you if you hold up your hand!
I keep repeating fair battles with Pokémon\nand Trainers.\r\nWhat kind of person is a Fisherman...?
Joy when I hook it...\nSadness when it gets away...
Life bobs up and down...\nI think while watching the bobber...\c\nI could catch rare Pokémon from rock\npiles with bubbles spouting from them...
You’re a fool if you dance...\nand a fool if you just look on!
My stomach is crying and saying “urgent”!
My stomach is crying and saying “urgent”!
It’s fine with me.\nI’ve grown tired of eating rich meals.
It’s fine with me.\nI’ve grown tired of eating rich meals.
Argh, the humiliation...\nWell, eat heartily, at least.
Argh, the humiliation...\nWell, eat heartily, at least.
That was a filling appetizer.
That was a filling appetizer.
What a shame! The delicious-looking\nfood will all be nourishment just for you.
What a shame! The delicious-looking\nfood will all be nourishment just for you.
Me! I’ll go back to being an ordinary Breeder!
Me! I’ll go back to being an ordinary Breeder!
Argh! First I take a loss, and then I get called by my company!
Argh! First I take a loss, and then I get called by my company!
All this moving around made me\nunnecessarily hungry!
All this moving around made me\nunnecessarily hungry!
[~ 305]
[~ 306]
[~ 307]
[~ 308]
Good-bye, my tasty chow...
Good-bye, my tasty chow...
What’s “sir-vival of the fit-tust”?
What’s “sir-vival of the fit-tust”?
Wh-what?!\nMy calculations were off!
Wh-what?!\nMy calculations were off!
Whaaat!
Whaaat!
Win or lose, it’s the same price...
Win or lose, it’s the same price...
Bwah!!\nI had my breath held that whole battle!
Bwah!!\nI had my breath held that whole battle!
Bwah!!\nI had my breath held that whole battle!
Hey, yo! When I fight, I’m not supposed to lose!
I don’t know if you care, but that bus stop weighs about\nas much as Golem!
You’re with Kukui...\nLooks like he brought along a good Trainer.
I see.\nGreat work...I guess.
You, you!
Hmmph! I can’t even stand myself right now!
If attacking from the front doesn’t work, what about\nfrom the rear... I’ve got a lot to think about!
A lookout has to be strong for when the time comes!
You’re on a whole other level than me.\nI’ve just got to laugh at myself...
Ack! The island challenge has made you way too strong!
Yeah, yeah.\nI gotta admit, that was great!
Hmph... How annoying.
Hmph...
[~ 335]
Aiyee!
Hmm...It seems as though I may have lost.
I haven’t done enough development work on\nPokémon battles!
You really do just win, don’t you?\nHonesty seems like the way to go.
It’s not a particularly original line, but wherever there\nis light, there is also shadow.
There is another world that cannot be brought\nabout through idle talk... Got it?
That was—! No way!\nBut I totally had to win this one!
That was—! No way!\nBut I totally had to win this one!
That was—! No way!\nBut I totally had to win this one!
I gotta keep the boss from getting his hands\ndirty, so I’m gonna wreck you myself!
Wasn’t me who got crushed! It was my\nPokémon, right? You think so, too, right?
The boss is not gonna be happy about this...\c\nI wish he would punish my Pokémon instead\nof me!
Aiyee!
Here’s an impression for you: Aiyee!
Hmph... That’s Faba for you.
This is for the sponsor who supports\nTeam Skull!
All our strength comes from the money we’ve gotten...
I’ll do anything if you pay me for it!\c\nLike, let’s see... Wanna see me get hit with\nHyper Beam?
Hey, what’s up with you?\nHow come I can’t smash you?!
How...how can you be so awful!
Ow, that hurts! Even my heart hurts!
Our 500 percent is, like, what\npercentage of your strength?!
Thud! That’s the sound of your\nstrength rocking me to my core!
Aaauuuggghhhhhhhhh!!!
Hmph.\nThere’s nothing more to say.
I could feel the power you gained\non your journey through Alola.
Really lovely...both you and your Pokémon...
I’m...I’m speechless! You’ve done me in!
It’s frustrating to me as a member of the Elite Four,\nbut it seems your strength is the real deal.
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
[~ 366]
[~ 367]
[~ 368]
[~ 369]
[~ 370]
[~ 371]
Oh my gosh! It’s a trial-goer!\nShow me your Pokémon! Let me see the sights!
Oh my gosh! I lost to a trial-goer!\nAn authentic Alola experience!
Oh my gosh! I’ve gotta go see\nKiawe’s fiery dance with Pokémon!
If it’s a mountain, I’ve gotta climb it!\nThat’s the spirit of the Hiker!
There are some mountains I can’t climb...\nI’m talking about you and your Pokémon!
I’ve gotta first climb down the mountain.\nI’m off to be able to climb the next one...
Allow me to show you the ace Kadabra of an\nAce Trainer!
Aah!\nI blacked out!
I want to make my Kadabra evolve! Friends...\nI need friends!
Whee-ooh, whee-ooh!\c\nMy impression of a siren is pretty good, eh?\nI’m pretty good at Pokémon battles, too.
You’re something else! You’re better\nat Pokémon battles than I am!
I want to put a siren on Tauros and\nmake it exclusive to Police Officers.
I know so much about rare Pokémon!
You see...rare Pokémon are too special to be used\nfor fighting...
Shiny Pokémon are too special to be\nshown off...
Were you bothered by this Beauty\nstrolling along? Or by my Pokémon?
You bother me!
Telling someone their Pokémon are cute\nis a good way to strike up a conversation.
[~ 390]
[~ 391]
[~ 392]
Moltres!
My Yungoos and I went up in flames!
Moltres! It seems to be a Legendary Bird\nPokémon that flies about the world!
[~ 396]
[~ 397]
[~ 398]
Even if I did forget to put on my shorts, get\nready for me and my stoked Pokémon!
Wait, so I actually am wearing shorts?
If I forgot to put on my shorts, I’d be just an\nordinary kid!
Pokémon battles are life.\nYou’re bashing our way of life!
The joy of victory...the agony of defeat...that’s life.
Whether I win or lose, my life will go on.\nI’m not gonna mope around forever.
It’s important for Pokémon to be cute\nand strong!
It’s possible to lose when you’re cute\nand strong? What’s up with that?
We just need to get cuter and stronger!
Moves with high accuracy.\nMoves with high power...\r\nHey! Allow me to experiment!
You’ve got to be able to read your opponent’s\nthoughts in addition to the statistics of a move!
Do you know Professor Kukui?\c\nHe’s building up his body to take the full impact\nof Pokémon moves so he can check their power.
[~ 411]
[~ 412]
[~ 413]
[~ 414]
[~ 415]
[~ 416]
Alola?
Alola...
Alola!
Hey, hey!\nCome on out here, my Pokémon!
All right, everybody...back inside your Poké Balls...
Ah, it’s so nice out!
Looks like you’ve got a fishing rod made\nby Lana!
If I only had a fishing rod made\nby Lana, I could win, too!
Lana put her soul into the fishing rod\nshe made.\c\nEr, don’t you think that the rod is Lana herself?
[~ 426]
[~ 427]
[~ 428]
The reason I don’t ride Lapras is because\nI can swim faster than Lapras.
Does swimming fast have nothing to do with\nwinning or losing?!
I can’t compete with the swimming speed of\nSharpedo and Poliwrath!
Abs! Abs!
My Frillish and I were distracted by our surroundings...
If you go on a date at the beach, you can see\nyour girl’s swimsuit...\c\nThat’s what I was thinking, but my girl’s been\ntraining the whole time.
You’ve got just one Pokémon? That will\nmake it too tough for you to fight with us.
When I get in the ocean, I get pricked by\nCorsola or Pyukumuku!
Argh! It’s ’cause Frillish is just so adorable!
Pokémon stick to me just like Shellder biting\ndown on Slowbro’s tail...
You’ve gotta have two Pokémon if you wanna\nbattle us!
You’re gonna fully experience my\nWater-based tactics!
Bubble, bubble, bubble...\nI sink and I dive...
My swim trunks are out of respect\nfor Machamp!
Hee-hee, I’m not a mermaid.\nI’m a Pokémon Trainer in a bikini!
Oh! Stormy!
I just wanna dissolve away right here...just\nlike Vaporeon...
[~ 446]
[~ 447]
[~ 448]
I hate serious people, yo.\c\nI am serious about being a\nTeam Skull Grunt, though!
Even if you work seriously, you won’t always get results!
Hmph! Since you’re serious...lemme give you a\ntip, yo.\c\nYo, yo, ya don’t stop.\nEven if you lose, ya don’t stop!
I’m a grand Grunt.\nThe Pokémon Carnivine is my fave.
Yep, I lost. I got crushed.
I’m a grand Grunt. Carnivine is my fave, but I\ndon’t have one.
No one has lost today. What a lovely, good day!
Aww, I lost... What a terrible, bad day...
Who can I take out the sadness of this loss on?\nAnyway, sadness for me and Team Skull.
Hunh? Everything around here seems like a\nTeam Skull paradise.
I might really go to paradise now that I’ve lost!
Aaah! I wish I had taken the island challenge\nmore seriously!
Surrounded by flowers...\nI’m...gorgeous...
Ahh! The flower I am has fallen.
Flowers and young women...\nour impermanence makes us gorgeous...
Do you know about super, strong Pokémon?
I said “super,” but I meant\nsomething a little different.
The fluffy ones are really the super Pokémon!
Today is Pokémon day!
I’m fine ’cause I’m with Cleffa.
If I’m in a tough spot, Cleffa sends me to\nmy house.
All right! Time for a commemorative photo!\nJust need you to lose for me, ’K?
What did I say...\nWhat...did I say...
I got overexcited by my journey!\nI should just go to the Alola Photo Club if I want\r\ncommemorative photos, right?
When I’m traveling, I just want to\npoint out everything!
I disclosed everything...\neverything about my Pokémon!
I always get a little down when I get home.\nMaybe I can travel forever?
Listen up, Trainer.\nBattle is a Hiker’s favorite.
Listen up, Trainer.\nA Hiker hates to lose.
Listen up, Trainer.\c\nA Hiker’s most favorite are big and\ntough Pokémon!\r\nAnd next is a big helping of rice!
By battling a Collector, you’ll be able to obtain\ninfo on rare Pokémon!
You got me! I’ll tell you my treasured info.
I’m craning my neck, waiting to see if\nMeteorite Pokémon will fall.\r\nYeah, just like Turtonator!
[~ 482]
[~ 483]
[~ 484]
[~ 485]
[~ 486]
[~ 487]
[~ 488]
[~ 489]
[~ 490]
[~ 491]
[~ 492]
[~ 493]
I’m an incomplete Grunt.\nThis is the only place for me in the whole world!
This is a fitting outcome for me, incomplete as\nI am—the end!
The boss is a complete bully, but I’m an\nincomplete Grunt.\c\nSometimes I want to smash the world,\nbut I’m always afraid of it.
I’ll stop you so Guzma will stay chill!
This is terrible, yo... The mansion is gonna get\nwrecked again!
Guzma... Even though he’s so strong, he wasn’t\nable to become a captain!
An uninvited guest... Do you have an invitation?
I guess that attack was your alternative to an invitation!
No! I wish I had never come here! Probably\nbecause three passwords are needed instead\r\nof an invitation. And I lost the memos with\r\nthe passwords somewhere in the mansion!
So sorry! As a stranger, you get a full course of\nmy Pokémon’s moves!
Your full course...it’s got way too much seasoning!
I always make sweet pancakes or sweet Berry\ncakes, yo.
Hey! So you think peeking in people’s rooms is\nin good taste?!
At least your Pokémon have good taste...
What does it mean to say “in good taste”?\nIs it like saying it’s cosmopolitan? Is there such\r\na thing as a cosmopolitan Pokémon?
Ooh, looking for a battle in a romantic\nspot, hmm?
I guess nobody likes Team Skull after all...
Even this dreamy balcony is\nsurrounded by the town, so it’s boring.\c\nYo, check it! Surrounded by surroundings,\nit’s so astounding!\c\nIck! Never mind, that was terrible!
One, two, hit THREE sandbag.\nFour, five, we’re ra-SIX-cals.
After 10 seconds, the bell rings, and it’s a knockout, baby!
It’s a pain to go all the way to the Pokémon\nCenter, so I just sleep next to my Pokémon!
I’m just as good as the woman next to me!
I was just as good as the woman next to me, right?\nRight?
We’re twins, so we’re always being compared.\c\nSo I’m sure you get my wanting to be just as\ngood as her.
Oh? You don’t have two Pokémon?\nIn that case, we can’t take you on.
I stack up to the one next to me!
I’m stronger than the one next to me, right?\nRight?
We’re twins and she’s the big sister,\nso we’re always compared.\r\nSo I’m sure you get my wanting to win.
Oh? You don’t have two Pokémon?\nIn that case, we can’t take you on.
[~ 523]
[~ 524]
[~ 525]
[~ 526]
[~ 527]
[~ 528]
My Fomantis...it’s eager to face a foe.\nThink you’re up to the challenge?
What a super-rowdy Trainer!
Fomantis, Mareanie...\nThey’re not mean—they just want to cuddle...
[~ 532]
[~ 533]
[~ 534]
[~ 535]
[~ 536]
[~ 537]
I offer up my dancing in appreciation\nfor receiving Berries.
I forgot to dance for victory...
Long ago, it seems that people related to the\nTapu through dance.
We’re going to show you two Pokémon. It’d be\nunfair if you didn’t show us two, as well!
Let’s have a quick battle while gathering\nBerries together with our Pokémon!
Really, pardon me...
Berries keep for a long time.\c\nFor we who travel the seas, they’re the\nperfect ingredient.
Rare Trainer discovered!\nI must immediately make contact!
Do you have a sense for why you\nseem rare?
You weren’t born in Alola.\nFor some reason, that’s what I think.
Does this area seem like a power spot\nto you?
Aah! My Pokémon didn’t get infused with power!
The Pokémon enshrined at the Ruins...\napparently they purify our impurities.
Ready, set, go!
Game, set!
Congratulations!
My Pokémon is tough as nails!
I’m deflated.\nI’ve lost all heart...
Mienshao is angry!\nIt will reforge my lost heart!
I’ve completed trials and grand trials;\nnow I aim for an even higher place!
Were the trials you completed more densely packed\nthan the ones I did?
I’m literally searching for a high place!\nI’m actually gonna go climb a tree.
Both me and my Pokémon were born in\nthe mountains!
Conflicts produce nothing, but from Pokémon battles springs\na sense of mutual respect.
If a Hiker like me springs from the mountains,\nSwimmers could well spring from a wellspring!
I was a Rising Star who spent all my time in\nbattle, and now I’m a Veteran!
I say I’m a Veteran, but the path of Pokémon runs steep!
If you keep cherishing your Pokémon,\nyou can become a Veteran, too!
I’m not just an ordinary Sightseer!
Whoa! I’ve discovered a cluster of talent\nin the Alola region!
I’m a Sightseer battling to get stronger\nin the battle facilities of each region!
Surely you are able to battle with two\nPokémon at the same time, aren’t you?
We want even stronger rivals!\nMy Pokémon and I both cry out for that!
Thank you for showing the strength I was looking for!\nI’m glad I came to Alola!
That’s right... Battle Towers—and their like in\ndistant regions—are the facilities I favor!
I came all the way to Alola, so I want you to\nshow me two Pokémon!
I know a lot about Pokémon...\nI can use my knowledge in battle!
You know a lot about Pokémon.\nAmazingly, even more than I do!
Completion of the Pokédex is\nthe basis of Pokémon research!\c\nYou should collect a ton of Pokémon\nwith Rotom!
What are Pokémon?\nDo you know?
Why was I unable to win?\nThank you for giving me an assignment!
What are Pokémon?\c\nEveryone will have a different answer, but\nyou can figure it out by thinking about it.
I’m a self-seeking Backpacker!\nI savor each day as it comes.\r\nI guess today will be a battle with you!
This is the taste of defeat...\nPerhaps it’s delicious to savor!
It’s good to be a Backpacker!\c\nYou get to decide on your own all the\nthings you do and don’t want to do!
I battle every day.\nThere’s no one who can match me in that!
Darn! It’s my fault that my Pokémon lose\nso often.
We’re so strong because of marital disputes!\nAhaha!
You want to fight us!\nYou’ve gotta have two Pokémon.
Ohoho! We battle 50 times a day.
The shame from losing will rejuvenate me!
You might say that I raised\nmy husband’s Pokémon!
You want to fight with us, right?\nThen you’ve gotta have two Pokémon.
To be the strongest is an unfulfilled dream...\nbut you must press on to get closer to it!
Whoa! Training!\nI haven’t done enough training!
Even after the island challenge, I still want\nto strengthen myself!\c\nTrainers and Pokémon who feel that way\ngather at the Battle Tree!
To form a battery, my Pokémon and I battle\nconstantly while synchronizing our breathing.
Whoa... You’re legit!
Talonflame is the pitcher and I’m\nthe catcher!\c\nYou may wonder how it throws, but let’s\nnot talk of it!
Let’s have a party.\nA rough-and-tumble Pokémon party!
Your attacks were effective!\nI felt them all the way to my heart!
The party is over!\nLet’s have a party to celebrate that!
I’mma get fired up, naturally!
I got fired up and lost, unfortunately!
It’s the fighting spirit, yo, the fighting spirit!\nZ-Power is fighting spirit, too, right?
We’re aiming for the top, so be prepared for us\nto go all out!
You guys are the tops!\nI felt the strength in your heart!
If you’re aiming for the top, you’ve got\nto test yourself against top opponents!\c\nThe world is simple like that!
A strong Trainer can tell the strength of\nhis or her opponent at a glance!
What amazing Pokémon!\nTruly, I must admit my defeat!
I like Pokémon so much, it actually pains me...\nSo I let all of them shine in battle.
[~ 609]
[~ 610]
[~ 611]
The way you guys trust each other!\nI want to see it all!
Nicely done! I dig it—Pokémon and Trainers who trust\neach other.
You can demonstrate your full strength\nby trusting each other!
The altar is just a little farther, so I can’t\nlet you pass easily.\r\nShow me everything you’ve got!
Whoa, you’ve got a lot...\nI have no choice but to admit defeat!
Go where you please!\c\nIf you and your Pokémon give it everything\nyou’ve got, there’s no place you can’t reach!
Trainers and Pokémon should be\nfree! Freedom is good!
Good stuff!\nBe as free as you can be!
We can’t decide what Pokémon are like!\nThey are free!
Do trial-goers come all the way out here?\nWhat’s the deal with the kids in Alola?
Alola is great!\nYou and your Pokémon are great!
Ah! There are still so many undiscovered\nPokémon in the world!\c\nWhen you finish the island challenge,\nyou should travel the world!
The most dangerous spot in Alola.\c\nAllow me to test whether you can\nget past the Vast Poni Canyon!
Excellent! You guys should be able to reach\nthe altar!
The Altar of Alola concentrates the power of\nthe stars...\r\nThat’s what they say.
You need two Pokémon that can battle!\nThat’s our request to you.
Show me how serious you and your\nPokémon are!
Wonderful! You and your Pokémon should absolutely\nhead to the altar!
The Altar of Alola is a vessel that\ncollects light...\r\nThat’s what they say.
You need two Pokémon that can battle!\nThat’s our request to you.
If you climb mountains, there’s so much\nyou need to know about them—the Pokémon\r\nthat live there and the Trainers you’ll meet!
I went to the top! And you’re the tops!\nThat’s pretty similar!
Totem Pokémon seem to guard the favorite\nplaces of the Tapu—the guardian deities.
I like Pokémon!\c\nI like battling!\c\nI like using moves!\c\nAnd I love winning!
I lost! But my Pokémon that lost are adorable!
I hate losing!\c\nBut falling to the bottom and then struggling\nto climb back up, I can’t get enough of that!
I’ll win! That’s all there is to it.
I lost! That’s all there was to it...\nWell, you guys are terrific.
The hearts of the Pokémon\nand Trainer overlap...\r\nThey seek only victory!\c\nI want to reach that kind of mental state.
Anywhere for the sake of research!\nJust like my idol—Professor Birch.
The skills of Pokémon are needed\nwhen examining places here and there.
If you know Pokémon, you may be able\nto travel here and there without battling.
I confined myself to this cave to seek\nthe secrets of battle.\c\nIf it’s all right with you, please\nbattle my beloved Pokémon!
Attacking and defending, I guess it’s all\nup to oneself.
Adjusting to one’s opponent...\nMaintaining oneself...\c\nBoth are wonderful! What’s important\nis whether something is fitting to oneself.
My outward face is that of a Backpacker.\nWhat about my inward face...?
You guys are strong, so I could not steal\na glorious victory.
I’m a treasure hunter looking for treasure!\c\nHave a whiff of this whole area.\nYou can smell the aroma of treasure!
In this case, I’ll ask you!\nWhat do you think a mountain is?
What strength!\nJust like a mountain!
A mountain is a concept!\nSomething you must overcome is a mountain!
Intruder spotted! I’ll fight with all I have to wipe\nyou out!
What does this mean? What does this mean!
You may think yourselves strong,\nbut Aether Paradise is huge!
I’ll crush you to find out what you’re made of!\nI bet it’s a bunch of stuff, including money!
Oh! Prize money!
There are people with many different faces at\nAether Paradise.
I wanna go back in time and tell myself to not battle you.
It’s not bad to lose! It’s bad to win against me!
I lost, I lost! I’ll give you the money I have!
You don’t have to ring the bell.\nIf our eyes meet, I’ll come.
Having to hand over my pocket\nmoney rather than getting a tip...
Recently, there have been cases of Pokémon\nstaying by themselves...
The first step to surpassing Captain\nMallow is to strengthen my Pokémon!
I lost!\nLet me have another!
Mallow’s food is special.\nIt grips your heart.
Alola, alola! Welcome, Trainer!
Hula, hula!
A lot of people come by holding Eggs,\nso cheer them on with dance!
I’m training together with the genius\nnext to me in order to beat him!
Master! Sorry...
If you’re strong, be just!\nI bow my head to my young partner!
If you only have one Pokémon that can fight,\nplease come back later.
I was born a karate genius!\nI teach moves to my Pokémon.
I keep a smile even when my Pokémon and I lose!\nIt reassures my Pokémon.
Hmm... I’ve got to further devote myself\nto my karate!
If you only have one Pokémon that\ncan fight, I must ask you to leave.
When it comes to golf or Pokémon, it’s all about\nthe performance.
What a miss...\nMy performance was absolutely terrible.
Just getting the ball in the hole...\nit’s fun because it’s so difficult!
The swing is all in the hips!\nI’ll put my hips into it when I take you on!
Even if I can triumph over myself in golf, when it\ncomes to triumphing over my opponent in a match...
Natu’s always jumping around, chasing after my\ngolf balls!
I haven’t had any cases, so I’m bored...\nHow about a battle?
This is a case!\n...Or not.
It’s OK for a Police Officer to be weak\nbecause Alola is peaceful!
Clean, clean! The fighting style of Janitors\nis also clean!
Spotless!
The Pokémon move Recycle allows you to use\nan item you have already used!
[~ 691]
[~ 692]
[~ 693]
Just like flexible bamboo, I’ll evade your attacks!
I messed up my evasion!\nYou and your Pokémon are way too awesome.
Just like flexible bamboo, I also evade work!
Are you aware of the awesomeness of being\nbarefoot over the geothermally warmed ground?
Barefoot! The soles of my feet are hot!
It gets pretty warm if you’re barefoot\nover the geothermally warmed ground!
Welcome to the secret beach!\nLet’s have a battle to get acquainted!
Good work, good work.\nHere’s my pocket money!
My pocket money...never mind how I fetch it.\c\nAnd never mind about items washing ashore\nevery day.
C’mere! Let’s do something\ngood with our Pokémon.
Hey! The fun ends immediately if you’re too strong.
Items wash up on Ula’ula Beach...\c\nIt’s more fun to think of them as the\nhandiwork of Pokémon rather than the tide’s.
I want rare Pokémon!\nI’ll go anywhere due to my tenacity.
You’d be surprised how little I fixate on victory.
My nature as a Collector gives me trouble.\c\nI can’t travel to other islands until I’ve\ncompleted the Ula’ula Island Pokédex.
I’m doing research on the island challenge.\nI ask for your cooperation!
Despite taking damage, I was able to gather data!
Trainers on the island challenge are strong!\nMy research is conclusive!
Argh! I can’t help but want to\nbattle when a Trainer is present!
Argh! No way I’d lose if this were about dancing.
Floette celebrates every beautiful flower garden\nit sees with a dance! I wish I could be like that.
I was watching the parabolic antenna,\nand I found a Trainer!
Wha-wha-wha-what!
I wonder if Pokémon can see microwaves\ntransmitted between parabolic antennae.
[~ 718]
[~ 719]
[~ 720]
I feel sorry for the Pokémon who have to be\nused by an intruder!
Hmph! Although you’re an intruder, you seem to have\na lot of skill!
Is it because you guys arrived? Paradise seems\nso showy!
I must fight to reassure the Pokémon\nin paradise!
That was regrettable... I guess it really is a must\nto have power!
What I heard was that we are to be on the\nlookout for people trying to steal Pokémon.
I was told to turn away Trainers, whomever they\nmight be!
Hey! You’re so strong that there’s\nno way I can turn you away!
That Faba... He doesn’t even try to fight\nby himself!
I sensed the strength that you possess as Champion.
Since you’ve become Champion, both you and\nyour Pokémon have a certain level of polish.
I’m...I’m speechless!\nHow did you do it again?!
This feeling of frustration that is swelling within me...\nI will use it to propel my growth!
It’s hard to be strong enough to admit that you’re\nweak...you know?
Battling against strong Trainers’ll make you stronger, too.\nSlowly but surely!
Battling against strong Trainers’ll make you stronger, too.\nSlowly but surely!
Battling against strong Trainers’ll make you stronger, too.\nSlowly but surely!
I am training to properly form my desire for victory.
All I have to do is avoid making any more mistakes...\nAfter all, I have Silvally with me.
Th-this child has—!
If you want to see a rainbow, you’ve got to wait for it to\nstop raining.
Yes, yes...
You provide a dazzling battle.
There’s no need for two suns in the sky.
...While there are times when there’s a full moon,\nthere are also times you can’t see the moon at all.
Intense battle is a lot for my old body to bear...
Summer ice is much sought after, but no one even\nglances at winter ice.
I couldn’t skillfully do what I learned from my grandma!
The bitterness of defeat...I must fully savor that as well.
Yes! It seems that you are once more victorious!
Luvdisc!
Corsola!
Well! You certainly reeled me in.
Sure enough, when it comes to you and Pokémon,\nthe quality of the ingredients shines forth!
...I can’t beat you if I keep my troubles to myself.
[~ 756]
[~ 757]
[~ 758]
[~ 759]
You again?\nHow come I can’t crush you?!
[~ 761]
Congratulations! You cleared a little trial!
Congratulations! You cleared a little trial!
Z-comparison complete...
I’m the kahuna of Route 12...\nbut I guess I still get defeated sometimes.
The waves recede!
Blown away by the waterfall!
Oh, so it’s like that?
The mystery is too deep!
Indeed...
Hmph. Looks like you got me.
[~ 772]
[~ 773]
I was exercising to aid digestion, but you came at me full-on!
Father...that was my best shot!
What is the meaning of this?!
[~ 777]
[~ 778]
D-d-ding!
I’ll eventually be the strongest, and it’ll be awesome...\nNah.
It’s hard to be strong enough to admit that you’re weak...\nyou know?
It’s hard to be strong enough to admit that you’re weak...\nyou know?
It’s hard to be strong enough to admit that you’re weak...\nyou know?
[~ 784]
[~ 785]
[~ 786]
[~ 787]
My Pokémon each gave it their best.
[~ 789]
[~ 790]
...!
You’re a pretty big deal!\nAmazing that I could lose!
I lost! Will I repeat the year?\nWill I have to repeat another year?!
W-wow, you’re something else!
Golden!
Ahh, refreshing!
[~ 797]
[~ 798]
[~ 799]
[~ 800]
All I have to do is avoid making any more mistakes...\nAfter all, I have Silvally with me.
All I have to do is avoid making any more mistakes...\nAfter all, I have Silvally with me.
The ridiculous power at the scene of a fire!
I lost. I was extinguished!
My surprise when Remoraid evolved into\nOctillery! The world is full of wonder!
I’m confident in the training I’ve done\nwith my Pokémon! Check it out!
Ahh! Did I not use enough Pokémon Refresh?\nDid I not use enough?
Practice is practice!\nIn the end, you need the will to win.
If you really wanna see what we can do,\nyou’ve gotta have two healthy Pokémon!
Testing out the results of one’s training\nis of the utmost importance!
It’s frustrating to lose in red rover!
You’ve got to go all out in training, too! ’Cause\nthe tension is totally different in a real game.
If you really wanna see what we can do,\nyou’ve gotta have two healthy Pokémon!
[~ 814]
[~ 815]
[~ 816]
Me an’ Dedenne aren’t messing around!
What?! But it’s so nuzzle-able!
Whoever yer against, “not messing\naround” means recognizing yer opponent.
Faith moves mountains!
My hopes were crushed!
Is faith needed to speed up one’s techniques?
A weak Trainer blames losses on his or\nher Pokémon!
No way! It’s cool with me, bad dude that I am,\nso let’s go again!
I’m a Punk Guy! I’d be a punk to give up!
Hey! There’s no way you can battle against us\nwith just one Pokémon.
The weather in Alola is too nice, so\nyou get why I wanna get rowdy, right?
Sooo bad!
Don’t call me a Punk Girl.\nThat makes it sound like I’m a bad kid!
Hey! We can’t battle you if you’ve got just\none Pokémon.
I’m an Office Worker!\nOr you could say I’m a business guy!
Hm? Are my partners business Pokémon?
I want to do business with Pokémon.\c\nFor example, I could use the pincers of\nCrabrawler, which grow back constantly.
Here comes a Trainer, lured by\nflower nectar.
An Office Worker standing in a meadow.\nThat could be a painting...
Torkoal’s Flame Wheel sends Jumpluff flying\nbeyond what the eye can see...
I’d go anywhere to be extreme!\nCheck out how us bad dudes do it.
Hmph! Ya may be strong, but there’s nothing good or\nbad about ya!
I’ve gotta praise an opponent who has taken\ntheir favorite fighting style to the extreme!
I wanna beat you down!\nCome back with two healthy Pokémon.
All I can do is get psyched against an opponent\nI can’t beat, even after I’ve trained myself up!
I can’t do anything through my psyched ’tude.\nBut I’ve gotta look cool!
Even if I know I can’t win, I can’t show my uncool\nside to my battling Pokémon, so I psych\r\nmyself up.
I wanna get psyched up!\nJust show me two healthy Pokémon.
[~ 845]
My stomach is infinite!\nThat’s irrelevant to the strength of my Pokémon!
[~ 847]
[~ 848]
My stomach is infinite!\nThat’s irrelevant to the strength of my Pokémon!
[~ 850]
[~ 851]
I... When I lose, I get disheartened and then I get hungry again.
[~ 853]
[~ 854]
I... When I lose, I get disheartened and then I get hungry again.
[~ 856]
Whoa! I’m shocked at your strength!
Winning even after your Attack stat is lowered...\nAn indomitable spirit, indeed!
The Pokémon and Trainer’s feelings\nare stacked together...\r\nTry receiving the unleashed Z-Power!
The highness of caliber to triumph\nwhile reacting to the feelings of your opponent!
If Pokémon and Trainer boost each other up,\nthe Z-Power unleashed will grow stronger, too!
Also known as the move department store!\c\n...I say that, but Pokémon can only remember\nfour moves at the same time.
Granbull! Sharpedo! Ampharos!
Pokémon that can learn many different moves\ncan, by doing so, deceive the opposing Trainer!
This is a battle that I’m not gonna lose!
This is a battle that I’m not gonna lose!
This is a battle that I’m not gonna lose!
Can you live on ideals alone?\nCan you get by on just high-sounding talk?
You guys are dazzling...horribly sparkling...
While competing with Team Skull to\nconserve Pokémon...\r\nsome people become steeped in evil.
Adults face many complex circumstances, right?\nChildren shouldn’t meddle in their affairs.
The children of Alola who aim to be champion through\nthe island challenge—they are not to be underestimated!
You all—you’re a good combination.\nDon’t betray your friends!
OK, seriously this time!\nThis is a battle that I am not gonna lose!
OK, seriously this time!\nThis is a battle that I am not gonna lose!
OK, seriously this time!\nThis is a battle that I am not gonna lose!
I’ll crush you, meddler with the Pokémon that\nwere being protected by those serious guys!\r\nThat’s the best entertainment!
Ehh... Guess it’s back to honest Pokémon conservation\nactivities for me.
People in the Alola region treat Pokémon well,\nbut it’s better to make Pokémon fight!
Where there is light, there is shadow! But that’s\nnot it. Light generates shadow!
Losing to you...generated dark feelings in me!
Truly bad people do bad things sneakily.
Let’s see, how do I undo this development?
What is this... Too severe!
When the eyes of Pokémon Trainers meet,\nyou know what’s going to happen, right?\r\nA Pokémon battle!
Oh! Your Pokémon look[VAR NUMBRNCH(00FD,0001)]s so happy that [VAR NUMBRNCH(00FD,0704)]it'sthey've won!
The more you battle other Trainers, the more\npowerful your Pokémon will become!
We call Malie Garden Nugget Garden!\c\nBeat us five Trainers and win a fabulous prize!\c\nThink you got what it takes?
Whoo! Good stuff!
I did my best. I have no regrets!
I’m second! Now it’s serious!\n
How could I lose?
I did my best, so I’ve no regrets!
Here’s No. 3! I won’t be easy!
Ow! Stomped flat!
I did my best. I have no regrets!
I’m No. 4! Getting tired?
I lost, too!
I did my best, so I’ve no regrets!
OK! I’m No. 5! I’ll stomp you!
Whoa! Too much!
I did my best. I have no regrets!
Arrgh!\nYou are good!
Whoa! I’m shocked at your strength!
I guess I’m burned out after all...
That’s fighting spirit!
Whee! Whee! It’s a battle...a battle!
Why! I lost!
Hey, Trainer!\c\nWhat’s “throw a ball with the Y Button” mean?\nWhat’s it mean?
[~ 910]
[~ 911]
[~ 912]
Preschooler pistons, full power!
Preschooler pistons, stop!
If the Preschooler pistons stop, Pokémon get\nthem moving for me!
Welcome, trial-goer!\c\nThink you can handle the ordeal of defeating\na Beauty?
Wow! I bet you can finish any trial!
Rotom Dex! Cool, cool!\c\nYou become more friendly with Rotom by\ntouching it or answering questions, right?
This result...what’s up with that?!
My swelling feelings...\nthey’ve fallen right to the bottom!
The waves of emotion swell...\nI’m so frustrated with losing that I wanna scream!
Run, run...run away...\nThis is no rendezvous!
I couldn’t get it done...\nDon’t worry about it, my precious Pokémon...
Hunh! I can’t even stand myself right now!
I’m gonna belt out everything inside of me!\nI’ve gotta encourage my Pokémon to keep rocking!
That Kukui...he discovered a great Trainer.
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
Even though I prepared my top moves to be like\nProfessor Kukui!
The gloom that enfolds us like fog...we can’t seem to shake\nit off.
Are we headed to the grave, yo? Will our bones be\nlaid bare, yo?
There may be no winning or losing before true full power!
There may be no winning or losing before true full power!
There may be no winning or losing before true full power!
Hmph.\nThere’s nothing more to say.
Hmph.\nThere’s nothing more to say.
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
I couldn’t win even though I went all out...\nBut what a refreshing feeling. Woo!
Sensational!
Sensational!
Sensational!
Our first defeat! Sorry, Popplio!
Our first defeat! Sorry, Rowlet!
Our first defeat! Sorry, Litten!
Another defeat...\nI do not understand it!
It seems we’re still not drawing out the full potential of\nour Pokémon...
Do I... Do I understand my Pokémon a little better, now?
Was I... Was I able to draw out the potential of my Pokémon,\nat least a little bit?
Whoa! I’m shocked at your strength!
Yes! You have emerged victorious!
Well! Once again, you certainly reeled me in.
Not enough dancing!
Sure enough, when it comes to you and Pokémon,\nthe quality of the ingredients shines forth!
I couldn’t get it done...\nDon’t worry about it, my precious Pokémon...
...
Thud! That’s the sound of your\nstrength rocking me to my core!
That Kukui...\nHe certainly found an interesting Trainer for me to face!
We’re gonna keep moving forward, by staying at full power all\nthe time!
We’re gonna keep moving forward, by staying at full power all\nthe time!
We’re gonna keep moving forward, by staying at full power all\nthe time!
That Kukui...\nHe certainly found an interesting Trainer for me to face!
The calm sea, or the stormy sea...\nWhich do you prefer?
I guess I prefer calm, at least for my opponents...
I like the sea in any of its moods...\nIt’s always the same ocean, after all.
I have stayed on this island to train both myself\nand my Pokémon... Witness our power!
Have I been left behind by the level of strength in society?!
I asked my disciple to come pick me up using\nSharpedo when I became strong enough, but\r\nI’ve been waiting for quite some time, now...
I’m just a lost Sightseer, always looking for\nmy boyfriend!
I’m just lost in battle, too, always looking for a way to win!
We’re all travelers in life, always looking for\nsomething or other.
Isn’t this a beautiful spot? I can train here in\npeace and calm.
It’s so calming here... I can’t bring out my fighting spirit...
I know, I’ll perfect a style of fighting that lets\nme win even when I don’t want to fight!
Winning at a Pokémon battle is easier than fixing\nmy truck!
...I would have won if I didn’t lose!
Oh, I’ll fix my truck, too... Once I figure out what\nI’m doing!
I’ll fight with all my strength and more, in order\nto protect Aether Paradise!
Well! Facing you, I bet even people who pick on Pokémon\nwill run away!
I don’t know what some of the employees here\ndo. There are so many different people in\r\nAether Paradise, after all.
This is where I proposed to my wife...\nShe’s...been gone for a while, now.
My dear wife... Please, guide my way, like how a lighthouse\nguides a ship!
As a Trainer, it’s up to me to guide my Pokémon.
I’m working to be the best in the world at\nswimming! Help me train!
I need more muscle to swim across all the seas of Alola!
I guess Poliwrath has the best muscles\nfor swimming...
Welcome to my Secret Base! It’s so secret, I bet\nyou don’t even know where it is! I’ll tell you if\r\nyou can beat me!
Waaah! A secret’s a secret, whether I win or lose!
It’s a secret...because we haven’t made it yet!\nEven what kind of Secret Base it’s going to be is\r\na super, super secret!
The Pokémon of one of our guests and my own\nPokémon became friends, so we’re taking a\r\nwalk together.
I...I let our precious guest down...
I think we may be on our way to the\nKanto region...
Alola, Trainer! Alola, Pokémon!
So even the combined power of a fiery Vulpix and a cool\nVulpix couldn’t beat you!
Vulpix and Vulpix. ♪\nEven if they look different between Kanto and\r\nAlola, they’re still friends!
Hey now! It’s dangerous to stand in front of a\nGolfer, Trainer!
Foooooooooooore!
“Fore!” is golf lingo to warn others who are in\nthe flight path of a golf ball! You should watch\r\nout when walking in front of other Trainers, too!
I wanted to go swimming once it rained, but the\nrain isn’t filling it up at all! It’s so annoying!
Oh, the rain... The rain is flowing away...
The rain of Alola... What can it even wash away...
Bonjour! I’m a Team Skull Grunt, back from the\nKalos region!
Hold on, hold on... I’m not used to being tough!
Even in the Kalos region, Ilima was acting all\nhigh and mighty!
My partner utilized hula as part of her\nkarate moves!
I’m all shook up!
There was a Pokémon in distant lands that\nfought gracefully, as if it was dancing. I think it\r\nwas called Hitmontop.
Oh, only one Pokémon? You need a bigger party\nthan that!
Instead of a fish Pokémon, a Trainer appeared!
The Trainer brought me defeat!
If I don’t catch a fish Pokémon, it means I can\nkeep fishing as long as I want!
What’re you looking for, yo?\nThat sounds like Team Skull, doesn’t it?
Are you for real, yo?!
I came all the way from Akala Island, searching\nfor something I lost. The thing is, I completely\r\nforgot what it was I was looking for!
An Exeggutor and an Alolan Exeggutor\nhave met!
Just lookin’ at the Exeggutor makes me happy...
I think the Exeggutor’s Trainer used Attract on\nme, too... ♪
You and I can never meet, so long as you only\nhave one Pokémon in your party.
This Sightseer with a tiny Exeggutor’s been\npestering me nonstop!
I think I heard Exeggutor’s Telepathy!
An Exeggutor that looks down, and an Exeggutor\nthat looks up... Y’know, it may be a good team.
If you want to see our precious Exeggutor, you\nneed to have at least two Pokémon with you!
Hey, hand over your Buginium Z! I don’t care\nwhether you have one or not!
The Buginium Z... Mr. Guzma...
You take care of your Z-Crystals, you hear me?!
Who...who am I? I remember nothing, except that\nI was a Trainer! Maybe if I battle, I’ll recall more!
Thanks to the shock of being defeated, I feel like my memory\nis coming back!
I’m lightly dressed... Maybe I was a Hiker before\nI lost my memories?!
I ended up here in Resolution Cave while\nsearching for more trials.
You appear as a grand trial before us!
The trial called life doesn’t end until you run out\nof energy. You might as well enjoy it!
Captain Kiawe is teaching me how to dance!
Dance, dance. ♪
Dancing with your Pokémon in perfect sync...\nIt’s the best!
Training, training. ♪ Dancing and Pokémon, both\nneed more training. ♪
Round and round, I’m spinning round and round...
Pokémon are actually better at dancing than my\nmom or my teacher!
I was looking for the Poké Ball I threw,\nbut I found a Pokémon Trainer instead!
No Poké Ball, and no victory either!
I’m looking for a Poké Ball I threw from\nSeafolk Village.
The best place to train as a Firefighter is at the\nBattle Tree!
And here I was all fired up to take on the Battle Tree...
As a Firefighter I know one thing! Fire always\nmoves up!
No matter how good you are at surfing, you\ncan’t ride the waves on a stormy sea! Don’t\r\nfight the waves! You’ve gotta ride with them!
Some waves are too big for anyone to ride...
Mantine Surf is something else, too! Watching\npeople be so in tune with Mantine, riding the\r\nwaves as if they’re dancing!
I didn’t realize that there was such a big difference between\nus in how many Trainers we’ve battled!
My stomach, my stomach’s all weak, yo...\nI don’t think I can handle this, yo...
Oh man, I guess that’s that.
Perhaps, somewhere in my heart, I was hoping I would lose...
No! My big bro’s Pokémon...
Wow, it’s fun to have Pokémon battles with people!
Crabrawler is so full of power, it’s practically shining!
I’m feeling it! I’m feeling that special bond!
It’s raining in my heart, too... I wonder, will there be a rainbow\nwhen it lets up...?
...Impressive. I think I can trust you.
Seriously?! You’re way too strong, yo!
[~ 1058]
Agh! You’re too powerful!
[~ 1060]
I lost even though I was so pumped up and\nfull of cheer!
Oooh my...
Hmph! Looks like we burnt out.
My, how vexing to face off against such a\nskilled young child...
I didn’t get to try it out enough!
I hope you enjoyed yourself!
Oh, congratulations! Would you like to order\nanother drink?
Oh, well done, [VAR GENDBR(00FF,0503)]sirmadam! You’ll be the Kantonian\nin no time, I’m sure!
Oh, you’re such a tease! I bet I’m not even the\nfirst Trainer you’ve beaten here!
Arrrgh! My authentic, Kanto-style Pokémon!
I hope you enjoyed yourself!
Oh, congratulations! Would you like to order\nanother drink?
Oh, well done, [VAR GENDBR(00FF,0503)]sirmadam! You’ll be the Kantonian\nin no time, I’m sure!
Oh, you’re such a tease! I bet I’m not even the\nfirst Trainer you’ve beaten here!
Arrrgh! My authentic, Kanto-style Pokémon!
I’m gonna belt out everything inside of me!\nI’ve gotta encourage my Pokémon to keep rocking!
My fragile heart...broken... My strength...burned up...
Hahaha! You’re good!
If only I had love!
Well, I lost! So, can I still have that scoop?!
Oh, come on now! Do you want me to sulk?
I’ll eventually be the strongest, and it’ll be awesome...\nNah.
Oh, so that’s your strategy? Not bad at all!
Team Rocket has now become...Team Rainbow\nRocket! Witness our reborn strength!
I’ve witnessed your strength! I can’t take any more!
It doesn’t matter how strong you are... Our boss\nis waaaaaaaaaaaaaay stronger!
Oh, what a cute little child! You should go home\nbefore you get hurt!
I guess I should be the one heading home, but I need to figure\nout where home is...
You’ll regret opposing Team Rainbow Rocket!\nYou’ll see!
Do you want to know why we were able to take\nover the foundation so easily...?
I bet you do!
There is a turncoat in the foundation.\c\nThe meaning of “turncoat”?\n...L-look it up yourself!
You can only bow down before our perfect plan!
Our plan... Maybe it’s not so perfect?!
Our boss’s plan is amazing! I don’t really know\nthe details, but it’s definitely amazing!
You haven’t heard it in a while, so... Aiyee!
Here’s an impression for you: Aiyee!
n/a
n/a
n/a
Defeated by a Team Skull punk?!
Even in defeat, we’re still the rainbow!
n/a
n/a
n/a
Red! Blue! Yellow!\nWe’ll show you our rainbow strength!
That’s all I’ve got!
Can you remember the order of the floor panels\nlighting up? If you want to try, press the button\r\nin the middle!
I’m the biggest fan of Muk in all of Team RR!\nYou’ll never get past me!
I really love Muk, but that doesn’t make me a strong\nPokémon Trainer!
The only reason I even decided to participate in\nthis take-over plan is so I could see Alolan Muk!
Yellow, green, blue, blue...
Red, yellow, green, yellow...
I couldn’t keep my promise to the boss...
I guess I’m not getting very far!
Why is nobody following me?!
It was a battle against loneliness!
Everything I do today just doesn’t work out!
Wow, what a downer!
P-please, sir! Get revenge for me!
I wanted to show the newbie how good I was, but...
Not even a single Rattata is getting past me!
Y-you’re too strong! How am I supposed to stop that?!
These arrows on the floor... They never take me\nto where I want to go.
I...I need to use the restroom... But these...these\narrows... They just... Aaaauugh!
Oh, cruel world...
Blasted arrows! They make everything more\ncomplicated than it needs to be...
Do you never get tired?!
What? Do you have a Max Revive for people or something?!
I’ve spotted the intruder before the Meowth\nstatues did!
Meow could you...
Even if you get past me, you’ll never evade the\ngaze of the Meowth! But you’re not allowed to\r\ntouch the back of the Meowth, OK?
Meow meow Meowth!
My plan to ambush you by hiding among the Meowth has\nclearly failed...
Y’know, I wonder why all these security system\nstatues are modeled after Meowth...?
I saw what you were doing—I just couldn’t keep up...
If you turn 360 degrees, you’ll be facing me again!
I fell behind, but only by an inch...
Like I figured...
Impressive.\nYour prowess is notable.
Impressive.\nYour prowess is notable.
I can feel the fire of your convictions burning deep within\nyour heart!
I can feel the fire of your convictions burning deep within\nyour heart!
I couldn’t have been defeated by some random Trainer from\nwho knows where!
I couldn’t have been defeated by some random Trainer from\nwho knows where!
Ha! That was a truly intense fight!
My Pokémon each gave it their best.
Maaasssttteerrr!
Mount Lanakila towers above us all! This is a\nnew joy for Hikers only. I won’t let anyone else\r\ntrample all over this beauty!
A Trainer and Pokémon bigger than...any mountain?!
Now isn’t that something? You’re more of a\nchallenge than Mount Lanakila itself!
Have at you!
Please, let me have a moment with my Pokémon, now that\nthey’re back in their Poké Balls.
I strive to never let myself down... And even\nmore so, to never let my Pokémon down, since\r\nthey fight for me against any odds!
It’s not just Pokémon! We Trainers need to\nevolve, too!
This frustration... This disappointment I feel... This is what will\nhelp me evolve!
The way you battle changes, and the way you\nthink changes, too... That’s how we evolve!
I hear something interesting’s been built, so I\njust had to see it for myself.
The way you and your Pokémon battle—that was definitely\nworth seeing!
The world is fascinating—it’s just full of things\nI’ve never seen before!
We dug the tunnels! We made the path! Now,\nwe’re gonna challenge a challenger!
This challenger is something else! Definitely one that won’t\nbe beaten easily!
It makes me happy to see so many people\npass through Victory Road, which me and my\r\nPokémon worked so hard to complete!
We may be away from our home, but our Fighting\nDojo travels with us! And all are welcome!
I couldn’t even do my sway-back move!
We came all the way from the Kanto region, but\nI think we’re better off heading back to\r\nSaffron City.
You need more Pokémon if you want to face us!
Two Black Belts at once! This is going to be a\nhead-on battle, you understand?
A head-on battle...and we lost...?
We thought that if we could become the best in\nthe Alola region, we’d get more students...
You need more Pokémon if you want to face us!
Osu! The guy next to me says “osu,” too!
How frustrating! The guy next to me feels frustrated, too!
Osu! It means to push forward, in spite of\ndifficulties and setbacks!
You need more Pokémon if you want to face us!
Put your strength into the area below your\nbelly button!
I’m losing my strength...
Take deep breaths before a big endeavor!\nYou must always remain calm!
You need more Pokémon if you want to face us!
I keep losing, but I think this next battle I’m\ngonna win!
Agh... Another loss! Another defeat! A fail of\nepic proportions!
If you keep losing, and losing, and losing, you\ncan keep believing that you’ll win next time!\c\nThat’s why I keep challenging people to battles!
Just having a Z-Power Ring or Z-Crystals\ndoesn’t mean anything—the power they hold\r\nmeans nothing unless you use it!
You... It seems like you know the strength of the power you\nhold, and its dangers, too.
Just being together with your Pokémon won’t\nhelp you win, either. You need to understand\r\neach other!
All my Pokémon! All my luggage! I’ve got my\nPoké Balls, my backpack, both full of dreams!
You’re full of strength, and we fully admit defeat!
My heart’s full of memories, too, y’know! And\nthey include my battle with you now!
My desire knows no bounds! I want both victory\nand all the Pokémon!
The victory I so desired is now beyond my grasp...
Not being able to get something only makes me\nwant it more!
I never stop honing my skills as an ace!
My skills as an ace...they meant nothing against you!
You carry on ahead! We will continue to hone\nour skills and will surpass you someday!
Only one partner?! Impressive, but you need at\nleast two Pokémon if you want to face us!
My skills as a Veteran have not dwindled!
My skills as a Veteran were not enough against you, eh...
You should move on ahead! We will train more\nand will catch up with you someday!
Only one partner?! Impressive, but you need at\nleast two Pokémon if you want to face us!
Battō!
Men! Kote! Do! Tsuki!
Ippon!
Tachi-ai!
Tsuba-zeriai!
Maitta!
Do you think you’re smart enough to navigate\nthis warp panel labyrinth?!
It looks like the only one lost...is me!
If you’re lost, defeating me won’t help with that,\nyou know.
Hah! If I capture you, I’m up for a promotion!
I couldn’t seize you, or my chance for a promotion!
Oh well, better luck with the next intruder,\nI guess!
You poor, little, lost Mareep! I’ll take good care\nof you!
What are you, a Gyarados in Mareep’s clothing?!
You want to get back to the entrance?\nJust jump into one out of the two!
Welcome to a dead end!
It’s not my fault you’re not getting anywhere!
Don’t think too much about why I might be\nguarding a dead end...
You there! Identify yourself!
Such power...
You were strong enough to defeat my Raticate...\nHeh, very well. You’re worthy!
I won’t go easy on you, just because you’re a\nkid! It’s time you learned to fear adults!
Who said age mattered, anyway?!
Hey, we adults are doing our best, too, y’know!\nGo easy on us!
Your bad luck to wander into my territory!
Well, lucky you!
I only signed up for Team RR because I was told\nrainbow color was my lucky color!
I’ll do anything to help our boss!
Man, I feel so useless...
Hey, were the guys in charge of being the wall\nuseful for the boss, at least?
Your relentless advance stops here!
...Or maybe it doesn’t!
Relentless means to never relent!
You got past the first floor?! Right, I need to\nstop you right here!
You’re unstoppable!
Well, at least I stalled you a little bit!\nWhat a joke!
Alola, trial-goer!\nHave you never seen a Surfer before?
I’ll ride waves even if I’m not feelin’ it! That’s what Surfers do,\nafter all!
I prefer riding waves with just my board, but I\ngotta say that Mantine Surf looks cool, too!
Even if I can’t surf well, that doesn’t stop me\nfrom enjoying Pokémon battles!
Even if I lose the Pokémon battle...I can still surf!
I try to enjoy Pokémon battles when I can’t surf\nwell, and I go surfing when I get beaten in battle!\r\nThat way, I can have fun 24 hours a day!
Who have you met, and what did you choose?
No doubt about it! You chose Pokémon, didn’t you?
I met my Pokémon, but I also met my surfboard.\nAnd I ended up choosing both!
Ha! That was a truly intense fight!
Such a strange feeling...\nI feel somehow proud, despite being defeated.
I don’t understand!
Fighting together with your Pokémon...\nIt is not something we had considered ourselves.
You’re a tough one, I’ll give ya that! I have fun battlin’ you,\neven if I can’t beat you down!
I sensed the strength that you possess as Champion.
I’m gonna belt out everything inside of me!\nI’ve gotta encourage my Pokémon to keep rocking!
You got a piece of me!\nAnd I guess I shouldn’t have messed with you...
You had me dancing to your tune, all right!
So I have failed to understand Poipole!
It is not Poipole that failed in this battle.\nIt is I, as a Trainer, who have failed...
You’ll have to bring more Pokémon if you want\nto dance!
If you want to practice dancing with us, you\nneed at least two Pokémon!
Why don’t we battle two Pokémon at a time?
Hello there, Trainer! Oh, you only have one\nPokémon ready for battle?
[~ 1260]
~~~~~~~~~~~~~~~
Text File : 110
~~~~~~~~~~~~~~~
-
Madison
Isabella
[~ 3]
[~ 4]
[~ 5]
[~ 6]
[~ 7]
[~ 8]
Hau
Hau
Hau
Hau
Hau
Hau
[~ 15]
Makana
●●●
[~ 18]
Grunt
[~ 20]
Hiromi
Joey
Hala
Mia
Jimmy
Kevin
[~ 27]
Oliver
[~ 29]
Jay
Ian
Joshua
Tatiana
Yasu
Kalani
Kelsie
Portia
Shelby
Jade
Jeremy
Ikue
Stanley
Grunt
●●●
[~ 45]
[~ 46]
Grunt
[~ 48]
[~ 49]
[~ 50]
[~ 51]
Ilima
[~ 53]
Hal
Herbert
Carl
[~ 57]
Mikiko
[~ 59]
Ernest
Bryan
[~ 62]
[~ 63]
Scotty
Brittney
[~ 66]
[~ 67]
William
[~ 69]
Dakota
Casey
Vanessa
Tiare
Dexio
Sina
Hau
Hau
Hau
Gladion
Grunt
The Royal
Hau
Hau
Hau
[~ 85]
●●●
[~ 87]
Grunt
Plumeria
Olivia
[~ 91]
Justin
Lauren
Cory
Yuka
Caleb
Isa
Nico
Mikey
Nicki
Kiana
Gabriel
[~ 103]
Alexis
Tyrone
[~ 106]
[~ 107]
Lawrence
Roddy
Alicia
Laura
Chelsea
Smith
Sayuri
Liam
Melissa
Vaclav
Jeff
Frank
Kenji
Vernon
Glenn
[~ 123]
Gerald
Elizabeth
Mike
[~ 127]
[~ 128]
[~ 129]
[~ 130]
Lusamine
Faba
[~ 133]
Employee
[~ 135]
Employee
Employee
Guzma
[~ 139]
[~ 140]
Grunt
[~ 142]
[~ 143]
Lana
[~ 145]
Mallow
●●●
[~ 148]
Acerola
[~ 150]
[~ 151]
[~ 152]
Olivia
Nanu
[~ 155]
Kahili
[~ 157]
[~ 158]
Red
Blue
[~ 161]
[~ 162]
[~ 163]
[~ 164]
[~ 165]
[~ 166]
[~ 167]
[~ 168]
[~ 169]
Alan
Maile
Kristen
Mitchell
Mariah
Carver
[~ 176]
Melvin
Cara
[~ 179]
Leon
Sheri
Jody
●●●
●●●
Gladion
David
Tori
Tori
Ronald
Ronald
Carver
Kathleen
Kathleen
Walter
Walter
Savannah
Savannah
Cody
Cody
Kristen
[~ 201]
[~ 202]
[~ 203]
[~ 204]
Kai
Kai
Hannah
Hannah
Kainoa
Kainoa
Carolyn
Carolyn
Salla
Salla
Ilima
Ilima
Hau
Hau
Hau
Hau
Hau
Hau
Grunt
Grunt
[~ 225]
[~ 226]
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
[~ 234]
Guzma
Guzma
Hunter
Plumeria
Gladion
Gladion
Faba
Employee
Employee
[~ 244]
Calhoun
Jim
[~ 247]
Andrea
[~ 249]
[~ 250]
Karla
[~ 252]
Yuki
Jayson
[~ 255]
[~ 256]
Hisato
Employee
Employee
Angela
Junko
Aimee
Jackson
Hiroshi
Kent
Nancy
[~ 267]
[~ 268]
Keoni
Jake
Jared
Roy
Tracy
Curtis
Terry
Akali
Jamie
Noriko
Mitch
Devin
[~ 281]
Kyle
Ikaika
Todd
Raymond
Thomas
[~ 287]
Ryan
Zachary
Travis
Rylee
[~ 292]
[~ 293]
[~ 294]
[~ 295]
Yuho
Perdy
Maria
Yumi
Alexandria
Adam
Anna
Tsunekazu
[~ 304]
Eric
Harry
Nobuko
Heather
Lynn
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
[~ 317]
Grunt
Grunt
[~ 320]
Grunt
Grunt
Grunt
Grunt
[~ 325]
Leilani
Matthew
[~ 328]
[~ 329]
Fil
Guy
Samuel
Ernie
Maika
Haruki
[~ 336]
[~ 337]
[~ 338]
[~ 339]
Sara
Kawika
Reid
Mireille
Jessica
[~ 345]
Employee
Employee
Employee
[~ 349]
Acerola
Olivia
Kahili
[~ 353]
[~ 354]
[~ 355]
Hau
Hau
Hau
Hapu
[~ 360]
Polly
Jane
Rea
Chad
Ishaan
Shawn
Braiden
Linnea
Kira
[~ 370]
Harper
Sarah
Ashlyn
Kylie
Tara
Tina
[~ 377]
[~ 378]
Kagetora
Asuka
[~ 381]
[~ 382]
Chase
[~ 384]
[~ 385]
Duane
[~ 387]
Marcus
[~ 389]
Wesley
[~ 391]
[~ 392]
Andrew
[~ 394]
Bronson
Ilima
[~ 397]
Kiawe
[~ 399]
●●●
Plumeria
[~ 402]
[~ 403]
[~ 404]
Sophocles
[~ 406]
[~ 407]
[~ 408]
Ryuki
Faba
[~ 411]
Dexio
[~ 413]
[~ 414]
Gladion
Gladion
Gladion
Gladion
Gladion
Alex
Alyssa
Sho
[~ 423]
Clayton
Lane
Yoko
Shane
Michelle
Troy
Marie
Amy
Amy
George
George
[~ 435]
Joseph
Hayden
Hau
Hau
Hau
Gladion
Employee
Grunt
Grunt
Kekoa
Lindsey
Hau
Hau
Hau
Hau
Hau
Hau
Employee
Employee
Employee
Employee
Grunt
Grunt
Audrey
Elijah
Rika
Emmy
Tyler
Don
Dean
Julia
[~ 467]
Malia
Dylan
[~ 470]
Sean
Krystal
Grunt
Eileen
Cole
Akira
Kukui
Kukui
Kukui
Tristan
[~ 481]
[~ 482]
[~ 483]
[~ 484]
Emily
Emily
Emily
Kyra
Molayne
Molayne
Hau
Hau
Hau
Hau
Hau
Hau
Hapu
Soliera
Soliera
Dulse
Dulse
Ilima
Lana
Kiawe
Mallow
Sophocles
Mina
Nanu
Francis
Ross
Douglas
Natasha
Perdita
Yuriko
Steve
Micah
Employee
Brone
Leticia
Kindra
Landon
Sky
[~ 523]
Grunt
Grunt
Derek
[~ 527]
Sheriff
Jen
Fumiko
Anton
Aiden
Jennis
Reika
David
Meredith
Meredith
Meredith
Meredith
Rita
Archie
Cyrus
Cyrus
Employee
Elwood
[~ 546]
Adrian
Blair
Lee
Dallas
Adrian
Blair
Lee
Dallas
Leader
Leader
Iwao
Mr. Guzma
Ghetsis
Ghetsis
Faba
Giovanni
Reginald
Grunt
Grunt
Grunt
Deedra
Ronda
Kenway
Royce
Dugal
Lysandre
Lysandre
Kiara
Angus
Johnny
Aristo
Morimoto
Nainoa
Maxie
Lisa
Lillie
Ryuki
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Kartenvoy
Kartenvoy
Seth
Kaimana
Kailee
Jada
Alvaro
Allon
Eimar
Craig
Jason
Minty
Ovid
Dexio
Peren
Anuhea
Breon
Alonsa
Ella
Kaleb
Ryuki
Robert
Joshah
Carlton
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Grunt
Lusamine
Giovanni
Grunt
Mr. Guzma
Soliera
Dulse
Hala
Soliera
Dulse
~~~~~~~~~~~~~~~
Text File : 111
~~~~~~~~~~~~~~~
Pokémon Trainer
Pokémon Trainer
Youngster
Lass
Ace Trainer
Ace Trainer
Preschooler
Preschooler
Beauty
Swimmer
Black Belt
Scientist
Punk Guy
Backpacker
Punk Girl
Sightseer
Sightseer
Swimmer
Veteran
Veteran
Rising Star
Rising Star
Madame
Gentleman
Hiker
Collector
Pokémon Breeder
Pokémon Breeder
Team Skull
Team Skull
Pokémon Trainer
Island Kahuna
Office Worker
Youth Athlete
Youth Athlete
Swimmer
Office Worker
Teacher
Captain
Trial Guide
Pokémon Trainer
Pokémon Trainer
Trial Guide
Captain
Captain
Captain
Captain
Captain
Captain
Island Kahuna
Island Kahuna
Island Kahuna
Police Officer
Dancer
Cook
Bellhop
Firefighter
Janitor
Worker
Fisherman
Golfer
Golfer
Preschooler
Rising Star
Ace Trainer
Veteran
Sightseer
Swimmer
Punk Guy
Team Skull
Team Skull
Aether President
Aether Branch Chief
Aether Foundation
Aether Foundation
Aether Foundation
Team Skull Boss
Pokémon Trainer
Team Skull Admin
Pokémon Trainer
Elite Four
Pokémon Trainer
Aether President
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pro Wrestler
Pokémon Trainer
Pokémon Center Lady
Aether Foundation
Aether Foundation
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Elite Four
Pokémon Trainer
Elite Four
Elite Four
Pokémon Trainer
Rising Star
Ace Trainer
Veteran
Sightseer
Swimmer
Preschooler
Black Belt
Ace Trainer
Ace Trainer
Veteran
Veteran
Black Belt
Collector
Trial Guide
Trial Guide
Youngster
Pokémon Trainer
Principal
Flareon User
Espeon User
Leafeon User
Sylveon User
Eevee User
Umbreon User
Vaporeon User
Jolteon User
Glaceon User
GAME FREAK
Pokémon Trainer
Island Kahuna
Captain
Pokémon Trainer
Punk Girl
Youth Athlete
Youth Athlete
Swimmer
Swimmer
Golfer
Pokémon Trainer
Captain
Captain
Captain
Pokémon Professor
Ace Trainer
Ace Trainer
Rising Star
Rising Star
Youngster
Lass
Pokémon Breeder
Aether Foundation
Youngster
Island Kahuna
Pokémon Professor
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Twins
Rising Star Duo
Punk Pair
Karate Family
Swimmers
Ace Duo
Honeymooners
Veteran Duo
Athletic Siblings
Swimmer Girls
Golf Buddies
Battle Legend
Battle Legend
Aether Foundation
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Pokémon Trainer
Elite Four
Ultra Recon Squad
Ultra Recon Squad
Pokémon Trainer
Surfer
Actor
Reporter
Team Aqua
Team Galactic
Team Magma
Team Plasma
Team Flare
Kantonian Gym
Kantonian Gym
GAME FREAK
Team Rainbow Rocket
Pokémon Trainer
Team Rainbow Rocket
Team Rainbow Rocket
Ultra Forest
Master & Apprentice
Dancing Family
Capoeira Couple
Tourist Couple
Sparring Partners
Office Worker
Dancer
Bellhop
Pokémon Trainer
Aether President
Pokémon Trainer
Pokémon Trainer
~~~~~~~~~~~~~~~
Text File : 112
~~~~~~~~~~~~~~~
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
~~~~~~~~~~~~~~~
Text File : 113
~~~~~~~~~~~~~~~
[VAR TRNAME(0000)]
~~~~~~~~~~~~~~~
Text File : 114
~~~~~~~~~~~~~~~
Quite an appealing move.
A very appealing move, but after using this\nmove, the user is more easily startled.
A move of huge appeal, but using it prevents\nthe user from taking further contest moves.
An appealing move that can be used\nrepeatedly without boring the audience.
Prevents the user from being startled one time\nthis turn.
Prevents the user from being startled until the\nturn ends.
Startles the last Pokémon to act before\nthe user.
Startles all of the Pokémon to act before\nthe user.
Badly startles the last Pokémon to act before\nthe user.
Badly startles all of the Pokémon to act before\nthe user.
Makes audience expect little of other\ncontestants.
Badly startles Pokémon that the audience\nhas high expectations of.
Startles all other Pokémon. User cannot act in\nthe next turn.
Badly startles Pokémon that used a move of\nthe same type.
Makes the remaining Pokémon nervous.
Brings down the energy of any Pokémon that\nhave already used a move this turn.
Works great if the user goes first this turn.
Works great if the user goes last this turn.
Shows off the Pokémon’s appeal about as\nwell as all the moves before it this turn.
Shows off the Pokémon’s appeal about as\nwell as the move used just before it.
Works better the later it is used in a turn.
Effectiveness varies depending on when it\nis used.
Works well if it is the same type as the move\nused by the last Pokémon.
Affected by how well the previous Pokémon’s\nmove went.
Gets the Pokémon pumped up.\nHelps prevent nervousness, too.
Works well if the user is pumped up.
Causes the user to move earlier on the\nnext turn.
Causes the user to move later on the\nnext turn.
Scrambles the order in which Pokémon will\nmove on the next turn.
Excites the audience in any kind of contest.
Badly startles all Pokémon that successfully\nshowed their appeal.
Works better the more excited the crowd is.
Temporarily stops the crowd from\ngrowing excited.
Excites the audience a lot if used first.
Excites the audience a lot if used last.
Makes the audience quickly grow bored when\nan appeal move has little effect.
[~ 36]
[~ 37]
[~ 38]
[~ 39]
[~ 40]
[~ 41]
[~ 42]
[~ 43]
[~ 44]
[~ 45]
[~ 46]
[~ 47]
[~ 48]
[~ 49]
[~ 50]
[~ 51]
[~ 52]
[~ 53]
~~~~~~~~~~~~~~~
Text File : 115
~~~~~~~~~~~~~~~
[VAR PKNICK(0000)]
L
[VAR NUM3(0000)]
[VAR NUM2(0000)]
[VAR NUM3(0000)]
[VAR MOVE(0000)]
PP
/
HP
Attack
Defense
Sp. Atk
Sp. Def
Speed
[VAR ABILITY(0000)]
Power
Accuracy
—
Should the move [VAR MOVE(0000)]\nbe remembered?
Yes
No
Do you want to give up on having [VAR PKNICK(0000)]\nremember the move?
[VAR PKNICK(0000)] remembered the move\n[VAR MOVE(0001)].[VAR BE05(0004)][VAR BE05(0006)]
Please choose a move that will be replaced\nwith [VAR MOVE(0000)].
1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0005)]\c\n[VAR PKNICK(0000)] forgot how to use\n[VAR MOVE(0002)].\c\nAnd...\c\n[VAR PKNICK(0000)] remembered the move\n[VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0006)]
[~ 25]
~~~~~~~~~~~~~~~
Text File : 116
~~~~~~~~~~~~~~~
Forget this move
Return to the move-selection screen
~~~~~~~~~~~~~~~
Text File : 117
~~~~~~~~~~~~~~~

