Super Metroid : Darkholme Hospital 2.0 Released on 01.20.2014 by Cloud14 www.metroidconstruction.com Note : this hack is unheadered. Super Metroid (JU!).rom is recommanded. SUMMARY ======= 1.THANKS 2.CREDITS 3.THE DARKHOLME HOSPITAL SYSTEM 4.GATES 5.SWITCHS 6.EVIDENCE ROOMS/KEYPATCHES 1.THANKS ======== In a first time I wanted to thank people who involved themselves in this hacking proceed and also people supporting and motivating this project since 2012. Also, I thank in particular my best friend Tony to the motivation he gives to me. STAY TUNNED FOR A MORE COMPLETE GUIDE OF DARKHOLME 2.0 2.CREDITS ========= ASM Programmer : JAM Preface Display : Black Falcon, JAM Map Reprogrammer : Metaquarius Door Fade : DSO Upgrades Fixes : Mon732, Quote 58 Text Correction : Quote58 Mainframe Boss Redesign : Phazonwebb16 Death Animation : Grime Beta test : Charmander106, Phazonwebb16, Quote58 Main/Keypatches beta test : Black Falcon, Drevan Zero, JAM 3.THE DARKHOLME HOSPITAL SYSTEM =============================== The Darkholme hospital have six differents floors protected by SLL displays (security level locks). Find them to activate the entrance of every areas A and B of each floors. Elevators have a colored color indicating how it works : Automatic. Yellow elevators. Classic elevators from Super Metroid. Manual. Green elevators. Must be activated with a manual interaction (shoot, blast, screw attack) to be activated Offline. Red elevators. Must be reactivated with the opening path to the 6th floor. 4.GATES ======= Darkholme have shutters gates instead of classic doors, they will be differently opened. Blue gate : need a normal shoot Red gate : need a missile Green gate : need a rocket Yellow gate : need an explosive Arrow gate : need velocity to cross it Magnetic gate : need the magnetic key White gate : need machine gun/combustion Black/remote/delay gate : can stay opened with certain condition, or stay closed. 5.SWITCHS ========= Some items and ammos are protected with switchs blocs. Blue switch : need a normal shoot White switch : /!\ different from white gate. The white switch is destroyed by blast ball Red switch : need missiles. Shoot the necessary amount of ammos to open it. Green switch : need rockets. Shoot the necessary amount of ammos to open it. Yellow switch : need explosives. Use the necessary amount of ammos to open it. Magnetic switch : need the magnetic key. 6.EVIDENCE ROOMS / KEYPATCHS ============================ The Darkholme Hospital keeps secrets and testifies that you can find somewhere in the game. Every evidences have a password to unlock Keypatchs (please read the .txt file in the keypatchs section of the package)