# This is the options file. The format is # # may be any number, positive or negative. If you use a # negative sign, do not put a space between it and the number. # # If # is at the start of a line, it is considered a comment and is ignored. # In-line commenting is not allowed. I think. # # If you want to restore the default options, simply delete this file. # A new options.txt will be created next time you play. #Enable item auto pickup. Change pickup rules with the Auto Pickup Manager in the Help Menu ?3 #Default: False AUTO_PICKUP false #If true will enable to pickup items one tile around to the player. You can assign No Auto Pikcup zones with the Zones Manager 'Y' key for eg. your homebase. #Default: False AUTO_PICKUP_ADJACENT false #Auto pickup items with 0 Volume, and weight less than or equal to [option] * 50 grams. '0' disables this option #Default: 0 - Min: 0, Max: 20 AUTO_PICKUP_ZERO 0 #Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance. #Default: False AUTO_PICKUP_SAFEMODE false #If false will cause player to drop new items that cause them to exceed the weight limit. #Default: False DANGEROUS_PICKUPS false #If true, auto-safemode will be on after starting a new game or loading. #Default: False AUTOSAFEMODE false #Number of turns after safemode is reenabled if no hostiles are in safemodeproximity distance. #Default: 50 - Min: 1, Max: 100 AUTOSAFEMODETURNS 50 #If true, safemode will be on after starting a new game or loading. #Default: True SAFEMODE true #If safemode is enabled, distance to hostiles when safemode should show a warning. 0 = Max player viewdistance. #Default: 0 - Min: 0, Max: 50 SAFEMODEPROXIMITY 0 #When true, safemode will alert you to hostiles while you are driving a vehicle. #Default: False SAFEMODEVEH false #If true, game will periodically save the map. Autosaves occur based on in-game turns or real-time minutes, whichever is larger. #Default: False AUTOSAVE false #Number of game turns between autosaves #Default: 50 - Min: 10, Max: 1000 AUTOSAVE_TURNS 50 #Number of real time minutes between autosaves #Default: 5 - Min: 0, Max: 127 AUTOSAVE_MINUTES 5 #If true, the game will calculate range in a realistic way: light sources will be circles diagonal movement will cover more ground and take longer. If disabled, everything is square: moving to the northwest corner of a building takes as long as moving to the north wall. #Default: False CIRCLEDIST false #Set to drop empty containers after use. No: Don't drop any. - Watertight: All except watertight containers. - All: Drop all containers. #Default: no - Values: no, watertight, all DROP_EMPTY no #If true automatically sets notes on places that have stairs that go up or down #Default: False AUTO_NOTES false #Switch Language. Requires restart. #Default: - Values: cs, en, fi, fr_FR, de_DE, it, es_AR, es_ES, ja, ko, pl, pt_BR, pt_PT, ru, sr, vi, zh_CN, zh_TW USE_LANG #Switch between Celsius and Fahrenheit. #Default: fahrenheit - Values: fahrenheit, celsius USE_CELSIUS fahrenheit #Switch between km/h and mph. #Default: mph - Values: mph, km/h USE_METRIC_SPEEDS mph #Switch between kg and lbs. #Default: lbs - Values: lbs, kg USE_METRIC_WEIGHTS lbs #12h: AM/PM, eg: 7:31 AM - Military: 24h Military, eg: 0731 - 24h: Normal 24h, eg: 7:31 #Default: 12h - Values: 12h, military, 24h 24_HOUR 12h #If true, Y/N prompts are case-sensitive and y and n are not accepted. #Default: True FORCE_CAPITAL_YN true #If true, automatically follow the crosshair when firing/throwing. #Default: False SNAP_TO_TARGET false #If true, game will ask to save the map before sleeping. #Default: False SAVE_SLEEP false #If true, will query before disassembling items. #Default: True QUERY_DISASSEMBLE true #If true, will query before removing a keybinding from a hotkey. #Default: True QUERY_KEYBIND_REMOVAL true #If true, will close the advanced inventory when the move all items command is used. #Default: False CLOSE_ADV_INV false #If true, vehicle parts will change color if they are armor plated #Default: True VEHICLE_ARMOR_COLOR true #If true, view will automatically