The target is physically pounded with a long tail, a\nforeleg, or the like.
The target is attacked with a sharp chop. Critical\nhits land more easily.
The target is slapped repeatedly, back and forth,\ntwo to five times in a row.
The target is struck multiple times to find weak spots.\nThe chance of finding one is high.
The target is slugged by a punch,\nthat is thrown with muscle-packed power.
Numerous coins are hurled at the target to inflict\ndamage.
The target is punched with a fiery fist. This may also\nleave the target with a burn.
The target is punched with an icy fist. This may also\nleave the target frozen.
The target is punched with an electrified fist.\nThis may also leave the target with paralysis.
Hard, pointed, sharp claws rake the target to\ninflict damage.
The target is gripped and squeezed from both sides\nto inflict damage, and prevent escape.
A vicious, tearing attack with big pincers. The target\nfaints instantly if this attack hits.
In this two-turn attack, blades of wind hit opposing\nPokémon on the second turn. Critical hits land\nmore easily.
A frenetic dance to uplift the fighting spirit.\nThis sharply raises the user’s Attack stat.
The target is cut with a scythe or claw.\nCritical hits are effortless.
A gust of wind is whipped up by wings and launched\nat the target to inflict damage.
The target is struck with large, imposing wings\nspread wide to inflict damage.
The target is blown away, and a different Pokémon is\ndragged out. In the wild, this ends a battle against a\nsingle Pokémon.
The user soars and then strikes its target on the\nnext turn.
Things such as long bodies or tentacles are used to\nbind and squeeze the target for four to five turns.
The target is slammed with a long tail, vines, or the\nlike to inflict damage.
The user uses it vines to whip the target into shape.\nThe pain always causes a crit.
The target is stomped with a big foot. This may also\nmake the target flinch.
The target is quickly kicked twice in succession\nusing both feet.
The target is attacked by a kick launched with\nmuscle-packed power.
The user jumps up high, then strikes with a kick.\nIf the kick misses, the user hurts itself.
The user lashes out with a quick, spinning kick.\nThis may also make the target flinch.
Diamond shards are hurled in the target’s face,\n reducing the target’s accuracy.
The user sticks out its head and attacks by charging\nstraight into the target. This may also make the\ntarget flinch.
The target is jabbed with a sharply pointed horn to\ninflict damage.
The target is jabbed repeatedly with a horn or beak\ntwo to five times in a row.
The user stabs the target with a horn that rotates\nlike a drill. The target faints instantly if this\nattack hits.
A physical attack in which the user charges and\nslams into the target with its whole body.
The user drops onto the target with its full body\nweight. This may also leave the target with paralysis.
A long body, vines, or the like are used to wrap and \nsqueeze the target for four to five turns.
A reckless, full-body charge attack for slamming into\nthe target. This also damages the user a little.
The user rampages and attacks for two to three\nturns. The user then becomes confused.
A reckless, life-risking tackle. This also damages the\nuser quite a lot.
The user wags its tail cutely, making opposing\nPokémon less wary and lowering their Defense stat.
The user stabs the target with a poisonous stinger.\nThis may also poison the target.
The user damages the target twice in succession\nby jabbing it with two spikes. This may also poison\nthe target.
Sharp spikes are shot at the target in rapid\nsuccession. They hit two to five times in a row.
The user gives opposing Pokémon an intimidating\nleer that lowers the Defense stat.
The target is eviscerated by rocky jaws.\nThis has a large chance of making the target flinch.
The user growls in an endearing way, making\nopposing Pokémon less wary. This lowers their\nAttack stat.
The target is scared off, and a different Pokémon is\ndragged out. In the wild, this ends a battle against a\nsingle Pokémon.
A soothing lullaby is sung in a calming voice that\nputs the target into a deep slumber.
The user generates odd sound waves from its body\nthat confuse the target.
The target is hit with a destructive shock wave that\nalways inflicts 20 HP damage.
For four turns, this move prevents the target from\nusing the move it last used.
The opposing Pokémon are attacked with a spray of\nharsh acid. This may also lower their Sp. Def stat.
The target is attacked with small flames. This may\nalso leave the target with a burn.
The target is scorched with an intense blast of fire.\nThis may also leave the target with a burn.
The user shivers to keep itself alert,\nraising its defenses and speed. 
The target is blasted with a forceful shot of water.
The target is blasted by a huge volume of water\nlaunched under great pressure.
The user attacks everything around it by swamping\nits surroundings with a giant wave.
The target is struck with an icy-cold beam of energy.\nThis may also leave the target frozen.
A howling blizzard is summoned to strike opposing\nPokémon. This may also leave the opposing\nPokémon frozen.
The target is attacked with a peculiar ray. This may\nalso leave the target confused.
A spray of bubbles is forcefully ejected at the\ntarget. This move always crits.
The target is hit with a rainbow-colored beam.\nThis may also lower the target’s Attack stat.
The target is attacked with a powerful beam.\nThe user can’t move on the next turn.
The target is jabbed with a sharply pointed beak\nor horn.
A corkscrewing attack with a sharp beak acting as\na drill.
The user grabs the target and recklessly dives for\nthe ground. This also damages the user a little.
A powerful low kick that makes the target fall over.\nThe heavier the target, the greater the\nmove’s power.
A retaliation move that counters any physical attack,\ninflicting double the damage taken.
The target is thrown using the power of gravity.\nIt inflicts damage equal to the user’s level.
A show of strength that has a chance of improving \nthe users accuracy and confidence.
A nutrient-draining attack. The user’s HP is restored\nby half the damage taken by the target.
A nutrient-draining attack. The user’s HP is restored\nby half the damage taken by the target.
A seed is planted on the target. It steals some HP\nfrom the target every turn.
The user’s body grows all at once, raising the\nAttack and Sp. Atk stats.
Sharp-edged leaves are launched to slash at the\nopposing Pokémon. Critical hits land more easily.
In this two-turn attack, the user gathers light, then\nblasts a bundled beam on the next turn.
The user scatters a cloud of poisonous dust that\npoisons the target.
The user scatters a cloud of numbing powder that\nparalyzes the target.
The user scatters a big cloud of sleep-inducing dust\naround the target.
The user attacks the target by scattering petals for\ntwo to three turns. The user then becomes confused.
The opposing Pokémon are bound with silk blown\nfrom the user’s mouth that harshly lowers the\nSpeed stat.
This attack hits the target with a shock wave of\npure rage. This attack always inflicts 40 HP damage.
The target becomes trapped within a fierce vortex\nof fire that rages for four to five turns.
A jolt of electricity crashes down on the target to\ninflict damage. This may also leave the target\nwith paralysis.
A strong electric blast crashes down on the target.\nThis may also leave the target with paralysis.
The user launches a weak jolt of electricity that\nparalyzes the target.
A wicked thunderbolt is dropped on the target to\ninflict damage. This may also leave the target\nwith paralysis.
The user picks up and throws a small rock at the\ntarget to attack.
The user sets off an earthquake that strikes every\nPokémon around it.
The user opens up a fissure in the ground and drops\nthe target in. The target faints instantly if this\nattack hits.
The user burrows, then attacks on the next turn.
A move that leaves the target badly poisoned.\nIts poison damage worsens every turn.
Using clairvoyant techniques, the user outwits\nand outspeeds its opponent.
The target is hit by a strong telekinetic force.\nThis may also lower the target’s Sp. Def stat.
The user employs hypnotic suggestion to make the\ntarget fall into a deep sleep.
The user meditates to awaken the power deep\nwithin its body and raise its Attack stat.
The user relaxes and lightens its body to move\nfaster. This sharply raises the Speed stat.
The user lunges at the target at a speed that makes\nit almost invisible. This move always goes first.
As long as this move is in use, the power of rage\nraises the Attack stat each time the user is hit\nin battle.
Use it to flee from any wild Pokémon.
The user makes the target see a frightening mirage.\nIt inflicts damage equal to the user’s level.
The user copies the target’s last move. The move\ncan be used during battle until the Pokémon is\nswitched out.
An earsplitting screech harshly lowers the target’s\nDefense stat.
By moving rapidly, the user makes illusory copies of\nitself to raise its evasiveness.
Restoring its own cells, the user restores its own HP\nby half of its max HP.
The user stiffens all the muscles in its body to raise\nits Defense stat.
The user compresses its body to make itself look\nsmaller, which sharply raises its evasiveness.
The user releases an obscuring cloud of smoke or\nink. This lowers the target’s accuracy.
The target is exposed to a sinister ray that\ntriggers confusion.
The user withdraws its body into its hard shell,\nraising its Defense stat.
The user curls up to conceal weak spots and raise\nits Defense stat.
The user throws up a sturdy wall that sharply raises\nits Defense stat.
A wondrous wall of light is put up to reduce damage\nfrom special attacks for five turns.
The user creates a haze that eliminates every stat\nchange among all the Pokémon engaged in battle.
A wondrous wall of light is put up to reduce damage\nfrom physical attacks for five turns.
The user takes a deep breath and focuses so that\ncritical hits land more easily.
The user endures attacks for two turns, then strikes\nback to cause double the damage taken.
The user waggles a finger and stimulates its brain\ninto randomly using nearly any move.
The user counters the target by mimicking the\ntarget’s last move.
The user attacks everything around it by causing an\nexplosion. The user faints upon using this move.
A large egg is hurled at the target with maximum\nforce to inflict damage, excess yolk heals the user.
The target is annoyed with a grooming lick. \nAll changes are returned to normal.
The target is attacked with a discharge of filthy\ngases. This may also poison the target.
Unsanitary sludge is hurled at the target. This may\nalso poison the target.
The user clubs the target with a bone. This may also\nmake the target flinch.
The target is attacked with an intense blast of\nall-consuming fire. This may also leave the target\nwith a burn.
A punch thrown upward like a reverse waterfall.\nMay cause the target to flinch.
The target is clamped and squeezed by the user’s\nvery thick and sturdy shell for four to five turns.
Star-shaped rays are shot at the opposing Pokémon.\nThis attack never misses.
The user tucks in its head to raise its Defense\nstat on the first turn, then rams the target on the\nnext turn.
Sharp spikes are shot at the target in rapid\nsuccession. They hit multiple times, and may poison.
The target is attacked with long, creeping tentacles,\nvines, or the like. This may also lower the target’s \nSpeed stat.
The user temporarily empties its mind to forget its\nconcerns. This sharply raises the user’s Sp. Def stat.
The user distracts the target by bending a spoon.\nThis lowers the target’s accuracy.
The user restores its own HP by up to half of its\nmax HP.
The target is attacked with a knee kick from a jump.\nIf it misses, the user is hurt instead.
The user intimidates the target with the pattern on\nits belly to cause paralysis.
The user eats the dreams of a sleeping target. It\nabsorbs half the damage caused to heal its own HP.
A cloud of poison gas is sprayed in the face of\nopposing Pokémon, poisoning those hit.
The Target is struck with many egg shaped projectiles.\nIts very Egg-ffective.
The user drains the target’s blood. The user’s HP is\nrestored by half the damage taken by the target.
With a scary face, the user tries to force a kiss on\nthe target. If it succeeds, the target falls asleep.
A second-turn attack move where critical hits land\nmore easily. This may also make the target flinch.
The user transforms into a copy of the target right\ndown to having the same move set.
A spray of countless bubbles is jetted at the\nopposing Pokémon. This may also lower their\nSpeed stat.
The target is hit with rhythmically launched\npunches. This may also leave the target confused.
The user scatters bursts of spores that\ninduce sleep.
The user flashes a bright light that cuts the\ntarget’s accuracy.
The target is attacked with an odd psychic wave.\nThe attack varies in intensity.
Too weak to fight back, the user weakly thrashes about.
The user alters its cellular structure to liquefy itself,\nsharply raising its Defense stat.
The target is hammered with a large pincer. Critical\nhits land more easily.
The user detonates, causing serious burns\nto all infidels nearby. 72 virgins are\nrecieved in return.
The target is raked with sharp claws or scythes\nquickly two to five times in a row.
The user throws the bone it holds. The bone loops\naround to hit the targets—even in the air.
The user goes to sleep for two turns. This fully\nrestores the user’s HP and heals any\nstatus conditions.
Large boulders are hurled at the opposing Pokémon\nto inflict damage. This may also make the opposing\nPokémon flinch.
The user bites hard on the target with its sharp\nfront fangs. This may also make the target flinch.
The user makes its edges more jagged, \nwhich raises its Attack stat.
The user changes its type to become the same type\nas the move at the top of the list of moves it knows.
The user strikes with a simultaneous three-beam\nattack. May also burn, freeze, or paralyze the target.
The user chomps hard on the target with its sharp\nfront fangs. This cuts the target’s HP in half.
The target is attacked with a slash of claws or\nblades. Critical hits land more easily.
The user makes a copy of itself using some of its HP.\nThe copy serves as the user’s decoy.
This attack is used in desperation only if the user\nhas no PP. It also damages the user a little.
It enables the user to permanently learn the move\nlast used by the target. Once used,\nSketch disappears.
A consecutive three-kick attack that becomes more\npowerful with each successful hit.
The user attacks and steals the target’s held item\nsimultaneously. The user can’t steal anything if it\nalready holds an item.
The user ensnares the target with thin, gooey silk\nso it can’t flee from battle.
The user senses the target’s movements with its\nmind to ensure its next attack does not miss\nthe target.
A sleeping target sees a nightmare that inflicts some\ndamage every turn.
The user cloaks itself in fire and charges at the\ntarget. This may also leave the target with a burn.
This attack can be used only if the user is asleep.\nThe harsh noise may also make the target flinch.
A move that works differently for the Ghost type\nthan for all other types.
The user flails about aimlessly to attack. The less HP\nthe user has, the greater the move’s power.
The user changes its type to make itself resistant to\nthe type of the attack the opponent used last.
A vortex of air is shot at the target to inflict damage.\nCritical hits land more easily.
The user releases cotton-like spores that cling to\nthe opposing Pokémon, which harshly lowers their\nSpeed stat.
An all-out attack that becomes more powerful the\nless HP the user has.
The user unleashes its grudge on the move last used\nby the target by cutting 4 PP from it.
The user attacks with a chilling gust of powdery\nsnow. This may also freeze the opposing Pokémon.
Enables the user to evade all attacks. Its chance of\nfailing rises if it is used in succession.
The user throws a punch at blinding speed. This\nmove always goes first.
The user frightens the target with a scary face to\nharshly lower its Speed stat.
Taking advantage of a blind spot, a guard breaker is used.\nBypasses protection moves, dealing direct damage.
The user kisses the target with a sweet, angelic\ncuteness that causes confusion.
The user maximizes its Attack stat in exchange for\nHP equal to half its max HP.
Unsanitary sludge is hurled at the target. This may\nalso poison the target.
The user hurls mud in the target’s face to inflict\ndamage and lower its accuracy.
The user attacks by spraying ink in the target’s face\nor eyes. This may also lower the target’s accuracy.
The user lays a trap of spikes at the opposing\nteam’s feet. The trap hurts Pokémon that switch\ninto battle.
The user fires an electric blast like a cannon to inflict\ndamage and cause paralysis.
Enables a Ghost-type target to be hit by Normal-\nand Fighting-type attacks. This also enables an\nevasive target to be hit.
After using this move, if the user faints, the\nPokémon that landed the knockout hit also faints.\nIts chance of failing rises if it is used in succession.
Any Pokémon that hears this song faints in three\nturns, unless it switches out of battle.
The user attacks with a gust of chilled air. This also\nlowers the opposing Pokémon’s Speed stats.
Enables the user to evade all attacks. Its chance of\nfailing rises if it is used in succession.
The user strikes the target with a hard bone two to\nfive times in a row.
The user takes sure aim at the target. This ensures\nthe next attack does not miss the target.
The user rampages and attacks for two to three\nturns. The user then becomes confused.
A five-turn sandstorm is summoned to hurt all\ncombatants except the Rock, Ground, and\nSteel types. It raises the Sp. Def stat of Rock types.
A nutrient-draining attack. The user’s HP is restored\nby half the damage taken by the target.
The user endures any attack with at least 1 HP.\nIts chance of failing rises if it is used in succession.
The user gazes at the target rather charmingly,\nmaking it less wary. This harshly lowers its\nAttack stat.
The user continually rolls into the target over five\nturns. It becomes more powerful each time it hits.
A restrained attack that prevents the target from\nfainting. The target is left with at least 1 HP.
The user enrages and confuses the target. However,\nthis also sharply raises the target’s Attack stat.
The user shares its milk, restoring health to allies,\nor helps itself to it.
The user throws an electrically charged tackle at the\ntarget. This may also leave the target with paralysis.
The target is slashed with scythes or claws. This\nattack becomes more powerful if it hits\nin succession.
The target is hit with wings of steel. This may also\nraise the user’s Defense stat.
The user pins the target with a dark, arresting look.\nThe target becomes unable to flee.
If it is the opposite gender of the user, the target\nbecomes infatuated and less likely to attack.
While it is asleep, the user randomly uses one of the\nmoves it knows.
The user makes a soothing bell chime to heal the\nstatus conditions of all the party Pokémon.
This full-power attack grows more powerful the\nmore the user likes its Trainer.
The user attacks by giving the target a gift with a\nhidden trap. It restores HP sometimes, however.
This full-power attack grows more powerful the\nless the user likes its Trainer.
The user creates a protective field that prevents\nstatus conditions for five turns.
The user adds its HP to the target’s HP, then equally\nshares the combined HP with the target.
The target is razed with a mystical fire of great\nintensity. This may also leave the target with a burn.
The user attacks everything around it with a\nground-shaking quake. Its power varies.
The user punches the target with full, concentrated\npower. This confuses the target if it hits.
Using its tough and impressive horn, the user rams\ninto the target with no letup.
The user exhales a mighty gust that inflicts damage.\nThis may also leave the target with paralysis.
The user switches places with a party Pokémon in\nwaiting and passes along any stat changes.
The user compels the target to keep using the move\nit encored for three turns.
The power of this attack move is doubled if it’s used\non a target that’s switching out of battle.
A spin attack that can also eliminate such moves as\nBind, Wrap, Leech Seed, and Spikes.
A sweet scent that harshly lowers opposing\nPokémon’s evasiveness.
The target is slammed with a steel-hard tail.\nThis may also lower the target’s Defense stat.
The target is raked with steel claws. This may also\nraise the user’s Attack stat.
The user attacks last. In return, this throw move\nnever misses.
The user restores its own HP. The amount of HP\nregained varies with the weather.
The user restores its own HP. The amount of HP\nregained varies with the weather.
The user restores its own HP. The amount of HP\nregained varies with the weather.
A unique attack that varies in type depending on the\nPokémon using it.
The user delivers a double chop with its forearms\ncrossed. Critical hits land more easily.
The user whips up a vicious tornado to tear at the\nopposing Pokémon. This may also make them flinch.
The user summons a heavy rain that falls for five\nturns, powering up Water-type moves. It lowers\nthe power of Fire-type moves.
The user intensifies the sun for five turns, powering\nup Fire-type moves. It lowers the power of\nWater-type moves.
The user crunches up the target with sharp fangs.\nThis may also lower the target’s Defense stat.
A retaliation move that counters any special attack,\ninflicting double the damage taken.
The user hypnotizes itself into copying any stat\nchange made by the target.
The user charges the target at blinding speed.\nThis move always goes first.
The user attacks with a prehistoric power.\nThis may also raise all the user’s stats at once.
The user hurls a shadowy blob at the target.\nThis may also lower the target’s Sp. Def stat.
Two turns after this move is used, a hunk of psychic\nenergy attacks the target.
The user attacks with a punch. This will also lower\nthe target’s Defense stat.
The user traps the target in a violent swirling\nwhirlpool for four to five turns.
The user gets all party Pokémon to attack the target.\nThe more party Pokémon, the greater the number\nof attacks.
This attack hits first and makes the target flinch.\nIt only works the first turn the user is in battle.
The user attacks in an uproar for three turns.\nDuring that time, no Pokémon can fall asleep.
The user charges up power and raises both its\nDefense and Sp. Def stats. The move can be used\nthree times.
The power stored using the move Stockpile is\nreleased at once in an attack. The more power\nis stored, the greater the move’s power.
The power stored using the move Stockpile is\nabsorbed by the user to heal its HP. Storing more\npower heals more HP.
The user attacks by exhaling hot breath on the\nopposing Pokémon. This may also leave those\nPokémon with a burn.
The user summons a hailstorm lasting five turns.\nIt damages all Pokémon except the Ice type.
The user enrages its target by bluffing, then\nthe user is forced to back up its claims on turn 2.
Flattery is used to confuse the target. However,\nthis also raises the target’s Sp. Atk stat.
The user shoots a sinister, bluish-white flame at the\ntarget to inflict a burn.
The user faints when using this move. In return, this\nharshly lowers the target’s Attack and Sp. Atk stats.
This attack move doubles its power if the user is\npoisoned, burned, or paralyzed.
The user focuses its mind before launching a punch.\nThis move fails if the user is hit before it is used.
This attack’s power is doubled when used on a\ntarget with paralysis. This also cures the target’s\nparalysis, however.
The user draws attention to itself, making all targets\ntake aim only at the user.
This attack makes use of nature’s power. Its\neffects vary depending on the user’s environment.
The user boosts the power of the Electric move it\nuses on the next turn. This also raises the user’s\nSp. Def stat.
The target is taunted into a rage that allows it to use\nonly attack moves for three turns.
The user assists an ally by boosting the power of\nthat ally’s attack.
The user catches the target off guard and swaps its\nheld item with its own.
The user mimics the target completely, copying the\ntarget’s natural Ability.
One turn after this move is used, the user’s or its\nreplacement’s HP is restored by half the user’s\nmax HP.
The user hurriedly and randomly uses a move among\nthose known by ally Pokémon.
The user lays roots that restore its HP on every turn.\nBecause it’s rooted, it can’t switch out.
The user attacks the target with great power.\nHowever, this also lowers the user’s Attack and\nDefense stats.
A barrier reflects back to the target moves like\nLeech Seed and moves that damage status.
The user recycles a held item that has been used in\nbattle so it can be used again.
This attack move’s power is doubled if the user has\nbeen hurt by the opponent in the same turn.
The user attacks with a swift chop. It can also break\nbarriers, such as Light Screen and Reflect.
The user lets loose a huge yawn that lulls the target\ninto falling asleep on the next turn.
The user slaps down the target’s held item, and that\nitem can’t be used in that battle. The move does\nmore damage if the target has a held item.
This attack move cuts down the target’s HP to equal\nthe user’s HP.
The user attacks opposing Pokémon with explosive\nfury. The lower the user’s HP, the lower the\nmove’s power.
The user employs its psychic power to exchange\nAbilities with the target.
If opposing Pokémon know any move also known by\nthe user, they are prevented from using it.
The user rests to cure itself of poisoning, a burn,\nor paralysis.
If the user faints, the user’s grudge fully depletes\nthe PP of the opponent’s move that knocked it out.
The user steals the effects of any attempts to use a\nhealing or stat-changing move.
The additional effects of this attack depend upon\nwhere it was used.
Diving on the first turn, the user floats up and\nattacks on the next turn.
The user lets loose a flurry of open-palmed arm\nthrusts that hit two to five times in a row.
The user’s type is changed depending on its\nenvironment, such as at water’s edge, in grass, or in\na cave.
The user stares at flashing lights to focus its mind,\ndrastically raising its Sp. Atk stat.
The user lets loose a damaging burst of light. This\nmay also lower the target’s Sp. Def stat.
A mist-like flurry of down envelops and damages the\ntarget. This may also lower the target’s Sp. Atk stat.
The user gets ruffled, throws feathers as a distraction,\n then makes a run for it!
The user performs a wobbly dance that confuses\nthe Pokémon around it.
The user launches a kick that lands a critical hit\nmore easily. This may also leave the target with\na burn.
The user kicks up mud on the battlefield. This\nweakens Electric-type moves for five turns.
The user attacks the target for five turns.\nThe move’s power increases each time it hits.
The user attacks by wildly swinging its thorny arms.\nThe pain makes targets flinch, and crits more likely.
The user slacks off, restoring its own HP by up to\nhalf of its max HP.
The user lets loose a horribly echoing shout with\nthe power to inflict damage.
The user bites the target with toxic fangs. This may\nalso leave the target badly poisoned.
The user slashes the target with hard and sharp\nclaws. This may also lower the target’s Defense stat.
The target is razed by a fiery explosion. The user\ncan’t move on the next turn.
The target is hit with a watery blast. The user can’t\nmove on the next turn.
The target is hit with a hard punch fired like a\nmeteor. This may also raise the user’s Attack stat.
The user attacks the target while shouting in a\nstartling fashion. This may also make the\ntarget flinch.
This attack move varies in power and type\ndepending on the weather.
The user releases a soothing scent that heals all\nstatus conditions affecting the user’s party.
The user feigns crying to fluster the target, harshly\nlowering its Sp. Def stat.
The user launches razor-like wind to slash the\nopposing Pokémon. Critical hits land more easily.
The user attacks the target at full power. The\nattack’s recoil harshly lowers the user’s Sp. Atk stat.
Enables a Ghost-type target to be hit by Normal-\nand Fighting-type attacks. This also enables an\nevasive target to be hit.
Boulders are hurled at the target. This also lowers\nthe target’s Speed stat by preventing its movement.
The target is attacked with powdery scales blown\nby the wind. This may also raise all the user’s stats.
A horrible sound like scraping metal harshly lowers\nthe target’s Sp. Def stat.
The user plays a pleasant melody that lulls the\ntarget into a deep sleep.
The user tickles the target into laughing, reducing its\nAttack and Defense stats.
The user absorbs a mystical power from space to\nraise its Defense and Sp. Def stats.
The user spouts water to damage opposing\nPokémon. The lower the user’s HP, the lower the\nmove’s power.
The user attacks with a sinister beam of light.\nThis may also confuse the target.
The user throws a punch from the shadows. This\nattack never misses.
The user attacks with an odd, unseeable power.\nThis may also make the target flinch.
The user attacks the target with an uppercut thrown\nskyward with force.
The user traps the target inside a harshly raging\nsandstorm for four to five turns.
The target faints instantly. It’s less likely to hit the\ntarget if it’s used by Pokémon other than Ice types.
The user attacks by shooting muddy water at the\nopposing Pokémon. This may also lower\ntheir accuracy.
The user forcefully shoots seeds at the target two\nto five times in a row.
The user confounds the target with speed, then\nslashes. This attack never misses.
The user launches sharp icicles at the target two to\nfive times in a row.
The user hardens its body’s surface like iron,\nsharply raising its Defense stat.
The user blocks the target’s way with arms spread\nwide to prevent escape.
The user howls loudly to raise its spirit, which raises\nits Attack stat.
The user slashes the target with huge sharp claws.
The user slams the target with an enormous tree.\nThe user can’t move on the next turn.
The user tenses its muscles to bulk up its body,\nraising both its Attack and Defense stats.
The user bounces up high, then drops on the target\non the second turn. This may also leave the target\nwith paralysis.
The user attacks by hurling a blob of mud at the\ntarget. This also lowers the target’s Speed stat.
The user hits the target with its tail. This may also\npoison the target. Critical hits land more easily.
The user endearingly approaches the target, then\nsteals the target’s held item.
The user electrifies itself and charges the target.\nThis also damages the user quite a lot. This attack\nmay leave the target with paralysis.
The user scatters curious leaves that chase the\ntarget. This attack never misses.
The user soaks the battlefield with water. This\nweakens Fire-type moves for five turns.
The user quietly focuses its mind and calms its\nspirit to raise its Sp. Atk and Sp. Def stats.
The user handles a sharp leaf like a sword and\nattacks by cutting its target. Critical hits land\nmore easily.
The user vigorously performs a mystic, powerful\ndance that raises its Attack and Speed stats.
The user hurls hard rocks at the target. Two to five\nrocks are launched in a row.
The user strikes the target with a quick jolt of\nelectricity. This attack never misses.
The user attacks the target with a pulsing blast of\nwater. This may also confuse the target.
Two turns after this move is used, a concentrated\nbundle of light blasts the target.\n
The user attacks the target at full power. The\nattack’s recoil harshly lowers the user’s\nSp. Atk stat.
The user lands and rests its body. It restores the\nuser’s HP by up to half of its max HP.
Enables Flying-type Pokémon or Pokémon with the\nLevitate Ability to be hit by Ground-type moves.\nFlying moves can’t be used.
Enables a Dark-type target to be hit by\nPsychic-type attacks. This also enables an evasive\ntarget to be hit.
This attack inflicts big damage on a sleeping target.\nThis also wakes the target up, however.
The user swings and hits with its strong, heavy fist.\nIt lowers the user’s Speed, however.
The user tackles the target with a high-speed spin.\nThe slower the user compared to the target, the\ngreater the move’s power.
The user faints. In return, the Pokémon taking its\nplace will have its HP restored and status\nconditions cured.
If the target’s HP is half or less, this attack will hit\nwith double the power.
The user draws power to attack by using its held\nBerry. The Berry determines the move’s type\nand power.
This attack hits a target using a move such as\nProtect or Detect.\nThis also lifts the effects of those moves.
The user pecks the target. If the target is holding a\nBerry, the user eats it and gains its effect.
The user whips up a turbulent whirlwind that ups\nthe Speed stat of the user and its allies for\nfour turns.
The user applies pressure to stress points, sharply\nboosting one of its or its allies’ stats.
The user retaliates with much greater force against\nthe opponent that last inflicted damage on it.
After making its attack, the user rushes back to\nswitch places with a party Pokémon in waiting.
The user fights the target up close without guarding\nitself. This lowers the users stats.
The user stores power, then attacks. If the user\nmoves after the target, this attack’s power will\nbe doubled.
If the target has already taken some damage in the\nsame turn, this attack’s power is doubled.
This move prevents the target from using its held\nitem for five turns. Its Trainer is also prevented from\nusing items on it.
The user flings its held item at the target to attack.\nThis move’s power and effects depend on the item.
Using its psychic power of suggestion, the user\ntransfers its status conditions to the target.
The fewer PP this move has, the greater its power.
For five turns, the user prevents the opposing team\nfrom using any moves, Abilities, or held items that\nrecover HP.
The user powerfully wrings the target. The more HP\nthe target has, the greater the move’s power.
The user employs its psychic power to switch its\nAttack stat with its Defense stat.
The user hurls up its stomach acids on the target.\nThe fluid eliminates the effect of the target’s Ability.
The user chants an incantation toward the sky,\npreventing opposing Pokémon from landing\ncritical hits for five turns.
The user cuts ahead of the target to copy and use\nthe target’s intended move with greater power.\nThis move fails if it isn’t used first.
The user mimics the move used immediately before\nit. The move fails if no other move has been\nused yet.
The user employs its psychic power to switch\nchanges to its Attack and Sp. Atk stats with\nthe target.
The user employs its psychic power to switch\nchanges to its Defense and Sp. Def stats with\nthe target.
The more the target has powered up with stat\nchanges, the greater the move’s power.
This move can be used only after the user has used\nall the other moves it knows in the battle.
A seed that causes worry is planted on the target.\nIt prevents sleep by making the target’s\nAbility Insomnia.
This move enables the user to attack first. This move\nfails if the target is not readying an attack.
The user lays a trap of poison spikes at the feet of\nthe opposing team. The spikes will poison opposing\nPokémon that switch into battle.
The user employs its psychic power to switch stat\nchanges with the target.
The user envelops itself in a veil made of water.\nIt regains some HP every turn.
The user levitates using electrically generated\nmagnetism for five turns.
The user cloaks itself in fire and charges the target.\nThis also damages the user quite a lot. This attack\nmay leave the target with a burn.
The target is attacked with a shock wave. This may\nalso leave the target with paralysis.
The user lets loose a blast of aura power from deep\nwithin its body at the target. This attack\nnever misses.
The user polishes its body to reduce drag.\nThis can sharply raise the Speed stat.
The target is stabbed with a tentacle or arm steeped\nin poison. This may also poison the target.
The user releases a horrible aura imbued with dark\nthoughts. This may also make the target flinch.
The user slashes the target the instant an\nopportunity arises. Critical hits land more easily.
The user attacks by swinging its tail as if it were a\nvicious wave in a raging storm.
The user slams a barrage of hard-shelled seeds\ndown on the target from above.
The user attacks with a blade of air that slices even\nthe sky. This may also make the target flinch.
The user slashes at the target by crossing its\nscythes or claws as if they were a pair of scissors.
The user generates a damaging sound wave by\nvibration. This may also lower the target’s\nSp. Def stat.
The target is attacked with a shock wave generated\nby the user’s gaping mouth.
The user tackles the target while exhibiting\noverwhelming menace. This may also make the\ntarget flinch.
The user attacks with a ray of light that sparkles as\nif it were made of gemstones.
An energy-draining punch. The user’s HP is restored\nby half the damage taken by the target.
The user whirls its fists to send a wave of pure\nvacuum at the target. This move always goes first.
The user heightens its mental focus and unleashes\nits power. This may also lower the target’s \nSp. Def stat.
The user draws power from nature and fires it at the\ntarget. This may also lower the target’s Sp. Def stat.
The user tucks in its wings and charges from a low\naltitude. This also damages the user quite a lot.
The user makes the ground under the target erupt\nwith power. This may also lower the target’s \nSp. Def stat.
The user trades held items with the target faster\nthan the eye can follow.
The user charges at the target using every bit of its\npower. The user can’t move on the next turn.
The user stimulates its brain by thinking bad\nthoughts. This sharply raises the user’s Sp. Atk stat.
The user strikes the target with tough punches as\nfast as bullets. This move always goes first.
The power of this attack move is doubled if the user\nhas been hurt by the target in the same turn.
The user flash-freezes chunks of ice and hurls them\nat the target. This move always goes first.
The user slashes with a sharp claw made from\nshadows. Critical hits land more easily.
The user bites with electrified fangs. This may also\nmake the target flinch or leave it with paralysis.
The user bites with cold-infused fangs. This may\nalso make the target flinch or leave it frozen.
The user bites with flame-cloaked fangs. This may\nalso make the target flinch or leave it with a burn.
The user extends its shadow and attacks the target\nfrom behind. This move always goes first.
The user launches a hard-packed mud ball to attack.\nThis may also lower the target’s accuracy.
The user tears at the target with blades formed by\npsychic power. Critical hits land more easily.
The user focuses its willpower to its head and\nattacks the target. This may also make the\ntarget flinch.
The user lets loose a flash of energy at the target\nfrom its polished body. This may also lower the\ntarget’s accuracy.
The user gathers all its light energy and releases it\nall at once. This may also lower the target’s\nSp. Def stat.
The user attacks the target by smashing into it with\nincredible force. This may also confuse the target.
