# view3dscene `view3dscene` is a viewer for all 3D and 2D model formats supported by Castle Game Engine. Supported formats: - glTF 2.0 - X3D - VRML 2.0 (aka VRML 97) and 1.0 - Spine JSON - Sprite sheets in Starling and Cocos2d formats - castle-anim-frames - OpenInventor (IV) - 3DS - MD3 - Wavefront OBJ - Collada - STL See also [Castle Game Engine model formats](https://castle-engine.io/creating_data_model_formats.php). Complete documentation on https://castle-engine.io/view3dscene.php . Using Castle Game Engine, see https://castle-engine.io/ . # tovrmlx3d `tovrmlx3d` is a simple command-line program to convert various 3D file formats to X3D and VRML, and to pretty-print X3D and VRML. Note that you can also use `view3dscene` for this task (`view3dscene` has menu items to do it interactively, and command-line options to do it in batch mode). But sometimes using "tovrmlx3d" may be useful as it has lighter requirements (not linked with any GUI libraries, which is useful on a server). The documentation of command-line options to perform convertion is on https://castle-engine.io/view3dscene.php#section_converting . ## License GNU GPL >= 2.