shift towards the driving direction #Default: True DRIVING_VIEW_OFFSET true #If true, when controlling a vehicle, a white 'X' at distance 10 from the center will display its current facing. #Default: False VEHICLE_DIR_INDICATOR false #Switch between a narrower or wider sidebar. Requires restart. #Default: narrow - Values: wider, narrow SIDEBAR_STYLE narrow #Switch between two different styles of vehicle interaction menu or combination of them. #Default: vertical - Values: vertical, horizontal, hybrid VEH_MENU_STYLE vertical #Move view by how many squares per keypress. #Default: 1 - Min: 1, Max: 50 MOVE_VIEW_OFFSET 1 #If true, menus will start scrolling in the center of the list, and keep the list centered. #Default: True MENU_SCROLL true #Centered or to edge, shift the view toward the selected item if it is outside of your current viewport. #Default: centered - Values: false, centered, edge SHIFT_LIST_ITEM_VIEW centered #If true, bright backgrounds are not used - some consoles are not compatible. #Default: False NO_BRIGHT_BACKGROUNDS false #If true, will display enabled animations. #Default: True ANIMATIONS true #If true, will display weather animations. #Default: True ANIMATION_RAIN true #If true, will display scrolling combat text animations. #Default: True ANIMATION_SCT true #The amount of time to pause between animation frames in ms. #Default: 10 - Min: 0, Max: 100 ANIMATION_DELAY 10 #Set the size of the terminal along the X axis. Requires restart. #Default: 80 - Min: 80, Max: 242 TERMINAL_X 80 #Set the size of the terminal along the Y axis. Requires restart. #Default: 24 - Min: 24, Max: 187 TERMINAL_Y 24 #Determines the scope, which is known in the beginning of the game. #Default: 15 - Min: 3, Max: 20 DISTANCE_INITIAL_VISIBILITY 15 #Initial points available on character generation. #Default: 6 - Min: 0, Max: 1000 INITIAL_POINTS 6 #Maximum trait points available for character generation. #Default: 12 - Min: 0, Max: 1000 MAX_TRAIT_POINTS 12 #Set the level of skill rust. Vanilla: Vanilla Cataclysm - Capped: Capped at skill levels 2 - Int: Intelligence dependent - IntCap: Intelligence dependent, capped - Off: None at all. #Default: int - Values: vanilla, capped, int, intcap, off SKILL_RUST int #Delete the world when the last active character dies. #Default: no - Values: no, yes, query DELETE_WORLD no #A number determining how large cities are. Warning, large numbers lead to very slow mapgen. #Default: 4 - Min: 1, Max: 16 CITY_SIZE 4 #A scaling factor that determines density of monster spawns. #Default: 1.00 - Min: 0.00, Max: 50.00 SPAWN_DENSITY 1.0 #A scaling factor that determines density of item spawns. #Default: 1.00 - Min: 0.01, Max: 10.00 ITEM_SPAWNRATE 1.00 #(WIP feature) Determines terrain, shops, plants, and more. #Default: default - Values: default DEFAULT_REGION default #Initial starting time of day on character generation. #Default: 8 - Min: 0, Max: 23 INITIAL_TIME 8 #Season the player starts in. Options other than the default delay spawn of the character, so food decay and monster spawns will have advanced. #Default: spring - Values: spring, summer, autumn, winter INITIAL_SEASON spring #Season length, in days. #Default: 14 - Min: 14, Max: 127 SEASON_LENGTH 14 #Spawn zombies at game start instead of during game. Must reset world directory after changing for it to take effect. #Default: True STATIC_SPAWN true #Emulation of zombie hordes. Zombie spawn points wander around cities and may go to noise #Default: False WANDER_SPAWNS false #Only spawn classic zombies and natural wildlife. Requires a reset of save folder to take effect. This disables certain buildings. #Default: False CLASSIC_ZOMBIES false #If true, spawn zombies at shelters. Makes the starting game a lot harder. #Default: False BLACK_ROAD false #If true, the game will spawn static NPC at the start of the game, requires world reset. #Default: False STATIC_NPC false #If true, the game will randomly spawn NPC during gameplay. #Default: False RANDOM_NPC false #If true, radiation causes the player to mutate. #Default: True RAD_MUTATION true