A strong wind blows away the target’s barriers such\nas Reflect or Light Screen. This also lowers the\ntarget’s evasiveness.
The user creates a bizarre area in which slower\nPokémon get to move first for five turns.
Comets are summoned down from the sky onto the\ntarget. The attack’s recoil harshly lowers the user’s\nSp. Atk stat.
The user strikes everything around it by letting loose\na flare of electricity. This may also cause paralysis.
The user torches everything around it in an inferno\nof scarlet flames. This may also leave those it hits\nwith a burn.
The user whips up a storm of leaves around the\ntarget. The attack’s recoil harshly lowers the user’s\nSp. Atk stat.
The user violently whirls its vines, tentacles, or the \nlike to harshly lash the target.
The user launches a huge boulder at the target to\nattack. The strain uses a lot of strength.
A slashing attack with a poisonous blade that may\nalso poison the target. Critical hits land more easily.
The user shoots filthy garbage at the target to\nattack. This may also poison the target.
The user slams the target with its steel-hard head.\nThis may also make the target flinch.
The user launches steel bombs that stick to the\ntarget. This attack never misses.
The user stabs the target from below with\nsharpened stones. Critical hits land more easily.
If any opposing Pokémon is the opposite gender of\nthe user, it is charmed, which harshly lowers its\nSp. Atk stat.
The user lays a trap of levitating stones around the\nopposing team. The trap hurts opposing Pokémon\nthat switch into battle.
The user snares the target with grass and trips it.\nThe heavier the target, the greater the\nmove’s power.
The user attacks the target with sound waves of\ndeafening chatter. This confuses the target.
The user releases countless shots of light at the\ntarget. This move’s type varies depending on the\nkind of Plate the user is holding.
The user bites the target. If the target is holding a\nBerry, the user eats it and gains its effect.
The user attacks with an electric charge. The user\nmay use any remaining electricity to raise its\nSp. Atk stat.
The user slams its rugged body into the target to\nattack. This also damages the user quite a lot.
The user lunges at the target at a speed that makes\nit almost invisible. This move always goes first.
The user calls out its underlings to pummel the\ntarget. Critical hits land more easily.
The user calls out its underlings to shield its body,\nraising its Defense and Sp. Def stats.
The user calls out its underlings to heal it. The user\nregains up to half of its max HP.
The user attacks the target with a hazardous,\nfull-power headbutt. This also damages the\nuser terribly.
The user slams the target with a long tail, vines, or a\ntentacle. The target is hit twice in a row.
The user blasts the target with power that distorts\neven time. The user can’t move on the next turn.
The user tears the target along with the space\naround it. Critical hits land more easily.
The user faints. In return, the Pokémon taking its\nplace will have its status and HP fully restored.
The target is crushed with great force. The more HP\nthe target has left, the greater this move’s power.
The target becomes trapped within a maelstrom of\nfire that rages for four to five turns.
Opposing Pokémon are dragged into a world of total\ndarkness that makes them sleep.
The user emits a shock wave from its body to attack\nits target. This may also harshly lower the target’s\nSp. Def stat.
The user blasts the target with a gust of repulsive\nwind. This may also raise all the user’s stats at once.
The user disappears, then strikes the target on the\nnext turn. This move hits even if the target\nprotects itself.
The user sharpens its claws to boost its Attack stat\nand accuracy.
The user and its allies are protected from\nwide-ranging attacks for one turn.
The user employs its psychic power to average its\nDefense and Sp. Def stats with those of the target.
The user employs its psychic power to average its\nAttack and Sp. Atk stats with those of the target.
The user creates a bizarre area in which Pokémon’s\nDefense and Sp. Def stats are swapped for\nfive turns.
The user materializes an odd psychic wave to attack\nthe target. This attack does physical damage.
The user drenches the target in a special poisonous\nliquid. This move’s power is doubled if the target\nis poisoned.
The user sheds part of its body to make itself lighter\nand sharply raise its Speed stat.
The user scatters a cloud of irritating powder to\ndraw attention to itself. Opponents aim only at\nthe user.
The user makes the target float with its psychic\npower. The target is easier to hit for three turns.
The user creates a bizarre area in which Pokémon’s\nheld items lose their effects for five turns.
The user throws a stone or similar projectile to\nattack an opponent. A flying Pokémon will fall to the\nground when it’s hit.
The user strikes the target with a fierce blow. This\nattack always results in a critical hit.
The user attacks the target with a bursting flame.\nThe bursting flame damages Pokémon next to the\ntarget as well.
The user strikes everything around it by swamping\nthe area with a giant sludge wave. This may also\npoison those hit.
The user lightly performs a beautiful, mystic dance.\nThis boosts the user’s Sp. Atk, Sp. Def, and\nSpeed stats.
The user slams into the target with its heavy body.\nThe more the user outweighs the target, the greater\nthe move’s power.
Using an odd shock wave, the user inflicts damage\non any Pokémon of the same type in the area\naround it.
The user hurls an electric orb at the target. The\nfaster the user is than the target, the greater the\nmove’s power.
The user shoots a torrent of water at the target and\nchanges the target’s type to Water.
Cloaking itself in flame, the user attacks. Then,\nbuilding up more power, the user raises its\nSpeed stat.
The user coils up and concentrates. This raises its\nAttack and Defense stats as well as its accuracy.
The user makes a swift attack on the target’s legs,\nwhich lowers the target’s Speed stat.
The user spits fluid that works to melt the target.\nThis harshly lowers the target’s Sp. Def stat.
The user turns the target’s power against it. The\nhigher the target’s Attack stat, the greater the\nmove’s power.
The user’s mysterious psychic wave changes the\ntarget’s Ability to Simple.
The user dances with an odd rhythm that compels\nthe target to mimic it, making the target’s Ability\nthe same as the user’s.
The user helps the target and makes it use its move\nright after the user.
The user attacks the target with a song. Others can\njoin in the Round to increase the power of\nthe attack.
The user attacks the target with an echoing voice.\nIf this move is used every turn, its power\nis increased.
Looking for an opening, the user strikes consistently.\nThe target’s stat changes don’t affect this\nattack’s damage.
The user attacks by throwing a clump of special\nmud. All stat changes are returned to normal.
The user attacks the target with stored power. The\nmore the user’s stats are raised, the greater the\nmove’s power.
The user protects itself and its allies from\npriority moves.
The user teleports using a strange power and\nswitches places with one of its allies.
The user shoots boiling hot water at its target.\nThis may also leave the target with a burn.
The user breaks its shell, which lowers Defense and\nSp. Def stats but sharply raises its Attack, Sp. Atk,\nand Speed stats.
The user emits a healing pulse that restores the\ntarget’s HP by up to half of its max HP.
This relentless attack does massive damage to a\ntarget affected by status conditions.
The user takes the target into the sky, then drops it\nduring the next turn. The target cannot attack while\nin the sky.
The user rotates its gears, raising its Attack stat and\nsharply raising its Speed stat.
The target is thrown, and a different Pokémon is\ndragged out. In the wild, this ends a battle against\na single Pokémon.
The user attacks opposing Pokémon with fire.\nIf a Pokémon is holding a certain item, such as a\nBerry, the item becomes burned up and unusable.
The user suppresses the target and makes its move\ngo last.
The user nimbly strikes the target. If the user is not\nholding an item, this attack inflicts massive damage.
The user reflects the target’s type, making it the\nsame type as the target.
The user gets revenge for a fainted ally. If an ally\nfainted in the previous turn, this move’s power\nis increased.
The user risks everything to attack its target. The\nuser faints but does damage equal to its HP.
The user passes its held item to the target when the\ntarget isn’t holding an item.
The user attacks by engulfing the target in an\nintense fire. This leaves the target with a burn.
A column of water strikes the target. When combined\nwith its fire equivalent, its power increases and a\nrainbow appears.
A column of fire hits the target. When used with its\ngrass equivalent, its power increases and a vast sea\nof fire appears.
A column of grass hits the target. When used with\nits water equivalent, its power increases and a vast\nswamp appears.
After making its attack, the user rushes back to\nswitch places with a party Pokémon in waiting.
While resisting, the user attacks the opposing\nPokémon. This lowers the Sp. Atk stat of those hit.
The user strikes everything around it by stomping\ndown on the ground. This removes all terrain effects.
The user blows its cold breath on the target. This\nattack always results in a critical hit.
The target is knocked away, and a different Pokémon\nis dragged out. In the wild, this ends a battle against\na single Pokémon.
The user is roused, and its Attack and Sp. Atk\nstats increase.
The user attacks and captures opposing Pokémon\nusing an electric net. This lowers their Speed stat.
The user shrouds itself in electricity and smashes\ninto its target. This also damages the user a little.
The user crashes into its target while rotating its\nbody like a drill. Critical hits land more easily.
The user attacks its target by hitting it with brutal\nstrikes. The target is hit twice in a row.
The user unleashes a vicious blow after its cute act\nmakes the target less wary. This may also make the\ntarget flinch.
The user drains the target’s energy with its horns.\nThe user’s HP is restored by half the damage taken\nby the target.
The user attacks by slicing with a long horn. The\ntarget’s stat changes don’t affect this\nattack’s damage.
The user cuts its target with sharp shells.\nThis lowers the target’s Defense stat.
The user slams its target with its flame-covered\nbody. The more the user outweighs the target, the\ngreater the move’s power.
The user attacks its target by encircling it in sharp\nleaves. This attack may also lower the\ntarget’s accuracy.
The user crushes its target by rolling over the target\nwith its rolled-up body. This may also make the\ntarget flinch.
The user protects itself by wrapping its body in soft\ncotton, which drastically raises the user’s\nDefense stat.
The user lets loose a pitch-black shock wave at its\ntarget. This may also lower the target’s accuracy.
The user materializes an odd psychic wave to attack\nthe target. This attack does physical damage.
The user attacks by striking the target with its hard\ntail. It hits the target two to five times in a row.
The user attacks by wrapping its opponent in a\nfierce wind that flies up into the sky. This may also\nconfuse the target.
The user charges its head into its target, using its\npowerful guard hair. This also damages the user\na little.
The user attacks by throwing steel gears at its\ntarget twice.
The user torches everything around it in an inferno\nof scarlet flames. This may also leave those it hits\nwith a burn.
The user fires a beam of light at its target. The\nmove’s type changes depending on the Drive the\nuser holds.
The user sings an ancient song and attacks by\nappealing to the hearts of the listening opposing\nPokémon. This may also induce sleep.
The user cuts with its long horn. The odd power\ncontained in the horn does physical damage to\nthe target.
The user attacks by blowing freezing cold air at\nopposing Pokémon. This lowers their Speed stat.
The user surrounds itself with a great amount of\nelectricity and charges its target. This may also\nleave the target with paralysis.
The user attacks by engulfing the target in an\nintense, yet beautiful, blue flame. This may also leave\nthe target with a burn.
Cloaked in flames, the user dances and flaps its\nwings. This may also raise the user’s Sp. Atk stat.
On the second turn, the user hits the target with\nelectrically charged ice. This may also leave the\ntarget with paralysis.
After charging, the user expels all the coldness within,\nfreezing all on the field, and exhausting itself.
The user yells as if it’s ranting about something,\nwhich lowers the Sp. Atk stat of opposing Pokémon.
The user attacks by harshly dropping large icicles\nonto the target. This may also make the target flinch.
With a hot flame on its forehead, the user hurls itself\nat its target. This lowers the user’s Defense, Sp. Def,\nand Speed stats.
The user brings down a giant flame. This move’s\npower is increased when influenced by an enormous\nlightning bolt.
The user throws down a giant lightning bolt. This\nmove’s power is increased when influenced by an\nenormous flame.
The user dives down onto the target from the sky.\nThis move is Fighting and Flying type simultaneously.
Using a pulled-up mat as a shield, the user protects\nitself and its allies from damaging moves. This does\nnot stop status moves.
The user lets out a damaging belch at the target.\nThe user must eat a held Berry to use this move.
Tilling the soil, the user makes it easier for plants to\ngrow. This raises the Attack and Sp. Atk stats of\nGrass-type Pokémon.
The user weaves a sticky net around the opposing\nteam, which lowers their Speed stat upon switching\ninto battle.
When the user knocks out a target with this move,\nthe user’s Attack stat rises drastically.
The user vanishes somewhere, then strikes the\ntarget on the next turn. May inflict a curse,\ndespite the user's attempts to protect itself.
The user takes the target trick-or-treating.\nThis adds Ghost type to the target’s type.
Letting out a noble roar, the user intimidates the\ntarget and lowers its Attack and Sp. Atk stats.
The user disperses electrically charged particles,\nwhich changes Normal-type moves to\nElectric-type moves.
The user attacks everything around it. The user’s HP\nis restored by half the damage taken by those hit.
The user puts a forest curse on the target.\nThe target is now Grass type as well.
The user stirs up a violent petal blizzard and attacks\neverything around it.
The user rapidly cools the target. This may also\nleave the target frozen. This move is super effective\non Water types.
Letting out a charming cry, the user does emotional\ndamage to opposing Pokémon. This attack\nnever misses.
With a parting threat, the user lowers the target’s\nAttack and Sp. Atk stats. Then it switches with a\nparty Pokémon.
All stat changes affecting the target turn\ntopsy-turvy and become the opposite of what\nthey were.
The user steals the target’s HP with a kiss. The\nuser’s HP is restored by over half of the damage\ntaken by the target.
The user protects itself and its allies from status\nmoves with a mysterious power. This does not stop\nmoves that do damage.
The user raises the Defense stat of all Grass-type\nPokémon in battle with a mysterious power.
The user turns the ground to grass for five turns.\nThis restores the HP of Pokémon on the ground a\nlittle every turn and powers up Grass type-moves.
This protects Pokémon on the ground from status\nconditions and halves damage from Dragon-type\nmoves for five turns.
If the target is electrified before it uses a move\nduring that turn, the target’s move becomes\nElectric type.
The user plays rough with the target and attacks it.\nThe cuddling lowers their guard.
The user stirs up a fairy wind and strikes the target\nwith it.
Borrowing the power of the moon, the user attacks\nthe target. This may also lower the target’s\nSp. Atk stat.
The user attacks everything around it with the\ndestructive power of a terrible, explosive sound.
By locking down the battlefield, the user keeps all\nPokémon from fleeing during the next turn.
The user takes a defensive stance while it protects\nitself from damage. It also harshly lowers the Attack\nstat of any attacker who makes direct contact.
The user and the target become friends, and the\ntarget loses its will to fight. This lowers the target’s\nAttack stat.
The user tells the target a secret, and the target\nloses its ability to concentrate. This lowers\nthe target’s Sp. Atk stat.
The user whips up a storm of diamonds to damage\nopposing Pokémon. This may also sharply raise the\nuser’s Defense stat.
The user immerses the target in superheated steam.\nThis may also leave the target with a burn.
Using a hyperspace hole, the user appears right\nnext to the target and strikes. This also hits a target\nusing a move such as Protect or Detect.
The user hits the target with throwing stars two to\nfive times in a row. This move always goes first.
The user attacks by breathing a special, hot fire.\nThis also lowers the target’s Sp. Atk stat.
In addition to protecting the user from attacks, this\nmove also damages any attacker who makes\ndirect contact.
The user raises the Sp. Def stat of an ally Pokémon\nby using a mysterious aroma.
The user’s body generates an eerie impulse.\nExposing the target to it harshly lowers the target’s\nSp. Atk stat.
Opposing Pokémon are drenched in an odd\npoisonous liquid. This lowers the Attack, Sp. Atk, and\nSpeed stats of a poisoned target.
The user covers the target in a combustible powder.\nIf the target uses a Fire-type move, the powder\nexplodes and damages the target.
The user absorbs energy and sharply raises its\nSp. Atk, Sp. Def, and Speed stats on the next turn.
The user manipulates magnetic fields, which raises\nthe Defense and Sp. Def stats of ally Pokémon with\nthe Plus or Minus Ability.
Using Happy Hour doubles the amount of prize\nmoney received after battle.
The user electrifies the ground for five turns,\npowering up Electric-type moves. Pokémon on the\nground no longer fall asleep.
The user damages opposing Pokémon by emitting a\npowerful flash.
The Pokémon congratulates you on your special day!
The user and an ally hold hands. This makes them\nvery happy.
The user stares at the target with its baby-doll\neyes, which lowers its Attack stat. This move always\ngoes first.
The user attacks by nuzzling its electrified cheeks\nagainst the target. This also leaves the target\nwith paralysis.
The user holds back when it attacks, and the target\nis left with at least 1 HP.
The target is infested and attacked for four to five\nturns. The target can’t flee during this time.
Striking opponents over and over makes the user’s\nfists harder. Hitting a target raises the Attack stat.
The user absorbs its target’s HP. The user’s HP is\nrestored by over half of the damage taken by\nthe target.
This move also hits opposing Pokémon that are in\nthe air. Those Pokémon are knocked down to\nthe ground.
The user attacks with a wave that crawls along the\nground. Those hit can’t flee from battle.
The user gathers the energy of the land and focuses\nthat power on opposing Pokémon to damage them.
Drawing power from the Eternal Flower, the user\nfires a powerful beam of light. This also damages the\nuser quite a lot.
The user attacks opposing Pokémon with countless\nbeams of light that glow a deep and brilliant blue.
The user attacks opposing Pokémon by manifesting\nthe power of the land in fearsome blades of stone.
After soaring upward, the user attacks its target by\ndropping out of the sky at high speeds. But it lowers\nits own Defense and Sp. Def stats in the process.
Using its many arms, the user unleashes a barrage of\nattacks that ignore the effects of moves like Protect\nand Detect. But the user’s Defense stat falls.
The user builds up its momentum using its Z-Power\nand crashes into the target at full speed. The power\nvaries, depending on the original move.
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The user rams an energy orb created by its Z-Power\ninto the target with full force. The power varies,\ndepending on the original move.
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The user soars up with its Z-Power and plummets\ntoward the target at full speed. The power varies,\ndepending on the original move.
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The user creates a poisonous swamp using its\nZ-Power and sinks the target into it at full force.\nThe power varies, depending on the original move.
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The user burrows deep into the ground and slams\ninto the target with the full force of its Z-Power.\nThe power varies, depending on the original move.
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The user summons a huge rock mountain using its\nZ-Power and drops it onto the target with full force.\nThe power varies, depending on the original move.
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The user binds the target with full force with\nthreads of silk that the user spits using its Z-Power.\nThe power varies, depending on the original move.
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Deep-seated grudges summoned by the user’s\nZ-Power trap the target. The power varies,\ndepending on the original move.
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The user spins very fast and rams into the target\nwith the full force of its Z-Power. The power varies,\ndepending on the original move.
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The user breathes a stream of intense fire toward\nthe target with the full force of its Z-Power.\nThe power varies depending on the original move.
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The user creates a huge whirling current using\nits Z-Power to swallow the target with full force.\nThe power varies, depending on the original move.
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The user collects energy from plants using its\nZ-Power and attacks the target with full force.\nThe power varies, depending on the original move.
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The user hits the target with a powerful electric\ncurrent collected by its Z-Power. The power varies,\ndepending on the original move.
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The user controls the target with its Z-Power and\nhurts the target with full force. The power varies,\ndepending on the original move.
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The user dramatically drops the temperature using\nits Z-Power and freezes the target with full force.\nThe power varies, depending on the original move.
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The user materializes its aura using its Z-Power and\nattacks the target with full force. The power varies,\ndepending on the original move.
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The user gathers dark energy using its Z-Power\nand sucks the target into it. The power varies,\ndepending on the original move.
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The user creates a very charming space using its\nZ-Power and totally toys with the target. The power\nvaries, depending on the original move.
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The user, Pikachu, surrounds itself with the\nmaximum amount of electricity using its Z-Power\nand pounces on its target with full force.
The user regains up to half of its max HP. It restores\nmore HP in a sandstorm.
Although this move has great power, it only works\nthe first turn the user is in battle.
In addition to protecting the user from attacks, this\nmove also poisons any attacker that makes\ndirect contact.
The user attacks while simultaneously stitching the\ntarget’s shadow to the ground to prevent the target\nfrom escaping.
The user swings both arms and hits the target.\nThe target’s stat changes don’t affect this\nattack’s damage.
The user bursts into song, emitting many bubbles.\nAny Pokémon suffering from a burn will be healed\nby the touch of these bubbles.
The user swings and hits with its strong, heavy fist.\nIt lowers the user’s Speed, however.
The user restores the target’s HP by up to half of its\nmax HP. It restores more HP when the terrain\nis grass.
The user fiercely attacks the target using its\nentire body.
The user restores its HP by the same amount as the\ntarget’s Attack stat. It also lowers the target’s\nAttack stat.
In this two-turn attack, the user gathers light and\nfills a blade with the light’s energy, attacking the\ntarget on the next turn.
A quick attack fueled by chlorophyll.\nTends to move first.
The user shines a spotlight on the target so that\nonly the target will be attacked during the turn.
The user shoots poisonous threads to poison the\ntarget and lower the target’s Speed stat.
The user concentrates intensely. The attack on the\nnext turn always results in a critical hit.
The user engages its gears to raise the Attack and\nSp. Atk stats of ally Pokémon with the Plus or\nMinus Ability.
The user attacks the target’s throat, and the\nresultant suffering prevents the target from using\nmoves that emit sound for two turns.
The user attacks the enemy with a pollen puff that\nexplodes. If the target is an ally, it gives the ally a\npollen puff that restores its HP instead.
The user entangles the target with its anchor chain\nwhile attacking. The target becomes unable to flee.
This protects Pokémon on the ground from priority\nmoves and powers up Psychic-type moves for\nfive turns.
The user makes a lunge at the target, attacking with\nfull force. This also lowers the target’s Attack stat.
The user strikes the target with a burning lash. This\nalso lowers the target’s Defense stat.
The user boasts its strength and attacks the target.\nThe more the user’s stats are raised, the greater the\nmove’s power.
To inflict massive damage, the user burns itself out.\nAfter using this move, the user will no longer be\nFire type.
The user exchanges Speed stats with the target.
The user stabs the target with a sharp horn. This\nattack never misses.
The user heals the target’s status condition. If the\nmove succeeds, it also restores the user’s own HP.
The user attacks the target by dancing very hard.\nThe user’s type determines the type of this move.
If the Pokémon the user has inflicted damage on\nhave already used their moves, this move eliminates\nthe effect of the target’s Ability.
The user lands an intense kick of tropical origins on\nthe target. This also lowers the target’s Attack stat.
The user instructs the target to use the target’s last\nmove again.
The user first heats up its beak, and then it attacks\nthe target. Making direct contact with the Pokémon\nwhile it’s heating up its beak results in a burn.
The user rubs the scales on its entire body and\nmakes a huge noise to attack the opposing Pokémon.\nThe user’s Defense stat goes down after the attack.
The user uses its body like a hammer to attack the\ntarget and inflict damage.
The user swings its body around violently to inflict\ndamage on everything in its vicinity.
This move reduces damage from physical and\nspecial moves for five turns. This can be used only\nin a hailstorm.
The user, Decidueye, creates countless arrows\nusing its Z-Power and shoots the target with\nfull force.
The user, Incineroar, strengthens its body using\nits Z-Power and crashes into the target with\nfull force.
The user, Primarina, summons a massive amount of \nwater using its Z-Power and attacks the target with \nfull force.
The user, the Land Spirit Pokémon, obtains Alola’s\nenergy using its Z-Power and attacks the target with\nfull force. This reduces the target’s HP greatly.
After obtaining Z-Power, the user, Marshadow,\npunches and kicks the target consecutively\nwith full force.
After obtaining Z-Power, the user, Alolan Raichu,\nattacks the target with full force. This move leaves\nthe target with paralysis.
Z-Power brings out the true capabilities of the user,\nSnorlax. The Pokémon moves its enormous body\nenergetically and attacks the target with full force.
After obtaining Z-Power, the user, Eevee, gets\nenergy from its evolved friends and boosts its\nstats sharply.
After obtaining Z-Power, the user, Mew, attacks\nthe target with full force. The terrain will be charged\nwith psychic energy.
The user sets a shell trap. If the user is hit by a\nphysical move, the trap will explode and inflict\ndamage on the opposing Pokémon.
The user unleashes a strong beam. The attack’s\nrecoil harshly lowers the user’s Sp. Atk stat.
The user bites the target with its psychic\ncapabilities. This can also destroy Light Screen\nand Reflect.
Driven by frustration, the user attacks the target. If\nthe user’s previous move has failed, the power of\nthis move doubles.
The user attacks by beating the target with a\nbone that contains a spirit. This may also lower\nthe target’s Defense stat.
The user smashes into the target at high speed.\nThis move always goes first.
The user slams into the target using a full-force\nblast of water. This may also lower the target’s\nDefense stat.
The user shoots powerful lasers using the power of\na prism. The user can’t move on the next turn.
The user hides in the target’s shadow, steals\nthe target’s stat boosts, and then attacks.
The user slams into the target with the force of a\nmeteor. This move can be used on the target \nregardless of its Abilities.
The user emits a sinister ray to attack the target.\nThis move can be used on the target regardless of \nits Abilities.
The user gets teary eyed to make the target lose\nits combative spirit. This lowers the target’s\nAttack and Sp. Atk stats.
A strong electric blast crashes down on the target,\ngiving it an electric shock. This may also make the\ntarget flinch.
The user hits the target with the force of nature.\nIt halves the target’s HP.
Cloaking itself in high energy, the user slams into the\ntarget. The memory held determines the move’s type.
The user, Pikachu wearing a cap, powers up a jolt of\nelectricity using its Z-Power and unleashes it.\nCritical hits land more easily.
The user attacks everything around it by causing its\nown head to explode. This also damages the user.
The user attacks with electrically charged fists.\nThis move changes Normal-type moves to\nElectric-type moves.
The user attacks a target with a pillar of light. This\nmove inflicts Attack or Sp. Atk damage—whichever\nstat is higher for the user.
This attack inflicts Attack or Sp. Atk damage—\nwhichever stat is higher for the user, Necrozma. \nThis move ignores the target’s Ability.
After obtaining Z-Power, the user, Solgaleo,\nattacks the target with full force. This move can\nignore the effect of the target’s Ability.
After obtaining Z-Power, the user, Lunala,\nattacks the target with full force. This move can\nignore the effect of the target’s Ability.
After obtaining Z-Power, the user, Mimikyu,\npunches the target with full force.
After obtaining Z-Power, the user, Lycanroc,\nattacks the target with full force. This move negates\nthe effect on the battlefield.
After obtaining Z-Power, the user, Kommo-o,\nattacks the opposing Pokémon with full force. This\nmove boosts the user’s stats.

~~~~~~~~~~~~~~~
Text File : 118
~~~~~~~~~~~~~~~
———
Pound
Karate Chop
Double Slap
Stress Test
Mega Punch
Pay Day
Fire Punch
Ice Punch
Thunder Punch
Scratch
Vice Grip
Guillotine
Razor Wind
Swords Dance
Cut
Gust
Wing Attack
Whirlwind
Fly
Bind
Slam
Love Tap
Stomp
Double Kick
Mega Kick
Jump Kick
Rolling Kick
Diamond Dust
Headbutt
Horn Attack
Fury Attack
Horn Drill
Tackle
Body Slam
Wrap
Take Down
Thrash
Double-Edge
Tail Whip
Poison Sting
Twineedle
Pin Missile
Leer
Stalagbite
Growl
Roar
Sing
Supersonic
Sonic Boom
Disable
Acid
Ember
Flamethrower
Shiver Dance
Water Gun
Hydro Pump
Surf
Ice Beam
Blizzard
Psybeam
Bubble Beam
Aurora Beam
Hyper Beam
Peck
Drill Peck
Submission
Low Kick
Counter
Seismic Toss
Strength
Absorb
Mega Drain
Leech Seed
Growth
Razor Leaf
Solar Beam
Poison Powder
Stun Spore
Sleep Powder
Petal Dance
String Shot
Dragon Rage
Fire Spin
Thunder Shock
Thunderbolt
Thunder Wave
Thunder
Rock Throw
Earthquake
Fissure
Dig
Toxic
Quick Thinking
Psychic
Hypnosis
Meditate
Agility
Quick Attack
Rage
Teleport
Night Shade
Mimic
Screech
Double Team
Recover
Harden
Minimize
Smokescreen
Confuse Ray
Withdraw
Defense Curl
Barrier
Light Screen
Haze
Reflect
Focus Energy
Bide
Metronome
Mirror Move
Self-Destruct
Egg Bomb
Cow-Lick
Smog
Sludge
Bone Club
Fire Blast
Rising Tide
Clamp
Swift
Skull Bash
Spike Cannon
Constrict
Amnesia
Kinesis
Soft-Boiled
High Jump Kick
Glare
Dream Eater
Poison Gas
Eggsicute
Leech Life
Lovely Kiss
Sky Attack
Transform
Bubble
Dizzy Punch
Spore
Flash
Psywave
Despair
Acid Armor
Crabhammer
Holy Duty
Fury Swipes
Bonemerang
Rest
Rock Slide
Hyper Fang
Sharpen
Conversion
Tri Attack
Super Fang
Slash
Substitute
Struggle
Sketch
Triple Kick
Thief
Spider Web
Mind Reader
Nightmare
Flame Wheel
Snore
Curse
Flail
Conversion 2
Aeroblast
Cotton Spore
Reversal
Spite
Powder Snow
Protect
Mach Punch
Scary Face
Blind Spot
Sweet Kiss
Belly Drum
Sludge Bomb
Mud-Slap
Octazooka
Spikes
Zap Cannon
Foresight
Destiny Bond
Perish Song
Icy Wind
Detect
Bone Rush
Lock-On
Outrage
Sandstorm
Giga Drain
Endure
Charm
Rollout
False Swipe
Swagger
Milk Drink
Spark
Fury Cutter
Steel Wing
Mean Look
Attract
Sleep Talk
Heal Bell
Return
Present
Frustration
Safeguard
Pain Split
Sacred Fire
Magnitude
Dynamic Punch
Megahorn
Dragon Breath
Baton Pass
Encore
Pursuit
Rapid Spin
Sweet Scent
Iron Tail
Metal Claw
Vital Throw
Morning Sun
Synthesis
Moonlight
Hidden Power
Cross Chop
Twister
Rain Dance
Sunny Day
Crunch
Mirror Coat
Psych Up
Extreme Speed
Ancient Power
Shadow Ball
Future Sight
Rock Smash
Whirlpool
Beat Up
Fake Out
Uproar
Stockpile
Spit Up
Swallow
Heat Wave
Hail
Embellish
Flatter
Will-O-Wisp
Memento
Facade
Focus Punch
Smelling Salts
Follow Me
Nature Power
Charge
Taunt
Helping Hand
Trick
Role Play
Wish
Assist
Ingrain
Superpower
Magic Coat
Recycle
Revenge
Brick Break
Yawn
Knock Off
Endeavor
Eruption
Skill Swap
Imprison
Refresh
Grudge
Snatch
Secret Power
Dive
Arm Thrust
Camouflage
Tail Glow
Luster Purge
Mist Ball
Chicken Out
Teeter Dance
Blaze Kick
Mud Sport
Ice Ball
Needle Arm
Slack Off
Hyper Voice
Poison Fang
Crush Claw
Blast Burn
Hydro Cannon
Meteor Mash
Astonish
Weather Ball
Aromatherapy
Fake Tears
Air Cutter
Overheat
Odor Sleuth
Rock Tomb
Silver Wind
Metal Sound
Grass Whistle
Tickle
Cosmic Power
Water Spout
Signal Beam
Shadow Punch
Extrasensory
Sky Uppercut
Sand Tomb
Sheer Cold
Muddy Water
Bullet Seed
Aerial Ace
Icicle Spear
Iron Defense
Block
Howl
Dragon Claw
Frenzy Plant
Bulk Up
Bounce
Mud Shot
Poison Tail
Covet
Volt Tackle
Magical Leaf
Water Sport
Calm Mind
Leaf Blade
Dragon Dance
Rock Blast
Shock Wave
Water Pulse
Doom Desire
Psycho Boost
Roost
Gravity
Miracle Eye
Wake-Up Slap
Hammer Arm
Gyro Ball
Healing Wish
Brine
Natural Gift
Feint
Pluck
Tailwind
Acupressure
Metal Burst
U-turn
Close Combat
Payback
Assurance
Embargo
Fling
Psycho Shift
Trump Card
Heal Block
Wring Out
Power Trick
Gastro Acid
Lucky Chant
Me First
Copycat
Power Swap
Guard Swap
Punishment
Last Resort
Worry Seed
Sucker Punch
Toxic Spikes
Heart Swap
Aqua Ring
Magnet Rise
Flare Blitz
Force Palm
Aura Sphere
Rock Polish
Poison Jab
Dark Pulse
Night Slash
Aqua Tail
Seed Bomb
Air Slash
X-Scissor
Bug Buzz
Dragon Pulse
Dragon Rush
Power Gem
Drain Punch
Vacuum Wave
Focus Blast
Energy Ball
Brave Bird
Earth Power
Switcheroo
Giga Impact
Nasty Plot
Bullet Punch
Avalanche
Ice Shard
Shadow Claw
Thunder Fang
Ice Fang
Fire Fang
Shadow Sneak
Mud Bomb
Psycho Cut
Zen Headbutt
Mirror Shot
Flash Cannon
Rock Climb
Defog
Trick Room
Draco Meteor
Discharge
Lava Plume
Leaf Storm
Power Whip
Rock Wrecker
Cross Poison
Gunk Shot
Iron Head
Magnet Bomb
Stone Edge
Captivate
Stealth Rock
Grass Knot
Chatter
Judgment
Bug Bite
Charge Beam
Wood Hammer
Aqua Jet
Attack Order
Defend Order
Heal Order
Head Smash
Double Hit
Roar of Time
Spacial Rend
Lunar Dance
Crush Grip
Magma Storm
Dark Void
Seed Flare
Ominous Wind
Shadow Force
Hone Claws
Wide Guard
Guard Split
Power Split
Wonder Room
Psyshock
Venoshock
Autotomize
Rage Powder
Telekinesis
Magic Room
Smack Down
Storm Throw
Flame Burst
Sludge Wave
Quiver Dance
Heavy Slam
Synchronoise
Electro Ball
Soak
Flame Charge
Coil
Low Sweep
Acid Spray
Foul Play
Simple Beam
Entrainment
After You
Round
Echoed Voice
Chip Away
Clear Smog
Stored Power
Quick Guard
Ally Switch
Scald
Shell Smash
Heal Pulse
Hex
Sky Drop
Shift Gear
Circle Throw
Incinerate
Quash
Acrobatics
Reflect Type
Retaliate
Final Gambit
Bestow
Inferno
Water Pledge
Fire Pledge
Grass Pledge
Volt Switch
Struggle Bug
Bulldoze
Frost Breath
Dragon Tail
Work Up
Electroweb
Wild Charge
Drill Run
Dual Chop
Heart Stamp
Horn Leech
Sacred Sword
Razor Shell
Heat Crash
Leaf Tornado
Steamroller
Cotton Guard
Night Daze
Psystrike
Tail Slap
Hurricane
Head Charge
Gear Grind
Searing Shot
Techno Blast
Relic Song
Secret Sword
Glaciate
Bolt Strike
Blue Flare
Fiery Dance
Freeze Shock
Ice Age
Snarl
Icicle Crash
V-create
Fusion Flare
Fusion Bolt
Flying Press
Mat Block
Belch
Rototiller
Sticky Web
Fell Stinger
Haunt
Trick-or-Treat
Noble Roar
Ion Deluge
Parabolic Charge
Forest’s Curse
Petal Blizzard
Freeze-Dry
Disarming Voice
Parting Shot
Topsy-Turvy
Draining Kiss
Crafty Shield
Flower Shield
Grassy Terrain
Misty Terrain
Electrify
Play Rough
Fairy Wind
Moonblast
Boomburst
Fairy Lock
King’s Shield
Play Nice
Confide
Diamond Storm
Steam Eruption
Hyperspace Hole
Water Shuriken
Mystical Fire
Spiky Shield
Aromatic Mist
Eerie Impulse
Venom Drench
Powder
Geomancy
Magnetic Flux
Happy Hour
Electric Terrain
Dazzling Gleam
Celebrate
Hold Hands
Baby-Doll Eyes
Nuzzle
Hold Back
Infestation
Power-Up Punch
Oblivion Wing
Thousand Arrows
Thousand Waves
Land’s Wrath
Light of Ruin
Origin Pulse
Precipice Blades
Dragon Ascent
Hyperspace Fury
Breakneck Blitz
Breakneck Blitz
All-Out Pummeling
All-Out Pummeling
Supersonic Skystrike
Supersonic Skystrike
Acid Downpour
Acid Downpour
Tectonic Rage
Tectonic Rage
Continental Crush
Continental Crush
Savage Spin-Out
Savage Spin-Out
Never-Ending Nightmare
Never-Ending Nightmare
Corkscrew Crash
Corkscrew Crash
Inferno Overdrive
Inferno Overdrive
Hydro Vortex
Hydro Vortex
Bloom Doom
Bloom Doom
Gigavolt Havoc
Gigavolt Havoc
Shattered Psyche
Shattered Psyche
Subzero Slammer
Subzero Slammer
Devastating Drake
Devastating Drake
Black Hole Eclipse
Black Hole Eclipse
Twinkle Tackle
Twinkle Tackle
Catastropika
Shore Up
First Impression
Baneful Bunker
Spirit Shackle
Darkest Lariat
Sparkling Aria
Ice Hammer
Floral Healing
High Horsepower
Strength Sap
Solar Blade
Speed Weed
Spotlight
Toxic Thread
Laser Focus
Gear Up
Throat Chop
Pollen Puff
Anchor Shot
Psychic Terrain
Lunge
Fire Lash
Power Trip
Burn Up
Speed Swap
Smart Strike
Purify
Revelation Dance
Core Enforcer
Trop Kick
Instruct
Beak Blast
Clanging Scales
Dragon Hammer
Brutal Swing
Aurora Veil
Sinister Arrow Raid
Malicious Moonsault
Oceanic Operetta
Guardian of Alola
Soul-Stealing 7-Star Strike
Stoked Sparksurfer
Pulverizing Pancake
Extreme Evoboost
Genesis Supernova
Shell Trap
Fleur Cannon
Psychic Fangs
Stomping Tantrum
Shadow Bone
Accelerock
Liquidation
Prismatic Laser
Spectral Thief
Sunsteel Strike
Moongeist Beam
Tearful Look
Zing Zap
Nature’s Madness
Multi-Attack
10,000,000 Volt Thunderbolt
Mind Blown
Plasma Fists
Photon Geyser
Light That Burns the Sky
Searing Sunraze Smash
Menacing Moonraze Maelstrom
Let’s Snuggle Forever
Splintered Stormshards
Clangorous Soulblaze
~~~~~~~~~~~~~~~
Text File : 119
~~~~~~~~~~~~~~~









































































































































































































One form





















































































































































Normal






























Kyogre
Groudon


Normal Forme

























Plant Cloak
Plant Cloak







Overcast Form
West Sea
West Sea























































Rotom







Altered Forme




Land Forme
Arceus
























































Red-Striped Form




Standard Mode





























Spring Form
Spring Form






















































Incarnate Forme
Incarnate Forme


Incarnate Forme
Kyurem
Ordinary Form
Aria Forme
Genesect
















Icy Snow Pattern


Red Flower
Red Flower
Red Flower




Natural Form

Male


Shield Forme




























Average Size
Average Size




Neutral Mode

50% Forme

Hoopa Confined




















Baile Style



Midday Form
Solo Form


























Type: Normal
Meteor Form



Disguised Form






























Mega Venusaur
Mega Charizard X
Mega Charizard Y
Mega Blastoise
Mega Beedrill
Mega Pidgeot
Alola Form
Alola Form

Original Cap
Hoenn Cap
Sinnoh Cap
Unova Cap
Kalos Cap
Alola Cap
Partner Cap
Alola Form
Alola Form
Alola Form
Alola Form
Alola Form
Alola Form
Alola Form
Alola Form
Alola Form
Mega Alakazam
Alola Form
Alola Form
Alola Form
Mega Slowbro
Alola Form
Alola Form
Mega Gengar
Alola Form
Alola Form

Mega Kangaskhan
Mega Pinsir
Mega Gyarados
Mega Aerodactyl
Mega Mewtwo X
Mega Mewtwo Y
Mega Ampharos
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
One form
Mega Steelix
Mega Scizor
Mega Heracross
Mega Houndoom
Mega Tyranitar
Mega Sceptile
Mega Blaziken
Mega Swampert
Mega Gardevoir
Mega Sableye
Mega Mawile
Mega Aggron
Mega Medicham
Mega Manectric
Mega Sharpedo
Mega Camerupt
Mega Altaria
Sunny Form
Rainy Form
Snowy Form
Mega Banette
Mega Absol
Mega Glalie
Mega Salamence
Mega Metagross
Mega Latias
Mega Latios
Primal Reversion
Primal Reversion
Mega Rayquaza
Attack Forme
Defense Forme
Speed Forme
Sandy Cloak
Trash Cloak
Sandy Cloak
Trash Cloak


Sunshine Form
East Sea
East Sea
Mega Lopunny
Mega Garchomp
Mega Lucario
Mega Abomasnow
Mega Gallade
Heat Rotom
Wash Rotom
Frost Rotom
Fan Rotom
Mow Rotom
Origin Forme
Sky Forme
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Arceus
Mega Audino
Blue-Striped Form
Zen Mode
Summer Form
Autumn Form
Winter Form
Summer Form
Autumn Form
Winter Form
Therian Forme
Therian Forme
Therian Forme
White Kyurem
Black Kyurem
Resolute Form
Pirouette Forme
Genesect
Genesect
Genesect
Genesect

Ash-Greninja






































Polar Pattern
Tundra Pattern
Continental Pattern
Garden Pattern
Elegant Pattern
Meadow Pattern
Modern Pattern
Marine Pattern
Archipelago Pattern
High Plains Pattern
Sandstorm Pattern
River Pattern
Monsoon Pattern
Savanna Pattern
Sun Pattern
Ocean Pattern
Jungle Pattern
Fancy Pattern
Poké Ball Pattern
Yellow Flower
Orange Flower
Blue Flower
White Flower
Yellow Flower
Orange Flower
Blue Flower
White Flower
Eternal Flower
Yellow Flower
Orange Flower
Blue Flower
White Flower
Heart Trim
Star Trim
Diamond Trim
Debutante Trim
Matron Trim
Dandy Trim
La Reine Trim
Kabuki Trim
Pharaoh Trim
Female
Blade Forme
Small Size
Large Size
Super Size
Small Size
Large Size
Super Size
Active Mode
10% Forme
10% Forme
50% Forme
Complete Forme
Mega Diancie
Hoopa Unbound


Pom-Pom Style
Pa’u Style
Sensu Style


Midnight Form
Dusk Form
School Form



Type: Fighting
Type: Flying
Type: Poison
Type: Ground
Type: Rock
Type: Bug
Type: Ghost
Type: Steel
Type: Fire
Type: Water
Type: Grass
Type: Electric
Type: Psychic
Type: Ice
Type: Dragon
Type: Dark
Type: Fairy
Meteor Form
Meteor Form
Meteor Form
Meteor Form
Meteor Form
Meteor Form
Red Core
Orange Core
Yellow Core
Green Core
Blue Core
Indigo Core
Violet Core

Busted Form



Dusk Mane
Dawn Wings
Pure Necrozma
Original Color
~~~~~~~~~~~~~~~
Text File : 120
~~~~~~~~~~~~~~~
???'??"
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2'11"
3'11"
1'00"
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3'03"
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3'11"
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3'03"
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4'03"
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3'07"
4'03"
4'11"
4'07"
3'07"
4'03"
4'11"
4'07"
2'11"
21'04"
8'02"
1'00"
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3'03"
2'07"
2'11"
2'07"
1'04"
3'03"
1'08"
4'03"
5'11"
6'11"
5'07"
5'03"
6'07"
5'11"
13'01"
7'03"
6'07"
1'04"
2'11"
3'11"
5'11"
1'08"
2'11"
5'07"
2'00"
3'07"
7'07"
2'07"
5'11"
2'04"
5'03"
3'03"
4'07"
1'08"
3'07"
5'11"
1'08"
3'11"
1'00"
1'00"
1'00"
1'00"
2'00"
0'08"
4'11"
2'00"
2'07"
4'07"
1'04"
1'04"
2'07"
3'11"
3'07"
1'04"
2'00"
2'07"
2'07"
1'00"
2'07"
3'11"
1'04"
4'07"
2'11"
3'03"
1'08"
6'07"
2'04"
1'08"
4'03"
4'11"
2'00"
3'11"
4'11"
3'07"
30'02"
2'00"
4'07"
1'08"
5'11"
2'00"
4'11"
2'11"
2'00"
5'11"
2'04"
2'07"
1'04"
3'07"
2'00"
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2'11"
2'11"
6'11"
5'07"
2'00"
4'07"
5'11"
1'08"
3'07"
2'00"
4'07"
3'11"
2'04"
4'07"
1'04"
2'00"
2'04"
3'11"
4'11"
6'03"
6'11"
6'07"
2'00"
3'11"
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17'01"
12'06"
2'00"
1'08"
2'11"
5'07"
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47'07"
2'04"
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1'08"
2'04"
2'11"
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2'04"
3'07"
6'07"
1'04"
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8'10"
3'03"
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1'04"
2'11"
2'00"
3'07"
1'08"
4'11"
3'03"
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1'00"
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2'00"
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2'07"
5'03"
6'07"
2'00"
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2'04"
4'11"
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3'07"
4'07"
1'04"
5'07"
5'11"
3'03"
2'00"
2'00"
3'07"
4'11"
2'00"
3'11"
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5'11"
6'03"
4'07"
6'07"
14'09"
11'06"
23'00"
1'00"
5'07"
1'04"
3'07"
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1'08"
2'11"
3'11"
1'04"
2'07"
5'07"
1'00"
2'00"
3'11"
1'08"
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1'00"
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1'08"
2'11"
4'07"
0'08"
2'11"
2'11"
5'03"
1'08"
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0'08"
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2'11"
1'00"
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1'04"
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3'07"
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1'00"
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2'11"
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1'08"
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0'08"
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1'08"
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1'08"
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2'00"
1'08"
3'03"
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2'00"
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2'04"
4'03"
4'07"
1'04"
3'11"
3'03"
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6'07"
5'11"
5'03"
4'11"
6'03"
3'03"
2'07"
6'07"
8'02"
2'11"
5'03"
4'07"
7'03"
4'03"
1'00"
1'00"
1'00"
1'00"
17'09"
13'09"
5'07"
12'02"
14'09"
4'11"
1'04"
1'00"
4'11"
0'08"
10'06"
1'04"
2'00"
2'07"
10'10"
1'08"
3'03"
5'03"
1'08"
2'07"
4'11"
1'08"
3'07"
1'04"
2'11"
3'11"
1'04"
3'07"
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3'07"
2'00"
3'03"
2'00"
3'03"
2'00"
3'07"
1'00"
2'00"
3'11"
2'07"
5'03"
1'04"
2'11"
5'07"
1'04"
2'11"
1'00"
2'04"
3'07"
2'00"
3'11"
4'07"
1'08"
2'07"
4'11"
4'03"
4'07"
1'00"
1'08"
3'11"
1'04"
3'11"
8'02"
1'00"
2'04"
1'08"
3'07"
3'03"
2'04"
3'03"
4'11"
2'00"
4'03"
3'03"
1'00"
4'07"
2'00"
3'07"
4'07"
1'08"
5'07"
2'04"
3'11"
1'08"
4'07"
2'00"
6'03"
2'04"
5'03"
1'04"
1'08"
1'04"
2'04"
4'11"
1'00"
2'00"
3'03"
1'08"
4'03"
1'04"
3'07"
4'03"
2'00"
6'03"
1'04"
1'08"
3'03"
0'08"
2'00"
3'11"
7'03"
3'11"
0'04"
2'07"
2'00"
3'03"
1'00"
2'00"
2'00"
0'08"
3'11"
6'11"
1'08"
3'03"
1'00"
2'00"
3'03"
2'00"
3'03"
5'11"
1'08"
8'06"
3'07"
1'04"
2'07"
2'04"
2'11"
4'07"
5'03"
3'03"
9'02"
1'08"
5'03"
5'03"
1'08"
4'11"
1'08"
3'11"
4'07"
1'00"
2'07"
4'07"
5'11"
3'07"
5'03"
6'11"
6'03"
6'07"
4'11"
4'11"
10'06"
9'06"
4'11"
9'10"
4'07"
2'00"
4'11"
1'04"
2'04"
5'03"
1'04"
3'03"
4'11"
1'00"
2'00"
4'11"
1'04"
3'03"
1'00"
2'04"
3'11"
1'00"
1'00"
3'11"
2'00"
4'11"
0'04"
0'08"
3'07"
2'11"
5'07"
2'00"
6'11"
3'11"
1'00"
2'00"
2'07"
2'07"
5'07"
0'08"
2'07"
1'04"
2'07"
1'04"
4'11"
1'08"
4'03"
1'08"
5'11"
1'08"
4'03"
1'08"
3'03"
2'07"
8'02"
4'03"
8'10"
3'03"
2'07"
0'08"
1'00"
1'00"
2'07"
6'07"
0'08"
1'04"
4'11"
1'04"
2'11"
3'03"
6'07"
1'08"
4'11"
9'10"
19'00"
16'05"
2'04"
1'08"
5'07"
1'00"
2'04"
5'03"
1'04"
2'04"
5'11"
1'04"
2'00"
5'11"
1'00"
2'00"
3'07"
1'04"
2'04"
1'04"
1'08"
4'11"
2'00"
5'07"
2'00"
0'04"
0'08"
1'08"
2'07"
0'08"
1'04"
2'04"
3'03"
8'02"
1'00"
5'11"
1'00"
2'11"
0'08"
3'03"
2'00"
3'11"
1'08"
6'11"
1'00"
2'04"
3'11"
0'04"
4'11"
6'07"
1'08"
6'07"
1'08"
4'03"
1'00"
6'03"
7'07"
1'00"
1'04"
6'07"
1'00"
0'08"
2'11"
9'10"
12'10"
2'00"
3'11"
5'03"
5'11"
3'11"
6'03"
4'03"
0'08"
0'04"
11'02"
13'01"
3'11"
7'10"
5'11"
12'06"
30'02"
1'00"
18'01"
7'10"
3'03"
2'04"
2'00"
11'10"
18'01"
5'11"
4'11"

7'10"
5'07"
5'07"
5'03"
4'07"
7'03"
1'00"
2'04"
2'04"
1'04"
1'04"
1'04"
1'04"
1'04"
1'04"
1'04"
2'04"
2'04"
3'11"
2'00"
3'07"
0'08"
2'04"
1'04"
3'07"
3'11"
1'04"
3'03"
5'07"
6'07"
2'04"
3'03"
4'07"
35'09"
3'03"
3'03"
7'03"
5'07"
21'04"
6'11"
7'07"
4'11"
4'07"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
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1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
1'08"
34'05"
6'07"
5'07"
6'03"
8'02"
6'03"
6'03"
6'03"
5'03"
1'08"
3'03"
7'03"
4'03"
5'11"
8'02"
8'02"
4'11"
1'00"
1'00"
1'00"
3'11"
3'11"
6'11"
5'11"
8'02"
5'11"
7'07"
32'02"
16'05"
35'05"
5'07"
5'07"
5'07"
0'08"
0'08"
1'08"
1'08"


1'08"
1'00"
2'11"
4'03"
6'03"
4'03"
8'10"
5'03"
1'00"
1'00"
1'00"
1'00"
1'00"
22'08"
1'04"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
10'06"
4'11"
3'03"
4'03"
2'00"
2'00"
2'00"
6'03"
6'03"
6'03"
4'07"
9'10"
4'03"
11'10"
10'10"
4'07"
2'00"
4'11"
4'11"
4'11"
4'11"
4'11"
4'11"






































3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
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3'11"
3'11"
3'11"
3'11"
3'11"
0'04"
0'04"
0'04"
0'04"
0'08"
0'08"
0'08"
0'08"
0'08"
3'07"
3'07"
3'07"
3'07"
3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
3'11"
2'00"
5'07"
1'00"
1'08"
2'07"
2'04"
3'07"
5'07"
9'10"
3'11"
3'11"
16'05"
14'09"
3'07"
21'04"
2'04"
4'11"
2'00"
2'00"
2'00"


3'07"
2'07"
26'11"

2'11"
3'11"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
7'07"
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1'00"
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1'00"
1'00"
1'00"
1'00"
1'00"
1'00"
1'00"
1'00"
1'00"
1'00"

0'08"
0'08"
0'08"
5'03"
12'06"
13'09"
24'07"
3'03"
[~ 1118]
[~ 1119]
[~ 1120]
[~ 1121]
[~ 1122]
~~~~~~~~~~~~~~~
Text File : 121
~~~~~~~~~~~~~~~
????? Pokémon
Seed Pokémon
Seed Pokémon
Seed Pokémon
Lizard Pokémon
Flame Pokémon
Flame Pokémon
Tiny Turtle Pokémon
Turtle Pokémon
Shellfish Pokémon
Worm Pokémon
Cocoon Pokémon
Butterfly Pokémon
Hairy Bug Pokémon
Cocoon Pokémon
Poison Bee Pokémon
Tiny Bird Pokémon
Bird Pokémon
Bird Pokémon
Mouse Pokémon
Mouse Pokémon
Tiny Bird Pokémon
Beak Pokémon
Snake Pokémon
Cobra Pokémon
Mouse Pokémon
Mouse Pokémon
Mouse Pokémon
Mouse Pokémon
Poison Pin Pokémon
Poison Pin Pokémon
Drill Pokémon
Poison Pin Pokémon
Poison Pin Pokémon
Drill Pokémon
Fairy Pokémon
Fairy Pokémon
Fox Pokémon
Fox Pokémon
Balloon Pokémon
Balloon Pokémon
Bat Pokémon
Bat Pokémon
Weed Pokémon
Weed Pokémon
Flower Pokémon
Mushroom Pokémon
Mushroom Pokémon
Insect Pokémon
Poison Moth Pokémon
Mole Pokémon
Mole Pokémon
Scratch Cat Pokémon
Classy Cat Pokémon
Duck Pokémon
Duck Pokémon
Pig Monkey Pokémon
Pig Monkey Pokémon
Puppy Pokémon
Legendary Pokémon
Tadpole Pokémon
Tadpole Pokémon
Tadpole Pokémon
Psi Pokémon
Psi Pokémon
Psi Pokémon
Superpower Pokémon
Superpower Pokémon
Superpower Pokémon
Flower Pokémon
Flycatcher Pokémon
Flycatcher Pokémon
Jellyfish Pokémon
Jellyfish Pokémon
Rock Pokémon
Rock Pokémon
Megaton Pokémon
Fire Horse Pokémon
Fire Horse Pokémon
Dopey Pokémon
Hermit Crab Pokémon
Magnet Pokémon
Magnet Pokémon
Wild Duck Pokémon
Twin Bird Pokémon
Triple Bird Pokémon
Sea Lion Pokémon
Sea Lion Pokémon
Sludge Pokémon
Sludge Pokémon
Bivalve Pokémon
Bivalve Pokémon
Gas Pokémon
Gas Pokémon
Shadow Pokémon
Rock Snake Pokémon
Hypnosis Pokémon
Hypnosis Pokémon
River Crab Pokémon
Pincer Pokémon
Ball Pokémon
Ball Pokémon
Egg Pokémon
Coconut Pokémon
Lonely Pokémon
Bone Keeper Pokémon
Kicking Pokémon
Punching Pokémon
Licking Pokémon
Poison Gas Pokémon
Poison Gas Pokémon
Spikes Pokémon
Drill Pokémon
Egg Pokémon
Vine Pokémon
Parent Pokémon
Dragon Pokémon
Dragon Pokémon
Goldfish Pokémon
Goldfish Pokémon
Star Shape Pokémon
Mysterious Pokémon
Barrier Pokémon
Mantis Pokémon
Human Shape Pokémon
Electric Pokémon
Spitfire Pokémon
Stag Beetle Pokémon
Wild Bull Pokémon
Fish Pokémon
Atrocious Pokémon
Transport Pokémon
Transform Pokémon
Evolution Pokémon
Bubble Jet Pokémon
Lightning Pokémon
Flame Pokémon
Virtual Pokémon
Spiral Pokémon
Spiral Pokémon
Shellfish Pokémon
Shellfish Pokémon
Fossil Pokémon
Sleeping Pokémon
Freeze Pokémon
Electric Pokémon
Flame Pokémon
Dragon Pokémon
Dragon Pokémon
Dragon Pokémon
Genetic Pokémon
New Species Pokémon
Leaf Pokémon
Leaf Pokémon
Herb Pokémon
Fire Mouse Pokémon
Volcano Pokémon
Volcano Pokémon
Big Jaw Pokémon
Big Jaw Pokémon
Big Jaw Pokémon
Scout Pokémon
Long Body Pokémon
Owl Pokémon
Owl Pokémon
Five Star Pokémon
Five Star Pokémon
String Spit Pokémon
Long Leg Pokémon
Bat Pokémon
Angler Pokémon
Light Pokémon
Tiny Mouse Pokémon
Star Shape Pokémon
Balloon Pokémon
Spike Ball Pokémon
Happiness Pokémon
Tiny Bird Pokémon
Mystic Pokémon
Wool Pokémon
Wool Pokémon
Light Pokémon
Flower Pokémon
Aqua Mouse Pokémon
Aqua Rabbit Pokémon
Imitation Pokémon
Frog Pokémon
Cottonweed Pokémon
Cottonweed Pokémon
Cottonweed Pokémon
Long Tail Pokémon
Seed Pokémon
Sun Pokémon
Clear Wing Pokémon
Water Fish Pokémon
Water Fish Pokémon
Sun Pokémon
Moonlight Pokémon
Darkness Pokémon
Royal Pokémon
Screech Pokémon
Symbol Pokémon
Patient Pokémon
Long Neck Pokémon
Bagworm Pokémon
Bagworm Pokémon
Land Snake Pokémon
Fly Scorpion Pokémon
Iron Snake Pokémon
Fairy Pokémon
Fairy Pokémon
Balloon Pokémon
Pincer Pokémon
Mold Pokémon
Single Horn Pokémon
Sharp Claw Pokémon
Little Bear Pokémon
Hibernator Pokémon
Lava Pokémon
Lava Pokémon
Pig Pokémon
Swine Pokémon
Coral Pokémon
Jet Pokémon
Jet Pokémon
Delivery Pokémon
Kite Pokémon
Armor Bird Pokémon
Dark Pokémon
Dark Pokémon
Dragon Pokémon
Long Nose Pokémon
Armor Pokémon
Virtual Pokémon
Big Horn Pokémon
Painter Pokémon
Scuffle Pokémon
Handstand Pokémon
Kiss Pokémon
Electric Pokémon
Live Coal Pokémon
Milk Cow Pokémon
Happiness Pokémon
Thunder Pokémon
Volcano Pokémon
Aurora Pokémon
Rock Skin Pokémon
Hard Shell Pokémon
Armor Pokémon
Diving Pokémon
Rainbow Pokémon
Time Travel Pokémon
Wood Gecko Pokémon
Wood Gecko Pokémon
Forest Pokémon
Chick Pokémon
Young Fowl Pokémon
Blaze Pokémon
Mud Fish Pokémon
Mud Fish Pokémon
Mud Fish Pokémon
Bite Pokémon
Bite Pokémon
Tiny Raccoon Pokémon
Rushing Pokémon
Worm Pokémon
Cocoon Pokémon
Butterfly Pokémon
Cocoon Pokémon
Poison Moth Pokémon
Water Weed Pokémon
Jolly Pokémon
Carefree Pokémon
Acorn Pokémon
Wily Pokémon
Wicked Pokémon
Tiny Swallow Pokémon
Swallow Pokémon
Seagull Pokémon
Water Bird Pokémon
Feeling Pokémon
Emotion Pokémon
Embrace Pokémon
Pond Skater Pokémon
Eyeball Pokémon
Mushroom Pokémon
Mushroom Pokémon
Slacker Pokémon
Wild Monkey Pokémon
Lazy Pokémon
Trainee Pokémon
Ninja Pokémon
Shed Pokémon
Whisper Pokémon
Big Voice Pokémon
Loud Noise Pokémon
Guts Pokémon
Arm Thrust Pokémon
Polka Dot Pokémon
Compass Pokémon
Kitten Pokémon
Prim Pokémon
Darkness Pokémon
Deceiver Pokémon
Iron Armor Pokémon
Iron Armor Pokémon
Iron Armor Pokémon
Meditate Pokémon
Meditate Pokémon
Lightning Pokémon
Discharge Pokémon
Cheering Pokémon
Cheering Pokémon
Firefly Pokémon
Firefly Pokémon
Thorn Pokémon
Stomach Pokémon
Poison Bag Pokémon
Savage Pokémon
Brutal Pokémon
Ball Whale Pokémon
Float Whale Pokémon
Numb Pokémon
Eruption Pokémon
Coal Pokémon
Bounce Pokémon
Manipulate Pokémon
Spot Panda Pokémon
Ant Pit Pokémon
Vibration Pokémon
Mystic Pokémon
Cactus Pokémon
Scarecrow Pokémon
Cotton Bird Pokémon
Humming Pokémon
Cat Ferret Pokémon
Fang Snake Pokémon
Meteorite Pokémon
Meteorite Pokémon
Whiskers Pokémon
Whiskers Pokémon
Ruffian Pokémon
Rogue Pokémon
Clay Doll Pokémon
Clay Doll Pokémon
Sea Lily Pokémon
Barnacle Pokémon
Old Shrimp Pokémon
Plate Pokémon
Fish Pokémon
Tender Pokémon
Weather Pokémon
Color Swap Pokémon
Puppet Pokémon
Marionette Pokémon
Requiem Pokémon
Beckon Pokémon
Fruit Pokémon
Wind Chime Pokémon
Disaster Pokémon
Bright Pokémon
Snow Hat Pokémon
Face Pokémon
Clap Pokémon
Ball Roll Pokémon
Ice Break Pokémon
Bivalve Pokémon
Deep Sea Pokémon
South Sea Pokémon
Longevity Pokémon
Rendezvous Pokémon
Rock Head Pokémon
Endurance Pokémon
Dragon Pokémon
Iron Ball Pokémon
Iron Claw Pokémon
Iron Leg Pokémon
Rock Peak Pokémon
Iceberg Pokémon
Iron Pokémon
Eon Pokémon
Eon Pokémon
Sea Basin Pokémon
Continent Pokémon
Sky High Pokémon
Wish Pokémon
DNA Pokémon
Tiny Leaf Pokémon
Grove Pokémon
Continent Pokémon
Chimp Pokémon
Playful Pokémon
Flame Pokémon
Penguin Pokémon
Penguin Pokémon
Emperor Pokémon
Starling Pokémon
Starling Pokémon
Predator Pokémon
Plump Mouse Pokémon
Beaver Pokémon
Cricket Pokémon
Cricket Pokémon
Flash Pokémon
Spark Pokémon
Gleam Eyes Pokémon
Bud Pokémon
Bouquet Pokémon
Head Butt Pokémon
Head Butt Pokémon
Shield Pokémon
Shield Pokémon
Bagworm Pokémon
Bagworm Pokémon
Moth Pokémon
Tiny Bee Pokémon
Beehive Pokémon
EleSquirrel Pokémon
Sea Weasel Pokémon
Sea Weasel Pokémon
Cherry Pokémon
Blossom Pokémon
Sea Slug Pokémon
Sea Slug Pokémon
Long Tail Pokémon
Balloon Pokémon
Blimp Pokémon
Rabbit Pokémon
Rabbit Pokémon
Magical Pokémon
Big Boss Pokémon
Catty Pokémon
Tiger Cat Pokémon
Bell Pokémon
Skunk Pokémon
Skunk Pokémon
Bronze Pokémon
Bronze Bell Pokémon
Bonsai Pokémon
Mime Pokémon
Playhouse Pokémon
Music Note Pokémon
Forbidden Pokémon
Land Shark Pokémon
Cave Pokémon
Mach Pokémon
Big Eater Pokémon
Emanation Pokémon
Aura Pokémon
Hippo Pokémon
Heavyweight Pokémon
Scorpion Pokémon
Ogre Scorpion Pokémon
Toxic Mouth Pokémon
Toxic Mouth Pokémon
Bug Catcher Pokémon
Wing Fish Pokémon
Neon Pokémon
Kite Pokémon
Frost Tree Pokémon
Frost Tree Pokémon
Sharp Claw Pokémon
Magnet Area Pokémon
Licking Pokémon
Drill Pokémon
Vine Pokémon
Thunderbolt Pokémon
Blast Pokémon
Jubilee Pokémon
Ogre Darner Pokémon
Verdant Pokémon
Fresh Snow Pokémon
Fang Scorpion Pokémon
Twin Tusk Pokémon
Virtual Pokémon
Blade Pokémon
Compass Pokémon
Gripper Pokémon
Snow Land Pokémon
Plasma Pokémon
Knowledge Pokémon
Emotion Pokémon
Willpower Pokémon
Temporal Pokémon
Spatial Pokémon
Lava Dome Pokémon
Colossal Pokémon
Renegade Pokémon
Lunar Pokémon
Sea Drifter Pokémon
Seafaring Pokémon
Pitch-Black Pokémon
Gratitude Pokémon
Alpha Pokémon
Victory Pokémon
Grass Snake Pokémon
Grass Snake Pokémon
Regal Pokémon
Fire Pig Pokémon
Fire Pig Pokémon
Mega Fire Pig Pokémon
Sea Otter Pokémon
Discipline Pokémon
Formidable Pokémon
Scout Pokémon
Lookout Pokémon
Puppy Pokémon
Loyal Dog Pokémon
Big-Hearted Pokémon
Devious Pokémon
Cruel Pokémon
Grass Monkey Pokémon
Thorn Monkey Pokémon
High Temp Pokémon
Ember Pokémon
Spray Pokémon
Geyser Pokémon
Dream Eater Pokémon
Drowsing Pokémon
Tiny Pigeon Pokémon
Wild Pigeon Pokémon
Proud Pokémon
Electrified Pokémon
Thunderbolt Pokémon
Mantle Pokémon
Ore Pokémon
Compressed Pokémon
Bat Pokémon
Courting Pokémon
Mole Pokémon
Subterrene Pokémon
Hearing Pokémon
Muscular Pokémon
Muscular Pokémon
Muscular Pokémon
Tadpole Pokémon
Vibration Pokémon
Vibration Pokémon
Judo Pokémon
Karate Pokémon
Sewing Pokémon
Leaf-Wrapped Pokémon
Nurturing Pokémon
Centipede Pokémon
Curlipede Pokémon
Megapede Pokémon
Cotton Puff Pokémon
Windveiled Pokémon
Bulb Pokémon
Flowering Pokémon
Hostile Pokémon
Desert Croc Pokémon
Desert Croc Pokémon
Intimidation Pokémon
Zen Charm Pokémon
Blazing Pokémon
Cactus Pokémon
Rock Inn Pokémon
Stone Home Pokémon
Shedding Pokémon
Hoodlum Pokémon
Avianoid Pokémon
Spirit Pokémon
Coffin Pokémon
Prototurtle Pokémon
Prototurtle Pokémon
First Bird Pokémon
First Bird Pokémon
Trash Bag Pokémon
Trash Heap Pokémon
Tricky Fox Pokémon
Illusion Fox Pokémon
Chinchilla Pokémon
Scarf Pokémon
Fixation Pokémon
Manipulate Pokémon
Astral Body Pokémon
Cell Pokémon
Mitosis Pokémon
Multiplying Pokémon
Water Bird Pokémon
White Bird Pokémon
Fresh Snow Pokémon
Icy Snow Pokémon
Snowstorm Pokémon
Season Pokémon
Season Pokémon
Sky Squirrel Pokémon
Clamping Pokémon
Cavalry Pokémon
Mushroom Pokémon
Mushroom Pokémon
Floating Pokémon
Floating Pokémon
Caring Pokémon
Attaching Pokémon
EleSpider Pokémon
Thorn Seed Pokémon
Thorn Pod Pokémon
Gear Pokémon
Gear Pokémon
Gear Pokémon
EleFish Pokémon
EleFish Pokémon
EleFish Pokémon
Cerebral Pokémon
Cerebral Pokémon
Candle Pokémon
Lamp Pokémon
Luring Pokémon
Tusk Pokémon
Axe Jaw Pokémon
Axe Jaw Pokémon
Chill Pokémon
Freezing Pokémon
Crystallizing Pokémon
Snail Pokémon
Shell Out Pokémon
Trap Pokémon
Martial Arts Pokémon
Martial Arts Pokémon
Cave Pokémon
Automaton Pokémon
Automaton Pokémon
Sharp Blade Pokémon
Sword Blade Pokémon
Bash Buffalo Pokémon
Eaglet Pokémon
Valiant Pokémon
Diapered Pokémon
Bone Vulture Pokémon
Anteater Pokémon
Iron Ant Pokémon
Irate Pokémon
Hostile Pokémon
Brutal Pokémon
Torch Pokémon
Sun Pokémon
Iron Will Pokémon
Cavern Pokémon
Grassland Pokémon
Cyclone Pokémon
Bolt Strike Pokémon
Vast White Pokémon
Deep Black Pokémon
Abundance Pokémon
Boundary Pokémon
Colt Pokémon
Melody Pokémon
Paleozoic Pokémon
Spiny Nut Pokémon
Spiny Armor Pokémon
Spiny Armor Pokémon
Fox Pokémon
Fox Pokémon
Fox Pokémon
Bubble Frog Pokémon
Bubble Frog Pokémon
Ninja Pokémon
Digging Pokémon
Digging Pokémon
Tiny Robin Pokémon
Ember Pokémon
Scorching Pokémon
Scatterdust Pokémon
Scatterdust Pokémon
Scale Pokémon
Lion Cub Pokémon
Royal Pokémon
Single Bloom Pokémon
Single Bloom Pokémon
Garden Pokémon
Mount Pokémon
Mount Pokémon
Playful Pokémon
Daunting Pokémon
Poodle Pokémon
Restraint Pokémon
Constraint Pokémon
Sword Pokémon
Sword Pokémon
Royal Sword Pokémon
Perfume Pokémon
Fragrance Pokémon
Cotton Candy Pokémon
Meringue Pokémon
Revolving Pokémon
Overturning Pokémon
Two-Handed Pokémon
Collective Pokémon
Mock Kelp Pokémon
Mock Kelp Pokémon
Water Gun Pokémon
Howitzer Pokémon
Generator Pokémon
Generator Pokémon
Royal Heir Pokémon
Despot Pokémon
Tundra Pokémon
Tundra Pokémon
Intertwining Pokémon
Wrestling Pokémon
Antenna Pokémon
Jewel Pokémon
Soft Tissue Pokémon
Soft Tissue Pokémon
Dragon Pokémon
Key Ring Pokémon
Stump Pokémon
Elder Tree Pokémon
Pumpkin Pokémon
Pumpkin Pokémon
Ice Chunk Pokémon
Iceberg Pokémon
Sound Wave Pokémon
Sound Wave Pokémon
Life Pokémon
Destruction Pokémon
Order Pokémon
Jewel Pokémon
Mischief Pokémon
Steam Pokémon
Grass Quill Pokémon
Blade Quill Pokémon
Arrow Quill Pokémon
Fire Cat Pokémon
Fire Cat Pokémon
Heel Pokémon
Sea Lion Pokémon
Pop Star Pokémon
Soloist Pokémon
Woodpecker Pokémon
Bugle Beak Pokémon
Cannon Pokémon
Loitering Pokémon
Stakeout Pokémon
Larva Pokémon
Battery Pokémon
Stag Beetle Pokémon
Boxing Pokémon
Woolly Crab Pokémon
Dancing Pokémon
Bee Fly Pokémon
Bee Fly Pokémon
Puppy Pokémon
Wolf Pokémon
Small Fry Pokémon
Brutal Star Pokémon
Brutal Star Pokémon
Donkey Pokémon
Draft Horse Pokémon
Water Bubble Pokémon
Water Bubble Pokémon
Sickle Grass Pokémon
Bloom Sickle Pokémon
Illuminating Pokémon
Illuminating Pokémon
Toxic Lizard Pokémon
Toxic Lizard Pokémon
Flailing Pokémon
Strong Arm Pokémon
Fruit Pokémon
Fruit Pokémon
Fruit Pokémon
Posy Picker Pokémon
Sage Pokémon
Teamwork Pokémon
Turn Tail Pokémon
Hard Scale Pokémon
Sand Heap Pokémon
Sand Castle Pokémon
Sea Cucumber Pokémon
Synthetic Pokémon
Synthetic Pokémon
Meteor Pokémon
Drowsing Pokémon
Blast Turtle Pokémon
Roly-Poly Pokémon
Disguise Pokémon
Gnash Teeth Pokémon
Placid Pokémon
Sea Creeper Pokémon
Scaly Pokémon
Scaly Pokémon
Scaly Pokémon
Land Spirit Pokémon
Land Spirit Pokémon
Land Spirit Pokémon
Land Spirit Pokémon
Nebula Pokémon
Protostar Pokémon
Sunne Pokémon
Moone Pokémon
Parasite Pokémon
Swollen Pokémon
Lissome Pokémon
Glowing Pokémon
Launch Pokémon
Drawn Sword Pokémon
Junkivore Pokémon
Prism Pokémon
Artificial Pokémon
Gloomdweller Pokémon
Poison Pin Pokémon
Poison Pin Pokémon
Rampart Pokémon
Fireworks Pokémon
Thunderclap Pokémon
Djinn Pokémon
~~~~~~~~~~~~~~~
Text File : 122
~~~~~~~~~~~~~~~
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4.0 lbs.
330.7 lbs.
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98.1 lbs.

342.8 lbs.
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55.1 lbs.
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1.5 lbs.
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172.4 lbs.
1014.1 lbs.
771.6 lbs.
507.1 lbs.
177.5 lbs.
[~ 1118]
[~ 1119]
[~ 1120]
[~ 1121]
[~ 1122]
~~~~~~~~~~~~~~~
Text File : 123
~~~~~~~~~~~~~~~
Pokédex Completion
[VAR NUM3(0000)]
%
[VAR NUM3(0000)]%
Alola Pokédex
Melemele Pokédex
Akala Pokédex
Ula’ula Pokédex
Poni Pokédex
[~ 9]
Pokédex Evaluation
[VAR NUM3(0000)]
[VAR NUM3(0000)]
[VAR PKNAME(0000)]
???
Melemele Island
Akala Island
Ula’ula Island
Poni Island
[VAR LOCATION(0000)]
Habitat
Appearance/Cry
[VAR PKNAME(0000)]
Male
Female
[~ 25]
Height
Weight
?????
???'??"
?,???.? lbs.
Zoom
Rotate
Cry
Action
Habitat Unknown
It’s found on a different island.
[~ 37]
[~ 38]
[~ 39]
[~ 40]
[~ 41]
There is no QR Code because you have not\ncaught this Pokémon yet.
Which Pokédex do you want Rotom to evaluate?
[~ 44]
[VAR PKNAME(0000)]’s data will be added to\nthe Pokédex!
Registration completed!
Next
Would you like to give [VAR PKNICK(0000)] a nickname?
Yes
No
[~ 51]
Where do you want to send [VAR PKNICK(0000)] to?
Add to your party
Send to a Box
Please select a Pokémon to swap from your party.
[VAR PKNICK(0000)] has been added to your party.
[VAR PKNICK(0000)] will be added to your party, and\n[VAR PKNICK(0001)] will be sent to a Box.
[VAR PKNICK(0000)] has been sent to a Box!
[VAR PKNICK(0000)] has [VAR iCOLOR2(0001)][VAR ITEM2(0001)].\nWhat would you like to do with it?
Place in your Bag
Send to a Box as is
You placed the [VAR ITEM2(0000)] in your Bag.
Your Bag is full!
Remove the [VAR ITEM2(0000)]
Send to a Box as is
The [VAR ITEM2(0000)] was removed.
See [VAR PKNICK(0000)]’s summary
Check summary of your party Pokémon
Sort
Name
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By Number
A→Z
Heaviest→Lightest
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Do you want to exit without\nchanging your settings?
Search Result
[VAR NUM3(0000)]/[VAR NUM3(0001)]
This is a special Pokémon.\nThere is no QR Code.
[~ 106]
[~ 107]
If you trade that Pokémon, you won’t be able to\ncontinue your adventure!
[VAR PKNAME(0000)] will be sent to a Box.\c\nPlease collect the Poké Ball.
Alola
~~~~~~~~~~~~~~~
Text File : 124
~~~~~~~~~~~~~~~










Perhaps because it would like to grow up\nquickly, it has a voracious appetite, eating\na hundred leaves a day.
Its shell is filled with a thick liquid. All of the\ncells throughout its body are being rebuilt in\npreparation for evolution.
Its wings are covered in toxic scales. If it finds\nbird Pokémon going after Caterpie, Butterfree\nsprinkles its scales on them to drive them off.






Its incisors grow continuously throughout its life.\nIf its incisors get too long, this Pokémon\nbecomes unable to eat, and it starves to death.
People say that it fled from its enemies by\nusing its small webbed hind feet to swim\nfrom island to island in Alola.
Its reckless nature leads it to stand up to\nothers—even large Pokémon—if it has to protect\nits territory.
Carrying food through Fearow’s territory is\ndangerous. It will snatch the food away from\nyou in a flash!
By dislocating its jaw, it can swallow prey larger\nthan itself. After a meal, it curls up and rests.
The latest research has determined that there\nare over 20 possible arrangements of the\npatterns on its stomach.
Its nature is to store up electricity. Forests\nwhere nests of Pikachu live are dangerous,\nsince the trees are so often struck by lightning.
As electricity builds up inside its body, it\nbecomes more aggressive. One theory is that\nthe electricity buildup is actually causing stress.
It lives in areas of limited rainfall. When danger\napproaches, it curls up into a ball to protect its\nsoft stomach.
Its claws and horns often break off. The broken\nclaws and horns can be used to carve plows for\ntilling farm fields.






They’re popular, but they’re rare. Trainers who\nshow them off recklessly may be targeted\nby thieves.
It can’t help but hear a pin drop from over half\na mile away, so it lives deep in the mountains\nwhere there aren’t many people or Pokémon.
Its beautiful tails have made it very popular.\nHowever, if it’s not brushed diligently, it will\nbe a mass of tangles before you know it.
It is vindictive and relentless by nature.\nThose who cross it even once will be cursed for\na thousand years, along with their descendants.
Recordings of Jigglypuff’s strange lullabies can\nbe purchased from department stores. These\nCDs can be found near the bedding area.
Thanks to its bouncy body and fine fur,\nthis Pokémon is sought after. Holding one\nin your arms while you sleep feels great.
It has no eyeballs, so it can’t see. It checks its\nsurroundings via the ultrasonic waves it emits\nfrom its mouth.
Every once in a while, you’ll see a Golbat that’s\nmissing some fangs. This happens when hunger\ndrives it to try biting a Steel-type Pokémon.



Whether it’s due to a lack of moisture or a lack\nof nutrients, in Alola the mushrooms on Paras\ndon’t grow up quite right.
The bug is mostly dead, with the mushroom on\nits back having become the main body. If the\nmushroom comes off, the bug stops moving.


It travels through tunnels that it digs\nunderground. It hates sunlight, so it comes\nout only after the sun goes down.
While the three of them normally get along\nsplendidly, on rare occasions a huge fight will\nbreak out over which head gets to eat first.
When visiting a junkyard, you may catch sight\nof it having an intense fight with Murkrow over\nshiny objects.
Although the jewel on its forehead appears to\nbe a different color than those of Alolan\nPersian, it’s mostly made of the same material.
Using psychokinesis gives it a headache, so it\nnormally passes the time spacing out and doing\nas little as possible.
Even fast-swimming fish Pokémon can be\ndisabled by Golduck. It brings them to a\nstandstill and seizes them.
The smallest of things could cause it to lose its\ntemper. Because it doesn’t hold in its stress,\nthis Pokémon can live a long time.
It will never forgive opponents who have\nangered it. Even after it has beaten them down\nuntil they can’t move, it never ever forgives.
While it’s quite friendly toward humans once it’s\ngrown used to them, in the wild it must be quite\nfierce to defend its territory from Rockruff.
Legends tell of its fighting alongside a general\nand conquering a whole country.
Despite the danger, it wants to come up on land.\nSo it does its best to waddle along, but when\nan enemy finds it, it rushes back to the water.
Although it has become capable of living on\nland, it spends its time in the water, where\nits prey, fish Pokémon, are plentiful.
It’s quite a gifted swimmer, even among\nWater-type Pokémon, but it normally spends its\ntime on land.
It uses various psychic powers even while it’s\nsleeping, so you can’t tell whether or not\nit’s awake.
It stares at a silver spoon to amplify its psychic\npowers before it lets loose. Apparently, gold\nspoons are no good.
Alakazam uses its psychic powers to make the\nspoons it carries. Each spoon is an original that\nthere’s only one of in the whole world.
Once this Pokémon has gained enough\nconfidence and muscle from training with its\nfriends, it challenges Makuhita to a battle.
When it encounters an enemy that’s truly\nmighty, this Pokémon removes the power-save\nbelt from its waist and unleashes its full power.
It grasps its opponents with its four arms and\ntwists them up in an intricate hold. People call\nit “the Machamp special.”



It drifts through the sea searching for prey.\nIts poisonous tentacles break off sometimes,\nbut after a while, they grow back.
It fires off ultrasonic waves from its red orbs\nto weaken its prey, and then it wraps them up\nin its 80 tentacles.
Geodude that have lived a long life have had all\ntheir edges smoothed out until they’re totally\nround. They also have a calm, quiet disposition.
It climbs up cliffs as it heads toward the peak\nof a mountain. As soon as it reaches the summit,\nit rolls back down the way it came.
When Golem grow old, they stop shedding their\nshells. Those that have lived a long, long time\nhave shells green with moss.


There are some places where Slowpoke is\nworshiped because of a long-standing belief\nthat whenever Slowpoke yawns, it rains.
Spacing out is basically all it does. It turns back\ninto Slowpoke if its tail, along with Shellder,\nbreaks off.
It’s frequently the cause of power outages,\nwhich is why some power plants send out\nelectrical signals that it can’t stand.
Delicate equipment can malfunction in areas\ninhabited by Magneton, which send out\nmysterious electrical signals.



It has always been supposed that Seel live only\nin cold seas. Their having shown up in Alola is\na mystery.
It swims through the ocean at a speed of eight\nknots, searching for Pokémon that will become\nits prey. It’s especially fond of Wishiwashi.
It was born from sludge on the ocean floor. In a\nsterile environment, the germs within its body\ncan’t multiply, and it dies.
Their food sources have decreased, and their\nnumbers have declined sharply. Sludge ponds\nare being built to prevent their extinction.
The sand that accumulates inside its shell\neventually becomes a pearl. But the pearl gets\nin the way, so it spits it out and discards it.
If areas of Cloyster’s very hard shell get\ndamaged, those areas swell, gradually growing\ninto large sharp spikes.
It’s said that gas emanating from a graveyard\nwas possessed by the grievances of the\ndeceased and thus became a Pokémon.
On moonless nights, Haunter searches for\nsomeone to curse, so it’s best not to go out\nwalking around.
You can hear tales told all over the world about\nhow Gengar will pay a visit to children who\nare naughty.

It can be spotted near recreational facilities,\nintending to eat the pleasant dreams of children\nwho enjoyed themselves there that day.
In Alola, Komala is Hypno’s main target. It rarely\nharms people.




Six of them form a single Pokémon. Should one\nof the six be lost, the next morning there will\nonce more be six.
It engages its enemies using psychic powers.\nEach of its three heads fires off psychokinetic\nenergy, tripling its power.
At night, it weeps loudly for its dead mother,\nbut those cries only attract its natural\nenemy—Mandibuzz.
It throws bones at Mandibuzz to knock it down.\nIt’s thought that Marowak is trying to avenge\nits parent.


It checks out whatever’s around it by licking\neverything. If you don’t clean off a spot where\nit’s licked you, you’ll break out in a rash!




It seems that other Pokémon’s efforts to take\nits delicious, nutritious egg away from it caused\nChansey to get faster at fleeing.

Kangaskhan protects its child by keeping it in\nits pouch. It has zero forgiveness for those\nwho harm its child and will beat them down.


Although known for their splendid tail fins,\nGoldeen apparently compete among themselves\nto see whose horn is thickest and sharpest.
Its horn spins like a drill to steadily hollow out\nrocks—even harder ones. The coloration of the\nmale is more vivid.
In many places, there are folktales of stardust\nfalling into the ocean and becoming Staryu.
Its sparkling core is called “the gem of the sea.”\nThis core can be made into high-priced\naccessories that are traded in secret.
Its pantomime skills are wonderful. You may\nbecome enraptured while watching it, but next\nthing you know, Mr. Mime has made a real wall.
Its two sharp scythes are more than just\nweapons. It uses them with dexterity to dress\nits prey before eating.
It sways its hips to a rhythm all its own. The\nprecise movements of Jynx living in Alola are\ntruly wonderful.
Electricity permeates its body. It swings\nits arms round and round to charge up\nelectricity before unleashing a punch.
Its entire body is burning. When it breathes,\nthe temperature rises. When it sneezes, flames\nshoot out!
It gets into territorial disputes with Vikavolt.\nFor some reason, it apparently gets along well\nwith Heracross in Alola.
They live in groups. The one with the longest,\nthickest, and most-scarred horns is the boss\nof the herd.
In the distant past, they were fairly strong, but\nthey have become gradually weaker over time.
It fires hyper beams in all directions, burning the\nsurrounding area to ash. There are some regions\nwhere it’s called “the deity of destruction.”
It likes swimming around with people on its\nback. In the Alola region, it’s an important means\nof transportation over water.
While it can transform into anything, each Ditto\napparently has its own strengths and\nweaknesses when it comes to transformations.
The question of why only Eevee has such\nunstable genes has still not been solved.
Clean, clear waters are its usual habitat. When\nit’s about to be attacked by an invading enemy,\nit dives into the water to hide.
Its lungs contain an organ that creates\nelectricity. The crackling sound of electricity\ncan be heard when it exhales.
If it inhales deeply, that’s a sign it’s about to\nattack. Prepare to be hit by flames of over\n3,000 degrees Fahrenheit!
This Pokémon was created using the\ncutting-edge science of 20 years ago, so\nmany parts of it have since become obsolete.
Omanyte lived in the seas of antiquity. Its\nfossils have been found bearing bite marks from\nArcheops, so apparently Archeops preyed on it.
Its heavy shell is thought to be the reason this\nancient Pokémon died out. It’s apparently a\ndistant ancestor of Octillery.
This Pokémon thrived 300 million years ago. It’s\nsaid that living specimens can still be seen\nin a certain region—a rare sight.
Its body had begun to change so it could\nfunction on land. But it didn’t adapt in time and\nwent extinct.
Restored from DNA found in amber, this\nPokémon exhibited ferocity that was greater\nthan expected. Some casualties resulted.
It doesn’t do anything other than eat and sleep.\nWhen prompted to make a serious effort,\nthough, it apparently displays awesome power.



It’s still weak, so it lurks on the floor of bodies\nof water, eating whatever food sinks down and\nliving a quiet life.
Lakes where Dragonair live are filled with\nofferings from people, because they believe this\nPokémon is able to control the weather.
It flies over raging seas as if they were nothing.\nObserving this, a ship’s captain dubbed this\nPokémon “the sea incarnate.”













Every day, it tilts its head in the same rhythm.\nA long time ago, people raised these Pokémon\nto serve as clocks.
With eyes that can see in pitch-darkness, it\nnever lets its prey escape. Some even call it\n“the emperor of dark nights.”
This Pokémon is very sensitive to cold. In the\nwarmth of Alola, it appears quite lively.
It’s said that the patterns on its back are\nrelated to the stars in the night sky, but the\ndetails of that relationship remain unclear.
With threads from its mouth, it fashions sturdy\nwebs that won’t break even if you set a rock\non them.
Every night, it wanders around in search of\nprey, whose movements it restrains by spewing\nthreads before it bites into them with its fangs.
Its fangs are so sharp, if it bites you in the dark\nand sucks your blood, you won’t notice any pain\nor realize you’ve been bitten.
Its two antennae glow softly to lure in prey,\nmaking it a useful Pokémon for night fishing.
When the bacteria living inside its antennae\nabsorb Lanturn’s bodily fluids, a strong\nluminescent effect is produced.
It still can’t use electricity well. When it’s\nsurprised or excited, it discharges\nelectricity unintentionally.
On nights with many shooting stars,\nthey gather in packs and dance in circles. If you\nshould see them, something good will happen!
It’s always practicing its singing because it\nwants to improve. Even when it’s asleep,\nit keeps singing in its dreams!


Although it still can’t fly, its jumping power is\noutstanding. It jumps way up into trees and\nplucks the buds from the branches.
It’s said that while this Pokémon has the power\nto predict the future, it’s not powerful enough\nto change the future it sees.
Clothing made from Mareep’s fleece is easily\ncharged with static electricity, so a special\nprocess is used on it.
In the places on its body where fleece doesn’t\ngrow, its skin is rubbery and doesn’t conduct\nelectricity. Those spots are safe to touch.
The light from its tail can be seen from space.\nThis is why you can always tell exactly where it\nis, which is why it usually keeps the light off.



It’s so popular with the elderly that there’s a\nmagazine devoted to this Pokémon. Fans obsess\nover the particular length and angle of its arms.
Although its cries sound like screams, a\ncomposer created a beautiful ballad that was\ninfluenced by the sounds.



As it did more and more with its tail, its hands\nbecame clumsy. It makes its nest high in\nthe treetops.





Although it originally had no powers at all,\npeople say its precognitive faculties were\nawakened by its need to protect itself.
This Pokémon is nocturnal. Even in total\ndarkness, its large eyes can spot its\nprey clearly!
It has a weakness for shiny things. It’s been\nknown to sneak into the nests of Gabite—noted\ncollectors of jewels—in search of treasure.
It’s constantly coming up with new ideas that\nwould change the world, but as soon as it\nhits upon a new idea, it forgets it.
What gives meaning to its life is surprising\nothers. If you set your ear against the red orbs\naround its neck, you can hear shrieking.



Motionless, it hangs from trees, waiting for\nits bug Pokémon prey to come to it. Its favorite\nin Alola is Cutiefly.
When something approaches it, it fires off\nfragments of its steel shell in attack. This is not\na conscious action but a conditioned reflex.
It travels by digging through the ground.\nDiglett and Dunsparce share one another’s\ntunnels happily.


It grows close to others easily and is also easily\nspoiled. The disparity between its face and its\nactions makes many young people wild about it.
While it has powerful jaws, it doesn’t care for\ndisputes, so it rarely has a chance to display\ntheir might.

Its body is like steel. Its tough, heavy pincers\nare more suited to smashing enemies than\ngrabbing them.

It’s proud of its thick horn. In Alola, its biggest\nrival is Vikavolt, which it’s always fighting with.
They will cooperate to steal eggs from the nests\nof bird Pokémon, but fights break out to\ndetermine which one gets to eat the eggs.






The pink of Corsola that live in Alola is deep\nand vibrant, thanks to seas filled with nutrition.
This Pokémon clings to Mantine and shares in\nits prosperity. When its Mantine is attacked,\nRemoraid will fight alongside it!
The ink it spits when escaping is special.\nIt contains a substance that dulls the sense of\nsmell, so Pokémon with keen noses get lost.
It shares its food with people who are stranded.\nBecause Delibird is omnivorous, sometimes\nit gives those people bug Pokémon.
Postcards and posters featuring Mantine\nleaping elegantly above the waves are popular\nsouvenirs of Alola.
The wing feathers it sheds can be processed\nand made into knives whose sharpness is\nrecognized by the finest chefs.
It cooperates with others skillfully. When it\nbecomes your partner, it’s very loyal to you as\nits Trainer and will obey your orders.
They spew flames mixed with poison to finish\noff their opponents. They divvy up their prey\nevenly among the members of their pack.



AI has been installed in it. It learns various\nthings all on its own, but it even remembers\nthings it doesn’t need to know.

The fluid of Smeargle’s tail secretions changes\nin the intensity of its hue as the Pokémon’s\nemotions change.


When it examines things, before touching them\nwith its hands, it makes lip contact and then\ndiligently licks all the dirt off its lips.
When it hears the crash of thunder, Elekid’s\nmood improves. It can be useful to record that\nsound and play it when Elekid’s feeling down.
When flames drip from its nose, that means it\nhas a cold. Have it lie down for a nice rest in\nsome magma.
It produces over five gallons of milk a day. The\nhigher the quality of the pastures it lives in,\nthe richer and tastier its milk becomes.
Their eggs are such a delicacy that some say\neating one will bring you happiness. These eggs\nfetch the highest prices on the market.



Born underground, it eats its way through dirt to\nthe surface, where its parents are. It doesn’t\ndeal well with the bright light it finds there.
This troublesome Pokémon can’t wait to evolve,\nso it relieves its stress by wildly propelling itself\naround using compressed gas.
It wanders through the mountains seeking\nopponents to fight. If it finds an opponent that’s\nnot worthy, Tyranitar ignores it and wanders on.





























With its long, thin wings, it catches updrafts\nand flies like a glider high up into the sky.
It places small Pokémon into its spacious beak\nand carries them around. No one knows where\nit’s taking them.



If it’s in a pinch, it will secrete a sweet liquid\nfrom the tip of its head. Syrup made from\ngathering that liquid is tasty on bread.
Masquerain intimidates enemies with the eyelike\npatterns of its eyespots. If that doesn’t work, it\ndeftly makes its escape on its set of four wings.











It practices its slaps by repeatedly slapping\ntree trunks. It has been known to slap an\nExeggutor and get flung away.
Although they enjoy comparing their strength,\nthey’re also kind. They value etiquette, praising\nopponents they battle.

It moves less than an inch a year, but when\nit’s in a jam, it will spin and drill down into the\nground in a split second.


It digs through the ground with its hard claws\nand crunches down gems with its thick pointy\nteeth. Carbink is its favorite food.
A cunning and terrifying Pokémon, its cuteness\nmakes opponents let down their guard—and\nthen it swallows them whole with its huge jaws.





Friction between the air and its fur produces\nstatic electricity. When Electrike runs, it makes\na crackling sound.
Manectric can be found beneath unnatural\nthunderclouds. People say it can run at the\nsame speed as lightning striking.







They’re such cowards that they won’t hunt\nalone. When five or so of them get together,\nthey suddenly turn ferocious!
People believe that carrying one of its\ndiscarded fangs will prevent mishaps at sea,\nso the fangs are made into accessories.
It swims along with its mouth open and\nswallows down seawater along with its food.\nIt sprays excess water out of its nostrils.
They eat so many fish Pokémon that when\nWailord become too numerous, fishermen have\nto chase them off.


You can tell how it’s feeling by the smoke\nspouting from its shell. Tremendous velocity\nis a sign of good health.


Its steps are shaky and stumbling. Walking for a\nlong time makes it feel sick.
Its jaws are strong enough to crush rocks but\nso heavy that it can’t get up if it flips over.\nSandile seize those moments as their chance.
It vibrates its wings to generate ultrasonic\nwaves, causing its prey to faint. Then it buries\nthe prey alive in the sand to preserve it.
By flapping their wings, Flygon cause\nsandstorms that conceal Krookodile.\nThe team then splits the prey they catch.








Its entire body is gooey. When pecked at by\nbird Pokémon, it slips and slides its way\nto freedom.
Whiscash shakes the ground at high intensities\nto intimidate its opponents. It swallows its prey\nwhole—along with mud from the swamp floor.
Individuals that have been set free by Trainers\nwho could no longer raise them have become\ncommon, and they can now be found in Alola.
Its temperament is rough and it loves to fight,\nbut as soon as its pincers break off, it turns\ncowardly. It stays timid until they grow back.
Depictions of Pokémon similar to Baltoy have\nbeen found on the walls of caves where\nprimitive humans lived.
If it gets wet, its body melts. When rain starts\nto fall, it wraps its whole body up with its\npsychic powers to protect itself.
In ancient times, it lived in warm seas. It\ndisguised itself as seaweed to ambush its prey\nand devoured them whole when they got close.
Normally, it lived on shallow sea shoals. When\nthe tide went out, this Pokémon came up on\nland to search for prey.
When restored Anorith are released into the\nocean, they don’t thrive, because the water\ncomposition has changed since their era.
It lived on land and went out into the sea to\nhunt for prey. Its sharp claws were its\ngreatest weapon.
They look ragged, so no one catches them. They\nlook like they’d taste bad, so predators won’t\neat them. And their numbers continue to grow.
While Milotic is said to be the most beautiful\nPokémon, Trainers who like Feebas and have\nraised it are seemingly disappointed by Milotic.
Although its form changes with the weather,\nthat is apparently the result of a chemical\nreaction and not the result of its own free will.
It changes its hue to blend into its surroundings.\nIf no one takes notice of it for too long, it will\npout and never reveal itself.
It eats up emotions like malice, jealousy, and\nresentment, so some people are grateful for\nits presence.
It’s a stuffed toy that was thrown away and\nbecame possessed, ever searching for the one\nwho threw it away so it can exact its revenge.


The bunches of fruit growing around the necks\nof Tropius in Alola are especially sweet\ncompared to those in other regions.

The only thing unlucky about Absol is its\nappearance. It protects fields and warns people\nof disaster, so one ought to be grateful for it.

It feeds mainly on ice and snow. It’s only able to\nsurvive in a limited number of places in the\nwarm Alola region.
It freezes its prey and chews them whole.\nHowever, it prefers to eat Pokémon like Vanillite\nthat are already frozen.



Despite its appearance, it’s carnivorous. It\nclamps down on its prey with both sides of its\nshell and doesn’t let go until they stop moving.
It’s not the strongest swimmer. It wags its tail to\nlure in its prey and then gulps them down as\nsoon as they get close.
The color of its body changes with the water\ntemperature. The coloration of Gorebyss in Alola\nis almost blindingly vivid.
Thought to have gone extinct, Relicanth was\ngiven a name that is a variation of the name of\nthe person who discovered it.
There was an era when it was overfished due to\nthe rumor that having one of its heart-shaped\nscales would enable you to find a sweetheart.
Whenever it sees bird Pokémon flying through\nthe sky, it becomes envious and smashes its\nsurroundings to bits with headbutts.
The cells within its body are changing at a\nbewildering pace. Its hard shell is made from\nthe same substance as bone.
Overjoyed at finally being able to fly, it flies all\nover the place and usually doesn’t land until it’s\ncompletely exhausted and needs to sleep.
Instead of blood, magnetism flows through its\nbody. When it’s feeling bad, try giving it\na magnet.
With its two brains, it fires powerful psychic\nenergy to stop its prey in their tracks.
It boasts not only psychic powers but also\nfantastic strength. It grabs its prey with its four\nlegs and holds them in place with its claws.































A primeval Pokémon, it possesses a hard and\nsturdy skull, lacking any intelligence within.
In ancient times, people would dig up fossils of\nthis Pokémon and use its skull, which is harder\nthan steel, to make helmets.
A mild-mannered, herbivorous Pokémon, it used\nits face to dig up tree roots to eat. The skin on\nits face was plenty tough.
The bones of its face are huge and hard, so\nthey were mistaken for its spine until after this\nPokémon was successfully restored.










While they normally live in the sea, they can\nfunction on land, too, until their skin dries out.
Long ago, it had a shell on its back. There’s now\na vestigial plate on its back that’s hard but thin.
In their search for comfortable trees, they get\ninto territorial disputes with groups of\nPassimian. They win about half the time.
Its round body is stuffed with souls and\nexpands each time it leads someone away.
There’s a rumor that if you catch a Drifblim\nfloating on the wind at dusk, you’ll be carried\naway to the afterlife.
Its arms and legs are weak, but when it rolls its\nears up tight and then unleashes them with its\nfull force, it can smash boulders to dust.
Lopunny regrows its coat twice a year. Mufflers\nand hats made from its fur are really warm.
Feared for its wrath and the curses it spreads,\nthis Pokémon will also, on a whim, cast spells\nthat help people.
It will absolutely not forgive failure from or\nbetrayal by its goons. It has no choice in this\nif it wants to maintain the order of the flock.







It discharges moisture from its eyes, making it\nlook like it’s crying—apparently an effective way\nof getting enemies to let down their guard.
It does its absolute best to mimic the\nmovements and expressions of its opponents,\nbut it’s still not very good at it.
Usually it’s a well-behaved Pokémon, but if you\ntake its round rock away, it will cry and fuss\nand throw a big old tantrum.


It reacts to anything that moves—flies right at it\nand bites it. Sometimes it injures itself, but it\ndoesn’t care too much.
It loves shiny things. When it finds a Sableye\ntrying to catch a Carbink, Gabite becomes\nfuriously angry and attacks the Sableye.
It flies at the speed of sound while searching\nfor prey, and it has midair battles with\nSalamence as the two compete for food.
It hides food under its long fur, but it\nsometimes forgets about it and causes\na stinky disturbance.
It knows how people and Pokémon feel by\nlooking at their auras. It doesn’t approach\ndangerous opponents.
It concentrates its mental energy and fires off\nmysterious waves called auras, which can crush\nboulders of large size to dust.







When night falls, their pink patterns begin to\nshine. They’re popular with divers, so there are\nresorts that feed them to keep them close.
Deep down at the bottom of the ocean, prey is\nscarce. Lumineon get into fierce disputes with\nLanturn over food.
It’s highly friendly and easily tamed. Tours that\ntake people swimming with Mantyke are a\nsuper-popular beach activity.


One Weavile will trip a Sandshrew and flip it\nover, and then another Weavile will deal the\nfinishing blow with its sharp claws.
It uses radar to monitor its territory. Intruders\nare quickly disposed of with a hyper beam.
A contest is under way to determine which one\ncan stick its tongue out the farthest. The\ncurrent record is...more than 82 feet.


It grips its tail, which spews electricity, and\nthen beats down opponents with the power of\nits electrified fist.
There are still quite a few factories that rely on\nthe flames provided by Magmortar to\nprocess metals.


Although it doesn’t like disputes, it will sharpen\nthe leaf on its tail into a blade and fight if it has\nto protect its friends.
It protects itself by freezing its fur into sharp\nneedles. It can drop its body temperature below\n–75 degrees Fahrenheit.


Its behavior is noticeably unstable, which is\napparently due to the incompetence of the\nengineer who updated its programming.

Although it can control its units known as\nMini-Noses, they sometimes get lost and don’t\ncome back.

It freezes hikers who have come to climb snowy\nmountains and carries them back to its home. It\nonly goes after men it thinks are handsome.



























This Pokémon has excellent judgment.\nIf it decides it can’t defeat an opponent,\nit immediately turns tail and vamooses.
The longer its black fur grows, the harder and\nmore impervious it gets. Claws and fangs can’t\neasily penetrate it.
It pays no mind to the cold, thanks to its long\nwarm coat. Stoutland in Alola look a\nlittle uncomfortable.















The hexagonal hole is its ear. Deep in that ear is\nan energy core, so if you stick your hand in\nthere, Roggenrola will be very angry!
The energy overflowing from its body has\nturned into orange crystals that are hard\nenough to smash diamonds.
When it fires off energy with all its might, the\npower creates countless fissures on its body.



















To protect itself, it shoots cotton from its body.\nWhen it gets wet in the rain, its cotton grows\nmoist and heavy, and it can’t move as well.
This nuisance sneaks into people’s homes,\nwhere it hides important things and scatters\ncotton all over the place.
Some say if you dry the leaves on its head, boil\nthem down, and drink the infusion, your vigor\nwill return, so Petilil is popular with the elderly.
The fragrance of its flower differs slightly\ndepending on the soil where it grew up.\nSniffing the aroma calms your heart and mind.
Savage, violent Pokémon, red and blue Basculin\nare always fighting each other over territory.
Alola, where it’s warm all year round, is a\ncomfortable environment for this Pokémon.\nSometimes you’ll even see it outside of deserts.
Krokorok really hates it when its body gets\ncold. On nights when the temperature drops,\nit digs deep into the desert sands.
When it spots prey, even at a distance of over\n30 miles, it swims through the desert as if it\nwere water, then jumps out and chomps them.





They move in small groups, walking around lazily.\nAnyone who makes eye contact gets smacked\nwith a headbutt.
This Pokémon may be rude, but it takes very\ngood care of its family, its friends, and its turf.



It was restored from an ancient fossil. Tirtouga\nlived in the sea but came up onto the land to\nsearch for prey.
Its jaws are terrifyingly powerful. It could eat\nOmastar and Omanyte whole and not be\nbothered in the slightest by their shells.
Once thought to be the ancestor of all bird\nPokémon, some of the latest research suggests\nthat may not be the case.
This ancient Pokémon’s plumage is delicate,\nso if anyone other than an experienced\nprofessional tries to restore it, they will fail.
Poisonous gas leaks out of it when it breathes.\nMuk that catch a whiff of that stench will\ncome drooling.
It locks opponents in place with its left hand,\nimmobilizing them by entirely dousing their\nbodies with poisonous liquid.
This Pokémon has a cowardly disposition, so\nwhen it’s not around friends, it basically\nalways stays transformed as something else.
It doesn’t just transform itself—it also has the\npower to make hundreds of people see\nits illusions.
A clean freak that will not allow even the\nslightest mess, it uses its tail like a mop to\nthoroughly clean any and all filth.
The white parts of its coat are covered in an oil\nsecreted from its body, so this Pokémon can\nslide right away from its enemies’ attacks.








It exhales cold air that is at –58 degrees\nFahrenheit. When it’s in a warm place, it shrinks\nlittle by little.
It sprays its enemies with grains of ice to freeze\nthem. Most Vanillish in Alola are smaller\nthan average.
It blasts blizzards from its two mouths. It can\ncreate snow anywhere, so it gets a lot of love\nfrom skiers and snowboarders.


They store up electricity to fly through the air.\nWhen thunder cracks at night, sometimes there\nare almost enough of them to blot out the sky.




It wraps its veillike arms and legs around prey\nswimming by and drags them down to the\ndepths of the ocean.
Jellicent is always hanging around fancy cruise\nships and tankers, hoping to drag away its prey.
Fishermen take them along on long voyages,\nbecause if you have an Alomomola with you,\nthere’ll be no need for a doctor or medicine.










It controls tremendous psychic power. Most\nreports of alien sightings are actually just\npeople mistaking Elgyem for an alien.
With its psychic powers, it rewrites its\nopponents’ memories. You, too, may have\nalready had your memories rewritten.












They can often be seen in packs in the morning,\nslowly moving their bodies through a series\nof poses.
It overwhelms its opponents with continuous\nattacks and then slowly stores up power\nbefore delivering the finishing blow.
The red skin on its face is harder than rock.\nIn narrow caves, it squares off against its\nenemies and charges face-first right into them.
Its movements are powered by a mysterious\nenergy. It has continued to move since ancient\ntimes, so its power may soon run out.
Some say that ancient people invented Golurk\nto serve as a laborer. It follows its master’s\norders faithfully.
After shredding its prey, it sharpens its blades\non a stone by the river. Each Pawniard has its\nown favorite sharpening stone.
No matter how strong the Bisharp, it’s said\nthat if the blade on its head is chipped, it will\nretire from its position as the boss.

With its powerful legs and sturdy claws, it can\ncrack even the hard shells of Shellder and pluck\nout their insides.
The more scars it has on its front, the more\nheroic it’s considered to be. Those with many\nscars on their back are mocked by the flock.
Mandibuzz gives it the bones it wears. Vullaby’s\nwings are short, so it can’t fly yet, but it jumps\naround, dreaming of wide open skies.
It skillfully arranges the bones of its prey to\nconstruct its nest. Most of the bones\nare Cubone.





When battling opponents, it sprays fire from its\nfive horns. The max temperature of the flames\ncan reach nearly 5,500 degrees Fahrenheit.
As it flies, it scatters its flaming scales. It was\nfeared by ancient people, who referred to it as\n“the rage of the sun.”























While it’s an amiable Pokémon, if you touch it\nunexpectedly, it will heat up its body in an\ninstant, and you’ll be burned.
It scatters embers in the tall grass. Then bug\nPokémon, frightened by the flames, come\nflying out, and Fletchinder gobbles them up.
Its tough wings don’t allow fire to pass through\nthem. A long time ago, firefighters’ outfits were\nmade from Talonflame wings.



When they’re young, they live with a pride. Once\nthey’re able to hunt prey on their own, they’re\nkicked out and have to make their own way.
The males are usually lazy, but when attacked\nby a strong foe, a male will protect its friends\nwith no regard for its own safety.
It’s not safe without the power of a flower, but\nit will keep traveling around until it finds one\nwith the color and shape it wants.
It raises flowers and uses them as weapons.\nThe more gorgeous the blossom, the more\npower it contains.
It controls the flowers it grows. The petal\nblizzards that Florges triggers are overwhelming\nin their beauty and power.


It follows Pangoro around like a henchman.\nWhen Pancham makes a big mistake, its leaf\ngets taken away.
This rowdy Pokémon boasts great physical\nstrength. Many Trainers are also smitten by its\nlively character.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.









It draws prey near with its blinking lights and\nthen wraps them up in its long tentacles and\nholds them in place.
When it comes to strong hypnosis, there’s an\nendless number of people who utilize Malamar\nfor their nefarious deeds.


It vanishes into seaweed and remains perfectly\nstill to avoid attacks from large Pokémon.\nRotten seaweed is its main food source.
This vicious Pokémon sprays a poisonous liquid\non opponents that come near. For whatever\nreason, it gets along really well with Dhelmise.
Its claws occasionally fall off, and it keeps a low\nprofile until they grow back. The meat of its\nclaws is so delicious!
It compresses the water it has sucked up and\nthen projects it with enough power to punch a\nhole right through a thick sheet of iron.


Its large jaw has incredible destructive power.\nSome theories suggest that its restored form is\ndifferent from its form of long ago.
Complete restoration is impossible, allowing\nroom for theories that its entire body was\nonce covered in a feather-like coat.
It lived in cold areas in ancient times. It’s said\nthat when Amaura whinnies, auroras appear in\nthe night sky.
An Aurorus was found frozen solid within a\nglacier, just as it appeared long ago, which\nbecame quite a big event in the news.
Once a fight breaks out, it will unflinchingly\ncharge at dragon Pokémon that are many times\nlarger than itself.
It overwhelms opponents with quick moves, but\nsometimes it showboats for too long when it’s\nusing a special move and gets itself into a pinch.
It sneaks into people’s homes and steals\nelectricity from their outlets. When your electric\nbill seems off, it’s the handiwork of this rascal.
Some say that deep beneath the surface of the\nworld, a pack of Carbink live with their queen in\na kingdom of jewels.
It uses its horns to check out its surroundings.\nThey’re very sensitive, so if you grab them, it\nwill feel a strong shock and be unable to move.
It crawls along sluggishly. The swirly protrusion\non its back is filled with its brain and\nother organs.
It’s very friendly toward people. If you grow\nclose to it, Goodra will hug you with its sticky,\nslime-covered body. Don’t get mad.
Although it’s unclear why it collects keys, giving\nit a key makes Klefki very happy. However, it\napparently only likes master keys.
By imitating the voice of a child, it causes\npeople to get hopelessly lost deep in the forest.\nIt’s trying to make friends with them.
It’s feared as a ghost of the forest.\nLumberjacks bring along Fire types, which\nTrevenant hates, when they enter the forest.




Fruits are its favorite foods. This gourmet\ncarefully picks out just the ripe ones using\nits sonar.
Although it has a violent disposition, if you give\nit a nice ripe fruit that it loves, Noivern will\nsuddenly become tame.


This is Zygarde’s form when about half of its\npieces have been assembled. It plays the role of\nmonitoring the ecosystem.



It sends its feathers, which are as sharp as\nblades, flying in attack. Its legs are strong,\nso its kicks are also formidable.
This narcissistic Pokémon is a clean freak.\nIf you don’t groom it diligently, it will stop\nlistening to you.
It nocks its arrow quills and shoots them at\nopponents. When it simply can’t afford to miss,\nit tugs the vine on its head to improve its focus.
If you try too hard to get close to it, it won’t\nopen up to you. Even if you do grow close, giving\nit too much affection is still a no-no.
It can act spoiled if it grows close to its Trainer.\nA powerful Pokémon, its sharp claws can leave\nits Trainer’s whole body covered in scratches.
Although it’s rough mannered and egotistical, it\nfinds beating down unworthy opponents boring.\nIt gets motivated for stronger opponents.
The balloons it inflates with its nose grow\nlarger and larger as it practices day by day.
It gets excited when it sees a dance it doesn’t\nknow. This hard worker practices diligently until\nit can learn that dance.
To Primarina, every battle is a stage. It takes\ndown its prey with beautiful singing\nand dancing.
It pecks at trees with its hard beak. You can\nget some idea of its mood or condition from the\nrhythm of its pecking.
It can bend the tip of its beak to produce over\na hundred different cries at will.
They smack beaks with others of their kind to\ncommunicate. The strength and number of hits\ntell each other how they feel.
Its stomach takes up most of its long torso.\nIt’s a big eater, so the amount Trainers have to\nspend on its food is no laughing matter.
Although it wasn’t originally found in Alola, this\nPokémon was brought over a long time ago\nwhen there was a huge Rattata outbreak.
If you find its nest, you shouldn’t stick your\nhand inside. You’ll get bitten by an\nirritated Grubbin.
It buries itself in fallen leaves and barely\nmoves, munching away on humus. If you\naccidentally step on one, you’ll get a shock!
It has an organ that generates electricity in its\nabdomen. It concentrates energy in its strong\njaws and fires off powerful jolts of electricity.
Its hard pincers are well suited to both offense\nand defense. Fights between two Crabrawler\nare like boxing matches.
It stores coldness in its pincers and pummels its\nfoes. It can even smash thick walls of ice\nto bits!
It wins the hearts of its enemies with its\npassionate dancing and then uses the opening\nit creates to burn them up with blazing flames.
Nectar and pollen are its favorite fare. In fields\nof flowers, it gets into skirmishes with\nButterfree over food.
Rain makes pollen damp, so Ribombee hates\nrain. When it sees ominous clouds, it finds a\nhollow in a tree, where it waits stock-still.
As they develop, their disposition grows more\nviolent and aggressive. Many Trainers find them\ntoo much to handle and abandon them.
The sharp rocks in its mane can cut like knives.\nLycanroc wears its prey down by degrees\nbefore finishing them off.
They’re weak, so they move in schools.\nHowever, they can also often be seen all alone,\nhaving strayed from the school.
They eat Corsola branches, so Mareanie are\nhated by craftsmen who work with Corsola\nbranches that have naturally fallen off.
To attack, this Pokémon sends toxic spikes\nflying at its enemies. Ones that come close get\nmown down by the claws on its feet.
It loves playing in the mud. If it isn’t showered\nwith mud on a daily basis, it gets stressed\nout and stops listening to its Trainer.
It remains calm and unmoving no matter the\nsituation. It mixes dirt with the saliva in its\nmouth to make a special kind of mud.
When two Dewpider meet, they display their\nwater bubbles to each other. Then the one with\nthe smaller bubble gets out of the other’s way.
It usually passes its time in the water. When its\nbelly is full, it stores its subdued prey in the\nwater bubble on its head.
When the sun rises, Fomantis spreads its four\nleaves and bathes in the sunlight. The tip of its\nhead has a pleasant aroma.
For self-protection, it pretends to be a bug\nPokémon. Both of its arms bear\nkeen-edged petals.
It scatters its shining spores around itself.\nEven though they’re dangerous, nighttime tours\nof forests where Morelull live are popular.
It puts its prey to sleep and siphons off their\nvitality through the tip of its arms. If one of its\nkind is weakened, it helps by sending it vitality.
The males will do whatever the females tell\nthem. They give the females most of their food.\nDue to malnutrition, the males can’t evolve.
Salazzle lives deep in caves and forces the\nSalandit it has attracted with its pheromones\nto serve it.
It boasts power enough to split large trees in\nhalf. The organ on its rear releases an odor that\nit uses to communicate with others of its kind.
It waves its hands wildly in intimidation and\nwarning. Life is over for anyone who doesn’t\nrun away as fast as possible.
Because of its sweet, delicious aroma, bird\nPokémon are always after it, but it’s not\nintelligent enough to care.
It’s protected by its hard sepals, so it plays\nwith bird Pokémon without worry. They peck it\nrelentlessly, but it doesn’t care.
A master of grand and beautiful kicks, it can\nknock out even kickboxing champions with a\nsingle blow.
It stretches sticky vines out from its head and\npicks flowers to adorn itself with. When it\ndoesn’t have any flowers, it feels uneasy.
It normally spends its time meditating in the\ntreetops. It throws Poké Balls and gives other\nPokémon orders as it pleases.
They use their saliva to stick leaves to their\nshoulders. You can tell what troop they belong\nto from the position of the leaves.
It will pick up anything it finds on the ground.\nSometimes it finds coins, so Murkrow and\nMeowth will go after it.
The shell covering its body is as hard as\ndiamond. This Pokémon will do anything it\ntakes to win.
It likes the shovel on its head, so Sandygast\nwill get serious and fight any children who come\nto take it back.
Each of its grains of sand has its own will.\nPalossand eats small Pokémon and siphons\naway their vital essence while they’re still alive.
The tradition known as Pyukumuku chucking\nstarted from the custom of throwing Pyukumuku\nback into the sea after they wash onshore.
A Pokémon weapon developed for a specific\nmission, it went berserk during an experiment,\nso it was cryogenically frozen.
This is its form once it has awakened and\nevolved. Freed from its heavy mask, its speed is\ngreatly increased.
It lives in the ozone layer, where it becomes\nfood for stronger Pokémon. When it tries to run\naway, it falls to the ground.
It stays asleep from the moment it’s born.\nWhen it falls into a deep sleep, it stops\nmoving altogether.
It lives in volcanoes and eats sulfur and other\nminerals. Materials from the food it eats form\nthe basis of its explosive shell.
When it’s surprised or agitated, the 14 fur\nspikes on its back will stand up involuntarily.
Although it’s a quiet, lonely Pokémon, if you try\nto look at what’s under its rag, it will become\nagitated and resist violently.
It burrows beneath the sand, radiating\npsychic power from the protuberance on its\nhead. It waits for prey as it surveys the area.
If a child it has made friends with is bullied,\nDrampa will find the bully’s house and burn it to\nthe ground.
It wraps its prey in green seaweed and sucks\naway their vitality. It only likes to go after big\nprey like Wailord.
It smacks the scales on its head against rocks\nor against the ground to frighten its opponents.\nIt can also contact its friends with these noises.
It makes noise by clanging its scales together.\nWhen the rhythm has reached its peak,\nHakamo-o attacks.
When it howls after finishing off its prey, the\nmetallic sounds of its celebrating comrades can\nbe heard from all around.
Although it’s called a guardian deity, if a person\nor Pokémon puts it in a bad mood, it will become\na malevolent deity and attack.
It heals the wounds of people and Pokémon by\nsprinkling them with its sparkling scales. This\nguardian deity is worshiped on Akala.
Although it’s called a guardian deity, it’s violent\nenough to crush anyone it sees as an enemy.
This guardian deity of Poni Island manipulates\nwater. Because it lives deep within a thick fog,\nit came to be both feared and revered.
Even though its helpless, gaseous body can be\nblown away by the slightest breeze, it doesn’t\nseem to care.
The king who ruled Alola in times of antiquity\ncalled it the “cocoon of the stars” and built\nan altar to worship it.
Sometimes the result of its opening an Ultra\nWormhole is that energy and life-forms from\nother worlds are called here to this world.
Records of it exist in writings from long, long\nago, where it was known by the name\n“the beast that calls the moon.”
A life-form from another world, it was dubbed\na UB and is thought to produce a\nstrong neurotoxin.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
A life-form that lives in another world, its body\nis thin and supple, but it also possesses\ngreat power.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
One of the dangerous UBs, high energy readings\ncan be detected coming from both of its\nhuge arms.
This Ultra Beast’s body, which is as thin as\npaper, is like a sharpened sword.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
It looks somehow pained as it rages around in\nsearch of light, which serves as its energy.\nIt’s apparently from another world.
It synchronizes its consciousness with others\nto understand their feelings. This faculty makes\nit useful for taking care of people.
It slips into the shadows of others and mimics\ntheir powers and movements. As it improves, it\nbecomes stronger than those it’s imitating.
This Ultra Beast is well enough liked to be\nchosen as a first partner in its own world.
It stores hundreds of liters of poisonous liquid\ninside its body. It is one of the organisms known\nas UBs.
It appeared from an Ultra Wormhole. Each one\nappears to be made up of many life-forms\nstacked one on top of each other.
It slithers toward people. Then, without warning,\nit triggers the explosion of its own head.\nIt’s apparently one kind of Ultra Beast.
It electrifies its claws and tears its opponents\napart with them. Even if they dodge its attack,\nthey’ll be electrocuted by the flying sparks.







It shows no interest in anything that isn’t fresh.\nIf you take it shopping with you, it will help you\npick out ingredients.
It has an incredibly greedy personality. Its nest\nis filled with so much food gathered by Rattata\nat its direction, it can’t possibly eat it all.

This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
This form of Pikachu is somewhat rare. It wears\nthe hat of its Trainer, who is also its partner.
It focuses psychic energy into its tail and rides\nit like it’s surfing. Another name for this\nPokémon is “hodad.”
After fleeing a volcanic eruption, it ended up\nmoving to an area of snowy mountains. Its ice\nshell is as hard as steel.
It runs across snow-covered plains at high\nspeeds. It developed thick, sharp claws to plow\nthrough the snow.
If you carelessly approach it because it’s cute,\nthe boss of the pack, Ninetales, will appear and\nfreeze you.
The reason it guides people all the way down to\nthe mountain’s base is that it wants them to\nhurry up and leave.
Although it’s powerful enough to dig right\nthrough volcanic rock, it doesn’t allow itself to\nbe seen very often.
Its metallic whiskers are heavy, so it’s not very\nfast, but it has the power to dig\nthrough bedrock.
It’s impulsive, selfish, and fickle. It’s very\npopular with some Trainers who like giving it the\nattention it needs.
In contrast to its lovely face, it’s so brutal that it\ntortures its weakened prey rather than finishing\nthem off.
It sends out psychic power from the red organ\non its forehead to foresee its opponents’\nevery move.
If you mistake it for a rock and step on it, it will\nheadbutt you in anger. In addition to the pain,\nit will also zap you with a shock.
When two Graveler fight each other, it fills the\nsurroundings with flashes of light and sound.\nPeople call it the “fireworks of the earth.”
It’s grumpy and stubborn. If you upset it, it\ndischarges electricity from the surface of its\nbody and growls with a voice like thunder.
Tremendous energy strengthened the power of\nthe Shellder on its tail, but it doesn’t really\naffect Slowpoke.
There are a hundred or so of them living in\nAlola’s waste-disposal site. They’re all hard\nworkers who eat a lot of trash.
There are over a hundred kinds of poison inside\nits body. Chemical reactions between different\npoisons are the source of its vitality.
It tries to take the lives of anyone and everyone.\nIt will even try to curse the Trainer who is\nits master!
Exeggutor is the pride of the Alolan people. Its\nimage is carved into historical buildings\nand murals.
The rich greenery of the Alola region is hard on\nMarowak. It controls fire to stay alive.

The explosive energy the child is bathed in\ncauses temporary growth. The mother is beside\nherself with worry about it.
After Mega Evolution, it becomes able to fly.\nPerhaps because it’s so happy, it rarely\ntouches the ground.
Mega Evolution places a burden on its body.\nThe stress causes it to become all the\nmore ferocious.
It will attack anything that moves.\nMega Evolution is a burden on its body, so it’s\nincredibly irritated.


Excess energy from Mega Evolution stimulates\nits genes, and the wool it had lost grows\nin again.




























It stores the excess energy from Mega Evolution,\nso after a long time passes, its body starts\nto melt.
It can grip things with its two horns and lift\n500 times its own body weight.
Its red claws and the tips of its tail are melting\nfrom high internal temperatures that are painful\nto Houndoom itself.
Due to the colossal power poured into it, this\nPokémon’s back split right open. Its destructive\ninstincts are the only thing keeping it moving.




Bathed in the energy of Mega Evolution, the\ngemstone on its chest expands, rips through\nits skin, and falls out.
It has an extremely vicious disposition. It grips\nprey in its two sets of jaws and tears them\napart with raw power.


Mega Evolution fills its body with a tremendous\namount of electricity, but it’s too much for\nManectric to fully control.
The yellow patterns it bears are old scars. The\nenergy from Mega Evolution runs through them,\ncausing it sharp pain and suffering.


This is the form Castform takes on bright days.\nIn an experiment where Castform was placed in\nfront of a heater, it didn’t change to this form.
Castform changes to this form when rain hits it.\nIts body is soft and slightly swollen with water.
This is the form Castform takes when hit by\nhail. In an experiment where it was placed in a\nfreezer, it didn’t change to this form.
Extraordinary energy amplifies its cursing power\nto such an extent that it can’t help but curse its\nown Trainer.
Normally, it dislikes fighting, so it really hates\nchanging to this form for battles.
When it spews stupendously cold air from its\nbroken mouth, the entire area around it gets\nwhited out.
The stress of its two proud wings becoming\nmisshapen and stuck together because of\nstrong energy makes it go on a rampage.
Its intellect surpasses its previous level,\nresulting in battles so cruel, they’ll make\nyou want to cover your eyes.















When it senses danger, it gushes a purple liquid.\nSome theories suggest this liquid is a greasy\nsweat induced by stress.
When it’s attacked, it gushes a purple liquid\nthat’s not poisonous but makes Gastrodon’s\nmeat bitter and inedible.
It swings its ears like whips and strikes its\nenemies with them. It has an intensely\ncombative disposition.
Its arms and wings melted into something like\nscythes. Mad with rage, it rampages on and on.
Its aura has expanded due to Mega Evolution.\nGoverned only by its combative instincts, it\nstrikes enemies without mercy.



























Even Basculin, which devours everything it can\nwith its huge jaws, is nothing more than food to\norganisms stronger than itself.













































































It’s not safe without the power of a flower, but\nit will keep traveling around until it finds one\nwith the color and shape it wants.
It’s not safe without the power of a flower, but\nit will keep traveling around until it finds one\nwith the color and shape it wants.
It’s not safe without the power of a flower, but\nit will keep traveling around until it finds one\nwith the color and shape it wants.
It’s not safe without the power of a flower, but\nit will keep traveling around until it finds one\nwith the color and shape it wants.
It raises flowers and uses them as weapons.\nThe more gorgeous the blossom, the more\npower it contains.
It raises flowers and uses them as weapons.\nThe more gorgeous the blossom, the more\npower it contains.
It raises flowers and uses them as weapons.\nThe more gorgeous the blossom, the more\npower it contains.
It raises flowers and uses them as weapons.\nThe more gorgeous the blossom, the more\npower it contains.
The flower it’s holding can no longer be found\nblooming anywhere. It’s also thought to contain\nterrifying power.
It controls the flowers it grows. The petal\nblizzards that Florges triggers are overwhelming\nin their beauty and power.
It controls the flowers it grows. The petal\nblizzards that Florges triggers are overwhelming\nin their beauty and power.
It controls the flowers it grows. The petal\nblizzards that Florges triggers are overwhelming\nin their beauty and power.
It controls the flowers it grows. The petal\nblizzards that Florges triggers are overwhelming\nin their beauty and power.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.
There was an era when aristocrats would\ncompete to see who could trim their Furfrou’s\nfur into the most exquisite style.









This is Zygarde when about 10% of its pieces\nhave been assembled. It leaps at its opponent’s\nchest and sinks its sharp fangs into them.
This is Zygarde when about 10% of its pieces\nhave been assembled. It leaps at its opponent’s\nchest and sinks its sharp fangs into them.
This is Zygarde’s form when about half of its\npieces have been assembled. It plays the role of\nmonitoring the ecosystem.
This is Zygarde’s perfected form. From the\norifice on its chest, it radiates high-powered\nenergy that eliminates everything.




It lifts its opponents’ spirits with its cheerful\ndance moves. When they let their guard down,\nit electrocutes them with a jolt.
It relaxes its opponents with its elegant dancing.\nWhen they let their guard down, it showers\nthem with psychic energy.
It charms its opponents with its refined dancing.\nWhen they let their guard down, it places a\ncurse on them that will bring on their demise.


It has no problem ignoring orders it doesn’t like.\nIt doesn’t seem to mind getting hurt at all—as\nlong as it can finish off its opponent.
Bathed in the setting sun of evening, Lycanroc\nhas undergone a special kind of evolution.\nAn intense fighting spirit underlies its calmness.
Wishiwashi assemble in this formation to face\noff against strong foes. It boasts a strength\nthat earned it the name “demon of the sea.”



Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.
Having been awakened successfully, it can\nchange its type and battle—just like a certain\nPokémon depicted in legends.






Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.
Places where Minior fall from the night sky are\nfew and far between, with Alola being one of\nthe precious few.

It stands in front of a mirror, trying to fix its\nbroken neck as if its life depended on it. It has\na hard time getting it right, so it’s crying inside.



This is its form while it is devouring the light of\nSolgaleo. It pounces on foes and then slashes\nthem with the claws on its four limbs and back.
Lunala no longer has a will of its own. Now under\nthe control of Necrozma, it continuously expels\nall of its energy.
This is its form when it has absorbed\noverwhelming light energy. It fires laser beams\nfrom all over its body.
This is its form from almost 500 years ago. Its\nbody is nothing more than a container—its\nartificial heart is the actual life-form.
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Its body is soft and weak. In nature, its\nperpetual fate is to be seen by others as food.
Its hard shell doesn’t crack a bit even if Pikipek\npecks at it, but it will tip over, spilling out\nits insides.
Nectar from pretty flowers is its favorite food.\nIn fields of flowers, it has heated battles with\nCutiefly for territory.






This Pokémon is common but hazardous. Its\nsharp incisors can easily cut right through\nhard wood.
Its whiskers are essential for maintaining its\nbalance. No matter how friendly you are, it will\nget angry and bite you if you touch its whiskers.
Due to its short wings, it can’t fly long\ndistances. It wanders about restlessly and\npecks at bug Pokémon.
In Alola, fish Pokémon are its prey. It can be\nseen circling above the ocean searching\nfor food.
The eggs of bird Pokémon are its favorite food.\nIt swallows eggs whole, so sometimes an egg\ngets stuck, and Ekans faints.
After stunning its opponents with the pattern\non its stomach, it quickly wraps them up in its\nbody and waits for them to stop moving.
While sleeping, it generates electricity in the\nsacs in its cheeks. If it’s not getting enough\nsleep, it will be able to use only weak electricity.
Because so many Trainers like the way Pikachu\nlooks, you don’t see this Pokémon very often.
When its skin gets wrinkled from moisture, it\nheads for a volcano. It lies flat on a spot with a\nlot of geothermal heat and dries itself out.
Thanks to its thick claws, it’s good at climbing\ntrees. There are plenty of Sandslash that park\nthemselves in trees and go right to sleep.






Bathed in moonlight, its wings glow faintly.\nWithout even flapping, Clefairy rises into the air,\nwhere it dances around.
Some scientists believe that it gazes intently at\nthe sky on nights with a full moon because\nit’s homesick.
It manipulates balls of fire to catch its prey.\nIf you raise one from when it’s young, it will\ngrow close to you like a puppy Pokémon.
The flickering flames it spews from its mouth\nleave its opponents hypnotized. Then, this\nextremely intelligent Pokémon attacks.
The songs they sing are totally different\ndepending on the region they live in. Some even\nsound like they’re shouting!
When it gets angry, it inhales with all its might,\nand its body gradually inflates. Sometimes they\ncan grow 20 times larger!
Their skin is so thin that they’ll be burned if\nsunlight hits them. When it gets cold out, they\ngather together to warm one another’s bodies.
They can suck down over 10 ounces of blood in\none go. They have been known to drink so much\nblood that they can no longer fly.



The mushrooms, known as tochukaso, are\ncontrolling the bug. Even if the bug bugs the\nmushrooms, they tell it to bug off.
Its poisonous spores are also used in traditional\nmedicine. Apparently, spores produced in Alola\nare not of very good quality.


Around their crops, farmers plant the kind of\ntree that Diglett like to eat as a way of getting\nDiglett to plow the fields for them.
Dugtrio’s heads are sleek and smooth and\nincredibly hard. It can dig through any soil with\nits headbutts.
It loves coins, so if you give it one, you can\nmake friends with Meowth easily. But it’s fickle,\nso you can’t count on that friendship lasting.
This Pokémon is popular with rich people.\nIt’s also targeted by hunters who are after\nthe jewel in its forehead.
It has been found that its brain cells are\n10 times more active when Psyduck is\nexperiencing a headache.
A professional swimmer, it can continue\nswimming for two days straight by waving its\nlong tail skillfully.
If one gets angry, all the others around it will\nget angry, so silence is a rare visitor in a troop\nof Mankey.
The blood vessels in its brain are sturdier than\nthose of other Pokémon, so it can stay healthy\ndespite its constant raging.
It has lived alongside humans since ages ago.\nIts bones have been found in excavations of\nruins from the Stone Age.
There are so many old tales about them that\nthey’re called legendary Pokémon, but there are\nway more of them around than you’d expect.
The direction of the swirl on their stomachs\ndiffers depending on where they live. Poliwag\naficionados can tell them apart at a glance.
Its health suffers when its skin dries out, so be\nsure to moisturize it diligently.
The muscles it has developed through swimming\nare thick and powerful. When it lands a square\npunch, it can turn huge boulders to dust.
It can read others’ minds and will teleport away\nwhen danger approaches. You must clear your\nmind if you want to catch it.
It possesses strong mental capabilities, but its\npsychic powers are halved when it’s not\nholding a silver spoon.
If it trusts someone deeply, it will let them have\none of its spoons. Anything you eat with that\nspoon is apparently delicious.
It likes food that’s highly nutritious because its\ninstincts drive it to build muscle efficiently.
A popular motif for sculptures, its incredibly\nwell-developed muscles have captured the\nimagination of many an artist.
With four arms, it can attack and defend\nsimultaneously. It’s said to have mastered\nevery martial art in the world.



Its body is 99% water. The remaining 1%\ncontains the organ that makes its poison.
It communicates with others of its kind by\nlighting up the red orbs on its head. When\nthe orbs are blinking, it’s a warning sign.
It uses both hands to climb precipitous cliffs.\nPeople who see it in action have been known to\ntake up bouldering.
It travels by rolling down cliffs. If it falls into a\nriver, it will explode with its last gasp.
It detonates its own body. The power from\nthat explosion can propel it up steep mountain\npaths with amazing speed.


Although their tails, which fall off naturally, can\neasily be found lying around, they’re a precious\ningredient for cooking.
Shellder, in its greed to suck out more and more\nsweetness from Slowbro’s tail, has\nmetamorphosed into a spiral-shaped shell.
Perhaps because electrical lines are often\nburied these days, the number of Magnemite\nattacks on power plants has increased.
When rain clouds form, many Magneton gather\nin high places to wait for lightning to strike.



Thanks to its thick fat, cold seas don’t bother it\nat all, but it gets tired pretty easily in\nwarm waters.
It sunbathes on the beach after meals. The rise\nin its body temperature helps its digestion.
The wastewater coming from factories is clean\nthese days, so Grimer have nothing to eat.\nThey’re said to be on the verge of extinction.
Because they scatter germs everywhere,\nthey’ve long been targeted for extermination,\nleading to a steep decline in their population.
Even when its shell is closed, its tongue still\nhangs out. If you give its tongue a good yank,\nthe shock will cause Shellder to open its shell.
Slowpoke tails are its favorite food. It has even\nbeen known to come up on land to look for\nSlowpoke from time to time.
Poisonous gas comprises 95% of its body. It’s\nsaid that the remaining 5% is made up of the\nsouls of those who died from the gas.
It’s dangerous to go outside alone on nights\nwhen you’re feeling sad. Haunter will catch you,\nand you won’t be able to go back home.
Even your home isn’t safe. Gengar will lurk in\nwhatever dark corner of a room it can find and\nwait for its chance to catch its prey.

It puts its prey to sleep and devours their\ndreams. It seems that bad dreams taste sour,\nso Drowzee doesn’t particularly like eating them.
There are some Hypno that assist doctors with\npatients who can’t sleep at night in hospitals.




Although they are the same size as other\nExeggcute, the ones produced in Alola are quite\nheavy. Their shells are packed full.
Each of its three heads has its own thoughts.\nWhen they want to go in different directions,\nExeggutor becomes unable to move.
It wears its mother’s skull on its head, so no\none knows what its bare face looks like.\nHowever, it’s clear that it’s always crying.
They thump their bones rhythmically to\ncommunicate among themselves. There are\nnearly 50 different rhythmic patterns.


It licks filth clean with its tongue. Whatever it\nlicks always stinks afterward, so whether it’s\nreally clean is...questionable.




Because the eggs on their bellies have been\noverharvested by people in the past, the\nChansey population remains very small.

You shouldn’t get close to the child when it’s\nplaying outside its mother’s pouch. Its mother is\nalways nearby watching over it.


The way it swims along fluttering its dress-like\nfins has earned it the name “princess of\nthe water.”
To attract females, males dance on the river’s\nfloor. The females gather around the male that\ndances most gracefully.
No number of injuries can bother Staryu. Its\namazing regenerative powers return it to its\nprevious state in half a day!
It rotates its geometrically shaped body to swim\nthrough the water. It always seems to be\nsending out mysterious radio waves.
It creates invisible walls with its pantomiming.\nIf you don’t act impressed, it will attack you\nwith a double slap!
Some call it a ninja. Its movements—\nimperceptibly quick—are sufficient to cleave\nthe air in two. It’s very popular in Alola.
Its strange cries sound like human language.\nThere are some musicians who compose songs\nfor Jynx to sing.
While it’s often blamed for power outages, the\ntruth is the cause of outages is more often\nan error on the part of the electric company.
The hotter the place, the better they feel.\nMagmar in Alola are said to be hardier than\nthose in other areas.
Although it’s tough, it can’t handle cold well.\nWhen night falls, it buries itself in leafage\nand sleeps.
The climate seems to be related to the reason\nTauros in Alola are a little calmer than those in\nother regions.
Thanks to their strong hold on life, dirty water\ndoesn’t bother them at all. They live in waters\nall over the world!
The energy from evolution stimulated its brain\ncells strongly, causing it to become\nvery ferocious.
They’ve been so cherished that there’s now an\noverabundance. The fish Pokémon population\nhas declined in waters with too many Lapras.
It transforms into whatever it sees. If the thing\nit’s transforming into isn’t right in front of it,\nDitto relies on its memory—so sometimes it fails.
Its genes are easily influenced by its\nsurroundings. Even its face starts to look like\nthat of its Trainer.
It detects nearby moisture with its fin. When its\nfin begins trembling rapidly, that means rain will\nfall in a few hours.
Its fur stands on end, becoming like needles\nit fires at enemies. Once they’re weakened, it\nfinishes them off with a 10,000 volt shock.
The flame chamber inside its body ignites when\nFlareon gets agitated, reaching temperatures of\nup to 1,650 degrees Fahrenheit.
It was built 20 years ago by scientists who\ndreamed of exploring space. Their dreams have\nyet to come true.
It was restored from an ancient fossil. Those\nHelix Fossils are excavated from areas that\nwere once oceans long, long ago.
It wraps its prey in its tentacles to immobilize\nthem and then finishes them off with its\nsharp fangs.
This Pokémon became extinct everywhere,\nexcept in a few areas. It protects itself with its\nhard shell.
It swims at speeds of roughly 29 knots, quickly\nclosing in on its prey and slashing into them\nwith its scythes to finish them off.
It flew through the open skies over the ancient\ncontinent as if they were its own. When it\ntouched ground, its walk was weak and slow.
It has no interest in anything other than eating.\nEven if you climb up on its stomach while it’s\nnapping, it doesn’t seem to mind at all!



It sheds its skin—almost on a daily basis—and\ngrows larger. Its skin is soft just after it’s\nbeen shed.
Some say that if you see it at the start of the\nyear, flying through the sky and twisting its\nbody, you’ll be healthy all year long.
You’ll often hear tales of this kindhearted\nPokémon rescuing people or Pokémon that\nare drowning.













It cries out at the same time every day. A long\ntime ago, people cherished it and considered it\na divine messenger sent to tell the time.
When it turns its head entirely upside down,\nyou know it’s troubled by something. If you don’t\nleave it be, it will peck you.
These very cowardly Pokémon join together and\nuse Reflect to protect their nest.
It flies through the night sky, sprinkling sparkly\ndust. According to some, if that dust sticks to\nyou, good things will happen to you.
Although the poison from its fangs isn’t that\nstrong, it’s potent enough to weaken prey that\ngets caught in its web.
It spews threads from its mouth to catch its\nprey. When night falls, it leaves its web to go\nhunt aggressively.
It feeds on the blood of living people and\nPokémon. If it can’t drink any blood for even a\nshort while, it becomes weak and unable to fly.
Chinchou blink their shining antennae at one\nanother to claim their respective turf.
It lives far down in the depths of the ocean. It\nblinds its prey with light, using the moment\nthey’re dazzled to swallow them whole.
It has electric sacs in its cheeks. When they’re\nfully charged, Pichu plays very energetically.
Said to have ridden here on a shooting star,\nCleffa seem to appear in places where\nmeteorites have struck in the past.
Left to its own devices, it will constantly\npractice singing. You should make it take a\nbreak so it doesn’t hurt its throat.


The look in its eyes gives the impression that\nit’s carefully observing you. If you approach it,\nNatu will hop away.
While it can see the future, it has no desire to\nchange it, which is probably why it remains\nmotionless at all times.
Rubbing its fleece generates electricity.\nYou’ll want to pet it because it’s cute, but if you\nuse your bare hand, you’ll get a painful shock.
It stores electricity in its fluffy fleece. If it\nstores up too much, it will start to go bald in\nthose patches.
Its tail shines bright and strong. It has been\nprized since long ago as a beacon for sailors.



The result of its holding the same pose all the\ntime is arms that have become supple\nyet strong.
The longer and more luxurious the curled hair on\nits head, the greater the number of Poliwag and\nPoliwhirl that will obey it.



It searches for prey from the tops of trees.\nWhen it spots its favorite food, Bounsweet,\nAipom gets excited and pounces.





Psychic power builds up in the orb on its\nforehead as it bathes in the sunshine. Espeon is\nnot good at battling at night.
It lurks in the dark of night looking for prey.\nAt the moment it pounces, the rings on its\nbody glow dimly but ominously.
It searches for shiny things for its boss.\nMurkrow’s presence is said to be unlucky, so\nmany people detest it.
It’s called “the sage of the sea.” It engages in\nbattles of wits with Oranguru, but the result is\nusually a draw.
What makes it happy is imitating the voices of\nweeping people and scaring everyone. It doesn’t\ndeal well with folks who aren’t easily frightened.



It sticks tree bark to itself with its saliva,\nmaking itself thicker and larger. Elderly Pineco\nare ridiculously huge.
In the moment that it gulps down its prey, the\ninside of its shell is exposed, but to this day,\nno one has ever seen that sight.
When it sees a person, it digs a hole with its tail\nto make its escape. If you happen to find one,\nconsider yourself lucky.


In contrast to its appearance, it’s quite\ntimid. When playing with other puppy\nPokémon, it sometimes gets bullied.
Although it’s popular with young people,\nGranbull is timid and sensitive, so it’s totally\nincompetent as a watchdog.

Once it has identified something as an enemy, it\nwill continue beating them with its steel-hard\npincers until there’s nothing left but scraps.

It roams through forests searching for sweet\nnectar. Although it boasts fantastic physical\nstrength, it’s not that good at flying.
It blends into the dark of night to ambush its\nprey. Sneasel will attack Sandshrew, but its\nhard skin can cause Sneasel’s claws to snap off.






In Alola, where their natural enemies Mareanie\nare plentiful, many Corsola have stubby\nbranches on their heads.
Also known as the “sniper of the seas,”\nits water gun can hit prey without fail from\nover 300 feet away.
It usually sleeps in caves. The pitch-black ink\nthat Octillery spits is also used for cooking.
It wraps food in its tail to carry it around.\nThe Delibird with the biggest tail is the boss\nof the flock!
Many people have taken up surfing because\nthey admire how magnificently Mantine swims.
Its body is draped in steel armor. It looks heavy,\nbut it can fly at speeds of up to 185 miles\nan hour!
They make repeated eerie howls before dawn\nto call attention to their pack.
Identifiable by its eerie howls, people a long\ntime ago thought it was the grim reaper and\nfeared it.



Even though it doesn’t die in the vacuum of\nspace, it can’t move around very well in\nzero gravity.

It draws symbols with the fluid that oozes from\nthe tip of its tail. Depending on the symbol,\nSmeargle fanatics will pay big money for them.


Highly perceptive sensors, Smoochum’s lips are\nkept moist by its daily application of tree sap.
When its horns shine a bluish white, that’s the\nsign it’s fully charged. You’ll get a shocking\njolt if you touch it!
Its body temperature is always around 1,100\ndegrees Fahrenheit. If Magby falls into a small-\nenough pond, the whole thing will dry up.
Its milk is delicious and chock-full of nutrients.\nHowever, if you drink too much, it could make\nyour stomach hurt, so be careful.
This Pokémon is overflowing with love. Only\nChansey that share a strong bond with their\nTrainer can evolve, so people say.



Raised on nutrients it finds in the dirt, it eats\nroughly a mountain’s worth of dirt before\nit becomes a pupa.
This dangerous pupa thrashes about. Its shell is\nas hard as bedrock, containing its gradually\nforming new body within.
This Pokémon is a mobile disaster, leaving\nmountains crumbled and houses destroyed in\nits wake.





























It builds nests in cliffs by the sea. It circles the\nskies above the ocean looking for its favorite\nfood—Wishiwashi.
It scoops up Wishiwashi in its huge beak and\nswallows them whole. It can devour more than\n30 at one go!



It lives in ponds and marshes that feature lots\nof plant life. It often fights with Dewpider,\nwhose habitat and diet are similar.
Its thin, winglike antennae are highly absorbent.\nIt waits out rainy days in tree hollows.











There’s a rumor of a traditional recipe for stew\nthat Trainers can use to raise strong Makuhita.
Hariyama that are big and fat aren’t necessarily\nstrong. There are some small ones that move\nnimbly and use moves skillfully.

It hunts without twitching a muscle by pulling in\nits prey with powerful magnetism. But\nsometimes it pulls natural enemies in close.


Materials from gems it has eaten float to the\nsurface of its body and can form an infinite\nnumber of patterns among individuals.
It has two mouths. The big jaws on the back of\nits head can’t taste anything, so that’s the\nmouth it uses to eat foods it doesn’t like.





Static electricity builds up all over its body\nas strands of its long fur rub together. This\nPokémon boasts incredible speed.
It stimulates its own muscles with electricity, so\nit can move quickly. It eases its soreness with\nelectricity, too, so it can recover quickly as well.







With its sturdy jaws and fangs, it can easily\nchomp wooden boats to splinters. It fights with\nBasculin over food.
It drinks in seawater and jets it from its rear to\npropel itself. It’s very sensitive to the scent\nof blood.
Due to their memories of when they once lived\non land, pods of them will, very rarely, wash up\non shore.
When a small Wailmer is attacked by Sharpedo\nor Dhelmise, its whole pod works together to\nprotect it.


It burns coal to produce energy. When it has\nburned through all of its coal, it becomes unable\nto move.


Each Spinda’s spot pattern is different. With its\nstumbling movements, it evades opponents’\nattacks brilliantly!
It builds nests that double as traps, lying in\nwait for its prey to get caught. When night falls,\nit digs itself a spot beneath the sand to sleep.
It vibrates its wings to send out odd sound\nwaves. Trainers who are with it need earplugs.
People continue to have their hearts stolen by\nits enchanting songs and find themselves\nstranded in the desert.








Its whiskers are filled with nerves. They can\nsense smells and flavors just as a person’s nose\nor tongue would.
Its vision is not that good. It senses vibrations in\nthe water with its whiskers to determine the\nlocation of its prey.
It can adapt very well to its environment.\nFeebas and Corphish are about the only\nPokémon to live in stagnant ditches.
Its pincers often fall off. Unlike with Crabrawler\nor Clauncher, the meat in its claws is utterly\nnasty and stinking.
When they find others of their kind, they cry\nout loudly and gather together. Large numbers\nof them can be found in old graveyards.
The ancient people who made it apparently\nmodeled it after something that descended\nfrom the sky. It fires beams from both arms.
It sticks to rocks with its powerful suckers and\ncan’t be washed away no matter how rough the\nsurf gets.
This carnivorous Pokémon lived in primordial\nseas. It catches prey in its eight tentacles and\ndissolves them with digestive fluid as it eats.
This is one kind of primeval bug Pokémon.\nWith eight wings, it could apparently swim\na lot faster than you’d expect.
Armaldo adapted from living in water to living on\nland. It has been determined that it is the\nancestor of some bug Pokémon.
Because of its wretched appearance, most\npeople pay it no attention, but there are some\nwho collect Feebas—and Feebas alone!
Its dwelling place is the bottom of big lakes.\nThose who behold its loveliness are said to\nhave their hearts purified.
Its form changes depending on the weather.\nThe rougher conditions get, the rougher\nCastform’s disposition!
Its color changes for concealment and also\nwhen its mood or health changes. The darker\nthe color, the healthier it is.
There’s a proverb that says, “Shun the house\nwhere Shuppet gather in the growing dusk.”
Resentment at being cast off made it spring into\nbeing. Some say that treating it well will satisfy\nit, and it will once more become a stuffed toy.


Bunches of delicious fruit grow around its neck.\nIn warm areas, many ranches raise Tropius.

The elderly call it the disaster Pokémon and\ndetest it, but interest in its power to predict\ndisasters is on the rise.

Rich people from cold areas all share childhood\nmemories of playing with Snorunt.
Its actual body is a rock that isn’t particularly\nhard. Glalie absorbs moisture from the air and\ndrapes itself in an armor of ice.



Clamperl’s pearls are exceedingly precious.\nThey can be more than 10 times as costly\nas Shellder’s pearls.
Deep seas are their habitat. According to\ntradition, when Huntail wash up onshore,\nsomething unfortunate will happen.
It sucks bodily fluids out of its prey. The\nleftover meat sinks to the seafloor, where it\nbecomes food for other Pokémon.
The reason it hasn’t changed at all in a hundred\nmillion years is that it’s apparently already a\nperfect life-form.
Luvdisc makes its home in coral reefs in warm\nseas. It especially likes sleeping in the space\nbetween Corsola’s branches.
Some theories suggest that its behavior\nof forcefully bashing its head into things\nstimulates cells that affect its evolution.
Shelgon lives deep within caves. It stays shut\nup in its hard shell, dreaming of the day it will\nbe able to fly.
Thanks to its fervent wishes, the cells in its\nbody finally mutated, and at last it has its\nheart’s desire—wings.
If you anger it, it will do more than rampage. It\nwill also burst out strong magnetism, causing\nnearby machines to break.
It flies at high speeds around the skies. When it\nfinds its prey, Metang takes a firm grip with its\nsharp claws and never lets go.
It analyzes its opponents with more accuracy\nthan a supercomputer, which enables it to\ncalmly back them into a corner.































Its hard skull is its distinguishing feature. It\nsnapped trees by headbutting them, and then\nit fed on their ripe berries.
This ancient Pokémon used headbutts skillfully.\nIts brain was really small, so some theories\nsuggest that its stupidity led to its extinction.
Although its fossils can be found in layers of\nprimeval rock, nothing but its face has ever\nbeen discovered.
This Pokémon is from roughly 100 million years\nago. Its terrifyingly tough face is harder\nthan steel.










When it senses danger, a purple liquid oozes out\nof it. The liquid is thought to be something like\ngreasy sweat.
Their shape and color change, depending on\ntheir environment and diet. There are many of\nthem at beaches where the waves are calm.
It uses its tails for everything. If it wraps both\nof its tails around you and gives you a squeeze,\nthat’s proof it really likes you.
Wandering souls gathered together to form this\nPokémon. When trying to make friends with\nchildren, Drifloon grabs them by the hand.
The raw material for the gas inside its body\nis souls. When its body starts to deflate, it’s\nthought to carry away people and Pokémon.
The reason it keeps one ear rolled up is so it\ncan launch a swift counterattack if it’s attacked\nby an enemy.
It’s notably wary and has a dislike of fighting,\nbut at the same time, it can deliver powerful\nkicks with its lithe legs.
Its muttered curses can cause awful headaches\nor terrifying visions that torment others.
Its goons take care of most of the fighting for it.\nThe only time it dirties its own hands is in\ndelivering a final blow to finish off an opponent.







If its body gets too damp, it will die. So, in a\nprocess reminiscent of sweating, its eyes\nexpel moisture.
When this gifted mimic surprises an opponent,\nMime Jr. feels so happy that it ends up\nforgetting it was imitating something.
When it sees something round and white,\nHappiny puts it into the pouch on its stomach. It\nsometimes becomes overloaded and can’t move.


Its original home is an area much hotter than\nAlola. If you’re planning to live with one, your\nheating bill will soar.
It sheds its skin and gradually grows larger. Its\nscales can be ground into a powder and used\nas raw materials for traditional medicine.
Its fine scales don’t just reduce wind\nresistance—their sharp edges also cause injury\nto any opponent who attacks it.
Anything that looks edible, Munchlax will go on\nand swallow whole. Its stomach is tough enough\nto handle it even if the food has gone rotten.
It uses waves called auras to communicate with\nothers of its kind. It doesn’t make any noise\nduring this time, so its enemies can’t detect it.
Lucario reads its opponent’s feelings with its\naura waves. It finds out things it would rather\nnot know, so it gets stressed out easily.







It lures in prey with its shining tail fins. It stays\nnear the surface during the day and moves to\nthe depths when night falls.
They traverse the deep waters as if crawling\nover the seafloor. The fantastic lights of its\nfins shine like stars in the night sky.
Mantyke are friendly toward people and will\napproach boats closely. The patterns on their\nbacks differ depending on their habitat.


Thanks to its increased intelligence, scrapping\nover food is a thing of the past. A scratch from\nits claws will give you a case of frostbite!
There are still people who believe that this\nPokémon came from outer space. It emanates\na powerful magnetic field.
It uses its tongue much more skillfully than its\nhands or its feet. It can deftly pick up a\nsingle small bean with its tongue.


A single Electivire can provide enough electricity\nfor all the buildings in a big city for a year.
Magmortar takes down its enemies by shooting\nfireballs, which burn them to a blackened crisp.\nIt avoids this method when hunting prey.


It gets its nutrition from photosynthesis. It lives\na quiet life deep in forests where clean\nrivers flow.
It can instantaneously freeze any moisture\nthat’s around it, creating ice pellets to shoot at\nits prey.


A faulty update was added to its programming.\nIts behavior is noticeably strange, so the\nexperiment may have been a failure.

It uses three small units to catch prey and\nbattle enemies. The main body mostly just\ngives orders.

It’s said that on nights of terrible blizzards, it\ncomes down to human settlements. If you hear\nit knocking at your door, do not open it!



























This Pokémon is popular with beginners\nbecause it’s intelligent, obedient to its Trainer’s\ncommands, and easy to raise.
It has been living with people for so long that\nportrayals of it can be found on the walls of\ncaves from long, long ago.
Its fur is long and thick. A long time ago in cold\nregions, every household kept a Stoutland.















It was found in a fissure in a layer of exposed\nrock. The material that makes up its body is\ndirt from several hundred years ago.
Its orange crystals are lumps of powerful\nenergy. They’re valuable, so Boldore is\nsometimes targeted for them.
It absorbs rays of sunlight and shoots out\nenergy. It’s usually lurking deep beneath\nthe surface.



















When attacked, it expels cotton from its\nbody to create a diversion. The cotton it loses\ngrows back in quickly.
Whimsicott doesn’t live in a fixed location. It\nfloats around on whirling winds, appearing all\nover the place to perform its mischief.
They prefer clean water and soil. When the\nenvironment they live in turns bad, the whole\nbunch will up and move to a new area.
It’s well liked by other Pokémon because of its\nbeauty. The flower on its head needs constant\ncare, or it will soon wither and rot.
When a school of Basculin appears in a lake,\neverything else disappears, except for Corphish\nand Crawdaunt. That’s how violent Basculin are.
Sandile’s still not good at hunting, so it mostly\neats things that have collapsed in the desert.\nIt’s called “the cleaner of the desert.”
It buries some of its prey in the sand to use as\nemergency meals when its hunts\nare unsuccessful.
It conceals itself in sandstorms that Flygon\nwhip up and waits patiently for prey to appear.





It stretches its saggy skin up to its neck to\nprotect itself. The saggier their skin, the more\nrespect they garner.
It taunts its opponents by spitting. It has a\ncertain territory that it never leaves its whole\nlife long.



Its hunting grounds encompassed a broad area,\nfrom the land to more than half a mile deep in\nthe ocean.
Carracosta eats every last bit of the prey it\ncatches, even the shells and bones, to further\nstrengthen its sturdy shell.
Restored from a fossil, this ancient bird\nPokémon has wings but can’t yet fly.
Said to be an ancestor of bird Pokémon, the\nmuscles it uses to flap its wings are still weak,\nso it needs a long runway in order to take off.
If a young Pokémon or child breathes in the\ntoxic gas that Trubbish belches out, it could be\na life-threatening situation.
Some say the reason Garbodor in Alola are a\nlittle stronger than their counterparts elsewhere\nis the presence of Muk, their natural enemy.
If a normally talkative child suddenly stops\ntalking, it may have been replaced by Zorua.
If it thinks humans are going to discover its den,\nZoroark shows them visions that make them\nwander around in the woods.
When its tail has gotten dirty from self-cleaning\nor from cleaning its nest, Minccino spends a\nwhole day washing its tail in clean spring water.
The oil that seeps from its body is really\nsmooth. For people troubled by bad skin,\nthis oil is an effective treatment.








When the morning sun hit an icicle, it wished not\nto melt, and thus Vanillite was born. At night, it\nburies itself in snow to sleep.
This hearty Pokémon survived the Ice Age.\nIt’s incredibly popular in very hot regions.
Vanilluxe is born when two Vanillish, half-melted\nby the day’s light, stick to each other and\nfreeze together in the cold return of night.


As it flies, it scatters electricity around, so bird\nPokémon keep their distance. That’s why\nEmolga can keep all its food to itself.




Using the invisible poison spikes on its veillike\narms and legs, it paralyzes its enemies and\ncauses them to drown.
Fishermen are terrified of Jellicent.\nIt’s rumored to drag them into the sea\nand steal their lives away.
The reason it helps Pokémon in a weakened\ncondition is that any Pokémon coming after\nthem may also attack Alomomola.










This Pokémon is shrouded in mystery. It’s said\nto have appeared from a UFO that fell from the\nsky about 50 years ago.
It has strong psychic powers. Using its fingers\nthat flash three different colors, it controls its\nopponents and rewrites their memories.












They seclude themselves in the mountains and\ndevote themselves to training. The form of their\nkicks and chops differs from pack to pack.
When Mienshao lets out a bizarre wail, you’re in\ndanger. A flurry of kicks and chops too fast to\nsee is about to be unleashed!
It infiltrates tunnels that Pokémon like Diglett\nand Dugtrio have dug and quietly waits for prey\nto pass through.
Although ancient people apparently built it by\nworking with clay, the source of its energy\nis unclear.
When the seal on its chest is removed, it rages\nindiscriminately, turning the whole town around\nit into a mountain of rubble.
It follows Bisharp’s orders to a tee when it\nattacks enemies. After slashing an opponent,\nPawniard clangs both of its blades together.
It leads a group of Pawniard. Bisharp doesn’t\neven change its expression when it deals\nthe finishing blow to an opponent.

Known as a natural-born warrior, soon after its\nhatching, it will challenge its parent to a fight in\norder to gain their acceptance.
Known as “the hero of the skies,” this\nPokémon is so proud and so brave that it will\nnever retreat, even when it’s injured.
Its healthy appetite leads to visible growth\nspurts. It often has to replace the bones it\nwears as its size increases.
It’s always searching for food for Vullaby. When\nit finds a weak Pokémon, Mandibuzz swoops it\nright off to its nest.





It protects itself with flame. Long years ago,\npeople believed Larvesta had a nest on the sun.
According to legends, it was hatched from a\nflaming cocoon to save people and Pokémon\nthat were suffering from the cold.























Its body is always warm. Trainers who live in\ncold areas apparently sleep with it in their bed.
Its speed right after takeoff already puts it in\nthe top speed class of all bird Pokémon.
Bird Pokémon make up most of its diet.\nIt approaches at high speeds and smacks them\ndown to the ground with its powerful kick.



This hot-blooded Pokémon is filled with\ncuriosity. When it gets angry or starts\nfighting, its short mane gets hot.
The temperature of its breath is over 10,000\ndegrees Fahrenheit, but Pyroar doesn’t use it on\nits prey. This Pokémon prefers to eat raw meat.
Flabébé wears a crown made from pollen it’s\ncollected from its flower. The crown has hidden\nhealing properties.
It gives its own power to flowers, pouring its\nheart into caring for them. Floette never forgives\nanyone who messes up a flower bed.
Its life can span several hundred years. It’s said\nto devote its entire life to protecting gardens.


It’s desperate to intimidate its opponents.\nBe nice and pretend to be scared if you\ncatch it glaring at you intensely.
Pangoro is the type to talk with its fists. It\ndoesn’t say much as it pummels opponents with\nenough force to send a dump truck flying.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.









When exchanging information with others of its\nkind, it flashes the light-emitting spots on its\nbody in a complex rhythm.
It flashes the pattern on its torso to control its\nprey and draw them in. The edges of its fins are\nsupremely sharp.


It’s not good at swimming, so it clings to the\nseaweed. In the Alola region, it’s often found\nnear Dhelmise.
It blends in with seaweed to ambush its prey\nand then takes them down with a poisonous\nliquid strong enough to melt metal.
It moves around by jetting water from its right\npincer. It has a poor sense of balance, so it’s\nterrible at swimming straight.
Its right arm is packed with meat. When its\npincer falls off, it’s exported to be used as a\ncooking ingredient.


Tyrunt is spoiled and selfish. It may just be\ntrying to frolic, but sometimes the ones it’s\ntrying to frolic with are gravely injured.
The king of the ancient world, it can easily\ncrunch a car with the devastating strength\nof its enormous jaws.
Amaura was restored successfully, but it’s not\nexpected to live long because of the heat of the\ncurrent environment.
This usually quiet and kindly Pokémon has a\nsurface temperature of around\n–240 degrees Fahrenheit.
Sylveon wraps its ribbonlike feelers around its\nTrainer’s arm because this touch enables it to\nread its Trainer’s feelings.
In combat, Hawlucha leaps nimbly about, taking\nadvantage of its opponents’ blind spots. It’s\nalso skilled at using superb submission holds.
Its upper whiskers are sensors that survey its\nsurroundings. Its lower whiskers are organs\nthat shoot electricity.
To keep the jewels on their bodies free of\ntarnish, packs of Carbink use their soft manes\nto polish one another’s jewels.
Its body is mostly water. If it dries out, it will\ndie, so it’s always sitting with perfect stillness\nin the shade.
Its entire body is covered with gooey mucus\nthat can dissolve anything. Be sure to put\ngloves on if you’re going to touch it.
Underneath its slimy skin is a thick layer of fat,\nand the combination of the two makes enemies’\nattacks slide right off.
Long ago it lived in mines, but once the minerals\nthat make up its diet became scarcer, Klefki\nbegan appearing in human settlements.
An unknown spirit came to lodge in a tree\nstump, creating this Pokémon. A cure-all can be\nmade from an infusion of its green leaves.
This Pokémon controls trees via roots\nstretching from its feet, and it will attack\nanyone that dares to ravage the forest.




It flies around in search of fruit to eat. It uses\nultrasonic waves to detect which fruits are ripe.
This hot-blooded Pokémon attacks anything it\nsees with ultrasonic waves that can\ncrush boulders.


Some say it can change to an even more\npowerful form when battling those who threaten\nthe ecosystem.



It feels relaxed in tight, dark places and has\nbeen known to use its Trainer’s pocket or bag\nas a nest.
Supremely sensitive to the presence of others,\nit can detect opponents standing behind it,\nflinging its sharp feathers to take them out.
Decidueye can nock and fire an arrow at an\nenemy in a tenth of a second, so its battles are\ndecided in the blink of an eye.
Its coat regrows twice a year. When the time\ncomes, Litten sets its own body on fire and\nburns away the old fur.
When its mane is standing on end, you can tell\nit’s feeling good. When it isn’t feeling well, its fur\nwill lie down flat.
When its fighting spirit is set alight, the flames\naround its waist become especially intense.
Popplio gets on top of its bouncy water balloons\nto jump higher. It’s quite the acrobatic fighter!
It attacks by smacking its enemies with the\nexploding water balloons that it creates.
Also known as a songstress, it has a fantastical\nlook on moonlit nights when it leads its colony\nin song.
It may look spindly, but its neck muscles are\nheavy-duty. It can peck at a tree 16 times\nper second!
From its mouth, it fires the seeds of berries\nit has eaten. The scattered seeds give rise\nto new plants.
Known for forming harmonious couples, this\nPokémon is brought to wedding ceremonies as a\ngood luck charm.
Although it will eat anything, it prefers fresh\nliving things, so it marches down streets\nin search of prey.
Patient by nature, this Pokémon loses control of\nitself and pounces when it spots its favorite\nmeal—Rattata!
It spits a sticky thread to stop opponents in\ntheir tracks, and then it grabs them in its\nsharp, sturdy mandibles to take them down.
Its stout shell provides excellent defense from\nattacks. It uses electricity on\npersistent opponents.
Vikavolt flusters opponents with acrobatic\nflying maneuvers. This creates an opening for\nit to deliver an electric beam attack.
Crabrawler has been known to mistake\nExeggutor for a coconut tree and climb it. The\nenraged Exeggutor shakes it off and stomps it.
Before it stops to think, it just starts pummeling.\nThere are records of its turning back\navalanches with a flurry of punches.
This Oricorio has drunk red nectar. If its Trainer\ngives the wrong order, this passionate Pokémon\nbecomes fiercely angry.
Cutiefly can pick up the auras of living things. It\nskillfully reads those auras to predict its foes’\nmovements and make fools of them.
It can predict the weather from moisture levels\nand wind direction. Ribombee only reveals itself\nwhen there are a few clear days in a row.
When it rubs the rocks on its neck against you,\nthat’s proof of its love for you. However, the\nrocks are sharp, so the gesture is quite painful!
The rocks in its mane are sharper than a knife.\nFragments that break off are treasured as\ngood luck charms.
When it’s in a jam, its shining eyes attract\nothers of its kind. The light from its eyes is\nvisible almost 25 miles away.
Aside from its head, its body parts\nregenerate quickly if they’re cut off. After a\ngood night’s sleep, Mareanie is back to normal.
With its 12 legs, it creates a dome to shelter\nwithin. The flow of the tides doesn’t affect\nToxapex in there, so it’s very comfortable.
Possessing mighty power, Mudbray can be\nloaded with 50 times its own body weight\nand will be totally fine.
It can trudge mountain roads without rest\nfor three days and three nights, all the while\ndragging a 10-ton load.
It can only breathe oxygen that has dissolved in\nwater, so it wears a water bubble on its head\nwhen it walks around on land.
It has a habit of storing things it values in its\nwater bubble. If its Trainer doesn’t watch out,\nAraquanid will try to put them in its bubble!
It loves the sunshine. When it basks in the\nsunlight regularly, it grows up with\nvivid coloration.
As it slashes into its enemies, it looks like it’s\ndancing. Its elegant appearance has led some\nto call it the most glamorous Grass Pokémon.
It likes damp dark places. When night falls, the\nspores filling the caps of its mushrooms glow.
When it starts fighting for territory with\nParasect, the entire area gets completely\ncoated in spores!
It weakens opponents and sends them\nreeling with its poisonous gas. Salandit doesn’t\ndeal well with Spinda, since it’s always reeling.
It punishes Salandit that couldn’t bring it food\nwith a fierce slap of its flame-spewing palm.
Stufful hates to be hugged or touched in any\nway. It will squirm, thrash, and resist with\namazing power.
It boasts tremendous physical strength. Many\npeople call it the most dangerous Pokémon in\nthe Alola region.
It tries to resist being swallowed by a bird\nPokémon by spinning the sepals on its head.\nIt’s usually a fruitless attempt.
It bounces around, swinging the sepals on its\nhead with abandon. They’re quite painful when\nthey smack you!
A Pokémon with an aggressive personality and\na mastery of kicking, it cackles every time it\nkicks an opponent.
It picks flowers and sticks them to its body\nwith fluids it produces. The aroma that wafts\nfrom its petals has a healing effect.
Oranguru don’t get along with each other, so\nthey’re always engaging in battles of wits to\ndecide which one is superior.
Berries are its weapons as well as the staple of\nits diet. The one that can throw a berry the\nfarthest is the boss of the troop.
An astonishingly cowardly Pokémon, Wimpod\nwill whir its legs at high speeds to run away if\nanything comes near it.
Its claws, which it can extend and retract at\nwill, are its greatest weapons. Golisopod is\nsometimes accompanied by Wimpod.
If you build sand mounds when you’re playing,\ndestroy them before you go home, or they\nmay get possessed and become Sandygast.
Once it has whipped up a sandstorm to halt\nits opponents in their tracks, this terrifying\nPokémon snatches away their vitality.
Its entire body is covered in its own slime. If you\naccidentally step on one, you’ll slip, and it will\nget mad and smack you!
There’s danger of its going on a rampage, so its\ntrue power is sealed away beneath its\ncontrol mask.
Through the bond it formed with its Trainer, its\nwill was strengthened, and it was able to\ndestroy its control mask.
Although its outer shell is uncommonly durable,\nthe shock of falling to the ground smashes the\nshell to smithereens.
It remains asleep from birth to death as a result\nof the sedative properties of the leaves that\nform its diet.
Its exploding shell poses a real danger but\nis sensitive to moisture. On rainy days,\nTurtonator takes silent refuge in caves.
Its capacity to produce electricity is somewhat\nlimited, so it gets charged up by letting lightning\nstrike it!
A gust of wind revealed what hides under this\nPokémon’s rag to a passing Trainer, who went\nhome and died painfully that very night.
Its skin is thick enough to fend off Mareanie’s\nspikes. With its robust teeth, Bruxish crunches\nup the spikes and eats them.
It appears in towns and plays with the children.\nDrampa will protect kids when they’re in danger,\nso their moms don’t have to worry.
Its chain-like green seaweed can stretch\noutward for hundreds of yards. For some\nreason, it gets along well with Skrelp.
It will never show an enemy its back in battle.\nAncient warriors liked Jangmo-o for its valiant\ndisposition and made it one of their own.
The scales it sheds can be molded and\nprocessed to make pots and pans. They\nconduct heat well, so they’re a popular item.
It battles valiantly with its fists, which are\narmored in steel scales. Kommo-o specializes\nin uppercuts.
The lightning-wielding guardian deity of\nMelemele, Tapu Koko is brimming with curiosity\nand appears before people from time to time.
Although called a guardian deity, Tapu Lele is\ndevoid of guilt about its cruel disposition and\ncan be described as nature incarnate.
It makes ringing sounds with its tail to let others\nknow where it is, avoiding unneeded conflicts.\nThis guardian deity of Ula’ula controls plants.
Although it’s called a guardian deity, terrible\ncalamities sometimes befall those who\nrecklessly approach Tapu Fini.
Whether or not it’s a Pokémon from this world\nis a mystery. When it’s in a jam, it warps away\nto a safe place to hide.
As it absorbs light, Cosmoem continues to grow.\nIts golden shell is surprisingly solid.
In writings from the distant past, it’s called by\nthe name “the beast that devours the sun.”
It sometimes summons unknown powers and\nlife-forms here to this world from holes that\nlead to other worlds.
It appeared in this world from an Ultra\nWormhole. Nihilego appears to be a parasite\nthat lives by feeding on people and Pokémon.
Buzzwole goes around showing off its\nabnormally swollen muscles. It is one kind\nof Ultra Beast.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
They’ve been dubbed Ultra Beasts. Some of\nthem stand unmoving, like trees, with their\narms and legs stuck into the ground.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
Although it’s alien to this world and a danger\nhere, it’s apparently a common organism in the\nworld where it normally lives.
An unknown life-form called a UB. It may be\nconstantly hungry—it is certainly always\ndevouring something.
Light is the source of its energy. If it isn’t\ndevouring light, impurities build up in it and on it,\nand Necrozma darkens and stops moving.
Built roughly 500 years ago by a scientist,\nthe part called the Soul-Heart is the\nactual life-form.
It sinks into the shadows of people and\nPokémon, where it can understand their feelings\nand copy their capabilities.
An Ultra Beast that lives in a different world, it\ncackles wildly as it sprays its opponents with\npoison from the needles on its head.
One kind of Ultra Beast, it fires a glowing,\nvenomous liquid from its needles. This liquid\nis also immensely adhesive.
When stone walls started moving and attacking,\nthe brute’s true identity was this mysterious\nlife-form, which brings to mind an Ultra Beast.
A UB that appeared from an Ultra Wormhole, it\ncauses explosions, then takes advantage of\nopponents’ surprise to rob them of their vitality.
It approaches its enemies at the speed of\nlightning, then tears them limb from limb with\nits sharp claws.







Night after night, they sneak into people’s\nhomes seeking food. A massive outbreak of\nthem has become an issue of public concern.
It commands a nest of Rattata. Different nests\ndon’t get along, whipping up severe fights over\nfeeding grounds.

This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
This Pikachu is wearing its Trainer’s cap. Since\nthe cap’s not the right size, the fit is a bit loose.
When you rub its cheeks, a sweet fragrance\ncomes wafting out. However, you’ll also get a\nlight shock!
The skin on its back is as hard as steel.\nPredators go after its soft belly, so it clings to\nthe ground desperately.
A long, long time ago, it lived in the desert. With\nits sharp claws fully extended, it can climb right\nup an iceberg without slipping.
They live together in a skulk, helping one\nanother. Before eating their prey, they freeze it\nsolid with their –58 degree Fahrenheit breath.
Some said that deities visited mountains where\nNinetales live, so in times long past, no one was\nallowed to go into those mountains.
The need to dig through volcanic rock in the\nground has made them more powerful than\nthe Diglett of other regions.
Its shining gold whiskers are advanced\nsensors that can detect vibrations from sounds\nseveral miles away.
A royal house that flourished in the distant past\nbrought it here from another region. Meowth is\nboth selfish and prideful.
Its round face is a symbol of wealth. Persian\nthat have bigger, plumper faces are considered\nmore beautiful.
Having traded away its muscles, Alakazam’s\ntrue power has been unleashed. With its\npsychic powers, it can foresee all things.
Geodude compete against each other with\nheadbutts. The iron sand on their heads will\nstick to whichever one has stronger magnetism.
Graveler’s entire body is tinged with electricity\ndue to the stones it likes to eat. It’s very\nquick-tempered.
It shoots large rocks that are charged with\nelectricity. Tremendous electric shocks are\nflung out across the whole area of impact.
Having been swallowed whole by Shellder,\nSlowbro now has an iron defense. It’s pretty\ncomfortable in there, too.
Brought to Alola to solve the garbage problem,\nGrimer seems to relish any and all kinds\nof trash.
What look like fangs and claws are actually\ncrystallized poison that will afflict you at a\nmere touch, so don’t get too close.
Mega Evolution has made it possible for Gengar\nto access other dimensions. Its entire body is\nbrimming with strange power.
It swings its long neck like a whip and smacks\nits opponents. This makes Exeggutor itself\ndizzy, too.
When it beats opponents with its bone, the\ncursed flames spread to them. No amount of\nwater will stop those flames from burning.

When the mother sees the back of her Mega-\nEvolved child, it makes her think of the day\nwhen her child will inevitably leave her.
It zips around at blistering speeds, looking for\nan opening to skewer its opponent on its\ngiant pincers.
It zooms out of the water at Mach speeds. Even\nlarge ships caught in its path are split cleanly\nin two!
Mega Evolution awakened some dormant genes,\nbringing back the sharp rocks that once\ncovered Aerodactyl’s entire body.


Massive amounts of energy intensely stimulated\nAmpharos’s cells, apparently awakening its\nlong-sleeping dragon’s blood.




























It’s better at beating things than grasping them.\nWhen it battles for a long time, the weight of its\npincers becomes too much to bear.
A tremendous influx of energy builds it up, but\nwhen Mega Evolution ends, Heracross is\nbothered by terrible soreness in its muscles.
Houndoom’s entire body generates heat when\nit Mega Evolves. Its fearsome fiery breath turns\nits opponents to ash.
The effects of Mega Evolution make it more\nferocious than ever. It’s unclear whether\nit can even hear its Trainer’s orders.




It blocks any and all attacks with its giant-sized\ngemstone. However, the stone’s a heavy burden,\nand it limits Mega Sableye’s movements.
Its two sets of jaws thrash about violently as if\nthey each had a will of their own. One gnash\nfrom them can turn a boulder to dust.


Too much electricity has built up in its body,\nirritating Manectric. Its explosive speed is equal\nto that of a lightning bolt.
The moment it charges into its opponent,\nsharp spikes pop out of Sharpedo’s head,\nleaving its opponent with deep wounds.


Castform changes to this form when it basks in\nbright sunlight. When you touch its glowing skin,\nit feels all dried out!
This is Castform’s form when pelted by rain. In\nan experiment where it was placed in a shower,\nthis Pokémon didn’t change to this form.
This is Castform’s form when caught in a\nhailstorm. Its whole body is chilled, and its skin\nis partially frozen!
Mega Evolution increases its vindictiveness, and\nthe cursing power that was held back by its\nzipper comes spilling out.
It converts the energy from Mega Evolution into\nan intimidating aura. Fainthearted people expire\nfrom shock at the sight of it.
The power of Mega Evolution was so strong that\nit smashed Glalie’s jaw. Its inability to eat very\nwell leaves Glalie irritated.
It puts its forelegs inside its shell to streamline\nitself for flight. Salamence flies at high speeds\nover all kinds of topographical features.
When it knows it can’t win, it digs the claws\non its legs into its opponent and starts the\ncountdown to a big explosion.















Scientists interested in its great regenerative\ncapabilities are currently analyzing the materials\nfrom which its cells are made.
A relative of Shellder and Cloyster, this\nocean dweller sometimes comes onto land\nin search of food.
Mega Evolution awakens its combative instincts.\nIt has shed any fur that got in the way of\nits attacks.
Its disposition is more vicious than before its\nMega Evolution. Garchomp carves its opponents\nup with the scythes on both arms.
Bathed in explosive energy, its combative\ninstincts have awakened. For its enemies, it has\nno mercy whatsoever.



























Some people call it “the thug of the lake.”\nWhether the differences in color are meaningful\nis not yet known.













































































Flabébé wears a crown made from pollen it’s\ncollected from its flower. The crown has hidden\nhealing properties.
Flabébé wears a crown made from pollen it’s\ncollected from its flower. The crown has hidden\nhealing properties.
Flabébé wears a crown made from pollen it’s\ncollected from its flower. The crown has hidden\nhealing properties.
Flabébé wears a crown made from pollen it’s\ncollected from its flower. The crown has hidden\nhealing properties.
It gives its own power to flowers, pouring its\nheart into caring for them. Floette never forgives\nanyone who messes up a flower bed.
It gives its own power to flowers, pouring its\nheart into caring for them. Floette never forgives\nanyone who messes up a flower bed.
It gives its own power to flowers, pouring its\nheart into caring for them. Floette never forgives\nanyone who messes up a flower bed.
It gives its own power to flowers, pouring its\nheart into caring for them. Floette never forgives\nanyone who messes up a flower bed.
Terrifying energy is concealed within its\nominous flower, but Floette still swings it\nabout innocently.
Its life can span several hundred years. It’s said\nto devote its entire life to protecting gardens.
Its life can span several hundred years. It’s said\nto devote its entire life to protecting gardens.
Its life can span several hundred years. It’s said\nto devote its entire life to protecting gardens.
Its life can span several hundred years. It’s said\nto devote its entire life to protecting gardens.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.
Left alone, its fur will grow longer and longer,\nbut it will only allow someone it trusts to cut it.









Born when around 10% of Zygarde’s cells have\nbeen gathered from all over, this form is skilled\nin close-range combat.
Born when around 10% of Zygarde’s cells have\nbeen gathered from all over, this form is skilled\nin close-range combat.
Some say it can change to an even more\npowerful form when battling those who\nthreaten the ecosystem.
Born when all of Zygarde’s cells have been\ngathered together, it uses force to neutralize\nthose who harm the ecosystem.




This Oricorio has drunk bright yellow nectar.\nWhen it sees someone looking glum, it will try to\ncheer them up with a dance.
This Oricorio has sipped pink nectar. It gets so\ncaught up in its dancing that it sometimes\ndoesn’t hear its Trainer’s orders.
This Oricorio has sipped purple nectar. Some\ndancers use its graceful, elegant dancing\nas inspiration.


They live alone without forming packs. They will\nonly listen to orders from Trainers who can\ndraw out their true power.
This strange form is the result of its evolving at\ndusk. It’s very rare in Alola.
Called “demon of the sea” by some, when\nWishiwashi are injured in battle and their\nnumbers dwindle, they become a regular school.



Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.
Its capacity to change types unleashed, it\nshines silver due to the energy springing forth\nfrom within.






This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.
This is its form when its shell has fallen off.\nThe color of its core depends on the materials\nthat made up the food it ate.

Sad that its true identity may be exposed,\nMimikyu will mercilessly seek revenge on any\nopponent that breaks its neck.



This is Necrozma’s form while it’s absorbing\nthe power of Solgaleo, making it extremely\nferocious and impossible to control.
This is its form while it’s devouring the light\nof Lunala. It grasps foes in its giant claws and\nrips them apart with brute force.
The light pouring out from all over its body\naffects living things and nature, impacting them\nin various ways.
It functions thanks to its artificial soul. The vivid\ndecoration is proof that it was presented as a\ngift to royalty.
~~~~~~~~~~~~~~~
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If you wanna fill up that Alola Pokédex, it wouldn’t be a\nbad idea to trade Pokémon with some friends, zzt-zzt!
Battling lots of different Trainers is one way to encounter\ndifferent Pokémon for your ’Dex, zzt-zzzzt!
Some Pokémon you’ll only find if you really get into the\nnitty-gritty of Alola life! Zzzt!\r\nLike gathering Berriezzz or hatching Eggzzz, you know?
Mm-hmm! That’zzz my little trooper!\c\nYou’ve managed to meet plenty of Pokémon here in\nAlola, haven’t you, [VAR GENDBR(00FF,0B07)]big boyclever girl? Zzz-zzzzt!
I’ll tell you a secret: in some places, you can meet totally\ndifferent Pokémon at night than during the day! Zzrrrt!\r\nIt doesn’t hurt to wander around during different timezzz!
Kzzzzrrt?! You’ve met so many of Alola’s Pokémon!\nI’ll tell you, kid, you’re quite some Trainer! Zzt-zzt!
Zzzt?!\nYou’re so close! So close to completing the Alola Pokédex!\c\nWell, you can’t stop now, kid! You’re too close to reaching\nthe finish line! Zzzzzzrrt!
Kid! Kid! This is big newzzzz!\c\nYou’ve done it! You’ve met all the Pokémon, and you’ve\ncompleted your Pokédex!\c\n*pop*\c\nI think I just blew a fuzzze or something. I’m so excited!\nI gotta admit, I’m glad I wazzz able to see this through with\r\nyou, [VAR GENDBR(00FF,0B07)]big boyclever girl! Congratulations, kid! Congratulationzzz!
Dive right into the tall grass wherever you find it and\ndive right into fantastic new Pokémon encounterzzz!
Even Pokémon love the big city life sometimezzz...\nKick around in Hau’oli City’s grass patches to find ’em!
With caves and meadowzzz, you gotta explore every nook\nand cranny to find all the Pokémon, kid!
Not much more to go, [VAR GENDBR(00FF,0B07)]big boyclever girl!\nYou’ve nearly completed the Melemele Pokédex!
Congratulationzzz, bucko! You did it!\nYou’ve completed the Melemele Pokédex!
Well, here we are at Akala Island!\nThere are so many new Pokémon to discover!
Don’t forget to get out your fishing rod from time to time!\nSome Pokémon you’ll only find by fishing ’em up! Zzzrt!
There are fishing spotzzz out on the water, too! Hop on\nyour Ride Pokémon and let’zzz go for a cruise!
You’re doin’ great, kid! One last push and your Akala\nPokédex will be complete! Not much further to go! Zzt!
Congratulationzzz, bucko! You did it!\nYou met all the Pokémon to be found on Akala!
Now we turn to the Ula’ula Pokédex!\nI wonder what Pokémon we’ll meet thizzz time?
Some Pokémon evolve based on different conditionzzz, like\nwhere they are or even what time it izzz...don’t you know?
Have you been to Haina Desert yet, kid? I bet there are just\ntonzzz of Pokémon there you can’t meet anywhere else!
Ula’ula Island is supposed to have a lot of Pokémon that\nonly have a narrow distribution... Whatever that meanzzz!
And that’zzz the Ula’ula Island Pokédex completed!\nGreat job, [VAR GENDBR(00FF,0B07)]big boyclever girl! I know it wazzzn’t easy!
So this izzz Poni Island... There’s gotta be some amazing\nPokémon here, don’t you think?
I heard there are some Pokémon that evolve if they feel\nfriendly toward you. I like you plenty. D’you think I’ll evolve?
I just had a crazzzy thought... There might be Pokémon that\nlive in strange dimensions, with different timelinezzz!
If you really want to complete the Pokédex, you gotta\nexplore all of the islands from corner to corner! Zzzzzrt!
Great job, kid! You completed the Poni Island Pokédex!\nNow this izzz cause for celebration!
Why don’t you check out just what kind of Pokémon\nit izzz that you caught, pal?
Why don’t you check out what kind of new Pokémon\nyour pal evolved into, eh, bucko? Zz-zz-zz!
Ooh, why don’t you see what kind of Pokémon wazzz\nborn from that Egg, kiddo?
Hey! Let’zzz check out what kind of Pokémon it is!
Congratzzz! You registered a Pokémon in your Pokédex.\nIt’zzz a red-letter day...and I’m about as red as anything!
Hot diggity! Look at you—you’re on fire, partner!\c\nYou’ve filled in all the Pokémon on a single page!\nIt’s like we’re playing bingo over here! Zz-zz-zz!
Zzzrt! You registered a Land Spirit Pokémon!\nIf I were you, I’d check it out at once!
Zzzrt! You registered a Legendary Pokémon!\nThat’s, well, legendary! Let’zzz check it out!
You’re filling up that Melemele Pokédex real nice, partner!\nKeep up the good work! Zzrt!
Look at you go, kid! You’re covering the Pokémon of\nMelemele Island like a pro!
You’ve completed about half of the Melemele Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Melemele Pokédex is coming along great! I bet you could\neven give the professor a surprizzze or two!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Melemele Pokédex!
You did it! The Melemele Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Akala Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nAkala Island like a pro!
You’ve completed about half of the Akala Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Akala Pokédex is coming along great! The professor is\nin for a shock, I’ll say!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Akala Pokédex!
You did it! The Akala Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Ula’ula Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nUla’ula Island like a pro!
You’ve completed about half of the Ula’ula Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Ula’ula Pokédex is coming along great! I bet the\nprofessor is going to shout with joy! Zzzt!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Ula’ula Pokédex!
You did it! The Ula’ula Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Poni Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nPoni Island like a pro!
You’ve completed about half of the Poni Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Poni Pokédex is coming along great! I hope the\nprofessor doesn’t start crying from amazzzement!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Poni Pokédex!
You did it! The Poni Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
Zzt! The Alola Pokédex is filling up! It just ticklezzz my\ncircuits to watch it come along!
I’d say the Alola Pokédex is coming along swell! You’re doin’\na great job, kid! Zzzzt!
You’ve completed about half of the Alola Pokédex!\nIt’zzz the best feeling in the world!
Just look at that Alola Pokédex! You’re doing a great job\nfilling it up, kid! I’m imprezzzed! Zzzzzzrrrt!
Just one last big push and you’ll be there! Zzzt!\nYou can do it! Complete the Alola Pokédex! Zz-zzt!
Oh, wow! You’re just one step away from completing the\nAlola Pokédex, kid! Just a little more to go!
GOAAALLL! You did it! You really did it, pal!\nYou completed the Alola Pokédex! Zzz-zzzzzt!
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An...an unidentified Pokémon...? W-we should go check\nit out!
It’zzz just a hunch, but I feel like this Pokémon is\nsuper rare!
Zzzrk?! Wait... Izzz that—?\nIzzz that a Mythical Pokémon?!
If you wanna fill up that Alola Pokédex, it wouldn’t be a\nbad idea to trade Pokémon with some friends, zzt-zzt!
If you wanna fill up that Alola Pokédex, it wouldn’t be a\nbad idea to trade Pokémon with some friends, zzt-zzt!
If you wanna fill up that Alola Pokédex, it wouldn’t be a\nbad idea to trade Pokémon with some friends, zzt-zzt!
Battling lots of different Trainers is one way to encounter\ndifferent Pokémon for your ’Dex, zzt-zzzzt!
Battling lots of different Trainers is one way to encounter\ndifferent Pokémon for your ’Dex, zzt-zzzzt!
Battling lots of different Trainers is one way to encounter\ndifferent Pokémon for your ’Dex, zzt-zzzzt!
Some Pokémon you’ll only find if you really get into the\nnitty-gritty of Alola life! Zzzt!\r\nLike gathering Berriezzz or hatching Eggzzz, you know?
Some Pokémon you’ll only find if you really get into the\nnitty-gritty of Alola life! Zzzt!\r\nLike gathering Berriezzz or hatching Eggzzz, you know?
Some Pokémon you’ll only find if you really get into the\nnitty-gritty of Alola life! Zzzt!\r\nLike gathering Berriezzz or hatching Eggzzz, you know?
Mm-hmm! That’zzz my little trooper!\c\nYou’ve managed to meet plenty of Pokémon here in\nAlola, haven’t you, [VAR GENDBR(00FF,0B07)]big boyclever girl? Zzz-zzzzt!
Mm-hmm! That’zzz my little trooper!\c\nYou’ve managed to meet plenty of Pokémon here in\nAlola, haven’t you, [VAR GENDBR(00FF,0B07)]big boyclever girl? Zzz-zzzzt!
Mm-hmm! That’zzz my little trooper!\c\nYou’ve managed to meet plenty of Pokémon here in\nAlola, haven’t you, [VAR GENDBR(00FF,0B07)]big boyclever girl? Zzz-zzzzt!
I’ll tell you a secret: in some places, you can meet totally\ndifferent Pokémon at night than during the day! Zzrrrt!\r\nIt doesn’t hurt to wander around during different timezzz!
I’ll tell you a secret: in some places, you can meet totally\ndifferent Pokémon at night than during the day! Zzrrrt!\r\nIt doesn’t hurt to wander around during different timezzz!
I’ll tell you a secret: in some places, you can meet totally\ndifferent Pokémon at night than during the day! Zzrrrt!\r\nIt doesn’t hurt to wander around during different timezzz!
Kzzzzrrt?! You’ve met so many of Alola’s Pokémon!\nI’ll tell you, kid, you’re quite some Trainer! Zzt-zzt!
Kzzzzrrt?! You’ve met so many of Alola’s Pokémon!\nI’ll tell you, you’re quite some Trainer, [VAR TRNICK(0001)]!
Kzzzzrrt?! You’ve met so many of Alola’s Pokémon!\nI’ll tell you, you’re quite some Trainer, [VAR TRNICK(0001)]!
Zzzt?!\nYou’re so close! So close to completing the Alola Pokédex!\c\nLookzzz like a completed Pokédex might not just be\na dream for you, kid! I knew you could do it!
Hey, kid... You’re almost there! The Alola Pokédex is almost\ncomplete! I’m so full of data I can barely contain myself...
Hey, kid... You’re almost there! The Alola Pokédex is almost\ncomplete! I’m so full of data I can barely contain myself...
Kid! Kid! This is big newzzzz!\c\nYou’ve done it! You’ve met all the Pokémon, and you’ve\ncompleted your Pokédex!\c\n*pop*\c\nI think I just blew a fuzzze or something. I’m so excited!\nI gotta admit, I’m glad I wazzz able to see this through with\r\nyou, [VAR GENDBR(00FF,0B07)]big boyclever girl! Congratulations, kid! Congratulationzzz!
Zzzzrrrttt!!! Kzzt! Kzzt! Kzzrrrttt!\c\nYou’ve done it, kid...\nYou’ve really gone and done it!\c\nYou completed the Alola Pokédex! Zzzt-zzt!\nYou met every last Pokémon that livezzz in the Alola region!\c\nI thank my lucky circuits that I wazzz here in this ’Dex\nto meet all these different Pokémon and share all these\r\ngreat adventurezzz with you, partner!\c\nCongratulations to you, kid. You really deserve them!
Zzzzrrrttt!!! Kzzt! Kzzt! Kzzrrrttt!\c\nYou’ve done it, kid...\nYou’ve really gone and done it!\c\nYou completed the Alola Pokédex! Zzzt-zzt!\nYou met every last Pokémon that livezzz in the Alola region!\c\nI thank my lucky circuits that I wazzz here in this ’Dex\nto meet all these different Pokémon and share all these\r\ngreat adventurezzz with you, partner!\c\nCongratulations to you, kid. You really deserve them!
Dive right into the tall grass wherever you find it and\ndive right into fantastic new Pokémon encounterzzz!
Dive right into the tall grass wherever you find it and\ndive right into fantastic new Pokémon encounterzzz!
Dive right into the tall grass wherever you find it and\ndive right into fantastic new Pokémon encounterzzz!
Even Pokémon love the big city life sometimezzz...\nKick around in Hau’oli City’s grass patches to find ’em!
Even Pokémon love the big city life sometimezzz...\nKick around in Hau’oli City’s grass patches to find ’em!
Even Pokémon love the big city life sometimezzz...\nKick around in Hau’oli City’s grass patches to find ’em!
With caves and meadowzzz, you gotta explore every nook\nand cranny to find all the Pokémon, kid!
With caves and meadowzzz, you gotta explore every nook\nand cranny to find all the Pokémon, kid!
With caves and meadowzzz, you gotta explore every nook\nand cranny to find all the Pokémon, kid!
Not much more to go, [VAR GENDBR(00FF,0B07)]big boyclever girl!\nYou’ve nearly completed the Melemele Pokédex!
Not much more to go, [VAR GENDBR(00FF,0B07)]big boyclever girl!\nYou’ve nearly completed the Melemele Pokédex!
Not much more to go, [VAR GENDBR(00FF,0B07)]big boyclever girl!\nYou’ve nearly completed the Melemele Pokédex!
Congratulationzzz, bucko! You did it!\nYou’ve completed the Melemele Pokédex!
Congratulationzzz, bucko! You did it!\nYou’ve completed the Melemele Pokédex!
Congratulationzzz, bucko! You did it!\nYou’ve completed the Melemele Pokédex!
Well, here we are at Akala Island!\nThere are so many new Pokémon to discover!
Well, here we are at Akala Island!\nThere are so many new Pokémon to discover!
Well, here we are at Akala Island!\nThere are so many new Pokémon to discover!
Don’t forget to get out your fishing rod from time to time!\nSome Pokémon you’ll only find by fishing ’em up! Zzzrt!
Don’t forget to get out your fishing rod from time to time!\nSome Pokémon you’ll only find by fishing ’em up! Zzzrt!
Don’t forget to get out your fishing rod from time to time!\nSome Pokémon you’ll only find by fishing ’em up! Zzzrt!
There are fishing spotzzz out on the water, too! Hop on\nyour Ride Pokémon and let’zzz go for a cruise!
There are fishing spotzzz out on the water, too! Hop on\nyour Ride Pokémon and let’zzz go for a cruise!
There are fishing spotzzz out on the water, too! Hop on\nyour Ride Pokémon and let’zzz go for a cruise!
You’re doin’ great, kid! One last push and your Akala\nPokédex will be complete! Not much further to go! Zzt!
You’re doin’ great, kid! One last push and your Akala\nPokédex will be complete! Not much further to go! Zzt!
You’re doin’ great, kid! One last push and your Akala\nPokédex will be complete! Not much further to go! Zzt!
Congratulationzzz, bucko! You did it!\nYou met all the Pokémon to be found on Akala!
Congratulationzzz, bucko! You did it!\nYou met all the Pokémon to be found on Akala!
Congratulationzzz, bucko! You did it!\nYou met all the Pokémon to be found on Akala!
Now we turn to the Ula’ula Pokédex!\nI wonder what Pokémon we’ll meet thizzz time?
Now we turn to the Ula’ula Pokédex!\nI wonder what Pokémon we’ll meet thizzz time?
Now we turn to the Ula’ula Pokédex!\nI wonder what Pokémon we’ll meet thizzz time?
Some Pokémon evolve based on different conditionzzz, like\nwhere they are or even what time it izzz...don’t you know?
Some Pokémon evolve based on different conditionzzz, like\nwhere they are or even what time it izzz...don’t you know?
Some Pokémon evolve based on different conditionzzz, like\nwhere they are or even what time it izzz...don’t you know?
Have you been to Haina Desert yet, kid? I bet there are just\ntonzzz of Pokémon there you can’t meet anywhere else!
Have you been to Haina Desert yet, kid? I bet there are just\ntonzzz of Pokémon there you can’t meet anywhere else!
Have you been to Haina Desert yet, kid? I bet there are just\ntonzzz of Pokémon there you can’t meet anywhere else!
Ula’ula Island is supposed to have a lot of Pokémon that\nonly have a narrow distribution... Whatever that meanzzz!
Ula’ula Island is supposed to have a lot of Pokémon that\nonly have a narrow distribution... Whatever that meanzzz!
Ula’ula Island is supposed to have a lot of Pokémon that\nonly have a narrow distribution... Whatever that meanzzz!
And that’zzz the Ula’ula Island Pokédex completed!\nGreat job, [VAR GENDBR(00FF,0B07)]big boyclever girl! I know it wazzzn’t easy!
And that’zzz the Ula’ula Island Pokédex completed!\nGreat job, [VAR GENDBR(00FF,0B07)]big boyclever girl! I know it wazzzn’t easy!
And that’zzz the Ula’ula Island Pokédex completed!\nGreat job, [VAR GENDBR(00FF,0B07)]big boyclever girl! I know it wazzzn’t easy!
So this izzz Poni Island... There’s gotta be some amazing\nPokémon here, don’t you think?
So this izzz Poni Island... There’s gotta be some amazing\nPokémon here, don’t you think?
So this izzz Poni Island... There’s gotta be some amazing\nPokémon here, don’t you think?
I heard there are some Pokémon that evolve if they feel\nfriendly toward you. I like you plenty. D’you think I’ll evolve?
I heard there are some Pokémon that evolve if they feel\nfriendly toward you. I like you plenty. D’you think I’ll evolve?
I heard there are some Pokémon that evolve if they feel\nfriendly toward you. I like you plenty. D’you think I’ll evolve?
I just had a crazzzy thought... There might be Pokémon that\nlive in strange dimensions, with different timelinezzz!
I just had a crazzzy thought... There might be Pokémon that\nlive in strange dimensions, with different timelinezzz!
I just had a crazzzy thought... There might be Pokémon that\nlive in strange dimensions, with different timelinezzz!
If you really want to complete the Pokédex, you gotta\nexplore all of the islands from corner to corner! Zzzzzrt!
If you really want to complete the Pokédex, you gotta\nexplore all of the islands from corner to corner! Zzzzzrt!
If you really want to complete the Pokédex, you gotta\nexplore all of the islands from corner to corner! Zzzzzrt!
Great job, kid! You completed the Poni Island Pokédex!\nNow this izzz cause for celebration!
Great job, kid! You completed the Poni Island Pokédex!\nNow this izzz cause for celebration!
Great job, kid! You completed the Poni Island Pokédex!\nNow this izzz cause for celebration!
Why don’t you check out just what kind of Pokémon\nit izzz that you caught, pal?
Why don’t you check out just what kind of Pokémon\nit izzz that you caught, pal?
Why don’t you check out just what kind of Pokémon\nit izzz that you caught, pal?
Why don’t you check out what kind of new Pokémon\nyour pal evolved into, eh, bucko? Zz-zz-zz!
Why don’t you check out what kind of new Pokémon\nyour pal evolved into, eh, bucko? Zz-zz-zz!
Why don’t you check out what kind of new Pokémon\nyour pal evolved into, eh, bucko? Zz-zz-zz!
Ooh, why don’t you see what kind of Pokémon wazzz\nborn from that Egg, kiddo?
Ooh, why don’t you see what kind of Pokémon wazzz\nborn from that Egg, kiddo?
Ooh, why don’t you see what kind of Pokémon wazzz\nborn from that Egg, kiddo?
Hey! Let’zzz check out what kind of Pokémon it is!
Hey! Let’zzz check out what kind of Pokémon it is!
Hey! Let’zzz check out what kind of Pokémon it is!
Congratzzz! You registered a Pokémon in your Pokédex.\nIt’zzz a red-letter day...and I’m about as red as anything!
Congratzzz! You registered a Pokémon in your Pokédex.\nIt’zzz a red-letter day...and I’m about as red as anything!
Congratzzz! You registered a Pokémon in your Pokédex.\nIt’zzz a red-letter day...and I’m about as red as anything!
Hot diggity! Look at you—you’re on fire, partner!\c\nYou’ve filled in all the Pokémon on a single page!\nIt’s like we’re playing bingo over here! Zz-zz-zz!
Hot diggity! Look at you—you’re on fire, partner!\c\nYou’ve filled in all the Pokémon on a single page!\nIt’s like we’re playing bingo over here! Zz-zz-zz!
Hot diggity! Look at you—you’re on fire, partner!\c\nYou’ve filled in all the Pokémon on a single page!\nIt’s like we’re playing bingo over here! Zz-zz-zz!
Zzzrt! You registered a Land Spirit Pokémon!\nIf I were you, I’d check it out at once!
Zzzrt! You registered a Land Spirit Pokémon!\nIf I were you, I’d check it out at once!
Zzzrt! You registered a Land Spirit Pokémon!\nIf I were you, I’d check it out at once!
Zzzrt! You registered a Legendary Pokémon!\nThat’s, well, legendary! Let’zzz check it out!
Zzzrt! You registered a Legendary Pokémon!\nThat’s, well, legendary! Let’zzz check it out!
Zzzrt! You registered a Legendary Pokémon!\nThat’s, well, legendary! Let’zzz check it out!
You’re filling up that Melemele Pokédex real nice, partner!\nKeep up the good work! Zzrt!
You’re filling up that Melemele Pokédex real nice, partner!\nKeep up the good work! Zzrt!
You’re filling up that Melemele Pokédex real nice, partner!\nKeep up the good work! Zzrt!
Look at you go, kid! You’re covering the Pokémon of\nMelemele Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nMelemele Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nMelemele Island like a pro!
You’ve completed about half of the Melemele Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Melemele Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Melemele Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Melemele Pokédex is coming along great! I bet you could\neven give the professor a surprizzze or two!
The Melemele Pokédex is coming along great! I bet you could\neven give the professor a surprizzze or two!
The Melemele Pokédex is coming along great! I bet you could\neven give the professor a surprizzze or two!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Melemele Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Melemele Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Melemele Pokédex!
You did it! The Melemele Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Melemele Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Melemele Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Akala Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Akala Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Akala Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nAkala Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nAkala Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nAkala Island like a pro!
You’ve completed about half of the Akala Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Akala Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Akala Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Akala Pokédex is coming along great! The professor is\nin for a shock, I’ll say!
The Akala Pokédex is coming along great! The professor is\nin for a shock, I’ll say!
The Akala Pokédex is coming along great! The professor is\nin for a shock, I’ll say!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Akala Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Akala Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Akala Pokédex!
You did it! The Akala Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Akala Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Akala Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Ula’ula Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Ula’ula Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Ula’ula Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nUla’ula Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nUla’ula Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nUla’ula Island like a pro!
You’ve completed about half of the Ula’ula Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Ula’ula Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Ula’ula Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Ula’ula Pokédex is coming along great! I bet the\nprofessor is going to shout with joy! Zzzt!
The Ula’ula Pokédex is coming along great! I bet the\nprofessor is going to shout with joy! Zzzt!
The Ula’ula Pokédex is coming along great! I bet the\nprofessor is going to shout with joy! Zzzt!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Ula’ula Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Ula’ula Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Ula’ula Pokédex!
You did it! The Ula’ula Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Ula’ula Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Ula’ula Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
The Poni Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Poni Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
The Poni Pokédex is starting to fill up! Not a bad start,\nkiddo, not bad at all!
Look at you go, kid! You’re covering the Pokémon of\nPoni Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nPoni Island like a pro!
Look at you go, kid! You’re covering the Pokémon of\nPoni Island like a pro!
You’ve completed about half of the Poni Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Poni Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
You’ve completed about half of the Poni Pokédex!\nYou’re rolling along azzz smooth as a Poké Ball!
The Poni Pokédex is coming along great! I hope the\nprofessor doesn’t start crying from amazzzement!
The Poni Pokédex is coming along great! I hope the\nprofessor doesn’t start crying from amazzzement!
The Poni Pokédex is coming along great! I hope the\nprofessor doesn’t start crying from amazzzement!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Poni Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Poni Pokédex!
Zzt! You’re so close! I can almozzzt taste it!\nSo, so close to completing the Poni Pokédex!
You did it! The Poni Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Poni Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
You did it! The Poni Pokédex izzz complete!\nZz-zz-zz! You really are something, kiddo!
Zzt! The Alola Pokédex is filling up! It just ticklezzz my\ncircuits to watch it come along!
Zzt! The Alola Pokédex is filling up! It just ticklezzz my\ncircuits to watch it come along!
Zzt! The Alola Pokédex is filling up! It just ticklezzz my\ncircuits to watch it come along!
I’d say the Alola Pokédex is coming along swell! You’re doin’\na great job, kid! Zzzzt!
I’d say the Alola Pokédex is coming along swell! You’re doin’\na great job, kid! Zzzzt!
I’d say the Alola Pokédex is coming along swell! You’re doin’\na great job, kid! Zzzzt!
You’ve completed about half of the Alola Pokédex!\nIt’zzz the best feeling in the world!
You’ve completed about half of the Alola Pokédex!\nIt’zzz the best feeling in the world!
You’ve completed about half of the Alola Pokédex!\nIt’zzz the best feeling in the world!
Just look at that Alola Pokédex! You’re doing a great job\nfilling it up, kid! I’m imprezzzed! Zzzzzzrrrt!
Just look at that Alola Pokédex! You’re doing a great job\nfilling it up, kid! I’m imprezzzed! Zzzzzzrrrt!
Just look at that Alola Pokédex! You’re doing a great job\nfilling it up, kid! I’m imprezzzed! Zzzzzzrrrt!
Just one last big push and you’ll be there! Zzzt!\nYou can do it! Complete the Alola Pokédex! Zz-zzt!
Just one last big push and you’ll be there! Zzzt!\nYou can do it! Complete the Alola Pokédex! Zz-zzt!
Just one last big push and you’ll be there! Zzzt!\nYou can do it! Complete the Alola Pokédex! Zz-zzt!
Oh, wow! You’re just one step away from completing the\nAlola Pokédex, kid! Just a little more to go!
Oh, wow! You’re just one step away from completing the\nAlola Pokédex, kid! Just a little more to go!
Oh, wow! You’re just one step away from completing the\nAlola Pokédex, kid! Just a little more to go!
GOAAALLL! You did it! You really did it, pal!\nYou completed the Alola Pokédex! Zzz-zzzzzt!
GOAAALLL! You did it! You really did it, pal!\nYou completed the Alola Pokédex! Zzz-zzzzzt!
GOAAALLL! You did it! You really did it, pal!\nYou completed the Alola Pokédex! Zzz-zzzzzt!
An...an unidentified Pokémon...? W-we should go check\nit out!
An...an unidentified Pokémon...? W-we should go check\nit out!
An...an unidentified Pokémon...? W-we should go check\nit out!
It’zzz just a hunch, but I feel like this Pokémon is\nsuper rare!
It’zzz just a hunch, but I feel like this Pokémon is\nsuper rare!
It’zzz just a hunch, but I feel like this Pokémon is\nsuper rare!
Zzzrk?! Wait... Izzz that—?\nIzzz that a Mythical Pokémon?!
Zzzrk?! Wait... Izzz that—?\nIzzz that a Mythical Pokémon?!
Zzzrk?! Wait... Izzz that—?\nIzzz that a Mythical Pokémon?!
